So there it is. The pinnacle of my Line Rider career. A masterpiece, you could say, haha. Reflecting back on this, this track took a surprisingly short amount of time to make. A month's work poured into any singular piece is certainly a long time, yeah. But I'm actually impressed with myself to get it done well under what I'd expect it to take, which is approximately three to four months, averaging across my works. Well, it's time to close this chapter of my life; my LR golden days are over. A new chapter may begin again some time in the near or far future, though I doubt I'll peak this. Until then, thank you everyone for joining me on this journey, it's been a pleasure.
Not so good at talking in english but whatever, damn and youtube just recommended me this godly piece of work today, only amazing people are capable of doing this kind of things, thank you for creating this it was truly a unique experience and worthy of a lot of recognition I wish you the best of luck and all that u will go through life
Maybe when you return you can do yharons theme phase 2 for us... But the world may never know Thank you for all the outstanding LR videos and work gone Into them, may your personal journey bring you joy and happiness
I would like to mention, for outsiders, that all tech used in this track (or at least the tech that I tried to mimic) is confirmed to be do-able in vanilla. For references, I would like to recommend checking out the tracks "Resurgence" by Alpha Leonis, "Inhibitions C" by Anton, Chuggers, Dapianokid, Ride Liner, and Sheldon, and "The Well Tempered Kramual 2" by Anton, Arglin Kampling, Chuggers, Dapianokid, Hanuman, and Sheldon.
0:00 - 0:26 I love the introduction of flatsled with minimal quirk, really lowers the viewer's expectation as to what they're about to experience 0:27 - 0:43 Very smooth manuals, which have the speed on point, slow enough to read the logos (which are graphologically beautiful), but fast enough to continue the growing pace of the track 0:44 - 1:05 The use of "minimal" quirk again highlights the song well enough to show that the tempo is fast, but the noise of the musical instruments is minimum 1:06 - 2:45, 3:48 - 4:28, 10:10 - 10:25, 11:16 - 11:37 HOW many fling and chain positions do you have in there?! 2:46 - 2:56 pog noro 2:56 - 3:16 how long did this take?! (and are any of the 10 pcs generated?) 3:16 - frequency hotline anyone? 3:17 - 3:37 Very unique use of pinches within the same camera frame to animate around the other pinches, imo it adds a sense of geometrical beauty to quirk 4:36 - 4:38 Nifty how the scarf position (boshes y momentum) changes with the music 8 count, was that intentional? 4:47 - 4:57 the hand-drawn curve manuals serve as a nice transition back into fling mayhem 4:59 - 5:08 flings, except with a touch of gigaquirk? :o could be foreshadowing 5:09 - 5:28 the xy fits suupper well with the pixelated theme of the song during that timestamp 5:24 pog xy mjual 5:29 - 5:49 I like the music visualizer, although it looks kinda lazy imo, but at that point I understand its purpose to be a break transition from quirk to heavier (giga) quirk 5:48 - 5:58, 6:39 - 7:00, GIGAQUIRK POGGG 6:00 - 6:12 the z again fits well with the song, this time sounding like a distorted version of the earlier pixelated themed part 6:19 - 6:38, 7:25 - 8:43 more music sync, but this time I like the feel, reminds me of Open 7:00 - 7:16 pog temp stall (faked me out) 7:20 - 7:40 this track just gets better and wilder! I liked how you were able to make a curvily distorted piece of pixel art and layer on a smooth manual recycle, giving this track its uniqueness and charm 8:45 such a seamless transition from highspeed upward into slow, smooth manuals, tripped me out 8:46 - 9:25 wow and then it just reverses that entire process of slowing down back into speeding up! 9:26 - 9:36 definitely noticing your previous tracks leaking ideas into this one, this part especially reminds me of your tandem riders track 9:48 - 10:08, 11:38 - 11:56 KRAMUQUIRK POGGG 10:34 BETTER THAN TTC TEMP STALL AHHHHHHHHH 11:00 - 11:15 6TH IT POGGG 11:57 - 12:07 again with the back and forth animated quirk, looks more like a Mario level transitioning up and down layers 12:16 - ∞ GIGAQUIRK KRAMUAL SYNCED INFINITE RECYCLE POGGGGGGGG *Looking back on my comment progression, I'm able to clearly see how your trackmaking skills reflect that of your musical knowledgeability, with your trackmaking composition having rhythm and pattern to fit perfectly to any song, making you all the more a fantastic creator *Some of the POGGG moments a little less impressive when you say invincibility on, but POGGG nonetheless :) TL;DR this track is on my top ten of all tracks in line rider history
So this is how it feels to be chased around by a god-eating multiversal cosmic worm. Awesome track, awesome music, awesome story. You deserve more than one like from me, man c:
120, that was my heartrate while watching this track, standing still, watching a youtube video. Freaking awsome So you know when you get bored, and then you find something monotonous to do but you put all of your time into it just because there's nothing else to do? Yeah me neither, but I've overanalyzed the crap out of this because English writing assignments suck. First off: 0:35 cleanly executed in-track title screen, can't say how much I love in-track titles 0:01 smooth flatsled and manuals, enjoy it while they last because they're about to go on a quick vacation to make way for... 0:45 the first jump into the meat of the song which just ends up being an intro on top of the intro while also showcasing how simply this song will be synced and how bare bones it is... wait a second 1:05 The first "phrase" of what I will call "flyby syncing" which almost certainly has a real name but will nonetheless refer to your usual style of 100 p/f chains, flings, manuals, and singularity cannons. This segment is great in a slow burn type way where it never syncs every note (we'll get to that later), but instead follows the general direction of the music 1:46 is the moment I realized this isn't the flyby style I'm used to, with more elements being synced, fewer cannons, and the most perfectly placed rolls that work so well aaaahahaha 2:47 With the intro and first segment done in such a way that it could easily be a standalone track, we move on to a gap with so little happening I had flashbacks to my own projects. This break from the action is well executed and definitely necessary, the perfect setup for... 2:57 The second part moves out of flyby and goes into an amazing compact section. Cannon spam that fits, flippy and jaunty xy that freaking rocks. Imo the sync isn't as fully realized as it could've been, but then again I don't care it's freaking amazing 3:15 The moment my jaw hit the floor for the first time and I realized this ain't your causal track, you're pulling out all the stops 3:17 The third sector is just fun to watch, back and forth three times syncing perfectly with the music and refusing to give me a chance to pick my jaw up from the floor 3:40 end of the third bit, I think I remembered to blink around this time 3:45 begins the fourth division, back to the flyby style syncing, but wait! it syncs freaking everything in the melody from the note changes with fun little spins and snappy rotations, to the freaking synth vibrato. I love this, the peak of flyby 4:28 I thought that was it, I thought the kramual was going to gracefully slide into a snazzy stall and call it a day. I was disappointed, I wanted more. 4:47 There was more, this ten-second manual glide made me so happy to watch, it is one of the smoothest pieces of any track I've ever watched 4:58 The start of another flyby segment, but it syncs at an even higher resolution with the melody, and percussion, and other parts of a song that I don't know the names for... amazing 5:08 OII inspired xy, not much more to say, other than its amazing and fits SO well 5:25 building up speed, visually interesting, and creative. you know not all of those are needed for a pinch right? 5:48 remember what I said about the peak of flyby? yeah, I was wrong back then. Not only did this partition send my jaw to the floor for a second meeting, but it could also easily be one of my favroite tracks without music all on it's own. It's too good 6:09 I'm skipping a segment because I don't have much to say that I haven't already, but you *do* know you don't have to make the pinch itself sync either... right? 6:19 ok then... fine 6:20 Real talk, this is awesome, well synced with visuals that feel like they are the song layed out in front, only broken up by breif percusion interludes, probably my least favrote part of the track, and still had me hooked. 7:00 Again I found myself sad that it was over, hoping for a temp but untimately dissapointed in the ending. Beutiful fake out, never been so hapy for bosh to fall into the abyss. 7:20 Enough breif high speed manual to make it an omnitrack and move on, love it 7:45 More specific scenery sync, personally not my favroite use of lines but ultimately enjoyable and fun to watch with a great buildup to the final segment. 8:25 syke! color change, and slowdown into a callback to the intro that gets you pumped because you know what's after it is going to be good. no to mention the segment itself is yet another that could stand as it's own track. 9:25 AHAHHAHAHAHHA so good amazing use of 10pcs and they're most likely not generated. Amazing 9:35 see? there's a normal pin-- dangit you synced that too 10:08 Flyby that somehow feels earned, it's been long enough without it, that when it pops back in it's in full swing and yet again is so perfectly synced 10:30 thought for sure that this was the end, perfectly earned, perfectly excuted, ready to call it a good one and head back in. but nope we've got two whole minutes left, heck yeah 11:00 6th it? invincibility? whatever it is, this is flyby taken to the extreme and it's so well done 12:19 ending with a stall that would make HAM proud So consider this revenge for making me read though your paragraphs on my videos :P, in the end, this is not just a good track, it's good art. it's times like these that make me wish there was a bigger community to watch these types of tracks, whatever views you get wont be enough 4/10 red line -Pype
I know this has been up for a while. But i just wanted to say that this is the best line rider map I've come across. Happy Birthday to your Gf and the Composer DM Dokuro. I'm curious as to whether DM Dokuro saw this and what their response was... I'm sure they'd have loved it.. I know i did.
This bop of a track is playing and this poor sled man is just slamming his head down constantly while being chased by a god eating worm. Truly fantastic work
My favorite part of this entire sequence is at 9:25 the incredibly fast sweeps into the lulls in the air is very cool. And the transition back to the white background was amazing 5:25 cool pattern segment
Just had a watch through your The Devourer Of Gods synced Line Rider track (Wi-Fi did not die on me, which is nice for once). I don't play LR, so I don't know how insane of a task this was, but even still, that was so cool to watch. I could watch that again like forever, there were so many intricate details and Bosh literally had to have died a couple times to finish riding the whole track. I think around 5:48 - 5:58 and then 6:39 - 7:00, Bosh actually just zoomed off, like that's just cool. But I think my favourite part of the whole thing, as cool as the track was and I liked all of it, don't worry, was the part from 8:45 - 9:25, the transition from the fast, sporadic movement that occurred earlier in the track to the slow, calm movement was brilliant, and it really built up the tension. I also really liked the part from 9:25 - 9:44, cause the movement was so synced with the music. Overall, despite me not knowing what half of the mechanics were that you implemented, it's very obvious that you put your heart and soul into this track, and personally, I'm 100% sure that it's paid off. Great job Arglin, and hopefully you keep producing insane stuff like this, and frankly, it's just breath-taking to watch.
This is insane, oh my god. Not only is the entire track synced but each section has its own distinct style, even down to visually "playing" the notes at high speeds. As a Line Rider outsider, I can't even begin to imagine the effort and the tech that went into making this. Really great work!
..and it was on this day that the Line Rider had experienced tremendous, inconceivable amounts of trauma and brain damage. Never was he the same man again..
who knew watching a little dude on a sleigh boubce between spots, dashes and lines for 18 minutes could be so entertaining. :D absolutely amazing stuff!
holy shit it's been a while since i saw a line rider video but THIS RIGHT HERE is the best i have seen so far aaaaaaaa the synth-like things in the scourge partttt this is literally art
Aaaaaaaa thank you!! Also your piano covers for the Calamity soundtrack are so good! It took a while before it hit me who you were, hahahaha. Keep up the good work man.
I have no idea how big of a task this was. But to this for somebody's birthday who could be suffering from a mental issue, is absolutely awesomely insane. I don't think they would care that you "faked it" (don't know what that means), but would instead think it was awesome that you spent so much time and effort just for them.
The “faked track” comment was invented more for the community itself who’s usually a lot more conscious and critical over tracks that use cheats. The general public don’t really need to know that though. :)
13 minutes of pure crazy. holy heck, this was quite the journey, you were right. When I saw that nose kramual "stall" I was so surprised that there'd be more in store. Seriously an impressive undertaking, and a good watch!!
OH MY FUCKING GOD! This track is awesome! The various flings, cannons, kramuals, XYs, visuals and everything I don't even know about! This track is a perfect representation what can you do in LR with enough work and skill. This is and will be a great icon in LR's future to come. I don't care if you used mods or invincibility or anything. This is still a piece of flawless art! Thank you!
There's just something so epic about this scene at 10:56 Seeing line rider, maybe even childhood character to some (like me), putting such intense fight. The way every part of him is used and stretched across makes it seem like he is giving it his best, whilist at the same time pushed to his limit to defeat his greatest foe. It's seriously beautiful track in many different ways.
I'm disappointed in my ability to comprehend all the aspects of the track that were perfectly synced up with the music, but I can say I am blown away by the work I can only imagine was put into it. Fantastic job!
Although two years late, wow! This is one of the most impressive Line Rider courses I've seen ever! The sheer length of the track to have such precision was super satisfying to see. As you say, an absolute masterpiece!
For those who don’t understand this persons true madness: This project went form late august to October 5, so I’ll call that 40 days. That is 960 hours, or 57,600 minutes, or 3,456,000 seconds. This project also contains about 1,600,000 lines. So, assuming this guy took ZERO breaks for food, sleep, etc, they had to place about 1 line every TWO SECONDS. Even assuming some level of copy-pasting of lines throughout the map to get it done, that’s an insane level of dedication.
Someone in the community actually did the stats for this as well! Though, I no longer have their data with me. If I recall correctly, the average amount made for a map in this very glitch-heavy style is roughly 4 to 5 seconds or around 500 ~ 2500 lines placed on a good day. In the final week alone, according to then, I apparently averaged roughly triple to nearly quadruple that at 15 seconds a day. Σ(゚Д゚;
I literally accidentally clicked this video and almost clicked the back arrow, but decided to give it a half minute of my attention first, and let me just say... OH MY FLIPPING GOSH!!!! THIS IS BY FAR THE GREATEST LINE RIDER TRACK ANY HUMAN BEING CAN POSSIBLY IMAGINE ANYONE HAVING THE ABILITY TO THINK OF IMAGINING A THOUGHT OF A DREAM OF A POSSIBILITY OF MAKING!!!! The artwork, the emotions, the action, the speed, the colors (even with just black and white), the story, and even the music itself make this masterpiece an incredible adventure that continues to amaze me every second of the way!! I am STUNNED!!! Why is this not at several million views?!!
So I absolutely love the D.O.G. track, and I was coming from your Boh. Rap. vid, so I had high expectations, but holy f*cking sh*t! This is the craziest stuff I’ve ever seen. I had a total blast watching this. Outstanding!
Having only recently become obsessed with the masterpiece of musical composition that is the entire Devourer of Gods suite, I clicked on this expecting it to be simple and fun and cool. I'm 60 seconds in. _Holy shit._
Every part of Calamity will take you through hell, to the edge of space, to the darkest pits, the most intense light, and back again; even the soundtrack, thanks for making a physical representation of one of my favorite songs from Calamity.
I can not describe the effort that has been put in this work, because there are no words that exist so they could explain the love, pain and time that it did require. This is just true art!
this is actually the Devourer of Gods non-stop mix, which combines Servants of the Scourge, Scourge of the Universe and Universal Collapse into one song
Let's all take a moment to appreciate how skilled was the person who was asked to hold on to that sled for the entirety of the song and hope that he is still in good health
It always amazes me that Line Rider, that silly game from my childhood where I launched sledding people at walls at Mach 17 and watched them glitch out, is still around today
I'm struggling a little to describe how impressed I am by this track, but words such as "floored" "awed" "inspired" and "stunned" convey at least part of my reaction. Thank you for taking the time to make and share this.
11:00 Момент, когда Devourer of Gods переходит во вторую фазу в режиме Infernum, и ты убегаешь на несколько миллионов световых лет, чтобы он не замочил своими рывками в самом начале
This is seriously impressive, the technical skills required to not only build, but run the track, the time required, the understanding. I do some midi stuff, to me this essentially looks like a Midi Chart spread out on an X/Y field to me. Never really considered that one could make a GAME out of that.
Ok so first of HOLY FRICKING HELL THIS WAS AWESOME! This takes a whole nother level of skill and the music is PERFECT boss music for a boss you know will absolutely DEMOLISH you. And second I know the high school pain man I’m finishing my Senior year now and if you are too then congrats but if not a word of advice, things can and will get hard so you just have to pay attention and bust through it cause afterwards you will be glad you did. And this applies to everyone else too, so keep on pushing with a Positive Mental Attitude (or PMA for short). So to finish this I hope everyone is doing well and I wish you all hello from my Shadow Fortress.
I’m neither a Line Rider person nor a Terraria person. I’d never heard of this channel, boss, song, or composer. But even I can recognize this as an absolute masterpiece. Bravo, my friend. Bravo.
I've watched some amazing tracks. The time and effort put into each line rider track is astounding. But this? Even the William Tell Overture, which has 8 riders, can't compete with this. This is, hands down, the most amazing line rider track. Ever.
This is so hypnotizing, I have no clue how the physics engine works on this, but it's amazing you can make something like this from it Edit: and damn, you made this when still in high-school? That's insane
This was fucking amazing, good job mate! I don't know how hard this was to do, so I have to say that this came up in my recommended and I am not disappointed. Was a wild ride from start to finish.
My guy is practically riding on the meaning of the universe right now Also holy mother of joseph man big props to you for even completing something like this!
This is so incredibly beautiful in so many ways. I completely stumbled upon this video and I am so glad that I did. It absolutely blew my mind. I've seen other Line Rider videos synced to music and thought they were good until seeing this one. No other can even begin to compare.
I think I can officially say you're the most dedicated, best and best glitch-utilising person I've ever seen... your work is always amazing :D Especially here, such finite control over the movement while still retaining an artistic element!
Seeing this game again brought me joy.... I remember playing with this a lot back in my elementary school... I used to have a Java edition of the game on one of my older Sony Ericson... man i feel old as hell now lol
That's fascinating, I was never aware there was a java port of Line Rider! I was only aware of the Flash versions, and then the JS, HTML5, Haxe, and C# ports (C# being the one I'm using right now uwu).
biblically accurate representation of fighting DoG and his sentinels: getting thrown around at high velocities being forced to withstand insane amounts of G force praying to live long enough to see the next phase. (jokes aside tho this is insane, gave me chills hardcore. i love DoG's theme the most and you just helped me love it more. incredible work man, well done.)
Literally what happens to a person's name when they introduce themselves to me... But no, this is beyond imagining. Never have I give a subscription to someone for something of this magnitude. It is the most earn subscription I have ever delivered.
So there it is. The pinnacle of my Line Rider career. A masterpiece, you could say, haha.
Reflecting back on this, this track took a surprisingly short amount of time to make. A month's work poured into any singular piece is certainly a long time, yeah. But I'm actually impressed with myself to get it done well under what I'd expect it to take, which is approximately three to four months, averaging across my works.
Well, it's time to close this chapter of my life; my LR golden days are over. A new chapter may begin again some time in the near or far future, though I doubt I'll peak this.
Until then, thank you everyone for joining me on this journey, it's been a pleasure.
Not so good at talking in english but whatever, damn and youtube just recommended me this godly piece of work today, only amazing people are capable of doing this kind of things, thank you for creating this it was truly a unique experience and worthy of a lot of recognition I wish you the best of luck and all that u will go through life
This is a legend in the making. Truly insanity channeled into this masterpiece.
Godspeed sir, thanks for the experience.
Thank you for serving. Have a great day
Maybe when you return you can do yharons theme phase 2 for us... But the world may never know
Thank you for all the outstanding LR videos and work gone Into them, may your personal journey bring you joy and happiness
Ah so that's the pathing of the DoG. I always had difficulty memorizing it's movements
Now you know the tricks up his sleve, go beat em' champ ;)
ehhh, if i were you i wouldnt even bother and just use the strategy that the dude who the "Camper" item was dedicated to.
no it's the pathing *you* have to take to avoid its head
@@williambrown3699 i killed fucking dog
They got the speed right at the very least
just seeing this man launched at mach 12 and frequently becoming his sled brings me endless joy
And yet he still couldn't outrun DoG
If my calculations are correct then at some points sledman is moving at mach ~4.5
5:48 is A Good Example
@@mystifoxtech at his highest acceleration points he could be going at speed near that of mach 13 or more
@@YgoS.S.O top gun reference!?!?!?!!?!?? 😱😱😱
Line Rider has the greatest physics engine ever created.
works exactly as intended
@@asdfoifhvjbkaos Line Rider is a perfectly balanced game with no exploits...
@@starshot8842Tea aproved
The physics engine is perfectly balanced
@@starshot8842 ☕
To call me impressed isn’t saying enough. This course perfectly matches the scale of the song.
It also perfectly matches the movements you have to do if you want to no-hit the boss
@@dragonboy7340 DaD mode...
@fravonzonbon Death, Armageddon and Defiled aka PAIN...
@fravonzonbon Wingless gaming is nightmare fuel I presume?
@fravonzonbon same here, but make that like a year or 2... anyway I hope that was helpful
Alternate title:
Sled rider has a full on mental breakdown and you’re here to accompany him on the ride
alternate alternate title:sled rider cheeses god devouring worm by using railways
Alternate alternate alternate title:
How to effectively break someone’s spine while they’re on a sled
alternate alternate alternate alternate title: little dude summons worm god and then breaks all of his bones because of random floating lines
I would like to mention, for outsiders, that all tech used in this track (or at least the tech that I tried to mimic) is confirmed to be do-able in vanilla. For references, I would like to recommend checking out the tracks "Resurgence" by Alpha Leonis, "Inhibitions C" by Anton, Chuggers, Dapianokid, Ride Liner, and Sheldon, and "The Well Tempered Kramual 2" by Anton, Arglin Kampling, Chuggers, Dapianokid, Hanuman, and Sheldon.
i am Sheldon here me roar
i am Xavier here me roar
i am mats
i am
i
No one:
This guy from line rider: A gоd does not fear death
It's nice at universal collapse his univere collaspes
S P E E D
Coming back to this after beating the DoG is very nostalgic, and I love it
0:00 - 0:26 I love the introduction of flatsled with minimal quirk, really lowers the viewer's expectation as to what they're about to experience
0:27 - 0:43 Very smooth manuals, which have the speed on point, slow enough to read the logos (which are graphologically beautiful), but fast enough to continue the growing pace of the track
0:44 - 1:05 The use of "minimal" quirk again highlights the song well enough to show that the tempo is fast, but the noise of the musical instruments is minimum
1:06 - 2:45, 3:48 - 4:28, 10:10 - 10:25, 11:16 - 11:37 HOW many fling and chain positions do you have in there?!
2:46 - 2:56 pog noro
2:56 - 3:16 how long did this take?! (and are any of the 10 pcs generated?)
3:16 - frequency hotline anyone?
3:17 - 3:37 Very unique use of pinches within the same camera frame to animate around the other pinches, imo it adds a sense of geometrical beauty to quirk
4:36 - 4:38 Nifty how the scarf position (boshes y momentum) changes with the music 8 count, was that intentional?
4:47 - 4:57 the hand-drawn curve manuals serve as a nice transition back into fling mayhem
4:59 - 5:08 flings, except with a touch of gigaquirk? :o could be foreshadowing
5:09 - 5:28 the xy fits suupper well with the pixelated theme of the song during that timestamp
5:24 pog xy mjual
5:29 - 5:49 I like the music visualizer, although it looks kinda lazy imo, but at that point I understand its purpose to be a break transition from quirk to heavier (giga) quirk
5:48 - 5:58, 6:39 - 7:00, GIGAQUIRK POGGG
6:00 - 6:12 the z again fits well with the song, this time sounding like a distorted version of the earlier pixelated themed part
6:19 - 6:38, 7:25 - 8:43 more music sync, but this time I like the feel, reminds me of Open
7:00 - 7:16 pog temp stall (faked me out)
7:20 - 7:40 this track just gets better and wilder! I liked how you were able to make a curvily distorted piece of pixel art and layer on a smooth manual recycle, giving this track its uniqueness and charm
8:45 such a seamless transition from highspeed upward into slow, smooth manuals, tripped me out
8:46 - 9:25 wow and then it just reverses that entire process of slowing down back into speeding up!
9:26 - 9:36 definitely noticing your previous tracks leaking ideas into this one, this part especially reminds me of your tandem riders track
9:48 - 10:08, 11:38 - 11:56 KRAMUQUIRK POGGG
10:34 BETTER THAN TTC TEMP STALL AHHHHHHHHH
11:00 - 11:15 6TH IT POGGG
11:57 - 12:07 again with the back and forth animated quirk, looks more like a Mario level transitioning up and down layers
12:16 - ∞ GIGAQUIRK KRAMUAL SYNCED INFINITE RECYCLE POGGGGGGGG
*Looking back on my comment progression, I'm able to clearly see how your trackmaking skills reflect that of your musical knowledgeability, with your trackmaking composition having rhythm and pattern to fit perfectly to any song, making you all the more a fantastic creator
*Some of the POGGG moments a little less impressive when you say invincibility on, but POGGG nonetheless :)
TL;DR this track is on my top ten of all tracks in line rider history
My longest comment Ive ever written, geez
@@Malizma333 was it worth it? :)
Read through the whole thing, tysm Malizma!!
@@Arglin Hell yeah, np
Got you beat hehehe
am I reading moon runes what does this mean
So this is how it feels to be chased around by a god-eating multiversal cosmic worm. Awesome track, awesome music, awesome story. You deserve more than one like from me, man c:
Calamity mod has so many goddamn worm bosses.
@@cloudedarctrooper it do be rainin' 24/7 tho
Eyy fellow furry
@@Jake-wl2ol i didn't realize it, you ruined it all
@@Jake-wl2ol *_distant merping_*
This must have been such a huge pain in the ass to sync up. Well done my man, to call me impressed would be a massive understatement.
Omg dr bright from scp
Dr bright can no longer comment
yo you got bright to compliment you
Dr. Bright? Hows the doundarion treating ya?
120, that was my heartrate while watching this track, standing still, watching a youtube video.
Freaking awsome
So you know when you get bored, and then you find something monotonous to do but you put all of your time into it just because there's nothing else to do?
Yeah me neither, but I've overanalyzed the crap out of this because English writing assignments suck.
First off: 0:35 cleanly executed in-track title screen, can't say how much I love in-track titles
0:01 smooth flatsled and manuals, enjoy it while they last because they're about to go on a quick vacation to make way for...
0:45 the first jump into the meat of the song which just ends up being an intro on top of the intro while also showcasing how simply this song will be synced and how bare bones it is... wait a second
1:05 The first "phrase" of what I will call "flyby syncing" which almost certainly has a real name but will nonetheless refer to your usual style of 100 p/f chains, flings, manuals, and singularity cannons. This segment is great in a slow burn type way where it never syncs every note (we'll get to that later), but instead follows the general direction of the music
1:46 is the moment I realized this isn't the flyby style I'm used to, with more elements being synced, fewer cannons, and the most perfectly placed rolls that work so well aaaahahaha
2:47 With the intro and first segment done in such a way that it could easily be a standalone track, we move on to a gap with so little happening I had flashbacks to my own projects. This break from the action is well executed and definitely necessary, the perfect setup for...
2:57 The second part moves out of flyby and goes into an amazing compact section. Cannon spam that fits, flippy and jaunty xy that freaking rocks. Imo the sync isn't as fully realized as it could've been, but then again I don't care it's freaking amazing
3:15 The moment my jaw hit the floor for the first time and I realized this ain't your causal track, you're pulling out all the stops
3:17 The third sector is just fun to watch, back and forth three times syncing perfectly with the music and refusing to give me a chance to pick my jaw up from the floor
3:40 end of the third bit, I think I remembered to blink around this time
3:45 begins the fourth division, back to the flyby style syncing, but wait! it syncs freaking everything in the melody from the note changes with fun little spins and snappy rotations, to the freaking synth vibrato. I love this, the peak of flyby
4:28 I thought that was it, I thought the kramual was going to gracefully slide into a snazzy stall and call it a day. I was disappointed, I wanted more.
4:47 There was more, this ten-second manual glide made me so happy to watch, it is one of the smoothest pieces of any track I've ever watched
4:58 The start of another flyby segment, but it syncs at an even higher resolution with the melody, and percussion, and other parts of a song that I don't know the names for... amazing
5:08 OII inspired xy, not much more to say, other than its amazing and fits SO well
5:25 building up speed, visually interesting, and creative. you know not all of those are needed for a pinch right?
5:48 remember what I said about the peak of flyby? yeah, I was wrong back then. Not only did this partition send my jaw to the floor for a second meeting, but it could also easily be one of my favroite tracks without music all on it's own. It's too good
6:09 I'm skipping a segment because I don't have much to say that I haven't already, but you *do* know you don't have to make the pinch itself sync either... right?
6:19 ok then... fine
6:20 Real talk, this is awesome, well synced with visuals that feel like they are the song layed out in front, only broken up by breif percusion interludes, probably my least favrote part of the track, and still had me hooked.
7:00 Again I found myself sad that it was over, hoping for a temp but untimately dissapointed in the ending. Beutiful fake out, never been so hapy for bosh to fall into the abyss.
7:20 Enough breif high speed manual to make it an omnitrack and move on, love it
7:45 More specific scenery sync, personally not my favroite use of lines but ultimately enjoyable and fun to watch with a great buildup to the final segment.
8:25 syke! color change, and slowdown into a callback to the intro that gets you pumped because you know what's after it is going to be good. no to mention the segment itself is yet another that could stand as it's own track.
9:25 AHAHHAHAHAHHA so good amazing use of 10pcs and they're most likely not generated. Amazing
9:35 see? there's a normal pin-- dangit you synced that too
10:08 Flyby that somehow feels earned, it's been long enough without it, that when it pops back in it's in full swing and yet again is so perfectly synced
10:30 thought for sure that this was the end, perfectly earned, perfectly excuted, ready to call it a good one and head back in. but nope we've got two whole minutes left, heck yeah
11:00 6th it? invincibility? whatever it is, this is flyby taken to the extreme and it's so well done
12:19 ending with a stall that would make HAM proud
So consider this revenge for making me read though your paragraphs on my videos :P,
in the end, this is not just a good track, it's good art. it's times like these that make me wish there was a bigger community to watch these types of tracks, whatever views you get wont be enough
4/10 red line
-Pype
Lmfao A+ thesis
@@burritoh Zing! don't make assumptions haha
Very cool comment
I know this has been up for a while. But i just wanted to say that this is the best line rider map I've come across. Happy Birthday to your Gf and the Composer DM Dokuro.
I'm curious as to whether DM Dokuro saw this and what their response was... I'm sure they'd have loved it..
I know i did.
This bop of a track is playing and this poor sled man is just slamming his head down constantly while being chased by a god eating worm. Truly fantastic work
this is not only a perfect sync with the song but a perfect re-enactment of what the average D.o.G fight looks like
My favorite part of this entire sequence is at 9:25 the incredibly fast sweeps into the lulls in the air is very cool. And the transition back to the white background was amazing
5:25 cool pattern segment
Just had a watch through your The Devourer Of Gods synced Line Rider track (Wi-Fi did not die on me, which is nice for once). I don't play LR, so I don't know how insane of a task this was, but even still, that was so cool to watch. I could watch that again like forever, there were so many intricate details and Bosh literally had to have died a couple times to finish riding the whole track. I think around 5:48 - 5:58 and then 6:39 - 7:00, Bosh actually just zoomed off, like that's just cool. But I think my favourite part of the whole thing, as cool as the track was and I liked all of it, don't worry, was the part from 8:45 - 9:25, the transition from the fast, sporadic movement that occurred earlier in the track to the slow, calm movement was brilliant, and it really built up the tension. I also really liked the part from 9:25 - 9:44, cause the movement was so synced with the music. Overall, despite me not knowing what half of the mechanics were that you implemented, it's very obvious that you put your heart and soul into this track, and personally, I'm 100% sure that it's paid off. Great job Arglin, and hopefully you keep producing insane stuff like this, and frankly, it's just breath-taking to watch.
you can say that again
This is insane, oh my god. Not only is the entire track synced but each section has its own distinct style, even down to visually "playing" the notes at high speeds.
As a Line Rider outsider, I can't even begin to imagine the effort and the tech that went into making this.
Really great work!
..and it was on this day that the Line Rider had experienced tremendous, inconceivable amounts of trauma and brain damage. Never was he the same man again..
bro he became zig zag transporter after the incident 💀
That poor guy's bones are suffering a universal collapse
World class Arglin. Coming from someone who understands what's going on in the background, there were still parts that got me, right in the feels :D
who knew watching a little dude on a sleigh boubce between spots, dashes and lines for 18 minutes could be so entertaining. :D absolutely amazing stuff!
holy shit
it's been a while since i saw a line rider video but THIS RIGHT HERE is the best i have seen so far
aaaaaaaa the synth-like things in the scourge partttt
this is literally art
Aaaaaaaa thank you!!
Also your piano covers for the Calamity soundtrack are so good! It took a while before it hit me who you were, hahahaha.
Keep up the good work man.
This is the definition of "Every pixel serves a purpose".
I have no idea how big of a task this was. But to this for somebody's birthday who could be suffering from a mental issue, is absolutely awesomely insane. I don't think they would care that you "faked it" (don't know what that means), but would instead think it was awesome that you spent so much time and effort just for them.
The “faked track” comment was invented more for the community itself who’s usually a lot more conscious and critical over tracks that use cheats. The general public don’t really need to know that though. :)
Love his music, it's actually what got me into the Calamity mod in the first place.
truly a chad for spending 100's if hours (probably maybe even thousands) to make this masterpeice
13 minutes of pure crazy. holy heck, this was quite the journey, you were right. When I saw that nose kramual "stall" I was so surprised that there'd be more in store. Seriously an impressive undertaking, and a good watch!!
Ah yes, a great example of the dodge path required to beat DOG.
10/10
OH MY FUCKING GOD!
This track is awesome! The various flings, cannons, kramuals, XYs, visuals and everything I don't even know about! This track is a perfect representation what can you do in LR with enough work and skill. This is and will be a great icon in LR's future to come. I don't care if you used mods or invincibility or anything. This is still a piece of flawless art! Thank you!
There's gotta be a tool for this kinda thing, no human is this precise.
... I'll take that as a compliment. XD
@@Arglin Good, that's what it's supposed to be. >:)
There's just something so epic about this scene at 10:56
Seeing line rider, maybe even childhood character to some (like me), putting such intense fight. The way every part of him is used and stretched across makes it seem like he is giving it his best, whilist at the same time pushed to his limit to defeat his greatest foe.
It's seriously beautiful track in many different ways.
I'm disappointed in my ability to comprehend all the aspects of the track that were perfectly synced up with the music, but I can say I am blown away by the work I can only imagine was put into it. Fantastic job!
ngl, this is the first line rider music sync ive seen in like 6 years and i did not think anyone still made these. But GOD DANG this takes the cake
Haha well thank you! Glad to hear it. :)
I'm an atheist but I'll pray that so, UA-cam's algorithm can bless it and that this becomes one of several hidden gems on the platform.
I'd have to say this is the most impressive line rider video I've seen, topping Doodle Chaos and Rush E even. Love the music too.
Thank you! :)
Although two years late, wow!
This is one of the most impressive Line Rider courses I've seen ever! The sheer length of the track to have such precision was super satisfying to see.
As you say, an absolute masterpiece!
I'm happy to hear people still stumble into this somewhat regularly. I don't consider anyone to be too late for the party. :)
Thank you so much!
This is one of very few videos I wish I could like twice. I can't imagine the overwhelming patience and creativity it took to finish this. Bravo.
Thank you! :)
And I suppose the closest to a double like is sharing it with a friend, if that helps. XD
Alternate title: Using Hoiks To Fight DoG*
*Gone Very, Very, VERY Wrong
calling this a masterpiece would be an understatement, this is a work of a genius
amazing, just amazing.
For those who don’t understand this persons true madness:
This project went form late august to October 5, so I’ll call that 40 days. That is 960 hours, or 57,600 minutes, or 3,456,000 seconds. This project also contains about 1,600,000 lines.
So, assuming this guy took ZERO breaks for food, sleep, etc, they had to place about 1 line every TWO SECONDS. Even assuming some level of copy-pasting of lines throughout the map to get it done, that’s an insane level of dedication.
Someone in the community actually did the stats for this as well! Though, I no longer have their data with me.
If I recall correctly, the average amount made for a map in this very glitch-heavy style is roughly 4 to 5 seconds or around 500 ~ 2500 lines placed on a good day. In the final week alone, according to then, I apparently averaged roughly triple to nearly quadruple that at 15 seconds a day. Σ(゚Д゚;
I literally accidentally clicked this video and almost clicked the back arrow, but decided to give it a half minute of my attention first, and let me just say...
OH MY FLIPPING GOSH!!!! THIS IS BY FAR THE GREATEST LINE RIDER TRACK ANY HUMAN BEING CAN POSSIBLY IMAGINE ANYONE HAVING THE ABILITY TO THINK OF IMAGINING A THOUGHT OF A DREAM OF A POSSIBILITY OF MAKING!!!! The artwork, the emotions, the action, the speed, the colors (even with just black and white), the story, and even the music itself make this masterpiece an incredible adventure that continues to amaze me every second of the way!! I am STUNNED!!! Why is this not at several million views?!!
So I absolutely love the D.O.G. track, and I was coming from your Boh. Rap. vid, so I had high expectations, but holy f*cking sh*t! This is the craziest stuff I’ve ever seen. I had a total blast watching this. Outstanding!
I really hope DM Dokuro saw this, it's such an outstanding video
We all hope that happen
Having only recently become obsessed with the masterpiece of musical composition that is the entire Devourer of Gods suite, I clicked on this expecting it to be simple and fun and cool.
I'm 60 seconds in. _Holy shit._
Every part of Calamity will take you through hell, to the edge of space, to the darkest pits, the most intense light, and back again; even the soundtrack, thanks for making a physical representation of one of my favorite songs from Calamity.
Calling what you made here unbelievable would be insulting it I can’t believe you did so much of it in such a short period.
If DM DOKURO haven't watched this... well. He definitely should.
I can not describe the effort that has been put in this work, because there are no words that exist so they could explain the love, pain and time that it did require.
This is just true art!
For anyone wondering, this is part of the Calamity OST, called Universal Collapse
this is actually the Devourer of Gods non-stop mix, which combines Servants of the Scourge, Scourge of the Universe and Universal Collapse into one song
@@Garbo_trashcan Huh, I didnt know that
THIS IS THE BEST UA-cam VIDEO I HAVE WATCHED IN MY ENTIRE LIFE. This track was amazing! Love it! :D
This, you deserve a lot more attention and views, seeing how hard you've worked on this
awh, thanks
That’s everyone flying around the stage when fighting him
Let's all take a moment to appreciate how skilled was the person who was asked to hold on to that sled for the entirety of the song and hope that he is still in good health
his hands were tied to it and he was unconscious the whole time
I don't understand why anyone would be mad about invulnerability, you still put in a massive amount of work to make something visually stunning
It always amazes me that Line Rider, that silly game from my childhood where I launched sledding people at walls at Mach 17 and watched them glitch out, is still around today
This is an absolute masterpiece, not only I felt like a kid again and you've made pure art on line rider. You sir, have my sincerest thanks!
I'm struggling a little to describe how impressed I am by this track, but words such as "floored" "awed" "inspired" and "stunned" convey at least part of my reaction. Thank you for taking the time to make and share this.
funny got this recommended while fighting the DoG
A GOD DOES NOT FEAR THE PHYSICS ENGINE
This is the craziest mountain I’ve ever sled down. Painful but fun!
*now beat the real dog no fuck it the muntant* hears my good luck to you ule nead it
Lol
11:00 Момент, когда Devourer of Gods переходит во вторую фазу в режиме Infernum, и ты убегаешь на несколько миллионов световых лет, чтобы он не замочил своими рывками в самом начале
Когда ты спокойно делал рывки через него, и вдруг, полёт закончился...
This is seriously impressive, the technical skills required to not only build, but run the track, the time required, the understanding.
I do some midi stuff, to me this essentially looks like a Midi Chart spread out on an X/Y field to me. Never really considered that one could make a GAME out of that.
2:57 trying to find your class before quarantine
Jokes aside, amazing work
Ok so first of HOLY FRICKING HELL THIS WAS AWESOME! This takes a whole nother level of skill and the music is PERFECT boss music for a boss you know will absolutely DEMOLISH you. And second I know the high school pain man I’m finishing my Senior year now and if you are too then congrats but if not a word of advice, things can and will get hard so you just have to pay attention and bust through it cause afterwards you will be glad you did. And this applies to everyone else too, so keep on pushing with a Positive Mental Attitude (or PMA for short). So to finish this I hope everyone is doing well and I wish you all hello from my Shadow Fortress.
Cheers man! Much love from another soon to be graduating senior haha.
Im glad they got the platforming for this boss fight right
Arglin, you seem like a pure human being. Keep on being you!
Why don't you have more than 5 million subscribers, you definitely deserve that many for making this!
Have you ever been so moved by a piece of artistic brilliance like this that you full on ugly cry in your work's break room?
Fucking brilliant work.
Me: oh cool, some line rider stuff. I-
Some guy with a sled: starts clipping through reality
I’m neither a Line Rider person nor a Terraria person. I’d never heard of this channel, boss, song, or composer. But even I can recognize this as an absolute masterpiece. Bravo, my friend. Bravo.
What the... How is this even possible? One need some psycho tenacity to make such an artpiece
OMG I love it!
This must have taken so oooo much time! Really appreciate your work
Poor guy, he probably broke all his bones
btw this was a masterpiece and the end was heart warming consider me subbed
I got chills watching this. Awesome!
I've watched some amazing tracks. The time and effort put into each line rider track is astounding. But this? Even the William Tell Overture, which has 8 riders, can't compete with this. This is, hands down, the most amazing line rider track. Ever.
This is so hypnotizing, I have no clue how the physics engine works on this, but it's amazing you can make something like this from it
Edit: and damn, you made this when still in high-school? That's insane
As an artist, I feel like your wrist hurt after those dots if u did this manually.
Props to you, It was fun while it lasted.
I did it with a mouse. :'3
i dont know what i witnessed... but it was f***ing amazing. bro keep doing this
It just . . . keeps getting better and better. The highschool me who was hyped as shit when he discovered how to nosegrind is screaming.
Those are some crazy use of gravity wells
Tis truly a masterpiece. Thank you for your hard work.
This is amazing! Perfect for the best song in ALL of Terraria!
I had a feeling that when the Devourer of Gods said it was quite a crazy journey he'd say the famous line
It's not over yet, kid!
This was fucking amazing, good job mate!
I don't know how hard this was to do, so I have to say that this came up in my recommended and I am not disappointed. Was a wild ride from start to finish.
me: thats so cool, wow
Line Rider: *unbearable agony and pain *
My guy is practically riding on the meaning of the universe right now
Also holy mother of joseph man big props to you for even completing something like this!
This is so incredibly beautiful in so many ways. I completely stumbled upon this video and I am so glad that I did. It absolutely blew my mind. I've seen other Line Rider videos synced to music and thought they were good until seeing this one. No other can even begin to compare.
I think I can officially say you're the most dedicated, best and best glitch-utilising person I've ever seen... your work is always amazing :D
Especially here, such finite control over the movement while still retaining an artistic element!
Seeing this game again brought me joy.... I remember playing with this a lot back in my elementary school... I used to have a Java edition of the game on one of my older Sony Ericson... man i feel old as hell now lol
That's fascinating, I was never aware there was a java port of Line Rider! I was only aware of the Flash versions, and then the JS, HTML5, Haxe, and C# ports (C# being the one I'm using right now uwu).
Arglin oh my god this is insane. Really phenomenal job. it’s so fun to watch!
You know…
The transition to Universal collapse was so incredibly well executed, it gave me shivers.
I definitely loved this.
biblically accurate representation of fighting DoG and his sentinels: getting thrown around at high velocities being forced to withstand insane amounts of G force praying to live long enough to see the next phase. (jokes aside tho this is insane, gave me chills hardcore. i love DoG's theme the most and you just helped me love it more. incredible work man, well done.)
you can't convince me the guy on the sled is alive after 2 minutes of this
The movement in this video has the same energy as actually fighting the D.O.G.
Literally what happens to a person's name when they introduce themselves to me...
But no, this is beyond imagining. Never have I give a subscription to someone for something of this magnitude. It is the most earn subscription I have ever delivered.
You’re doin good lad
There so much I could say about how I enjoyed this and how impressed I am. Thank you, you made my week!
Literally the most beautiful and amazing thing I have seen all year
I have watched this so many times, and I still have no clue how you made this in only a month. This looks like it'd take literal years to make.