The Frontier of AI NPCs with Convai's CEO | Purnendu Mukherjee

Поділитися
Вставка
  • Опубліковано 28 чер 2024
  • Purnendu Mukherjee, CEO of Convai, shares insights into innovative approaches to developing human-like AI characters that can intelligently interact with users, perform actions, and engage in natural and responsive conversations.
    This discussion sheds light on the future of interactive gaming, educational tools, and real-world applications of AI NPCs, from Mukherjee's personal journey, which sparked his deep interest in the mechanics of the human mind and AI, to the technical challenges and societal impacts of integrating AI within virtual spaces.
    OUTLINE:
    0:00 Introduction to Convai and AI NPCs
    1:19 Purnendu's background and how he got into working on AI NPCs
    04:22 - Current limitations of AI NPCs and what's needed to make them indistinguishable from humans
    5:00 - Technical Challenges and Innovations
    07:34 - Overcoming latency issues with AI NPCs
    08:50 - Potential AI applications in gaming and why AI NPCs are attracting significant funding
    15:17 - Differentiating factors and focus areas for Convai compared to competitors
    19:19 - Steps for developers to integrate Convai's technology into a game
    24:12 - Comparing effort and impact of using AI NPCs vs traditional dialogue trees and behavior trees
    29:25 - Economics and business model of Convai - pricing for different types of games
    34:31 - Bringing down costs for games with massive usage and appeal to global audiences
    38:48 - Early traction and use cases Convai is seeing from customers today
    43:18 - Potential for AI to enable new kinds of gaming experiences
    47:55 - Feasibility of doing a fully AI-driven Dungeons & Dragons game with current technology
    50:16 - Optionality if Convai solves AI NPCs for gaming to expand to other domains
    53:14 - Purnendu's entrepreneurial learnings and the meaningful suffering of a startup journey
    59:04 - Constructive criticism from GDC and Convai's commitment to enabling great art
    59:55 - Conclusion
    👇 EPISODE LINKS:
    - Conv.ai: conv.ai/
    - Purnendu Mukherjee: / purn3ndu
    SUBSCRIBE TO GAMEMAKERS:
    - Spotify Podcast: spoti.fi/3Cpyq7i
    - Newsletter: gamemakers.com/
    😃 -CONNECT WITH ME! -
    • MY INSTAGRAM → @jokim1
    • TWITTER → @jokim1
    • LINKEDIN → / jokim
    - POPULAR CONTENT -
    🤑 Economy of the Metaverse with Tim Sweeney • Economy of the Metaver...
    ℹ️ How to Build the Amazon of Game Companies • Building the Amazon of...
    🔮 Gaming Trends | A Look Ahead at 2021 • Mobile Gaming Trends i...
    🖥️ The Future of PC Gaming • Future of PC Gaming | ...
    🔴 Games Industry M&A • Games Industry M&A: Ke...
    🔴 Netcode for Multiplayer Games • Netcode for Multiplaye...
    🔴 IDFA Deprecation Product Impact • Apple IDFA Deprecation...
    🔴 Trip Hawkins on the New High Score • Trip Hawkins | The New...
    🔴 LiveOps F2P Best Practices • LiveOps - F2P Sales Be...
  • Ігри

КОМЕНТАРІ • 5

  • @afropovic
    @afropovic Місяць тому

    "AI voice is not realistic"
    GPT-4o enters the chat...

  • @dreamingacacia
    @dreamingacacia Місяць тому

    checked out Convai, won't use. I'd rather make traditional NPCs and maybe use free ChatGPT to help me make nice conversations with limited use.

    • @GameMakersDev
      @GameMakersDev  Місяць тому

      I think we will do a demo and let people see how it works end to end. Let’s see!

    • @dreamingacacia
      @dreamingacacia Місяць тому

      @@GameMakersDev I don't like the real-time stuffs. It'd be better to have pre-gen and be done with it. Subscription service also isn't ideal for indies like me. Having an option to do 1 time deal without any dependencies would be much better.