Freeaim VR shoes update! We're going to AWE + support frames + UEVR injector
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- Опубліковано 26 чер 2024
- Freeaim’s affordable and easy-to-use VR Shoes let you walk naturally in VR across infinite distances and in any direction, while keeping you safely inside a small area.
Support equipment survey: forms.wix.com/f/7202307064851...
Our aim is to provide incredible immersion and realistic VR movement to gaming, fitness, training and more! We are solving mobility & immersion in VR with personal autonomous robotics!
It's another update video. In this video we talk about going to AWE, support frames, mobile app updates, and using the VR shoes with the UEVR injector.
Want to test the VR shoes? Please fill out this form:
forms.wix.com/r/7166831390258...
For news on how to get your VR shoes, please sign-up to our newsletter at: www.freeaim.com/
People in the video have prior experience using the prototype VR shoes, or if they are new users, they have been given guidance while being supervised and they accepted any risks.
Chapters:
0:00 - Introduction
0:16 - Freeaim is going to AWE
0:38 - Support equipment
1:23 - Hex frame
2:36 - Ceiling mounted harness and overhead frame
2:51 - Swivel caster frame
4:34 - Profiles
5:11 - Movement modes
5:30 - Treadmill mode
6:31 - Semi automatic mode
7:21 - Walking backwards
7:31 - UEVR injector with the VR shoes
#virtualreality #gaming #vr #quest2 #steamvr #startup #vrgaming #immersive #fps #fpsgames #fundraising #vrexperience #vrtraining #steam #quest - Ігри
If you're going to AWE this year make sure to stop by our booth!
Support equipment survey: forms.wix.com/f/7202307064851333205
will they be affordable? :)
I can hardly express how interested I am in these
@FreeaimVR I decided not to buy an omni one because of these things. Way cheaper, more practical, and just plain smarter. I REALLY think you guys are on to something here. I FULLY INTEND TO BUY THESE once they are a finished product. But..........PLEASE PLEASE PLEASE consider an option for swappable batteries. OR...........consider making the shoes wirelessly rechargeable and create a "charging mat" to go under the walking surface as an optional add on.
Honestly you guys could prolly patent this after a lil resign as a walker for the elderly. The version with the harness. And that could funnel money back into you using it for vr if you have multiple uses for it. And the shoes honestly could be used for exercise for the same target consumer group.
The swivel caster frame is like training wheels, and I like that. Also, if you fall you can't possibly smash your face into it. It probably is the safest option to get people comfortable with this tech, while still having freedom of movement. It's an ingenious idea, really. You should also offer that mat you are walking on or something similar for people with carpets like me.
You just reinvented the treadmill itself! Taking up lots less space, this could also be implemented as a true fitness tool outside of the VR spectrum.
trueeee
Honestly that'd be my main market. Travelers treadmill.
The movement look sooo much better than the slippin' in a bowl alternatives.
Different purpose. Your not gonna run an obstacle course where your sprinting or jumping over stuff in free aim shoes. Your not gonna crawl under stuff (maybe crouch) in a slidemill.
I wouldn't say their different purposes. Both are meant to do VR locomotion.
@@FreeaimVR How would you sprint though? Distance multiplier when sprint is toggled on? I'm very curious. It's definitely a technology I am interested in. I just saw footage of you jogging. I guess I got my answer 🤓
Yes, they can go up to a jog as you saw. You can click the sprint button to go faster in-game if you want, or there is a slider to increase/decrease your in-game speed. So you can be moving fast in-game, but just be walking in real life. In the future we may have ways to auto-trigger sprinting when a certain speed threshold is reached.
@@FreeaimVR Okay, that's fine, but the point is that your system does not allow a user to genuinely sprint in real-life. If someone wants to be able to experience that specifically, they must look for a different product.
This is a WAY more practical idea than an omni treadmill. I love this idea.
Finally working out and not getting bored. Are we on the verge of the era of the fit nerdy gamer? Only time will tell...
This is something i would totally support. Skyrim will have me Fit af.
Got to say this seems like the most reasonable locomotion solution I've seen so far. I'll keep following best of luck!
Congratulations! I think that when playing, for example, with swords, you could hit your hands with the hex frame.
If you're in the middle of the frame, the top opening is pretty large (in the video you can see that I have to extend my arm out to grab the top), but yes it could still happen. There are pros and cons. The top will at least be padded. The swivel caster frame shouldn't have as much of a problem with this.
Very cool idea. I wonder if it would be reasonable to have a HUD indicator that shows your distance from the starting origin so you know if you've strayed from center too far.
Thanks for the suggestion.
Absolutely incredible!!! Can't wait til these are released 😩
I really hope you blow up considering this just was in my recommended. LOOKS SICK
Also, if you wanna send me a vr set and your vr shoes ill be your test dummy :p
This is probably the most practical idea for VR immersion, great work
Looking good Freeaim. Sorry we wont be over in AWE this year but maybe we'll see you at Immersive Tech Week? (Preydog is the Don.)
I was about to say that I still want to see these paired with an Exit Suit.
Nice! Looking forward to seeing you there at AWE.
This is an idea I had and was thinking about building. I'm glad to see someone who actually knows what they're doing has had the same idea and is actually working on one.
We're getting there,, it all starts somewhere,,
So cool! Can’t wait for a version we can buy! Best of luck to you guys, you’re changing the game with these
Shoes look awesome, and its great they work with UEVR so fluently!
Exciting update with the new modes and beginner experience in mind. Assistive devices are well thought out with the most interesting being the castor system. Seems to be able to give a confidence for new users or those who desire assist while still giving great freedom of mobility.
The best I've seen yet!
What I wasn't able to see was how much a player could move their body around, like ducking and leaning and (Heaven forbid) dancing. If you can't enable people to do those things, then some future inventor inevitably will!
I can only wish for this to continue to innovate and succeed. This is a lot better than treadmills.
Reminds me of ALL of my visits to the roller skate rink back in the 80’s.
Wow, guys! That's awesome! I'm looking forward to it! :) Good luck with your developments!
These are exactly what ive been looking for, cant wait to buy these
Looks absolutely amazing guys! Fantastic development! UEVR support is great!
This is fantastic, having watched from concept to now. amazing cant wait!
These look so cool! Really well executed.
I filled out the survey to try the shoes and I seriously hope they pick me. Thank you for this awesome video! It would be a dream to try these shoes. This is like one step closer to that Ready Player One lifestyle ! 🤞 Fingers crossed 🤞I’m chosen to try this amazing product !
yeah I'm sure they'll definitely pick you now that you've made this comment
@@ennayanne hahaha shut up
Fianlly, Back walking! It is so great!
Just leaving a comment for the algorithm. These look amazing, good luck!
Awesome! Can't wait to try this out. 😻
Looks cool! Awesome to see it working with UEVR. 🔥
Very excited about these. I love the idea about just having shoes and no rails like current vr units
I like the stationary frame. If you have kids you can make a temporary fort with it.
Can't wait for the release. I still get motion sickness in VR and these shoes could help solve the problem.
Just hope they will be for big people too and have a reasonable price.
I believe in project so much!
You turned something that took up a room in recent science fiction and made it into shoes. A roomscale setup can fit in a backpack, now.
I really like the swivel frame the best. If it had a latch release for a pop-down chair so you could sit then get back up and relatch the seat it would be spectacular and maybe a bit more expensive. Also, add mounting hardware mounted on the frame so we could swivel a HOTAS into position once we sat down. EDIT:@zurditen has a great point. The frames need a Collapse function or Flailing around release (LOL) so we don't bash the controllers and or our knuckles.)
This seems like such a great idea!
This is some really great progress, super excited about the manual control option for beginners. Even tying that to forward and backward on the controller can go a long way giving people confidence when trying the shoes out. I think the supports are great too. I would suggest something in between the hexagon and mobile type, something similar to those that wrap around the waist and hold you in place. Probably not ideal for what you're going for with the reliance on freely walking, and getting used to not having to rely on it but one that holds you in place might help with smaller play spaces that can be tucked away in a corner easily. From what I've seen, I would love to try one of these as is currently, it's just so much better than the alternatives I've seen
Need need NEED THIS.
OMGoodness! Well done
Just this weekend I have borrowed Quest 2 from a friend and for the first time tried VR. And let me tell you, that's a great idea you have here. Number of games that would need this to save me from the motion sickness is surprisingly big... honestly it is the thing that is stopping me from buying VR for myself right now.
Best of luck! This is a very clever idea and I hope you succeed.
Good luck! Might pop by
I would so much prefer to have the batteries in my waist and run cables to the shoes. Will that be a possibility?
We're considering that option, but haven't made any final decisions yet. The batteries last 2 hours (for me at 170 pounds), and 2 hours of constant walking can feel like a lot. The batteries can be swapped quickly to continue past that point.
Its probably easy to do a dummy battery connector and wires. Would make the shoes much lighter and this would probably be a big benefit for the feel.
You could get PrismXR's P Carina W1 Wearable Battery Pack and then route a powercable from it to the shoes.
@@KayoMichiels Hmm I don't know about having even more wires going down from your waist to the shoes... Feels like more "things" to put on before getting in the zone, but having options are always good
@@LunchAndVR You could route them through your pants...
I definitely think the hex frame is the absolute best option for support equipment
The future!! :)
My KatVR2+ slidemill takes up so much space, excited about your solution!
Brooo, its incredible
Love this idea .way better then those big machines!
From what I can see here....very impressive
This looks awesome!
Amazing guys your on the right track, please no cables and no attachements make it light and not bulki
Ever since I saw some of the first demos I am so hard on the hype train, that I hate you for not releasing them still!!!
i think the hex frame makes the most sense. Easy to set up and less weird movement from the spiral frame.
I love this!
You can merge the two help support options in on product.
Your shoes is the missing piece of the vr treadmill. Could be interesting to see if it can be adapted to a VR treadmill with spherical base.
damn, i wish i could try these. seems really cool!
Progress is going awesome! I like that caster frame! Have you looked into using rock wool around the motors to reduce the noise?
No we haven't but thanks for the suggestion.
In the future Prisoners will be fitted with Shoes like this so they can't run away :P
Really neat concept- whoever figures out how to allow a person to walk in place in any direction with a VR set on is going to make a whole lot of Money. Easier said than done though! Next we need to be able to jump, dive, roll and pretty much do anything while staying in place. I've always imagined a GIANT ball that you walk on top of and it moves/adjusts with you, but you'd need a whole room for that, and a second couple rooms beneath you- so, not practical at all.
This is better than Disney's idea.
I need these 😍
NIce!!!!!! Have you ever thought about adding, for example, the thumbstick as an additional sensor to simply help predict the exact moment the user will stop. I noticed in the video that the only thing that doesn't seem very stable yet is the moment the sneakers should stop. There seems to be a small delay. Wouldn't adding, as I said, using the thumbstick just to help stop, improve this aspect?
When the user wants to stop, the fact that they completely release the thumbstick in the neutral position could help reduce this delay between walking and being completely stopped
As far as I understand the delay is intentional, because stopping you abruptly will cause you to fall over. (I am not sure)
I can already see myself falling on my face in these shoes 🤣
Think my ideal support frame for something like these would be like the bending support arm of virtuix omni but with a flat platform as the slight bowl for the virtuix omni isn't needed for these shoes to work. Still I am pretty interested to see where these go, If they were to work on standalone headsets that would be awesome though for me they would need to be strong enough to do slight jumps in for games like bonelab.
You should have swivel wheels under there somewhere because when people turn in vr they dont usually side step but twist one foot first then twist the next foot, it would also help slightly change direction while the shoes still are working
So nice to see this project progressing.
I am curious what is the sensation of walking in VR like. How much that adds to the immersion ? Is the VR experience more convincing ?
For me personally it's adds a lot to the immersion. I can't really go back, I don't play VR without them, unless it's a game like Beat Saber.
@@FreeaimVRI bet. Something like Skyrim or fallout with these would be insane honestly I could spend hundreds of hours just walking around the game worlds taking in sights before actually even playing the games this is truly some engineering wizardry I hope as many people as possible will get to experience such immersion with these shoes tech like this is really reshaping the world I’m starting to get old but I hope to see vr and xr become the biggest greatest platform around these shoes help make that more possible.
I prefer the swivel caster frame because you can move your arms without hitting any bars. It would make it a lot better if you can have the harness slide up and down so you can crouch and make it so you can hang horizontally for swimming and fly like superman simulators.
the last frame .. would be good especially if you need a walker after using vr hehe
Okay these look cool as heck and I could definitely see myself using them for content creation inside of VRChat. There's times where I want to record something but I could only see it working if I could use my actual legs to move. I'd love to test them but sadly I live to far from Wisconsin to make it feasible
I think there's big promise here. It has more freedom than catwalk, but the speed seems more limited at the moment. I think the ultimate product is still the Disney infinite treadmill.
Thanks but I don't think many people realise the Disney Holotile is a one off prototype that cost millions to develop and build over more than a decade. I don't believe it is a 'product' that any consumer will be able to buy, at least not for a very long time. Disney said they might use it for theme park attractions or unique stage performances for their artists. It's somewhat annoying that they didn't explain how large and complex the machine actually is, each little disc of which there are 100’s, has at least two motors and electronics meaning 1000s of motors in a small platform. If you look in the video clip you can see the whole thing is raised a few feet off the ground and there are huge boxes of electronics in the background. Now what if we told you that Freeaim's VR shoes with its unique tech built into the shoes can achieve the same (including being faster) and we're trying to make it available to anyone at a price similar to existing sliding treadmills, eventually less!
I give credit to Disney for their sly viral marketing, showing 30sec clips but not really saying anything about the device.
@@FreeaimVR Absolutely! I never meant to imply it's a feasible product. It's an absolute beast of a machine, and it achieves nigh magical levels of 360° treadmill affect, but price, size, construction, and tech place it even outside the most hardcore DIY space for the foreseeable future.
This is pretty awesome! Have you done any research with some sort of micro-muscular interface around the ankles to predict when the user may intend to start or stop walking thus improving the latency (e.g. similar to Meta's research on the wrist sensors that can detect the micro muscular movements)? Also, it might be interesting if the treadmill mode is somehow connected with the movement thumbstick input that a user can learn to synchronize the speed of thumbstick input and how fast to walk on the treadmill.
The stopping seems like it needs a lot of work. Otherwise, looks really impressive so far!
This looks so awesome and like a real finished andd polished product.
I hope you will make these available for PSVR2 also, then it will be a day 1 buy for me. 😻👍
We've been focusing on SteamVR, working on Quest standalone, but then we want to support other platforms as well.
Always interested to see progress on this product!
I have a hypothetical question, that I'm sure you've been asked a bunch of times already - would it be feasible for the shoes to be two-dimensional treadmills at some point in the future?
M3D Technologies will be at AWE. We would like an opportunity to stop by and see this first hand.
We just sent you an email about setting up a demo. We hope to see you there!
When I first saw this i was like "well this looks like a hazard" but now im thinking, wtf, this is actually crazy
This is wild.
how cool is that? I wonder what the future holds for us
Looks quite promising!
(Audio quality of video - I suggest a better mic solution)
These look perfect for social vr with fbt. You get natural walking without a frame holding you back from anything else! Have you tried VR chat or Resonite in them?
Sweet!
Wow look cool
I’m excited for this. I’m in the UK and I’m 72. Recently I bought a treadmill which doesn’t have a frame and I really wish I’d bought one that hand a handle! So I feel if I bought these shoes I’d definitely want the hexagonal frame. I’d love to use my Quest 3 for exercise and the shoes would be amazing ! Please make them available here!
Our HQ is near London, so they'll definitely be available in the UK.
@@FreeaimVR Ooh great news. Thank you for the reply!
Noice work. Absolute🔥
Would be interesting to see the shoes exhibit adaptable friction when on ice or sand or whatever, to level-up the realism 🤔⛸🥾🩴👟
With our (in-progress) SDK game developers could try to add effects like that.
Haha, for some reason, I did not expect for the motorized shoes to impress me this much. Cool stuff! Very interesting where this'll go to. May be one day the shoes will support strafing by spinning the wheels. Or perhaps I missed it in the video?
The shoes have rotating drive modules. You can take a few sidesteps and then when you walk forward the shoes will bring you back to the center. You can see that here: ua-cam.com/video/PoIr0Ba0zpQ/v-deo.htmlsi=X1k5HMl2HkmWEfq1&t=172
I need this
Now if you could just make it to where the treadmill can run backwards,I would never have to walk again 😂..seriously though,this is awesome
is the sliding a side effect of the shoes or the floor surface? have you tried on carpet?
very cool tech keep developing it!
Wow, those are awesome! Do the shoes somehow know your vr boundary or are they just trying to go backwards when you go forwards? Very cool tech
They know the HMD position, and the user can still use the guardian boundary.
Hexframe might be good until you play a game where the player needs to crouch. Looks like a neck breaker or headset catcher. :) That said, the benefit is once you place it you can make sure you don't travel so far that you accidentally smack a wall (PCVR the guardian is really not super helpful).
The swivel caster frame looks a bit unsecure (like if someone does actually trip/slide/fall). It also doesn't look like it can handle side tipping well if it's aluminum. I'd be curious to see someone drop to one knee, misstep with the shoes to see how well this can actually catch them. Especially if it's on carpet or such.
With the support designs, side stepping is good to take into mind, but in my experience, crouching is used more and the shoes by default seem to not be friendly for that (unless you can 'lock them' by leaning forward on the toes), so any support that can help with that would be great. I'm glad to see more investment and innovation in the VR movement sphere.
These shoes can also serve as an under desk treadmill if you make the batteries swappable. 2 hours of constant waking isn't a lot in fact. I often walk 6-8 hours a day on a treadmill as well as many as people in that community.
please find another solution to frames.... i think your product solves the big volumen problem usually vr treadmill takes, so i love your shoes just can be used almost in any space... frames beats that
Working with non Vr games is awesome I use the praydog injector for titles and play wow with my Vr treadmill all I can say is take my money already lol
Interesting idea; just 2 problems:
1) how do you sidestep? Seems to work using friction, so forward and backwards is easy to accomplish sliding your feet on the floor; but how do you sidestep? Do you slide your feet sideways too?
2) while it is great to see alternatives to mats; this is probably one of the ways to get sued for injuries while using this device. There are so many things that can go wrong by sliding onto something while you have a headset on, and I am sure you considered the risks here. One thing is to walk while tethered onto something, another is free walk around with rollerblades under your feet, with the risk of slip and fall.
Looking forward to see how this project evolve; previous walking mats didn't make it far, mostly because there are not that many games either that are worth playing in VR and invest in more hardware, beside the headset; so that add to the complexity of the problem.
The very first problem I thought of was that you can't swipe a sword or anything like that if you use the hexagon frame. If you do, you'll hit your hand, so I would probably stay with the swivel caster frame.
If you're in the middle of the frame, the top opening is pretty large (in the video you can see that I have to extend my arm out to grab the top), but yes it could still happen. There are pros and cons. The top will at least be padded. As you say, the swivel caster frame shouldn't have as much of a problem with this.
Looks good I have a katwalk Vr would be interested in trying these out if u have software like katvr to where u can adjust speed settings , movement type and be able to play any steam vr games
Yes we have software like that. You can adjust the in-game speed, shoe speed, etc. and you can play any Steam VR game with smooth locomotion after setting up the input binding.
Upstairs Neighbor Simulator
but really these look awesome
Are they going to make it possible to run with shoes?
You can do a slow jog. I show 100% speed in the video at 6:18.
Strange to ask these questions from us, having no experience with the shoes to determine if we need them or not. Have to be honest, of the 3 options, I would only even consider the first. I would not drill a hole in my ceiling, and the 3. one just looks overengineered, clunky, not really sturdy, and just looks like it could become more dangerous than just simply falling over. Still, even the first one, I see myself hitting my hands all the time while swinging, causing more injuries. Having any of these just complicates shipping, and adds cost. Of course if somebody wants them, options are fine, but don't make them mandatory.
What I would say, is that the training app looks like it should be enough. You could even make the training mandatory, disabling the shoes in VR until the user goes through the training. If they bought a support option, you could disable this limitation via a code or something.