I had a mountain base that was doing super well. It was nigh self sufficient. I had a huge indoor barn type place full of countless chickens and a good dozen or so muffalo. Then the bugs came. God, did the bugs come.
@@Overlord-es8pq even plasteel tile won't stop them, unless you remove the overhead mountain, in vanilla to stop this just use air conditioner which practically make your base like fridge and give them warm clothing or making it boiling hot which not recommended, note that make the base fridge will give slept in the cold debuff which can be ignored given how puny it affect the game compared to the consequences.
Let me sum up how you can deal with infestations in Rimworld: Open the scenario editor before generating your world and then select "disable even" and then "infestations" Boom, you´re welcome
Funny, I had raiders show up in a part of my map that was walled off in a mountain area. They waited for half a day, and insects spawned right on top of them. While they were fighting, a few of my pawns went to light their corpses on fire. Raiders and insectoids, trapped in an enclosed environment, as the heat increased to boiling. Eventually the flames settles and their wasn't even the need for cleanup. Sure no spoils, but no extra work either.
Ah yes... I remember long ago when a growing infestation spawn in some far away caves. Within a few game years it grew to 30+ hives hundreds strong and dug there way to my outer walls. Note that this cave system was connected to a river and edge of map. So burning them out was a no go. I strategized for actual days. Built bunker walls and gun embraces. Had my best construction pawn weld at the door as it was being attacked while the rest of colony gunned em down with divide and Concore strats. Until they dug out into the river and flanked the north west defenses. good thing it was a long underground river. Really slowed em down and had a pawn pick em off. Overall it was one hell of a war.
Funfact: you can try tame a Queen and then try to bug game, so every time she will be trying to create hive/larve this will be counted as pregnancy. So you can create your own nest with this.
@@alexdietz7362 probably they fixed it. Maybe look for some mods, maybe someone did it. Or maybe try lagging it out by playing with "better insectoids" (or how they named it) so she will be able to get into pregnacy. I really doesn't understand why Vanilla expanded team didn't add this, even if it would be op. This could be reeaaaallly good feature.
@@commanderkris93 it was just a few weeks ago. First time i tamed the queen, so i didn't even know it would normally untame itself. I think i chucked it in a cyptosleep casket which bugged it
Here is the cheese if you wanted cheese, so let's get straight to the cheese, event like infestation only fired once and will not fired again if you still have the infestation on your map, to fool the game you need to leave one insect hive alive and few insect like smaller insect to keep it maintenance or else the hive will start degrading and finally broken, you have to keep it that way for the rest of the game and now you have yourself an insect meat farm for your chemfuel producer and insect jelly to sell for worthy sum or for colony self consumption that give good mood for your colony pawn when consumed, however be aware insect jelly may cause your pawn to be sick with food poisoning, if you want to cheese this way I suggest adding mod like vanilla sushi and condiments to the mod pool because on overall it will make insect jelly safer to use and will make better profit for selling purposes. Note that insect hive will multiply every 3 days randomly becoming 2 or 3 hives so prepare accordingly, you just need to kill megaspider and spelopede leave mega scarab alive for maintenance. How to maintain hive? Simple, insect sleep at night you can put squirrel carcasses nearby so when it is morning and insect do awake the puny megascarab will haul it to the hive and "process" the carcass feeding itself and reset hive degradation counter and by doing so megascarab will produce pristine leather according to what carcass you leave near the hive the amount of leather is max amount as if being butchered by amazing level 20 butcher, you could also get rid of raider body this way just remember to put them on fridge so they stay fresh for later offering, the equipment will stay intact and human leather will came out of it, collect your loot at night then insect are sleeping to avoid being food yourself. Above cheese only apply to infestation that spawn hive not insect raid.
I love reading your comments. I really appreciate your filling in the gaps in our videos and helping people out. Its an honor 🎖to have you in our community.
@@Noobert same Noobert you provide good steps for beginners since my advice usually quite advance for beginners, this is not how you suggest anyone how to play the game. Yours probably simpler and offer most direct solution to the problem, introduce basic mechanics that expert player or beginners later could exploit when they have better experience.😉
@@justhallowed8499 early infestation would be easy to deal but also will scale with difficulty level, on vanilla put proper lighting will decrease a lot of the chance spawning in that cells you could redirect it by making a room big enough without lighting to make infestation appear there instead in your comfy base. This special room can be better lined with wooden flooring to allow you to purge it if you fail to handle the infestation or farm it. Such special room should be secured with triple door with IED to further reduce the risk, so many stuff from base game or a mod could potentially make your life easier :)
@@gkagara I thought the fire way was a foolproof way to wipe them out, but they got angry when they started getting burns from super heated air and started breaking the walls then zerg rushing into my base, there were no survivors
Pros of Mountain Bases: Chilly and stable temp C H O K E P O I N T S You will not need to roof stuff Cons: Farming sucks inside *inaudible Zerg Noises* Timmy got crushed by a mountain roof
I just had a giant overwhelming infestation to the point where I had to consider moving. I love my base so I kept trying to fight them but the hive had gotten far to big and would easily wipe my colony out again and again. I stood no chance especially since the hive was in my storage room but LUCKILY I received a 3 star quest where I had to defend again a huge mechanoid cluster. I mined a tunnel connecting the hive which lead out directly to the cluster. At this same time I sent someone to enter the storage room and destroy all the hives. The cluster didn’t stand a chance alone so I had to participate in a 3 way war which has left me with a manageable amount of insects. I’m kinda new to rim world but this is easily the most fun I’ve had yet with the game
Vanilla Furnitures Expanded - Security by Oskar adds a mighty refined flame turret. And i built my entire mountain base out of wood, with extremely thick granite walls for the outside, Kind of like Erebor from Lord of the Rings. And i put 5 (i know, kinda overkill) flame turrets right at the entry, facing my own base. Since the base is made out of wood, completely insulated, and have long hallways, when an infestation breaks out, i just get all my colonist out of the base, and just burn down the entire base, rebuilding it all over again after all those god forsaken insects die of heatstroke and all their hives burnt down. Toggling on "Rebuild destroyed structures" really helps. Nice guide noobert
I am much prefer fighting insect lol, they are probably better reward you with loot without much fuss getting one shot like how a lancer can do with their lance. At least with decent protection you only leave with bruises when fighting insect.
The easiest way is to prepare fire traps and wooden floor or furniture in your colonists room. As well as the hallway. Also prepare choke points every 5 bedrooms with doors and 100 cut stones already laying in wait. If the insects spawn, you get everyone out, take any valuable, burnable item with you you can get in 30s. Then seal them with at least a three blocks thick wall and wait until they activated the traps and burned to crisps. It may take 2-3 days until it cooled down enough, but you only have to replace the cheap floor and furniture, no colonists.
I think if you can probably still use the honeypot method; insectoids in normal infestations(not using better infestations) favor darker over lighter areas in addition to warm areas under mountains. What you can do is tunnel out a nice wide cavey area and fill it with wooden furniture and also create a “wick” made of power cable and other flammables. Insectoids love to fall for this. So long as the doors to enter this honeypot are fire proof and thick enough, you can incinerate the entire nest once they fall for it. Bonus points: fill the honeypot with napalm and napalm shells from rimfeller, eapecially the wick, which will ignite ‘really’ fast, should heat up so fast they wont know what hit em. Make sure “every” other under mountain area is lit to make them fall for it more consistently. Edit: make sure the honeypot is dark.
A colony I got attached to fell to ruin due to my negligence. An insectoid queen emerges in one of the cave systems in my biome, I took little attention to it as it was a large map, and only 3 insects and one hive spawn were there initially. Skip to 2 years later, several hives followed suit, and a good 100 - 150 of them were there. Chunky bois with some that flies as well. I only noticed it due to a framerate spike when one of my colonist went hunting near the mountain. I froze, with cold hands, heavy breaths, and teary eye, took a sip of water, some chitos (the spicy one), and most importantly, quick saved. Called all of the allies that I have, 3 factions in total, including the Empire, and charged in. It was a fierce battle, a good 2 - 3 minutes lasted and countless bullets and explosions later, only an imperium warrior, couple of tribal bois with a jade knife with heavy cuts, and my eldest colonist with a cataphract armor and a plasteel mace was left. I ordered my colonist to finish off the queen, drop pods all of the golds and silvers that I had to my allies for their valor, and burried my dead brethern. My colonist stood there to gaze upon the ruin of the battlefield with sunken shoulders, familiar weapons and torn clothing scattered across the mountain. None to wield them no more. With heavy heart and the unending feelings of regret, I saved the game once more and... LOOT ALL THEM SPOILS BABY! It ain't over till everyone's dead! Dare I say I might have heard a trader notification form the Comms Console?! The Fetishes of the Saints shall rise again!
You mentioned in the killing section to invoke heat stroke, but you forgot to mention one that's indirectly mentioned in the core game's tips: using geothermal vents to create literal hotboxes by forcing infestations to spawn in areas you've forced to be tied to the vents. It prevents you from using it for power at the expense of making what's effectively an idle farmer for bug bits
I just had my first mountain base infestation... Luckily it appeared in an unused corridor I'd dug out. I cleared it out easily by having half my pawns equipped with grenades and molotovs, half with a guns, and a guy with a club leading the way to draw the bugs in hahaha. Opened the door while the bugs were sleeping and blanketed them with fire and shrapnel. Worked like a charm and only 2 wounded for me.
What worked for me vs infestations - build a plasteel turret or a few, strategically located for repositioning. Use 2-tile wide doorways so insects can only attack one at a time. Use the turret to melee block with your best builder repairing it, and have your best gunners behind that. If the terrain allows, have two pawns with frag grenades throw in staggered timing (offset by 50%). You can also use animals to melee block instead of a plasteel turret, only if it's not a boomalope.
Create shelf to store shells (like incendiary or anti grain) and you can use areas to zone out the shelf after one is loaded, these doubled with modded basic landmines or just shooting them can set off a chain reaction that will burn out or blow up just about any infestation. This works really well if you don't have the resources or mods for advanced landmines as it only requires basically industrial tech.
@@Noobert yeah, just watched your video on medieval mods, turns out I'm doing a playthough with the new castle walls, from tribal to glitter with tech advancing. In the early game I used halls of shelves with shells for mortars I can't build without research, making literal IEDs for kill hallways, turning useless quest reward/found shells into powerful chain explosives.
My solution to infestations is wall off mines I no longer use and leave wood piles with incendiary traps. Infestation usually takes care of itself within a day. Weirdly enough I'm not sure if this is base game or not one of my colonies had two insect hives in caves at the edge of the map that wouldn't expand so they wouldn't bother my colonists but would kill invaders
Hey Noobert, can we see a full cover of the Alpha Animals mod? It was mentioned in the previous episode and I am still on the fence about it, it seems like its got a lot of wacky things so a good video on it might be what convinces me and probs many others.
@@zanderman4059 Alpha animals is a neat add on, with a lot of interesting animals that can be utilised for your benefit. Here is one example, the sand squid. The sand squid spawns in desert biomes and if tamed, it occasionally poops and converts sand into fertile soil. Of course it also adds more challenges like more mechanoid types and the black hive faction, but these can be disabled if you don't like it in the mod settings
Absolutely one of my favorite mods. You can also disable animals you dislike if you find out this or that doesn't work for you. But personally, never felt the need to do it. Give it a go and don't fret. If in doubt - read creature description. It will tell you what it does/how to kill it, in case it was a tougher battle.
You can also use the hives for insect jelly farm. Keep the numbers down to manageable size and just wait. Steal insect jelly while they sleeping, rinse and repeat. The hives can also be bait for raiders. And if the management of hives goes unattended due to recovering from injuries and infections and mental breaks, you can easily regain control of the hives by slowly whittling them down again. Or placing a spike trap near and wait for one to wander into it. Others will go after your colony members falling for the barrage of spike traps, IEDs and etc at your base.
I like to build undeground bases so infestation are a common problem for me. So far the most effective way to deal with them proved to be separating the base into smaller sections and thus containing it. Rooms of my colony are usualy connected by 5tiles wide main corridors and 3tiles wide secondary corridors. At each crossroad, or if the corridors are long then in the middle of it i build embrasures (everyone should use that mod!) on sides with doors in the middle. When infestation happens i clear the part of colony which is affected before the bugs spawn and place pawn with flamethrower and 2-3 pawns with machineguns, shotguns or auto weapons at each intersections. Flamethrower keeps bugs busy running around instead of chewing trough doors, stone walls aren't flammable and as embrasures serve as air vents the heat gets distributed across the hallway. when guns finish shreding confused bugs i just send in a cleanup crew to deal with nests and wounded bugs.
I still remember getting first hand experience of temperature dynamics when I killed some insectoids with fire in my base built into a mountain. Fun fact, air can get really hot! Hot enough to cook living things! Second fun fact, that hot air has to be let out into the open air somewhere to really dissipate! Conclusion: when fighting fire inside an enclosed base, open all the doors leading outside so the rooms where your pawns are fighting fires don't turn into giant convection ovens.
Here is a tip. The music is way too loud while you talk. It’s super hard to focus on those super important infos with this loud music, But anyways thanks for the video, keep on rimming
Catching up on all of your content. I was watching an AA playthrough, and dear lord, he had a hive spawn in a river in a cave mouth. No way to burn them out. Though he did have them take out some raiders.
Long time mountain-baser here and this is solid. Now with the Biotech in tow, you have some new ways of fighting infestations. Melee with them is easier - dirtmoles and neanderthals are wonderful for this. Also - infestation bait rooms... I find them pretty much mandatory, especially with larger bases Another thing I started doing - cooling down my entire storage area - it is power-hungry, but still much less of a hasle than infestation wrecking half of the shelves you have - unfortunately, when rebuilding, the game does not take into account the settings of the shelves.
Sometimes when an Infistation happens I close down the area by locking th doors and building defenses and use it to my advantage by stealing their jelly while they sleep
Tundra mountaineer here, if a infestation spawns in my home i just open the doors. At -20 insectoids enter a dormant state to survive cold snaps, however when they are in this state they cannot fight back. For all intents and purposes they count as downed pawns and can be dispatched freely. Living on a tundra enables me to do this to entire hives at once if they spawn in one of my mountain rooms. Since cold doesn't inflict damage it also doesn't agro them like fire does.
I just had an infestation in a cave on my map, I had a tonne of fun armouring the cave entrance for when I could aggro the bug swarm. Nothing more satisfying than when they triggered my flame IED with chemfuel placed around it
This is why my mountain bases are modular and easy to isolate. Start a fire, roast them alive. Worked the last time. Sure, it destroyed the guest bedrooms and the guests, but they were not walking out of that.
One thing that happened to me was an infestation happened in a cave right outside of my base. Never have to worry about raids from the west again. Wonder if I can artificially cause the hills and caves around my base to become infestation mines... 🤔
Better to wait for a raid to come by and use a sniper to trigger it. Then deal with the survivors and grab the sweet loot. Or burn everything to keep your wealth low.
Man these infestations with the queen spawning really are a pain to deal with. When I got one I still was using bows and arrows with combat extended mod and there was just no way for me to crack it. So i had to work around the hive for a while. Also I couldn't go melee because the melee weapons are to weak and plate armor is literally useless against insects. So it forced my to upgrade to guns as quickly as possible. Even then it took me basically 30-40 days to clear the hive because of how quickly the bugs were respawning and because I was constantly running out of ammo after defeating the attacking bugs. The one good thing that came out of it is that I killed around 200-300 bugs in the process which brings in quite a bit of meat (to sell or use for animal food) and jelly. But i seriously hate bugs now...
I quite like the Thumper mod, build a couple of big expensive machines and they keep them from entering a set radius, loosing power however could be an issue...
i once had an underground prison that kept getting infested, so i ended up rebuilding it entirely from wood with a couple fire breaks and placing perioding incendiary charges. Easily and automatically took care of the infestations and any prison breaks
Any chance you could make a video(or just reply to this comment) about things to do when you get bored of rimworld? Like fun challenges and mod suggestions.
Had a massive infestation spawn near my base once. Luckily it was a cave system that only had one pretty remote entrance. I lef tit alone for a bit until i realised in horror that it started to mulitply rapidly. Sooo i did the most sensible thing anybody would do and.. close off the entrance, build a fuckton of furniture on strawmatting and light it all up. I found out having the skip-psycast and the berserk one (or even mass berserk) can keep them occuppied among themselves for a while. If you get lucky, you can berserk the queen and watch them tear her apart. For another one, i managed to cull it down to 2-3 hives. (My pawns were very overpowered with a psychic sanguophage (VE psycasts) that could just berserk hoardes at a snap of his finger and an Archon (granted, the reject one considering he was squimish, cowardly and absentminded) cryomancer (because ice massively op from that mod). The last left hives were used for raid-decoy, source of insect jelly and general target practice.
In one of my play-throughs... They just kept coming. Each event was deeper into my base (non-mountain). In 5-6 consecutive events, they destroyed a barn, then pretty much destroyed one group of bedrooms. I was definitely struggling and eventually rage quit. Not sure I want to deal with that again. I was building a ship so packing up and moving would have been a big deal. I guess the insects won.
I remembered one fluke event where i didn't notice an infestation but it was inconsequential as the game made them auto tamed. Which i didn't realise until my pawn walked past them and nothing happened. Free Insect Jelly! After that a raid killed "Cindy" and her babies. Boy did i slaughter those raiders. But in subsequent playthroughs, try as i might, i could never tame one myself anymore. Sadge. They are really good when tamed. But it ut was 2 years ago. I see many updates to mods. I shall play again to build my insect family army
Build a stockpile for my wool , cloth and leather in mountain then infestation hapen, i tried fight them but always losing. so i decide reload the game and burning all insectoid with my 3000 wool, 2000 cloth and and 7000 leather 😂.
Good to know I was mining out an area to specifically let bugs infested it so I could farm them for easy food it's all encased in mountain Sept 1 door to the outside.
be careful using unforbid all on insectoid maps. your pawns will quickly run to their deaths trying to get insect jelly you didn't realize was even there
don't use fire the burning insects can panic walk by your melee blockers use a death ball with melee in front and shooters right behind (make a 3x4 turtle) preferably at a choke point
Personal advice: do NOT waste infestations. Megaspiders are super easy to tame, once you have stabilised them they will behave like any animal and I've never even seen one hunt a human, so make use of early game easy infestations, tame the spiders, use them to help with later infestations and grow your army, it's so worth it, I can't even believe it took me this long to figure it out Also, they have 1 filth, most animals have way more than that, you won't need to clean much and you won't even get the annoying "animal filth" message you'd get with just a simple hare. Also also, they can haul and rescue. What are you waiting for?
The only area an infestation could spawn would be in my server room but that place is like 0 degrees kelvin and the heat that goes out would roast them alive
I had a 15 person colony going, not a weak pawn amongst ‘em, I decided to start exploratory mining, had mined out like half the mountain when a normal infestation popped up in the first mine, then the second mine got a large infestation, like literally 4 blocks of mountain away from my lovely valley. The trading console was slow on answering my call for orbital bombarders and without much chemfuel or hay, I decided to abandon ship, had like 20 horses so I could take everything that was uninstallable. Found a new colony but by then my food was done, and it was raining so hard everything was just deteriorating, but then a gang of genetic monsters pitched up and just ravaged anyone, a raid shortly after that finished the job, f@&king Randy. I love mining the mountain so the new tactic is to lay hay in the mines and door off each grid, my tactic for infested ship chucks is to wall it, lay hay, add some chemfuel at the end of a long corridor so the door has time to close, and get a pawn to lob Molotov’s at the chemfuel. Watch that room rise to 1000 degrees and wham bam, not a body left to clean up either, so I’ll just need to preplan my mine defenses
I just put a stack of chemfuel in a location i know hives will pop up lock the doors double wall it in and wait for them to sleep, open the door, toss a molotov at the chemfuel and watch the temp rise as high as 600+c and watch them burn alive.
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No
@@allahalahmedalhassanalhara3250 cring
This is why I always disable infestations in any way
I had a mountain base that was doing super well. It was nigh self sufficient. I had a huge indoor barn type place full of countless chickens and a good dozen or so muffalo.
Then the bugs came.
God, did the bugs come.
The bugs "came"...
😉
@@getromire The bugs "came" inside
What happened to your animals? 😢
The only solution to a infestation is the way you treat a spider in your house in real life. With a flamethrower.
People have actually burned down their own homes doing this. This is because they built out of wood and not granite or plasteel.
Lol, I'll help you rebuild.
Or a gas chamber with vanilla expanded
@@bigbardvods oof
Leave them be?
As someone who almost exclusively does mountain bases, this is required viewing. x3
Same, I always use underground bases and just want a way to stop them spawning in a non-immersion breaking way, like maybe steel tiles or something
@@Overlord-es8pq even plasteel tile won't stop them, unless you remove the overhead mountain, in vanilla to stop this just use air conditioner which practically make your base like fridge and give them warm clothing or making it boiling hot which not recommended, note that make the base fridge will give slept in the cold debuff which can be ignored given how puny it affect the game compared to the consequences.
I always have a backup to cook them to oblivion by tuning down the temp to the negatives and have a bait room
@@gkagara and you do not need much electricity because overhead mountain bases are very insulated
Whenever i plan on doing a mountain base i always grab a remove mountain roof mod. But yes this is a very good watch for dealing with pesky insects.
Let me sum up how you can deal with infestations in Rimworld:
Open the scenario editor before generating your world and then select "disable even" and then "infestations"
Boom, you´re welcome
Can’t lose the scenario if I uninstall 5Head
Can you do it later?
Funny, I had raiders show up in a part of my map that was walled off in a mountain area. They waited for half a day, and insects spawned right on top of them. While they were fighting, a few of my pawns went to light their corpses on fire. Raiders and insectoids, trapped in an enclosed environment, as the heat increased to boiling. Eventually the flames settles and their wasn't even the need for cleanup. Sure no spoils, but no extra work either.
Ah yes... I remember long ago when a growing infestation spawn in some far away caves.
Within a few game years it grew to 30+ hives hundreds strong and dug there way to my outer walls.
Note that this cave system was connected to a river and edge of map. So burning them out was a no go.
I strategized for actual days. Built bunker walls and gun embraces.
Had my best construction pawn weld at the door as it was being attacked while the rest of colony gunned em down with divide and Concore strats. Until they dug out into the river and flanked the north west defenses.
good thing it was a long underground river. Really slowed em down and had a pawn pick em off.
Overall it was one hell of a war.
That sounds epic! One of the reasons I like the infestation mechanic. It ends up getting like starship troopers, or a Tyranid onslaught.
I had same happen in like 15 minutes. Max dif be something.
Funfact: you can try tame a Queen and then try to bug game, so every time she will be trying to create hive/larve this will be counted as pregnancy. So you can create your own nest with this.
this is horrifying knowledge, noted.
I did it by accident once, can't even get it to happen by cheating now
@@alexdietz7362 probably they fixed it. Maybe look for some mods, maybe someone did it. Or maybe try lagging it out by playing with "better insectoids" (or how they named it) so she will be able to get into pregnacy. I really doesn't understand why Vanilla expanded team didn't add this, even if it would be op. This could be reeaaaallly good feature.
@@commanderkris93 it was just a few weeks ago. First time i tamed the queen, so i didn't even know it would normally untame itself. I think i chucked it in a cyptosleep casket which bugged it
@@alexdietz7362 oh well then, good idea. Cryptos can bug pretty much anything.
Here is the cheese if you wanted cheese, so let's get straight to the cheese, event like infestation only fired once and will not fired again if you still have the infestation on your map, to fool the game you need to leave one insect hive alive and few insect like smaller insect to keep it maintenance or else the hive will start degrading and finally broken, you have to keep it that way for the rest of the game and now you have yourself an insect meat farm for your chemfuel producer and insect jelly to sell for worthy sum or for colony self consumption that give good mood for your colony pawn when consumed, however be aware insect jelly may cause your pawn to be sick with food poisoning, if you want to cheese this way I suggest adding mod like vanilla sushi and condiments to the mod pool because on overall it will make insect jelly safer to use and will make better profit for selling purposes.
Note that insect hive will multiply every 3 days randomly becoming 2 or 3 hives so prepare accordingly, you just need to kill megaspider and spelopede leave mega scarab alive for maintenance.
How to maintain hive? Simple, insect sleep at night you can put squirrel carcasses nearby so when it is morning and insect do awake the puny megascarab will haul it to the hive and "process" the carcass feeding itself and reset hive degradation counter and by doing so megascarab will produce pristine leather according to what carcass you leave near the hive the amount of leather is max amount as if being butchered by amazing level 20 butcher, you could also get rid of raider body this way just remember to put them on fridge so they stay fresh for later offering, the equipment will stay intact and human leather will came out of it, collect your loot at night then insect are sleeping to avoid being food yourself.
Above cheese only apply to infestation that spawn hive not insect raid.
I love reading your comments. I really appreciate your filling in the gaps in our videos and helping people out. Its an honor 🎖to have you in our community.
@@Noobert same Noobert you provide good steps for beginners since my advice usually quite advance for beginners, this is not how you suggest anyone how to play the game.
Yours probably simpler and offer most direct solution to the problem, introduce basic mechanics that expert player or beginners later could exploit when they have better experience.😉
Might try this out if I don't die to the infestation myself
@@justhallowed8499 early infestation would be easy to deal but also will scale with difficulty level, on vanilla put proper lighting will decrease a lot of the chance spawning in that cells you could redirect it by making a room big enough without lighting to make infestation appear there instead in your comfy base.
This special room can be better lined with wooden flooring to allow you to purge it if you fail to handle the infestation or farm it. Such special room should be secured with triple door with IED to further reduce the risk, so many stuff from base game or a mod could potentially make your life easier :)
@@gkagara I thought the fire way was a foolproof way to wipe them out, but they got angry when they started getting burns from super heated air and started breaking the walls then zerg rushing into my base, there were no survivors
Pros of Mountain Bases:
Chilly and stable temp
C H O K E P O I N T S
You will not need to roof stuff
Cons:
Farming sucks inside
*inaudible Zerg Noises*
Timmy got crushed by a mountain roof
I just had a giant overwhelming infestation to the point where I had to consider moving. I love my base so I kept trying to fight them but the hive had gotten far to big and would easily wipe my colony out again and again. I stood no chance especially since the hive was in my storage room but LUCKILY I received a 3 star quest where I had to defend again a huge mechanoid cluster. I mined a tunnel connecting the hive which lead out directly to the cluster. At this same time I sent someone to enter the storage room and destroy all the hives. The cluster didn’t stand a chance alone so I had to participate in a 3 way war which has left me with a manageable amount of insects. I’m kinda new to rim world but this is easily the most fun I’ve had yet with the game
Recreated Helldiver's
"Insectoids are purely melee"
The Black Hive: Pathetic
Me when early game black insect chitin clothes
I would love a material guide from you, particularly of vanilla stuff first.
Vanilla Furnitures Expanded - Security by Oskar adds a mighty refined flame turret. And i built my entire mountain base out of wood, with extremely thick granite walls for the outside, Kind of like Erebor from Lord of the Rings. And i put 5 (i know, kinda overkill) flame turrets right at the entry, facing my own base. Since the base is made out of wood, completely insulated, and have long hallways, when an infestation breaks out, i just get all my colonist out of the base, and just burn down the entire base, rebuilding it all over again after all those god forsaken insects die of heatstroke and all their hives burnt down. Toggling on "Rebuild destroyed structures" really helps. Nice guide noobert
There's mod "infestations spawn in the dark" which allows to put lvl of light in %, required for infestation to spawn, or not spawn, depending.
I prefer fighting mechanoids. At least you can EMP them.
I am much prefer fighting insect lol, they are probably better reward you with loot without much fuss getting one shot like how a lancer can do with their lance. At least with decent protection you only leave with bruises when fighting insect.
The easiest way is to prepare fire traps and wooden floor or furniture in your colonists room. As well as the hallway.
Also prepare choke points every 5 bedrooms with doors and 100 cut stones already laying in wait.
If the insects spawn, you get everyone out, take any valuable, burnable item with you you can get in 30s.
Then seal them with at least a three blocks thick wall and wait until they activated the traps and burned to crisps.
It may take 2-3 days until it cooled down enough, but you only have to replace the cheap floor and furniture, no colonists.
I think if you can probably still use the honeypot method; insectoids in normal infestations(not using better infestations) favor darker over lighter areas in addition to warm areas under mountains. What you can do is tunnel out a nice wide cavey area and fill it with wooden furniture and also create a “wick” made of power cable and other flammables. Insectoids love to fall for this. So long as the doors to enter this honeypot are fire proof and thick enough, you can incinerate the entire nest once they fall for it.
Bonus points: fill the honeypot with napalm and napalm shells from rimfeller, eapecially the wick, which will ignite ‘really’ fast, should heat up so fast they wont know what hit em.
Make sure “every” other under mountain area is lit to make them fall for it more consistently.
Edit: make sure the honeypot is dark.
Even in vanilla you can leave some chemfuel laying around.
A colony I got attached to fell to ruin due to my negligence. An insectoid queen emerges in one of the cave systems in my biome, I took little attention to it as it was a large map, and only 3 insects and one hive spawn were there initially. Skip to 2 years later, several hives followed suit, and a good 100 - 150 of them were there. Chunky bois with some that flies as well. I only noticed it due to a framerate spike when one of my colonist went hunting near the mountain. I froze, with cold hands, heavy breaths, and teary eye, took a sip of water, some chitos (the spicy one), and most importantly, quick saved. Called all of the allies that I have, 3 factions in total, including the Empire, and charged in. It was a fierce battle, a good 2 - 3 minutes lasted and countless bullets and explosions later, only an imperium warrior, couple of tribal bois with a jade knife with heavy cuts, and my eldest colonist with a cataphract armor and a plasteel mace was left. I ordered my colonist to finish off the queen, drop pods all of the golds and silvers that I had to my allies for their valor, and burried my dead brethern.
My colonist stood there to gaze upon the ruin of the battlefield with sunken shoulders, familiar weapons and torn clothing scattered across the mountain. None to wield them no more. With heavy heart and the unending feelings of regret, I saved the game once more and... LOOT ALL THEM SPOILS BABY! It ain't over till everyone's dead! Dare I say I might have heard a trader notification form the Comms Console?! The Fetishes of the Saints shall rise again!
You mentioned in the killing section to invoke heat stroke, but you forgot to mention one that's indirectly mentioned in the core game's tips: using geothermal vents to create literal hotboxes by forcing infestations to spawn in areas you've forced to be tied to the vents. It prevents you from using it for power at the expense of making what's effectively an idle farmer for bug bits
I just had my first mountain base infestation... Luckily it appeared in an unused corridor I'd dug out. I cleared it out easily by having half my pawns equipped with grenades and molotovs, half with a guns, and a guy with a club leading the way to draw the bugs in hahaha. Opened the door while the bugs were sleeping and blanketed them with fire and shrapnel. Worked like a charm and only 2 wounded for me.
What worked for me vs infestations - build a plasteel turret or a few, strategically located for repositioning. Use 2-tile wide doorways so insects can only attack one at a time. Use the turret to melee block with your best builder repairing it, and have your best gunners behind that. If the terrain allows, have two pawns with frag grenades throw in staggered timing (offset by 50%). You can also use animals to melee block instead of a plasteel turret, only if it's not a boomalope.
Create shelf to store shells (like incendiary or anti grain) and you can use areas to zone out the shelf after one is loaded, these doubled with modded basic landmines or just shooting them can set off a chain reaction that will burn out or blow up just about any infestation. This works really well if you don't have the resources or mods for advanced landmines as it only requires basically industrial tech.
I've never considered that
@@Noobert yeah, just watched your video on medieval mods, turns out I'm doing a playthough with the new castle walls, from tribal to glitter with tech advancing. In the early game I used halls of shelves with shells for mortars I can't build without research, making literal IEDs for kill hallways, turning useless quest reward/found shells into powerful chain explosives.
Love your videos. Wish the music files weren’t as loud as they are. It makes hearing your voice an extra special challenge for me.
My solution to infestations is wall off mines I no longer use and leave wood piles with incendiary traps. Infestation usually takes care of itself within a day. Weirdly enough I'm not sure if this is base game or not one of my colonies had two insect hives in caves at the edge of the map that wouldn't expand so they wouldn't bother my colonists but would kill invaders
The video quality are increasing each upload. I love it! Keep up the good work you guys
Hey Noobert, can we see a full cover of the Alpha Animals mod? It was mentioned in the previous episode and I am still on the fence about it, it seems like its got a lot of wacky things so a good video on it might be what convinces me and probs many others.
the problem is that is keeps getting updated LOL so if we did do a guide it might get outdated the moment we finish the video LOL
@@BrenTenkage It would still be good to get a nice idea of what the mod has in general and the main functions of the mod are
@@zanderman4059 hmm that is true, maybe put that down as a single mod to focus on
@@zanderman4059 Alpha animals is a neat add on, with a lot of interesting animals that can be utilised for your benefit. Here is one example, the sand squid. The sand squid spawns in desert biomes and if tamed, it occasionally poops and converts sand into fertile soil. Of course it also adds more challenges like more mechanoid types and the black hive faction, but these can be disabled if you don't like it in the mod settings
Absolutely one of my favorite mods. You can also disable animals you dislike if you find out this or that doesn't work for you. But personally, never felt the need to do it. Give it a go and don't fret. If in doubt - read creature description. It will tell you what it does/how to kill it, in case it was a tougher battle.
You can also use the hives for insect jelly farm.
Keep the numbers down to manageable size and just wait. Steal insect jelly while they sleeping, rinse and repeat.
The hives can also be bait for raiders. And if the management of hives goes unattended due to recovering from injuries and infections and mental breaks, you can easily regain control of the hives by slowly whittling them down again. Or placing a spike trap near and wait for one to wander into it. Others will go after your colony members falling for the barrage of spike traps, IEDs and etc at your base.
I like to build undeground bases so infestation are a common problem for me. So far the most effective way to deal with them proved to be separating the base into smaller sections and thus containing it.
Rooms of my colony are usualy connected by 5tiles wide main corridors and 3tiles wide secondary corridors. At each crossroad, or if the corridors are long then in the middle of it i build embrasures (everyone should use that mod!) on sides with doors in the middle. When infestation happens i clear the part of colony which is affected before the bugs spawn and place pawn with flamethrower and 2-3 pawns with machineguns, shotguns or auto weapons at each intersections. Flamethrower keeps bugs busy running around instead of chewing trough doors, stone walls aren't flammable and as embrasures serve as air vents the heat gets distributed across the hallway. when guns finish shreding confused bugs i just send in a cleanup crew to deal with nests and wounded bugs.
I absolutely love the quality of new vids!
That makes me super happy mate
I still remember getting first hand experience of temperature dynamics when I killed some insectoids with fire in my base built into a mountain. Fun fact, air can get really hot! Hot enough to cook living things! Second fun fact, that hot air has to be let out into the open air somewhere to really dissipate! Conclusion: when fighting fire inside an enclosed base, open all the doors leading outside so the rooms where your pawns are fighting fires don't turn into giant convection ovens.
Here is a tip. The music is way too loud while you talk. It’s super hard to focus on those super important infos with this loud music,
But anyways thanks for the video, keep on rimming
Plasmaswords are my favorite way of killing insects because I like to see them burn
Catching up on all of your content.
I was watching an AA playthrough, and dear lord, he had a hive spawn in a river in a cave mouth. No way to burn them out. Though he did have them take out some raiders.
Exicted to see how fast they get cleared by a rh2 void raid
how i deal with infestations: install android tiers, get the swarm shell, fight the swarm with another swarm
Better Infestations + Insectoids Evolved + Vanilla factions expanded: Insectoids = unending suffering
Long time mountain-baser here and this is solid.
Now with the Biotech in tow, you have some new ways of fighting infestations.
Melee with them is easier - dirtmoles and neanderthals are wonderful for this.
Also - infestation bait rooms... I find them pretty much mandatory, especially with larger bases
Another thing I started doing - cooling down my entire storage area - it is power-hungry, but still much less of a hasle than infestation wrecking half of the shelves you have - unfortunately, when rebuilding, the game does not take into account the settings of the shelves.
Lobs an incendiary in a room.. closes all doors out of the cave 😈
Also.. Yes Inquisitor that mod right there...
despite not being able to play rimworld, I still enjoy gameplay and videos on it. Good content, keep it up!
Gilliam hey, been a while, hows the bench since Heavy knights are garbage tier on the gameboy :P
@@BrenTenkage >:(
I hope you get the chance some day.
Sometimes when an Infistation happens I close down the area by locking th doors and building defenses and use it to my advantage by stealing their jelly while they sleep
Came here as a new player and stumbled on to the ideology tab where they hate insectoid mean and fell down a information rabbit hole about insectoids.
Welcome to the family.
Take your time to try things out.
Tundra mountaineer here, if a infestation spawns in my home i just open the doors. At -20 insectoids enter a dormant state to survive cold snaps, however when they are in this state they cannot fight back. For all intents and purposes they count as downed pawns and can be dispatched freely.
Living on a tundra enables me to do this to entire hives at once if they spawn in one of my mountain rooms. Since cold doesn't inflict damage it also doesn't agro them like fire does.
I just had an infestation in a cave on my map, I had a tonne of fun armouring the cave entrance for when I could aggro the bug swarm. Nothing more satisfying than when they triggered my flame IED with chemfuel placed around it
This is why my mountain bases are modular and easy to isolate. Start a fire, roast them alive. Worked the last time. Sure, it destroyed the guest bedrooms and the guests, but they were not walking out of that.
billy, get the flamethrower
One thing that happened to me was an infestation happened in a cave right outside of my base. Never have to worry about raids from the west again. Wonder if I can artificially cause the hills and caves around my base to become infestation mines... 🤔
10:57 oh neat! I did a bunch of strip mining during the great components crisis of year 2!
Great video good info, like the quick bits but nothing like full vids. Q: Can you use swarm shell to trigger and deal with infested ship chunks?
Yes indeed good friend
Better to wait for a raid to come by and use a sniper to trigger it. Then deal with the survivors and grab the sweet loot. Or burn everything to keep your wealth low.
@@clnetrooper Thankyou for the reply and good advice👍.
Your content just keep getting better keep it up man ❤️
The mortar gas shell mod and gas em
"the only good bug is a dead bug", a true helldiver statement!
nice vid
very professional and beautiful editing
Thanks the team works hard
Man these infestations with the queen spawning really are a pain to deal with. When I got one I still was using bows and arrows with combat extended mod and there was just no way for me to crack it. So i had to work around the hive for a while. Also I couldn't go melee because the melee weapons are to weak and plate armor is literally useless against insects. So it forced my to upgrade to guns as quickly as possible.
Even then it took me basically 30-40 days to clear the hive because of how quickly the bugs were respawning and because I was constantly running out of ammo after defeating the attacking bugs. The one good thing that came out of it is that I killed around 200-300 bugs in the process which brings in quite a bit of meat (to sell or use for animal food) and jelly.
But i seriously hate bugs now...
You missed something. Animals do not flee from bugs. So using zones you can use animals as effective blockers
I quite like the Thumper mod, build a couple of big expensive machines and they keep them from entering a set radius, loosing power however could be an issue...
i once had an underground prison that kept getting infested, so i ended up rebuilding it entirely from wood with a couple fire breaks and placing perioding incendiary charges. Easily and automatically took care of the infestations and any prison breaks
Any chance you could make a video(or just reply to this comment) about things to do when you get bored of rimworld? Like fun challenges and mod suggestions.
i simply disabled infestations cause im terrible with dealing with them when they spawn randomly somewhere in the base
Thanks for the video, really helpful!
I think the music is a bit too loud tho, it make it hard for me to concentrate on what you're saying.
Had a massive infestation spawn near my base once.
Luckily it was a cave system that only had one pretty remote entrance.
I lef tit alone for a bit until i realised in horror that it started to mulitply rapidly.
Sooo i did the most sensible thing anybody would do and.. close off the entrance, build a fuckton of furniture on strawmatting and light it all up.
I found out having the skip-psycast and the berserk one (or even mass berserk) can keep them occuppied among themselves for a while. If you get lucky, you can berserk the queen and watch them tear her apart.
For another one, i managed to cull it down to 2-3 hives. (My pawns were very overpowered with a psychic sanguophage (VE psycasts) that could just berserk hoardes at a snap of his finger and an Archon (granted, the reject one considering he was squimish, cowardly and absentminded) cryomancer (because ice massively op from that mod). The last left hives were used for raid-decoy, source of insect jelly and general target practice.
No need to abandon your base or burn all the tasty jelly. Just use the I win button and build a tank army of rats or hamsters.
I did, in fact, come to this video because of a huge infestation that had been left unattended because it was mostly out of reach. My fear is great.
The content and the editing never cease to amaze me :D
In one of my play-throughs...
They just kept coming. Each event was deeper into my base (non-mountain). In 5-6 consecutive events, they destroyed a barn, then pretty much destroyed one group of bedrooms. I was definitely struggling and eventually rage quit. Not sure I want to deal with that again.
I was building a ship so packing up and moving would have been a big deal. I guess the insects won.
The elephants sacrifice will be remembered of the extermination of the hive
Noobert, you make some of the most underrated videos on UA-cam. I hope that you get more subscribers, keep up the good work my friend.
Grateful for your content.
I had to wall off all 3 entrances to the local spenepede nest. My colonists keep wandering inside
I remembered one fluke event where i didn't notice an infestation but it was inconsequential as the game made them auto tamed. Which i didn't realise until my pawn walked past them and nothing happened. Free Insect Jelly!
After that a raid killed "Cindy" and her babies. Boy did i slaughter those raiders.
But in subsequent playthroughs, try as i might, i could never tame one myself anymore. Sadge. They are really good when tamed.
But it ut was 2 years ago.
I see many updates to mods.
I shall play again to build my insect family army
Build a stockpile for my wool , cloth and leather in mountain then infestation hapen, i tried fight them but always losing. so i decide reload the game and burning all insectoid with my 3000 wool, 2000 cloth and and 7000 leather 😂.
Insect meat is a luxury.
Radiator in rimatomic produce enormous heat, in conjunction with embrasure mod could create incredible heat zone.
How to deal with Insectiods : **Rimmunation and Doom Mod-**
*laughs in 19 damage/shot, up to 120 for a masterwork sniper rifle*
you forgot the liberator from Rimatomics
NUKE THE BUGS
i love infestations, they are quite simple and made me tons of fuels and meat for the winter, insect jelly are expensive af too
Sort of here to learn more about defeating them, I'm planning a bug eater run, lone hero vs a devouring swarm. Here's hoping it goes well.
I am actually heckinhg dying at the thumbnail
the only good bug is a dead bug.
Service guarantees citizenship!
Bruh I stopped my third playthrough after there was an infestation of around 170 insects and 50 hives in a small mountain away from my base
No need to stop.. You can lure them into a trap and kill them by heatstroke.
Also they often die by cold snaps.
the first thing that i thought of when he said " chitin" instead of chitin was how many people would be yelling at him in the comments
Great video noobert
I came here for the sketches :P
...but ended up LEARNING....
...I know so much now...
...brain hurts....
Good to know I was mining out an area to specifically let bugs infested it so I could farm them for easy food it's all encased in mountain Sept 1 door to the outside.
My pawn with alzhaimer what have flamethrower
I dont know who im
I dont know why im here
only thing i know is that i must kill
be careful using unforbid all on insectoid maps. your pawns will quickly run to their deaths trying to get insect jelly you didn't realize was even there
Mountain home is still my favorite
don't use fire
the burning insects can panic walk by your melee blockers
use a death ball with melee in front and shooters right behind (make a 3x4 turtle) preferably at a choke point
Man this video is so good
It is also possible span infestation by using deep drill mining!
Just pack the deep drill inside a box and run!
Insects ignore items, they just attack buildings and living colonists/animals.
Personal advice: do NOT waste infestations. Megaspiders are super easy to tame, once you have stabilised them they will behave like any animal and I've never even seen one hunt a human, so make use of early game easy infestations, tame the spiders, use them to help with later infestations and grow your army, it's so worth it, I can't even believe it took me this long to figure it out
Also, they have 1 filth, most animals have way more than that, you won't need to clean much and you won't even get the annoying "animal filth" message you'd get with just a simple hare.
Also also, they can haul and rescue. What are you waiting for?
The only area an infestation could spawn would be in my server room but that place is like 0 degrees kelvin and the heat that goes out would roast them alive
do a genetic rim guide
[DESIRE TO KNOW MORE INTENSIFIES]
This is a good guide, Hope U made a Guide on the Vanilla Expended Team new Mod, made by other popular modders, Rim-Effect,
Time to add to my list of warcrimes "use of mutations on prisoners to get jelly"
There is no infestations that a few good men with shotgun and zeusshammers can't handle.
Thank you Lord Noobert!
We all thank him
I had a 15 person colony going, not a weak pawn amongst ‘em, I decided to start exploratory mining, had mined out like half the mountain when a normal infestation popped up in the first mine, then the second mine got a large infestation, like literally 4 blocks of mountain away from my lovely valley. The trading console was slow on answering my call for orbital bombarders and without much chemfuel or hay, I decided to abandon ship, had like 20 horses so I could take everything that was uninstallable. Found a new colony but by then my food was done, and it was raining so hard everything was just deteriorating, but then a gang of genetic monsters pitched up and just ravaged anyone, a raid shortly after that finished the job, f@&king Randy. I love mining the mountain so the new tactic is to lay hay in the mines and door off each grid, my tactic for infested ship chucks is to wall it, lay hay, add some chemfuel at the end of a long corridor so the door has time to close, and get a pawn to lob Molotov’s at the chemfuel. Watch that room rise to 1000 degrees and wham bam, not a body left to clean up either, so I’ll just need to preplan my mine defenses
Great vid btw 💪
Opinion: Infestations are good during winter, sure they keep destroying my royal Jade beds BUT the amount of meat they give is amazing.
I just put a stack of chemfuel in a location i know hives will pop up lock the doors double wall it in and wait for them to sleep, open the door, toss a molotov at the chemfuel and watch the temp rise as high as 600+c and watch them burn alive.