Mighty No 9 vs Shovel Knight: The True Successor to Mega Man

Поділитися
Вставка
  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 714

  • @SylentVoidkeeper
    @SylentVoidkeeper 7 років тому +424

    ...It helps that the Shovel Knight development team was also, you know, OPEN AND CLEAR with what they were providing in their Kickstarter...

    • @Foxcade
      @Foxcade  7 років тому +70

      Ya, Yacht Club were definitely better at that, plus it seemed like they had everything planned out, and just needed money for development costs. Plus, Comcept/Inafune were the pretty much the first Japanese indie developers to use Kickstarter to fund a game, so I think its safe to assume they were unfamiliar with how to interact with backers/fans in the most optimal way, in my opinion.

    • @SylentVoidkeeper
      @SylentVoidkeeper 7 років тому +16

      Foxcade I agree with the planning thing. Both companies announced that they were going to make a platformer reminiscent of the ones of old (Comcept choosing to shove the "creator" or "developer" of Mega Man in our faces.) It's clear they had no idea how much people wanted a new Mega Man game. Adding onto that, Shovel Knight actually took time for its stretch goals (Plague of Shadows coming out a solid several months after the game launched, and Spectre of Torment releasing in a couple of months). MN9 tried to do all of their stretch goals AT LAUNCH.
      It's sad, really. It looks like it's down to Yooka-Laylee and Bloodstained:Ritual of the Night to prove themselves.....

    • @trevorjamieson8892
      @trevorjamieson8892 5 років тому +3

      @@SylentVoidkeeper Now that yooka-laylee and bloodstained have both been released, lets look at the results:
      Yooka-laylee: From the looks of it, this game was reviewed to be pretty mixed, and how good the game was considered depended on the person. Overall, not bad, but not great either.
      Bloodstained: As the game has only been released for a month now, I can't say how the game will do down the line. So far, however, it looks like this is being recieved extremely well, as most scores for this game say it's great.
      Say, what did you think about these games?

    • @aldiascholarofthefirstsin1051
      @aldiascholarofthefirstsin1051 2 роки тому +2

      @@trevorjamieson8892
      Bloodstained is fucking great!

  • @vocalcalibration8033
    @vocalcalibration8033 7 років тому +97

    "It is the present year"
    This is an entirely correct statement.

    • @ImTakingYouToFlavorTown
      @ImTakingYouToFlavorTown 7 років тому +4

      but it sounds odd

    • @blankname3816
      @blankname3816 7 років тому +10

      It can never be false

    • @idiothead5511
      @idiothead5511 6 років тому +2

      Blank Name but what if there is a year where an oddly large and unreplicated amount of presents are given? Wouldn't that also be "the present year"? Wouldn't every other year not be "the present year"?

    • @brockalbert5111
      @brockalbert5111 3 роки тому

      @@idiothead5511 Yes, the "present year" is the year you receive the most presents. That's common knowledge.

    • @brockalbert5111
      @brockalbert5111 3 роки тому +1

      "Water is wet"
      This is an entirely correct statement.

  • @mythosinfinite6736
    @mythosinfinite6736 6 років тому +14

    According to MM8, the classic series is set in America too; look at the location of Light's Lab on the world map.

  • @jamespopovitch7870
    @jamespopovitch7870 5 років тому +5

    Also shovel knight is going on 4 playable characters and all of them have different levels and mechanics

  • @Qythero
    @Qythero 5 років тому +2

    The creators of Mighty No. 9 probably did the kickstarters to make some *bank*. When it worked, they made a cheap, uninspired game so they could keep all the dough they earned and never look back.
    The creators of Shovel Knight actually told you what you where paying for and where a humble, obscure studio at the time.

  • @dan1204hc
    @dan1204hc 7 років тому

    Love your channel man. Hope it grows crazy. Just figured it out. Keep it up

  • @irisofrosebloom8741
    @irisofrosebloom8741 8 років тому +2

    For a channel of your production value, It's bafaling that you don't have more of an audience, even with a slow upload schedual. The only real flaws as far as editing/writing go are that around 5:50, the music cuts out for an extended period of time, and Shovel Knight is given a really abrupt introduction. Everything else is very well done.

  • @muonswitch
    @muonswitch 7 років тому

    I just got thru the 20 minutes without noticing. Nice job, congrats! :D

  • @Spat856
    @Spat856 7 років тому +6

    Mighty No 9 tryed to focuse too much on story and the gameplay flooped. Shovel Knight had a simple story but focused primarily on the gameplay.

    • @justarandommimikyu8474
      @justarandommimikyu8474 7 років тому +3

      Spat856 if you count the other two campaigns in shovel knight than it focuses on both story and gameplay, thus leaving no reason to buy mighty number nine over shovel knight.

  • @ulyssesthedm
    @ulyssesthedm 6 років тому

    Thank you, sooooooo much for ranting about this. I 999.99% agree with you. And yeah, shovelknight is amazing!

  • @yachi2274
    @yachi2274 Рік тому +1

    MegaMan: Beck, Shovel you two are greater successors. Amd beck I'm your series did not go as planned...
    Beck: It's alright rock at least I was GV's games.

  • @Insertmiddlefinger
    @Insertmiddlefinger 7 років тому

    Being someone who arrived to the final boss, lost and then deleted the damn game (Mighty) I have to add that countershade`s level was far from a cakewalk.

  • @fistpump64
    @fistpump64 8 років тому

    actually megaman had some good story even back on the nes and now it's been really re visited and made amazing

  • @Holacalaca
    @Holacalaca 6 років тому

    I couldnt gelp but think of Egoraptor screaming at every title screen

  • @AgentctoAviating
    @AgentctoAviating 7 років тому

    I can't hear or see any reference to Rocky Horror without binging on it immediately after.

  • @bigbobojo3
    @bigbobojo3 8 років тому

    Great video buddy +1 sub

  • @dootdoot920
    @dootdoot920 7 років тому

    Great video! The only thing I don't agree with is probably the lives system. I do still think that Shovel Knights is much better, but in the old megaman games, having lives and collecting them added the sense of challenge to it. Mighty Number 9 by having an option to change how many you have completely butchered this system. Great video though keep it up!

  • @thegioshow9784
    @thegioshow9784 7 років тому

    Love the video man

  • @raphaeldominicchico9309
    @raphaeldominicchico9309 7 років тому

    wow thank you foxcade for telling me mighty no. 9 i did not know him

  • @yusukeelric
    @yusukeelric 7 років тому +1

    Shield Knight is kind of like Zero mixed with protoman. They are characterized for being the ones to save you in the hardest situations. While Zero is always willing to accompany you (thing that protoman doens't), and you save him too (several times) protoman uses a shield as a plus. 2 of the megaman X games are about bringing back zero from death, and one of the main plot points is zero virus wich may turn him against you in any moment. Isn't coincidence either shovel knight has a pretty high moral standard. Even the formula is similar. Just change MAN for KNIGHT, and you get the idea. There is also the typical megaman level formula with one ice/water and fire themed boss wich was prevalent in most classic games (and propeller knight is as infuriating as Tengu man). I'd say you can all notice too, this game has a LOT to do with Duck Tales. First, shovel knight down thrust attack. it's used not just as an attack like in zelda 2, it's also a platform mechanic. There is also that focus on exploration and collecting gems that reminds of duck tales, where money was important.

    • @yusukeelric
      @yusukeelric 7 років тому

      The problem with thepurple things in mighty isn't not setting their area of damage properly. Is that they fucking pulsate, how are you supposed to know wich is the actual danger zone if the hazard keeps changingsize. It shouldn't pulsate. A good example of how to do this is in the first sonic game. They are just saws. Don't touch the saws. If the saws changed size constantly it would be impossible to dodge. add to that the fact of having them kill you in one hit.

  • @MashAttack
    @MashAttack 7 років тому

    Gunman Clive is the real successor.

  • @onlyjust7250
    @onlyjust7250 4 роки тому +1

    "shove 'em knight" is better than "weekling No.9"

  • @flameshana9
    @flameshana9 7 років тому +54

    Ummmm. Please don't include massive game spoilers without a warning. I haven't played Shovel Knight yet and it sounds like now I know the ending. Despite trying to skip ahead when I saw that part.

    • @Chaos89P
      @Chaos89P 7 років тому +18

      Are you talking about the part with the Order of No Quarter? That's in the very beginning of the game. Please keep in mind that I'm at 6:43 as of making this comment, so I haven't gotten a lot of information.
      After getting farther in the video: Okay, I know where you're talking about. At least he keeps it vague so you're not entirely sure what happens.
      Second edit: Never mind. -_-

    • @Buglin_Burger7878
      @Buglin_Burger7878 7 років тому +26

      You shouldn't be looking at anything that reviews the game, like as a comparison would.
      I mean mechanics and everything is going to be spoiled.

    • @muhturrx
      @muhturrx 7 років тому +13

      He clearly titled that portion of the video "story", so it's not hard to make the assumption that there are spoilers

    • @flameshana9
      @flameshana9 7 років тому +4

      "This happens in the story" vs. "This happens AFTER you beat the FINAL BOSS."
      "So and So is introduced halfway into the game" vs. "By the way, So and So DIES at the very END."
      Endings are always called major spoilers, same with deaths. Story discussion doesn't need to contain such things. Not without a warning.

    • @theodoregeorgiou4565
      @theodoregeorgiou4565 7 років тому +7

      he had a small annotation allowing you to skip it, plus stories will include spoilers if you are reviewing the game about all of its meaning, like he did.

  • @nicklammers3633
    @nicklammers3633 7 років тому +5

    azure striker gv vs shovel knight wouldve been a better comparison

    • @nicklammers3633
      @nicklammers3633 7 років тому

      Shovel knight is the best successor imo btw

    • @DravenThorson
      @DravenThorson 7 років тому

      Nick Lammers Azure Striker Gunvolt is arguably better >.>

    • @smashtwig6765
      @smashtwig6765 7 років тому

      Nick Lammers Shovel doesn't even shoot boi

    • @zettovii1367
      @zettovii1367 6 років тому

      Shovel Knight isn't really much of a Megaman successor tho. Sure, it's a great game that might have a couple of things that pay's tribute to the series, but it's otherwise very distinct. If it's a comparison of successor titles, it should be 20xx vs MN9 or vs Gunvolt.

  • @slima11NG
    @slima11NG 5 років тому

    I would say mighty number 9 is a failed attempt at megaman while shovel knight is a spiritual successor to nes games

  • @ILikeDogz
    @ILikeDogz 7 років тому +437

    Shovel knight
    he's blue
    he has different colored armor
    8 different weapons
    Weapons gained within the stage
    Very hard
    8-bit retro style
    Good intro stage that teaches you without text or in plague of Shadows dlc a small amount of text
    8 main bosses
    After 8 bosses their are stages after it acting like "the willy stages"
    Mini bosses
    and can kind of choose the stage you play it's not the most linear
    it has a lot in common with mega man

    • @asliceofcheese7888
      @asliceofcheese7888 7 років тому +37

      lol shovel knight is nowhere near being very hard but I agree with the rest

    • @GrayFoxHound9
      @GrayFoxHound9 7 років тому +4

      A slice of cheese megaman as well
      The only hard megaman games i have played (my played list is megaman 1-7, X 1-8, Z 1-4 and battle network 1-3) is zero 3 and final bosses of BN

    • @librathebeautifulwarmonk1283
      @librathebeautifulwarmonk1283 6 років тому +5

      I'm bad at platformers so SK is very hard XD

    • @michaelbesser5348
      @michaelbesser5348 6 років тому +2

      @@librathebeautifulwarmonk1283 What did you think about Plague of Shadows and Specter of Torment?

    • @JosepiThe13th
      @JosepiThe13th 6 років тому +1

      *I Like Dogs* It’s not 8-bit though. And neither it Mega Man. Just more pixelated than, say Mario 64 or Call of Duty Black Ops 4.

  • @HolyApplebutter
    @HolyApplebutter 7 років тому +1113

    Mighty #9 made buyers cry like an anime fan on prom night.

    • @Foxcade
      @Foxcade  7 років тому +123

      (•_•) ( •_•)>⌐■-■ (⌐■_■)
      (I'm disappointed I didn't think of that when I made this...)

    • @zhaoyun255
      @zhaoyun255 7 років тому +10

      Would like to make a video about Freedom Planet? A good Sonic/Megaman X/Treasure successor?

    • @Foxcade
      @Foxcade  7 років тому +36

      That would be an interesting thing to look at, especially since Freedom Planet started as a Sonic fan game, and seems to be doing Sonic better than Sega is currently doing, though I haven't touch Freedom Planet myself yet, only watched LPs, so that's just based on what I've seen

    • @zhaoyun255
      @zhaoyun255 7 років тому +4

      Foxcade
      I played it myself and the diversity between the cast was each of its own. The level design suited for all character except some special for character exclusive. While the DLCs weren't finished yet but the 2 DLCs character had their own quirk that made them represent Gunstar Heroes and another represent Megaman X3 upgrade. Pretty neat though.

    • @gorrilaboy22
      @gorrilaboy22 7 років тому +16

      I'm still waiting for my refund.

  • @kylianos3907
    @kylianos3907 8 років тому +251

    I am trying to study game design, so i watched a lot of videos explaining what went wrong with Mighty No. 9. This was by far the best and most useful one. Thank you so much for making this video. :D

    • @Foxcade
      @Foxcade  8 років тому +50

      Thanks, I'm glad it was useful! I was really frustrated by Mighty No 9 and how it came out so I used this to basically vent my frustrations haha

    • @kevinvu5432
      @kevinvu5432 8 років тому +11

      +Foxcade I also felt the same way about it being in America. I felt the story was so bad I hated everything else.

    • @jettlucashayes8508
      @jettlucashayes8508 2 роки тому

      also make sure to look at the classic sonic games, they seem to have a lot o the things that are "wrong" mighty number 9 in them

  • @lepapanouwel4663
    @lepapanouwel4663 4 роки тому +46

    "Makes you wonder if Capcom was right not to continue doing games using the Megaman formula"
    Well, Megaman 11 proved you wrong ahah :D

  • @cameronmoore7675
    @cameronmoore7675 7 років тому +127

    Great video! Your insight on the subject is definitely some food for thought.
    I can't help but wonder what your thoughts are on the other Mega Man successor: Azure Striker Gunvolt.

    • @Foxcade
      @Foxcade  7 років тому +12

      Thanks! I might do a video on Azure when I finally play the sequel, though I found the first games major failing is that it could have used more diversity in weapons, mainly a beam saber (a la Megaman Zero). The flash field mechanic had potential that I found the rest of the game failed to live up to, though its been a while since I played the game, so its not too fresh in my mind considering how short it was.

    • @cameronmoore7675
      @cameronmoore7675 7 років тому +12

      Foxcade
      I totally agree with you on Azure Striker's shortcoming of a lack of weapon variety, although I'd add that its story tries to go far too deep; especially with such a shallow presentation.
      The sequel is definitely worth checking out! Inti Creates didn't really improve on Gunvolt's weapon variety, but the second playable character, Copen (yet another Protoman/Zero figure), has a MUCH greater variety in his arsenal. In my opinion, he's more fun in general to play as, and really delivers where the first game fell short.

    • @Foxcade
      @Foxcade  7 років тому +4

      Ya, the story definitely wasn't one of its strong suits. And the hidden true ending that no one knew how to get during the initial frustrating as well.
      Interesting, I will definitely check out the sequel out when I finish whats currently on my plate (FF XV, Last Guardian & Pokemon Moon) :)

    • @cameronmoore7675
      @cameronmoore7675 7 років тому +7

      +Pixel Blasters
      The main reason we're comparing the two is because they were both made by Inti Creates, the developer responsible for the Mega Man Zero and Mega Man ZX series - both of which were good series in their own right - as well as Mega Man 9 and 10. From what I understand, Inti was composed of veteran Mega Man developers to begin with.
      When you think of it that way, it makes a lot of sense to compare Gunvolt to Mega Man, since it's a spiritual successor made by the same team that's made every 2D platformer Mega Man to come out since the turn of the millenium.

    • @michaelbesser5348
      @michaelbesser5348 6 років тому +1

      @@cameronmoore7675 I would say that it is fair to compare it to MegaMan X, but comparing it to MegaMan, or, indeed, Shovel Knight, is a bit unfair. Whereas classic MegaMan and Shovel Knight typically are slow paced with fairly deliberate, careful platforming, Gunvolt and X are more generous with platforming mistakes, which is a necessity given their fast pace.

  • @berylredburrow__8810
    @berylredburrow__8810 7 років тому +393

    Everyone is talking about mighty number 9 and shovel knight, and I'm just over here playing gunvolt

    • @OGEdger
      @OGEdger 7 років тому +54

      _Mighty Gunvolt_ is Beck's best game.

    • @aznable1000
      @aznable1000 7 років тому +7

      You and me brother.

    • @MiloKuroshiro
      @MiloKuroshiro 7 років тому +13

      XSoulbound __ eh. Gunvolt has a lot of the same basic problems on level design that MN9 has and some new, like the main mechanic making you Stop all the flow.

    • @berylredburrow__8810
      @berylredburrow__8810 7 років тому +23

      It executed a lot of things alot better. The flashfield is very effective, and let's you move quickly through each level.
      I admit the game is far from perfect, the characters and story are pretty weak, and it's not all that difficult, but it's still fun to play, and I'll take the speedy gameplay over unfair deaths any day.

    • @irl_lizard7880
      @irl_lizard7880 7 років тому +5

      I dunno, after I got to grips with the central ideas I never found myself breaking flow

  • @johnlong765
    @johnlong765 7 років тому +151

    maybe I didn't play enough megaman growing up, but shovel knight feels a LOT more like a classic castlevania game that doesn't take itself seriously to me.

    • @MegaManNeo
      @MegaManNeo 7 років тому +35

      To me, it feels more like Ducktales due to the mechanics how you attack enemies.
      If it takes anything over from MegaMan, it's the option to switch special weapons and use them in cost for special energy as certain weapons also have variable impact on different enemies.

    • @somebloke5424
      @somebloke5424 7 років тому +25

      MegaManNeo It also takes the idea of themed stages, based on there boss. But I suppose that was sort of a general trope in NES games.

    • @ZetHololo
      @ZetHololo 7 років тому +19

      I think Shovel knight is more like THE ULTIMATE NOSTALGIC PLATFORMER *broadcaster voice*

    • @vanjaarsic1616
      @vanjaarsic1616 7 років тому +3

      @jhonlong765 Have you seen shovel knight upcoming dlc for specter knight? Now that feels like Castlevania!

    • @Lone432345
      @Lone432345 7 років тому +9

      Shovel Knight is more of a hodgepodge of different classic platforms. Mega Man, Duck Tales, Mario, etc.

  • @VlRGlL
    @VlRGlL 7 років тому +170

    Shovel Knight is goddamn perfect

    • @NeatherBen221
      @NeatherBen221 5 років тому +9

      Shovel Knight is pretty much Mega Man's alter ego.

    • @gamerdomain6618
      @gamerdomain6618 5 років тому +5

      *◄* Insert "Fighting With All Our Might *►*

    • @DeltaBlazin
      @DeltaBlazin 4 роки тому +1

      Damn straight

    • @NerdyNooki
      @NerdyNooki 4 роки тому +4

      Ah, what can be said about Shovel Knight. The beautiful pixel art style, the interesting characters and lore, the amount of content in the game and an amazing/memorable soundtrack. All this for 30 bucks, my friends

    • @kidkangaroo5213
      @kidkangaroo5213 4 роки тому +3

      ​@Adam Senzai Yeah, the items are wildly varying in terms of usefulness, and that's why everybody probably just had the phase locket equipped 24/7, but on the plus side, it made some otherwise frustrating sections really manageable.

  • @JoeCoolMaveric
    @JoeCoolMaveric 8 років тому +27

    15:11
    I almost feel like there were clashes between Comcept and Inti Creates in regards to the level designs, and they could never agree on anything. So, instead, we get this nightmare of a blender mix.

  • @Stratelier
    @Stratelier 7 років тому +30

    Completely agree on all points. In Mighty No. 9's case, dying is compounded not only by the mere frustration of it (as discussed) but the horribly long reload time (over 10 seconds) before you actually respawn. WHY? Shovel Knight in contrast: you die, 3 seconds later you're standing at the last checkpoint ready to make another go FOR SHOVELRY.

    • @jettlucashayes8508
      @jettlucashayes8508 2 роки тому +1

      If I made mighty number 9 two I would make it so you respawn instantly and remove lives, I would also make so the buster is useless but give you most of the boss weapons from the first game at the start

    • @mohdadeeb1829
      @mohdadeeb1829 Рік тому +1

      ​@@jettlucashayes8508 Removing lives would make the game worse.

  • @kcegan
    @kcegan 6 років тому +14

    There is another game that some say is a "spiritual" successor to MegaMan that wasn't mentioned: The Azure Striker Gunvolt games.

  • @FafGuy
    @FafGuy 7 років тому +88

    Stayed for all 23 minutes. Zero regrets.
    Great video man!!!

    • @speggta645
      @speggta645 7 років тому +6

      FafGuy Played mighty number nine, over nine regrets

    • @gamerdomain6618
      @gamerdomain6618 5 років тому

      @@speggta645
      Played Mighty Number Nine...
      Oddly liked what was considered a con more than what was considered as a pro.
      *◄* Insert "Duality" *►*

    • @antjones4017
      @antjones4017 Місяць тому

      Zero regrets what

  • @yugijak
    @yugijak 7 років тому +22

    I keep saying...
    The issues of the game come from the poor use of the dash mechanic.
    Also, never touched it or Shovel Knight (or really any Megaman game apart from maybe Blue Moon.) Septimal Energy was too powerful.
    That said, every time I look at the gameplay of MN9, I'm immediately drawn to how POORLY the dash is BRUTE FORCED into the game.
    Note the following:
    1) At what point are you not being blatantly required to use it to get anywhere in the game?
    2) When you use the dash, does enemy placement or ANYTHING in the game actually revolve around how the dash works (the way it's INTENDED to work) most of the time?
    3) If the dash was removed from the game, would you ever really notice it was part of it in the first place? Would something feel missing from the way the game works?
    There's where the real kicker seems to be. The mechanic is placed in a game that is trying to copy the levels and feel of Megaman, without asking even once why certain design decisions were made. Why was an enemy placed HERE and not THERE? What does THIS contribute over THAT? Why were E-tanks USEFUL?
    The result is that it is often forced onto you instead of the player reaching a conclusion of their own will that it is useful, and it is done repeatedly.

    • @Foxcade
      @Foxcade  7 років тому +4

      Ya, the dash mechanic feels forced in, especially when you look at the original kickstarter and there was never any mention of a dash, at least from my memory. I you want some games with great dash mechanics, check out Hyper Light Drifter, or Noitu Love 2: Devolution

    • @yugijak
      @yugijak 7 років тому +2

      Foxcade That said I'm actually doing my own analysis of the game and I kind of want to show how it breaks everything.
      This game is much like DmC, it has no clue what it wants to actually be. The dash mechanic would let it be a unique title, but the megaman carbon copy level design kind of makes it want to be a megaman clone.
      You can't exactly do both the way this was done. You could probably get both, but it would be insanely hard.

  • @Ike_of_pyke
    @Ike_of_pyke 7 років тому +44

    20XX deserves the spot more

    • @Xenonfuji
      @Xenonfuji 7 років тому +2

      Ike of Pyke 20XX is great.

  • @jay9344
    @jay9344 4 роки тому +7

    If the channel owner himself sounds bored and annoyed when talking about No. 9 in comparison to Shovel Knight...
    I think my point has been made.

  • @MegaBleedman
    @MegaBleedman 7 років тому +99

    Mighty 9 getting a sequel? HAHAHAHAHAHAHA!

    • @MegaBleedman
      @MegaBleedman 7 років тому +14

      The bigger question is who's gonna fund it? With all the negative publicity and stuff.

    • @justinwhite2725
      @justinwhite2725 7 років тому +5

      I don't know if Mighty #9 actually made any money. I think the only people who own copies are those that kickstarted it and it got such bad PR that no one else bought it.

    • @Yujinni0
      @Yujinni0 6 років тому

      Rip and honestly after the patchs I actually enjoyed mighty number 9 I did get it super cheap on steam tho and I also bought the Ray dlc which is Soo worth runing through the levels tearing bots to bits feels so good and it kinda sucks that the game kinda ruined it's first chance I think the characters have heart in them and have neat designs well most of them and the story could easily be polished off in a new game also recently a new company bought up the game along with alot of others who knows maybe in the right hands it'll turn out good? And heck mighty gunvolt or mighty galgun depending on your system is also really good it's a cross over game that plays alot like MegaMan 1 but with the ability to control and upgrade aspects of your gun and it handled mn9 way better in it's own way

    • @ProfessorLilith
      @ProfessorLilith 5 років тому

      Mighty number 10

    • @funfan2345
      @funfan2345 4 роки тому

      There is a sequel now, but I’m hearing that it’s actually quite decent!

  • @dragonlordthekingofdragons6373
    @dragonlordthekingofdragons6373 7 років тому +20

    Team shovel knight

  • @JustinRuta
    @JustinRuta 7 років тому +14

    These game reviewing channels that put time into their videos are on the rise. Your channel is going places. I feel like your subscriber count is about to explode.

  • @PowerUpJay
    @PowerUpJay 7 років тому +43

    That first stage theme of Shovel Knight still gives me goosebumps.
    Edit: Losing Shield Knight hits my right in the feels ;.;

    • @Foxcade
      @Foxcade  7 років тому +8

      I loved editing this video because I got to listen to all of Shovel Knights awesome themes over again!

    • @alkaupadhyay7650
      @alkaupadhyay7650 3 роки тому +1

      @@Foxcade hey you!
      Watch me dance!

  • @castjet9898
    @castjet9898 6 років тому +5

    6:19 you can definitely see where Devil May Cry 1 got inspiration for its dialogue.

  • @RainaThrownAway
    @RainaThrownAway 7 років тому +8

    I finally picked up Shovel Knight yesterday. And man, I can't believe I let it slip by me for so long. It's really an incredibly good game. I find it kind of difficult, mainly because I'm bad at platforming.

  • @tonesdad0408
    @tonesdad0408 7 років тому +6

    And the music in that first stage.... WOW! that's how you get a person ready to play their game!

  • @hoodiesticks
    @hoodiesticks 7 років тому +41

    Countershade's stage was not easy. Having insta-kill electric wires cover areas of the map you thought you had memorized while also having to deal with Countershade's constant sniper fire that can peek around walls thanks to these unintuitive magic spheres was not fun. Not to mention THERE WERE NO CHECKPOINTS. Worst stage in the game, by far.

    • @flameshana9
      @flameshana9 7 років тому

      Agreed.

    • @firefist5904
      @firefist5904 5 років тому +2

      @@flameshana9 seems like we have a terraria mech boss situation, where the type of player you are defines how hard each boss is. One playstyle can increase and decrease the difficulties of another playstyle

    • @coldtyrant2557
      @coldtyrant2557 4 роки тому

      I sincerely just did brandish, got his power then did countershade so that I could deflect the bullets

    • @jettlucashayes8508
      @jettlucashayes8508 2 роки тому

      That’s strange I beat his stage first try no deaths, he was really easy just blot it too the end of the screen and hope you get an xel tank so you can heal yourself. Also the instant kills are really easy to avoid if you have panteints for them or get lucky with a good cycle

  • @cyanmanta
    @cyanmanta 4 роки тому +8

    I’ve felt this way for years. In fact, I’ve sometimes said that Shovel Knight is my favorite MegaMan game. Moreso than MegaMan 3 or MegaMan X.

    • @mohdadeeb1829
      @mohdadeeb1829 Рік тому +1

      It's demeaning to call Shovek Knight a Mega Man game. I do agree to disagree with that opinion.

  • @maxieprimo2758
    @maxieprimo2758 7 років тому +21

    This game was a great example of good concept, terrible execution.

  • @couchgamingnews9379
    @couchgamingnews9379 7 років тому +15

    why do i feel your fox eyes should be moving right and left continuously.

    • @I_was_a_Bullfrog
      @I_was_a_Bullfrog 7 років тому +10

      Because Foxes are suspecious thieves...

    • @thehale_
      @thehale_ 7 років тому

      AstrosGamer raccoons are more theif like

  • @Koop784
    @Koop784 7 років тому +9

    I honestly found the dashing in Mighty Number 9 to be an enormous pain in the ass. It didn't really feel like there was any benefit from it except that it's faster than shooting things to death, and it ran counter to my instinct of "Don't run into enemies." Also, the ability to infinitely air dash meant they could be much, MUCH lazier in their level design.

    • @Foxcade
      @Foxcade  7 років тому +5

      It could have worked much better if the level design and gameplay meshed so that the player could use the dash more fluidly. If you look at the Ray DLC for MN9, the dash mechanics were implemented much better, as the character was build for close range melee combat.

  • @HaveYouTriedGuillotines
    @HaveYouTriedGuillotines 7 років тому +2

    The one thing I REALLY disliked about Shovel Knight, which was enough to nudge me into putting off finishing the game prior to Plague Knight being released (who's faster pace kept me interested), was actually the Dark Souls-esque death penalty. It left a really, really sour taste in my mouth any time those hard earned gems became unrecoverable. On my first play through, I got to Propeller Knight's stage and outright quit in frustration, thanks to all the bottomless pits and stage gimmicks making any given death a huge loss of gold.
    I would take a moderate lives system over this any day, especially if it was designed to only put the player back to a middle checkpoint, since that actually serves the point of "resetting" a player's moment if they start banging their head against the wall too much. Hell, I might even take a harsh lives system that makes you start over. At least actually beating that makes it feel like you accomplished something. Losing a bunch of gold and regaining it... Doesn't feel like anything at at, while failing to get it back is extremely frustrating.
    To be honest, Dark Souls isn't a good game. It's never been good. It'd be regarded as a mediocre ARPG at best if it didn't pander to the hardcore image, and any game trying to copy it is going to likely end up lesser for doing so. This is made worse by the fact injecting a modern day death penalty into a platformer is about the worst thing you can copy from another game genre, let alone Dark Souls. Death penalties are horrible design to begin with.

  • @NeatherBen221
    @NeatherBen221 5 років тому +2

    I think that the limited lives system can be pretty good when the game is designed correctly. Mega Man had pretty good level design (except for Mega Man and Bass), so the life system was pretty good in my opinion, especially in challenging games such as Mega Man 9. Mighty Number 9 failed on level design, so the life system was bad.

  • @FarelForever
    @FarelForever 7 років тому +5

    Gosh, this video was surprisingly very informative.
    And by "surprisingly" I mean that several times when you made a point, I either rolled my eyes or chuckled, cause it sounded silly to me... but each time when you started to explain what you mean, I got what you mean and began to agree.
    You manage to get your point across really really well, so I do wish to give you some praise! Neat video!

  • @DearDeerRyone
    @DearDeerRyone 6 років тому +2

    Speaking as someone who’s played Mighty No. 9 and beaten it, agreed with everything you said. Makes me want to play Shovel Knight even more! Great video!

  • @apigeon4192
    @apigeon4192 7 років тому +5

    Very good vid! I've been trying to explain why Shovel Knight does Megaman right, but I couldn't really put it into words. SK's lives system is absolute genius, like you said. The risk and excitement of possible loss without the frustration and time wasting of traditional lives. You know, when you compare SK to MN9, MN9 feels like a fangame. It's played Megaman games and basically understands the mechanics, but not really why they are there. Sure, it's authentic, but at what cost? On the other hand, the devs of SK wanted to make a NES authentic game, but also took a hard look at it's conventions and pick an chose what felt right.
    Here's a great article that explains what they kept authentic and what they changed: www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php

    • @Foxcade
      @Foxcade  7 років тому +2

      Agreed, Shovel Knights creators definitely knew what thinks to keep, and what to remove from the NES era. I remember reading that article a while back, its a great read! Thanks for the comment, sorry for the delayed response.

  • @SophiaXiaoyuAralaCran
    @SophiaXiaoyuAralaCran 7 років тому +1

    I do confess the one most frustrating thing in M-#9 was I took it like a Megaman Style game and suddenly was like: "Wait hold on... I'm blasting this boss maverick but he's just NOT going down! What am I doing wrong?!" Then later realized the Xel dash was needed to defeat bosses lol wow X'D
    It's not god-awful but this can be a bit frustrating for:
    -first time players,
    -veterans who never knew about that (like me),
    -when in a pinch and hoping to end a boss fight

  • @aaronatkinson3050
    @aaronatkinson3050 4 роки тому +2

    Hollow knight has the Same level of difficulty compared to shovel knight each time you die in hollow knight you feel like you did something wrong the same way each time you die in shovel knight

  • @tlebron8426
    @tlebron8426 5 років тому +2

    Hey Kids! One of these characters doesn’t belong!
    Is it: Shovel Knight, Beck, Hollow Knight or Mega Man?

  • @RC-nj1by
    @RC-nj1by 4 роки тому +2

    This is comparing apples to oranges.
    Shovel Knight is in a league with Ducktales.....not Mega Man

  • @deathdealer036
    @deathdealer036 5 років тому +3

    It’s 3:30 in the morning and zero yelling “what am I fighting forrrrr!” Woke my dog up

  • @SoulBre4ker
    @SoulBre4ker 2 роки тому +2

    Try Mighty Gunvolt Burst, it's what Mighty No. 9 should've been.

  • @MorphBaller388
    @MorphBaller388 4 роки тому +4

    Mega Man 11 is waaayyy better than no. 9

  • @Gojirilla
    @Gojirilla 6 років тому +2

    Shovel Knight is by far my favorite thing to ever come out of kickstarter. and I'd dare say it's my favorite indie platformer of all time.

  • @MaxOKE
    @MaxOKE 7 років тому +1

    Hey, atleast we got Azure Striker Gunvolt, Azure Striker Gunvolt 2, Mighty Gunvolt, and Mighty Gunvolt Burst

  • @DravenThorson
    @DravenThorson 7 років тому +1

    but...gunvolt...Azure Striker Gunvolt exists...it's the true successor to mega man, why does everyone still ignore gunvolt?!?! Hell, he's getting an anime and everything, come on!!

  • @publiusdraco2557
    @publiusdraco2557 8 років тому +4

    Excellent video. New subscriber, and hope to continue to enjoy high quality criticism like this in the future.

  • @KyazuTheInsane
    @KyazuTheInsane 4 роки тому +2

    Gunvolt is closer to a mega-man successor , as it really feels like a successor to the Zero/ZX games

  • @owenplastiak7712
    @owenplastiak7712 5 років тому +2

    The reason x failed and classic is still awesome is because the story and voices ruined the gameplay

  • @BigK13372
    @BigK13372 7 років тому +1

    As far as true successor to Mega Man goes, it basically boils down to three games: Shovel Knight, Azure Striker Gunvolt and Angry Video Game Nerd Adventures.
    All three I can get on Steam, all three done in 8 to 16 bits graphics, all three I really need to beat one day (just like the original Mega Man which I am still trying to master at but I only got done the first three).

  • @SonicSP
    @SonicSP 5 років тому +1

    I want a successor to Battle Network (and by extension Star Force). I love X and Zero but Battle Network has always been my favorite.
    Ironic because I didn't like it at first cos it was very different from traditional Megaman but boy how I ate my words later on in terms of enjoying it. I still go back and play the games from time to time and its every bit as good as I remembered it.
    Used to look forward to my annual dose of Battle Network and Zero on the GBA every year, those were the days. Sad that Star Force only got three entries and ZX two on the DS.

  • @thejohnquixote
    @thejohnquixote 7 років тому +5

    Enjoyed the analysis man. Using Shovel Knight to contrast Mighty No.9 was a good idea, and works well to display how one adopted and innovated, while the other kinda updated but regressed. Only thing I'd say is you might want to emote just a little more. Nothing crazy, just inflect a little bit and you'd be good.

    • @Foxcade
      @Foxcade  7 років тому +1

      Thanks for the critique! Up until recently I was still unfamiliar with the mic, and it took me a while to get used to it, but I will keep that in mind :)

    • @thejohnquixote
      @thejohnquixote 7 років тому

      Totally understand that man lol. Been watching some of your more recent videos, and realized I probably should have watched them before leaving the comment. Keep up the good work man, looking forward to your next video.

    • @thejohnquixote
      @thejohnquixote 7 років тому

      No problem! I love you guys and what yall do for the indie games market!

  • @InfinitelyBored
    @InfinitelyBored 7 років тому +1

    Mighty No 5.9 (xD) tried way to much to be like Mega man, while Shovel Knight actually tried to be original using inspiration from other retro games. :)

  • @justinfrost7970
    @justinfrost7970 5 років тому +1

    The internet: ohh hey a new mega man game! I hope it is really good and i don't mind waiting for a really fun experience!
    Also the internet: OH MY GOD FUCK THIS GUY HE DELAYED THE GAME AGAINNNNNNN!!!

  • @cofagrigusfan24
    @cofagrigusfan24 5 років тому +2

    and now we have Mega Man 11 + the one good thing about MN9, is the design of the boss robots

  • @darklordxaodu4151
    @darklordxaodu4151 4 роки тому +1

    Neither of these are a real successor, Inticreates' Azure striker gunvolt and luminous avenger ix absolutely kills it. Precise control and a bumping soundtrack with an interesting variant of the familar boss system, it feels like what a new x series could be if campcom gave a damn. Shovel knight is more like Ducktales or whomp em, maybe a little Zelda 2. Mn9 is just garbage and a slap in the face

  • @droidixbacon
    @droidixbacon 5 років тому +1

    I honestly think MN9 was not bad, maybe unoriginal, had cheap kills, and looked better in concept, but it proves my point that looking at the specifics makes things work.

  • @Superdan4290
    @Superdan4290 4 роки тому +3

    Mighty No. 9 takes the good and the bad from Mega Man, while Shovel Knight takes the best aspects of many NES games, and puts a modern twist on it.

  • @themexologist1347
    @themexologist1347 5 років тому +1

    I think nostalgic expectations allows for so much criticism. We had no expectations of Shovel Knight. We expected Mighty #9 to recapture yet reimagine our nostalgic experiences. It simply will end up falling short because it's not Mega Man.

  • @faith10674
    @faith10674 6 років тому +1

    I slightly disagree and think that Mighty No.9's life system is actually okay. Every time you game over you learn. It forces you to be careful. Yes it's frustrating to get game over but it makes you more careful. However I do agree with pretty much everything else you said.

  • @kidz4p509
    @kidz4p509 5 років тому +1

    I say Mighty No 9. Shooter game, futuristic setting, characters with similar abilities. Shovel is more on the medieval side.

  • @michaela6425
    @michaela6425 3 роки тому +2

    I think that the live system can be good if used correctly.

  • @axo3940
    @axo3940 4 роки тому +1

    Plague knight is a better successor to mega man in my opinion.
    -fucking hard as hell
    -you can use different bomb combinations against different bosses to absolutely destroy them with their weaknesses (i.e using lobbing or float cases against bosses that go high up in the air)
    -you use a ranged weapon instead of a close range shovel.

  • @thecrimsonaxe6037
    @thecrimsonaxe6037 5 років тому +1

    It looks like mighty no. 9 was just too nostalgic. It brought back the memories of bad level design and cheap deaths that were a big part of mega man baxk in the day, while Shovel knight brings back the good memories and leaves out the cheap deaths and bad game design that people tend to forget when thinking about the classics.

  • @peterc504
    @peterc504 5 років тому +2

    Will there be a shovel knight 2? Would be cool if we could use shield knight =) maybe she will be in the sequel kinda like what they did with hollow knight

    • @x2buller47
      @x2buller47 4 роки тому +1

      I hope so! But we'll have to wait a good while for that to come. Really a sequel to my favorite game of all time I absolutely would adore it.

  • @NyrinTriball
    @NyrinTriball 6 років тому +1

    I know this is old, yet new because of it; have you considered tearing another strip off MN9 with a comparison to MM11?

  • @smalls1485
    @smalls1485 5 років тому +1

    I think most importantly Mighty no. 9 looks awful and Shovel Knight uses pixel art to really create good environments and enemies like tinker might and the ice stage

  • @teneesh3376
    @teneesh3376 4 роки тому +1

    Just gotta say that there is one thing with the snes mega man x games that doesn't fit with the fast pace. It's the slowdown. The game would just struggle if there are too many things going on. I know it's a limitation of the hardware. But then again, mega man 7 had little to no slowdown. The snes mega man x games had consistant slowdown

  • @misaeltoral508
    @misaeltoral508 5 років тому +1

    Eh? Shovel Knight is more of a platform we in the vein of Mario Bros or Castlevania.. I really don’t think it’s that similar to Mega Man at all

  • @devastatheseeker9967
    @devastatheseeker9967 7 років тому +1

    Shovel knight is barely like mega man. It's a platformer...you fight bosses...that's basically the similarities

  • @tame5829
    @tame5829 6 років тому +1

    Why is a fox on the screen there is nothing the fox adds to the video it just covers the screen and looks kinda stupid but other than that the video is awesome

  • @Yes-vx2un
    @Yes-vx2un 6 місяців тому +1

    Plague knight is one of the best characters conceived in a video game and I will die on this hill

  • @tridra5714
    @tridra5714 4 роки тому +2

    The graphics of mighty number nine suck

  • @lincolnmiller4757
    @lincolnmiller4757 4 роки тому +3

    Shovel Knight is one of my favorite games.

  • @excelseo3165
    @excelseo3165 8 років тому +3

    So this video appeared on the home feed, and like what, how did it get there you only have like 30 subscribers! I'm very glad I did stumble across it though this is good stuff.

    • @Foxcade
      @Foxcade  8 років тому

      I'm pumped you were able to find it and enjoyed it! I'm still working on getting my videos out for people to see but its taking time

  • @pungoblin9377
    @pungoblin9377 5 років тому +1

    You forgot the part that makes it the true better game
    The half a step forward when you flick the control stick

  • @takurad03
    @takurad03 5 років тому +1

    The number one true successor to Mega Man is.....
    *Mega Man X*

  • @chucho224
    @chucho224 7 років тому +31

    why are you talking about shovel knight when there is a more accurate megaman esque game in gunvolt?

    • @wutsmyname101
      @wutsmyname101 7 років тому +15

      Eh, gunvolt looks, sounds, and feels more like mega man X then mega man

    • @gunjfur8633
      @gunjfur8633 7 років тому +3

      Chucho Silva
      Its too anime

    • @soyekinthehideaway6763
      @soyekinthehideaway6763 7 років тому +15

      Because it's a more well known and successful platformer to general auidience? (shrug)

    • @duytannguyen6842
      @duytannguyen6842 7 років тому +5

      Gunja Fury the battle network series, the star force series and the ZX series... and you think THIS is too anime

    • @AssassinoJaxon
      @AssassinoJaxon 7 років тому +2

      There is also the comparison to be made between two games that were crowd funded. Gunvolt, to the best of my knowledge, was not.

  • @braselthegamer
    @braselthegamer 8 років тому +2

    Great video man! Subscribed! Looking forward to checking out your other stuff too.