Created a Knurled Knob in only 3 Minutes in Blender

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 58

  • @FredGunn
    @FredGunn Рік тому +4

    This was so well explained, heaps of gratitude. I was able to create the object to take into Dimension and texturise there thanks to this excellent video.

  • @ryanward6690
    @ryanward6690 Рік тому +4

    I have been looking how to do this everywhere! Thank you so much for your video.

  • @zana3d
    @zana3d 3 роки тому +5

    This was extremely helpful, Chip. Thank you!!!

  • @SuperSuperka
    @SuperSuperka 3 роки тому +2

    20+ years ago people made this with 4steps: 1.making one small bump (diamond shape in this case) 2. cloning bump in two dimensions 3. Bending this patern 360 4. extruding the hole edges, cap holes, chamfer (bevel). It was 4 minutes, not three, and in opposite direction. Nice tutorial, thank you.

  • @pmishraofficial
    @pmishraofficial Рік тому

    Thanks. Such an easy to follow tutorial.

  •  Рік тому

    Great! to the point no waste of time! suscribed!

  • @GlitchingWithAlandi
    @GlitchingWithAlandi 3 роки тому

    Quick and stright to the point! Thanks!

  • @vizdotlife
    @vizdotlife Рік тому

    Just what I was looking for, thank you!

  • @regisevrard63
    @regisevrard63 Рік тому

    Thanks for this tuto! Very helpful!

  • @alperg1142
    @alperg1142 3 роки тому +1

    Nice.😊
    Very Thanks for tutorial.

  • @carloso5599
    @carloso5599 Рік тому

    Exactly what i needed. thank you!

  • @M4rt1nX
    @M4rt1nX 2 роки тому

    Thanks a lot. Just what I needed

  • @scottlee38
    @scottlee38 3 роки тому

    Looks pretty!

  • @Agel1ic
    @Agel1ic 2 роки тому

    thanks, it was just what I needed

  • @alexmehler6765
    @alexmehler6765 3 роки тому +1

    do i hear an aquarium in the background ?
    your scene setup looks very nice , i think ill setup something similar as my default startup file

    • @ChippWalters
      @ChippWalters  3 роки тому +1

      Yeah, I recently added a new pico mostly coral only aquarium. I've had a few in the past and enjoy them.

  • @optimistms
    @optimistms 3 роки тому

    Very nice tutorial 🙂

  • @shreyanshuagre6449
    @shreyanshuagre6449 2 роки тому

    EXCELLENT TUTORIALLLL THANKS ALOTTT

  • @Graphicrafters
    @Graphicrafters Рік тому

    u should have inner dimension as well... I was looking to 3d print a knob

  • @timothyj67
    @timothyj67 Рік тому

    I have synth but I cant find the synth kpack materials..that you picked @:42

    • @ChippWalters
      @ChippWalters  Рік тому

      They are the free kit ops materials that come with both the free and pro version of kit ops.

  • @sloankelly
    @sloankelly 3 роки тому

    That was awesome!

  • @multiengineer9199
    @multiengineer9199 2 роки тому

    Very good quality good thanks

  • @abdullamasud4278
    @abdullamasud4278 4 місяці тому

    Thank you!

  • @kenmorris2858
    @kenmorris2858 3 роки тому

    Fantastic tip...

  • @dmytrosurin1384
    @dmytrosurin1384 2 роки тому

    That what I was needed 👌

  • @Dezhavu13
    @Dezhavu13 3 роки тому +1

    Great knowledge to have. Thank you! However, the polygonal count on a small detail object seems a bit high, especially for those of us who make models to use in other programs.

    • @ChippWalters
      @ChippWalters  3 роки тому +1

      You can always create a flat knurled surface, create a normal map and then cylinder project it.

    • @Dezhavu13
      @Dezhavu13 3 роки тому

      @@ChippWalters Thanks! I thought to add how this knowledge could be used to create bump/displacement/normal maps for use in other programs, but then realized it might take a tutorial to explain.

  • @nanoq17
    @nanoq17 3 роки тому

    Where I can find your material addon is amazing, it will work on 2.93??

    • @ChippWalters
      @ChippWalters  3 роки тому +1

      Yes, EEVEE Materials System is on Blender Market and Gumroad.

  • @Mrflippyfloop
    @Mrflippyfloop 3 роки тому

    Very nice.

  • @guinness11
    @guinness11 3 роки тому

    Fucking brilliant man! I'm creating a beer tap faucet/handle and wasn't sure how I was going to make the knurled part. This is it! Thank you!

  • @kurtholus
    @kurtholus 2 роки тому

    Hello Mr. Chipp, did you ever end up releasing the plastic material pack for free? I'm trying to find it online but am not having luck. Thank you!

    • @ChippWalters
      @ChippWalters  2 роки тому +1

      Ko-freemats come with KIT OPS PRO and KIT OPS FREE.

  • @afrikaniz3d
    @afrikaniz3d 3 роки тому +1

    That was awesome. Thanks, Chip.
    Question: is there a way to create these (the knurl effect) procedurally?

    • @ChippWalters
      @ChippWalters  3 роки тому

      I imagine you can create a bump map to do it. Or just bake this knob onto a cylinder.

    • @MarcinPetruszka
      @MarcinPetruszka 3 роки тому +1

      I'm no expert, but I would try the geometry nodes for this.

    • @afrikaniz3d
      @afrikaniz3d 3 роки тому +1

      @@MarcinPetruszka that’s an awesome suggestion 🧐

    • @gottagowork
      @gottagowork 2 роки тому

      Using microdisplacement, UV -> Separate.XYZ, then add a multiple of one to the other.
      *integer -> fraction -> *2 and you have one linear ramp up/down in a spiral (regular UV layout from a noncapped cylinder).
      Then do the same where you subtract instead of adding in the start, and you have an opposite spiral.
      Then do whatever you want with them, minimum should give similar results as geo with bevel node.
      Adding or multiplying is worth looking into, as well as smooth minimum and smooth maximum.
      Or run them through a sine function (remember to remap back to 0-1 before more math).
      Or a circular function like result-(result squared) -> square root (or 1-(result squared) -> squared root), can't remember.
      If the object is distant, just swap out displacement only for bump only.
      Not sure how to do it with geo nodes, never tried.
      Microdisplacement is problematic used on assets, as it samples the source which could be far away.
      But I don't think I'd ever want this level of geometry in any assets.

    • @afrikaniz3d
      @afrikaniz3d 2 роки тому

      @@gottagowork definitely gonna give this one a try. Thanks.

  • @Kotaztrafee
    @Kotaztrafee 2 роки тому

    Hey there Chip, I have a complex curvy model that I want to knurl. I noticed how easy this appears to be but, my mesh is not even as is the knob. I don't have perfectly aligned vertical lines to intersect my perfectly aligned horizontal lines. Do you think I should still try to use this method? I'm having a heck of a time with all the techniques but that is due to my ignorance. This looks easy on my brain.

    • @ChippWalters
      @ChippWalters  2 роки тому +1

      You might try using a remesh modifier to get the lines correct. Or, another way is to use normal/displacement maps.

    • @Kotaztrafee
      @Kotaztrafee 2 роки тому

      @@ChippWalters Ya, so many techniques and I'm not sure which is most practical for my model. Do you offer advice on an individual basis? My model is complex, I'm told.

    • @ChippWalters
      @ChippWalters  2 роки тому

      Jump in at cw1.me/discord and we can belp

  • @20p46
    @20p46 3 роки тому

    super sick stuff. its dope you're making all this stuff available for everyone. do your addons work for blender 2.91 by any chance?

  • @qilahuke3136
    @qilahuke3136 3 роки тому

    Simple, effective, great!!!

  • @dannyburns1185
    @dannyburns1185 3 роки тому

    Awesome.

  • @kieranproven4874
    @kieranproven4874 Рік тому

    Wow!

  • @justinle998
    @justinle998 3 роки тому

    How do you go into local mode? What key?

    • @elmoghiras
      @elmoghiras 3 роки тому

      With this... / ...key

    • @ChippWalters
      @ChippWalters  3 роки тому +1

      Use that key Elmo said, but on the numpad.

    • @T__84
      @T__84 3 роки тому

      also in view>'frame selected'... '/' is all the way to the right though so I recommend setting it to shift+f (f for focus), which is always under your fingers (or close).

  • @theflare_9755
    @theflare_9755 3 роки тому

    Great

  • @xDaShaanx
    @xDaShaanx 3 роки тому

    Wow

  • @timothykieper
    @timothykieper 8 місяців тому

    You lost me at, "Hit A, F". Nothing happened ?? That's why I hate keyboard shortcuts in tutorials as nothing gets explained??

    • @ChippWalters
      @ChippWalters  8 місяців тому

      A equals select all, f equals make a face. So when you select all the vertices and you hit the f key it'll turn an The selected edges to a face. Sorry I didn't do better.