Breadcrumbing in Level Design: Guiding your player from A to B

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 10

  • @SwedenFighter1
    @SwedenFighter1 2 місяці тому

    Clear and concise... well done

  • @bariscanbilgin
    @bariscanbilgin Рік тому

    Thank you Tim , was very helpful and informative 🍀

  • @mkgamedesign9355
    @mkgamedesign9355 3 роки тому

    Great video on the technique of breadcrumbs! Really enjoying your videos, keep up the good work. :)

  • @harmsdaniil1
    @harmsdaniil1 Рік тому +1

    2:14
    Whis is not a good example. In this scene, the guiding signals are red light and enemies, banner has nothing to do with bradcrumbing

    • @timdoesleveldesign
      @timdoesleveldesign  Рік тому +2

      True, the lighting and enemies are way more dominant breadcrumbs here.
      But the way those yellow elements are laid out across the main paths are still a way Naughty Dog uses breadcrumbing!
      Even little things like a yellow mop & bucket are part of this.

    • @harmsdaniil1
      @harmsdaniil1 Рік тому

      @@timdoesleveldesign I didn't know this is ND thing. Because every one uses it now. Yellow is just the most fitting color for breadcrumbing. Mirrors edge used red for this purpose, but this is only one exception I can remember)

  • @Nekivz
    @Nekivz 3 роки тому

    I saw you left fish labs what are you doing nowadays

    • @timdoesleveldesign
      @timdoesleveldesign  3 роки тому +1

      Moved to Barcelona, looking to do some teaching for a little while. Also working on an online level design course :)

    • @Nekivz
      @Nekivz 3 роки тому +1

      @@timdoesleveldesign sounds good as long as your living life 👍