Carnivorous Cube easily tops this list in my mind. Everyone and their grandma said it was too slow, but it turned out to define the archetype of Cubelock.
Defile is imo, one of the best cards ever created. It made you think outside of the box with unique trades, Using spells/hero power on own minions just to get extra chains for boards clears. Maybe you just wanted enough additional procs to get past the enemy taunt but with your own surviving etc. I really loved that card
Btw, Trump didn't rate it 1 star because he thought the card was bad, it's because he thought it wouldn't fit in any decks, warlock must've been pure zoo at the time. I like his style of rating, it's very accurate on average but does lead to some very big misses lol
I thought Stonehill Defender was the worst card ever when it was revealed.just a silverback + a taunt discover. what? turns out taunt minions are generally pretty strong, even a senjin is a reasonable pick, and getting multple tirions/tarims in paladin or white eyes in shaman is kinda sweet
people also forgot or didn't realize how discover mechanics would interact with it. you will always get atleast 1 class card in a discover effect as long as there is a viable target and paladin had a couple really strong taunt monsters. warrior also had some good ones.
Why ppl always take trump's words out of context? He said that defile is op but gave it 1 star because he thought it would see no play. And it saw nearly 0 play in that expansion because no one was playing warlock. That is they way tru,p rates cards.
Hes still wrong for giving it 1 star. It was SOOO good it was meta in warlock for every expansion that came after until it went to wild. Def not “spot on” by trump
@@aarontribula6480 he rated it for that expansion though. Your gona tell me they should predict future metas with cards that haven't been revealed yet?
To be fair to Trump; he thought the card was insane but rated it 1 star because he thought it wouldn't see play in Knights of the Frozen Throne because he thought Warlock would be a tier 4 deck.
Watch all of his videos 90% is rehashed repeats sometimes Word for Word and he jeeps using The same video - just trailer background running of The game imagine watching a video on cs:go or minecraft and all it was, was background trailer and repeats. Pssh
man the one I'm shocked about every time is corridor creeper.everybody actually misread that card and thought it was your minions. i think people often overestimate how powerful the meta is, like it's usually pretty strong but I think tunnel vision on the meta is just easy to do.
To be fair it was not on any pre release stream and didn't get a special reveal, it was in the very last dump of cards that was revealed just before release. There were some people who immediately noticed its power and went on to win a tournament just days after release by putting it in all their decks.
Nah, people didn't misread it at all. People just didn't really understand just how many tokens existed. With everyone running Patches, that just means it becomes a 3 mana 5/5 once both players have played their first pirate and traded their boards into each other.
The limited time to analyze the card and the fact that it was a random common card mixed in with a giant card dump right near the release definitely contributed to the card being underrated. However, I think people forget how much the meta contributed to the power of Corridor Creeper. That whole year was filled with tons of aggro decks, and almost zero functional control decks. Seriously though, everyone was playing Patches. Even priest and druid had patches decks. With Patches, Corridor Creeper had an invisible two mana discount on top of it's design, which completely destroyed any semblance of balance. Nearly any bad card is completely broken with a two mana discount. (See Luna's Pocket Galaxy) Combined with the pirates you needed to play to tech in Patches, Corridor Creeper was a zero mana 5/5 on turn two or three, which was insane against any tempo based deck. This was also during a time when even control decks were fighting for tempo. Before the nerf to Leeching Poison, Kingsbane wiped the floor with any slower deck due to the massive scaling damage, and the patches aggro meant you needed to compete on tempo to stay alive. There were also some fairly fast OTK decks, and little disruption, which further pushed control completely out of the meta. Besides a few fast OTK decks, everyone relied on general tempo to stay alive. Decks like murlock pally, cubelock, or Spiteful Summoner decks needed to hold a board, and Corridor Creeper was a powerful play that forced them to either take 1/6th of their health in an aggro meta, or play without their high tempo turns. After the nerf Corridor Creeper saw play in some decks, but once Patches was nerfed, it never made a dent in Wild. When power plays are much larger, Patches isn't everywhere, and not every deck needs to compete on the board, Corridor Creeper is surprisingly bad. Corridor Creeper was just as much a product of balance as it was a product of that specific meta. It didn't help that Hearthstone wasn't receiving regular patches around that time. Corridor Creeper increasing an already stale year old meta didn't help player perception. The level of aggression is telling, since shortly after those nerfs and the rotation of Patches, they had to nerf Quest Rogue for a second time, and hit Spiteful Summoner and Cubelock since control decks still couldn't find a place in the meta.
Aight, I feel good because I knew Fungalmancer would be broken and felt like a complete hipster when I put it in my odd decks and won… before everyone else did as well. Then there’s also me who got Keleseth and disenchanted him because everyone said it was trash.
The fact that defile was ever rated so low is kind of funny, I know hind sight is 20/20 but any card that has the potential wipe a board should never be underestimated.
@@nabeelhussain1372 Yep. He never rates cards in a vacuum, he just rates the decks they see immediate play in. He always postulates many 1- or 2-star ratings with "Maybe if so and so card comes along this will be amazing".
@@KarstenOkk and he was right! Control Warlock saw no play untill kobolds came out. I hate that screenshot of him giving defile 1 star, lots of people use it like a "gotcha!" Moment whenever people talk bad about his ratings when in the video itself he explains the card is good, its just the class that was in a bad state.
I suppose I’ll mention grim patron. Very few people saw the potential, and even they would be lying if they said they knew how meta breaking it would be.
Ah, but Grim Patron was indeed kinda "ehhhh". It was a fun card in a time when you could get away with playing fun cads, but it was generally pretty weak. It's just that people evaluating it missed the very specific interaction with Warsong Commander that it would have, making it powerful and deck defining... for a single deck of a single class.
@@I_THE_ME Patron Warrior (a single deck of a single class, defined by this card) was powerful? You don't say. Try rereading he second part of my comment maybe?
Exactly, I stopped caring about cars reviews a year ago because it was obvious that it’s impossible to predict the meta shifts. And also the fact that most people only think of what it can do in the current set but in reality cards stay in rotation for 2 years and sometimes the devs take that into consideration.
LoR's Sparklefly is pretty much like Vicious Scalehide, except not only it's elusive (cannot be blocked except by other elusives / Fly from MTG) there was a way to summon it from the deck and you could then buff it to become a guaranteed form of lifesteal and maybe even tank for a while. They nerfed it into a 3 cost and has since been contained... But when will it break free and spread terror once more, only time will tell.
UI was underrated by a number of people because 10 mana spells were usually far too slow at the time. That card single handed made hyper ramping Druid archetypes viable.
i remember the cavern below being the one legendary i got when the set came out and i made a completely terrible deck (like thistle tea to create duplicates kind of bad) and because nearly everyone rated it terrible i was just having fun only to end up winning nearly every game i got the quest complete
Since you showed Trump's Defile rating multiple times, I'll just mention that Trump rates cards not on how good they are in a vacuum, but how well they will do in the upcoming expansion, and since he concluded that Warlock would be bad, he gave Defile 1 star. And I'm pretty sure he was right, Defile didn't see play until further changes were made.
I think it's great fun for content creators to do this type of thing and also pretty bold to put out the predictive ratings so I respect the efforts :P Interestingly, Hearthstone Mathematics did some research a couple years back ua-cam.com/video/390U4qniblc/v-deo.html and found Trump has pretty good results despite his misses so I stopped giving him crap about it :P
I started playing when GvG came out, only got to Legend several expansions after with (pre-nerf) Quest Rogue. I can still remember how it was overlooked from the reviews but demolished every deck frm its first week.
Grim Patron (5 cost 3/3. if it survives dmg, summon a copy of itself) was a very undervalued card when it first was shown. sure people figured you could do some fun stuff with it in warrior but it was purely seen as a fun card. then people realized how stupid it was with frothing berserker (3 cost 2/4 whenever a minion takes dmg, gain 1 atk). also a lot of people realize that the many classes did not have easy outs against a bunch of 3 health minions that spawn more 3 health minion.
Man, a great video! But I don't quite agree with vicious scalehide, it was still a pretty terrible card, but it actually helped to deal with 11 tokens from even pally. You can take 3 and gain some tempo. And the whole ladder was like 70% pally. So still kind of situational pick.
To be fair, a good amount of those cards were evaluated pretty high, but none to be meta defining, like quest rogue was one people were speculating to be good but bad against control, oh how juvenile we were
I loved DH questline but I think I was one of the only people to use the deck for the payoff with the weapon (+1 attack for each card drawn this turn) never used it for otk
I agree and Coridorr Creeper is a good excepele of undreated Cards and a mean its bonkers when you can play him Form 0 mana but was made him good that you can play him relly consisten on turn 3 and that is hilrous
I disagree with your placement of prince keleseth. Prince keleseth was only good because it was in a limited set and the power level in standard was relatively low. It never saw any success in wild because the consistency drop was too much for it to see play.
5:20 I've already lost my hope about shaman's quest... It's so fun but too hard, and blizzard will just forget about it after rotation. I'd like to play Q shaman in duels T_T
01:10 with the cards in wild rn cavern rogue slaps. Beats both pirate warrior and odd hunter, with the Rams and flybooter girl you play the reward on 5 or 4 and just win
@@ordinarilyirresistible6907 I think you're underestimating the raw impact it had on the meta. Because everyone pretty much unanimously hated playing against it, and it had a terrible winrate against aggressive decks, there were zero control or combo decks when quest rouge was around. If there had been a control meta, quest rouge would have seen a close to 80% win rate, which would warp the entire meta around one deck. I was there, playing around with deck lists at the launch of the expansion. The first day of the meta, everyone started to realize how strong quest rouge was, and by the end of the week literally no one was playing anything other than aggro or quest rouge. The quest rogue decks had changed from the theorycrafting original tempo/value game plan to literally throwing in every single anti-aggro card possible, just to try stem the bleeding from the 30% win rate against aggro. It was nearly impossible to lose against any slow or midrange deck if you were playing quest rouge, so it only made sense to put in as many anti-aggro cards as you could fit. Caverns was so good, and so polarizing, that it shifted the entire meta into nothing but degenerate rushdown and burn decks. The meta had stabilized on only aggressive decks of token druid, token shaman, pirate warrior, secret mage, and murlock pally, but people still played quest rogue. If the deck can compete in a meta designed to eat it alive, it must be doing something right. Given that Caverns Below was the first card to be nerfed twice, I think it's fair to say that it was an incredibly powerful card when it launched.
Corridor creeper it's a trap. That was because it was dumped in the final reveal day. Nobody could put a lot of think on it cause there where like 50 cards to reveal that day.
I think alot of the time people fail to analize cards because they look at the hole picture of decks and the game in general, when as long as its strong in one particular deck it's enough.
I think Patches is my favourite lol when that card first got spoiled on the official facebook page, I saw a lotttt of comments of people saying "eh, seems ok I guess" and even some "pretty trash, will never see competitive play". I went back to laugh at those comments for months~
for me, it was raza. raza did not seem that good but ended up being a turn 1 keep in the most broken tourny deck at the time, shadow anduin. drawing this, velen, and anduin all by 8 even allowed you to beat your worst matchups
kind of weird people thought giggles would be bad, that card always seemed nuts to me. it was 2/4 worth in taunt stats not account for the divine shield which at its base value is 1/1 so it was realisticaly 2 2/3 taunts and a 2/1 body for 6/7 worth in stats for 5 mana which is nuts
how the hell did nobody think Dr.Boom would be good. has me so confused, when i hear that. 1st time i read the text i thought it was op. 9/9 for 7 mana, with boost upsides
I first came here to see why X player left videos cause ha recommended! then I watched more and more and more. Before I realized It I ended up subbing, great work on the vids btw
every time i saw pesent get low rating i was like why? at worse its wastes their turn hero powering it or wastes a card to remove it best it draws at least 1 card
I think the issue with Final Showdown is people were ignoring the reward for the first two stages and why that was the reason the card was actually good. Kurtrus himself is hot garbage of a reward because it has anti-synergy with its own quest. You have already drawn at least 2/3 of your deck so reducing the rest of them after spending most of your card draw is incredibly mediocre AND you have to squeeze in the 5 mana 7/7.
There is Polish UA-camr MKRR3 which is good at predict the power of cards. He just use mathematical thinking. The Peasant is good example, cause he said: "It's a very great card, cause your enemy NEED TO counter it or you draw 2 cards at the next turn, even if once per game, it's very good. In aggro decks." He said that the Dr. Boom will be great, DH and Mage Quests. Sometimes he's wrong but usually he's careful to say, that a card is bad. These cards show to be very strong when expac starts, btw.
There is pretty much zero chance of correctly predicting a card's win/play rate during reveals - unless it cheats mana or duplicates an effect, then it's obvious. I think the harder it is to rate a card, the better designed that card is. Obviously good cards are obviously good because they have lazy/shallow designs.
Every single upcoming expansion card rating session is "Hearthstone Player Tries To Guess How Good Hearthstone Cards Are". Turns out, Hearthstone players aren't very good at it!
It always is so frustrating whenever I'm seeing these care reviews and someone off handedly says "oh, well, this one specific card makes this card useless, one star, next." Like every single deck you'll ever face will have max copies of that niche card JUST IN CASE. To me it's a sign of these guys having played in their high level gardens too long, forgetting that not every matchup is the perfect counter.
Peasant shouldn't belong in this video. There were a TON of Peasant truthers who thought it was going to be really OP, way more OP than it ended up being.
For my pick it has to be fucking Pen Flinger. That card was THE most obnoxious thing to play against in the history of Hearthstone. You'd have Rogues playing that shit like 6 times in one turn and ending with it back in their hand so you couldn't actually get rid of it. So glad that thing is gone forever.
I think a card that doesn't really fit the theme of this video but is adjacent is druid's Naturalize. For the first couple of years of the game it was considered one of the worst cards of the game and was really only played in niche mill decks, then at some point it became clear that your opponents drawing 2 cards wasn't too big of a tradeoff for the tempo of killing a big threat for 1 mana. It subsequently became a card that was seen as so overpowered that it got hall of famed. All this without any change to the card itself. I'm not entirely sure if it was actually justified by a massive shift in the meta or if there's an element of people just evaluating the card wrong in the first place, because personally I always played it and I've never been very good at the game. It might be interesting for a video to take a look at cards that moved from almost unplayable to overpowered much later in their lifecycle, and how it happened.
The real reason Naturalize was removed was the insane card draw that Druid had. Ultimate Infestation made the "cost" of forcing your opponent to draw cards basically meaningless, and you wanted cheap cards in your hand to be able to dump your hand quickly to play UI. Once Druid got lots of card draw, they loved having a 1 mana spell that destroyed any minion. Considering that Juicy Psychmelon still gave Druids really crazy good card draw that allowed them to OTK people before card advantage mattered, Naturalize needed to go, otherwise it would have been another Druid dominated meta. Considering that they had just removed the odd/even hero upgrade legendaries, Druid was one of the only classes that didn't get hit directly by that exclusion and was set to be the strongest class by far. They had to do something to hurt druid, and they chose the option that had the least effect on already existing decks, while costing the least dust.
Carnivorous Cube easily tops this list in my mind. Everyone and their grandma said it was too slow, but it turned out to define the archetype of Cubelock.
not only cubelock ... it was used in a ton of decks
Exactly, cause before Cube was released, there were so many Deathrattle activators, for Warlock in K&C the most.
I knew it was going to be broken and it was the first card I crafted of that expansion as a meme.
god, i used to fkin hate cubelock
It was one of the highest rated card of the set before release, you're tripping
Defile is imo, one of the best cards ever created.
It made you think outside of the box with unique trades, Using spells/hero power on own minions just to get extra chains for boards clears.
Maybe you just wanted enough additional procs to get past the enemy taunt but with your own surviving etc.
I really loved that card
Thats the kind of creative cards that I would love to see in futute expansions instead of just strong cards
Easy to understand, very hard to master in some situations.
The hallmark of a well designed card.
I remember thinking along with a ton of other people that it was going to be broken OP though
Btw, Trump didn't rate it 1 star because he thought the card was bad, it's because he thought it wouldn't fit in any decks, warlock must've been pure zoo at the time. I like his style of rating, it's very accurate on average but does lead to some very big misses lol
@@DanilegoPlays defile was not strong in the expansion it was released, it became strong in the next expansion.
I thought Stonehill Defender was the worst card ever when it was revealed.just a silverback + a taunt discover. what?
turns out taunt minions are generally pretty strong, even a senjin is a reasonable pick, and getting multple tirions/tarims in paladin or white eyes in shaman is kinda sweet
people also forgot or didn't realize how discover mechanics would interact with it. you will always get atleast 1 class card in a discover effect as long as there is a viable target and paladin had a couple really strong taunt monsters. warrior also had some good ones.
Why ppl always take trump's words out of context? He said that defile is op but gave it 1 star because he thought it would see no play. And it saw nearly 0 play in that expansion because no one was playing warlock. That is they way tru,p rates cards.
It's honestly really annoying yeah.
Yes trump has made some bad calls in the past, but he was spot on with defile.
Hes still wrong for giving it 1 star. It was SOOO good it was meta in warlock for every expansion that came after until it went to wild. Def not “spot on” by trump
@@aarontribula6480 he rated it for that expansion though. Your gona tell me they should predict future metas with cards that haven't been revealed yet?
@@aarontribula6480 expansions that didn't exist when trump gave defile 1 star
@@szilagyimiklos4757 wtf are you talking about? Carnivorous Cube doesn't exist in KoFT
To be fair to Trump; he thought the card was insane but rated it 1 star because he thought it wouldn't see play in Knights of the Frozen Throne because he thought Warlock would be a tier 4 deck.
Legit you’re making some of the best HS content out there. You deserve more subs
I appreciate that! So many awesome videos coming!
Watch all of his videos 90% is rehashed repeats sometimes Word for Word and he jeeps using The same video - just trailer background running of The game imagine watching a video on cs:go or minecraft and all it was, was background trailer and repeats. Pssh
man the one I'm shocked about every time is corridor creeper.everybody actually misread that card and thought it was your minions. i think people often overestimate how powerful the meta is, like it's usually pretty strong but I think tunnel vision on the meta is just easy to do.
To be fair it was not on any pre release stream and didn't get a special reveal, it was in the very last dump of cards that was revealed just before release. There were some people who immediately noticed its power and went on to win a tournament just days after release by putting it in all their decks.
Nah, people didn't misread it at all. People just didn't really understand just how many tokens existed. With everyone running Patches, that just means it becomes a 3 mana 5/5 once both players have played their first pirate and traded their boards into each other.
The limited time to analyze the card and the fact that it was a random common card mixed in with a giant card dump right near the release definitely contributed to the card being underrated. However, I think people forget how much the meta contributed to the power of Corridor Creeper. That whole year was filled with tons of aggro decks, and almost zero functional control decks.
Seriously though, everyone was playing Patches. Even priest and druid had patches decks. With Patches, Corridor Creeper had an invisible two mana discount on top of it's design, which completely destroyed any semblance of balance. Nearly any bad card is completely broken with a two mana discount. (See Luna's Pocket Galaxy) Combined with the pirates you needed to play to tech in Patches, Corridor Creeper was a zero mana 5/5 on turn two or three, which was insane against any tempo based deck.
This was also during a time when even control decks were fighting for tempo. Before the nerf to Leeching Poison, Kingsbane wiped the floor with any slower deck due to the massive scaling damage, and the patches aggro meant you needed to compete on tempo to stay alive. There were also some fairly fast OTK decks, and little disruption, which further pushed control completely out of the meta. Besides a few fast OTK decks, everyone relied on general tempo to stay alive. Decks like murlock pally, cubelock, or Spiteful Summoner decks needed to hold a board, and Corridor Creeper was a powerful play that forced them to either take 1/6th of their health in an aggro meta, or play without their high tempo turns.
After the nerf Corridor Creeper saw play in some decks, but once Patches was nerfed, it never made a dent in Wild. When power plays are much larger, Patches isn't everywhere, and not every deck needs to compete on the board, Corridor Creeper is surprisingly bad. Corridor Creeper was just as much a product of balance as it was a product of that specific meta.
It didn't help that Hearthstone wasn't receiving regular patches around that time. Corridor Creeper increasing an already stale year old meta didn't help player perception. The level of aggression is telling, since shortly after those nerfs and the rotation of Patches, they had to nerf Quest Rogue for a second time, and hit Spiteful Summoner and Cubelock since control decks still couldn't find a place in the meta.
Aight, I feel good because I knew Fungalmancer would be broken and felt like a complete hipster when I put it in my odd decks and won… before everyone else did as well.
Then there’s also me who got Keleseth and disenchanted him because everyone said it was trash.
I love how you sneaked in so many underrated cards in your video without mentioning them like Bonemare. That was fun to go back down memory lane.
Honestly the one that comes to mind to underrated pre-release cards is Antique Healbot.
The fact that defile was ever rated so low is kind of funny, I know hind sight is 20/20 but any card that has the potential wipe a board should never be underestimated.
I was absolutely amazed when streamers gave defile low ratings. Two mana potential board clear seemed insane, and of course it was.
Trump knew it was good, he just didnt think control lock would be good in the the frozen throne meta
@@nabeelhussain1372 Yep. He never rates cards in a vacuum, he just rates the decks they see immediate play in. He always postulates many 1- or 2-star ratings with "Maybe if so and so card comes along this will be amazing".
@@KarstenOkk and he was right! Control Warlock saw no play untill kobolds came out.
I hate that screenshot of him giving defile 1 star, lots of people use it like a "gotcha!" Moment whenever people talk bad about his ratings when in the video itself he explains the card is good, its just the class that was in a bad state.
I suppose I’ll mention grim patron. Very few people saw the potential, and even they would be lying if they said they knew how meta breaking it would be.
Ah, but Grim Patron was indeed kinda "ehhhh". It was a fun card in a time when you could get away with playing fun cads, but it was generally pretty weak. It's just that people evaluating it missed the very specific interaction with Warsong Commander that it would have, making it powerful and deck defining... for a single deck of a single class.
@@abdulmasaiev9024 You either didn't play the game back then or are joking. Patron warrior was the best deck in the game back then.
@@I_THE_ME Patron Warrior (a single deck of a single class, defined by this card) was powerful? You don't say.
Try rereading he second part of my comment maybe?
Exactly, I stopped caring about cars reviews a year ago because it was obvious that it’s impossible to predict the meta shifts. And also the fact that most people only think of what it can do in the current set but in reality cards stay in rotation for 2 years and sometimes the devs take that into consideration.
LoR's Sparklefly is pretty much like Vicious Scalehide, except not only it's elusive (cannot be blocked except by other elusives / Fly from MTG) there was a way to summon it from the deck and you could then buff it to become a guaranteed form of lifesteal and maybe even tank for a while. They nerfed it into a 3 cost and has since been contained... But when will it break free and spread terror once more, only time will tell.
I love the way you script these videos, every card has a story in front of it and it sounds like an oral presentation in school. Love it
I'm really enjoying these documentary style videos your have been putting out lately.
Another reason vicious scalehide was underrated because we had never encountered rush up until this point.
UI was underrated by a number of people because 10 mana spells were usually far too slow at the time. That card single handed made hyper ramping Druid archetypes viable.
i remember the cavern below being the one legendary i got when the set came out and i made a completely terrible deck (like thistle tea to create duplicates kind of bad) and because nearly everyone rated it terrible i was just having fun only to end up winning nearly every game i got the quest complete
Since you showed Trump's Defile rating multiple times, I'll just mention that Trump rates cards not on how good they are in a vacuum, but how well they will do in the upcoming expansion, and since he concluded that Warlock would be bad, he gave Defile 1 star. And I'm pretty sure he was right, Defile didn't see play until further changes were made.
I think it's great fun for content creators to do this type of thing and also pretty bold to put out the predictive ratings so I respect the efforts :P Interestingly, Hearthstone Mathematics did some research a couple years back ua-cam.com/video/390U4qniblc/v-deo.html and found Trump has pretty good results despite his misses so I stopped giving him crap about it :P
for sure but its just a good meme at this point
@@Rarran True
Jokes on you, when Questline was showdowned i saw the powerlevel of mage's QL.
I just back from a long break (before battlegrounds what released) and this brings me some memories. Love all your content!
These quick and precise explanations you give on these videos are perfect!
I started playing when GvG came out, only got to Legend several expansions after with (pre-nerf) Quest Rogue. I can still remember how it was overlooked from the reviews but demolished every deck frm its first week.
I remember using vicious scalehide with dire frenzy and using the second dire frenzy on the buffed vicious scalehide.
I really enjoy the nice new breath of your channel! Keep up the good work! Liked and subbed ;)
As soon as I saw corridor creep I knew it'd be good.
Those effects are amazing haha
I left hearthstone years ago, but still kinda play battlegrounds.
You have some duellogs tier of content, which makes it real enjoyable.
Grim Patron (5 cost 3/3. if it survives dmg, summon a copy of itself) was a very undervalued card when it first was shown. sure people figured you could do some fun stuff with it in warrior but it was purely seen as a fun card. then people realized how stupid it was with frothing berserker (3 cost 2/4 whenever a minion takes dmg, gain 1 atk). also a lot of people realize that the many classes did not have easy outs against a bunch of 3 health minions that spawn more 3 health minion.
Man, a great video! But I don't quite agree with vicious scalehide, it was still a pretty terrible card, but it actually helped to deal with 11 tokens from even pally. You can take 3 and gain some tempo. And the whole ladder was like 70% pally. So still kind of situational pick.
yea i think scalehide was only good bc u get insane value from dk rexxar
definitely not meta defining but it was a fun card
To be fair, a good amount of those cards were evaluated pretty high, but none to be meta defining, like quest rogue was one people were speculating to be good but bad against control, oh how juvenile we were
I loved DH questline but I think I was one of the only people to use the deck for the payoff with the weapon (+1 attack for each card drawn this turn) never used it for otk
Love this series man. keep up the great work!!
Rarran, your view-numbers are awesome 🤩 im so happy for you!
I agree and Coridorr Creeper is a good excepele of undreated Cards and a mean its bonkers when you can play him Form 0 mana but was made him good that you can play him relly consisten on turn 3 and that is hilrous
I disagree with your placement of prince keleseth. Prince keleseth was only good because it was in a limited set and the power level in standard was relatively low. It never saw any success in wild because the consistency drop was too much for it to see play.
I mean, I personally ran it in wild zoolock decks for a long time. Only time I ever cracked legend was with one of those decks
When you showed Saronite Chain Gang I had Shudderwock flashbacks...
Love this type of videos, great work, keep it up!
Appreciate it!
Vicious Scalehide was also great in Quest Rogue.
5:20 I've already lost my hope about shaman's quest... It's so fun but too hard, and blizzard will just forget about it after rotation. I'd like to play Q shaman in duels T_T
Prince Keleseth + rogue quest = nightmare flashbacks
I stil can not belive trump rated so low ancharrrrr, it is literally the best weapon in wild, and it has been so for over 2 years
You missed Owl (owlock) and Battlemaster (adjacent minions have Windfury). These are probably also the most undrrrated cards.
I saw some high reviews on battlemaster before it came out, but I agree that Owl was severely underrated beforehand
01:10 with the cards in wild rn cavern rogue slaps. Beats both pirate warrior and odd hunter, with the Rams and flybooter girl you play the reward on 5 or 4 and just win
bro i remember when prince keleseth was ALWAYUS in the game, like no matter what deck you or opponent ran you had prince keleseth
Seeing Dr. Boom brings back memories.
I guess the people who didn't know the value of Peasant had never seen pre nerf Nat Pagle.
The idea of Defile and Caverns Below being an underrated card is nuts to me. I mean, Caverns Below got nerfed like 4 times I think.
Caverns below wasn’t even good. Just unfun to play against. Literally had a 48% winrate at peak
@@ordinarilyirresistible6907 I think you're underestimating the raw impact it had on the meta. Because everyone pretty much unanimously hated playing against it, and it had a terrible winrate against aggressive decks, there were zero control or combo decks when quest rouge was around. If there had been a control meta, quest rouge would have seen a close to 80% win rate, which would warp the entire meta around one deck.
I was there, playing around with deck lists at the launch of the expansion. The first day of the meta, everyone started to realize how strong quest rouge was, and by the end of the week literally no one was playing anything other than aggro or quest rouge. The quest rogue decks had changed from the theorycrafting original tempo/value game plan to literally throwing in every single anti-aggro card possible, just to try stem the bleeding from the 30% win rate against aggro. It was nearly impossible to lose against any slow or midrange deck if you were playing quest rouge, so it only made sense to put in as many anti-aggro cards as you could fit.
Caverns was so good, and so polarizing, that it shifted the entire meta into nothing but degenerate rushdown and burn decks. The meta had stabilized on only aggressive decks of token druid, token shaman, pirate warrior, secret mage, and murlock pally, but people still played quest rogue. If the deck can compete in a meta designed to eat it alive, it must be doing something right. Given that Caverns Below was the first card to be nerfed twice, I think it's fair to say that it was an incredibly powerful card when it launched.
Love this new style of content!
That moment when i disenchanted prince keleseth when i was new😭
loved it! I'm surprised you didn't count the stupid warlock weapon that everybody felt it was too slow and got nerfed twitch xD
It turns out, when the Warlock class has tons of removal and heal, slower cards can be really good.
God the Keleseth PTSD... how many games I instantly conceded because of a turn 1 coin Keleseth
Corridor creeper it's a trap. That was because it was dumped in the final reveal day. Nobody could put a lot of think on it cause there where like 50 cards to reveal that day.
I think alot of the time people fail to analize cards because they look at the hole picture of decks and the game in general, when as long as its strong in one particular deck it's enough.
Reminds me of an unwritten rule in Magic the Gathering: if it looks too hard to cast, it probably isn't. see also Goblin Chainwhirler
I believe giggling inventor was nerfed because of it's consistency with quest rogue
I think Patches is my favourite lol when that card first got spoiled on the official facebook page, I saw a lotttt of comments of people saying "eh, seems ok I guess" and even some "pretty trash, will never see competitive play". I went back to laugh at those comments for months~
Came here for Dr 7, was not disappointed
Prince Keleseth was (and still kinda is) my favorite card of all time. He sure was underrated
Corridor creeper oftwn came on like turn 4/5 maybe 3. Nowadays we have turn 2 2x 4/5 rush and maybe coin 2x3/3
Flappy Bird was imo the most underrated. I called it during all the card to ratings and nobody got it right
5:36 "Eye Ree Brown Brute"
for me, it was raza. raza did not seem that good but ended up being a turn 1 keep in the most broken tourny deck at the time, shadow anduin. drawing this, velen, and anduin all by 8 even allowed you to beat your worst matchups
Damnnnnnn throwing shade at the Mayor of Value Town!
quest rogue with giggling inventor might have been one of the strongest decks relative to the rest of the meta of all time
You didn’t have to do the mayor of Value Town like that 💀💀💀
Defile: so good they made Spammy Arcanist an Epic
Love ur content bby!
Keep going!!!
kind of weird people thought giggles would be bad, that card always seemed nuts to me. it was 2/4 worth in taunt stats not account for the divine shield which at its base value is 1/1 so it was realisticaly 2 2/3 taunts and a 2/1 body for 6/7 worth in stats for 5 mana which is nuts
I still think that the Silence minions are INSANE 🤣
Great video
how the hell did nobody think Dr.Boom would be good.
has me so confused, when i hear that.
1st time i read the text i thought it was op.
9/9 for 7 mana, with boost upsides
Risky skipper will always be one of my favs
NO LOLLYGAGGIN'
Came here for oger, was not disappointed
I first came here to see why X player left videos cause ha recommended!
then I watched more and more and more. Before I realized It I ended up subbing, great work on the vids btw
Defile is one of my favorite cards ever
every time i saw pesent get low rating i was like why? at worse its wastes their turn hero powering it or wastes a card to remove it best it draws at least 1 card
I think the issue with Final Showdown is people were ignoring the reward for the first two stages and why that was the reason the card was actually good.
Kurtrus himself is hot garbage of a reward because it has anti-synergy with its own quest. You have already drawn at least 2/3 of your deck so reducing the rest of them after spending most of your card draw is incredibly mediocre AND you have to squeeze in the 5 mana 7/7.
"couldn't handle constant big small dudes"
Yeah bro I hate big small dudes. They're so big and small, how terrifying.
0:35 Im sorry it just sounds so damn funny
0:35 That would what now? 🤨
2:03 you just bullied THE Ogre?!
maybe
You dont need to look at how strong is a card on its own. Looking at how a card can synergize with other cards is the way to judge
tbh Crystal Core wasn't even that strong initially, before Vicious Scalehide and Giggling Inventor/Sonya/Zola/Elven Minstrel appeared.
There is Polish UA-camr MKRR3 which is good at predict the power of cards. He just use mathematical thinking. The Peasant is good example, cause he said: "It's a very great card, cause your enemy NEED TO counter it or you draw 2 cards at the next turn, even if once per game, it's very good. In aggro decks." He said that the Dr. Boom will be great, DH and Mage Quests. Sometimes he's wrong but usually he's careful to say, that a card is bad. These cards show to be very strong when expac starts, btw.
There is pretty much zero chance of correctly predicting a card's win/play rate during reveals - unless it cheats mana or duplicates an effect, then it's obvious. I think the harder it is to rate a card, the better designed that card is. Obviously good cards are obviously good because they have lazy/shallow designs.
I like this "history" content
Keep the work :)
More to come!
Man why you gotta do my boy trump dirty like that
Every single upcoming expansion card rating session is "Hearthstone Player Tries To Guess How Good Hearthstone Cards Are". Turns out, Hearthstone players aren't very good at it!
Mage questline being the most obnoxious thing ever? Not in a world where Defend the dwarven district exists.
WTF! A five mana 7/7 with no Bad effects? When did this happen?
Your content just❤️❤️❤️❤️❤️❤️❤️❤️
It always is so frustrating whenever I'm seeing these care reviews and someone off handedly says "oh, well, this one specific card makes this card useless, one star, next." Like every single deck you'll ever face will have max copies of that niche card JUST IN CASE. To me it's a sign of these guys having played in their high level gardens too long, forgetting that not every matchup is the perfect counter.
Peasant shouldn't belong in this video. There were a TON of Peasant truthers who thought it was going to be really OP, way more OP than it ended up being.
For my pick it has to be fucking Pen Flinger. That card was THE most obnoxious thing to play against in the history of Hearthstone. You'd have Rogues playing that shit like 6 times in one turn and ending with it back in their hand so you couldn't actually get rid of it. So glad that thing is gone forever.
I think a card that doesn't really fit the theme of this video but is adjacent is druid's Naturalize. For the first couple of years of the game it was considered one of the worst cards of the game and was really only played in niche mill decks, then at some point it became clear that your opponents drawing 2 cards wasn't too big of a tradeoff for the tempo of killing a big threat for 1 mana. It subsequently became a card that was seen as so overpowered that it got hall of famed. All this without any change to the card itself.
I'm not entirely sure if it was actually justified by a massive shift in the meta or if there's an element of people just evaluating the card wrong in the first place, because personally I always played it and I've never been very good at the game.
It might be interesting for a video to take a look at cards that moved from almost unplayable to overpowered much later in their lifecycle, and how it happened.
The real reason Naturalize was removed was the insane card draw that Druid had. Ultimate Infestation made the "cost" of forcing your opponent to draw cards basically meaningless, and you wanted cheap cards in your hand to be able to dump your hand quickly to play UI. Once Druid got lots of card draw, they loved having a 1 mana spell that destroyed any minion. Considering that Juicy Psychmelon still gave Druids really crazy good card draw that allowed them to OTK people before card advantage mattered, Naturalize needed to go, otherwise it would have been another Druid dominated meta. Considering that they had just removed the odd/even hero upgrade legendaries, Druid was one of the only classes that didn't get hit directly by that exclusion and was set to be the strongest class by far. They had to do something to hurt druid, and they chose the option that had the least effect on already existing decks, while costing the least dust.
Rather needless roast of Trump who is usually pretty dang good at rating cards and also willing to go back and rerate and learn from mistakes
Where's Defile in the video? Huh? Where? In the Report section, that's where it is.
Un nerf Possesed lackey maby even boost it to be 4 mana. I would love to play thic card in wild once again
Came here for Grim Patron