13:56 Someone dug into the scripts and confirmed that, yes, it's the framerate: forums.mixnmojo.com/topic/200473-speedruns/#comment-2791759 15:23 Changes have been very recently implemented in the official ScummVM daily builds to fix these timing issues. Once these get released officially, runners may no longer have to use fan-made forks to speedrun LucasArts games. 21:30 MilkToast almost exclusively runs Amiga versions because he has an emotional connection with that platform. Amiga versions of games are almost always slower than their DOS counterparts. MilkToast enjoys the routing aspect of speedrunning, so he normally begins by routing a game himself without looking at guides or other runs. Let this be a reminder for speedrunners to not just look at the world record for guidance. 26:40 You may be wondering why Leo moves forwards, even though the layout makes it impossible to move in any direction. It seems that sometimes, if you exit without moving first, the game doesn't always register it as a correct exit, even if that was the correct way to go. This has not been confirmed definitively, however. 26:58 There is one thing I wish I would have pointed out. In the original game, you could save whenever you wanted to. You just had to go through a menu and it took a second or two. I didn't mention it because, as an old-school adventure gamer, this was obvious to me. (That's my fault for not mentioning it.) So, the difference between using save / load strats on original hardware vs. using quicksaves would be a small matter of time per save/load, and not a completely different feature. Some people in the comments have characterized quicksave strats as "cheating." If people have the opinion that it shouldn't be allowed because it wasn't strictly available in the original, that's fine. I don't run the game, so I don't have a stake in it either way, personally. But calling it "cheating" seems like an exaggeration to me. 27:48 When spade started his stream and used save strats for the first time, Leo started his stream as well at the same time to try to beat him to the punch. However, he was not successful in getting a PB. 31:02 Leo's time would have been the saveless world record right after the split, except that he saved ONE time, right before the Carla fight, making his run second in the saves category. 34:41 You might also be wondering if it's possible to manipulate the RNG seed. LeoLitz looked into this in 2019, and it appeared (at that time) that the RNG seed is set by the number of milliseconds between opening ScummVM and loading your game. This is too precise for a human to get reliably. We couldn't confirm this fact in time for the video, however, which is why it's not in there.
@@shinyhappyrem8728 Its common in Europe to play the PAL version of an Amiga game (50fps), but there is a switch on every Amiga which lets you manually change between PAL and NTSC (US-Standard 60FPS). A lot of games back then were developed in europe and optimized for PAL (TSOMI not of course), you still can play those in NTSC, but this will mostly cut off a certain amount of the screen (due to the different resolutions used)and can produce some graphical glitches. Back then my 49m run was on PAL, but my current run is using the NTSC version and its way faster...still its slower then DOS, but there are more disadvantages on the Amiga like no dot skip (you can only speed up the dialog) and other things (also I am just not as good as the other runners). So Yes you are right, but it can be evened out mostly.
@@retrospeedruns777 I don't know man why do you only have one eye? (I'm guessing you were putting in a contact lens when...). What classifies as short? Why don't you read messages before the messenger.
@@Havokwreaker nope, it is just impossible to gain any internet glory by saying i did it, when all others say my friend x did it. You just gain much more in every aspect by saying that my friend did it at this point. If someone want glory and flattery, and positive fame he must say my friend x did it, in any other case he will be a bad guy. Even if one of them is 100% sure that he found it he just cant say it online, because of people expectations at this point. It is strange but people in recent years give "internet glory" to guys who are shy and humble, so if any materialist or realist want "glory" he must fit with expectations and by humble and shy. Any other decision will create negative reactions and take "glory" away. (Glory is a bit weird word, it schuld be just positive image or something)
@@wheedler nope, if any of them would say anything other than my friend x did this, they will gain only negative feedback, because people expect humble and shy runners. Even if one of them know that he found it 100% we will never hear that, because at this point only way to gain any glory is acting like nk e dude who want to give credit to someone else. This will give them "glory" and any statement other than my friend x did it will end badly for anyone claming anything.
@@emilrybak7902 I understand your point, and thank you for your thoughts. In this case, there were plenty of examples during the interviews where runners happily took credit for finding a strat. Also, these interviews were done independently, so none of them knew what the others were saying about it. I genuinely think that they just didn't remember.
Credit Early is one of those strategies that always comes up in relevant speed running histories. There’s a trick that could save time, but is obviously too tedious, luck-based, or difficult to try seriously. So eventually everyone tries it seriously.
I'm so glad FrozenSpade came back. Not even for his later achievements really, mainly just, I totally understand how much of a burnout the leaderboard split would cause. As upsetting as something like that is, it takes a lot of bravery to return and admit "Okay, sorry, it maybe wasn't such a big deal after all. I want to come back to the community regardless." And I feel his return made Spade and everyone else a lot happier too! He certainly seems like such a lovely guy, and I'm just happy that he made the decision to come back to his friends after all.
I'm happy you thought so. Spade is a great guy, and was really kind during our conversations. As a small point of clarification, I probably should have made this clearer, but Spade didn't leave the community entirely. He was still running other Lucasarts games, just not Secret of Monkey Island. He is and always has been a very valuable member of the adventure game speedrunning scene.
Its why i like short eyes videos a lot more than other speedrun histories. they feel authentic and not just a retelling of stuff. Similar thing with speedrun histories where the person also speedruns the game. It just makes for a better experienec
The way OneShortEye adds "talking head" interviews to his speedrun videos makes them feel perfectly, authentically like an adventure-game-speedrun video should. I feel like I want to click through these speedrunners' dialogue trees and ask what they know about voodoo. Great work as always!
I think it's nice to put names to faces. I've watched several speedrunning documentaries that, while good, I had trouble following because I couldn't relate to the runners as people. so that's where the decision to include interviews came from.
@@OneShortEye even Summoning Salt has started using a graph with color-coded entries for different runners to track the WR and it getting swapped back and forth, for instance.
Great video. I remember playing this with my buddy when we were kids in 1993 and loving it. We had no guide and no internet to search so we had to brute force it all the way. We got stuck for a week on the boat to Monkey Island. The problem was that we had to open a box of cerial we had been carrying around in our inventory the whole time!
Getting a world record at a big life event is awesome. Also I would really love to see Fate of Atlantis because it was both shown in this video and I have actually played it.
Fate of Atlantis might be good to do at some point. I'm only a little bit familiar with it, but I know people love the game. It would also give me another excuse to put ChuckGrody in a video, lol
@@OneShortEye It also features multiple routes and I'm curious if the Speedruns will prefer one route as time goes on or if different people run different routes that better suit their abilities.
@@OneShortEye Fate of Atlantis is gorgeous. Along with the Monkeys, it's one of my all-timers. Classic Lucas is just magical. I've never looked into running it, but I imagine there's also some interesting nitty-gritty there, what with the three different playstyle options (it looked like the runners you showed were playing the fighting path, which probably isn't surprising) and potentially a bit of safe-cracking action with the stone wheel code system that opens the various tombs. Also, as I said, it's just beautiful in places such as the endgame sequence. TL;DR I'd watch the heck out of any video you might make on it.
Just for anyone interested: LeoLitz beat frozenspade's time by another 18 seconds on May 28th, pushing the time down to 27m 12s. He even mentioned this video at the end of his run!
Amazing video and what a way to wrap up the current Secret of Monkey Island history with that Time Capsule run. I can't imagine how good that felt for the community.
oh HELLLL YEAH NEW ONESHORTEYE ESSAY STYLE VIDEO!!!!!!! Time to sit down and listen while I draw and learn about something I know nothing about so intently.
There are a bunch of Speedrun /world record progression creators on UA-cam now, but I want to point out how wonderful it was for you to get the runners in the community to talk about themselves and each other. Spotlighting the real humans in the speed community is wonderful and enlightening and makes for terrific storytelling. Great work, looking forward to more like this!!
I really can't believe how great this channel is. I had practically zero interest in this stuff. But these documentaries are so compelling - with so much human interest and tension and release - that they are crazy enjoyable. I mean that GDQ world record was a kind of mad twist or peak moment. So good.
Honestly, seeing how even old games that people think wouldnt have more ways to optimize getting absolute bent and destroyed for even a fraction of a second less is hella entertaining. Thanks for making this kind of videos short eye
I found this video super cute for some reason. The fact that an obscure game being run and challenged by a tiny community and then the ending when they get to show it off.. Second video I have seen by you and I know where the rest of my night is about to go... Nice!
This is seriously super well done. First time I've seen one of these speedrun history videos that includes so many interviews from the actual runners. Great VO work too.
The video is interesting but do you find the subject of the video amazing? Think about the overall task being done and apply that to anything else. If someone did a dish washing speed run, would you watch? What about a power washing speed run? The fact that the game is played quickly, almost to the point it’s hardly played rather then memorized. Then the fact people are racing to do it just .0001% faster then the next guy? All of this just seems worthless but I’m interested in your opinion on it.
@@wartome3196 It sounds like speedrunning might not be your thing. And that's fine! Not everyone has to enjoy everything. I'd be curious though, do you enjoy any sort of competition? For example, the US Open just ended. You could argue that people using metal clubs to hit small balls in small holes is equally "worthless." It doesn't produce anything of value. The golfers are doing their best, making it their careers, in fact, just to hit the ball in fewer strokes than "the next guy." If you don't enjoy golf either, then the point is that you can frame anything as meaningless if you look at it from a certain perspective.
@@OneShortEye I find competition the most important thing to life actually. You used the US open as an example and it’s a good one. I don’t find value in the competitive nature of golf because it doesn’t produce anything. Now someone could say the same about football but I would argue that professional football players create a culture for kids to follow. The kids competing is what I find value in. So to expand further, if kids didn’t play football and only adults did; I would find no value in it. The act I’m looking to see if kids competing using this sport as a method to learn skills hard found elsewhere. Golf has no skills worth learning for Everyman. Hopefully that helps explain my position. Now if I may ask a question or few. What do you find value in within speed running? Is it the glitch/breaking of mechanics to produce faster times? Is it the player skill needed to preform a speed run? If it’s anything like this.. why do you find that valuable? If you had children would you push them into speed running the same way I would push my son into football and teach him to avoid skateboarding because of the pitfalls I might see within that hobby? Thanks for your time bud
@@wartome3196 Thanks for your response! You've given me a lot to think about. You asked what I find valuable about speedrunning. These days, I don't tend to analyze too much about WHY I enjoy something. But if I had to pin something down, I'm a curious person. I enjoy seeing how a game can be broken. It takes the normal gaming experience and transforms it. I like understanding how something functions and seeing how far you can push things. There's also the community aspect of speedrunning. I've met some incredibly nice people who share my love of these games, and working towards a common goal with them is exciting. I would not "push" my children into speedrunning, however. It's a hobby. I enjoy it. But it's not for everyone. I think children can learn skills and life lessons in many ways, and the "best" activity depends on the child.
One of my first ever video games and still one of my favorites to this day! Even beyond the speedrunning context, it was great learning all the little quirks the game had such as Guybrush's speedup when you skip the logo at the right time and the multi-responses against Carla. Speedrunning adventure games definitely seem like a mundane experience on the surface, but you really do gain more appreciation behind the effort and skills required with the game's intricacies, alongside overcoming the dreaded RNG. Fantastic video, always happy to see how you can put a spotlight to these point & click classics.
I love both you and Summoning Salt's videos a lot but you uniquely having interviews in these vids is so fun and personable and really brings the passion people have for speedrunning to the forefront so it's easier for folks to understand why all of this is so cool even if they'd never even thought about speedrunning themselves. Legit felt a little emotional when he quoted Picard lol. Hope this isn't weird to say but LeoLitz is cute! His voice is so gentle.
There is a very old german "speedrun" animation of this game doing the whole game "as fast as possible". Funnily enough that video was my "walkthrough" through most of the game.
This channel is going to blow up and its totally deserved. This category of games that you wouldn’t think to speedrun is so interesting to learn about and I am all for it. Keep it up man, I am here for it!
Yours is one of the very few "speedrun history" channels in which videos for games I've never played are just as engaging as those for games with which I'm familiar. Thanks for sharing your art!
@@OneShortEye I appreciate the fascinating videos! Despite me having zero complaints previously, the massive jump in the quality of your production, scripting, and editing did NOT go unnoticed. I hope you're immensely proud of what you've made.
Good stuff. I've never speed ran the game myself, but I've been around since the beginning. I'm pretty sure I was the first person Spade told that he was going to start speed running the Monkey Island games. Awesome highlight of the wonderful Speedy Adventures community. And as of right now Spade has WR in Monkey Island 1, 2, and 3.
This was already one of my favorite channels and I wasn't even a huge fan of the King's/Space Quest games... but I freakin LOVE Monkey Island! Cheers oneshorteye, this is a dream come true :)
I am SO happy this showed up in my recommended, I am obsessed with old Sierra and LucasArts games! I've already watched all your videos and subscribed, keep up the AMAZING work!
These videos are so good, they fill me up with the good kind of nostalgia. When I was a kid I used to play MI a lot, like I would replay the game every few months, and it's so cool seeing some of the tricks showcased on the video because they sparked some memories in my brain. Like I remember being able to pick the red herring in two steps (and always tried to get it in one and failed) and I vividly remember seeing that glitch where the shopkeeper "floats" to the second floor. I was finding speedrunning tricks without knowing, heh.
Great video. The Monkey Island games are some of my earliest gaming memories; we used to play them as a family on the Amiga when I would have been around 6 or 7. Seems like a really friendly community around the games.
That speed glitch is actually mindblowing. Are there any other games where you move faster when skipping the opening titles at exactly the right moment? Kinda kidding kinda genuinely curious
Your speedrun histories really capture the community surrounding a game. You've also really improved the animations and visualizations of tricks and strats. Crushed it!
I played this game when it came out in 1990. You can't really imagine the feeling of first playing it today. It was a gigantic game that was even mentioned in the news and in reports on TV, a real gamechanger in terms of graphics, gameplay, everything. Before that, Lucasfilm had Zak McKracken and Indy III, and Sierra had rather shitty looking run and type games, but Monkey really changed the whole concept of what a gane could be. I still occasionally play it and it takes me down the road of nostalgia like no other game.
The quality of your videos keep on getting better and better! Thank you for all the hard work you put into these. It always makes my day brighter to see one of your videos pop up on my feed.
I love this, but I wanted to say that I especially appreciate your top five list. Specifically, the Grog Run. See, while I don't have the patience for speedrunning things myself, I've given myself an extra "goal" every time I play the game to use as few grog transfers as I can. So it's neat to learn the actual minimum!
I was very happy to see my all-time favorite game being featured on your channel and done with such passion and care. Absolutely top notch script, video and sound editing. And you even made subtitles. :)
I think it is just so rad that folks are speedrunning these adventure games, but I feel it is absolutely stellar that we have someone making these videos explaining and cataloging their journeys. Thank you so much for making these!!
I really like your work. As someone who appreciates the history and evolution of how people improve theses runs, I find these videos fascinating. And, as someone who is definitely in the casual player camp, its really accessible, and amazing to so what people can do to these beloved older games. If you feel up to it, I would love to see a history of Indiana Jones and the Fate of Atlantis. However, no matter what you make next I will defiantly watch and rewatch it. Thanks for all your hard work.
OneShortEye, you've got a real knack for making these videos engaging and professional - not an easy feat for speedruns of adventure games. 😄 You've got a great voice too. You have talent, my friend!
This game was one of the few that stuck with me from first playing it in the 90s as like a 7 year old until now. Just the best of its kind, funny, thoughtful. Nothing quite like it and nothing will ever be quite like it at this point sadly.
I've played this game so much as a kid. I never made it to the island or even fought Le Chuck, but it was so nostalgic to me! The music and everything about it was great!
Great video. Love watching these kinds of histories for smaller games like this. That WR at the end is insane. You always imagine that WRs can happen at GDQ events, but seeing it happen like this is truly a next level viewing experience. As a sidenote, I’m kind of surprised that the decision to merge the leaderboards was made. I have to respect it though because it seems like it was a decision that was made because it was best for the community. Still, my thinking is that save strats are not possible in the original game.
Thanks for watching! I can understand that, and I could get behind the argument for keeping them separate. On the other hand, if you go a year or more and no one is submitting to a category, I can also understand wanting to simplify things. Ultimately, though, I don't run the game, so if the runners (including the mod) are happy with the decision, I'm not going to go in and tell them what to do.
I didn't have strong feelings any other way but I'm happy saves runs are marked as such on the leaderboard, and if you want you can even filter them out.
I'm glad UA-cam recommended this to me because wow, what a great video and a great channel! Earned a sub for sure, and I'll need to check out your other content. Also, bit unfortunate about that first runner's handle. "phallusvogel" or "phallic bird" in German 😆
29:49 Love the long build up to the jump cut punchline. The amount of work put into this video shows in moments like these. Highly underrated channel that I enjoy seeing in my sub box
I don’t know why, but this one made me really emotional. Maybe it’s because of the GDQ Run at the end… it gives an already superbly told story a great ending, I suppose.
2:14: I've been re-falling into a UA-cam speedrun history rabbit hole, so I appreciate this. So many speedrun videos feel the need to cover each individual level and how the same general techniques are applied over and over.
It's one of the more difficult balancing acts: exactly how much detail to provide when explaining something complicated. Too little, and people get confused. Too much, and people get bored.
Monkey Island is the best game ever™️. It's _amazing_ that the game would be optimized as much as it has. Unfortunately, by speedrunning it you miss out on the game's charm and humor, which are what made it great in the first place. It's amazing what these runners managed to accomplish, but I think adventure game speedruns, especially of games I hadn't played myself, wouldn't really be that fun to watch, although I'm sure it's a thrill for the runners. Also, this video documentary was brilliantly put together and edited; you earned a sub, and I'm sure many more will be coming your way. With _Ron Gilbert's Return to Monkey Island_ just announced and releasing this year the timing couldn't be better.
Dang, you did it again! Back in your QFG1 speedrun history video when you finally played mrprmiller's 1:00 run, (after a whole bunch of dud runs) you had me on the edge of my seat, screaming "This is it! This is it!" inside my head. And today you made me cry tears of joy with that finale at Time Capsule. That finale was amazing! ç_ç My computer died a couple weeks ago, I come back online today and discover: - A new SummoningSalt video, - A new OneShortEye video, - And someone in the romhacking community will try to hack/improve SimCity on the SNES I couldn't ask for a better day off. Thanks for being a part of it, OneShortEye. Keep up the work, I can't wait for your next video already.
Those are extremely kind words, and I'm glad you've enjoyed the videos so much. The worst part about making these is feeling the pressure of making the next one at least as good as the others. ;)
Thank you so much! Without an explanation the world of speedrun is not understandable, there is too much to get into. Very interesting to watch all your documentaries, very good narration in the form of a detective story.
Wow this was an excellent video! The interview clips and editing and the way you describe it so it doesn't matter if someone barely knows the game it's still interesting and entertaining! Oh and that Star Trek bit was fantastic XD
Another amazing video from the king of point and click speedrun docs. Great job Shorty! Awesome work runners! You guys are the coolest. Side note, kinda weird that I haven't run this yet when every track is a banger. I guess I gotta come out of retirement soon...
Great video. I'd love to see history for the original Sam and Max Hit the Road and Day of the Tentacle as they were the ones I loved by far the most growing up.
This was such a well made video! I'm not into speedrunning myself but occasionally watch other people speedrun. I am, however, a huge fan of point-and-click adventures, so I was actually skeptical about seeing Monkey Island being speedrun like this. It almost felt sacrilegious in a way. But the video did such a great job of portraying both the game and the runners that I totally changed my mind. I've never seen this much love in a speedrunning community. This most certainly is the second best speedrunning video I've ever seen.
I'm really happy you came away with that understanding. Sometimes people seem to think that speedrunners dislike or disrespect the game because they're trying to skip everything. But to run a game well, you have to understand it on a mechanical level. Most speedrunners I know run games that they love and want to get more value out of it.
I played it for the first time around 10 years ago when I was in high school and it blew me away how funny and charming it was and got me onto the rest of the Lucas Arts games, a timeless classic.
13:56 Someone dug into the scripts and confirmed that, yes, it's the framerate: forums.mixnmojo.com/topic/200473-speedruns/#comment-2791759
15:23 Changes have been very recently implemented in the official ScummVM daily builds to fix these timing issues. Once these get released officially, runners may no longer have to use fan-made forks to speedrun LucasArts games.
21:30 MilkToast almost exclusively runs Amiga versions because he has an emotional connection with that platform. Amiga versions of games are almost always slower than their DOS counterparts. MilkToast enjoys the routing aspect of speedrunning, so he normally begins by routing a game himself without looking at guides or other runs. Let this be a reminder for speedrunners to not just look at the world record for guidance.
26:40 You may be wondering why Leo moves forwards, even though the layout makes it impossible to move in any direction. It seems that sometimes, if you exit without moving first, the game doesn't always register it as a correct exit, even if that was the correct way to go. This has not been confirmed definitively, however.
26:58 There is one thing I wish I would have pointed out. In the original game, you could save whenever you wanted to. You just had to go through a menu and it took a second or two. I didn't mention it because, as an old-school adventure gamer, this was obvious to me. (That's my fault for not mentioning it.) So, the difference between using save / load strats on original hardware vs. using quicksaves would be a small matter of time per save/load, and not a completely different feature. Some people in the comments have characterized quicksave strats as "cheating." If people have the opinion that it shouldn't be allowed because it wasn't strictly available in the original, that's fine. I don't run the game, so I don't have a stake in it either way, personally. But calling it "cheating" seems like an exaggeration to me.
27:48 When spade started his stream and used save strats for the first time, Leo started his stream as well at the same time to try to beat him to the punch. However, he was not successful in getting a PB.
31:02 Leo's time would have been the saveless world record right after the split, except that he saved ONE time, right before the Carla fight, making his run second in the saves category.
34:41 You might also be wondering if it's possible to manipulate the RNG seed. LeoLitz looked into this in 2019, and it appeared (at that time) that the RNG seed is set by the number of milliseconds between opening ScummVM and loading your game. This is too precise for a human to get reliably. We couldn't confirm this fact in time for the video, however, which is why it's not in there.
pin this
IIRC Amiga is 50 fps while VGA is 60 or so, might be the reason for the speed difference
@@helpimadog-speedruns8606 Are you actually a dog, and, if so, what kind of help do you need?
@@shinyhappyrem8728 Its common in Europe to play the PAL version of an Amiga game (50fps), but there is a switch on every Amiga which lets you manually change between PAL and NTSC (US-Standard 60FPS). A lot of games back then were developed in europe and optimized for PAL (TSOMI not of course), you still can play those in NTSC, but this will mostly cut off a certain amount of the screen (due to the different resolutions used)and can produce some graphical glitches. Back then my 49m run was on PAL, but my current run is using the NTSC version and its way faster...still its slower then DOS, but there are more disadvantages on the Amiga like no dot skip (you can only speed up the dialog) and other things (also I am just not as good as the other runners). So Yes you are right, but it can be evened out mostly.
@@retrospeedruns777 I don't know man why do you only have one eye? (I'm guessing you were putting in a contact lens when...). What classifies as short? Why don't you read messages before the messenger.
The bit where Steve says Leo found the beach warp, FrozenSpade says Steve found it, and then Leo says FrozenSpade found it, is so funny.
I love how there's no one trying to claim that they did it first to claim some kind of internet glory. The speedrunning community is so wholesome.
@@Havokwreaker nope, it is just impossible to gain any internet glory by saying i did it, when all others say my friend x did it. You just gain much more in every aspect by saying that my friend did it at this point. If someone want glory and flattery, and positive fame he must say my friend x did it, in any other case he will be a bad guy. Even if one of them is 100% sure that he found it he just cant say it online, because of people expectations at this point. It is strange but people in recent years give "internet glory" to guys who are shy and humble, so if any materialist or realist want "glory" he must fit with expectations and by humble and shy. Any other decision will create negative reactions and take "glory" away. (Glory is a bit weird word, it schuld be just positive image or something)
@@emilrybak7902 Nope, nobody's sure, so any of them could just claim it was themselves and get the glory.
@@wheedler nope, if any of them would say anything other than my friend x did this, they will gain only negative feedback, because people expect humble and shy runners. Even if one of them know that he found it 100% we will never hear that, because at this point only way to gain any glory is acting like nk e dude who want to give credit to someone else. This will give them "glory" and any statement other than my friend x did it will end badly for anyone claming anything.
@@emilrybak7902 I understand your point, and thank you for your thoughts. In this case, there were plenty of examples during the interviews where runners happily took credit for finding a strat. Also, these interviews were done independently, so none of them knew what the others were saying about it. I genuinely think that they just didn't remember.
great video despite my mic sounding like I was speaking from the bottom of the ocean, I'll buy a new one at some point I promise.
We can start a GoFundMe. ;)
Credit Early is one of those strategies that always comes up in relevant speed running histories. There’s a trick that could save time, but is obviously too tedious, luck-based, or difficult to try seriously.
So eventually everyone tries it seriously.
See also: "This trick was TAS-only. Until..."
I'm so glad FrozenSpade came back. Not even for his later achievements really, mainly just, I totally understand how much of a burnout the leaderboard split would cause. As upsetting as something like that is, it takes a lot of bravery to return and admit "Okay, sorry, it maybe wasn't such a big deal after all. I want to come back to the community regardless." And I feel his return made Spade and everyone else a lot happier too! He certainly seems like such a lovely guy, and I'm just happy that he made the decision to come back to his friends after all.
I'm happy you thought so. Spade is a great guy, and was really kind during our conversations. As a small point of clarification, I probably should have made this clearer, but Spade didn't leave the community entirely. He was still running other Lucasarts games, just not Secret of Monkey Island. He is and always has been a very valuable member of the adventure game speedrunning scene.
Love the interviews with the runners. It's weird how few Speedrun History videos on UA-cam do this, yet it adds so much.
Its why i like short eyes videos a lot more than other speedrun histories. they feel authentic and not just a retelling of stuff. Similar thing with speedrun histories where the person also speedruns the game. It just makes for a better experienec
The way OneShortEye adds "talking head" interviews to his speedrun videos makes them feel perfectly, authentically like an adventure-game-speedrun video should. I feel like I want to click through these speedrunners' dialogue trees and ask what they know about voodoo.
Great work as always!
I think it's nice to put names to faces. I've watched several speedrunning documentaries that, while good, I had trouble following because I couldn't relate to the runners as people. so that's where the decision to include interviews came from.
@@OneShortEye keep it up man, it really does make it a lot more engaging
@@OneShortEye It's a real Behind The Music feel.
@@OneShortEye even Summoning Salt has started using a graph with color-coded entries for different runners to track the WR and it getting swapped back and forth, for instance.
Bunch of damn liars!
What I like about your videos is that you actually give the runners time to talk and show their own personalities. Great job!
They were incredibly kind and it was great getting to speak to them.
That's my favorite part of these videos, and it makes them much more enjoyable (and rewatchable).
Great video. I remember playing this with my buddy when we were kids in 1993 and loving it. We had no guide and no internet to search so we had to brute force it all the way. We got stuck for a week on the boat to Monkey Island. The problem was that we had to open a box of cerial we had been carrying around in our inventory the whole time!
Getting a world record at a big life event is awesome.
Also I would really love to see Fate of Atlantis because it was both shown in this video and I have actually played it.
Fate of Atlantis might be good to do at some point. I'm only a little bit familiar with it, but I know people love the game. It would also give me another excuse to put ChuckGrody in a video, lol
@@OneShortEye It also features multiple routes and I'm curious if the Speedruns will prefer one route as time goes on or if different people run different routes that better suit their abilities.
@@OneShortEye Fate of Atlantis is gorgeous. Along with the Monkeys, it's one of my all-timers. Classic Lucas is just magical.
I've never looked into running it, but I imagine there's also some interesting nitty-gritty there, what with the three different playstyle options (it looked like the runners you showed were playing the fighting path, which probably isn't surprising) and potentially a bit of safe-cracking action with the stone wheel code system that opens the various tombs. Also, as I said, it's just beautiful in places such as the endgame sequence. TL;DR I'd watch the heck out of any video you might make on it.
@@OneShortEye You haven't paid me for the last 6 videos I was in.
@@SageOwl send me yr paypal
Just for anyone interested: LeoLitz beat frozenspade's time by another 18 seconds on May 28th, pushing the time down to 27m 12s.
He even mentioned this video at the end of his run!
Yep! Leo was kind enough to wait until the day after this video came out. ;)
@@OneShortEye looks like it is now 26m 50s since 11.07.2022
Amazing video and what a way to wrap up the current Secret of Monkey Island history with that Time Capsule run. I can't imagine how good that felt for the community.
Everyone I talked to remembered that moment very vividly. It was great getting to talk to them about it.
The absolute elation i felt seeing this in arrive in sub box in my office at work right now.
oh HELLLL YEAH NEW ONESHORTEYE ESSAY STYLE VIDEO!!!!!!! Time to sit down and listen while I draw and learn about something I know nothing about so intently.
There are a bunch of Speedrun /world record progression creators on UA-cam now, but I want to point out how wonderful it was for you to get the runners in the community to talk about themselves and each other. Spotlighting the real humans in the speed community is wonderful and enlightening and makes for terrific storytelling.
Great work, looking forward to more like this!!
Thank you! It's more work getting the interviews put together, but I think it's worth it.
I really can't believe how great this channel is. I had practically zero interest in this stuff. But these documentaries are so compelling - with so much human interest and tension and release - that they are crazy enjoyable. I mean that GDQ world record was a kind of mad twist or peak moment. So good.
Those are extremely kind words. Glad you're enjoying.
Honestly, seeing how even old games that people think wouldnt have more ways to optimize getting absolute bent and destroyed for even a fraction of a second less is hella entertaining. Thanks for making this kind of videos short eye
The interviews and runner commentary really add a lot to your videos. They're an aspect of your channel I very much appreciate. Great video!
I found this video super cute for some reason.
The fact that an obscure game being run and challenged by a tiny community and then the ending when they get to show it off.. Second video I have seen by you and I know where the rest of my night is about to go...
Nice!
This is seriously super well done. First time I've seen one of these speedrun history videos that includes so many interviews from the actual runners. Great VO work too.
Before I watched this video, I had never seen a Monkey Island™ speedrun. This was amazing. That GDQ run had me hyped when early credit happened.
Love these videos! I love how you walkthrough the important parts of the game and have interviews with the runners. Amazing editing.
Glad you enjoyed it!
The video is interesting but do you find the subject of the video amazing?
Think about the overall task being done and apply that to anything else.
If someone did a dish washing speed run, would you watch? What about a power washing speed run?
The fact that the game is played quickly, almost to the point it’s hardly played rather then memorized. Then the fact people are racing to do it just .0001% faster then the next guy?
All of this just seems worthless but I’m interested in your opinion on it.
@@wartome3196 It sounds like speedrunning might not be your thing. And that's fine! Not everyone has to enjoy everything.
I'd be curious though, do you enjoy any sort of competition? For example, the US Open just ended. You could argue that people using metal clubs to hit small balls in small holes is equally "worthless." It doesn't produce anything of value. The golfers are doing their best, making it their careers, in fact, just to hit the ball in fewer strokes than "the next guy."
If you don't enjoy golf either, then the point is that you can frame anything as meaningless if you look at it from a certain perspective.
@@OneShortEye I find competition the most important thing to life actually. You used the US open as an example and it’s a good one. I don’t find value in the competitive nature of golf because it doesn’t produce anything.
Now someone could say the same about football but I would argue that professional football players create a culture for kids to follow. The kids competing is what I find value in. So to expand further, if kids didn’t play football and only adults did; I would find no value in it. The act I’m looking to see if kids competing using this sport as a method to learn skills hard found elsewhere. Golf has no skills worth learning for Everyman.
Hopefully that helps explain my position.
Now if I may ask a question or few.
What do you find value in within speed running? Is it the glitch/breaking of mechanics to produce faster times? Is it the player skill needed to preform a speed run? If it’s anything like this.. why do you find that valuable?
If you had children would you push them into speed running the same way I would push my son into football and teach him to avoid skateboarding because of the pitfalls I might see within that hobby?
Thanks for your time bud
@@wartome3196 Thanks for your response! You've given me a lot to think about.
You asked what I find valuable about speedrunning. These days, I don't tend to analyze too much about WHY I enjoy something. But if I had to pin something down, I'm a curious person. I enjoy seeing how a game can be broken. It takes the normal gaming experience and transforms it. I like understanding how something functions and seeing how far you can push things. There's also the community aspect of speedrunning. I've met some incredibly nice people who share my love of these games, and working towards a common goal with them is exciting.
I would not "push" my children into speedrunning, however. It's a hobby. I enjoy it. But it's not for everyone. I think children can learn skills and life lessons in many ways, and the "best" activity depends on the child.
One of my first ever video games and still one of my favorites to this day! Even beyond the speedrunning context, it was great learning all the little quirks the game had such as Guybrush's speedup when you skip the logo at the right time and the multi-responses against Carla. Speedrunning adventure games definitely seem like a mundane experience on the surface, but you really do gain more appreciation behind the effort and skills required with the game's intricacies, alongside overcoming the dreaded RNG. Fantastic video, always happy to see how you can put a spotlight to these point & click classics.
So interesting watching these - never would have imagined people speedrunning these types of games.
People speedrun every type of game.
I'm not sure why I'm surprised such a classic game would be speedrun material and yet! it never once occurred to me you could even run it
I love both you and Summoning Salt's videos a lot but you uniquely having interviews in these vids is so fun and personable and really brings the passion people have for speedrunning to the forefront so it's easier for folks to understand why all of this is so cool even if they'd never even thought about speedrunning themselves. Legit felt a little emotional when he quoted Picard lol. Hope this isn't weird to say but LeoLitz is cute! His voice is so gentle.
This is one of my most favorite games. Damn, just absolutely amazing in every way
There is a very old german "speedrun" animation of this game doing the whole game "as fast as possible". Funnily enough that video was my "walkthrough" through most of the game.
another excellent video, OSE! so happy to have been a part of this one
I really appreciated you and the other runners taking the time to speak with me!
This channel is going to blow up and its totally deserved. This category of games that you wouldn’t think to speedrun is so interesting to learn about and I am all for it. Keep it up man, I am here for it!
Yours is one of the very few "speedrun history" channels in which videos for games I've never played are just as engaging as those for games with which I'm familiar.
Thanks for sharing your art!
That's very touching, and I appreciate the kind words.
@@OneShortEye I appreciate the fascinating videos!
Despite me having zero complaints previously, the massive jump in the quality of your production, scripting, and editing did NOT go unnoticed. I hope you're immensely proud of what you've made.
I played this on Amiga not long after it came out, i absolutely love this game from back then till now. It's great!
The interviews are such a great touch!
Good stuff. I've never speed ran the game myself, but I've been around since the beginning. I'm pretty sure I was the first person Spade told that he was going to start speed running the Monkey Island games.
Awesome highlight of the wonderful Speedy Adventures community.
And as of right now Spade has WR in Monkey Island 1, 2, and 3.
This is really well edited! Importantly, not over-edited either. Fantastic work man, very well put together, great presentation! :D
Banger upload! Let's fucking goooo 🥳
Thank you as always my dude 💕
Thank you for watching!
This was already one of my favorite channels and I wasn't even a huge fan of the King's/Space Quest games... but I freakin LOVE Monkey Island! Cheers oneshorteye, this is a dream come true :)
I'm very happy you're excited about it. :)
I am SO happy this showed up in my recommended, I am obsessed with old Sierra and LucasArts games! I've already watched all your videos and subscribed, keep up the AMAZING work!
These videos are so good, they fill me up with the good kind of nostalgia. When I was a kid I used to play MI a lot, like I would replay the game every few months, and it's so cool seeing some of the tricks showcased on the video because they sparked some memories in my brain. Like I remember being able to pick the red herring in two steps (and always tried to get it in one and failed) and I vividly remember seeing that glitch where the shopkeeper "floats" to the second floor. I was finding speedrunning tricks without knowing, heh.
Great video. The Monkey Island games are some of my earliest gaming memories; we used to play them as a family on the Amiga when I would have been around 6 or 7. Seems like a really friendly community around the games.
That speed glitch is actually mindblowing. Are there any other games where you move faster when skipping the opening titles at exactly the right moment?
Kinda kidding kinda genuinely curious
Your speedrun histories really capture the community surrounding a game. You've also really improved the animations and visualizations of tricks and strats. Crushed it!
I played this game when it came out in 1990. You can't really imagine the feeling of first playing it today. It was a gigantic game that was even mentioned in the news and in reports on TV, a real gamechanger in terms of graphics, gameplay, everything. Before that, Lucasfilm had Zak McKracken and Indy III, and Sierra had rather shitty looking run and type games, but Monkey really changed the whole concept of what a gane could be. I still occasionally play it and it takes me down the road of nostalgia like no other game.
The quality of your videos keep on getting better and better! Thank you for all the hard work you put into these.
It always makes my day brighter to see one of your videos pop up on my feed.
Those are extremely kind comments, thank you.
I love this, but I wanted to say that I especially appreciate your top five list. Specifically, the Grog Run.
See, while I don't have the patience for speedrunning things myself, I've given myself an extra "goal" every time I play the game to use as few grog transfers as I can. So it's neat to learn the actual minimum!
If you want a puzzle - there is a strategy that involves only picking up one mug. It takes the same time as picking up two.
Appreciate the upload with subtitles! It's great for my poor hearing :)
I was very happy to see my all-time favorite game being featured on your channel and done with such passion and care. Absolutely top notch script, video and sound editing. And you even made subtitles. :)
I think it is just so rad that folks are speedrunning these adventure games, but I feel it is absolutely stellar that we have someone making these videos explaining and cataloging their journeys. Thank you so much for making these!!
Secret of Monkey Island and Monkey Island 2 are some of my favorite games ever, and were formative to my personality growing up lol
"My name's Guybrush Threepwood and I want to be a pirate!"
"Yikes"
I really like your work. As someone who appreciates the history and evolution of how people improve theses runs, I find these videos fascinating. And, as someone who is definitely in the casual player camp, its really accessible, and amazing to so what people can do to these beloved older games. If you feel up to it, I would love to see a history of Indiana Jones and the Fate of Atlantis. However, no matter what you make next I will defiantly watch and rewatch it. Thanks for all your hard work.
I love this types of videos about speedruns and the speedruns explained, the run becomes 100x more interesting
OneShortEye, you've got a real knack for making these videos engaging and professional - not an easy feat for speedruns of adventure games. 😄 You've got a great voice too.
You have talent, my friend!
Thank you for the kind words!
Great video, thanks! I was genuinely happy for frozenspade in the end to get the WR in the GDQ presentation!
i love watching these sort of speedrun history videos - the various communities seem so relaxed around each other and have an adorable friendship!
What a bunch of nerds. I mean that in the best possible way.
The spirit of collaboration is what really draws me into these things.
This game was one of the few that stuck with me from first playing it in the 90s as like a 7 year old until now. Just the best of its kind, funny, thoughtful. Nothing quite like it and nothing will ever be quite like it at this point sadly.
Man I missed that Time Capsule so I was not expecting the video to end on such a huge note! Great work!
Babe wake up OneShortEye made a monkey island speed run video!!!!!
Big shout-outs to all the Monkey island runners. Every Monkey Island speedrun they've met they've annihilated.
I'm shaking, I'm shaking.
The video I didn’t know I needed but has fixed me
I've played this game so much as a kid. I never made it to the island or even fought Le Chuck, but it was so nostalgic to me! The music and everything about it was great!
Great video. Love watching these kinds of histories for smaller games like this. That WR at the end is insane. You always imagine that WRs can happen at GDQ events, but seeing it happen like this is truly a next level viewing experience.
As a sidenote, I’m kind of surprised that the decision to merge the leaderboards was made. I have to respect it though because it seems like it was a decision that was made because it was best for the community. Still, my thinking is that save strats are not possible in the original game.
Thanks for watching! I can understand that, and I could get behind the argument for keeping them separate. On the other hand, if you go a year or more and no one is submitting to a category, I can also understand wanting to simplify things.
Ultimately, though, I don't run the game, so if the runners (including the mod) are happy with the decision, I'm not going to go in and tell them what to do.
I didn't have strong feelings any other way but I'm happy saves runs are marked as such on the leaderboard, and if you want you can even filter them out.
I'm glad UA-cam recommended this to me because wow, what a great video and a great channel! Earned a sub for sure, and I'll need to check out your other content.
Also, bit unfortunate about that first runner's handle. "phallusvogel" or "phallic bird" in German 😆
29:49 Love the long build up to the jump cut punchline. The amount of work put into this video shows in moments like these. Highly underrated channel that I enjoy seeing in my sub box
I don’t know why, but this one made me really emotional. Maybe it’s because of the GDQ Run at the end… it gives an already superbly told story a great ending, I suppose.
Your videos make me fall in love with older point and click adventure games again.
Fantastic video. Thoroughly enjoyed this. Thank you.
I played Monkey Island back in the day on the Amiga. Good times.
This is the one I’ve been waiting for the most. I love KQ with all my heart, but this game is my absolute favourite game of all time :)
Happy to deliver. :)
Another insane video, honestly you are my favorite speedrun channel! I can't wait to see you and the channel get huge
That's too kind of you. Glad you enjoyed it!
2:14: I've been re-falling into a UA-cam speedrun history rabbit hole, so I appreciate this. So many speedrun videos feel the need to cover each individual level and how the same general techniques are applied over and over.
It's one of the more difficult balancing acts: exactly how much detail to provide when explaining something complicated. Too little, and people get confused. Too much, and people get bored.
Great work as always.
I always used to love watching the Fate of Atlantis Speedruns back in the day. Would love to hear about that run
SAME
Monkey Island is the best game ever™️. It's _amazing_ that the game would be optimized as much as it has. Unfortunately, by speedrunning it you miss out on the game's charm and humor, which are what made it great in the first place.
It's amazing what these runners managed to accomplish, but I think adventure game speedruns, especially of games I hadn't played myself, wouldn't really be that fun to watch, although I'm sure it's a thrill for the runners.
Also, this video documentary was brilliantly put together and edited; you earned a sub, and I'm sure many more will be coming your way. With _Ron Gilbert's Return to Monkey Island_ just announced and releasing this year the timing couldn't be better.
Great video, this is a game series that’s near and dear to my heart and I didn’t even know that people were speedrunning it
stellar work as always, really love your content dude!
I was hooked the entire time! Well done OneShortEye. Time to dive into your other videos.
This is probably the geekiest series I follow on UA-cam and, man, was I psyched for spades with his WR at GDQ!
This was another excellent watch, thanks you for your time and effort :)
This is one of my favorite games of all time and I learned around 20 things I didn't know about it by watching this video. Speedrunners fucking rule.
thank you for putting this together!
I love these mini-documentary style videos! always a treat to watch through.
been looking around for more " Speedrun History" kind of videos and i can say you are on your way to joining summoning salt at the top
Dang, you did it again!
Back in your QFG1 speedrun history video when you finally played mrprmiller's 1:00 run, (after a whole bunch of dud runs) you had me on the edge of my seat, screaming "This is it! This is it!" inside my head. And today you made me cry tears of joy with that finale at Time Capsule. That finale was amazing! ç_ç
My computer died a couple weeks ago, I come back online today and discover:
- A new SummoningSalt video,
- A new OneShortEye video,
- And someone in the romhacking community will try to hack/improve SimCity on the SNES
I couldn't ask for a better day off. Thanks for being a part of it, OneShortEye. Keep up the work, I can't wait for your next video already.
Those are extremely kind words, and I'm glad you've enjoyed the videos so much. The worst part about making these is feeling the pressure of making the next one at least as good as the others. ;)
I havnt heard anyone talk about monkey island but its one of my favourite game series of all time
Something about multiple Stan’s talking over those lines of code made me laugh out loud. 😆
Thank you so much! Without an explanation the world of speedrun is not understandable, there is too much to get into. Very interesting to watch all your documentaries, very good narration in the form of a detective story.
Wow this was an excellent video! The interview clips and editing and the way you describe it so it doesn't matter if someone barely knows the game it's still interesting and entertaining!
Oh and that Star Trek bit was fantastic XD
Love this game, and your videos. I've been hoping you'd cover this game sometime! Props to the amazing community around all these classic games
Fantastic video, thanks for shedding some more light on these great communities!
Thank you for covering this exception game. I've been a fan since I was a child using the original Dial-a-pirate.
Another amazing video from the king of point and click speedrun docs. Great job Shorty! Awesome work runners! You guys are the coolest.
Side note, kinda weird that I haven't run this yet when every track is a banger. I guess I gotta come out of retirement soon...
You're too kind, friend. Hope you're well. :)
chuckg3Berta :wine: BLOODY FUCKIN ZOOMER PHONY BRO GONNA RUIN ANOTHER WR I CANT CONTAIN MYSLEF *PUKES* KENNNNYYYYYY
Great video. I'd love to see history for the original Sam and Max Hit the Road and Day of the Tentacle as they were the ones I loved by far the most growing up.
This was such a well made video! I'm not into speedrunning myself but occasionally watch other people speedrun. I am, however, a huge fan of point-and-click adventures, so I was actually skeptical about seeing Monkey Island being speedrun like this. It almost felt sacrilegious in a way. But the video did such a great job of portraying both the game and the runners that I totally changed my mind. I've never seen this much love in a speedrunning community. This most certainly is the second best speedrunning video I've ever seen.
I'm really happy you came away with that understanding. Sometimes people seem to think that speedrunners dislike or disrespect the game because they're trying to skip everything. But to run a game well, you have to understand it on a mechanical level. Most speedrunners I know run games that they love and want to get more value out of it.
This game is STILL incredible. it was SO ahead of its time, and that's why its so nuts that its still amazing to this day.
I played it for the first time around 10 years ago when I was in high school and it blew me away how funny and charming it was and got me onto the rest of the Lucas Arts games, a timeless classic.
@@DemonBlanka Man, it feels like an ETERNITY ago that it came out, doesn't it?
So cool! I've never played Monkey Island but I love the charm it has. I love learning about speedrun history and its so cool to see, awesome job!!
This was SUCH a fun video. I loved the interviews. I used to love this game back when i was a kid! So fun to see it still being played 😄
Aw hell yeah. That intro music never fails to take me right back.
Literally started binging your videos yesterday and I'm already graced with another one? Heck yeah!
Thoroughly enjoyed this, brings back memories of playing monkey island on dads commodore 64, so this was truly a joy to watch. Thanks
It was never released on Commodore64.
@@thefonzkiss My mistake - the commodore amiga. Not sure where the 64 came from. Long time ago now. Have a great day.
What a great story and equally great video about one of the greatest Games of all time and the great community surrounding it.