I recommend being less aggressive with the reminders to subscribe, etc. since first-time viewers won't have seen enough to properly decide if they want to. It's also advisable to state in the title or at the start of the video if it's going to rely on mods at all - that wasn't clear till you got to cabbages. Maybe you've addressed these in newer content. Anyway, pretty informative video and good production value. You clearly put effort into even shorter top-10 style videos so good on you. Not skimping on quality applies as much to content creation as to Rimworld.
Minor correction: potatoes grow fine in good soil and benefit from high fertility. They just benefit less than other crops. If you lack a long enough growing season for corn AND enough planters to handle rice, taters are a good choice.
@@jamesbernier493 But since rice takes 3 days to grow on average, and potatoes take 5.8 days to grow on average, that makes rice technically capable of growing twice by the time potatoes grow once, which ends up with ~12 rice over ~10 potatoes... depending on the growing skill of the one cutting it once it's grown, and if it's cut and replanted ASAP. :D
When youtube got a new update for mobile that changed controls I decided to download an older youtube ver but there is a bug that thumbnails and comments switched. Its now fixed so I can see your actual comment but you were talking about k-on and when I looked at the replies your comment changed again to a comment from "centimeter op music" I laughed at how random your comment was until I realized its the bug.
A word of warning about the pumpkin. It has a very high value. If you plant too much in the early game (ie to stockpile through the winter), you will find yourself facing high level raids very quickly.
Ideology was the best addition to Rimworld so far. No colonist sad on the natural way of PROCESSING enemies bodies. Everyone is supposed to harvest, behead and make lavish meals with their enemies without any debuffs.
i usually only harvest corn, the volatility is fine if you have mutliple farms with 4 spaces (1 desiese will only wipe 1 continuous field) and you can simply store a bit and be fine, and its the most man power effective crop which is the one thing you care about in the mid late game when it comes to eating.
This, not only does corn last until the next time you harvest, I find myself having to double the size of my corn granary (I start tribal so no coolers) Once you have a bunch of corn I just set up Bill's to make pemmican forever and hunt a few animals at a time. It's also worth noting that healroot is sensitive to fertility, so dont bother planting rice when you could have more healroot.
Hay is not just good for feeding animals. I find that its best use is actually to turn into kibble. Whenever you have too much meat or meat you don't want (like human or insect), you can just turn it into kibble using hay as the veg part. Unlike hay, kibble has an infinite shelf life, can be used to tame/train animals and can also be used as feed stock for chemfuel or for your biosculpter. I like to keep shelves with kibble in them at different points of base to encourage my trainer/tame animals to use it instead of raw food.
The best way to start out ive found is to plant small fields of rice and then very large fields of corn. The rice holds you over until you can get big corn harvests. Once you harvest a massive amount of corn food becomes a joke for the rest of the playthough.
The Vegetable Garden Mod is also very useful for Beginners, as it allows you to farm Mushrooms and Red Lentils, which can be used as a substitute for Meat so you don't have to worry about manhunting herds It also allows you to make Coffee and Tea, which gives pawns slight boosts in mood and stats, without any drawbacks
rice is the best, i made a sun lamp and put hydroponics in every single place the light could reach and now i have so much rice that i can use it for my animals and for trade
Well, 1.3 is up and pretty much playable already... it's only the Ideology mod that's still in development I think... I mean... I am playing 1.3 vanilla /w royalty... soo... :D
@@FutureProp That comment would have been really funny if it was a direct answer to the one right before it... about the AP-I... but it's still pretty good... so whatever. :D
1:32 "Whether your pawns are on a trip or not" I know the context is travel but psychite and smokeleaf are always nifty for keeping your colonist sanity in check. Really nice for dealing with ethics and all that.
I have to agree with others on the sound FX levelling. Voice should be loudest, no contest. This video has the SFX louder than your voice (or at least that's what it sounds like). Other than that, another great video, thank you!
I like to plant onion from Vanilla expanded. It's growing time is similar to potatoes and has 100% soil sensitivity. So you can spam these on rich soil and best thing about onion is they can't get blighted, so a perfect choice when you're starting out to stock food
For my first few colonies, I only ever grew potatoes as my main food crop, with corn on the side. I had a freezer stocked with the lovely tubers for when winter came around.
I'm almost certain the planter mods are compatible with Vanilla Expanded. You can get planter mods that'll allow you to build plant boxes within the desert and grow whatever you like. In smaller quantities. This can be an advantage as late game I've found myself having to expand my kitchen/freezer just to hold the influx of rice/meat. Also build a separate chiller room for your physcoid leaves with the drug lab in a neutral temperature room close by, so your drug producing pawn will yield maximum production and in turn maximum silver. I plant physcoid immediately after food and healroot, and will dedicate a pawn to purely producing yayo.
Amazing video per usual, but the sound was a bit off for me. Don't know if its a new editing style, but you seemed super quiet compared to the sound effects. The cannibal scene near 800ish mins nearly blew out my eardrums and scared the shit out of me. (No timestamp since I don't wanna go back and risk losing my hearing 😢)
How to have a food source forever: Ideology: transhumanist. (To prevent nutrient paste mood debuff) Nutrient paste dispenser. Corn(come down today and try some corn or we will sacrifice your newborn) Put the hopper into the nutrient paste thing inside your freezer. Corn has good yield, your food never spoils with it not leaving the freezer, and nutrient paste is more efficient than making meals. Also use rice early on so you don't starve before your corn is ready
I usually have variety of crops on my fields. I know that this limits mine output whatsoever, but it allows me to reduce impact of plague or bad harvest whatsoever.
You forgot about Honey from VFE Vikings! It's easy to get, plentiful, may substitute meat for the making of meals, can be grown inside a structure even during medieval times, if you can build on top of a geyser; has a very good value AND can be turned into Mead!
My main crops are Rye from grain and brewing because it can survive winter and be turned into kvass, oats from VE more plants cause it gives flour and oats, green beans/carrots because of their companion grow speed boost and finally i grow blueberries.....cause they work with the VE viking apairy so i get honey AND berries
I love this channel(if I get a job in the near future I'll chip in on the Patreon because I think your work getting the word out on mods and how they work is fantastic). One note, that I have for you is that during some of the sequences its hard to hear you over the sound effects, with the Royal Insect Jelly withdrawal symptoms being the part I had to go through a couple times. Otherwise, I love it all, thank you so much!
As far as I remember, flake is MORE addictive, but less powerful then yayo. Also, 2 flake sells for a little more then yayo (same amount of leafs used), so I would say that for colony make yayo, and for selling make flake
VGP Vegetable Garden has a Red Lentil crop that counts as meat, this means you can make Fine Meals without milk/egg/meat just using stuff you can grow in fields. There is also a type of mushroom that you can grow that also counts as meat but I'm not sure on what mod adds that (I was looking for a mod that did this with soy beans or peanuts but haven't found one yet). As for farming techniques three things: 1 use solar panels to power sunlamps as they both work during the day (unless you have modded sunlamps that are on all the time which grow plants faster), 2 there are mods that will allow you to increase the fertility of the soil (either through some type of fertilizer or some type of irrigation), and finally 3 there are some mods that add skylights which allow the creation of greenhouses without the use of sunlamps or power (sometimes at 90% light so plants grow slower) which can be useful for Low Tech bases and immunity to Solar Flare events.
The Red Lentils can be grown with corn and squash too in one spot using the 3 sisters mod. VGP Three Sisters Plants steamcommunity.com/sharedfiles/filedetails/?id=2007063848
I've always seen wake up as the 'meth' of the game. I always sell flake personally because it's produced for half the psychoid leaves as yayo, but sells for more than half of what yayo does. I always keep some yayo around for my colonists though.
I tend to use mods that require varied food and often do pre industrial games... so a varied agrarian farming community tends to be my go-to, trying to grow the most varied plants I can. Of course, if your soil and biome sucks... there are other ways. Especially if you have armored cavalry and crossbow raiders with the giddy-up mod. It honestly feels so fucking good when your tough+brawler legendary steel plate armored cavalry captain runs down some fucking tribal barbarians and a slaughters them with a single strike each. Not a chance, thanks for the pemmican. Edit: now I think about it, the way that RimWorld colonies grow is pretty much *exactly* how bandit and pirate communes grew. Outcasts, prisoners, other bandits. Damn that fits well.
Flake is more addictive and profitable than yayo (though that profit is per leaf used, so more labor is required) not less. Yayo is more potent and safer to use.
I'm surprised you mentioned VCE and didn't bring up onions and peas. Peas in the right environment are insane and last pretty much forever while onions are blight immune I think
Also a quick tip for early game food storage, since food won't spoil on shelf's even on the outside and can stack 3 in a single shelf, use shelf's before you gain access to a freezer. Keep it in a 9x9 square with a pillar in the middle, give it double walls and an airlock + 2 coolers set to -5 and boom, super freezer
The food plants I crop are 1. Rice. Its quick enough to be constant 2. Corn. Great yield but longer time to grow 3. Strawberries. Can be eaten raw which is good if you colonists are bad cooks or the cook is in a coma
You said rice isn't great for late game because it has a low yield per harvest and you want your colonists to do other things. I object to this. Rice is worse early game and way better late game. Early game, you typically have less colonists and need to spend a lot of time setting up your base. By the time you come to late game, you're more likely to have a dedicated farmer. With a dedicated farmer, rice is the best plant as it has the highest yield per grow time.
Please do a video like this about weapons. I always get tired of trying to compare later game weapons to each other to see which is slightly better. Also which materials for crafting such weapons. I feel like using gold or jade might be a waste so I stick which steel, stone, and bone
In general, get balance between RoF, damage and accuracy. Also take note of your defence strat. If you fight in enclosed killbox go for SMG if u fight in open go for LMG
@@alifio2183 Thats what I do but I also use lots of mods that add weapons and some that add materials. It would be nice to get a quick guide for which things are usually not worth your time and which are and with the proper material
@@sirflanders743 i used rimmunation +project red+Ghost faction mod and my main fav is AK47. The damage, range and RoF is epic asf. You can buy AK's in Ghost base instead of making your own (faster and more efficient). For vanilla its LMG and SMG combination. Bolt action could be useful if u give it to the most retarded colonist due to its high accuracy. For skilled shooter i recommend giving them high RoF guns so they can land more shots and weaken enemy faster.
Well, later on you will care more about armor penetration than raw dps, heavy SMG is reliable no matter how late game you are, because it's high armor pen, assault rifles are the best all around, snipers are decent. Dont bother with anything else, autopistols and machine pistols are dog water
If you settle in a map with natural caves, you can find bug nests that don't expand. Wall one off, and only send someone to haul the insect jelly at night. You need to leave at least one insect alive to keep the nest maintained. The walls keep the insects contained during the day, but more importantly, protect them from raiders, who will attack them if they get close. Just remember to build far enough from the sleeping insects that you don't wake them up.
Quick correction at 3:45 o' captain! Yayo is less addictive and has more benefits then Flake. The main reason to use Flake is profit wise. You can get more silver by selling Flake combined with the excess psychoid leaves then converting it all to Yayo. But there is a drawback with Flake to that method as well. The excess needs to be refrigerated other wise you lose the risk that the psychoid leaves rot away. If the psycoid leaves do rot away you will cut the end value so hard that Yayo becomes more profitable then Flake assuming both end products are stored correctly. Its all in the official rimworld wiki. here is a link to the source: www.rimworldwiki.com/wiki/Yayo
That knocking sound at 1:37 - you scared the ever loving $%^%$ out of me. Seriously, wtf. I thought someone was bashing banging on the outside of my house and it was after midnight!
Fantastic video, just a quick note - Flake is actually more addictive than Yayo, and takes slightly less work to make as well as half the amount of leaves. That said, Flake is more addictive, and also sells for less. Yayo is best used for colonist consumption or sale in the case of an abundance of psychoid leaves, while Flake is much more economically sound, as it’s cheaper price is offset by its faster production and half-resource-cost
It's actually the opposite, yayo is more labor efficient (takes less work to make, uses more psychoid leaves, less silver per leaf). Flake is less labor efficient (takes more work to make, uses less leaves, more silver per leaf) but more profitable. Make flake if you have spare pawns to do it, make yayo if you don't. Also flake is inferior in many ways to yayo when it comes to it's effects, so use yayo for your pawns instead of flake.
In Vanilla Expanded, you can grow several types of wheat (I think that’s in the same mod) depending on what you want to get from it. Main point is when you harvest, you’ll get flour, and you can use flour to stretch out your cooking! I dunno if it literally stretches out your ingredients (that’d be best) but at least it allows you to make far more per task than average cooking, which allows your pawns to finish faster and go do something else if they can (time to blast Tommy with the smoke launcher, maybe? 😏 Lol not joking watch more of Noobert’s vids :) )
Great video! But 1 small thing. Yayo is pronounced with a long a sound. It rhymes with mayo (short for mayonnaise). It comes from bay area slang for crack cocaine. Popularized by the rapper E40
I'm sure this has been mentioned before, but Hay actually can be eaten by colonists, since it can be made into Kibble and eaten that way. They'll feel terrible, but Hay is very efficient to grow relative to other crops (it also grows well in low fertility areas).
I like using Rye from the Great War mod. It combines the rice, potato and corn stats together, i.e. fast growing (4days), can grow in poor soil and it gives up to 15 rye bundles per cell
On Flake vs Yayo, flake has a higher return per psychoid leaf than Yayo. If you have lots of psychoid and a good size herd to haul it, flake will make you more money in the long run.
I love and hate your videos. Love them because of their informative content and entertainment value. But I hate them because they always have a amazing new mod being advertised so I have to download it and completely rearrange my mod list and saves >
@@marcosda4th92 I have those mods, but he always mentions a small one that I want. In this case, it's the Jelly Farm mod which I'm going to download now.
best food is : Fig and Date palmtree with both a yeld of 5.08 / day / unit Coconut at 4.36 yeld /d Peach, Orange, Cherry, Banana and Apple at 3.39 yeld /d Haygrass at 3.14 /d
nutrifungus, u might not like it, but having giant fields underground that need zero effort besides a heater and basically offer limitless power via bio fuel is pretty fucking op. aka me rn, in my first ever colony. infestations are a thing but hey, build some turrets in ure giant fungus halls and u gucci.
and might i add they grow, and grow and grow no matter what xd as long as its pitch black and not freezing they grow in spring, sommer fall and winter. my absolute fav farming food rn just for that tbh, maybe that will change if im a litte better in the game. rn i also still farm devilstrand underground because thatway im not depandend on the seasons
3:40 i feel like you didn't really say the benifits and the detriments, flake is way better to make if the growing of the crop is the main issue and yayo is better if turining it into drugs is the main issue as it takes less work but only provides 2/3 the profit per leaf
@@Noobert I mean to be fair in most of the biomes you have a ton of plantable land and a decent growing season but when you’re in the Arctic every fiber must be maximized
growing fields of 9x9 . 1 field of corn and 1 field of rice. that usually what i start off with. then i grow 9x9 healroot and if i still have enough room and time i'll then start growing the recreational plants. this play through i did hobs because i wanted to make beer and just put the brewing stuff in the kitchen, cooks going to be in there anyways so i made him do the brewing as well.
I hope the console edition of rimworld supports mods kinda like space engineer does. My favourite part of rimworld kinda is the farming/planting planning(?)
hay is awesome! use it together with human meat to make pemmican for you animals :P. that way animal food will never rot and you can make use of all the nasty corpses while also not getting humean meat debuffs, cause your animals are, after all, eating it and not your colonists.
the thing is that unrestricedtly, there are only 4 foods(no choclate) and they all have one advantage berries dont provide penalty raw corn takes a while to spoil potatos grow in any quality soil well rice is really fast
www.patreon.com/noobert PLEASE help us keep this channel going!
I recommend being less aggressive with the reminders to subscribe, etc. since first-time viewers won't have seen enough to properly decide if they want to.
It's also advisable to state in the title or at the start of the video if it's going to rely on mods at all - that wasn't clear till you got to cabbages.
Maybe you've addressed these in newer content. Anyway, pretty informative video and good production value. You clearly put effort into even shorter top-10 style videos so good on you. Not skimping on quality applies as much to content creation as to Rimworld.
Minor correction: potatoes grow fine in good soil and benefit from high fertility. They just benefit less than other crops. If you lack a long enough growing season for corn AND enough planters to handle rice, taters are a good choice.
10 potatoes for each cell that would produce 6 rice usually.
@@jamesbernier493 But since rice takes 3 days to grow on average, and potatoes take 5.8 days to grow on average, that makes rice technically capable of growing twice by the time potatoes grow once, which ends up with ~12 rice over ~10 potatoes... depending on the growing skill of the one cutting it once it's grown, and if it's cut and replanted ASAP. :D
When youtube got a new update for mobile that changed controls I decided to download an older youtube ver but there is a bug that thumbnails and comments switched.
Its now fixed so I can see your actual comment but you were talking about k-on and when I looked at the replies your comment changed again to a comment from "centimeter op music"
I laughed at how random your comment was until I realized its the bug.
@@Petq011 but planting rice takes much more time. Time you could use in more urgent projects
@@fischersfritz468 Huh... I didn't really know that the Rice and potatoes had a different planting speed. Well... good to know then, thank you! :D
A word of warning about the pumpkin. It has a very high value. If you plant too much in the early game (ie to stockpile through the winter), you will find yourself facing high level raids very quickly.
Randy :gives raid
My colonists : food is back on menu boys
I openly guffawed at this. Thank you.
Sadly for me most raids are androids so its like free components and plasteel bois!
When I saw a video saying it's about farming in Rimworld, I was expecting a video about farming raiders for their meat.
There is a mod where you can call raiders from the Space radio thingy by taunting them
Ideology was the best addition to Rimworld so far.
No colonist sad on the natural way of PROCESSING enemies bodies. Everyone is supposed to harvest, behead and make lavish meals with their enemies without any debuffs.
i usually only harvest corn, the volatility is fine if you have mutliple farms with 4 spaces (1 desiese will only wipe 1 continuous field) and you can simply store a bit and be fine, and its the most man power effective crop which is the one thing you care about in the mid late game when it comes to eating.
This, not only does corn last until the next time you harvest, I find myself having to double the size of my corn granary (I start tribal so no coolers)
Once you have a bunch of corn I just set up Bill's to make pemmican forever and hunt a few animals at a time.
It's also worth noting that healroot is sensitive to fertility, so dont bother planting rice when you could have more healroot.
Hay is not just good for feeding animals. I find that its best use is actually to turn into kibble. Whenever you have too much meat or meat you don't want (like human or insect), you can just turn it into kibble using hay as the veg part. Unlike hay, kibble has an infinite shelf life, can be used to tame/train animals and can also be used as feed stock for chemfuel or for your biosculpter. I like to keep shelves with kibble in them at different points of base to encourage my trainer/tame animals to use it instead of raw food.
Pawns with 0 plant-skill:
I have successfully harvested a plant, which is rice.
The best way to start out ive found is to plant small fields of rice and then very large fields of corn. The rice holds you over until you can get big corn harvests. Once you harvest a massive amount of corn food becomes a joke for the rest of the playthough.
I found this too it works very well
The Vegetable Garden Mod is also very useful for Beginners, as it allows you to farm Mushrooms and Red Lentils, which can be used as a substitute for Meat so you don't have to worry about manhunting herds
It also allows you to make Coffee and Tea, which gives pawns slight boosts in mood and stats, without any drawbacks
New expansion has veggie versions of meals right?
Red Lentil's yield is absolute shiiieeeet though.
rice is the best, i made a sun lamp and put hydroponics in every single place the light could reach and now i have so much rice that i can use it for my animals and for trade
Dude thats awesome
Careful not to inflate your colony wealth! Don't want to die to a big raid cause you have too much rice money
And thus you need to lauch overstock rice to other people regularly. Not just to offload the rice but also gave up REP in return.
I did rice until I realized apparently the giant field I was forcing my pawns to tend was unreasonable and thus became an utter warlord lol
1.3 has been announced and i’m pretty hyped, can’t wait for when it’s released and you make a video on the update and the ideology system
Oh you know it
Well, 1.3 is up and pretty much playable already... it's only the Ideology mod that's still in development I think... I mean... I am playing 1.3 vanilla /w royalty... soo... :D
Can confirm it's pretty lit
@@FutureProp That comment would have been really funny if it was a direct answer to the one right before it... about the AP-I... but it's still pretty good... so whatever. :D
1:32 "Whether your pawns are on a trip or not" I know the context is travel but psychite and smokeleaf are always nifty for keeping your colonist sanity in check. Really nice for dealing with ethics and all that.
Jesus, the work you put into these videos. So engaging and creative, I love it
Thanks the team appreciates it
I have to agree with others on the sound FX levelling. Voice should be loudest, no contest. This video has the SFX louder than your voice (or at least that's what it sounds like).
Other than that, another great video, thank you!
Thanks I will let my team know
@@Noobert "my team" look at this fancy pants
@brad you mad because you got no friends?
I like to plant onion from Vanilla expanded. It's growing time is similar to potatoes and has 100% soil sensitivity. So you can spam these on rich soil and best thing about onion is they can't get blighted, so a perfect choice when you're starting out to stock food
It is a good crop inded
I like the peas because they have a shelf live of 1,5 Years
For my first few colonies, I only ever grew potatoes as my main food crop, with corn on the side. I had a freezer stocked with the lovely tubers for when winter came around.
I'm almost certain the planter mods are compatible with Vanilla Expanded.
You can get planter mods that'll allow you to build plant boxes within the desert and grow whatever you like. In smaller quantities. This can be an advantage as late game I've found myself having to expand my kitchen/freezer just to hold the influx of rice/meat. Also build a separate chiller room for your physcoid leaves with the drug lab in a neutral temperature room close by, so your drug producing pawn will yield maximum production and in turn maximum silver. I plant physcoid immediately after food and healroot, and will dedicate a pawn to purely producing yayo.
There were a couple elements i got wrong on this video this was one of them. Thanks for helping the community and explaining
What happened to the energy for noobert know for.. The hyper back ground music.. Anyway.. I like this theme much better
Amazing video per usual, but the sound was a bit off for me. Don't know if its a new editing style, but you seemed super quiet compared to the sound effects. The cannibal scene near 800ish mins nearly blew out my eardrums and scared the shit out of me. (No timestamp since I don't wanna go back and risk losing my hearing 😢)
7:30 i think
How to have a food source forever:
Ideology: transhumanist. (To prevent nutrient paste mood debuff)
Nutrient paste dispenser.
Corn(come down today and try some corn or we will sacrifice your newborn)
Put the hopper into the nutrient paste thing inside your freezer.
Corn has good yield, your food never spoils with it not leaving the freezer, and nutrient paste is more efficient than making meals.
Also use rice early on so you don't starve before your corn is ready
I usually have variety of crops on my fields. I know that this limits mine output whatsoever, but it allows me to reduce impact of plague or bad harvest whatsoever.
You forgot about Honey from VFE Vikings!
It's easy to get, plentiful, may substitute meat for the making of meals, can be grown inside a structure even during medieval times, if you can build on top of a geyser; has a very good value AND can be turned into Mead!
seems broken
What's the geyser for?
@@taelim6599 Heat generation, so that the flowers dont die and you can keep production during winter.
this is exactly what i needed thank you!
Glad to help
Can't wait to see you do a Ideolgy video, the dlc looks really great
Already emailed ludeon on that one
@@Noobert awesome! Cant wait to have an entire cult worship a man named after a fish!
My main crops are Rye from grain and brewing because it can survive winter and be turned into kvass, oats from VE more plants cause it gives flour and oats, green beans/carrots because of their companion grow speed boost and finally i grow blueberries.....cause they work with the VE viking apairy so i get honey AND berries
I love this channel(if I get a job in the near future I'll chip in on the Patreon because I think your work getting the word out on mods and how they work is fantastic).
One note, that I have for you is that during some of the sequences its hard to hear you over the sound effects, with the Royal Insect Jelly withdrawal symptoms being the part I had to go through a couple times. Otherwise, I love it all, thank you so much!
As far as I remember, flake is MORE addictive, but less powerful then yayo. Also, 2 flake sells for a little more then yayo (same amount of leafs used), so I would say that for colony make yayo, and for selling make flake
selling flake is more efficient than yayo in terms of labor spent and the end amount of money per unit of leaves.
I thought it was hilarious watching my pawns about to have a mental break and then being fine after forcing them to eat some chocy bars lol.
VGP Vegetable Garden has a Red Lentil crop that counts as meat, this means you can make Fine Meals without milk/egg/meat just using stuff you can grow in fields. There is also a type of mushroom that you can grow that also counts as meat but I'm not sure on what mod adds that (I was looking for a mod that did this with soy beans or peanuts but haven't found one yet). As for farming techniques three things: 1 use solar panels to power sunlamps as they both work during the day (unless you have modded sunlamps that are on all the time which grow plants faster), 2 there are mods that will allow you to increase the fertility of the soil (either through some type of fertilizer or some type of irrigation), and finally 3 there are some mods that add skylights which allow the creation of greenhouses without the use of sunlamps or power (sometimes at 90% light so plants grow slower) which can be useful for Low Tech bases and immunity to Solar Flare events.
The Red Lentils can be grown with corn and squash too in one spot using the 3 sisters mod.
VGP Three Sisters Plants
steamcommunity.com/sharedfiles/filedetails/?id=2007063848
*Grows Rice*
Pawn: "Welcome to the rice fields, motha f*ckah!!!"
Lmao
Flake is a less addictive, weaker version of yayo? Hmm something doesn’t seem right here
Edit: also flake is better to sell than yayo
as far as i know flake is more addictive and has less of an effect than yayo, but can be crafted much faster and cheaper but sells for less
Pretty sure yayo is cocaine and flake is meth, could be wrong tho haha
@@Alniemi yayo is, in my head at least, cocaine, and flake is crack cocaine, the same stuff but cheaper and more dangerous
@@Defnotatransgirl I think flake is supposed to be meth. It also causes kidney failure for your pawns. I discovered that the hard way :(
I've always seen wake up as the 'meth' of the game. I always sell flake personally because it's produced for half the psychoid leaves as yayo, but sells for more than half of what yayo does. I always keep some yayo around for my colonists though.
I tend to use mods that require varied food and often do pre industrial games... so a varied agrarian farming community tends to be my go-to, trying to grow the most varied plants I can.
Of course, if your soil and biome sucks... there are other ways. Especially if you have armored cavalry and crossbow raiders with the giddy-up mod. It honestly feels so fucking good when your tough+brawler legendary steel plate armored cavalry captain runs down some fucking tribal barbarians and a
slaughters them with a single strike each. Not a chance, thanks for the pemmican.
Edit: now I think about it, the way that RimWorld colonies grow is pretty much *exactly* how bandit and pirate communes grew. Outcasts, prisoners, other bandits. Damn that fits well.
Dubs Skylight mod allows for easy greenhouses, all you need to do is keep the plants warm with heaters and have proper roof supports
Flake is more addictive and profitable than yayo (though that profit is per leaf used, so more labor is required) not less. Yayo is more potent and safer to use.
I'm surprised you mentioned VCE and didn't bring up onions and peas. Peas in the right environment are insane and last pretty much forever while onions are blight immune I think
Also a quick tip for early game food storage, since food won't spoil on shelf's even on the outside and can stack 3 in a single shelf, use shelf's before you gain access to a freezer. Keep it in a 9x9 square with a pillar in the middle, give it double walls and an airlock + 2 coolers set to -5 and boom, super freezer
Food is always a struggle not anymore with this amazing video
Corn soup
Kinda ironic that in the game it's pretty much only good while irl chocolate is about as addictive as it gets
Chocolate isn’t addictive.
Having constantly used the 3 sisters crop mod
This was very informative
New vid. Epic
Epic
The food plants I crop are
1. Rice. Its quick enough to be constant
2. Corn. Great yield but longer time to grow
3. Strawberries. Can be eaten raw which is good if you colonists are bad cooks or the cook is in a coma
I was just literally about to google best foods and this popped up in my recommended. Nice!
You said rice isn't great for late game because it has a low yield per harvest and you want your colonists to do other things. I object to this.
Rice is worse early game and way better late game. Early game, you typically have less colonists and need to spend a lot of time setting up your base. By the time you come to late game, you're more likely to have a dedicated farmer. With a dedicated farmer, rice is the best plant as it has the highest yield per grow time.
I love your content. I cant really hear your voice very well without turning speakers up higher in this video.
Sorry mate
Cook food with GordonNoobert
He is poggers and u better sub to him and worship the Fox
Yes sub the noobert
Rice is pretty good when you are making fine meals
Cooked rice with salt and beans yum
Please do a video like this about weapons. I always get tired of trying to compare later game weapons to each other to see which is slightly better. Also which materials for crafting such weapons. I feel like using gold or jade might be a waste so I stick which steel, stone, and bone
In general, get balance between RoF, damage and accuracy. Also take note of your defence strat. If you fight in enclosed killbox go for SMG if u fight in open go for LMG
@@alifio2183 Thats what I do but I also use lots of mods that add weapons and some that add materials. It would be nice to get a quick guide for which things are usually not worth your time and which are and with the proper material
@@sirflanders743 i used rimmunation +project red+Ghost faction mod and my main fav is AK47. The damage, range and RoF is epic asf. You can buy AK's in Ghost base instead of making your own (faster and more efficient). For vanilla its LMG and SMG combination. Bolt action could be useful if u give it to the most retarded colonist due to its high accuracy. For skilled shooter i recommend giving them high RoF guns so they can land more shots and weaken enemy faster.
Well, later on you will care more about armor penetration than raw dps, heavy SMG is reliable no matter how late game you are, because it's high armor pen, assault rifles are the best all around, snipers are decent. Dont bother with anything else, autopistols and machine pistols are dog water
If you settle in a map with natural caves, you can find bug nests that don't expand. Wall one off, and only send someone to haul the insect jelly at night. You need to leave at least one insect alive to keep the nest maintained. The walls keep the insects contained during the day, but more importantly, protect them from raiders, who will attack them if they get close. Just remember to build far enough from the sleeping insects that you don't wake them up.
Quick correction at 3:45 o' captain! Yayo is less addictive and has more benefits then Flake. The main reason to use Flake is profit wise. You can get more silver by selling Flake combined with the excess psychoid leaves then converting it all to Yayo. But there is a drawback with Flake to that method as well. The excess needs to be refrigerated other wise you lose the risk that the psychoid leaves rot away. If the psycoid leaves do rot away you will cut the end value so hard that Yayo becomes more profitable then Flake assuming both end products are stored correctly.
Its all in the official rimworld wiki. here is a link to the source: www.rimworldwiki.com/wiki/Yayo
ITS REALLY AMAZING
I LIIKE YOUR SERIES
Thanks mate
Praise the UA-cam algorithm gods
That knocking sound at 1:37 - you scared the ever loving $%^%$ out of me. Seriously, wtf. I thought someone was bashing banging on the outside of my house and it was after midnight!
2:21 Boris Nikolaevich approves
Great video, but I thought flake was more addictive than Yayo
I'm pretty sure flake also gave more money per leaf, but need a bit more time in crafting.
Fantastic video, just a quick note - Flake is actually more addictive than Yayo, and takes slightly less work to make as well as half the amount of leaves. That said, Flake is more addictive, and also sells for less.
Yayo is best used for colonist consumption or sale in the case of an abundance of psychoid leaves, while Flake is much more economically sound, as it’s cheaper price is offset by its faster production and half-resource-cost
I personally prefer psychoid tea for colonists. Much less addictive, while also provides a great mood boost and lasts for about 6 hours.
It's actually the opposite, yayo is more labor efficient (takes less work to make, uses more psychoid leaves, less silver per leaf). Flake is less labor efficient (takes more work to make, uses less leaves, more silver per leaf) but more profitable.
Make flake if you have spare pawns to do it, make yayo if you don't. Also flake is inferior in many ways to yayo when it comes to it's effects, so use yayo for your pawns instead of flake.
Looking forward to the next live, stay safe buddy
In Vanilla Expanded, you can grow several types of wheat (I think that’s in the same mod) depending on what you want to get from it.
Main point is when you harvest, you’ll get flour, and you can use flour to stretch out your cooking!
I dunno if it literally stretches out your ingredients (that’d be best) but at least it allows you to make far more per task than average cooking, which allows your pawns to finish faster and go do something else if they can (time to blast Tommy with the smoke launcher, maybe? 😏 Lol not joking watch more of Noobert’s vids :) )
Great video! But 1 small thing. Yayo is pronounced with a long a sound. It rhymes with mayo (short for mayonnaise). It comes from bay area slang for crack cocaine. Popularized by the rapper E40
Drug guide next maybe?
That is done
already been done go check it out ua-cam.com/video/iDFStvJ8AQc/v-deo.html
lol at you cracking up at the "of course, they have to be female" when you were talking about milking cows
How you pronounce yayo really shows you aren't into drugs irl
Haha, I've been pronouncing it "yay-yo"
I'm sure this has been mentioned before, but Hay actually can be eaten by colonists, since it can be made into Kibble and eaten that way. They'll feel terrible, but Hay is very efficient to grow relative to other crops (it also grows well in low fertility areas).
If you're using vanilla expanded, eggplants have an excellent time-nutrition ratio and I often use them in late game farms
Milkable colonists is always a handy mod if you want milk for your colony
The moment when you like Chocolate... but you are allergic to it... :D
The thought almost kills me from laughing so hard every time... :D
I like using Rye from the Great War mod. It combines the rice, potato and corn stats together, i.e. fast growing (4days), can grow in poor soil and it gives up to 15 rye bundles per cell
no idea where you got that crow sound from but my dogs just went MENTAL 😂
Nice to see Civic in the diversify slide 😉
Flake is less addictive than yayo? Is that an error on your part or is that new to 1.3 because that definitely was not true in 1.2.
“Ho ho ho, wait it’s not Christmas” - Me watching this on Christmas day
On Flake vs Yayo, flake has a higher return per psychoid leaf than Yayo. If you have lots of psychoid and a good size herd to haul it, flake will make you more money in the long run.
I love and hate your videos. Love them because of their informative content and entertainment value. But I hate them because they always have a amazing new mod being advertised so I have to download it and completely rearrange my mod list and saves >
Lmao
If you don't have vanilla expanded on your mods list, are you even playing RimWorld?
@@marcosda4th92 I have those mods, but he always mentions a small one that I want. In this case, it's the Jelly Farm mod which I'm going to download now.
@@Brenediction I thought that was just a part of the vanilla factions expanded lol. Might need to check it out now 👀
It ain't much but its honest work
- Nutrynity, Rice Farmer
Top ten best foods and why they're all rice. Rice gang represent!
I use it to feed my neutramine/chemfuel producing robot chickens
ohai Noobert, GG on a another Video , Excelent
Thanks mate
Cocoa is so hard to grow, I tried a couple of times but they die on the winter, guess it's for the tropical biomes
That is litterally where they grow
best food is :
Fig and Date palmtree with both a yeld of 5.08 / day / unit
Coconut at 4.36 yeld /d
Peach, Orange, Cherry, Banana and Apple at 3.39 yeld /d
Haygrass at 3.14 /d
Tfw you find a content creator whose videos you actually upvote when they ask for it
Thanks a b bunch
nutrifungus, u might not like it, but having giant fields underground that need zero effort besides a heater and basically offer limitless power via bio fuel is pretty fucking op.
aka me rn, in my first ever colony.
infestations are a thing but hey, build some turrets in ure giant fungus halls and u gucci.
and might i add they grow, and grow and grow no matter what xd
as long as its pitch black and not freezing they grow in spring, sommer fall and winter.
my absolute fav farming food rn just for that tbh, maybe that will change if im a litte better in the game.
rn i also still farm devilstrand underground because thatway im not depandend on the seasons
Let the gravel plots do their own thing and you get interesting results.
Finally some good heccing food
WOO HOO, Another video.
Food , food , food , food , food everywhere , food , more food , FOOD
I like corn 🌽. I'm from Nebraska so it's required that grow it
3:40 i feel like you didn't really say the benifits and the detriments, flake is way better to make if the growing of the crop is the main issue and yayo is better if turining it into drugs is the main issue as it takes less work but only provides 2/3 the profit per leaf
Sorry to gloss the details
@@Noobert I mean to be fair in most of the biomes you have a ton of plantable land and a decent growing season but when you’re in the Arctic every fiber must be maximized
That is true. We made a guide on ice sheet survival a while back
FEED US MORE INFORMATION RIM DADDY NOOBERT!
Im doing my best. the bottle only holds so much
Use daddy instead of papa
@@frzzzzz bet
@@rexdragonix4104 bet what
@@frzzzzz bet a potato!
You a pro on these vidyas
Thanks
Good video! The sound is all over the place though, especially the sound effects.
thanks for the info
JOIN THE DISCORD DANGIT! discord.gg/aKHt3Q4D2G
Done
Ok brb
I have officially joined Noobtopia
@@rayngow572 good work
IM ALREADY THERE DANGIT!
growing fields of 9x9 .
1 field of corn and 1 field of rice.
that usually what i start off with.
then i grow 9x9 healroot and if i still have enough room and time i'll then start growing the recreational plants.
this play through i did hobs because i wanted to make beer and just put the brewing stuff in the kitchen, cooks going to be in there anyways so i made him do the brewing as well.
"Maybe you don't like chocolate, but"... *rolls a KitKat McFlurry advertisement*
Say no more.
I hope the console edition of rimworld supports mods kinda like space engineer does. My favourite part of rimworld kinda is the farming/planting planning(?)
*Fleeb Juice from Fleebs with the Regular Old Plumbus mod.* :)
hay is awesome! use it together with human meat to make pemmican for you animals :P. that way animal food will never rot and you can make use of all the nasty corpses while also not getting humean meat debuffs, cause your animals are, after all, eating it and not your colonists.
:)
:)))))))))))
:)
@@rayngow572 :)))))))
:)
@@Noobert :)))))))
Rice with some psychoid tea my beloved
the thing is that unrestricedtly, there are only 4 foods(no choclate) and they all have one advantage
berries dont provide penalty raw
corn takes a while to spoil
potatos grow in any quality soil well
rice is really fast
Small correction: Flake is more addictive than Yayo
You ever see that scene in Scarface where he says, "Chichi get the yayo!" Thats how you pronounce yayo lmao