All those years later I now realized that Chief teleporting in upside down is not just a random joke, it's because they teleported from one side of Halo to the other but in the same position.
“-- but I never skip anything!” Cortana *unawares of their transdimensional UA-camr puppet master*: Chief? You okay? You’ve been unusually bloodthirsty since we arrived on Halo...
If someone made a guide where their instruction was "Oh, just run past them, and they won't notice you" my immediate reaction would be "Well, what the fuck do I do if I want to fight them? Is it even possible to kill them then?". I made this, the Reach guide, and the Halo 2 guide with that in mind.
Found a MUCH easier way to fight through the spec-ops elite spawner. I’ve done this a few times and it played out the exact same way every time. When you find the sniper rifle earlier in the mission, don’t use it at all. It’ll have a total of 18 shots in it which is enough to kill 9 out of the 10 spec-ops elites. Bring the sniper rifle with you until you reach the second level corridor where you stashed the plasma pistols and leave it there. Play out the rest of the encounters as described until you come back. Every encounter between when you get the sniper rifle until the point where you stash it can be done with the shotgun and grenades. If you absolutely need to have a secondary weapon for an encounter, make sure you drop the sniper rifle far enough away before engaging so that it won’t get blown away by grenades or carrier forms. When you eventually make it back to the sniper rifle, swap out the pistol for it. Each spec-ops elite takes two shots from the sniper rifle to go down. This will only work if the second shot is a headshot. Now, the best thing about this strategy is that you don’t need to be an awesome sniper to pull it off. All you need to do is make sure you stay as far back as possible uprange from the spawner. What’ll happen is that two elites will spawn to start. The first one will quickly move out of sight but the second one will stop and stand still right out in the open down range. If you’re far enough away, he won’t run for cover after the first shot. Instead, he’ll just turn around to face you and that is the best possible setup for the second headshot. When the elite goes down, only one replacement will spawn since the other one will still be alive, and the replacement will end up in the same spot where the previous one died. This pattern will repeat for every other elite that spawns to replace the ones you kill. By the time the sniper rifle runs out of ammo, you should’ve killed a total of nine elites. Then you can proceed with the plasma pistol-pistol combo.
this is one of my favorite mission in halo CE simply because it shows how big of a threat the flood actually is. Even the covenant can't handle their overpowering numbers, let's not even think how fast they could annihilate humanity.
It was explained in the novel of how the remnants of the UNSC wanted to take the Truth and Reconciliation (while it was overrun with the Flood) back to Earth as a war prize. Jenkins actually singlehandedly destroys the ship (he was already infected, but the Flood parasite that got him was defective and didn't maintain full control of him) when his captors had no idea just how dangerous they were.
IT IS UNNERVING how Keyes dies in this game. A man of his brilliance and fortitude. If you read The Fall of Reach, you'll understand why he's just as big a character as John-117. What a pitiful way for Keyes to go.
Chuck Maddox Um, this shouldn’t be a spoiler. If you’re watching a WALKthrough on legendary. It assumes u are trying this urself and have already beaten the game on normal or heroic.
Black Viper True, but often people are playing old games for the first time; imo it’s there right to experience it for themselves, but this guy clearly ruined that for himself out of his own choice.
When I was playing the levels with the Flood, my preferred combination of weapons was the assault rifle and shotgun. I used the assault rifle on the infection forms and the shotgun for the carrier and combat forms. I know everyone has their preferred way of doing things, but that's what worked for me.
The assault rifle I sometimes swap out for a plasma pistol or plasma rifle, they do decently well at clearing infection forms if the assault rifle isn't available.
fun fact, the covenant retook control of the ship and repaired it but then a strike team of remaining human forces took contal of the ship and allowed the flood to spread again, so the humans crashed the ship into halo
Good to see I wasn't the only one who used the "run to door and dodge" option in the control room! I add a couple grenades from the pillar to thin the numbers out even more but either way it's a great strat!
Its nowhere near as annoying as that plasma pistol sound glitch. Everytime you fired it, the charging sound for it would be play at a DEAFENINGLY high pitch, and fuck me was it annoying. Luckily, it seems to have largely been fixed now.
36:24 is a good observation and is due to Halo CE's relatively primitive programming by today's standards. In that game, enemies are mostly scripted to evade the player only when they have spotted the player and engaged them in combat. Thus while fighting you will frequently see Elites ducking and dodging. However, the moment you disappear - even partially - behind a wall or pillar, they stop moving and hold position (or crouch if needing to recharge their shields). Thus, emerging from cover, throwing a grenade at them then immediately disappearing again is very effective because it doesn't trigger their evasion programming. In a nutshell, the Halo CE enemy AI doesn't dodge grenades and bullets - it dodges *you*.
THANK YOU. I beat this on normal was I was 10 in 05. I’m trying to grasp onto the story and play this on legendary now at 26 and I was losing my mind over the battle after Keyes’ death scene.
Ey Hokie, if you still read these comments. The flood at the beginning are not infinitely spawning. You can eventually exhaust it by killing enough combat forms, which will reward you typically with a nice amount of ammo for shotgun and pistol, but on legendary it is very difficult to achieve this. I have tested this myself on both the original and the AE editions. Also it seems that the carrier swarm section down below is also not infinite, but the amount of effort it takes to kill them all without jumping is well beyond the patience of most people. Just felt like I'd inform you of this, do correct me if I'm wrong, but this is from personal tests.
for 9:50, I found that a better strat is to stick the Shade turret with a plasma grenade while you still have both the shotgun and the pistol. if you're lucky, you'll take out both the Elite and the Grunts who are on and near the turret, after which you haul ass around that corner, shotgun in hand and blasting any Flood that spawns. if not, be quick about killing the Grunts then waste no time in getting to the corner. if done right there should be no need for you to search for a pistol and you shouldn't have lost any health at all.
I avoided the fight when the banshee where at and i just jump down and got inside the banshee and didnt have to fight anything but this walktrough help.
@@dlxmarks Pretty sure there are infinitely respawning Elites at the end of the level Regret in Halo 2. At least I stood at the doorway and killed about 25 of them one time and they still kept turning up.
I don't know why, but after all these years, I only realized recently that the path you take to get to the ship's control room on this level is completely different from the one you take on the Truth and Reconciliation level. If I analyzed it correctly, the door you see at 15:19 is across the diagonal from the door taken in T&R. The T&R level takes you on the left side of the ship, while the Keyes level takes you on the right side. The cargo bay and shuttle bay rooms look similar but there are definitely some marked differences. This is unlike Two Betrayals where the path was exactly as I remember from Assault on the Control Room. This map still gives me a few questions, to this day. 1) At 2:34, I don't get how across the coolant pool is the bottom floor of one of the ship's shuttle bays, when it's clearly the third level on the ship (since you're at one of the corridors next to the control center). Is this a design error or am I missing something? 2) 26:51 looks completely different from the similar corridor in T&R, where you would turn left towards one of the ship's brigs. Could there be more than one command center in this ship? 3) I remember Cortana telling Echo-419 to look for a shuttle bay on the ship's starboard (right) side on the Truth and Reconciliation level (on any difficulty except Legendary). Geographically, this doesn't really add up...
Of course no. The guy have reason. On the mission Truth and reconcilation before you get to the control center room you had to cross a door that is on the third level and make your way to reach it. But here when you get out the door appears you are down on the first level, and that's true. This is no-sense.
MR MEMES it's the same ship. Any Halo article on this level will tell you this is the Truth and Reconciliation. Cortana remarks "there's the gravity lift. It's *still* operational!"
Francisco J. Rodríguez yeah, I definitely think that was a design flaw. This makes me even more curious as to what exists on the third level of that other shuttle bay you see near the start of the level.
I read the book. This ship, while it was not captured by the UNSC, did see them perform 3 successful raids and score Tactical victories over the Covenant and the Flood. However, the raids were Strategically Indecisive until the Battle of Installation 4 ended with the Escape off the Pillar of Autumn in a Pyrrhic UNSC Victory.
It's better to let the Flood kill/weaken most of the Covenant before you finish the job yourself. A single Red/Gold/Black Elite is exponentially more dangerous than even the biggest Flood swarms (if you have a shotgun and enough grenades for the latter, well enjoy the bloodbath).
I recommend playing the first part of Keyes in classic mode. The darkness makes it that bit more challenging. You have to ration your flashlight battery to make it through.
themastermason1 So true! I remember when I played the outside part on this level on the original, I had to just sit and wait for my flashlight battery at times just to see what's in front of me and not run into carrier forms that spawn without me knowing.
I sometimes use the plasma rifle to take down the Elites' shields instead of using the plasma pistol because you can actually do more damage to Elites if you shoot them in the head with a plasma rifle, I guess no one really knows that though because no one had ever tried it.
Go watch a few Halo CE speedruns. None of the runners ever use the plasma rifle. They all use plasma pistol overcharges throughout the whole game against elites. Confirmed for fastest and most consistent strat.
One thing I learned is infection forms explode on impact when they land on you because they can't get through your armor's energy. If the combat action is low and your shields are at maximum, let them chew on you to save ammunition. You won't be phased. Let your shields regenerate and move on.
Felt like I'm playing because my style is way to similar to yours, difference is you played far better legendary! I double watched some of the kills, awesome gameplay ;)
The game leads you to believe that you're supposed to hold off the waves of Flood, and then take on the Spec Ops squad, but I noticed that you don't get a checkpoint between the two skirmishes. That's when I realized that you can just get them to fight each other. And even better, the faction that is more easily dealt with (The Flood) will always win due to their greater numbers, and then you can easily mop up the few survivors.
my favourite weapon to use in the franchise was not the carbine, or any rifle- but that emerald plasma pistol that you could replace any time, common as chips, can switch modes to deal more damage. reliable, easy, lights the way
For the final fight, if you choose to fight it out, you can use the Needler against some of the Spec Ops Elites to thin em out. I found that helps a lot.
You can also use the pistol w/ the Elites the same way you can lure out Flood Combat forms with it too- shoot at the ground near them and watch them run out of cover. It's not wasting ammo if you're using the needler against a good chunk of the Elites anyway
Lastly, (tho Hokie doesn't believe in this) I backpack the sniper rifle all the way to the end to make sure I can use it against the Spec Ops Elites. The two-shot rule that applies to Majors applies to them too.
Correction: It is actually NOT the same. Got to replay H1A again- Spec Ops Elites can go down in 2 shots w/ the sniper rifle but you need to do chest and then head
38:06 in my case, there is a elite in stairwell, and when u enter the banshee room, will give u a checkpoint, and about 5 grants and 2 elites come to u.....
I'll admit I took the long path too when you mentioned you don't skip anything, but that was due to the fact I was afraid of being jumped by a bazillion enemies as punishment if I went the easy route.
10:02 i too use the shade turret but one time i caused a glitch and the infection forms froze. sticking them with plasma grenades STOPS the grenades from detonating. only after using many many plasma grenades there was a big big explosion and all the infection forms died. luckily i didnt take any health and shield damage.
I'm with you on not skipping the final fight- it's one of only 2 times Mjolnir plays in a fight in CE so hell if I'm wasting it on an anticlimatic skip.
To me it's the most rewarding part of the mission. Also there is a huge squad hiding in the far door right at the end. You can kill them with luck, stealth and a shit ton of grenades.
Thanks for the hints and tips you were mentioning during your gameplay! Now, if you hadn't done so already then could you please do some gameplay videos on Halo 2 and mention some hints and tips on Halo 2 please????
@ Nathan most probably so. The halo ce programmes the proto gravemind to be part of the map, not surprising if u saw it at the start of the level lol, so yea based on the appearance yea it is the captain :P
Toward the very end of the mission....... On the second level where hokie says he did not get a check point after he just lost his health killing 2 spec ops elites...... Follow that same 2nd platform past where those elites died, turn left and you will see 3 or 4 toppled over ammo unopened ammo crates...... Jump over those for a health pack AND walk through the hall way up to the green door...... The door will open. This is where the flood were/are. You will get a check point. But dont bother looking around in there cause the flood will shoot you through the ceiling AND maybe spawn on you.
The save a weapon trick by picking it up and putting it down doesn't seem to work. Maybe it was an update on the MCC either way gratuitous amounts of grenades are solving me elite problem
at 8:22 the exact same thing happened to me. i dont even understand how but it happens after i shoot down one hunter line up the shot for the blue elite and one of the red elites moves over and gets killed. my jaw dropped at that part.
You can skip the last part of fighting the covenant by jumping down to the platform, then jump down one more time to the ground and take the banshee. You didn't have to fire a single shot let alone fighting the 10 elites.
about before entering that control room door i happen to rush inside it i find no flood but if i stick to corners probably a lot spawn i dont know if it is infinite or not.
Hokiebird428 I have suggestions for the final fight with the spec ops, when you get the sniper when you see the flood killing the hunters, use that and the shotgun for the mission until you ditch the shotgun please try that and let me know if it works😊
All those years later I now realized that Chief teleporting in upside down is not just a random joke, it's because they teleported from one side of Halo to the other but in the same position.
How you know that?
@@naxxodrop I'm guessing, Halo circles around itself so it would be a neat detail if that's the case
@@blueshit199 agreed
Never really thought about it but it makes sense
Damn never thought about that lmao
I watched the entire 13 minute ad that played before starting the video. I don't skip anything.
Andrew Smedley underrated comment
why the fuck was there a 13 minute ad of ANYTHING
hahahahaha
Good comment. Well deserved likes.
lmao 😂
“-- but I never skip anything!”
Cortana *unawares of their transdimensional UA-camr puppet master*: Chief? You okay? You’ve been unusually bloodthirsty since we arrived on Halo...
They murdered all my Spartan comrades and Reach
I love how cute the grunts are, they always cry when you get close or tell their sleeping buddy's "Wake up! Bad guy!"
That's because they're children
@@TheTofuGod they’re cute.
@@TheTofuGod tru
@@omniscientbarebones tru
*Master Chief voice*
I don't skip anything.
The real master chief playing this game.
117
I'm happy to contribute the 117th like.
If someone made a guide where their instruction was "Oh, just run past them, and they won't notice you" my immediate reaction would be "Well, what the fuck do I do if I want to fight them? Is it even possible to kill them then?". I made this, the Reach guide, and the Halo 2 guide with that in mind.
Found a MUCH easier way to fight through the spec-ops elite spawner. I’ve done this a few times and it played out the exact same way every time. When you find the sniper rifle earlier in the mission, don’t use it at all. It’ll have a total of 18 shots in it which is enough to kill 9 out of the 10 spec-ops elites.
Bring the sniper rifle with you until you reach the second level corridor where you stashed the plasma pistols and leave it there. Play out the rest of the encounters as described until you come back. Every encounter between when you get the sniper rifle until the point where you stash it can be done with the shotgun and grenades. If you absolutely need to have a secondary weapon for an encounter, make sure you drop the sniper rifle far enough away before engaging so that it won’t get blown away by grenades or carrier forms.
When you eventually make it back to the sniper rifle, swap out the pistol for it. Each spec-ops elite takes two shots from the sniper rifle to go down. This will only work if the second shot is a headshot. Now, the best thing about this strategy is that you don’t need to be an awesome sniper to pull it off. All you need to do is make sure you stay as far back as possible uprange from the spawner. What’ll happen is that two elites will spawn to start. The first one will quickly move out of sight but the second one will stop and stand still right out in the open down range. If you’re far enough away, he won’t run for cover after the first shot. Instead, he’ll just turn around to face you and that is the best possible setup for the second headshot. When the elite goes down, only one replacement will spawn since the other one will still be alive, and the replacement will end up in the same spot where the previous one died. This pattern will repeat for every other elite that spawns to replace the ones you kill. By the time the sniper rifle runs out of ammo, you should’ve killed a total of nine elites. Then you can proceed with the plasma pistol-pistol combo.
I may try this next time I play this mission.
this dude should make sports predictions
"the cowboys will always win"
Green bay is better.
Francisco J. Rodríguez well they are the first team to win a superbowl, and I'm a cowboys fan.
this is one of my favorite mission in halo CE simply because it shows how big of a threat the flood actually is. Even the covenant can't handle their overpowering numbers, let's not even think how fast they could annihilate humanity.
I think it was a brilliant decision to revisit previous areas to show how big a threat the flood are. You see first-hand the destruction they bring.
It was explained in the novel of how the remnants of the UNSC wanted to take the Truth and Reconciliation (while it was overrun with the Flood) back to Earth as a war prize.
Jenkins actually singlehandedly destroys the ship (he was already infected, but the Flood parasite that got him was defective and didn't maintain full control of him) when his captors had no idea just how dangerous they were.
"The flood are gathering bodies...." That line gives me chills.
Atmospherically, this level is the darkest of the Halo CE campaign. You really feel the urgency when you see all the chaos going on around you.
And literally as well. The only level that I had to up the gamma for lmao.
@@1mariomaniac That's one of the scant handful of Anniversary changes that are actually beneficial to the player.
@@TruePacifist201 true lol. Still played with classic graphics tho
@@1mariomaniacnothing like classic
@@nihilisticpuppy3799 I'm honestly curious, please elaborate.
IT IS UNNERVING how Keyes dies in this game. A man of his brilliance and fortitude. If you read The Fall of Reach, you'll understand why he's just as big a character as John-117. What a pitiful way for Keyes to go.
may the wind be in your face know this is 1 year late, but yeah sure it's sad that keyes is gone it's better that or living in a nightmare.
Spoiler alert!
Chuck Maddox Um, this shouldn’t be a spoiler. If you’re watching a WALKthrough on legendary. It assumes u are trying this urself and have already beaten the game on normal or heroic.
@@kylebenoit787 And this game is also 20 years old
Black Viper True, but often people are playing old games for the first time; imo it’s there right to experience it for themselves, but this guy clearly ruined that for himself out of his own choice.
33:19 "[The black elite spawn] isn't infinite. There's only about 10"
Oh, what a relief! lol.
When I was playing the levels with the Flood, my preferred combination of weapons was the assault rifle and shotgun. I used the assault rifle on the infection forms and the shotgun for the carrier and combat forms. I know everyone has their preferred way of doing things, but that's what worked for me.
Same bro, the shotgun literally one shot those big dudes and than use the assault rifle to clean out those nasty little creatures.
The assault rifle I sometimes swap out for a plasma pistol or plasma rifle, they do decently well at clearing infection forms if the assault rifle isn't available.
The shotgun in this game was beyond overpowered. Too bad it was gimped badly in the sequels.
I like how you can see Keyes right at the start. He's been infected by the flood the entire time
Never noticed that - thanks!
I love the intro to this mission. The flood are so cool.
fun fact, the covenant retook control of the ship and repaired it but then a strike team of remaining human forces took contal of the ship and allowed the flood to spread again, so the humans crashed the ship into halo
Your walkthrough has been intelligent mature and very helpful! Not to mention entertaining 😁😁 thanks a lot hokie!
Cheers!
he replied after 8 years lol
Good to see I wasn't the only one who used the "run to door and dodge" option in the control room! I add a couple grenades from the pillar to thin the numbers out even more but either way it's a great strat!
for 28:40, shooting only the Carrier Forms evens the fight between the Covenant strike force and the Flood making the mopping up bit a lot easier.
I been working on this level for a week then I watched your video... I beat the level today on legendary with 7 skulls on ! Thanks 🙏🏽
It is really fun when elites get all mad and yell "arrrrrgh" and shake their heads in a fit, giving you the perfect opportunity to stick them.
Wrong Turn Also the frustration when they get stuck. They’re like “OOHH NOOO!” Something like that. It’s funny.
37:37 LMAO happens to all of us
ikr
6:15 I got that glitch before. That wierd sound is a weapon that was dropped by an enemy. It is now stuck and rotating in the wall.
Smokey The Cat? It happens all the time for me...
What’s that weird sound when he goes to the shuttle bay
Honestly, I thought it was a corpse ragdoll getting edgebugged in the wall and flopping around like it would in Source.
Its nowhere near as annoying as that plasma pistol sound glitch. Everytime you fired it, the charging sound for it would be play at a DEAFENINGLY high pitch, and fuck me was it annoying.
Luckily, it seems to have largely been fixed now.
@@soopcanwastaken CE doesn't have ragdolls, but similar things have happened in games like Halo 2 or 3.
36:24 is a good observation and is due to Halo CE's relatively primitive programming by today's standards. In that game, enemies are mostly scripted to evade the player only when they have spotted the player and engaged them in combat. Thus while fighting you will frequently see Elites ducking and dodging. However, the moment you disappear - even partially - behind a wall or pillar, they stop moving and hold position (or crouch if needing to recharge their shields). Thus, emerging from cover, throwing a grenade at them then immediately disappearing again is very effective because it doesn't trigger their evasion programming. In a nutshell, the Halo CE enemy AI doesn't dodge grenades and bullets - it dodges *you*.
THANK YOU. I beat this on normal was I was 10 in 05. I’m trying to grasp onto the story and play this on legendary now at 26 and I was losing my mind over the battle after Keyes’ death scene.
Was playing Halo MCC on PC and holy shit thanks for that "jump down to 2nd floor" hack man. Saved me some rage.
Brilliant guide been looking for this type of walkthrough for ages. Thanks man.
Ey Hokie, if you still read these comments.
The flood at the beginning are not infinitely spawning. You can eventually exhaust it by killing enough combat forms, which will reward you typically with a nice amount of ammo for shotgun and pistol, but on legendary it is very difficult to achieve this. I have tested this myself on both the original and the AE editions.
Also it seems that the carrier swarm section down below is also not infinite, but the amount of effort it takes to kill them all without jumping is well beyond the patience of most people.
Just felt like I'd inform you of this, do correct me if I'm wrong, but this is from personal tests.
Emberflame Ninetales nice to know! ^^
Thanks for sharing
good to know its not infinite should make for a interesting combat challenge one of these days
for 9:50, I found that a better strat is to stick the Shade turret with a plasma grenade while you still have both the shotgun and the pistol.
if you're lucky, you'll take out both the Elite and the Grunts who are on and near the turret, after which you haul ass around that corner, shotgun in hand and blasting any Flood that spawns. if not, be quick about killing the Grunts then waste no time in getting to the corner. if done right there should be no need for you to search for a pistol and you shouldn't have lost any health at all.
Tin Hong Wei I actually just like to let that group of Covenant fight the Flood, who always end up winning anyway.
Very well done. I like your commitment and also your very explained gameplay.
8:20 WAS THAT A TRIPLE ELITE KILL??!?!?!?
It was a double, pretty sure
Put it in slow mo, it looked like 3
OH BABY A TRIPLE!
I didn't even know the Sniper Rifle could do polykills on Elites. I thought the bullet stops the instant it hits an energy shield.
I got to say well done for managing to do that final part I just skipped it knowing how hard it would be but I’m impressed
Ah god, I love the intro cutscene to this mission
After all these year I never realized you could’ve picked up an active camo at the beginning. Makes the level so much easier after you jump down.
This video was really helpful, thanks man!
I avoided the fight when the banshee where at and i just jump down and got inside the banshee and didnt have to fight anything but this walktrough help.
Exactly.
Love how all 3 of u think ur solo smart for skipping stuff when UA-camr already said what he's doing is *optional*
God, Since the halo was released in 2001
This game was way way way ahead of its time
2:51
Hokie: You can run by the elites and hide over here.
Random Grunt: Where?
i personally love this level because of the close combat situations
As a Virginia tech grad I’m glad to have found this walkthrough in particular
Thanks. The part at the 10:00 minute mark had me stuck until I watched your video. Infinite respawning points are lame.
And difficult
And happily, infinite spawns are effectively missing from the rest of the Halo series.
@@dlxmarksThats good im playing through them all for the first time and so far thats what I hate the most about the game.
@@dlxmarks Pretty sure there are infinitely respawning Elites at the end of the level Regret in Halo 2. At least I stood at the doorway and killed about 25 of them one time and they still kept turning up.
31:40 and 32:03 some games are just that tough.
Anyways, thank you so much. You're a really good Halo player.
I don't know why, but after all these years, I only realized recently that the path you take to get to the ship's control room on this level is completely different from the one you take on the Truth and Reconciliation level. If I analyzed it correctly, the door you see at 15:19 is across the diagonal from the door taken in T&R. The T&R level takes you on the left side of the ship, while the Keyes level takes you on the right side. The cargo bay and shuttle bay rooms look similar but there are definitely some marked differences. This is unlike Two Betrayals where the path was exactly as I remember from Assault on the Control Room.
This map still gives me a few questions, to this day.
1) At 2:34, I don't get how across the coolant pool is the bottom floor of one of the ship's shuttle bays, when it's clearly the third level on the ship (since you're at one of the corridors next to the control center). Is this a design error or am I missing something?
2) 26:51 looks completely different from the similar corridor in T&R, where you would turn left towards one of the ship's brigs. Could there be more than one command center in this ship?
3) I remember Cortana telling Echo-419 to look for a shuttle bay on the ship's starboard (right) side on the Truth and Reconciliation level (on any difficulty except Legendary). Geographically, this doesn't really add up...
hnkul702 it's a different ship
Of course no. The guy have reason. On the mission Truth and reconcilation before you get to the control center room you had to cross a door that is on the third level and make your way to reach it. But here when you get out the door appears you are down on the first level, and that's true. This is no-sense.
MR MEMES it's the same ship. Any Halo article on this level will tell you this is the Truth and Reconciliation. Cortana remarks "there's the gravity lift. It's *still* operational!"
Francisco J. Rodríguez yeah, I definitely think that was a design flaw. This makes me even more curious as to what exists on the third level of that other shuttle bay you see near the start of the level.
It’s a different ship the truth and reconciliation was on a different part of the ring. Because the gravity lift was on a rock not a mans platform
I read the book. This ship, while it was not captured by the UNSC, did see them perform 3 successful raids and score Tactical victories over the Covenant and the Flood. However, the raids were Strategically Indecisive until the Battle of Installation 4 ended with the Escape off the Pillar of Autumn in a Pyrrhic UNSC Victory.
For real though. You're a really good video editor and Halo player
Why, thank you!
The shade turret mows them down pretty WELL
31:30 I had predicted that Hokie got highly tortured in the next moments by hearing that "Now then"
It never occurred to me to let the covenant and flood just fight it out after your retrieve the code from Keyes. Much easier, thanks for tip!
It's better to let the Flood kill/weaken most of the Covenant before you finish the job yourself. A single Red/Gold/Black Elite is exponentially more dangerous than even the biggest Flood swarms (if you have a shotgun and enough grenades for the latter, well enjoy the bloodbath).
The music that played while looking at Keyes scared the crap out of me when I was little
I was haveing a really hard time with this level. Thank you dude.
I recommend playing the first part of Keyes in classic mode. The darkness makes it that bit more challenging. You have to ration your flashlight battery to make it through.
themastermason1 So true! I remember when I played the outside part on this level on the original, I had to just sit and wait for my flashlight battery at times just to see what's in front of me and not run into carrier forms that spawn without me knowing.
I sometimes use the plasma rifle to take down the Elites' shields instead of using the plasma pistol because you can actually do more damage to Elites if you shoot them in the head with a plasma rifle, I guess no one really knows that though because no one had ever tried it.
I used it on the pillar of autumn. by the time it overheats the elite is dead.
Late reply, but the pistol does a better job. You can kill an Elite with roughly 5 headshots even if their shields are up.
Go watch a few Halo CE speedruns. None of the runners ever use the plasma rifle. They all use plasma pistol overcharges throughout the whole game against elites. Confirmed for fastest and most consistent strat.
One thing I learned is infection forms explode on impact when they land on you because they can't get through your armor's energy.
If the combat action is low and your shields are at maximum, let them chew on you to save ammunition.
You won't be phased. Let your shields regenerate and move on.
While watching the video carefully, it's possible to see what Hokie edited.
?? times please
Ganzalor at 21:15 he died there lol
The manly urge to say “But I Never Skip Anything” 😂
Nice video! I liked the part when you said "I never skip anything". You remember me when I used to play halo.
Felt like I'm playing because my style is way to similar to yours, difference is you played far better legendary! I double watched some of the kills, awesome gameplay ;)
What was that scream at 25:00?
nostalgia nostalgia... :)
Yes indeed...
this is what i love about halo legendary. it punishes you for the simplest mistake
29:00, I'm so pissed. I was doing it wrong the whole time and kept dying.
The game leads you to believe that you're supposed to hold off the waves of Flood, and then take on the Spec Ops squad, but I noticed that you don't get a checkpoint between the two skirmishes. That's when I realized that you can just get them to fight each other. And even better, the faction that is more easily dealt with (The Flood) will always win due to their greater numbers, and then you can easily mop up the few survivors.
That part at around 10 minutes with the shade turret got me aggressive asf.
my favourite weapon to use in the franchise was not the carbine, or any rifle- but that emerald plasma pistol that you could replace any time, common as chips, can switch modes to deal more damage. reliable, easy, lights the way
When I played Halo 3 at its time, I thought this ship was the one in "Floodgate" that crash landed on Earth.
For the final fight, if you choose to fight it out, you can use the Needler against some of the Spec Ops Elites to thin em out. I found that helps a lot.
You can also use the pistol w/ the Elites the same way you can lure out Flood Combat forms with it too- shoot at the ground near them and watch them run out of cover. It's not wasting ammo if you're using the needler against a good chunk of the Elites anyway
Lastly, (tho Hokie doesn't believe in this) I backpack the sniper rifle all the way to the end to make sure I can use it against the Spec Ops Elites. The two-shot rule that applies to Majors applies to them too.
Added note about the pistol luring out strat: this ofc only works if they haven't taken fire from you or their shields are fully recharged
Correction: It is actually NOT the same. Got to replay H1A again-
Spec Ops Elites can go down in 2 shots w/ the sniper rifle but you need to do chest and then head
35:03 That's some damn good editing there. Hahaha
DBoy 37 lol I saw it to
CornballFungus The II lol
Wtf are u talking about?
Cool!Once I tocked the banshe and a grenade sticked to me! It was funny!
38:06 in my case, there is a elite in stairwell, and when u enter the banshee room, will give u a checkpoint, and about 5 grants and 2 elites come to u.....
This is not my favourite mission in the game, but it is definitely underrated.
I'll admit I took the long path too when you mentioned you don't skip anything, but that was due to the fact I was afraid of being jumped by a bazillion enemies as punishment if I went the easy route.
Great walkthrough!!!
wow the convenet ship just got blasted at 25:02
What was that weird sound when he entered the 3rd floor of the shuttle bay??
The battle cry from the Spec Ops Grunts that got dropped off on the first level.
Halo 3, by a landslide.
@supersoniclegend stop it. get some help
he deserves millions of subs
10:02
i too use the shade turret but one time i caused a glitch and the infection forms froze. sticking them with plasma grenades STOPS the grenades from detonating. only after using many many plasma grenades there was a big big explosion and all the infection forms died. luckily i didnt take any health and shield damage.
Is that thing you were looking at at 0:57 the Captain?
Yes.
Wow. All these years, I've never noticed that at the beginning. Makes sense, since you hear him say his lines.
25:02 Grunts drinking the Kool-Aid. 😂
does the level keyes take place on the same plateau as on the level truth and reconciliation?
Yeah
Electrifry Same ship as well, you just are in different areas of the (Plato? Platue? Idk) and ship.
Smokey The Cat? You are in the same place, but the entrances are different, Keyes place is in the same one where the marines are killed by elites.
Smokey The Cat? Not wanting to be that guy but the term is plateau
I'm with you on not skipping the final fight- it's one of only 2 times Mjolnir plays in a fight in CE so hell if I'm wasting it on an anticlimatic skip.
To me it's the most rewarding part of the mission. Also there is a huge squad hiding in the far door right at the end. You can kill them with luck, stealth and a shit ton of grenades.
from this part onwards 24:54 is where the coventent special forces show up.
(specops)
Thanks for the hints and tips you were mentioning during your gameplay! Now, if you hadn't done so already then could you please do some gameplay videos on Halo 2 and mention some hints and tips on Halo 2 please????
No. That's cheating. If you can't do it without Bandanna, you can't do it at all.
Who else is a an experienced gamer at all halos but loves a good gameplay
I completed this mission doing every step thinking it was on legendary... I found out it was on normal. I stopped playing afterwards.
The Milkman lmao
The Milkman try it it sure is hard. But u will know u finished it I’m on the maw rn legendary
@ Nathan most probably so. The halo ce programmes the proto gravemind to be part of the map, not surprising if u saw it at the start of the level lol, so yea based on the appearance yea it is the captain :P
Toward the very end of the mission....... On the second level where hokie says he did not get a check point after he just lost his health killing 2 spec ops elites...... Follow that same 2nd platform past where those elites died, turn left and you will see 3 or 4 toppled over ammo unopened ammo crates...... Jump over those for a health pack AND walk through the hall way up to the green door...... The door will open. This is where the flood were/are. You will get a check point. But dont bother looking around in there cause the flood will shoot you through the ceiling AND maybe spawn on you.
8:20 was that a triple head shot on three elites??
Stockpiling plasma pistols, and looking for my pistol.
The save a weapon trick by picking it up and putting it down doesn't seem to work. Maybe it was an update on the MCC either way gratuitous amounts of grenades are solving me elite problem
I think my game broke because when I got to the grav lift point at 14:24 There were no enemies and the grav lift just doesnt work
Sounds like you somehow skipped a checkpoint or loading point.
@@Hokiebird428 I restarted the mission and it worked perfectly fine so probably did lol
at 8:22 the exact same thing happened to me. i dont even understand how but it happens after i shoot down one hunter line up the shot for the blue elite and one of the red elites moves over and gets killed. my jaw dropped at that part.
I actually did this, and after the cutscene with keyes, i did the same thing you did, and the covenant won..
You can skip the last part of fighting the covenant by jumping down to the platform, then jump down one more time to the ground and take the banshee. You didn't have to fire a single shot let alone fighting the 10 elites.
about before entering that control room door i happen to rush inside it i find no flood but if i stick to corners probably a lot spawn i dont know if it is infinite or not.
I’m on mcc and the checkpoint at 31:00 I always get that then I get shat on by those elites I don’t spawn there
Hokiebird428 I have suggestions for the final fight with the spec ops, when you get the sniper when you see the flood killing the hunters, use that and the shotgun for the mission until you ditch the shotgun please try that and let me know if it works😊
I spent an hour running back and forth to find out the game just didn't load the enemy's and I couldn't enter the ship. . . .
I look at combat forms using assault rifles on legendary and just think: if only the marines knew how to do that...