Це відео не доступне.
Перепрошуємо.
Crash Twinsanity: An Ambitious Tragedy
Вставка
- Опубліковано 7 сер 2023
- Join this channel to get access to perks:
/ @dylantheknightowl
OR
Support me via Patreon - www.patreon.co...
Follow me on - / dylan_knightowl
Follow me on - / dylantheknightowl
crash bandicoot,crash twinsanity,cortex,Retrospective,analysis,crash team rumble,An Ambitious Tragedy,Beta,Cut content,crash evolution,crash twinsanity cut content,spiral mouth,Dylan the Knight Owl,crash retrospective,crash twinsanity retrospective,Lex lang,Ultimate Retrospective,lost media,beyond twinsanity
Crash twinsanity needs a Sonic p-06 treatment. But even more hard work by including the cut levels aswell.
Whoever does this will be considered a legend in the crash community
seriously we need to make a subreddit on this so we can start gathering fans to come up with ideas on how to move forward with this idea
@@DrNeoPrototype honestly bro, it needs its own sub and discord. The current crash sub is filled with wierdos that are anti-ideas and anything innovative and ask for crash bash remakes 24/7, not to mention im banned 💀
@@crashbandicoot430 Crash sub is the exact opposite of twinsanity. Sure they are pragmatic and aware of the industry but there is absolutely no place for dreams, ideas and creativity in this sub.
If someone makes a twinsanity sub I'm in.
Me and a fan team are literally doing that LMFAO, not joking, it's in early development, but the name is Crash Twinsanity Infinity
@@retrodeveloper9156 wow, rooting for you bro. I saw a video on your channel, and it looks like you are even building it from scratch, which is even more impressive.
Deffo get your subreddits and discords going, so you can get optimistic people giving you feedback and productive criticism instead of trying already existing pages that will try to shut down your dreams early 🙏
I will always say this is my favourite Crash game even if there's objectively better games in the series than this.
The way the the dev team managed to pull off this buggy but yet charming game while being rushed to release it and at being odds with each other will show that this game especially when compared to the post naughty dog and pre n-sane trilogy games has the most love put into it in my eyes at least
Twinsanity is one of those games that prove that if enough heart and passion is put into a project, that passion can overshadow the objective quality of how said project turns out, maybe not for everyone if it turns out bad, but at least for a significant amount of people within the target audience.
Also this iteration of Crash looks like the fursona of Sheen from Jimmy Neutron.
"Crash Twinsanity in a Nutshell"
2 hours, 30 minutes
*That's a big nut.*
Got to nut for it.
It does make me wonder how Lex Lang would've portrayed Cortex in a more serious title, as he took over the role from Clancy Brown starting with Twinsanity. But Lex nailed the more comedic tone for Cortex and it is clear that future games, mainly Crash 4 played heavily into that.
Well he is the voice of cortex in the n sane trilogy so that gives us a taste of a more serious lex lang performance
There it is, after 11 months of waiting, it has finally arrived.
Twinsanity my beloved, my favorite game of all time.
I REALLY like the idea of the Twins being a bit sympathetic towards Crash (and the other mutant characters) on the account they're both mutants because of Cortex. They could really mean well or not, but either way, I think it's a missed opportunity.
I mean they were turned completely psychotic
It takes longer to watch this video than to finish the game. That shows how much impact such a little game has had on people. Twinsanity has love put into it, and it was unmatched in this respect until Crash 4: Its About Time.
100% agree
This game feels like the Lilo&Stitch of Platformers... And there was a ps1 lilo&stitch game that copied crash bandicoot.
I mean Lilo and stitch is 68 minutes long. Quality over Quantity for sure.
Crash 4 felt like a very surface level understanding of Crash where as this felt like an actual evolution tbh
Thats a bit of a hot take, and I say that as someone who loves Twinsanity. I thought Crash 4 was great. That said, I would 100% be for a new Twinsanity-esque game for Crash 5. Open world-ish Crash game is some untapped potential for sure.
@@DylantheKnightOwlthis game is a masterpiece 👏🏻
Crack-up how Cortex doesn't just set his ray gun onto death mode to kill Coco and Crash right there. He must have really wanted to dress-up...
I agree that Crash kinda looks like Steve-O
It's the teeth
yeah dude
Crash-O Bandicoot.
Great..now is in my head xD
Funny you should mention him. He actually did some commercials for Twinsanity (and, yes, they're as hilariously dangerous as they sound).
Idk why people wouldn’t want a darker crash considering he was an experiment who was meant to be a general in an army and when he escaped, his girlfriend was experimented on instead and his sister was experimented on as well. We see this in ALL the games, even the most recent game with its tapes. That’s not including the other characters like ripper roo or Dr N.Brio. It’s not weird for the series to be a bit darker
Edit: I’m aware that this came out in 2004 so games from 2020 wouldn’t have existed yet but the whole experimenting thing was in the first game and his sister was introduced in the second one so my point still stands
As John Burton (former head of travellers tales) said on his UA-cam channel - it's not that no one wanted it but what were they adding? Like what would a darker crash add to the franchise that would be unique to a "darker" entry? Jon basically says they couldn't think of anything that would be unique enough to justify it and he personally grew to hate the idea saying that he felt like it was just edgy rubbish for teenage boys.
According to him after TT saw how awful the "darker" Spyro games were, they didn't even bother pitching when Vivendi asked for darker Crash pitches. And as we know that pitch request from studios gave us Tribal tattoo Crash.
@@medes5597 Funny then how the Legend of Spyro trilogy is still well remembered to this day, so clearly not everyone thought it was awful.
@@genyakozlov1316 it's remembered by people who played it as a kids. It's not remembered as a classic by people who were outside that demographic.
I love and remember some absolute trash that I played as a kid. It's still absolute trash.
@@medes5597I never played it. I just assume the gaming landscape moved on.
But I don't know if it was bad. From what I heard it was a god of war clone. Which is pretty wild for spyro. But being voiced by Elijah wood is pretty cool.
Twinsanity was my first exposure to crash bandicoot ever and i immediately fell in love with it. The scenery in the first level and the ability to just explore the peacfull and serene N.sanity island with the breathtaking environment was so appealing to 9 year old me. I then went back and learned about the previous original games and then was hilariously mindblown that everything was linear back then and that boxes were all needed for 100% story completion.
This is when i really appreciated the new "open world" aspect when i started comparing the first level of Twinsanity to the first level of crash 1, both taking place in N.sanity beach. Being confined to a linear pathway for me wasnt as appealing as being able to explore a more wide area like interacting with the wumpa seeds, soccer balls to throw at nitro, haybales at crash's home for the gem. Kinda felt "real" in a way.
This game holds such a special place in my heart and i know that thats similar to many aswell. I went and played the original trilogy aswell (and twoc while at it lmao) and while it is true that objectively as a full functioning optimized game, twinsanity falls shorter. But the passion and charm that went into twinsanity is insanely incredible. The fact that this unfinished unpolished rushed game that was done midst creative differences under one passionate teamunit managed to be this loved. Thats an amazing accomplishment and i truely believe if it was finished with the intended full content being there it would be probably THE best crash bandicoot game post naughty dog era and arguably the best in its existance. Even with what we got, it managed to touch the hearts of many ❤
Only recently the Crash of Twinsanity took place and, putting my hand on my heart, I declare that this is my favorite Crash game!
Yes, it has not the most pleasant gameplay, but, my God, how much love has been invested in this game. There will never be such a game again. There will never be such a chic humor. Yes, they try to joke in Crash 4, but local funny moments will only cause a grin. While the humor in Twinsanity is good at ruining the expectation, which causes delight. Taking as an example the scene where Crash looks at the back of the Cortex, I want to say that an unprepared player will be confused, not knowing what can happen. And that's just fine.
By the way, the decoration is also pleasing to the eye. Especially the characters. But more admires the design of the Cortex. In the classic Crash trilogy, the Cortex had a more typical look of a middle-aged evil scientist. However, in Twinsanity, the Cortex was given a more elegant and extravagant look. The body has increased, becoming more realistic. His small hands and feet in pointed shoes they create that elegant image that makes the Cortex really beautiful, despite its unsightly appearance. And the body language itself seemed to have become more.... feminine? This image of the Cortex is really something bold. However, I am outraged by the fact that some people think that Neo in Twinsanity is a laughing stock (in a negative sense). Although it is clear that his story is presented through the prism of humor, which looks more adequate than the guide to the trilogy.
Also, I want to notice the chemistry of Crash and Cortex. Despite the fact that they are enemies, in reality the enmity is one-sided. Crash does not feel anger or dislike for the Cortex. Yes, he can respond to aggression with the same coin. But, despite all the attempts on the part of the scientist, the Bandicoot recognizes its creator. This is shown by the final scene, where Crash smiles, thinking that after a joint adventure, Cortex has finally reconsidered his views about him. However, Cortex has suffered the entire journey and it can be understood why he decides to kill Crash again. But in fact, such a decision was not right. That's why fate punishes him. And this is a wonderful and slightly frightening ending. I wonder how the Cortex was then taken out of my head.
I am writing this comment not only because I somehow want to supplement my opinion about the game, but also because working on a two-hour video is a titanic work. The video is worthy of attention. It can be especially useful for those who want to get acquainted with additional information about Twinsanity.
Good luck to the author!
After finding your channel like a week ago, so happy with the timing of this release, it's given me enough time to watch the previous two videos and now this. Twinsanity is my favourite game probably of all time and I'm so happy for it to get the Dylan The Night Owl Treatment.
You mentioning Tani Tiger unlocked a long lost memory that the first fanfic I ever discovered was an edgy Crash Bandicoot fanfic centered on Crunch and his GF Tani Tiger when I was 10 years old. Since I didn't know about the concept of a fanfic at the time I thought it was all Canon. Good times. Apparently it was called "Outcast Bandicoot".
"crash twinsanity" is the "kunckles chaotix" of the crash series.
I remember taking this home from Toys R Us and playing it for the first time. Such a bizarre experience but ultimately so memorable and fun
Crash Twinsanity is the epitome of rushed and troubled development.
I still to this long to see footage of the Gone A Bit Coco cut level.
Just saw the Wrath of Cortex retrospective a few days ago, can’t wait to watch this!
Samee
Wholesome 10th dimension Cortex looks hilarious, wish they could've kept that cutscene in
1:40:40 this happened to me the first time I played, and also the last time I played, because it was so many years later and I forgot.
I also remember the first time I played, when going back to Cortex's lab later in the game, I went through a door and saw him leaning over the rail. I went to see what he was doing and it triggered the Slip Slide Icecapades cutscene, autosaving in the process and erasing so much progress I had made.
As broken and unfinished this game is I still think it's one of the best in series and an interesting game to talk about.
I very much appreciate how in depth you have gone with the development of this game and The Wrath of Cortex. For these two games specifically I think is very important, and very telling how the development problems led to one game that tries too little and fails to capture what made warped so great, and one game that tries to go above and beyond to the extent where their development can't seem to keep up with their ambition.
I always assumed the way the twins describe how the visa versa reversa device works, meant that it actually created characters like evil crash before the duo entered the 10th dimension level. Then the twins ironically get eaten by the evil crash they set out to create
Coco’s girly girl pastel mind is literally me irl. Me and Coco are one in the same. You go girl. ❤😂
It introduced Lex Lang if nothing else. Nah in all seriousness I hear this one’s pretty good
This guy says " uhhh... I don't know" more times than I have breathed through my whole life.
An original concept of Twinsanity being Crash helping mend economic/class tensions between millionaires and slums workers was certaintly not something I was expecting
of any game i’ve ever played, this is one of the only ones i have a very distinct memory of exactly how excited i was the day i got it. many games have found a special place in my heart but i will never forget the day my mother took me on a surprise visit to our local game store and got me the game she knew i’d had my eyes on for months. i can’t even explain it but thinking back to that day gets me emotional. thanks mom, and thank you to each and every one of you who refuses to let this game fall into the void of forgotten games.
I'm sure this observation has been made before, but I honestly believe Twinsanity is the Sonic 06 of the Crash series. The parallels are striking: ambitious project with a lot of passion behind it; marred by technical issues, internal turmoil, and a lack of time. Though I will say Twinsanity is still a lot more technically sound than 06.
Twinsanity has far better gameplay (still below average).
I often imagine what it would be like being able to travel to different universes where certain things happened differently. Sure, call me childish, but the idea of owning a copy of crash evolution from a world where the original concept wasn't scrapped and a finished version of twinsanity from a world where it wasn't rushed is extremely cool to me.
Twinsanity’s greatest contribution to the Crash series will always be its reintroduction of Cortex as a comedic foil to Crash, you can still see Twinsanity’s DNA come through with Cortex’s journey in Crash 4 from enemies to allies back to enemies.
1:07:53 actually all npcs in this game (except cortex) hurt you when you touch them
genuinely my favourite crash game. also the music for it is really good, it's something i genuinely listen to sometimes, and the insanity island theme has been stuck in my head ever since i first played the game.
Same! I have a playlist on Spotify 😂 the music slaps, fun fact btw it's all completely acapella, there's no instruments at all, which makes me love it even more aha
I didn’t like it when Jak II went edgy, but that was more about it feeling like it was just following trends in its edginess. I liked the world of Jak 1, and replacing the magical whimsy and wonder after one game with everybody doing a Clint Eastwood glare while the protagonist has an angry Hulk mode and police chase you like GTA in the city, it did, it felt like the people at Naughty Dog were just being edgy because the games around them were trying to be more “Mature,” not because there was some bold new direction that was worthwhile to follow.
ngl I think Jak 1 is boring, and I prefer it's sequels more
I may only have surface level knowledge of Crash, but this was a fantastic retrospective.
Thank you!
This will always be my all time favorite game no matter what, and I’ve played a lot of games. It just holds a special place in my heart 🥰
I need to mention the lack of mention of Spiralmouth, one of the most significant parts of this game's personality, solid video besides that though!
Thank you, though I actually did mention them early on in the retrospective when I get past the story part as told by Cortex lol.
My main takeaway from this game is the recurring issue that's plagued a lot of bad or mixed bag games that weren't doomed from the start. Crunch. Nad the ps2 era was pretty much the time when cracks like that started to show and this for sure was a big thing in Insomniac Games if you look into the development of ratchet and clank 1 to 3 and the future series (The Golden Bolt did a full detail on that). And not this is around the same time that Sonic Heroes was done and 2 years before Sonic 06. And both Sonic 06 and Crash Twinsanity had its dedicated fans wishing the game had more time and were regarded as the best in the series if that happened and if you ignore the crowd that trashes on anything because it's new crash/modern Sonic.
Twinsanity was my introduction to Crash growing up and it's by far my favorite Crash game. It's a shame it had a rushed development.
I can't believe you just made an entire 2 and a half hours video about ... the most important childhood game I ever owned. I can't tell you how many times I played it over and over again. At the time I didn't have that many of em but for some reason I always loved this game and is the entire reason I love the crash bandicoot series. It's definitely my favorite.
Thank you so much for this video. You're amazing at what you do.
Twinsanity Crash is Sheen from Jimmy Neutron's fursona
I love this game with my whole heart, even with all the problems, it's still one of my fav games of all time
no wait, I want to hear the Cortex iceberg
Im shook that there are people out there that hate this games soundtrack
Cortex's nephew, sometimes niece. Sometimes daughter. 1:44:39
This has remained my favorite crash game over the years, replayed it multiple times as a kid as a teen and now as an adult, litteraly started replaying again tonight as to why i decided to look up a retrospective on it, I ADORE this game, it's so cartoony, bright, colorful, funny, the graphics, the sound, the music is amazing, this game has SOOOO much potential... what is already there is soooo close to being perfect, just needs that additional refinement and additions to patch it all up if that makes sense.
Thankfully throughout all my playthroughs over the years I have barely ever seen any glitches. Mainly only one where crashes spinning animation does not play and he just glides forward but that's not much of an issue lol
This Crash title barely seems to get any recognition. I loved it as a kid and I still do! I played a lot of it to get my mind off of troubles at school, stuff at home, or if I was just bored. I can't play it now because my Playstation 2 croaked, but I so badly wanted others to see it! I'm glad its getting more praise now!
Crash Twinsanity is a very one-of-a-kind game. With all of jankiness, glitches, and loads of cut content, you'll think it'll be in infamy like those bad games during it's time or become Sonic 06 of the Crash Bandicoot franchise, but that's not what happen at all. Despite all its flaws, Twinsanity was reviewed decently and it's one of, if not, the most beloved game with within the Crash community, even with Crash 4 being an objectively better game. And like many others who played this game, It's my first introduction to Crash and it's one of my favorite games of all time. A remake of Twinsanity would be a dream, an open world Crash Bandicoot game that is like Twinsanity, but better, would be amazing.
Top 10 GOATED youtubers of all time
Crash evolution sounds like it would have been such a good way to introduce a much more mature element to what crash represents.
Kinda reminds me of how Mario galaxy had a much darker theme and story and yet made Mario this very much need happiness to all the seriousness the introduction had.
Really think they missed something with that in my opinion, the footy thing does seem a little forced.
Best use I would have done is just as a new ability.
Better yet just make it so each new ability is just a different species he saved on the different island/worlds he visited, it would have made it feel more natural and less of a bandwagon at the time it was being made. Makes me wish it could still happen
Crash twinsanity always felt so weird to me. I can’t put my finger on it. Maybe it’s the unfinishedness, the story, the music, setting and level design but for 19 years i’ve been unable to pinpoint just what it is. Something about this game feels like a mid 2000’s Nickelodeon cartoon
WHAT DO YOU MEAN ITS BEEN 11 MONTHS??? I THOUGHT THIS WAS 5 MONTHS AGO, anyways great video as always
I like the music. It has this goofy vibe that cements the tone of the game.
I love the Cortez impression parts of the videos, they make me dead asf lol
I think a One piece kinda story in a Crash game would be amazing. Like if crash goes traveling from island to island w his friends making new enemies and allies, giving it a more narrative sentered style. I mean look at One piece, it already manages to pull a cartoony and goofy style and engage u in an amazing story
Crash twinsanity villains when you run in circles: 🤔🤨
u know something is bad when this video is as long as the 100% walkthrough of the game
N Tropy learned about the riches in a deleted scene.
oh my god i never made the connection between steve-o and crash's design now i can't unsee the resemblance
Btw, I noticed you used footage from Crash Bandicoot: Back In Time. Nice to see you appreciate that fangame too.
Throwaway comment:
This game was my childhood, all the memories of playing with the whole family and taking turns on certain parts to the shared joy in each person beatin a phase in the final fight. While not perfect by any regards, The simple fact that my whole family could enjoy this game, the music, the humor, and the gameplay is a testament to it’s true quality.
I will forever hold this game in my heart as something truly special. The soundtrack is the most unique I have ever heard up there with Minecraft. The comedy is top tier and despite its flaws the gameplay and level design is still iconic and beloved by child me.
Thank you Crash Twinsanity for being a bright spot in my childhood.
I tried playing this with my sister and it sucked because I had to do everything for her.
This game was rushed during development. This would explain why you can replay certain areas of the game as well as the Aku Aku masks not working like they do in the previous Crash Bandicoot games.
The entire soundtrack for this game uses no instruments other than human voices, provided by A Cappella group, Spiralmouth.
The Evil Twins were based on the Lead Concept Artist's girlfriend's two hateful cockatoos.
Before Crash Bandicoot 4 was made, Twinsanity was considered by many to be the last good game in the Crash Bandicoot series, not counting the 2017 remake of the original PS1 Trilogy.
Fantastic video! I love Twinsanity but I’m not afraid to admit it’s objectively broken and not comparable to Crash 4 or the original trilogy. Any Agony is still my all time favorite Crash level though.
Finally somebody else had the bizarre bug with Nina not being able to grapple the towers in the final bossfight! I swear I was the only one seeing it, and it was strangely conditional. Appreciate you covering this game in such detail, it was a great watch.
This was a hell of a video, loved every second of it
I really hope the team that worked on Crash 4 can make something as cool as twinsanity in the future
Who knows
Great video, love the game and it's fun to see this kind of content about it.
But man, that part where you start imitating as Cortex was terrible, tried watching for a few minutes but it just went for too long so I went ahead and just started skipping until it was over.
Great video! Fun fact: When I played twinsanity a while ago I actually got completely softlocked during the academy of evil level and had to completely restart the whole entire game. During the midpoint of the level when you switch from playing as crash to cortex I saved my game and got off for a bit and then when I came back to the game later and I loaded my save file I found out that the game had completely become broken and I couldn’t progress anymore in it without restarting. I wasn’t very happy.
I love twinsanity the way it is
Preach
Twinsanity was actually the first Crash game I ever played, and it never really dawned on me how broken it was. Then again I was never able to get that far in it. As a result the game has a special place in my heart and it's good it has its own fanbase.
Also I'm gonna go out on a limb and say Crash of the Titans and Mind Over Mutant are overhated, not great, but overhated, I never got the hangups, though chances are studio interference may play a role in how those games turned out.
It's Just luck or It's a coincidence that I finished Twinsanity for the First time without finding any bugs?
New Twinne essay pog
Edit: Those last remarks are exactly what I've wanted to say but couldn't put into words, we'll never get a true complete version of the game, but what we have of it is truly something it's fans greatly cherish.
While I consider “Crash Bandicoot: The Wrath of Cortex” the series’ biggest travesty. Crash Twinsanity is downright an insult to the Crash Bandicoot fanbase. They both scrapped everything the last minute like they did the earlier game, and charged full price for a 2-3 hour glitchy mess.
It’s such a shame though since the game is frankly hilarious at some parts, and it could’ve been something truly special…
Crash Evolution sounds like it could've been fcking amazing
Game was a fucking disasterous mess. Best thing about it was the music.
Feel like a New Crash 5 could take some of what this game missed the mark on.
Example with the Evil Twins, like the sound of them coming to the detention they are originally from top find that Cortex is gone, but still wanting revenge take it out on Crash, they first try and convince Crash, Coco and even Tawna (since this is post Crash 4) to join them as failed experiments of Cortex wanting revenge but when Aku Aku warns them and tell the twins Cortex is gone the Twins paralyze Aku Aku for a minute with a ray-gun and say "They made a poor decision," they start taking the Wumpa Islands piece by piece and state that they have already made allies with others who were experimented on by Cortex, and well the Bandicoots and "weird gator fella" said no they don't need any of them with there Army, newly evolved Mutant generals (Old characters coming back like Ripper Roo, Pinstripe and Tiny Tiger ) and a device that will suck the land dry of it's resources.
Be a great way to start an adventure and get our Hero going. But Uka Uka using this as way to try finding a way back with Cortex and force to pick a side, working with his annoying goodie goodie brother or these birds that Cortex help cause is difficult but he will Destroy this world one way and many other ideas scarp can return too. Coco Dream Level, going to partly destroyed dimension and using stuff like the mecha-suit or hover board in levels.
Twinsanity was the only Crash game I grew up with before I was 10 and I don't had the same nostalgic feelings for the original games. Those personally don't feel like a 'Crash game' for me but I do understand why most people have the opposite opinion and taste than mine due to they properly grew up with the originals.
A 'Crash game' for me is an open world exploration, unique strange acapella soundtrack, totally voiceless Crash and very obscure random self-aware humor. I didn't like much of a more arcadey approach with fixed camera and generic tribal soundtrack of the original game.
I did struggle with annoying bugs a lot but I though like any other game was a feature and it's my own fault if the game bugged rather than flaws of the game design. It actually made me paranoid of playing the game as a kid since I didn't want to risk triggering bugs that kills you. The bugs was really the worst and made the game having fake difficulty unintentionally.
This game is still my favourite in series just out of ambition alone. I WISH it was properly finished and explored.
I never completed this game YET since I don’t have it anymore, however, I think it still has that charm to it. I’m kind of glad they up the humor in this game.
Used to love playing twinsanity as a kid
Bought a ps2 post 2016 just for the nostalgia
Damn, I love the weird slide trip over yourself move, I like it quite a lot actually lmao, I got used to it I guess, I always use it to get around it's fun and feels a bit faster
I always found this game kind of depressing. The problem with going dark, it can go wrong. You either get Shadow the Hedgehog, or you get Jak2. I liked Jak2.
You're not the only one who thinks Crash Bandicoot Evolution should've happened. Don't get me wrong, I LOVE Twinsanity because of how GOD-TIER the humor is, but I REALLY would've liked to see what would've happened if Crash became a slightly darker series.
Just a Random Comment - I'm surprised you haven't done a Video Essay on Boogie2988?
I know there's a slew of Videos out there on the topic but I think you would do a Proper job on it!!
Crash Twinsanity had a huge impact on me, as weird as that sounds. As a small kid, I loved Crash 3. I wanted more Crash Bandicoot action. Luckily, I found a new Crash game for 5 dollars in a bargain bin and it changed my life. I was fascinated by the art and humour found in the game. I would spend hours copying all the 2d art in the game. It made me inspired to draw comics and draw characters of my own. From then on, I would draw on anything I could find. My homework, school desks, notebooks... anywhere. It was all thanks to the art of Keith Webb (lead artist for the game). So even if Twinsanity is hated by some for being a glitchy, unfinished, broken product with divisive acapella music... I would still say that it was the best five dollars I ever spent.
I love TWINSANITY so much that i can give my whole wallet for a REMAKE
Remake is coming out on PC
Nice video, really enjoyed it! Twinsanity for me is the one I played the most and also confused me the most as a kid. I didn't occur to me as a kid that the game was unfinished, so I was positively flabbergasted when at several points I turned the wrong way and had to replay entire levels of the game.
Nonetheless, it is to this day my favorite Crash Bandicoot game! Even with all its flaws and missing content, it just has a special charm to it. Though it makes me a little sad to think about how it could have turned out, had the developers had more time to put into it.
Honestly calling this iteration of Crash Steve-o-fied is kinda spot on and I've never known who exactly he reminded me of
15:34 It drives me insane how much i feel this when I try to talk to some people about Sonic. The Adventure games are some of the most iconic games of their time because they did go above the "basic cartoon story" but people now forgot how big of a deal these and other "edgy platformers" were back then
My favorite title in the series.
Twinsanity is still one of my favorite games. CTTR slips just slightly off the humor, but it still fits on my toast. I still taste that it's different.
I don't really ride with the mutants age of Crash...
1:29:56 I’m pretty sure there was supposed to be a cutscene where N.Tropy heard about the treasure, but it got cut.
Can't believe noone ever mentions the portal right next to the twins' lair
They suck and haven't done a playthrough
What mod are you playing in the background?
It's called Crash Bandicoot - Back In Time
I love watching this dude like a podcast his voice is so relaxing and listenable
What are those Crash Bandicoot 2/3 levels shown near the start of the video?
There is a ruins level at around 12 minutes in. I cannot find anything about them online.
From concept to release, it went from a serious version of Ratchet and Clank 1 of a assumingly similar average play time to almost self-parody and fitting meta-humor game that feels incomplete and is pretty short. I don't mind short games; however, it seems to implicitly scream that this is the best outcome of development over-ambition.
My guy, you have the most distinguished dr neo cortex voice. I’m placing my bets… you will take over Lex Lang one day 🤣.. !
Funny thing is that's actually a good friend of mine playing Dr Cortex, but I'll be sure to tell him what you thought! Lol
@@DylantheKnightOwlTell your friend he did great. The whole bit has the energy of a Schafrillas Productions video. It had me chuckling the whole time.
I don't know what made me decide to watch this, but I'm sure glad that I did. Great job on this. 🙂
46:50 Certified DSP moment