The detection range is about 33 meters per camera. With 25 cameras, the range is about 830 meters. I have not yet tested it on servers or on a large scale.
@@laihela this is very interesting. so I did a little more digging, it seems the camera can do ray casting. Without considering server, you could detect players coming towards you far out of firing range. But my question, can one camera Ray cast infinite distance or is it the sum of camera that determines the distance?
@@NManZioN Each camera can raycast 2 km per second, raycasting more frequently decreases the range and vise versa. Raycasting in random directions isn't a very effective detection method, it's more useful as a tracking device.
I like it,something I could use when dealing with pirates.
That is really impressive
Homie laheila i remember when we played brick rigs together and built planes and shit damn good ol times
How far can this detect? And will servers like it?
The detection range is about 33 meters per camera. With 25 cameras, the range is about 830 meters. I have not yet tested it on servers or on a large scale.
@@laihela this is very interesting. so I did a little more digging, it seems the camera can do ray casting. Without considering server, you could detect players coming towards you far out of firing range. But my question, can one camera Ray cast infinite distance or is it the sum of camera that determines the distance?
@@NManZioN Each camera can raycast 2 km per second, raycasting more frequently decreases the range and vise versa. Raycasting in random directions isn't a very effective detection method, it's more useful as a tracking device.