Definitely excited about Emerald Sapphire, when you get what you want it’s basically making your opponent do what you tell them to do and locking them out of the game. Have definitely removed JS from the list and have some other ideas of making it better
@@tunez9391 I mean I’m not a designer for the game lol, we just found a deck that was hiding on Inkdecks and figured out it had a ton of potential. It certainly has its bad matchups though.
The racer deck is quite close to being realistic. We were testing Rapunzel tower to see if that would help it after seeing Kurt Top 16 NACC with the location.
It's good into Ruby am and am sapphire. And Ruby sapphire. I don't have a clue what he was on about. We get to play the same game as Ruby am but they can't trade with medusa, Tremaine or elsa without a bounce card or they risk losing the game. We have a bad match into steel decks that play cannons. We can beat diggy on the play quite comfortably. I'm pretty baffled at this take. The list he showed was awful tbf but pretty bizarre take
@ my issue is “yes it can do all those thighs” but it does them worse then amethyst steel does. The only edge you gain is in the Ruby sapphire matchup and only if your opponent walks into go go gaining obscene lore. The deck for me is just strictly worse then other options therefore I’d never play it, nor would I suggest others too.
@TheForbiddenMountain gogo doesn't have to gain huge amounts of lore though, you bounce gogo back and lock the win in. Gogo forces the opponent to have to take full trades rather than value trades. It entirely depends on your meta,it has a much better ruby am matchup than steel am does, I definitely wouldn't be on this list you have here either. If your meta has a lot of the two most played decks then it's a good choice. Edit the gogo works very well as well with the eight 0.1s the deck plays as it leaves them no way to trade off damaged characters in the mid game when you are closing out
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I posted the Storm list and took Dan’s advice and swapped things around. PJ was a beast and took first place in my set champs. Top tier advice
@@Sn0rlax143 crushed it!!
Great video!!! Thank you!!!!
Definitely excited about Emerald Sapphire, when you get what you want it’s basically making your opponent do what you tell them to do and locking them out of the game. Have definitely removed JS from the list and have some other ideas of making it better
And it’s not Manors!
yeah thanks for green blue. this deck is so annoying.
It's pretty terrible.
@@soup8786 absolutly hate it. zero fun playing against it.
@@tunez9391 it's so slow and prone to bricking. Playing around clarabelle is quite easy as well, it dies to pete as well.
@@soup8786 that was my problem. I didnt see any petes when I faced the deck. Luckily I only had to play it 3 games.
@@tunez9391 I mean I’m not a designer for the game lol, we just found a deck that was hiding on Inkdecks and figured out it had a ton of potential. It certainly has its bad matchups though.
is that racer deck only in combo with jim and sugar rush?
The racer deck is quite close to being realistic. We were testing Rapunzel tower to see if that would help it after seeing Kurt Top 16 NACC with the location.
I do feel green purple is not good in this meta but that level of hate is wild lol
@@JoeBellenie 🤣🤣🤣
It does fairly well against RS and RA but is awful against Amber steel decks and is rough against amethyst steel too. At least my experience lol
It's good into Ruby am and am sapphire. And Ruby sapphire. I don't have a clue what he was on about. We get to play the same game as Ruby am but they can't trade with medusa, Tremaine or elsa without a bounce card or they risk losing the game. We have a bad match into steel decks that play cannons. We can beat diggy on the play quite comfortably. I'm pretty baffled at this take. The list he showed was awful tbf but pretty bizarre take
@ my issue is “yes it can do all those thighs” but it does them worse then amethyst steel does. The only edge you gain is in the Ruby sapphire matchup and only if your opponent walks into go go gaining obscene lore. The deck for me is just strictly worse then other options therefore I’d never play it, nor would I suggest others too.
@TheForbiddenMountain gogo doesn't have to gain huge amounts of lore though, you bounce gogo back and lock the win in. Gogo forces the opponent to have to take full trades rather than value trades. It entirely depends on your meta,it has a much better ruby am matchup than steel am does, I definitely wouldn't be on this list you have here either. If your meta has a lot of the two most played decks then it's a good choice. Edit the gogo works very well as well with the eight 0.1s the deck plays as it leaves them no way to trade off damaged characters in the mid game when you are closing out
Don't hate on the big boi!
Also, we're playing for Scar, not Stitch
@@jcortes06 stitches for life!!!