All I want... is Devs to keep the Quest version... and PC version... *Separate.* I have a PC, and the original quest, but i play PCVR because Virtual Desktop. But I want my PCVR games to look and work fantastically.... without devs having to sacrafice things, or taking much much longer to update because they want to play catchup to get it on quest, or get the features close. Just do like Pavlov did. Pavlov for PC... Pavlov Shack for questies.
Agreed. The Quest is definitely holding back higher end VR game, experiences but it has also done a hell of a lot to promote the uptake of VR making the market more viable on the whole. Overall I think it's a plus and will remain so for a while yet and competition is coming, competition that is making a better effort to support PCVR on top of being standalone. The reality is that with Quest headsets making up something like half the headsets using Steam it has likely resulted in greater PCVR use also? Likely standalone will always be ore popular being cheaper and easier to use and then console VR being cheaper but PCVR should get healthier and healthier as more people seek out the best experience they can get? After all the allure of VR is it's more immersive nature. The real problem holding back PCVR is it's exorbitant cost and that unfortunately appears more likely to get worse than better?
Well, I don't know if that's good timing, considering I was going to buy a Quest 2 😭 Hopefully I'm not doing the wrong decision 👍 The current 2 cheap headset on the market rn, are own by the most hated companies right now. I'm planning on building my computer and get an Index, but I was really thinking of getting the Quest since my dad is letting me buy anything under 400$. Hoping that there will be another alternative that's cheap too. But anyway, thank you for that video 👍
The Quest 2 is awesome for people who want to actually play VR games and want to get into the overall experience. The argument being debated in this video is whether or not the Quest headsets and Pico Neo are making it so fancy VR games like Half Life Alyx and Asgard's Wrath don't get made. This is more of a matter for game developers like me and people who are interested in VR's future/history to worry about and less something for the consumer to worry about 😅. For you, I'd say the worry should more be about what you're expecting to actually do with your headset and how deep in you want to dive in. If you don't already have a lot of VR headset experience, my recommendation is to get the Quest 2 first, then upgrade to a Valve Index if you decide that you want to get into full body tracking or specific PCVR titles/communities. $1000 plus a gaming PC is as lot to spend if you end up not using VR too much (which happens a lot more often than I'd like to admit as a developer since it speaks volume to low retention rates 😂)
@@MekaniQ 🤔 actually the quest 2 isn't a bad idea if it's your first time in VR 1. Because it's wireless and 2. It's also a pcvr headset so it's a 2 in one vs something like a regular pcvr headset where you're tethered to your pc
Its bringing VR to the masses by lowering the cost of entry it means more games will be developed even if it means games will have to be limited to fit the limited graphics capabilities of the Quest 2 That being said, its only gonna get better from here with future Quests The only thing that really holds back VR is facebook and their anti-consumer practices such as platform exclusivity and requiring FB accounts
It's always amusing to hear certain segments of PCVR fans splutter about Quest 2 holding back the industry and stopping us from having "real" VR games. Like, sure bud, a VR market at a fraction of the size, with a fraction of the developers, and fraction of the investment would totally mean there'd be a bunch more Alyx-level games by now...
For now, Quest 2 holding only graphics of games. Developers still can make allmost same gameplay without major limitations. Bonelab will be perfect example of it. What will REALLY dragging progress down - lack of new technologies, like eye tracking, full body tracking etc. When tech like this will be standart for PCVR - Quest 2 really will need replacement.
The full body tracking in particular is going to be a big game changer. From a development perspective, even if we get foveated rendering, I don't see a lot of us devs abandoning the Quest 2 right away simply out of consideration for the install base 😅
@@VirtualDreamers 🤔 hopefully by then they'll have haptic suits aren't too expensive by then I mean now they're a tad limited in what they can do ah speaking of which I was thinking about the VR headset in ready player one so most of the work is mostly software within the oasis seems the only thing the headset holds is just the proximity sensor and I'm guessing a battery 🤔 and the wifi chip it's probably why it's slimmer than currently VR headsets
Bonelabs was held back since they need to spend a lot of time on optimization. Game is good yeah, but not as great as boneworks. Lackluster campaign, mod support is good but they focused more on that and not the story. Mods were on boneworks and was 100x better. I wish they just did a split release with PC first then quest or making a downgraded version with maybe less content or some shit like that. Add more content to PC please since it can handle it
Ah yes the laggy ugly lighting of the quests tbh. I love vr though and games can still be very fun cause vr is awsome it just matters how your experience is
The title of this video and thumbnail alone will probably make proper discourse down here nigh impossible, but for the real ones of you here that get past that, what are your thoughts on the topic? Personally, I think the value standalone VR headsets like the Quest 2 and Pico Neo 3 bring is FAR greater than their power negatives, ESPECIALLY with the PSVR2 coming soon to help cover holes in the higher end software market. I'm probably biased though since I'm making a game that's targeting standalone VR first though so what are your thoughts😅?
Not at all. Quest 2 is the first big step for VR and that was because it made VR accesible to the masses. People who have a 2000usd gaming computer and a valve index are rare. The value of the quest platform is that it will show the world the potential of VR. In the next year's we will see better and better chips capable of running current AAA tittles. But all of that only because people (mainstream people, not tech people) started to learn about VR trough the quest line
If they’re on the internet, they basically already are in the metaverse already. The most you could potentially do at this time to potentially smooth out the transition into the future more XR based navigation of the internet that basically will be the metaverse is make your product and company more readily accessible to 3d interfaces, whether that by creating someone like a virtual storefront on XR apps like VR chat or enabling XR functions on phones like allowing 3d environment placement or previewing. The best approach would have to be tailored to your specific company and product, so I would have to advise seeking direct consulting to have a solution designed that leaves your company ready for what’s to come.
Very much so. Whatever loss the Quest 2 may bring about in graphics is being more than made up for in simply allowing more people to get into VR and likely enabling more developers to survive in the space.
All I want... is Devs to keep the Quest version... and PC version... *Separate.*
I have a PC, and the original quest, but i play PCVR because Virtual Desktop. But I want my PCVR games to look and work fantastically.... without devs having to sacrafice things, or taking much much longer to update because they want to play catchup to get it on quest, or get the features close. Just do like Pavlov did. Pavlov for PC... Pavlov Shack for questies.
Agreed.
The Quest is definitely holding back higher end VR game, experiences but it has also done a hell of a lot to promote the uptake of VR making the market more viable on the whole.
Overall I think it's a plus and will remain so for a while yet and competition is coming, competition that is making a better effort to support PCVR on top of being standalone.
The reality is that with Quest headsets making up something like half the headsets using Steam it has likely resulted in greater PCVR use also?
Likely standalone will always be ore popular being cheaper and easier to use and then console VR being cheaper but PCVR should get healthier and healthier as more people seek out the best experience they can get?
After all the allure of VR is it's more immersive nature.
The real problem holding back PCVR is it's exorbitant cost and that unfortunately appears more likely to get worse than better?
Well, I don't know if that's good timing, considering I was going to buy a Quest 2 😭
Hopefully I'm not doing the wrong decision 👍
The current 2 cheap headset on the market rn, are own by the most hated companies right now. I'm planning on building my computer and get an Index, but I was really thinking of getting the Quest since my dad is letting me buy anything under 400$. Hoping that there will be another alternative that's cheap too.
But anyway, thank you for that video 👍
The Quest 2 is awesome for people who want to actually play VR games and want to get into the overall experience.
The argument being debated in this video is whether or not the Quest headsets and Pico Neo are making it so fancy VR games like Half Life Alyx and Asgard's Wrath don't get made. This is more of a matter for game developers like me and people who are interested in VR's future/history to worry about and less something for the consumer to worry about 😅. For you, I'd say the worry should more be about what you're expecting to actually do with your headset and how deep in you want to dive in.
If you don't already have a lot of VR headset experience, my recommendation is to get the Quest 2 first, then upgrade to a Valve Index if you decide that you want to get into full body tracking or specific PCVR titles/communities. $1000 plus a gaming PC is as lot to spend if you end up not using VR too much (which happens a lot more often than I'd like to admit as a developer since it speaks volume to low retention rates 😂)
@@VirtualDreamers Fair then. Thank you! 👍
If you have a gaming PC, get an HP second hand
@@VirtualDreamers well put you know it's funny I never knew you were a game dev until now in this video😁
@@MekaniQ 🤔 actually the quest 2 isn't a bad idea if it's your first time in VR 1. Because it's wireless and 2. It's also a pcvr headset so it's a 2 in one vs something like a regular pcvr headset where you're tethered to your pc
Its bringing VR to the masses by lowering the cost of entry
it means more games will be developed
even if it means games will have to be limited to fit the limited graphics capabilities of the Quest 2
That being said, its only gonna get better from here with future Quests
The only thing that really holds back VR is facebook and their anti-consumer practices such as platform exclusivity and requiring FB accounts
you look like chocolate rain guy if he never blew up
Used to love watching that guy's videos 😂 Classic UA-cam. I get the "Obama" comparison on here more often funnily enough 🤣
It's always amusing to hear certain segments of PCVR fans splutter about Quest 2 holding back the industry and stopping us from having "real" VR games. Like, sure bud, a VR market at a fraction of the size, with a fraction of the developers, and fraction of the investment would totally mean there'd be a bunch more Alyx-level games by now...
Pretty much this. I'd probably have stopped working on my game and started doing something else if the Quest 2 wasn't an option.
For now, Quest 2 holding only graphics of games. Developers still can make allmost same gameplay without major limitations. Bonelab will be perfect example of it. What will REALLY dragging progress down - lack of new technologies, like eye tracking, full body tracking etc. When tech like this will be standart for PCVR - Quest 2 really will need replacement.
The full body tracking in particular is going to be a big game changer. From a development perspective, even if we get foveated rendering, I don't see a lot of us devs abandoning the Quest 2 right away simply out of consideration for the install base 😅
@@VirtualDreamers 🤔 hopefully by then they'll have haptic suits aren't too expensive by then I mean now they're a tad limited in what they can do ah speaking of which I was thinking about the VR headset in ready player one so most of the work is mostly software within the oasis seems the only thing the headset holds is just the proximity sensor and I'm guessing a battery 🤔 and the wifi chip it's probably why it's slimmer than currently VR headsets
@@VirtualDreamers Do not forget the first generation of consumer haptic technology is just about here.
Bonelabs was held back since they need to spend a lot of time on optimization. Game is good yeah, but not as great as boneworks.
Lackluster campaign, mod support is good but they focused more on that and not the story.
Mods were on boneworks and was 100x better.
I wish they just did a split release with PC first then quest or making a downgraded version with maybe less content or some shit like that.
Add more content to PC please since it can handle it
Bone lab didn’t hold up
Ah yes the laggy ugly lighting of the quests tbh. I love vr though and games can still be very fun cause vr is awsome it just matters how your experience is
The title of this video and thumbnail alone will probably make proper discourse down here nigh impossible, but for the real ones of you here that get past that, what are your thoughts on the topic? Personally, I think the value standalone VR headsets like the Quest 2 and Pico Neo 3 bring is FAR greater than their power negatives, ESPECIALLY with the PSVR2 coming soon to help cover holes in the higher end software market. I'm probably biased though since I'm making a game that's targeting standalone VR first though so what are your thoughts😅?
Not at all. Quest 2 is the first big step for VR and that was because it made VR accesible to the masses. People who have a 2000usd gaming computer and a valve index are rare. The value of the quest platform is that it will show the world the potential of VR. In the next year's we will see better and better chips capable of running current AAA tittles. But all of that only because people (mainstream people, not tech people) started to learn about VR trough the quest line
@@arandompotat0 I agree it's the first leap no pioneer into wireless VR the quest was the first wireless headset of it's kind
Is that rpg looking game sword reverie? Looks fun
Probably Ruinsmagus or Persona. Do you have the time stamp?
Zenith?
How do I get my company & products into the Metaverse? Anyone?
If they’re on the internet, they basically already are in the metaverse already. The most you could potentially do at this time to potentially smooth out the transition into the future more XR based navigation of the internet that basically will be the metaverse is make your product and company more readily accessible to 3d interfaces, whether that by creating someone like a virtual storefront on XR apps like VR chat or enabling XR functions on phones like allowing 3d environment placement or previewing. The best approach would have to be tailored to your specific company and product, so I would have to advise seeking direct consulting to have a solution designed that leaves your company ready for what’s to come.
it 150% is
Vr games that are released for quest than pc are not worthed for pc since they still have mobile graphic assets upscaled to pc
First
heh
"Graphics suck" $300 device, who wants more than that just goes for a $3000 pc, easy as that
Very much so. Whatever loss the Quest 2 may bring about in graphics is being more than made up for in simply allowing more people to get into VR and likely enabling more developers to survive in the space.