People build the most complicated elevators, yet they always wobble and clang all day. And then something so simple ends up being the most stable and asthetically pleasing build. I love it
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” ― Antoine de Saint-Exupéry, Airman's Odyssey
I remember this thing from the display hangar. The concept is simple enough but it's still so satisfying to see such mechanical systems going, particularly when it's just for the sake of building it rather than necessity.
.... Unless... You play with the mod that makes jetpacks very inefficient under gravity, or turn off jetpacks in the settings. Then such aperatis would be very handy indeed
Oh! Perfect. My ships will have much less of a space problem now that we have here a theoretically infinite elevator in a 1 block wide shaft. I don't like making ships that require jetpacks to travel between levels just in case I run out of Hydrogen, or if I can't afford to spend it traveling through the ship.
True, for safety I'd probably recommend only using the elevator when the ship is not under any acceleration. So stationary or just drifting without dampeners
@@BlackArmor718 Obviously this would be a LOT larger (and probably still too large to be practical for most PCs) but do you think a large ship version would be feasible, even if you weren't going full skyhook?
@@BlackArmor718 you have shown a trick that allows you to turn off and on timers insequence that allows a timer action to be qued faster than the default 1 second. could this be a work around to using the programable block on this build? I play almost exclusively on vanilla servers and scripts are disabled.
I’ve recently started a new build that I can finally use this on, though I was thinking about making one with multiple floors/stops. Instead of a stop timer, I was thinking of adding a sensor onto the elevator that detects large grid blocks within a short range, triggering the stop mechanism whenever it sees that it’s arrived at a suitable landing. Of course that means I’d need to add more buttons, one to send the elevator up and one to send the elevator down, and it would stop at every landing, but that’s fine for this application. Great content, I’m glad I found this channel when I did!
I love this new style of video where you show to set it up very helpful. May I ask, how different is the script less version as it didn’t get much time in the spotlight?
@@BlackArmor718 currently working on a lift for one of my ships and took inspiration from the one in the video. Though for me Klang is trying to teach me something by flinging the lift of into space at max speed.
@@cyitain9856 You can’t use the minimum distance value because the piston head has a small displacement associated with it, you can only travel 3 blocks with the piston
@@BlackArmor718 Thanks. I got it working by turning off rotor lock and upper and lower limits on the rotor. (Can’t see that ending badly at all :) ) (sorry for posting questions then already having them fixed when you reply. It’s just good to feel like I’m showing someone my build.) (mech is done but will probably wait until this ship is ready as it contains two mechs in it which it can shoot out of it’s gravity cannon),
what i love the most about space engineer is to break your head over engineering stuff like that. only to not use it at all. no body got time for using an elevator, since you have a jetpack. Yet it is something everyone should own :D
A climbing elevator? Where do you even come up with this stuff. Well done you never cease to amaze. Also, with a bit of tinkering and a hinge or two shouldn't this "technically" be able to go sideways or around corners?
Anyone know a tutorial vid for this? I get the basic concept but would like to take a shortcut in designing a fully large grid version with a few other tweaks
this game also could add a simple lifter for player to make elevators too, english is a mediocre language; you type 'elevator' on youtube, it shows lifter machines, space elevators and so many stuff unrelated, thats what u get when you have a language that 1 word means 1000 things...
I would love to try to make a large grid version of this to transport ships, rovers, etc. to different levels in a base. Sadly, I lack your engineering know-how.
@@BlackArmor718 in space engineers, that's close enough. Clang frowns upon things like "accurate measurements." Trial and error is the law of the land.
I spent several hours yesterday trying to implement the control timings from scratch in survival mode. They're damn complicated, even before you bring scripts into the conversation.
Very nice. I was wondering though. Knowing your love of Battletech/Mechwarrior, will you be making a Summoner, Hunchback, Warhammer, Battlestar, or any of the other humanoid mechs?
I'm going to have a look at that....I know it will work flat where you ride on top of the pistons, but flipped to the side 90 degrees is something I didn't try
@@BlackArmor718I was surprised when you changed a number of settings for the rotor but didn't lock it, are there advantages to relying on rotor limits and braking torque rather than rotor lock? Very smooth elevator, I look forward to trying it out.
Ohhh, could you actually make a 3D movement transport capsule with this? Something like half life train. Sure would be cool to have something like that in a base.
Okay sooo.... i tried to modify it a little bit DON'T OVERWEIGHT IT CLANG will make this thing rocket through armor walls no problem if something goes wrong I'm looking for a small rover elevator but for 200m sooo not the easiest in therms of stability and weight Any ideas ? The size of the platform is 3x8 big blocks
@@BlackArmor718 I just discovered your channel and your inventions are quite interresting I decided to try the gear version and it works way better for me Had to stabilise the shaft with magntic plates because 200m of shaft held by only one rotor moves a bit and sim speed goes down a looooot But i was able to triple the size of the platform and make it into a rover elevator without any problems Fantastic job and thanks for sharing
I like the design and simplicity. However I tried to combine four of these and instantly crashed the server xD Any suggestions about making multiple of these work on a single platform together?
I managed to reverse engineering this elevator only by video (because I'm currently unable to download it from workshop) and u know, I put over 20 artificial mass on the elevator (I think it's over 40 tons) and it was capable to lift it with no difficulty in moon gravity and with some struggle in Earth's gravity but still it is very impressive for such invention. Speaking for myself I installed this elevator in my ship and also modified it to go forward-aft and in some spaces up and down and u know.... going from weaponary to engine room became something like morning walk but u just need to stay.
Hi I absolutely look up to your mech builds and want to make some myself and other piston rotor builds but my question is I’m looking to build a up right walking mech with clean natural motion the way humans would walk so where would I start building and what techniques should I look into I have already been to your mech world
I don't typically do humanoid style walking because if you actually look at your feet as you move, there is hardly any clearance at all between your foot and the ground. That does not transfer over to SE very well. The best of that style I have done is the Jaeger, which is more of a heavy stomp walk. If you use similar leg dimensions and angles as that one it should walk just as well.
Neat 👍 very smooth and expandable +1 I can imagine a sort of monorail system using this or a retractable landing pad that brings the ships into the base... Must try that now (in creative because i don't want to lose my sanity in survival)
Everyone gangsta untill a 0,3s lag and there will be no rotor connected , enjoy you're flight down ( that will be fastest elevator xD, or should i call it delevator?:)) ) Also it works with just 2 pistons anyway
People build the most complicated elevators, yet they always wobble and clang all day. And then something so simple ends up being the most stable and asthetically pleasing build. I love it
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
― Antoine de Saint-Exupéry, Airman's Odyssey
ive built a pretty stable hybrid grid elevator, just gotta place it right and its all good
Some have spent ages researching a ballpoint pen that can write in space. Others took a pencil.
Now this guy is an actual Engineer!!! Amazing
Yeah, there are things hard to do, because the game itself doesn't allow them
Clean, elegant, functional and practical. Just amazing.
I like all these words
@@BlackArmor718large grid version for rovers??
I remember this thing from the display hangar. The concept is simple enough but it's still so satisfying to see such mechanical systems going, particularly when it's just for the sake of building it rather than necessity.
.... Unless... You play with the mod that makes jetpacks very inefficient under gravity, or turn off jetpacks in the settings. Then such aperatis would be very handy indeed
@Pierce Jonah yea, been watching on Flixzone for months myself =)
Dang, you could effectively make a turbo-lift using this system. Rig it up to also go on multi axis.
I was just about to comment about how this could become an actual viable 3 axis elevator, then saw this comment lol
Who needs a jetpack when you can have a tremendous amount of engineering skill and patience.
Lol! It's more fun to not need one
Oh! Perfect. My ships will have much less of a space problem now that we have here a theoretically infinite elevator in a 1 block wide shaft. I don't like making ships that require jetpacks to travel between levels just in case I run out of Hydrogen, or if I can't afford to spend it traveling through the ship.
True, for safety I'd probably recommend only using the elevator when the ship is not under any acceleration. So stationary or just drifting without dampeners
I know enough about Klang to follow that advice.
Really nice tutorial, and very clever designs. This can be used for so many things. Always great work!
Okay, so we have the ad. Where is the part that tells you how to build it? For those in survival with this being the only functional elevator design?
Now ride it to space!
That's a long way to go using small grid blocks
@@BlackArmor718 Obviously this would be a LOT larger (and probably still too large to be practical for most PCs) but do you think a large ship version would be feasible, even if you weren't going full skyhook?
@@Canoby You could certainly make a large grid version
@@BlackArmor718 it’ll be longer if you don’t start going up now
I don’t bother with programming blocks because they’re beyond my level of patience but amazing work. Going to definitely do something similar
Thanks, all it does is modify timer delay values so 60 ticks =1 second, which let's you trigger things in
@@BlackArmor718 you have shown a trick that allows you to turn off and on timers insequence that allows a timer action to be qued faster than the default 1 second. could this be a work around to using the programable block on this build? I play almost exclusively on vanilla servers and scripts are disabled.
@@goodtown3258 I'm not sure. The scriptless version will work but I'd recommend a chair
Thank you
Anyone tried to make a Elevator for Hangars this way? Im kinda scared that i play to much with Crank Power xD dont want to explode my base :'D
Was wondering how you did it in the hangar!
Should be easy to play with now
I’ve recently started a new build that I can finally use this on, though I was thinking about making one with multiple floors/stops. Instead of a stop timer, I was thinking of adding a sensor onto the elevator that detects large grid blocks within a short range, triggering the stop mechanism whenever it sees that it’s arrived at a suitable landing. Of course that means I’d need to add more buttons, one to send the elevator up and one to send the elevator down, and it would stop at every landing, but that’s fine for this application. Great content, I’m glad I found this channel when I did!
I love this new style of video where you show to set it up very helpful. May I ask, how different is the script less version as it didn’t get much time in the spotlight?
It actually is faster but also more bumpy, I ran outta time with the song :)
@@BlackArmor718 currently working on a lift for one of my ships and took inspiration from the one in the video. Though for me Klang is trying to teach me something by flinging the lift of into space at max speed.
@@cyitain9856 You can’t use the minimum distance value because the piston head has a small displacement associated with it, you can only travel 3 blocks with the piston
@@BlackArmor718 Thanks. I got it working by turning off rotor lock and upper and lower limits on the rotor. (Can’t see that ending badly at all :) ) (sorry for posting questions then already having them fixed when you reply. It’s just good to feel like I’m showing someone my build.) (mech is done but will probably wait until this ship is ready as it contains two mechs in it which it can shoot out of it’s gravity cannon),
This is the second elevator one I've seen and I love your work very creative and very clever. Keep up the amazing work.
Thanks Andrew
BlackArmor puts the 'Engineer' in Space Engineers...
Watch the fingers🙈😅✂️ nice job
Dude your insane... how the heck you came up with this idea, its out of this world... (and flipping amazing.......)
I need a button that says "WHAT THE HECK SUBSCRIBE TO ALL OF BLACKARMOR's WORK lol
Thanks Paul! Glad you are enjoying it
what i love the most about space engineer is to break your head over engineering stuff like that. only to not use it at all.
no body got time for using an elevator, since you have a jetpack. Yet it is something everyone should own :D
I had fun with the problem solving
this darn scripts... why they dont just make the timer block delay better ?
Yeah good point
I'm amazed by how stable it is! Most elevators I've seen or used always had some sort of wobble or clang to them.
This is giving Clang the middle finger
silky smooth, like a mechanical rock climber. lol you should make a mountain climber using landing gear haha
Wish I could get this to work but I cannot get the elevator to snap to the wall.
Shouldn't have a problem if you follow the video
@@BlackArmor718 i did watch the video. probably some setting.
@@BlackArmor718 ah after a lil tryin i went in spectator mode and it worked :D
A climbing elevator?
Where do you even come up with this stuff.
Well done you never cease to amaze.
Also, with a bit of tinkering and a hinge or two shouldn't this "technically" be able to go sideways or around corners?
It should be able to crawl all over the place with some more R&D
The real Engineer Gaming
Looks great!
So its a climbing elevator. That's really smart.
Im making this bigger
Anyone know a tutorial vid for this? I get the basic concept but would like to take a shortcut in designing a fully large grid version with a few other tweaks
this game also could add a simple lifter for player to make elevators too, english is a mediocre language; you type 'elevator' on youtube, it shows lifter machines, space elevators and so many stuff unrelated, thats what u get when you have a language that 1 word means 1000 things...
Yay glade you did this! Good thing I asked you to do a tutorial.
its all you come on everybody round of applause
I love you.
Impressive
Mate you not only have the coolest things, but also the best and most enjoyable videos just showcasing the said things!
Thanks for saying that
I would love to try to make a large grid version of this to transport ships, rovers, etc. to different levels in a base. Sadly, I lack your engineering know-how.
I would make sure whatever is being transported is mag locked to the platform
@@BlackArmor718 Thanks for the advice!
So now a large version for building/hanger elevators?
Does it work on a moving ship?
Yes
I guess you can add multiple floors by creating a up button and down button but the space between floors needs to be exact for the timer
That is the most creative elevator I've ever seen
Appreciate it Eric
How much weight can this bear? Or are pistons infinitely strong?
Pretty freakin strong
@@BlackArmor718 in space engineers, that's close enough. Clang frowns upon things like "accurate measurements." Trial and error is the law of the land.
@@pyroparagon8945 Ain’t that the truth. That’s why it’s more fun, you don’t calculate much you just experiment until it works
Just Damn!!!! This guy is just sick!!! I'm marathoning his channel LOL!!
Appreciate it Jason
No idea what those pegs were, or the things latching on to them.
I spent several hours yesterday trying to implement the control timings from scratch in survival mode. They're damn complicated, even before you bring scripts into the conversation.
You have much more control over piston speeds than timer delays, so use those for the finer adjustments
Very cool... kudos 👏
Thank you
Does it use a script?
There’s two, one doesn’t
It will be nice if you showed in survival how can be placed
Very nice. I was wondering though. Knowing your love of Battletech/Mechwarrior, will you be making a Summoner, Hunchback, Warhammer, Battlestar, or any of the other humanoid mechs?
I actually don't like humanoid mechs very much
@@BlackArmor718 rats. Ok, I would just love to see a working Zues or Warhammer. Have you thought about about a Madcat, Catapult, or Marauder?
@@guardian1326 Neup lol. My next stuff is going to more animalistic
@@BlackArmor718 sooooo..... Liger Zero?
@@guardian1326 Not yet
Your builds are Epic!! Along with the music, can get lost in this stuff. Thanks duder!!
Glad to hear that duder
This is brilliant- does this work horizontally too?
Thanks for sharing! Another thing we all learned from BlackArmor
I'm going to have a look at that....I know it will work flat where you ride on top of the pistons, but flipped to the side 90 degrees is something I didn't try
I see no reason for it to rotate and break unless the connecting rotors aren’t set to rotor lock or have a high torque.
Yeah it works
@@BlackArmor718 Awesome!
@@BlackArmor718I was surprised when you changed a number of settings for the rotor but didn't lock it, are there advantages to relying on rotor limits and braking torque rather than rotor lock? Very smooth elevator, I look forward to trying it out.
This is so cool
Now make it as fast as possible. For science.
lever arm crane lift
two sided for balance
monorail lift
But does it blend?
Asking the real questions
idk if you make mechs anymore but can you make a three legger?
Yes I can but nothing I want to make has three legs
How about you build it as an space elevator
if i would put a platform instead of that smal personal elevator, how many blocks and or weigjht would this be able to carry?
Probably a lot but I would make sure it was secured
Amazing
I’m confused on how to build it
THAT'S SO NEAT! :o
Thank you use it
How on earth is this simple
SO ELEGANT AND SO SIMPLE, I LOVE IT.
Agreed!
This is INSANE
i cant get it to attach
i figured it out
@@maxthibodeau3627 How lol? I can't attach it to the rotor either
Big brain
Thanks, helps a lot!
Ohhh, could you actually make a 3D movement transport capsule with this? Something like half life train. Sure would be cool to have something like that in a base.
I bet it could be done
Piston+door=elevator how many times do we need to teach you this lesson old man
Same thing I always do. Always worked for me. The K.I.S.S. principal never fails.
The Crawlevator.
Okay sooo.... i tried to modify it a little bit DON'T OVERWEIGHT IT
CLANG will make this thing rocket through armor walls no problem if something goes wrong
I'm looking for a small rover elevator but for 200m sooo not the easiest in therms of stability and weight
Any ideas ? The size of the platform is 3x8 big blocks
A bigger one of these with more gears
@@BlackArmor718 I just discovered your channel and your inventions are quite interresting I decided to try the gear version and it works way better for me Had to stabilise the shaft with magntic plates because 200m of shaft held by only one rotor moves a bit and sim speed goes down a looooot But i was able to triple the size of the platform and make it into a rover elevator without any problems Fantastic job and thanks for sharing
@@thobiasmartin4768 nice work glad to hear it
It’s beautiful. I’ve been staring at it for 5 hours
I wish I could do this in scrap mechanic, if only we could instantly attach to blocks like so.
Is there a tutorial on how to build this?
Should be able to by looking at the blueprint
@@BlackArmor718 aight, TY
Biggest question though... Can you stack it high enough to go to space? 👀
There is no limit except computer power
@@BlackArmor718 do you know if this works on xbox SE?
@@timbertherian99 the nonscripted version will but it isn’t as good
This sooo good! Thx for making a video on it.
No problem
very good job :)
thats pretty genius
Genius
Super.
Is there any way this could be placed on the xbox workshop?
cool
Coolest elevator I've ever seen, including real life 😮
do you have to have the pistons pulling you up or could they push you up instead and could you make a large version for a ship????
No, yes, and you can
what if you use it in a printer loop for a infinite driller, just thinking hehe
Can it go faster?
Safely? Not really
Such a simple idea when you think about it
I like the design and simplicity. However I tried to combine four of these and instantly crashed the server xD Any suggestions about making multiple of these work on a single platform together?
Be the host of the server :)
Could this be a space elevator at a larger scale?
Oh nice, I have the same system
How did you make this
Pistons and disconnecting rotors
How does it perform under load? I'm thinking of using this to lift a small rover
I managed to reverse engineering this elevator only by video (because I'm currently unable to download it from workshop) and u know, I put over 20 artificial mass on the elevator (I think it's over 40 tons) and it was capable to lift it with no difficulty in moon gravity and with some struggle in Earth's gravity but still it is very impressive for such invention. Speaking for myself I installed this elevator in my ship and also modified it to go forward-aft and in some spaces up and down and u know.... going from weaponary to engine room became something like morning walk but u just need to stay.
Hi I absolutely look up to your mech builds and want to make some myself and other piston rotor builds but my question is I’m looking to build a up right walking mech with clean natural motion the way humans would walk so where would I start building and what techniques should I look into I have already been to your mech world
I don't typically do humanoid style walking because if you actually look at your feet as you move, there is hardly any clearance at all between your foot and the ground. That does not transfer over to SE very well. The best of that style I have done is the Jaeger, which is more of a heavy stomp walk. If you use similar leg dimensions and angles as that one it should walk just as well.
Neat 👍 very smooth and expandable +1 I can imagine a sort of monorail system using this or a retractable landing pad that brings the ships into the base... Must try that now (in creative because i don't want to lose my sanity in survival)
yes creative is much more convenient
Its like a Steampunk elevator 😍
That IS NOT simple as that, you need a script to run those pistons and rotor attach and detach.
There's 2 versions, one without a script
Everyone gangsta untill a 0,3s lag and there will be no rotor connected , enjoy you're flight down ( that will be fastest elevator xD, or should i call it delevator?:)) )
Also it works with just 2 pistons anyway
All vanilla too. Impressive