Thanks for making this video, very retro, nostalgic and cool to watch! Is it just me, or does games/graphics from this era seem to have much more soul to it than games nowadays?
As far as I can remember the TNT was technically the more advanced chip. I had a card with this chip back then and it was just awesome. Sweet memories.
I don't understand why Voodoo Banshee was so... controversial? From 1998, it was exactly what 3DFX had to relase - inexpensive, cost-effective card perfect for OEM market. It was also good option, if you wanted to buy Voodoo 2 and upregade your 2D card, or wanted something for you mid-end system.
I just found a Creative CT6710 Riva TNT that I rescued from the scrapyard at work...Didn't know I had it until a few minutes before watching this video & writing this comment. Also have a Voodoo Banshee that I recently nabbed on ebay and a few Socket 7 AGP motherboards & CPUs. On top of that, uncovered all my other retro hardware, so compiling everything for testing over the next several months. This is going to be a fun winter :D
It's interesting that the Banshee could even compete. The TNT had two pixel pipelines with 1 TMU and one ROP each. The banshee had only one pixel pipeline with 1 TMU and one ROP. The clocks were pretty similar. What this means is that the TNT could work on two pixels per clock and it could output two pixels per clock. If these pixels required the blending of more than one texture (such as blending wall textures with lightmaps in half-life) it had to work on these pixels over two cycles. The Voodoo banshee was the same, but it had only one pixel pipeline. The memory bandwidth of the banshee however is only slightly slower than the TNT, so that suggests the TNT was massively memory starved most of the time. Voodoo 2 had 1 pixel pipeline, 2 TMUs and 1 ROP. What this means is that it could do dual texturing in a single pass. If the game did not use lightmaps, blended terrain texture or similar multitexturing the extra TMU did nothing useful and it was no faster than the banshee (in fact a bit slower due to clocks).
@@3DfxAslinger I just finished my rig. Pentium III 450 MHz + 320 mb RAM + Voodoo Banshee + Win 98 SE! Now I can play Quake 2 for the first time in my live :D
So many fun tech-related memories from 1998. It was the first time I built a PC by myself, "boot/Maximum PC" magazine was going strong, and "ZDTV/TechTV" was on 24/7. Good times. Best Buy had open box Banshee cards for around $80 that year so it was like striking gold. I'd subscribe to your channel but looks like you're on hiatus. I really enjoyed your video and thanks very much for sharing it.
I had both of these cards. I Always LOVED the 3dFx cards more than all the others. I always thought that the 3dFx Glide looked way better than anything else (for that time), and just wished it would've stuck around as I always liked seeing that 3dFx Splash Screen load when starting a game. It just lets you know "It Worked!!!!" lol... Plus, I don't care about the 2 Texture Mapping Units or not. Quake always looked better IMHO on a 3dFx Card then it ever did on a TNT or any other card for that matter. Even today, with running it on a RTX2070 I still think Quake looks best on my Voodoo5... But before I had that, I had the Banshee and my 1st VooDoo was a VooDoo 1... So I was a Fan All the way from the start, to the end...
People in the comments have already covered the difference in architectures between the two cards, explaining the gap in performance going for the Banshee or the TNT depending on whether the game is using single texturing or multi-texturing. I'm surprised nobody picked up on the texture quality difference between the two cards. The 256x256 texture size limit of the Banshee shows in Quake 3 and it's even more obvious in the Need for Speed part of the video. Because of this, it's also hard to compare the performance of the Banshee to the TNT; one would have to resize all the texture to maximum 256x256 when running on the TNT. Otherwise, with some textures being higher resolution (typically 512x512 for games like Quake 3) the memory bandwidth requirements are higher on the TNT, thus slowing it down. A Pentium III @ 1.4GHz did not exist when the Banshee or the TNT were released. IIRC it was mostly Pentium IIs around 400MHz at that time. The performance gap between the two cards would have therefore been narrower back then. When the TNT2 family was released, it was competing against the Voodoo3. The long term trend of NVIDIA pulling ahead was already visible (with substantial progress made between the RIVA 128, TNT and TNT2 in image quality and speed), but not clear cut in the absolute (the Voodoo 3 image quality is still bluffing in 16-bit, and speedwise it's either closely ahead or behind the TNT2 depending on the game). The GeForce 256 SDR and soon after the GeForce 256 DDR made sure that 3Dfx never was back in the lead, and the rest is history. BTW, I suggest to anyone who has a GeForce 256 or higher to two use Unreal Tournament 2nd CD with the S3TC high-resolution textures. It doesn't take much to get them working, and it becomes quite a different looking game.
Thanks for your opinions! Yes, NFS Porsche is from 2000 and here are visible differences with the textures sizes. The TNT is only 1 fps slower under Quake 3 with higher textures size. On newer games that uses >256x256 textures, you see this difference. I use my Tualatin 1400 for graphics tests until 2001, to see the real power of the cards. No CPU bottlenecks.
1998: Stop mid game just to look at a graphics effect. A reflection perhaps, or a shadow? 2019: Stop mid game to open a loot chest, or mute a screaming over entitled tweeny on mic 2029: Stop mid game because your subscription has lapsed and you dont actually own anything.
I love your comment. Also back in the day, it was sometimes a miracle if a game would even start and when it did: BOOM BABY!. Something that I also loved was how you got instantly into the game, maybe a short cutscene (which was skipable!!!) and some basic tutorial, thats it. Today when I start a game: Do you want to register in our special club to receive news? NO! Please read the EULA. OMG! Please create an account GOD DAMN! Graphical change will take effect on the next start of the game ...... Now watch this unskipable cutscene which by the way is way to long. TIME TO GET A BEER But first, a boring ass tutorial level which is also unskipable SMASHES BEER BOTTLE AGAINST THE SCREEN
You are very active lately. Nice Video comparison. This proves the Voodoo 2 12MB was a great card. Faster than the TNT and the 16bit performance was unmatched. The Banshee is a nice card to.
Ricardo Daniel Costa , yes you right, Voodoo2 was great, but not card, it’s 3D accelerator only, and for me,it’s not correct to compare it with other complete solutions of 1998, such as Riva TNT & Rage 128 GL, the only card 3Dfx has on market that year was Banshee.
@@si4632 The Voodoo 2 was only faster in games wich used multitexturing. In games with single textures the banshee was at least as fast and sometimes faster due to higher clock, and more memory.
I would be nice to see the 1%low fps in forsaken, as often when there were tons of explosions and other effects on screen the TNT actually had higher fps. In any case, great video!
I never had a TNT back in the day, so I was very excited when the TNT went into operation. :) The best driver is the Detonator 2.08, all newer ones have a lot of problems, for example on the 3.68 and newer: horizontal lines with vsync disabled in Direct3D.
Didn't see this video until now. Very interesting. Since I benchmarked the Voodoo3 3000 AGP in an almost identical system, this comparison should be fair: Quake III 800x600 (four,dm_68) Banshee: 37.3 fps Voodoo3 3000: 81.9 fps Unreal 800x600 Banshee: 38.4 fps Voodoo3 3000: 82.8 fps 3DMark2000 (1024x768, default) Banshee: 1565 Voodoo3 3000: 3357 The Banshee was a good card, but for some reason it got a bad reputation. I remember the discussion about image quality and 16bit vs 32bit, and the funny thing is that thanks to dithering, the Banshee would offer performance similar to the TNT, but with better image quality, since the TNT wasn't fast enough for 32bit to be useful.
Ageve Nisse in my opinion the TNT1, TNT2, Geforce 256 SD Ram and 2 MX were not powerfull enough for playing 32-bit. Sure they could run 32-bit but, at very low unplayiable fps.
I loved my Banshee back in the day. You should make another video with these cards on something like the Pentium 200 MMX. If my memory serves me correctly, the Banshee gave a lower power PC better graphics performance over the TNT which seemed to want a much stronger CPU.
That's the EXACT build I had. A P200MMX with a 3dfx Banshee. I then moved on to a used PII build which my dad still has in storage in the UK. I got excited thinking it may still have my banshee card in it, but sadly I think it's actually a TNT2 in that box. I plan to find out when I travel back later this year :D
I had the slowest pc by CPU, out of all my friends they had P133/166/200/233, my P90 OC to 100, but I was king because of my 3d Card - Creative 3DFX voodoo Banshee 16MB PCI. Afterworse I got a Celeron 633Mhz with my Banshee. In the end, I even got MAX PAYNE and GTA3 working on it. In MAX PAYNE it coudn't render the plants correctly and in GTA all the cars where white and by a cheatcode I made them black. But it all worked Great. Then I bought a Geforce2 and retired the Banshee. Great Card Great Times
Best thing to compare all these old graphics cards is with the bundled copy of Ultimate Race Pro they came with because the TNT was not the best card unless it was specifically written for it, some cards sold well because they had better performance under windows libraries etc despite not being the best for bespoke game releases for competing cards. What a mess this time was, no wonder PS2 sold like hot cakes on launch. Imagine spending 2 weeks wages on the 'wrong' graphics card for your expensive PC....nasty habit back then. Glad it's all over now and the ONLY option for cutting edge gaming today is via top end gaming PC lol
@@armorgeddon Technically no 3D card was written directly to unless you include the one inside the Sega Dreamcast which Sega did machine code routines for to get their flagship games looking better than PS2. But games can be optimised the same way a designer in the 1990s had to optimise his game engine design for the high post processing/low poly Nintendo 64 vs the higher poly/minimal post processing of PS2 etc. This is what Kalisto did to a degree, they optimised a game engine for new features of a new card with things like Ultimate Race Pro etc bundled copies.
The Banshee also had the added benefit that it was a standalone card. It did both 2d and 3d. The 2d acceleration of the windows GDI through DirectDraw was really excellent.
Had a Riva TNT in my first gaming PC, back in 1998. Also had a PII running at 350mhz with 64mb of RAM. Not exactly top spec, but it did me well until about 2001ish for most games once I didn't go above 640x480.
Never seen Quake running with this bumpmapping feature... not sure why somebody thought that replacing every texture with this single one would be a good idea. As for Unreal, even though the TNT edges the Banshee out, this is perhaps a later version of the game with all the issues (like missing objects) fixed in D3D, so things would have looked a lot worse shortly after the game was released. Even so I've noticed that reflections seem to appear somewhat shinier on Glide, for instance at 12:40. The sky seems to look a bit different as well, could be the single- vs. multipass texturing differences described here: www.kentie.net/article/multipass/
I had a similar problem with a MX440 a while ago (PIII 933MHz, i820 system). With DirectX 7 installed, the framerate was good, but after installing 8.1 it became a slide show in Unreal. The OpenGL patch seems to be more or less a requirement when using DX 8 or 9 (with Nvidia GPUs).
Feel weird for the performance of GLQuake, even Banshee doesn't perform right, still some textures are gone...... Even my GT1030 runs GLQuake correctly...... As for the strange performance of TNT in Expendable game, I personally think it's the driver issue, or it won't make any sense TNT performs significantly slower than Banshee.
both released in June 1998, had Banshee with celeron 300mhz/64mb ram, glide was n1 at time, riva tnt was great as well,great battle, next step was v5 5500/900mhz/256mb/sbLive5.1 in 2000. Unfortunately i don t have any of them anymore ;'/
Very interesting video to me! Thanks. Can you tell me please about Unreal in Direct3d mode... I installed Unreal Gold to see how my ASUS Riva TNT compared with Voodoo2, and Direct3d mode is absolutely awful. What version do you use? It’s run just find on Riva TNT? Yes I’m using ASUS drivers, not detonator.
3Dfx_Aslinger don’t know why, but Detonator 2.08 changes nothing. Frame rate very low, also game looks like it running in software mode. I’m using much slower Pentium 2 450, than your Tualatin. But it was the best cpu you could buy in 1998
I had both these cards on my Pentium III 500 (Katmai) back in 1999. Both were nice, but still, I liked the TNT more. Despite some of the games I really loved didn't support anything except Glide or lacked some effects like fog when rendered in D3D/OGL (NFS2SE/NFS3), Quite soon some patches/wrapper were released and it fixed the issues, plus I played in 32 bits (I never used 16 bits, actually) and had better textures in games like Black and White or NFS5. VooDoo 2 was significantly faster, yes, but Banshee is not something I wished to go back after having the TNT.
This is not a fair comparison. The TNT is actually using high quality textures, while the Voodoo Banshee only supports low res textures up to 256x256 (you can clearly see it in NFS Porsche).
@Pa Ma daa jocurile si tehnologia veche raman la loc de cinste. Poate si pentru ca am luat contact cu ele cand eram mai mic si au un anumit impact si o poveste mai aparte. Dar da old games never dies. Happy lan games. 😊
I had the TNT on a k6-2 sistem at that time, and a friend had the Banshee on the same cpu. The difference was very very big in terms of fps. Banshee was much better on k6-2 than tnt. I had trouble playing a lot of games on tnt + k6-2, games that on 3dfx +k6-2 were not a problem. So, the platfoem can make a very big difference.
I never considered Banshee as a true Voodoo like 1 and 2. Something was missing from the magic of the other 2 cards. Same with the later voodoos, nothing can beat 1 and 2.
Thanks for making this video, very retro, nostalgic and cool to watch!
Is it just me, or does games/graphics from this era seem to have much more soul to it than games nowadays?
As far as I can remember the TNT was technically the more advanced chip. I had a card with this chip back then and it was just awesome. Sweet memories.
NFS really shows off the TNT's strength of being able to support textures higher than 256x256 pixels in size. FAR more detail as a result.
Dont forget that NFS Porsche was released 2 years after the TNT1 and Banshee and even in the year 2000 just very few games supported 512x512 textures.
I don't understand why Voodoo Banshee was so... controversial? From 1998, it was exactly what 3DFX had to relase - inexpensive, cost-effective card perfect for OEM market. It was also good option, if you wanted to buy Voodoo 2 and upregade your 2D card, or wanted something for you mid-end system.
I loved mine for CS.
I just found a Creative CT6710 Riva TNT that I rescued from the scrapyard at work...Didn't know I had it until a few minutes before watching this video & writing this comment. Also have a Voodoo Banshee that I recently nabbed on ebay and a few Socket 7 AGP motherboards & CPUs. On top of that, uncovered all my other retro hardware, so compiling everything for testing over the next several months. This is going to be a fun winter :D
This comparsion totally depends on how the games were optimized for which card.
I got to have two Voodoo Banshee and played Drakan with crossover network cable against my brother !!!
It's interesting that the Banshee could even compete.
The TNT had two pixel pipelines with 1 TMU and one ROP each. The banshee had only one pixel pipeline with 1 TMU and one ROP. The clocks were pretty similar.
What this means is that the TNT could work on two pixels per clock and it could output two pixels per clock. If these pixels required the blending of more than one texture (such as blending wall textures with lightmaps in half-life) it had to work on these pixels over two cycles.
The Voodoo banshee was the same, but it had only one pixel pipeline.
The memory bandwidth of the banshee however is only slightly slower than the TNT, so that suggests the TNT was massively memory starved most of the time.
Voodoo 2 had 1 pixel pipeline, 2 TMUs and 1 ROP. What this means is that it could do dual texturing in a single pass. If the game did not use lightmaps, blended terrain texture or similar multitexturing the extra TMU did nothing useful and it was no faster than the banshee (in fact a bit slower due to clocks).
My first PC was a P2 400 with the ELSA Victory II. As is played Forsaken for the first time, it was a absolutely mindblowing experience!!!
Banshee ?!?!?! I still have 1 on my museum, celereon 400Mhz + 196mg ram + Voodoo Banshee + Win 98 and working=D
Nice, a 3dfx system with a Banshee is not so often seeing.
@@3DfxAslinger I just finished my rig. Pentium III 450 MHz + 320 mb RAM + Voodoo Banshee + Win 98 SE!
Now I can play Quake 2 for the first time in my live :D
Those were the days. When a top GFX Card didn't cost more than the PC it was installed in.
And you have the choice of more manufacturers than today.
you can thank crypto currency for that one
I got a Riva TNT for my P200MMX system back then and I'm glad I did.
So many fun tech-related memories from 1998. It was the first time I built a PC by myself, "boot/Maximum PC" magazine was going strong, and "ZDTV/TechTV" was on 24/7. Good times. Best Buy had open box Banshee cards for around $80 that year so it was like striking gold.
I'd subscribe to your channel but looks like you're on hiatus. I really enjoyed your video and thanks very much for sharing it.
I had both of these cards. I Always LOVED the 3dFx cards more than all the others. I always thought that the 3dFx Glide looked way better than anything else (for that time), and just wished it would've stuck around as I always liked seeing that 3dFx Splash Screen load when starting a game. It just lets you know "It Worked!!!!" lol... Plus, I don't care about the 2 Texture Mapping Units or not. Quake always looked better IMHO on a 3dFx Card then it ever did on a TNT or any other card for that matter. Even today, with running it on a RTX2070 I still think Quake looks best on my Voodoo5... But before I had that, I had the Banshee and my 1st VooDoo was a VooDoo 1... So I was a Fan All the way from the start, to the end...
People in the comments have already covered the difference in architectures between the two cards, explaining the gap in performance going for the Banshee or the TNT depending on whether the game is using single texturing or multi-texturing.
I'm surprised nobody picked up on the texture quality difference between the two cards. The 256x256 texture size limit of the Banshee shows in Quake 3 and it's even more obvious in the Need for Speed part of the video. Because of this, it's also hard to compare the performance of the Banshee to the TNT; one would have to resize all the texture to maximum 256x256 when running on the TNT. Otherwise, with some textures being higher resolution (typically 512x512 for games like Quake 3) the memory bandwidth requirements are higher on the TNT, thus slowing it down.
A Pentium III @ 1.4GHz did not exist when the Banshee or the TNT were released. IIRC it was mostly Pentium IIs around 400MHz at that time. The performance gap between the two cards would have therefore been narrower back then. When the TNT2 family was released, it was competing against the Voodoo3. The long term trend of NVIDIA pulling ahead was already visible (with substantial progress made between the RIVA 128, TNT and TNT2 in image quality and speed), but not clear cut in the absolute (the Voodoo 3 image quality is still bluffing in 16-bit, and speedwise it's either closely ahead or behind the TNT2 depending on the game). The GeForce 256 SDR and soon after the GeForce 256 DDR made sure that 3Dfx never was back in the lead, and the rest is history.
BTW, I suggest to anyone who has a GeForce 256 or higher to two use Unreal Tournament 2nd CD with the S3TC high-resolution textures. It doesn't take much to get them working, and it becomes quite a different looking game.
Thanks for your opinions! Yes, NFS Porsche is from 2000 and here are visible differences with the textures sizes. The TNT is only 1 fps slower under Quake 3 with higher textures size. On newer games that uses >256x256 textures, you see this difference. I use my Tualatin 1400 for graphics tests until 2001, to see the real power of the cards. No CPU bottlenecks.
1998: Stop mid game just to look at a graphics effect. A reflection perhaps, or a shadow?
2019: Stop mid game to open a loot chest, or mute a screaming over entitled tweeny on mic
2029: Stop mid game because your subscription has lapsed and you dont actually own anything.
I love your comment. Also back in the day, it was sometimes a miracle if a game would even start and when it did: BOOM BABY!. Something that I also loved was how you got instantly into the game, maybe a short cutscene (which was skipable!!!) and some basic tutorial, thats it. Today when I start a game: Do you want to register in our special club to receive news? NO! Please read the EULA. OMG! Please create an account GOD DAMN! Graphical change will take effect on the next start of the game ...... Now watch this unskipable cutscene which by the way is way to long. TIME TO GET A BEER But first, a boring ass tutorial level which is also unskipable SMASHES BEER BOTTLE AGAINST THE SCREEN
not entirely true. dirt rally had me drooling in disbelief
You are very active lately. Nice Video comparison. This proves the Voodoo 2 12MB was a great card. Faster than the TNT and the 16bit performance was unmatched. The Banshee is a nice card to.
Ricardo Daniel Costa , yes you right, Voodoo2 was great, but not card, it’s 3D accelerator only, and for me,it’s not correct to compare it with other complete solutions of 1998, such as Riva TNT & Rage 128 GL, the only card 3Dfx has on market that year was Banshee.
@@2007tantrum nonsense the voodoo 2 sold more than your shitty banshee as it was a lot faster lol
@@si4632 The Voodoo 2 was only faster in games wich used multitexturing. In games with single textures the banshee was at least as fast and sometimes faster due to higher clock, and more memory.
@@truusjespetter-kwakuitschi5168 look at the games that were benchmarked the voodoo2 faster nearly everytime
@@truusjespetter-kwakuitschi5168In unreal: banshee 640 x 480 41 fps voodoo2 58 fps thats a thrashing on a pentium 2 400
I would be nice to see the 1%low fps in forsaken, as often when there were tons of explosions and other effects on screen the TNT actually had higher fps. In any case, great video!
I never had a TNT back in the day, so I was very excited when the TNT went into operation. :) The best driver is the Detonator 2.08, all newer ones have a lot of problems, for example on the 3.68 and newer: horizontal lines with vsync disabled in Direct3D.
8:16 .... the Sam Kinison scream is pure classic.
Didn't see this video until now. Very interesting.
Since I benchmarked the Voodoo3 3000 AGP in an almost identical system, this comparison should be fair:
Quake III 800x600 (four,dm_68)
Banshee: 37.3 fps
Voodoo3 3000: 81.9 fps
Unreal 800x600
Banshee: 38.4 fps
Voodoo3 3000: 82.8 fps
3DMark2000 (1024x768, default)
Banshee: 1565
Voodoo3 3000: 3357
The Banshee was a good card, but for some reason it got a bad reputation.
I remember the discussion about image quality and 16bit vs 32bit, and the funny thing is that thanks to dithering, the Banshee would offer performance similar to the TNT, but with better image quality, since the TNT wasn't fast enough for 32bit to be useful.
Ageve Nisse in my opinion the TNT1, TNT2, Geforce 256 SD Ram and 2 MX were not powerfull enough for playing 32-bit. Sure they could run 32-bit but, at very low unplayiable fps.
I loved my Banshee back in the day. You should make another video with these cards on something like the Pentium 200 MMX. If my memory serves me correctly, the Banshee gave a lower power PC better graphics performance over the TNT which seemed to want a much stronger CPU.
The Banshee is planed for a Super Socket 7 system that I want to build in the next months. 🙂
That's the EXACT build I had. A P200MMX with a 3dfx Banshee. I then moved on to a used PII build which my dad still has in storage in the UK. I got excited thinking it may still have my banshee card in it, but sadly I think it's actually a TNT2 in that box. I plan to find out when I travel back later this year :D
01:07 whats this epic music in the background again?
Final Reality Benchmark from 1997 (City Scene)
Awesome chips, had Banshee myself after I sold Diamond Monster Voodoo 1 card ;)
I had the slowest pc by CPU, out of all my friends they had P133/166/200/233, my P90 OC to 100, but I was king because of my 3d Card - Creative 3DFX voodoo Banshee 16MB PCI. Afterworse I got a Celeron 633Mhz with my Banshee. In the end, I even got MAX PAYNE and GTA3 working on it. In MAX PAYNE it coudn't render the plants correctly and in GTA all the cars where white and by a cheatcode I made them black. But it all worked Great. Then I bought a Geforce2 and retired the Banshee. Great Card Great Times
Banshee was a bargain. Riva TNT was overpriced, or so I recall.
Best thing to compare all these old graphics cards is with the bundled copy of Ultimate Race Pro they came with because the TNT was not the best card unless it was specifically written for it, some cards sold well because they had better performance under windows libraries etc despite not being the best for bespoke game releases for competing cards. What a mess this time was, no wonder PS2 sold like hot cakes on launch. Imagine spending 2 weeks wages on the 'wrong' graphics card for your expensive PC....nasty habit back then. Glad it's all over now and the ONLY option for cutting edge gaming today is via top end gaming PC lol
Nothing was written specifically for the TNT. The TNT was just a Direct3D and OpenGL compatible chip.
@@armorgeddon Technically no 3D card was written directly to unless you include the one inside the Sega Dreamcast which Sega did machine code routines for to get their flagship games looking better than PS2. But games can be optimised the same way a designer in the 1990s had to optimise his game engine design for the high post processing/low poly Nintendo 64 vs the higher poly/minimal post processing of PS2 etc. This is what Kalisto did to a degree, they optimised a game engine for new features of a new card with things like Ultimate Race Pro etc bundled copies.
Too bad you stopped creating videos. Your videos were some of the best with retro-hardware on UA-cam.
if terms of 1998 I think voodoo2 could beat up original tnt
What’s up with the textures in glquake?
Curious was running porche unleashed on nglide, wonder if I should just run it without Nglide?
This was my first real hard GPU decision
Man I miss Porsche Unleashed.
You also can play this game on modern systems. :)
Yeah , goold old days . When came back from school and played games or when , make a feast games in weekend.
Great video! Banshee is very good indeed and faster than people say.
Thanks! I also was surprised after the benchmarks.
The Banshee also had the added benefit that it was a standalone card. It did both 2d and 3d. The 2d acceleration of the windows GDI through DirectDraw was really excellent.
Had a Riva TNT in my first gaming PC, back in 1998. Also had a PII running at 350mhz with 64mb of RAM. Not exactly top spec, but it did me well until about 2001ish for most games once I didn't go above 640x480.
Never seen Quake running with this bumpmapping feature... not sure why somebody thought that replacing every texture with this single one would be a good idea.
As for Unreal, even though the TNT edges the Banshee out, this is perhaps a later version of the game with all the issues (like missing objects) fixed in D3D, so things would have looked a lot worse shortly after the game was released. Even so I've noticed that reflections seem to appear somewhat shinier on Glide, for instance at 12:40. The sky seems to look a bit different as well, could be the single- vs. multipass texturing differences described here: www.kentie.net/article/multipass/
Nice, thanks for the link!
I had a similar problem with a MX440 a while ago (PIII 933MHz, i820 system). With DirectX 7 installed, the framerate was good, but after installing 8.1 it became a slide show in Unreal. The OpenGL patch seems to be more or less a requirement when using DX 8 or 9 (with Nvidia GPUs).
Feel weird for the performance of GLQuake, even Banshee doesn't perform right, still some textures are gone......
Even my GT1030 runs GLQuake correctly......
As for the strange performance of TNT in Expendable game, I personally think it's the driver issue, or it won't make any sense TNT performs significantly slower than Banshee.
both released in June 1998, had Banshee with celeron 300mhz/64mb ram, glide was n1 at time, riva tnt was great as well,great battle, next step was v5 5500/900mhz/256mb/sbLive5.1 in 2000. Unfortunately i don t have any of them anymore ;'/
What version of Unreal did you use ? I only get 32 fps in Unreal 226 at 100/100 mhz and 35.5 fps at 110/110 mhz.
3dfx vs nvidia was head to head until 1999 where gf256 was released and demolished everything, later gf2 gts has no competition at all
Porsche Unleashed looks slightly foggy and smeared with Glide.
Yes, but the same graphic settings like the TNT. The TNT runs a little bit smoother in NFS Porsche.
the extra tmu on the tnt not helping in quake 3 arena vs the banshee ,maybe the banchee is faster with polygons .
was that "Adventure" from a real game or just created for the test program?
Very interesting video to me! Thanks. Can you tell me please about Unreal in Direct3d mode... I installed Unreal Gold to see how my ASUS Riva TNT compared with Voodoo2, and Direct3d mode is absolutely awful. What version do you use? It’s run just find on Riva TNT? Yes I’m using ASUS drivers, not detonator.
I have used the Detonator 2.08 driver and Unreal Gold version 2.26.
3Dfx_Aslinger thanks for the information, i will try out this weekend)
3Dfx_Aslinger don’t know why, but Detonator 2.08 changes nothing. Frame rate very low, also game looks like it running in software mode. I’m using much slower Pentium 2 450, than your Tualatin. But it was the best cpu you could buy in 1998
Direct3D is enabled in the graphic options and latest unreal patch 2.26 installed? www.oldunreal.com/officialpatches.html
3Dfx_Aslinger to be honest, I don’t know how to check up what version do i have, and I didn’t patched it, but I will go your link. Thank you
I had both these cards on my Pentium III 500 (Katmai) back in 1999. Both were nice, but still, I liked the TNT more. Despite some of the games I really loved didn't support anything except Glide or lacked some effects like fog when rendered in D3D/OGL (NFS2SE/NFS3), Quite soon some patches/wrapper were released and it fixed the issues, plus I played in 32 bits (I never used 16 bits, actually) and had better textures in games like Black and White or NFS5. VooDoo 2 was significantly faster, yes, but Banshee is not something I wished to go back after having the TNT.
3Dfx Voodoo win. Voodoo was a beast of the graphic card back in the day
que recuerdos mas hermosos en aquellos tiempos, con mi video Excel Riva tnt2 32MB
13:35 thank you, Jesus, fate in humanity restored
Fuck... I had this Elsa... So many memories... but is dead right now :( Rest in Peace Elsa Victory 2...
What is happen with the card?
@@3DfxAslinger First was artefacts on screen and after that card do not give a video, its black screen
This is not a fair comparison. The TNT is actually using high quality textures, while the Voodoo Banshee only supports low res textures up to 256x256 (you can clearly see it in NFS Porsche).
Probably say other than 2x the TNT beat a Banshee, well that's obvious, but you picked some odd cards. I'd love to see the TNT2 beat up a Voodoo 3
What are you trying to say?
I have made another video: TNT2 Ultra vs V3 3500 and G400 MAX comparison
What on earth happened to Riva TNT Quake1?
11:13 is the answer. The TNT1 has 2 TMUs and can use Multitexturing to show Bump Mapping, which was set to maximum on both cards.
@@3DfxAslinger I know, but the TNT version just looks horrible.
Because Bump Mapping was set to max.
@@3DfxAslinger So if it was disabled it would look exactly like the 3dfx version?
Yes, correct.
Nice mash up🖒
@Pa Ma daa jocurile si tehnologia veche raman la loc de cinste. Poate si pentru ca am luat contact cu ele cand eram mai mic si au un anumit impact si o poveste mai aparte. Dar da old games never dies. Happy lan games. 😊
I had a voodoo 2 and quake 3 was a slide show.
Maybe because of setting to high texture settings in the graphic options. Please look my Voodoo² 8 vs. 12 MB comparison video under Quake 3.
I had the TNT on a k6-2 sistem at that time, and a friend had the Banshee on the same cpu. The difference was very very big in terms of fps. Banshee was much better on k6-2 than tnt. I had trouble playing a lot of games on tnt + k6-2, games that on 3dfx +k6-2 were not a problem. So, the platfoem can make a very big difference.
Yes, 3dfx cards have the best compability and performance on a Super Socket 7 system.
i had a k6-2 550mhz with a geforce ddr and in some games a voodoo 3 was faster lol deus ex for example due to glide no doubt
the k6-2 550 was slower than a p2 300
The 3DNow! optimization on 3dfx drivers helped alot, because 3DNow increases FPU performance, and this was the K6-2 problem. Poor FPU performance.
@Pa Ma yep but some games that supported T & L really made up for the slow cpu
Great video! ^_^
gtx and rtx of 1998
I bought the Voodoo Rush.............then I bought a Banshee
3dfx really screwed me over big time
Not really.
second reality music
where is this music featured 3dmark99?
nice !!
all voodoos was always in the cheap site render quality compared to nvidia and much cheaper option back then
I never considered Banshee as a true Voodoo like 1 and 2.
Something was missing from the magic of the other 2 cards.
Same with the later voodoos, nothing can beat 1 and 2.
garbage cards. we all know MATROX G200 had the best hardware...........
In my opinion was the Matrox G400 (MAX) the best Matrox card. I have made a comparison video between the G400, Voodoo3 and TNT2 Ultra.
@@3DfxAslinger oh nice gonna check that video out
Garbage card in here is NVIDIA TNT. Voodoo is NOT. And of course Voodoo own TNT
...Matrox G200 had the best hardware.....for Word, Excel *and* Powerpoint! Wow!
G200 even sucks for DOS games.