I love that the devs probably went, "Hmm OK with high constant apm, good micro and no mistakes this is doable in about 3 hours. So let add a 2 hour 45 minute limit."
Singularity isn't really that bad. Even in the act 1 there were missions way harder. Also your vodka joke is stupid bullshit, don't do that ever again please.
Links for the Custom music, i heard in this video has almost different tracks than in MO music! like the space raining nukes scene the music was changed!?
Well, I loved the mod until I reached 23 Soviet, it was a torture, tried to skip it and went for 24 but it was another torture, now left the game thinking the rest will be same
I don`t get this mod design. It is real time strategy and also requires you to be in few places at once and yet developers decided to add walls of text that dissapear after 10 seconds sometimes with critical info without adding real pause that allows to give orders when time is frozen. Original RA2 was relaxing and well paced between calm gameplay and total destruction while in this mod it is either doing missions using and spamming one unit or total cluster fuck with few bases to command, specal units and of course entire batalion of minions. I hate how they turned this mod into chineese starcraft god players training grounds.
@@agikir545 That is your opinion but you failed to provide any arguments why you think it is good. The good part is the amount things they added but it is also it`s downfall since it dosen`t provide any introduction to all of these new units/buldings. If game require to have opened up wiki pages it is just bad design.
@@agikir545 Did you even read my last reply? It is good mod but with the worst design I ever saw in game development. I was looking for the best mod for RA2 but when I saw internet saying it is the best you can get I gave up trying any other. Vainlla is still better since you can relax, build your base, recruit troops and plan your offensive while this mod is just rush with tons of text you can`t even be bothered to read if you want to win. Simple thing like allowing to pause AND give orders to troops would give more meaning to this mod design.
In terms of difficulty, I believe this is the new winner
I love that the devs probably went, "Hmm OK with high constant apm, good micro and no mistakes this is doable in about 3 hours. So let add a 2 hour 45 minute limit."
Singularity: We are the hardest mission in CNC History
Fatal Impact: Hold our Vodka Tovarisch.
Singularity isn't really that bad. Even in the act 1 there were missions way harder.
Also your vodka joke is stupid bullshit, don't do that ever again please.
Malver: actualy i just want some cactus drink
Virus: just absentia
Psicocop: wather please
Volkov: 7 _7
I think this mission is more difficult than Death's Hand because Volkov and the other units are separated making them harder.
But death's hand you have a unkilliavel fliying hands
Why I can't buy Cybord in this mission ?
Links for the Custom music, i heard in this video has almost different tracks than in MO music! like the space raining nukes scene the music was changed!?
To be honest, that is pain to watch. What stopped you from leaving some units to defend your bases when you were doing your business?
What's the music you used during the loading screen?
Soviet Machine:
ua-cam.com/video/ikkPz9003ZQ/v-deo.html
@@ApocBruh Thank you
Volkov Captured By Yuri
good
Well, I loved the mod until I reached 23 Soviet, it was a torture, tried to skip it and went for 24 but it was another torture, now left the game thinking the rest will be same
I don`t get this mod design. It is real time strategy and also requires you to be in few places at once and yet developers decided to add walls of text that dissapear after 10 seconds sometimes with critical info without adding real pause that allows to give orders when time is frozen.
Original RA2 was relaxing and well paced between calm gameplay and total destruction while in this mod it is either doing missions using and spamming one unit or total cluster fuck with few bases to command, specal units and of course entire batalion of minions.
I hate how they turned this mod into chineese starcraft god players training grounds.
yes, hate that part of a good mod
and because of that difference beetwen "easy" and "medium" i think i forgot about this mod after some time
@@agikir545 That is your opinion but you failed to provide any arguments why you think it is good.
The good part is the amount things they added but it is also it`s downfall since it dosen`t provide any introduction to all of these new units/buldings.
If game require to have opened up wiki pages it is just bad design.
@@freespeech3817 its first mod i played, so if MO really bad mod, than you know better modifications for RA2 YR?
@@agikir545 Did you even read my last reply?
It is good mod but with the worst design I ever saw in game development.
I was looking for the best mod for RA2 but when I saw internet saying it is the best you can get I gave up trying any other.
Vainlla is still better since you can relax, build your base, recruit troops and plan your offensive while this mod is just rush with tons of text you can`t even be bothered to read if you want to win.
Simple thing like allowing to pause AND give orders to troops would give more meaning to this mod design.
worst mission
is been 4 days trying to end this mission but day after day this mission ending me the way i see it
@@Dragon-xw7sm man...pls dont torture yourself
@@agikir545 am getting closer to victory on fifth day i must not give up now and thx for this video base build idea's is useful
it took me 12 days to finish this mission and holy crack who aver made this mission is insane like it is torture lol
@@Dragon-xw7sm but you see alied 11 and 12 missions?