It’s come to my attention that someone has ripped this video and is using it to bait people into downloading malware. I’m taking the steps to deal with this, but as a reminder, always make sure you’re downloading from safe sources on the internet
You're inspiring me to make my own tutorials... not because "I can do better" but because I feel like I'm at about your skill level and could share my own techniques with the world. You're more or less telling me that I can do it too. :D
Lol I can tell. In the previous vids you sound like that dude with the dep voice going "This summer, in a theatre near your mom" you know? Now you just sound like the rest of us, teenagers who are dead inside
@@garbaj Please Please make a video on how to make tracers for a hitscan gun, like in valorant, i don't seem to be able to find any other tutorials about this for godot
@@lincolnmeyers2886 idk the logic might be somewhat -> get the hit colision point and spawn the fx sprite(its almost always a long 2D sprite projectd on a narrow plane mesh), then aim the tail end of the sprite towards the player/gunpoint(if u have gunpoint)
This was a great tutorial, thanks! I got it to work (with a little tweaking) in my multiplayer survival game, and with multiple types of pieces to use!
Dude's a fantastic tutorialist. Doesn't bloat his content with introductions or "why you'd want to do X" (we know why, that's why we're trying to figure out how to do it). Goes through everything at a perfect pace, which doesn't annoy veterans but doesn't exclude newcomers. Great stuff.
you are a legend, I was having issues with the translation not accurately reflecting the collision point. I suspected I was doing something stupid with the local and global coordinate stuff , and this just told me exactly was was wrong (I was doing a local translate and the camera's movements were affecting it. thanks for the awesome and clear tutorials
Perfect tutorial Also wont be needing any subtitles for your voice in these videos Looking forward to seeing more Can explosions be done in godot Like when an enemy steps on a landmine, or a grenade is thrown
its pretty simple.....grab a bloody texture and add it as a child of canvas modulate.....then change its visibility as per your requirements......you can also tween its alpha when it starts to show up...... to give it a nice effect.
All I've been getting is "Invalid call. Nonexistent function 'get_collision_point' in base 'Spatial'." I might honestly just skip out on this idea because its not fun dealing with this.
SOMEBODY NEEDS TO TELL ME HOW HE MAKES THE GRID LOOK LIKE THAT, WHEN I BACKUP THE LINES OF THE BOX JUST FADE AND IT LOOKS DISCUSTING. The textures that he put in his 2nd recent video are not the same as the one he is using now. I need those texturesssss. Or if someone can tell me how to fix the rendering issue that would be awesome aswell.
hi garbaj! Im wondering how to do knockback when something collides with the enemy, like in ur last devlog.Could you do a tutorial on that? (or tell me here)
Please make a video, in which you create a player(which we already know because of your great videos), gun(we know this also because of you) , and enemies to kill(ignore its AI performance, I just want to know how the gun's bullets kills the enemy. I know that you have already told it in some of your videos, but even then I couldn't get it clear because you sometimes according to me skip an important thing which for me being a beginner creates confusion). I'm a viewer of only your videos and only you are the one who made me a beginner in this game-programming field otherwise I would have been a coder who knew nothing. So I humbly request you.
@@garbaj lmao What do you google, like you just bluntly type your requirements and google satisfies? Or u know what u need before and search with an aim
Hi garbaj, I think your video is abused by another one, trying to spread a download (maybe malware). Simply search for "Deployable Walls Valorant Overwatch in Godot Tutorial" by User "Bludsong". I can send you the link to the video, if needed. Cheers (and thanks for your great tutorials).
It’s come to my attention that someone has ripped this video and is using it to bait people into downloading malware. I’m taking the steps to deal with this, but as a reminder, always make sure you’re downloading from safe sources on the internet
Fortunate build system?
You're inspiring me to make my own tutorials... not because "I can do better" but because I feel like I'm at about your skill level and could share my own techniques with the world. You're more or less telling me that I can do it too. :D
Go for it
I swear, each time, the tutorials get more and more advanced but garbaj sounds more and more tired. Great tutorial as always though!
Ooof. For real though, I think I was trying too hard with my old voiceovers. I'm went for a more natural approach this time
Lol I can tell. In the previous vids you sound like that dude with the dep voice going "This summer, in a theatre near your mom" you know? Now you just sound like the rest of us, teenagers who are dead inside
@@garbaj Please Please make a video on how to make tracers for a hitscan gun, like in valorant, i don't seem to be able to find any other tutorials about this for godot
@@ash.n51 LMAO
@@lincolnmeyers2886 idk the logic might be somewhat -> get the hit colision point and spawn the fx sprite(its almost always a long 2D sprite projectd on a narrow plane mesh), then aim the tail end of the sprite towards the player/gunpoint(if u have gunpoint)
you are emerging brackeys of GODOT............
Every engine has it's tutorial Messiah.
And three years later, Brackeys makes Godot tutorials
Finally the tutorial I had been asking for weeks
You are amazing garbaj
This was a great tutorial, thanks! I got it to work (with a little tweaking) in my multiplayer survival game, and with multiple types of pieces to use!
This is some high quality Godot tutorial. Good pace in talkeng :)
Dude's a fantastic tutorialist. Doesn't bloat his content with introductions or "why you'd want to do X" (we know why, that's why we're trying to figure out how to do it). Goes through everything at a perfect pace, which doesn't annoy veterans but doesn't exclude newcomers. Great stuff.
Was just watching your videos and saw this pop up, nice.
you are a legend, I was having issues with the translation not accurately reflecting the collision point. I suspected I was doing something stupid with the local and global coordinate stuff , and this just told me exactly was was wrong (I was doing a local translate and the camera's movements were affecting it. thanks for the awesome and clear tutorials
These kind of tutorials are so important to the Godot community. Thank you so much!
You always explain cool concepts, thanks Garbaj.
Thank you for another great tutorial! Really great job! )
Perfect tutorial
Also wont be needing any subtitles for your voice in these videos
Looking forward to seeing more
Can explosions be done in godot
Like when an enemy steps on a landmine, or a grenade is thrown
These little tricks are perfect keep it up
fun fact: `preload` variables don't need to be onready since they are loaded at parse time :DDDDDDDDDDD
huh, you're right
Wow that's really cool
I'm happy that you are monetized now
I'm very happy about that as well :D
Fascinating, as usual!
great tutorial, when godot 4 comes out will you make a video talking about it ????
nice work keep it godot's brackeys
Finaly, someone make this. Thanks!
epic
great !! another tutorial. Thank you !!
You videos are really useful.
Haven’t used yet, if it still works it will be perfect for my LBP inspired game
Thanks! Really helpful
always the best stuff :]
Good
could you do a tutorial showing how to make these builds snap to each other similar to rust
Great tutorial has always!.
//still waiting for a tutorial for when get hit or loose health, the screen goes all bloody...
its pretty simple.....grab a bloody texture and add it as a child of canvas modulate.....then change its visibility as per your requirements......you can also tween its alpha when it starts to show up...... to give it a nice effect.
@@seemarajput779 hey thanks for the tip man
Hey Garbaj can you make a full series on making a FPS in godot like the Core Mechanics 0f a game
everytime garbaj's voice is deep, i feel bad
why
All I've been getting is "Invalid call. Nonexistent function 'get_collision_point' in base 'Spatial'." I might honestly just skip out on this idea because its not fun dealing with this.
great vid
SOMEBODY NEEDS TO TELL ME HOW HE MAKES THE GRID LOOK LIKE THAT, WHEN I BACKUP THE LINES OF THE BOX JUST FADE AND IT LOOKS DISCUSTING. The textures that he put in his 2nd recent video are not the same as the one he is using now. I need those texturesssss. Or if someone can tell me how to fix the rendering issue that would be awesome aswell.
I made a video talking about this: ua-cam.com/video/Qup2N5vkUds/v-deo.html
Your tutorials are really good!
What about rocket jumping? You know, a lot of people like to use rocket launcher as vehicle, not a weapon.
hi garbaj! Im wondering how to do knockback when something collides with the enemy, like in ur last devlog.Could you do a tutorial on that? (or tell me here)
Can you please make a tutorial on making modles in blender 9.2 and exporting in godot 3
thanks you made it as i asked you to✌✌
Riot Game : "We need that guy" ... really helps alot .... can you please make a tutorial about MOBA game
thats tough, not as in complicated but there are a lot of mechanics that can't be put in one video I'm guessing
@@fragarena9910 well this guy is different ;) he explained fps in 6 minute .... respekt
can you make a tutorial for gun reload
Maybe in next tutorial, try a multiplayer again but you control with FPS controller.
Uhm.. is there also a tut for AI treating this wall as non passable?
Please make a video, in which you create a player(which we already know because of your great videos), gun(we know this also because of you) , and enemies to kill(ignore its AI performance, I just want to know how the gun's bullets kills the enemy. I know that you have already told it in some of your videos, but even then I couldn't get it clear because you sometimes according to me skip an important thing which for me being a beginner creates confusion).
I'm a viewer of only your videos and only you are the one who made me a beginner in this game-programming field otherwise I would have been a coder who knew nothing. So I humbly request you.
Is it possible to say how you learn these things,do u just play with the options and buttons or learn from a source
I just keep googling stuff and it keeps working
@@garbaj lmao
What do you google, like you just bluntly type your requirements and google satisfies? Or u know what u need before and search with an aim
I do both
@@garbaj 👍
Tnx for the reply man
Great help
still waiting for a fighting game tutorial;)
Can you give a subtitle please?
🤩🤩🤩🤩💥👌
This tutorial was not Garbaj
i want to make it rotate
Hi garbaj,
I think your video is abused by another one, trying to spread a download (maybe malware).
Simply search for "Deployable Walls Valorant Overwatch in Godot Tutorial" by User "Bludsong". I can send you the link to the video, if needed.
Cheers (and thanks for your great tutorials).
Thanks I’ll look into it
when are you gonna make a short series like making a commercial steam/android game from scratch etc... a devlog would suffice :D cheers
Yo make hard lookin stuff easy. like this video. noice
but, this IS easy ;)
watching a grbaj tutorial: this looks really easy.
open godot and try it yourself: what sorcery is this,, he tricked me!
I'm glad you didn't say Fortnite
Fortnite's walls are too advanced
@@garbaj yep.Also you need to make some sort of grid
4 minutes ago
Second commenter 🤟