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10 Cards I Was Wrong About in Phyrexia: All Will be One | Magic: the Gathering | Nizzanotes #74
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- Опубліковано 16 лют 2023
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creativecommons...
This is such a loved part of the Nizza content cycle, I don't think it would be out of place to make a "10 More cards I got wrong" in a couple weeks or a month, once the format has really settled... if there's even room for that in your packed schedule (and if there is in fact 10 more worthy candidates).
Eh, maybe not. The big and obvious jumps are the most fun, and there's lots of similar analysis things you do.
He typically breaks down all the cards he thinks he got wrong as the format winds down.
These videos are honestly how I learn the most about each format. I think it's because this is where you really get to shed light on how the format actually plays and what you might not expect. Some of my favorite videos for sure!
Definitely love these look back videos They really give insight to your set reviews as much as they give to the set itself
You know, the funny thing about proliferate is that it seems pretty good on the surface, and I was kinda worried about how intensive its getting used in the set, but without +1/+1 counters it's really not that busted. It also doesn't help that the format is just really aggressive.
I had a 0-3 premier draft with a simic deck and I really quickly recognized why I failed to win.
I feel like proliferate has been pretty good for certain toxic decks tbh, there's just no interaction when you have poison on the OP already. I've had a ton of success with Izzet/Dimir toxic proliferate decks. Those colors just have so many efficient cards that just have proliferate tacked onto them. You just need a way to get the first poison counter and then it's pretty powerful from then on.
Green black proliferate has been killing it in my shop. If you get enough of the black small toxic creatures its super easy to get green to proliferate to get them to lose by poison
Forge IS a permanent board presence. You can think of Forge as a 1/1 that gets +1/+0 every turn, can't block, and is completely unkillable in combat or with creature removal of any kind.
Nizzanotes idea: "The evolution of combat tricks in limited", a look at how combat tricks have improved over time and how the number of playable ones in each set has increased. I'd also be interested to know if there's a strong correlation between the number of playable combat tricks and whether the format is a fast, aggro format.
I know you covered "what makes a combat tricks good" in the past but I hope you see the difference here :)
Huge shout out for this particular content. It's probably been said before, but the fact that someone as deep in limited as you gets stuff wrong is WONDERFUL. Imagine how boring this game would be if you could make purely accurate predictions based on a visual card list alone?
Keep it up and thank you!
15:49 this card is even good when it is not in your hand or even your deck. Your opponent is so afraid of you getting a 2 for 1 for two mana that you can attack into a bigger board and bluff your toxic creatures through.
These are always interesting. can't get them all correct
Love your content so much
Tyranax is the first pick. Maybe I haven’t played as much in this format as you but one 7 drop doesn’t make a deck slow. Including it in your 40 makes your deck so much better. It will single handed Lu win you games. It’s a bomb. You pick tyranax.
The ramp in this environment is so massive that a 7 drop is a turn 4 or 5 play if you want it to be
@@Grombrindal My point is that you don't even need to play ramp. Play a low to the ground aggro deck and toss Tyranax into your deck as the finisher.
Way I look at Urabrask's Forge is that it's a 1/1 trample haste that triggers ETB and enter graveyard effects, which ramps itself up by 1 per turn and is fairly resistant to blocking and removal, and has sick synergy with anything that plays with counter (Which this set has plenty of). As you said, maybe not a bomb, but I rather like it.
It's a clock, and it can be accelerated. You gotta deal with it and quickly, or you have to trade creatures just not to lose
Jayce is such a bomb if you build around. He can end the game the turn after he comes out if you just have 1 proliferate with his -x. Only game I lost with him was against a deck that was running more than 40 cards. Lol
I’ve had a lot of success with Veil of Assimilation in R/W aggro too with all the good common and uncommon equipment. It often feels like a 2 drop with “haste” for 1 or 2 power and that ends up netting me 4 or 5 extra power throughout the game. Not bad for 2 mana.
Especially since white has incredible artifact creatures. Making every prism into a pump spell was enough to win me most games.
@@M2Brad same with charge of the mites! Making two mites and distributing +2/+2 among your creatures at instant speed is pretty sweet. Definitely surprise-won a lot of combats with that
Yeah I think it’s great. I even played it in a green deck once where it worked quite well with my 2 copies of Incubation Sack
It has its moments, but There are more games where it lets you down than there are games where it does something sweet. The data supports this.
very happy I got vindicated about koth being awesome, I was certain you got lost in the sauce when you were roasting him before. 4 mana kill an x/2 and absorb an attack is still adequate and it only draws cards after that. On a quiet board the ult is very close too.
Had a draft with urabrask's forge and it probably won me 3 games. The one time it didn't win when I played it was when my opponent was able to aggro me out before I could develop a board. It still managed to get a good amount of damage in before I lost though.
I would be truly shocked if anyone accurately predicted this format but I'm definitely loving it. Roughly 20ish drafts in and still haven't decided on an archetype to chase but rather just take what's open and get em
I've been loving this format, normally I hate fast formats, but here it feels like aggro needs skill in playing, but especially in drafting. Synergy-less aggro doesn't work, you can't just shove the Crawling Chorus in every deck.
One thing I totally misjudged was the taplands that can draw a card. I thought they'd be pretty great but they really slow you down a fair bit when you're trying to curve out. Still run one or two but don't take them highly.
This bruh literally just made me think of magic in a way I'd never even considered. Technical as fuck. Consider me subscribed, damn
Before every new sets now: Eh these 1 drops are ok
Everyone after that set drops: Yeah 1 drops are really good now.
Everyone again with new set previews: These 1 drops are ok
9 times out of 10 you'd be right to underrate 1 drops. There have been one or two examples in each set that are pretty good in one archetype but rarely are you actually drafting a 1 drop highly, it's very rare for a single set to have multiple common one drops that are good, and same goes for uncommon 1 drops.
Copper longlegs is surprisingly good I think. There's not a lot of flying creatures strong enough to fly over it. Helps shut down early toxic from flyers.
When I saw Fuseling on spoilers I was so excited, often you can make it work on goblin aggro or anvil midrange or even better have an ob nixilis come down and sacrifice a 7 + power Fuseling goblin and win out of nowhere, I just love that card.
I put veil of assimilation in my green white artifact ramp deck. It’s really efficient with gala greeters and jewel ramping
Yep, that's constructed.
Viel of assimilation and mandible justicar are nuts together....if you got turn two mandible then turn three viel and incubation sac youre hitting for six vigilance life link and the following turn you can play your hand or start adding to your board via the sac which makes a 3/3 artifact which makes justicar a 4/3 vigilant lifelink which if left unchecked to turn four has given you ten life....the only deck that doesn't care about that line of play is toxic and even then only the heavy toxic decks have been able to come back from that play line....I've drafted this set over 200 times most of them being green white with these cards and I've had a lot luck with them.
I was right about forge and mother from the get go. I feel like a champ on this topic. I said red Liliana of the dark realms is gonna be good. And 1 mana more for bitterblossom inherently powered up each turn with a trade of life for staying power.
WoOOOOOO NEW NIZZANOTES THESE ARE YOUR BEST VIDS
Exuberant Fiesling with Urabrask’s Forge is great.
haha justice for koth. i've enjoyed your reluctant drafting of him
Fuseling and Forge combos really well
Especially since both keep getting bigger every turn.
Do they combo? Fuseling cares about the graveyard and i don't think these tokens go to the graveyard.
@@pikmaniac1557 111.7 if a token changes zone, triggered abilities will trigger before the token ceases to exist. Haven't tested on Arena yet, though.
Urbrax forge is BROKEN. It's actually crappy to play against. Definitely a bomb 💣
It is definitely strong, but hard for it to be a bomb when it is a pretty bad top deck.
I was able to get a pretty good mid game engine going with Veil of Assimilation and Incubation Sack one draft tho. Veil also comes super well with the 1/2 lifelinker
This is anecdotal of course, but I think Veil of Assimilation is good in more than just WU. I had a 7-2 run with it yesterday in Boros, all the equipment procs it and I also had some mite spawners and Justiciars (those go +2/+2 from it). It's a build around, and I was close to cutting it, but I'm glad I didn't
Sadly the data suggests it isn't good anywhere! It has an awful win percentage. I have some anecdotal success too, but the larger sample size suggests we should steer clear.
phyrexian arena has been really good to me...i think it is definitely worth playing in an aggressive deck. feels especially good against toxic decks lol, since the life loss doesn't hurt so much
It has about a 47% win rate in the data, which is 8% below average, so over a large number of games it's basically unplayable. For context myr kinsmith, one of if not the worst creature in the format has about a 48% win rate, a full percentage higher than the arena.
@@joshhudson9839 never tell me the odds!!!
Really though, every card is situational and taking one life for a card early on is great. Doing the same thing turn 9 is regrettable
The rest of your deck carried it.
Toxic creatures are all dealing regular damage too though, so I'm not sure I'm really buying this point. Magic has generally passed cards like Arena by, slow card advantage engines don't cut it anymore. In this format it's even worst because of its speed, you take a turn off to play this and you will be behind and likely never recover for you card advantage to matter.
It's obviously good if you happen to be playing against a control deck that doesn't really pressure your life total early much, but those decks are so few and far between that I'd never start this in my deck, and never be actively looking to pick it for that reason.
With the arrive of golden packs I stopped using my gold for quick drafts, so the only limited I played was the phantom sealed this week. I did without knowledge of the format and I smashed it! A Gruul with oil sinergy, and I can say: Urabrask's Forge is an absolute bomb!
The free events are not a good way to measure yourself with limited. With everyone participating and no match making system, the average level of your opponents is extremely low.
@@stefanoderosa9506 who said that I wanted to measure myself? I like a lot when the level of my opponents is low!!! That said, the Forge is a huge bomb.
I got a 6-3 with a non-aggressive poison deck. Just had every single card either make a poison counter or proliferate with a good suite of counter magic. It was very satisfying.
Poison burn
There's no such thing as a good suite of counter magic.
All that means is you play too much of it.
@@anannoyedpanda there's a counter in the set that proliferates. I had 4 of them. Seemed pretty suite to me.
@@anannoyedpanda lol
Venerated rotpriest got me to mythic in constructed last month.
I've had lots of success with veil of assimiliation. It functions a lot better in a mostly white toxic deck that makes lots of mites. So actually i've mostly played it in white/black. It just enables so many attacks that you couldn't ohterwise makes and you just win the damage race
Sadly the data suggests it isn't good anywhere! It has an awful win percentage. I have some anecdotal success too, but the larger sample size suggests we should steer clear.
Here is a question, how would you adjust the set to rebalance the colors, namely izzet and dimir?
"Fuseling" as in the fuse (FYOOZ) on a stick of dynamite.
I guess that makes sense.
I pronounce it with a softer s, like in words like "Fuselage," but that comes from French.
MITES AND RATS rise up!!!!!!!
Not in limited but tonight, I hilariously made Darksteel Forge into an artifact creature with Karn the Great creator and gave it flying with Atraxa's Skitterfang lmao
Blue feels just soooo akward in this format!
I think white is the strongest color in this format and nothing really following in a long distance! :D
And picking the dino isn't a bad choice. It is a finisher tbh. You slap it onto the board turn 7 and then either win thanks to the additional 4 poison counters or it slapping your opponent HARD.
Most opponent won't have either the mana or removal to counter act against that big a threat.
I lost to a Sinew Dancer in a white black proliferate deck in quickdraft. I was corrupted and having my best card out of the game was annoying.
I thought Phyrexian Arena would be good in draft where you rarely KO and die from infect.
In previous reviews of this sort you gave your previous rating and updated it with a letter grade. I really enjoy the quantitative analysis and I missed it from this update.
That is something I do at the end of the format, not exactly the same video as this.
I don't know what you rated it pre-release, but Hazordous Blast has been an all-star for me. How do you feel about it?
I gave it a buildaround C+, and I think that's about right. I always want one in RG, less so in other Red decks.
when I drafted I got 3 Crawling Chorus and two Skrelv Defector mite. I won all of my games
I think Phyrexian Arena is actually pretty good in a low curve black white deck. There should be plenty to do on turn three and then dropping Arena on turn four or later with another cheap spell is pretty doable. After that, it’s all gravy.
So, record of 21 - 3 in this draft format (just giving context in my experience only 24 games draft)
Cankerbloom or compleat is the pick
Now to see what you pick
Based on how arena works that means you've only done 3 drafts. W/L rate aside, that's a very small sample size.
Adaptive sporesinger gets better with first strike and double strike. White has both. If you can get the white double/first strike two drops this pairs well with them pushing through a lot of damage fast. The proliferate is definitely not as good as the pump/vigilance. But the pump/vigilance is only good in that WG aggro shell.
This speaks to the quality of the first/double-strikers you're referring to, less so about the adaptive sporesinger itself. It's a C-, its fine but unless you have a specific hole it fills you're probably better to cut it.
Rex is busted in limited. Shit cards fine in standard too.
6 Top 10 Worst lists later and you're still wrong about Teeka's Dragon.
Sinew dancer is really a 1/1? I don't know why I thought it was a 0/3 this whole time
That's probably confusing it with Glistening Seer, a blue 1 mana 0/3.
Also, I'm totally imaging Donny saying this and it's cracking me up 🤣
I still find it odd that so many people are still nto taking Oil in standard as a viable option. Reservoir/Forge/Fuseling/Magmatic Splinter just seems like such a huge pay off that Im not sure why its still not on radars.
On the flipside of bad oil creatures, I have literally never seen predation steward be useful. For me anyways it just ends up hitting the board and chumps stuff. The activated ability is too mana intensive and doesn't even let you attack with it. F tier common in my book.
I've found in a lot of decks just being a bear with oil is good enough. The way I see it the ability is just a bonus, axiom engraver is definitely better but the steward is perfectly fine at just being a 2 drop that sets up oil.
It's a 2 drop with oil counters, you're falling into the trap of focusing on a line of text instead of the body that's relevant 90% of the time
@@joshhudson9839 I mean sure it's useful with the anointer and the cinderslash, but that's not a very high bar. The mantis and cultivator far outclass it as common oil creatures, especially since there's a bias towards 1 drops. A straight bear can't cut it in modern magic, and I don't think the oil bonus is worth it at all, even the ravager/anointer are both uncommons so you're not guaranteed to get them
@@bunnyben5607 No ones saying it's better than the other oil cards at common, it's not. What we are saying is a bear with minor upside that plays with the archetypal mechanic is perfectly fine filler. It's not the 2 drop you hope for in your rg/ug decks but sometimes you just need a 2 drop, or you just need something with oil and this fulfills those roles. It's a C- tier card, definitely not ideal but certainly not an F.
WHERE ARE THE GRADES?
i get why WotC is doing "another" gimmick set, i just don't want to see another Ikoria situation, but it's inevitable. Plus we will need that set reprinted eventually, companions and all.
Is it too early to call this draft format terrible? What makes it bad in my eyes?
1. Ultra aggresive format
2. Being on the draw almost auto lose
3. Rare variety is insane, so many 1-card "win the game" , other rares completely useless
4. No other gameplan but agrro. Like you're forced to play 1 drop 2 drop 3 drop, or you essentially lose the game, ESPECIALLY on the draw
5. Mechanics are boring.
6. Blocking is ATROCIOUS!!! Like what is the point? The whole idea of being on the draw and playing behind is that you have that card advantage and you can still block, right? Not in this format. combat tricks draw cards further rewarding the agrro play who played first.
Really this format turned me into "Do i want to win, or do I want to have fun?". Winning is load up on 20x 1-3 drops, couple of combat tricks and couple of removals, curve at average of 2.5 and call it good. That is just an incredible boring format to me. Literally no room for other strategies. You're forced to play low or lose. Really dissapointed that after several years away from magic i come back to this format.. Meh at most.
Overall, agree with your points. Unlucky returning to this format after several years off. As far as "all decks are aggro" formats go, this one seems fine. Synergy is important, so the specific 2 drops that are key vs filler varies between drafts.
"20x 1-3 drops" seems like an inappropriate grouping, 3-drops serve a different purpose than 1-2 drops. Contagious Vorrac is currently the top rated common specifically because it enables the format's less aggressive decks.
My mono green stompy deck can just outrun proliferate decks. While you're fidgeting with counters I'm dropping turn 4 titans of industry.
This video is about Limited.
All this is referring to limited, right?
Yes
Nah I disagree, Sinew Dancer is not good even in a white aggro deck. One of the worst white commons imo
The data disagrees.
I'll use my card "bring democracy", pay a white, a blue and a red and remove every oil counter in the Battlefield.
This format is managing to top kamigawa now dysinstal as worst limited format of the year for me
This has to be among the most awful sets I ever played.
So...do you like the format? Why are you being so coy about it? 😉. I guess you can't talk too much shit in WOTC.
I always do a format review, and have bashed many formats lately. It is a little bit early here, but so far I think it is decent. Not great, not bad.
@@NizzahonMagic That's exactly how I feel about it too. Middle of the road format. Would have liked to see slower decks have more viability