Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter link! www.kickstarter.com/projects/petermilko/the-last-phoenix ►DISCORD discord.gg/YVqfFhV7pc ►PATREON www.patreon.com/sadslime ►TWITTER: twitter.com/PeterMilko ►DWERVE game dwerve.com/ ►FREE ART & GAMES: petermilko.itch.io/ ►ASEPRITE pixelart program: www.humblebundle.com/store/aseprite?partner=pixelpete 👕 PANICPOP clothing panicpop.com/
Just discovered your tutorials today at work and I love them! Totally gonna try to pull of a GB Studio project too :) thanks for the inspiration and help!
I would like to see how to do puzzles like in zelda. So if you hit a button or somthing it would open a door and other simple puzzle features. Also items and map sounds Nice too!
and of course we want an items and map, also you could use rgn to randomize who goes first on the battle? also if you set a variable of speed you can compare it with an enemy speed variable to see who attacks first? that could be awesome
Battle systems like (turn-based, real time battle, shmurp), keyboard system (for names) seems too complicated for the gbstudio. If they only have additional system settings for that, all development will be easy (ex. Rpg maker)
I agree woth you. I did a zelda like hit detext thingm took 2 days and i cant extend it any futhur since controlling nemy movement is ridiclously barren
you could use left and right to toggle between menu screens and up and down to change the selected options in the menu, A for the action of that selected option, and B to exit the menu, right? since every menu screen uses it's own command for each button :P
Everytime i unpause or go to my menu, everything in the scene goes back to the initial setup, which is something i do not want to happen, how do i fix this is GB Studio 3?
Well, it is now in GB Studio Beta 2! When selecting a Scene, you can change 'Type' from 'Top Down 2D' to 'Platformer' or 'Shoot Em' Up' or 'Point and Click' and vice versa! It's very useful!
Hi there! Your tutorial are of GREAT help to me!!! But i'm really having trouble with making a simple pause menu. Put it simple, i wish to make a pause menu that (when press start) go in and out of it. Can you help me pls? It's really important for my future projects. Thanks a bunch if you help!!!
Hi, your tutorials there awesome :D I want to know how to make maps. If there is a way to make the map show as you discover it, or if there is an indicator that shows where on the map you are. Thanks
idk if he already made a video on it, but you could probably do that with a "menu" scene and if variables. if a player enters a town, it displays an arrow sprite above their location on the map.
For anyone creating a pause menu, something worth noting is that enemy’s positions will be reset and respawn when exiting the menu. Apparently there’s a way to fix this with variables, but I’m not totally sure how
Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter link! www.kickstarter.com/projects/petermilko/the-last-phoenix
►DISCORD discord.gg/YVqfFhV7pc
►PATREON www.patreon.com/sadslime
►TWITTER: twitter.com/PeterMilko
►DWERVE game dwerve.com/
►FREE ART & GAMES: petermilko.itch.io/
►ASEPRITE pixelart program: www.humblebundle.com/store/aseprite?partner=pixelpete
👕 PANICPOP clothing panicpop.com/
love these tutorials! now we just need a separate scene combat system framework (pokemon-style)
Just discovered your tutorials today at work and I love them! Totally gonna try to pull of a GB Studio project too :) thanks for the inspiration and help!
In the newest version you can make menus! So this tutorial isnt the easiest way anymore. But it does give you more control of the menu.
Then... what IS the new way? (just curious)
What about how to pause game and show menu like Pokemon but also stil show part of the screen
I'm currently developing a game where you can choose a between a number of characters. Do you know how I should go about this?
@@benjipixel1438 I'm guessing tutorial number 13 will show this.
I love this video series keep up the good work.
How can I do a save system with the menu?
I would like to see how to do puzzles like in zelda. So if you hit a button or somthing it would open a door and other simple puzzle features. Also items and map sounds Nice too!
Yeah sure I can do a Zelda puzzle
Peter Milko Great!
and of course we want an items and map, also you could use rgn to randomize who goes first on the battle? also if you set a variable of speed you can compare it with an enemy speed variable to see who attacks first? that could be awesome
yeah!
Battle systems like (turn-based, real time battle, shmurp), keyboard system (for names) seems too complicated for the gbstudio. If they only have additional system settings for that, all development will be easy (ex. Rpg maker)
I agree woth you. I did a zelda like hit detext thingm took 2 days and i cant extend it any futhur since controlling nemy movement is ridiclously barren
Awesome videos, keep it up!!
these tuts are helpful! id like to see some links awakening mechanics in the future if possible :) keep it up!
Oh yeah man, good idea. Would be interesting to see what I can recreate.
I can’t edit the texts on the sample ones in Photoshop. How can I edit them?
How i do make a menu/inventory like pokemon/undertale? that the options shows up in the corner of the screen?
I dont think you can. Unless they added it in an update. I will need to check.
@@PeterMilko Oh alright, thank you!
how do you do a grid movement like pac-man? like rather than free movement style, you move one grid block at a time.
you could use left and right to toggle between menu screens and up and down to change the selected options in the menu, A for the action of that selected option, and B to exit the menu, right? since every menu screen uses it's own command for each button :P
yeah! But i wanted to make it as simple and short as possible.
Is screen overlay health possible like in Minish Cap
Everytime i unpause or go to my menu, everything in the scene goes back to the initial setup, which is something i do not want to happen, how do i fix this is GB Studio 3?
like i kill an enemy and then pause, then the enemy comes back when i unpause, how do i change this?
You have to save stuff I think. LMK if you find the solution.
I did a Tileset map with color forgetting that this was a gb game XD
Is it possible to make platformers on this?
No I dont think so.
Well, it is now in GB Studio Beta 2! When selecting a Scene, you can change 'Type' from 'Top Down 2D' to 'Platformer' or 'Shoot Em' Up' or 'Point and Click' and vice versa! It's very useful!
Awesome! Could you make a pokemon tutorial?
That would be fun. I might
@@PeterMilko pls doo
Hi there!
Your tutorial are of GREAT help to me!!!
But i'm really having trouble with making a simple pause menu. Put it simple, i wish to make a pause menu that (when press start) go in and out of it. Can you help me pls? It's really important for my future projects. Thanks a bunch if you help!!!
Bro. Same.
how do you get text for Aseprite?
press T
Hi, your tutorials there awesome :D
I want to know how to make maps.
If there is a way to make the map show as you discover it, or if there is an indicator that shows where on the map you are.
Thanks
Thanks for the idea!
idk if he already made a video on it, but you could probably do that with a "menu" scene and if variables. if a player enters a town, it displays an arrow sprite above their location on the map.
For anyone creating a pause menu, something worth noting is that enemy’s positions will be reset and respawn when exiting the menu. Apparently there’s a way to fix this with variables, but I’m not totally sure how
I'm trying to make a npc fallow me ,something similar to a pokemon battle , and a store some tips would be great
GB Studio 2 have arrived
Make more videos man
how to you add splash screens in gbstudio?
Make it a scene
Yes items PLEASE I'm trying to figure out how to make a dynamic menu.
How do I do this for free like what programs can I use
gb studio, any image editor (i use gimp), and tiled for the maps, he has a playlist that has videos on how to make sprites and use tiled for maps
Do you have any alternatives to photoshop? Photoshop is too expensive for my budget.
I use mspaint.
thank uuuuu
Can you do music? I am having so much trouble with it
Just drop music in assets/music (.mod files only) and make an event called Play Music
Great!
How do you get the title theme on a blank project?