Subscribed. I love this sort of Investigating you ALWAYS find something in games but I always wonder if a smarty could hide some secret nobody would know.. ❤ 🍺 🐨 🇦🇺
14:03 if the commands stopped working do you think the box is waiting for a specific secret command to then continue to a secret ??? Sorry I wish I knew how to do this to... ???
My favorite thing about the vr segments are how the "viewmodel" stays in the same spot while the "player" moves around, makes those parts feel even more wrong and off
the fact that I almost believed valve would do something like this just shows how well made this video is, seriously can't wait to see where it goes from here
@@ramenconsumer Honestly, I believed it even with the janky SFM portions. It's such a VALVe thing to do, put a lot of effort into something that no one would find anyways.
Do you guys remember the Portal ARG? This is absolutely something of the caliber Valve is capable of doing if you ignore the "it randomly stopped working" and "not solved 20 years later" parts. I mean, is the idea of a command that randomly generates demos and on a small percentage chance plays an SFM animation really much more complicated than "the radios in the game each play a unique encoded message when brought to a specific point of the map"?
This video absolutely captures the energy I experienced when I was like 11 noclipping around GM Tower and finding the horror zone by accident and getting freaked out.
@@arthurs3691 I'm still very mad at myself I didn't bought garry's mod and played Gmod Tower. I only remember it from youtube videos, those were the days.
Legit almost thought it was a real thing and the tension I felt while watching the Demos that lasted longer genuinely creeped me out. The TF2 part broke a lot of the immersion though. It's kind of hard to not laugh at Heavy just A-Posing in an ominous and dimly lit corridor. Still, I'm interested to see where this goes and hope you the best in your endeavours.
I thought this was something real I had somehow missed in my obcessive tf2/half life days, the first "type 5" video really made me go "Wait why is it almost like VR?" then the TF2 clip made me check the comments to see what I had found, now I'm kinda sad its fake.
Honestly, at first glance I noticed the vr like movement on the cs:s one and tf2 It felt super wrong since that kind of animation/movement just wasn't a thing before vr got into the world of gaming. It would have been way different. I don't own any vr gear, but i've watched plenty of videos, and you don't need to watch a lot to notice how similar the movement is. Felt pretty real, but yea.. that put me off too much. Besides Heavy A-posing lmao
Me personally, all immersion broke with the "VR" demo from CS:S. Everything up to that point I could've bought as an overlooked mystery of Half-Life 2 and the Source engine, but at that point I could no longer believe that the Half-Life and Source community at large just apparently forgot about all this without documenting it anywhere beyond a single fansite, or that anything of what I was seeing was anything but scripted fiction. EDIT: Like I'm not necessarily going to harp on live bodytracking support like that not being a thing then or now in the engine. My problem is like, if you're someone who's interested in the inner workings of Source engine games and trivia (e.g. if you're someone who goes on wikiwalks on the Combine Overwiki, the TF2 wiki and elsewhere), what would you rate as the odds that this video would be the first documentation of all this beyond a single fansite's forums? Probably not very good, I'd wager.
Oh my god that was fucking INCREDIBLE! You really sold it with the whole “weird console command” thing. It really felt like some weird dev test bs that valve tends to leave behind in their games, especially half life 2. Bravo man, seriously amazing shit right here
@@Pixxeell___ it was a cool video, atmospheric and well done I was more invested in the whole mystery and atmosphere rather than the specifics like the console commands
@@Pixxeell___ well there’s nothing wrong for us normal people (I did notice the whole “randomly generated map thing” and thought “wow that’s not how source works” and the Gmod VR stuff kinda ruined my immersion but I still think it was well made)
Man this is something I believed in 2022 til I read the comments. 😂 Was genuinely confused as to how the pov had such a VR feel to it, now I feel like an idiot.
I wanted to believe this was some cool long lost tech Valve wanted to implement, like maybe a tool that creates random demos for infinite attract screens or something. Then I saw the VR bits and felt like a sucker. Good stuff!
The first Type 5 made me shock with disbelief, the fact that this video is so well done it did manage to make me believe something like that was actually real lmao, good job!
"i initially couldn't tell if this was a real thing or not, but once it showed a motion captured clip the spark blew out. amazingly well done!" 🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
Imma keep it a buck with you, i thought this was real for the entirety of the video, even believing the vr animated segments, it only dawned on me when the command "stopped working". Great job man, you did this all very well, had me legit skipping parts cuz i was genuinely scared, you used the inherit spookiness and emptiness of source very well. You also did an incredibly good job at doing some believable and honestly plausible worldbuilding. Good shit brother
Same, i started questioning it after he showed the alternate unbrella man texture in hammers texture browser, i browsed that thing waay to much when making maps lol
the viewmodel staying at the spawn point in the “type 5” demos is such a great detail. Idk if you did that on purpose or if it is genuinely a weird source engine glitch, but either way it feels like a weird source glitch and it makes the demos just that much more convincing
Gonna be honest I was thoroughly convinced to the end with how uncanny the VR segments felt, some had similar movements at the beginning of them, making me think twice and how it’s possibly ai-generated or something. And especially with the video edit saying how the SpookyCoast clip was found again. I love this dude, keep it up! :D
Love the idea of urban legends lurking in the sause. Source has always been strange and esoteric and the idea that it has these paranormal features hidden inside really intrigues me. Excited to see more.
I knew it wasn't real from the get go, but damn, it's probably the first time in over 10 years that half life 2 made me feel uneasy, this is an amazing video, thank you!
I checked out the channel and was like "wait a minute" knew it was made up when I tried searching for it, great experience and amazing work done by him
What an amazing video, anomi! You nailed the creepy atmosphere and made the mystery so intriguing. I cannot wait to see more. Happy Halloween to you, too 🎃
That's what I was thinking too, but SPOOKYCOAST was circa 2005. VR literally wasn't even a pipedream for people who were recording HL2 gameplay with Fraps, of all things. Neither was AI, which was my other thought. Someone had to hand-key all the animation, and they did it in a way that we future-internet-users would think is VR. I'm not sure what it is, but It's definitely wierd.
This stuff seriously makes me think that Valve should try at making an ARG within their games similar to this. Even if it’s just once, they’d comment on nothing and leave it to legend. I mean, obviously people love the idea of deeper mystery within the meta-data of their games, why not indulge? There’s profit and there’s some good fun and creativity going around. Plus, don’t they already HAVE a character that’d be the perfect candidate for all of it, just even a relation to him? I mean, he talks about his “employers,” what if those have to do with the tampering of the meta-data of the game in some way? There’s a lot of potential, thanks to the open-ended nature of Valve’s stories and worlds and game engines.
They made a arg before HL2 but as it was going on valve lost interest and the third puzzle(ironic) never dropped the only rewards fabs got were some high quality art
You managed to took me back to me being 8 years old struggling with sleeping because I was freaked out by Ravenholm and, specially, the distorted trumpets. Amazing.
This was really well done, but the VR sections kinda break immersion imo. I feel like other game developers should totally put more of this stuff in their games tho, hidden away somewhere in the game files. Hard-to-find/hard-to-solve mysteries like this really brings the community together and extends the life of your game.
honestly the vr bits added authenticity for me It felt like something valve was playing with at the time. I wasn't sure if it was a creepy pasta or a strange dev feature for most of it.
@@lukelcs8934 for me it was just testing, not sure why the files remained in the game tho, but the spooky tf2 vr vid could be a test combined with some devs having fun
@@benjapizarro981 Just making sure, you know this was actually made by the video uploader right? It's not actually real (tho tbh there's no reason it couldn't be)
You know this is a really well done ARG. I mean sure, the part where we get into "type 5 demos" is a little cheesy but it still works out pretty good in my opinion. I'm excited to see where this will go,
Really good setup, you got me good for the first half. I think this is an amazing concept and you executed really well; however recording the “demos” in VR was an immediate giveaway. If they had been in-game gmod movies (or at least mimicked them) or something I think it would have contributed a lot to the immersion.
I was wondering why I’ve never heard of such a great mystery before. You really made me think it was real and that the commands would sometimes play clips rather than gameplay recordings.
yeah, exactly. the VR sections completely ruined the experience for me. i was just starting to believe this was real then the VR started and it immediately became a kinda boring creepypasta.
Actually, now that I think more on it, I get what you mean. I still think it's really cool, and adds to it more than it hurts it, but it does certainly hurt it somewhat. (Though, it certainly ain't boring.)
I was convinced until the VR parts too, but still immersed. And watching the VR parts at first I was just genuinely shocked, it took me a few seconds to realize how it’s not possible. Which either proves that this really is that well-made, or I’m just a bit gullible but still, I think even if those clips weren’t VR, we’d still wise up to it during the spooky tf2 one, that’s when the creepy arg elements get more obvious. And it had to start showing those spooky clips or else it’d just be a fake documentary. Horror has to get the right mix of scares and build-up, and this nailed it in my opinion
The TF2 part really took me out of the immersion, i know it makes it more spooky but the illumination is so different from the game that it's imposible not to see it as a SFM animation The rest of it it's great, love to see more about this umbrella guy (it kinda looks like Gman)
You are quite the filmmaker, extremely impressive stuff. You recreated the mystery that the late 90’s/early 2000’s internet gave certain gaming forums (HL, Myst) thank you for the nostalgia, can’t wait to see what your future provides the world.
@Will Hey, just because alot of args are unoriginal and overused, doesn't mean it actually applies to anything, this one moved it to a different part instead of being "random things appearing in the game" so chill the hell down.
@Will ... So it wasn't interesting as a good piece of fiction to you? You're just gonna skip over that? I mean, if it isn't your taste, that's fine. But there's no need to bash it for being fictional. That's like playing Mario and being upset that it isn't educational. It just comes off as unnecessarily rude.
Ya'll are weird for thinking the 'VR parts' are immersion breaking, as if Valve wasn't doing full motion capture back then. I didn't even see it as 'VR', just a scripted demo that would have easily been doable at the time with HL2's animation software.
Okay, You had me bloody glued. I got goosebumps at least three times watching this, And you got me speculating and browsing frames before I caught on. Consider me impressed with your cinematic skills!!! and also thank you. Thank you for reawakening in me the feeling of the eerie unknown in a game I love so much.
I was hooked on the line until I recognized the charateristic VR head motion in the counterstrike clip - right up until then you had me good, though. EDIT: also the fraps watermark at the end was a beautiful touch of nostalgia.
The Type 5 demos are really interesting, because they appear to be recorded in VR, perhaps they were testing an early version of the Valve Index by turning favourite games of employees into horror games and telling them to do something? edit: just realized what this actually is
I really hope this series will last long, you put so much effort on this And I loving it. Half-Life 2 still has dozen of mysteries that is unsolved yet, this is a braliant idea to make this type of video like these.
The great imitation of Unsolved mystery videos and the story in which you immerse yourself in made it that it took me a embarrassing amount of time to figure out it isn't real. Bravo
I genuinely didn't expect that this wasn't real, it was only after seeing the entire video and seeing that it was made with sfm that i discovered that it was fake.
I must say dude, you fu[FREEMAN YOU FOOL!] get me in all this to the point of think it that if this was actually something rabbit hole level thing. You sincerely nailed so well the energy of being something so well hidden that doesn't have a answer or at least a clear theory or conclusion. Bravo, simply bloody bravo!
At 10:56 you can see the umbrella man on the right side of the screen, very spooky. Good video, I could never imagine that HL2 had more unsolved mysteries
Had me convinced this was real as I've never played Half Life 2, but like watching informative videos on it, gonna be honest I saw through it when the VR part happened but nevertheless a really cool and unique source engine horror take, all the console commands and files and stuff like that were really convincing!
you got me in the first half! if I didn't watch your q&a vid a while back I would've believed it! the VR and to fort hoovies pulled me out of the immersion, very cool stuff though. I was thinking it was a left over piece of an ARG from Beta or something.
Super cool, although the VR parts really gave it away quickly, I genuinely thought it was a real, obscure thing at first, regardless, it was very entertaining.
This is really intriguing, males you wonder what else may lay undiscovered in the source spaghetti. Great work, had me fully onboard and theorising, the CS animation pulled me away a bit, at that time I was thinking it was some form of Demo testing turned into a strange Easter egg (like create_hairball). But still really good throughout.
I looked it up. "CreateHairball is a console command that was probably made for stress-testing ropes. It spawns many groups (balls) of ropes, and spins them around in random directions and speeds. A few seconds after spawning, the hairballs will fly off in random directions."
I know this is months out, but I still remember when I first stumbled on this video, and I went in on the notion that it was either a scrapped project Valve was working on akin to their Portal ARG, or the work of a rogue developer fucking around with the game files, even with the inclusion of the more dynamically animated sequences. I even remember after finishing the video I loaded up Counter Strike AND TF2 to try and replicate these myself, only to be met with disappointment. I'm a sucker for spooky mysteries found in games, especially in the Source Engine, so even now knowing that it's a fictional ARG, I still love every bit of this.
Holy shit this was amazing! Thought it was real at first until the VR CSS part Honestly do kinda wanna see more of this "story", find out more about this umbrella man since this seems like a solid ARG
Honestly this hits me with great nostalgia for those old creepy pastas. Especially as a well written one essentially, some stuff is immersion breaking to me, because I know the source engine well enough to know some of this wouldn't work. But I recently had a friend get into source engine games, and I think I'll show them this video to spook them.
Hi: for the last part: 5:4 resolutions were common back then, if you want to make it believable, use 1280x1024. Also, FRAPS is still around, you might want to play the recording and re-record it using it, or just use it in general. The bad resolution and the wrong typeface was chatty, but it was a nice touch though 😉
That last clip genuinely terrified me, but if i had to guess, i’d almost say that these videos were almost definitely recorded in VR, so i wonder if it’s some early development content from valve experimenting with this new tech (since these vids are cir. 2005)
Sadly it’s not real. But it is one of the greatest ARGs I’ve seen in a long time. Thought it was real up until the tf2 portions. It does say at the end it was made is source film maker
This might actually be one of the most well-made args in human history the fact that you can actually play these demos and the fact that they’re implemented in other games is jaw dropping
Thought this was real to the VR parts. Honestly though, the idea of Valve having a system to create randomy generated junk demos isn't that farfetched, and they are the exact type of company to put these weird, obscure and off-putting dev features in their games. Plus, considering the abundance of strange noises, textures, and general stuff in HL2 (that's not even getting into the beta), the weird corrupted one-time variant of a graffiti texture is so typical that it was a perfect hook. Looking forward to future sky//box episodes!
Dang dude, This video actually sent me spiraling for a bit there. I genuinely thought this was real and was debating over whether this was real or not the whole way through.
5:30 i might have a theory to what happens to all the dynamic npcs, i have a feeling they get stuck in a loop of spinning around until the end of time, the map in this demo is the same one from the eida demo where the npc picks up a can off the floor
something i haven't seen many people mention in their theorizing is the indication in the first entering of the console command at 4:02 that a server is being pinged and that a server admin message says "CONGRATULATIONS AND WELCOME PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE" kinda a mixed message there
Part 2 is out now, watch here for the follow up
ua-cam.com/video/smU3z6DGfUE/v-deo.html
PlayStation 2 games I always thought held secrets that only a programmer would know..
Subscribed. I love this sort of Investigating you ALWAYS find something in games but I always wonder if a smarty could hide some secret nobody would know.. ❤ 🍺 🐨 🇦🇺
14:03 if the commands stopped working do you think the box is waiting for a specific secret command to then continue to a secret ??? Sorry I wish I knew how to do this to... ???
LOVE YOUR STUFF DUDE BUT REMEMBER THE INTERLOPER IS WATCHING
Thanks for Russians sub And this nice
My favorite thing about the vr segments are how the "viewmodel" stays in the same spot while the "player" moves around, makes those parts feel even more wrong and off
the fact that I almost believed valve would do something like this just shows how well made this video is, seriously can't wait to see where it goes from here
I suggest u also if u like this type of videos "WoW's darkest sectret"
yeah, a command that randomly generates a demo sounds like something they would absolutely do
I did believe it until the sfm parts
@@ramenconsumer Honestly, I believed it even with the janky SFM portions. It's such a VALVe thing to do, put a lot of effort into something that no one would find anyways.
Do you guys remember the Portal ARG? This is absolutely something of the caliber Valve is capable of doing if you ignore the "it randomly stopped working" and "not solved 20 years later" parts. I mean, is the idea of a command that randomly generates demos and on a small percentage chance plays an SFM animation really much more complicated than "the radios in the game each play a unique encoded message when brought to a specific point of the map"?
This video absolutely captures the energy I experienced when I was like 11 noclipping around GM Tower and finding the horror zone by accident and getting freaked out.
Amazed that someone else has memories of GM Tower. Those were the days.
What map are you referring to?
Same question
@@arthurs3691 seems cool
@@arthurs3691 I'm still very mad at myself I didn't bought garry's mod and played Gmod Tower. I only remember it from youtube videos, those were the days.
I like how the scout acted genuinely pissed when he spotted the other heavy behind him.
100% a scout thing to do
it's like he's going "two of them??? what's this bullshit???"
@@quoththeraven_ "Un-freakin-believable!!"
@@jmode1479 *heavy turns around*
“Oh this ain’t good-“
" *AAAAAAAAAAAAAAAAAAAAAA* "@@EvetheFurry
I hate that the part with the A-posing heavy was actually the one that genuinely scared me the most 😭
bro its 2fort
are you serious?
Same. 100% knew one of them would be closer when he looked at them again but it still gave me a jump.
actually quite funny to me
This was insane!! I genuinely loved every moment, the suspense absolutely killed me. The VR parts were incredible too, caught me off guard.
How did they even be in vr
@@MyEarsHurts in a very weird way it could be gmod
@@FenneUwU there is a mod...
@@spacebolt8686 yes,thats what i said.
@@FenneUwU Might be bonelabs/bone works too as the arm movement looks like something out of the bone games
When I saw Heavy A-posing, the horror was gone and replaced with hilarity. Heavy doing uncanny things will never not be funny.
It was a bit funny to me, but that doesn't take away from the general creepiness of it overall...
Normal day in 2fort
The way Scout looked back and raised his hand like "You have got to be kiddin' me" was great too.
Reminds me a lot of Pootis Engage
he is searching for the anEmay Thighs
This was absolutely brilliant. Great work.
Vid incoming?
wild radiator hazard spotted (found footage)
@@bouribou4073 wild bouribou spotted
@@springytaco7587wild springytaco spotted
I thought those SFM parts were done in VR. Really well done making the character's movements look human
that wasn't VR???
it is VR, likely testing the index
@@Nullevoy at the end of the video it says source filmmaker
@@Nullevoy it’s not real
guys, guys, he probably did use SFM and just did motion capture
i legitimately couldn't tell whether or not this was real until near the end. this was incredible!
Legit almost thought it was a real thing and the tension I felt while watching the Demos that lasted longer genuinely creeped me out. The TF2 part broke a lot of the immersion though. It's kind of hard to not laugh at Heavy just A-Posing in an ominous and dimly lit corridor. Still, I'm interested to see where this goes and hope you the best in your endeavours.
I thought this was something real I had somehow missed in my obcessive tf2/half life days, the first "type 5" video really made me go "Wait why is it almost like VR?" then the TF2 clip made me check the comments to see what I had found, now I'm kinda sad its fake.
Honestly, at first glance I noticed the vr like movement on the cs:s one and tf2
It felt super wrong since that kind of animation/movement just wasn't a thing before vr got into the world of gaming. It would have been way different. I don't own any vr gear, but i've watched plenty of videos, and you don't need to watch a lot to notice how similar the movement is.
Felt pretty real, but yea.. that put me off too much. Besides Heavy A-posing lmao
Me personally, all immersion broke with the "VR" demo from CS:S. Everything up to that point I could've bought as an overlooked mystery of Half-Life 2 and the Source engine, but at that point I could no longer believe that the Half-Life and Source community at large just apparently forgot about all this without documenting it anywhere beyond a single fansite, or that anything of what I was seeing was anything but scripted fiction.
EDIT: Like I'm not necessarily going to harp on live bodytracking support like that not being a thing then or now in the engine. My problem is like, if you're someone who's interested in the inner workings of Source engine games and trivia (e.g. if you're someone who goes on wikiwalks on the Combine Overwiki, the TF2 wiki and elsewhere), what would you rate as the odds that this video would be the first documentation of all this beyond a single fansite's forums? Probably not very good, I'd wager.
oh this is fake? of course
i was wondering how did Valve aquired the VR technology to make that demo?
Oh my god that was fucking INCREDIBLE! You really sold it with the whole “weird console command” thing. It really felt like some weird dev test bs that valve tends to leave behind in their games, especially half life 2. Bravo man, seriously amazing shit right here
... why'd you think the command was real... It was most likely an alias command, And even then source can't generate random maps.
@@Pixxeell___ it was a cool video, atmospheric and well done I was more invested in the whole mystery and atmosphere rather than the specifics like the console commands
@@TheKiloMight 1. "Get" Is not a valid command, and never will be.
2. The devs would definitely not done this, this is way to specific.
@@TheKiloMight Cool idea, but if you obsess into the source engine too much, then it's just feels stupid.
@@Pixxeell___ well there’s nothing wrong for us normal people (I did notice the whole “randomly generated map thing” and thought “wow that’s not how source works” and the Gmod VR stuff kinda ruined my immersion but I still think it was well made)
oh boy this type of video is almost nostalgic, it's something so many people would have believed in 2010, love it
Man this is something I believed in 2022 til I read the comments. 😂 Was genuinely confused as to how the pov had such a VR feel to it, now I feel like an idiot.
@@Hatouchu Well, the fact that Halloween is in a couple of days could also be a hint
Yeah...only in 2010...totally didn't think this was actually real. Ha. Who would ever think that right?...right?
until the first css vr bit i was really wondering if it was real myself
I still believe that its possible to revive Aeris....
I wanted to believe this was some cool long lost tech Valve wanted to implement, like maybe a tool that creates random demos for infinite attract screens or something. Then I saw the VR bits and felt like a sucker. Good stuff!
The first Type 5 made me shock with disbelief, the fact that this video is so well done it did manage to make me believe something like that was actually real lmao, good job!
i initially couldn't tell if this was a real thing or not, but once it showed a motion captured clip the spark blew out.
amazingly well done!
"i initially couldn't tell if this was a real thing or not, but once it showed a motion captured clip the spark blew out.
amazingly well done!" 🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
@@roclops i sucked your mom big time
@@roclops ??
@@vivious_ he's a friend
yeah the the vr really took out the immersion but still very good
Imma keep it a buck with you, i thought this was real for the entirety of the video, even believing the vr animated segments, it only dawned on me when the command "stopped working". Great job man, you did this all very well, had me legit skipping parts cuz i was genuinely scared, you used the inherit spookiness and emptiness of source very well. You also did an incredibly good job at doing some believable and honestly plausible worldbuilding. Good shit brother
I kinda knew that this was either going to be an arg or stretching th truth of some development demos. Well done!
Same, i started questioning it after he showed the alternate unbrella man texture in hammers texture browser, i browsed that thing waay to much when making maps lol
the viewmodel staying at the spawn point in the “type 5” demos is such a great detail. Idk if you did that on purpose or if it is genuinely a weird source engine glitch, but either way it feels like a weird source glitch and it makes the demos just that much more convincing
Gonna be honest I was thoroughly convinced to the end with how uncanny the VR segments felt, some had similar movements at the beginning of them, making me think twice and how it’s possibly ai-generated or something. And especially with the video edit saying how the SpookyCoast clip was found again. I love this dude, keep it up! :D
nice orofile pic
smells like a hero of time in here
Love the idea of urban legends lurking in the sause. Source has always been strange and esoteric and the idea that it has these paranormal features hidden inside really intrigues me. Excited to see more.
I knew it wasn't real from the get go, but damn, it's probably the first time in over 10 years that half life 2 made me feel uneasy, this is an amazing video, thank you!
bojler eladó
@@darkon4442 Mennyié gec
@@Bsodman Olcsóért
@@darkon4442 Fasza
I checked out the channel and was like "wait a minute" knew it was made up when I tried searching for it, great experience and amazing work done by him
What an amazing video, anomi! You nailed the creepy atmosphere and made the mystery so intriguing. I cannot wait to see more. Happy Halloween to you, too 🎃
"why so inter?" - the loper
I'll admit, you had me till the VR stuff. Really felt like a real thing, I was even starting to theory craft lol
its not vr
@@tux1468 your moms vr
That's what I was thinking too, but SPOOKYCOAST was circa 2005. VR literally wasn't even a pipedream for people who were recording HL2 gameplay with Fraps, of all things. Neither was AI, which was my other thought. Someone had to hand-key all the animation, and they did it in a way that we future-internet-users would think is VR. I'm not sure what it is, but It's definitely wierd.
@@noahtekulve2684 loaded up the map and models in gmod lol , then cut it so it looked like it was just the normal game
It's literally just mocap from first person. Mocappping was first invented in 1915, it's technology that's a century old at this point.
This stuff seriously makes me think that Valve should try at making an ARG within their games similar to this. Even if it’s just once, they’d comment on nothing and leave it to legend. I mean, obviously people love the idea of deeper mystery within the meta-data of their games, why not indulge? There’s profit and there’s some good fun and creativity going around. Plus, don’t they already HAVE a character that’d be the perfect candidate for all of it, just even a relation to him? I mean, he talks about his “employers,” what if those have to do with the tampering of the meta-data of the game in some way? There’s a lot of potential, thanks to the open-ended nature of Valve’s stories and worlds and game engines.
Valve already made an arg, to signal the upcoming release of Half Life 2
Technically they did it, with Portal and the radios which lead to an announcement of Portal 2
They also did a whole ARG leading up to the Mann vs Machine update in TF2
Valve has made multiple ARGs already and they’re really good at it, they need to make another one at this point
They made a arg before HL2 but as it was going on valve lost interest and the third puzzle(ironic) never dropped the only rewards fabs got were some high quality art
The fraps watermark on the last clip is just perfect x)
This absolutely nailed the atmosphere and was a refreshing break from the "creepy gmod video" trend.
You managed to took me back to me being 8 years old struggling with sleeping because I was freaked out by Ravenholm and, specially, the distorted trumpets. Amazing.
9:15 The announcer saying 5 and soldier promptly dying in response is hilarious to me
It's about time we got a proper gaming mystery for this generation. So excited to learn more about it!
That neir mod a couple months ago came rather close
another close one with finding out L was actually real.
Yeah, ever since the Freezer fell off and got solved, we've been missing that niche. Still terrifying, though.
@@physical_insanity what are you guys talking about?
I mean it's not really for this generation if the mystery is from 2005
Watch in 60fps for best experience
Shout out to Valvetime btw
This was really well done, but the VR sections kinda break immersion imo.
I feel like other game developers should totally put more of this stuff in their games tho, hidden away somewhere in the game files. Hard-to-find/hard-to-solve mysteries like this really brings the community together and extends the life of your game.
honestly the vr bits added authenticity for me
It felt like something valve was playing with at the time. I wasn't sure if it was a creepy pasta or a strange dev feature for most of it.
@@lukelcs8934 for me it was just testing, not sure why the files remained in the game tho, but the spooky tf2 vr vid could be a test combined with some devs having fun
@@benjapizarro981 Just making sure, you know this was actually made by the video uploader right? It's not actually real (tho tbh there's no reason it couldn't be)
i believed it at first because i don't know much about hl2, but the vr part instantly broke the illusion, vr like that just wouldn't happen then.
VR breaks the immersion and the last monster part pretty much destroys what immersion was left, still very cool video
You know this is a really well done ARG. I mean sure, the part where we get into "type 5 demos" is a little cheesy but it still works out pretty good in my opinion. I'm excited to see where this will go,
чел.... уже 4 часть вышла давно...
Really good setup, you got me good for the first half. I think this is an amazing concept and you executed really well; however recording the “demos” in VR was an immediate giveaway. If they had been in-game gmod movies (or at least mimicked them) or something I think it would have contributed a lot to the immersion.
I was wondering why I’ve never heard of such a great mystery before. You really made me think it was real and that the commands would sometimes play clips rather than gameplay recordings.
man, you had me there at the start, I almost questioned if it was real.
Then the VR sections.
Those killed the immersion almost instantly.
yeah, exactly. the VR sections completely ruined the experience for me. i was just starting to believe this was real then the VR started and it immediately became a kinda boring creepypasta.
... You guys are no fun. :/
I mean, it doesn't really have to be immersive to me. It just has to be interesting.
Actually, now that I think more on it, I get what you mean. I still think it's really cool, and adds to it more than it hurts it, but it does certainly hurt it somewhat.
(Though, it certainly ain't boring.)
I was convinced until the VR parts too, but still immersed. And watching the VR parts at first I was just genuinely shocked, it took me a few seconds to realize how it’s not possible. Which either proves that this really is that well-made, or I’m just a bit gullible
but still, I think even if those clips weren’t VR, we’d still wise up to it during the spooky tf2 one, that’s when the creepy arg elements get more obvious. And it had to start showing those spooky clips or else it’d just be a fake documentary. Horror has to get the right mix of scares and build-up, and this nailed it in my opinion
@@jimjohn1740 whats even cooler is that VR actually is possible in source and that VR has been modded into it, Garrys mod VR being a prime example.
The TF2 part really took me out of the immersion, i know it makes it more spooky but the illumination is so different from the game that it's imposible not to see it as a SFM animation
The rest of it it's great, love to see more about this umbrella guy (it kinda looks like Gman)
The sinister console command response at 4 minutes was what took me out personally.
wasnt sfm, it was probably gmod vr
@@vivious_ still, the illumination looks really different from the game
i thought the umbrella guy looked more like Doug Rattman from portal
@@funkywasit he didn't exist yet and Umbrella man doesn't match either of his designs (pre and post incident).
You are quite the filmmaker, extremely impressive stuff. You recreated the mystery that the late 90’s/early 2000’s internet gave certain gaming forums (HL, Myst) thank you for the nostalgia, can’t wait to see what your future provides the world.
This was amazing. Feeding into my childhood fear of online digital entities that lingered in the depths of source code. So nostalgic too.
Legit had me going, nice work.
@Will Hey, just because alot of args are unoriginal and overused, doesn't mean it actually applies to anything, this one moved it to a different part instead of being "random things appearing in the game" so chill the hell down.
@Will ... So it wasn't interesting as a good piece of fiction to you? You're just gonna skip over that?
I mean, if it isn't your taste, that's fine. But there's no need to bash it for being fictional. That's like playing Mario and being upset that it isn't educational.
It just comes off as unnecessarily rude.
@Will Alrighty then.
dang i thought that this was real >:(
very well done tho
THIS AINT REAL???
@@jawadmuni3447 nah 😔🚬
got me in the first 98% not gonna lie
@@NoVIcE_Source I fell extremely fooled
A great video. As embarrassing as it was, I was totally duped in, but perhaps that's just a testament to how immersed I was.
12:53 My soul just took a screenshot
Same lmao. I was not expecting the Heavy to turn around.
i hate that i actually jumped when i got to that part LMAO
so this is how you do it, huh
IM COMING FOR YOUU!
**RUSSIAN LAUGHTER**
Ya'll are weird for thinking the 'VR parts' are immersion breaking, as if Valve wasn't doing full motion capture back then. I didn't even see it as 'VR', just a scripted demo that would have easily been doable at the time with HL2's animation software.
this video is so well done that I didn't even notice it was for the sky//box series until 10 minutes in. Happy halloween
Wow! This is a pretty cool and well-made creepypasta! I like it :^)
появилась пища для идей)
Okay, You had me bloody glued. I got goosebumps at least three times watching this, And you got me speculating and browsing frames before I caught on. Consider me impressed with your cinematic skills!!! and also thank you. Thank you for reawakening in me the feeling of the eerie unknown in a game I love so much.
"interloper: a person who becomes involved in a place or situation where they are not wanted or are considered not to belong."
I was hooked on the line until I recognized the charateristic VR head motion in the counterstrike clip - right up until then you had me good, though. EDIT: also the fraps watermark at the end was a beautiful touch of nostalgia.
The Type 5 demos are really interesting, because they appear to be recorded in VR, perhaps they were testing an early version of the Valve Index by turning favourite games of employees into horror games and telling them to do something?
edit: just realized what this actually is
Lmao
slow brain
what is it
Vr testing?
@@marklouiwgi1914 It's a hoax
I really hope this series will last long, you put so much effort on this
And I loving it.
Half-Life 2 still has dozen of mysteries that is unsolved yet, this is a braliant idea to make this type of video like these.
This was actually amazing! I thought it was real at first
i have a habit of looking into the comment section so did you seriously have to say this
yeah me too
Thanks for saving me 17 minutes, well-made or not, fake stuff does not interest me.
@@Providence.. it isnt fake tho, it is an arg, story telling through videos with clues hidden around
@@jarate8076 fuck man
The great imitation of Unsolved mystery videos and the story in which you immerse yourself in made it that it took me a embarrassing amount of time to figure out it isn't real. Bravo
I genuinely didn't expect that this wasn't real, it was only after seeing the entire video and seeing that it was made with sfm that i discovered that it was fake.
This is actually one of the few spooky source engine vids i've seen. Amazing work!
I must say dude, you fu[FREEMAN YOU FOOL!] get me in all this to the point of think it that if this was actually something rabbit hole level thing.
You sincerely nailed so well the energy of being something so well hidden that doesn't have a answer or at least a clear theory or conclusion.
Bravo, simply bloody bravo!
More spooky & immersive than most horror movies these days.
This was so cool! I wish it was actually a real mystery though lol I would've been so invested in this
Ooh a high effort ARG, I love how you used the investigation video format, makes it much more believable.
This actually freaked me out, I hope this blows up and we can see more!
I love this, the 2010s vibe, the text instead of a voice over and that eerie feeling that old source games have
the music instantly cutting out every time the Interloper appears unlocks that primal fear in my ape brain
At 10:56 you can see the umbrella man on the right side of the screen, very spooky.
Good video, I could never imagine that HL2 had more unsolved mysteries
Dude Its like the umbrella man controls everything
I like how you can see glimpses of Umbrella Guy throughout, like at 11:11
2:03 jesus this scared the hell out of me
this is incredibly well made. the use of suspension is top tier. love it, subbed.
Had me convinced this was real as I've never played Half Life 2, but like watching informative videos on it, gonna be honest I saw through it when the VR part happened but nevertheless a really cool and unique source engine horror take, all the console commands and files and stuff like that were really convincing!
why haven't you played it yet.
@@di_amon no money : (
@@ItsVance It's literally less than $5 dollars on sales.
hey guys i played half life 2 :D
@@ItsVance nice!
you got me in the first half!
if I didn't watch your q&a vid a while back I would've believed it! the VR and to fort hoovies pulled me out of the immersion, very cool stuff though. I was thinking it was a left over piece of an ARG from Beta or something.
Awesome work as always
10:53 gets taken to a rooftop session for rdm
1:27 and now we have Mr. Lopee, a Roblox Pressure entity that sends you back to your team if you get left behind
Super cool, although the VR parts really gave it away quickly, I genuinely thought it was a real, obscure thing at first, regardless, it was very entertaining.
This is really intriguing, males you wonder what else may lay undiscovered in the source spaghetti.
Great work, had me fully onboard and theorising, the CS animation pulled me away a bit, at that time I was thinking it was some form of Demo testing turned into a strange Easter egg (like create_hairball). But still really good throughout.
What's up with that create_hairball thing? I never heard of it.
I looked it up.
"CreateHairball is a console command that was probably made for stress-testing ropes. It spawns many groups (balls) of ropes, and spins them around in random directions and speeds. A few seconds after spawning, the hairballs will fly off in random directions."
btw its not an animation its gmod vr
MY GOD THIS IS ACTUALLY AMAZING!
I only realized it was an ARG in the CS: Source part. I was wondering why I had never heard of these things.
I know this is months out, but I still remember when I first stumbled on this video, and I went in on the notion that it was either a scrapped project Valve was working on akin to their Portal ARG, or the work of a rogue developer fucking around with the game files, even with the inclusion of the more dynamically animated sequences. I even remember after finishing the video I loaded up Counter Strike AND TF2 to try and replicate these myself, only to be met with disappointment.
I'm a sucker for spooky mysteries found in games, especially in the Source Engine, so even now knowing that it's a fictional ARG, I still love every bit of this.
Holy shit this was amazing!
Thought it was real at first until the VR CSS part
Honestly do kinda wanna see more of this "story", find out more about this umbrella man since this seems like a solid ARG
Incredible, reminded me of the Monument Mythos in a way
Honestly this hits me with great nostalgia for those old creepy pastas. Especially as a well written one essentially, some stuff is immersion breaking to me, because I know the source engine well enough to know some of this wouldn't work. But I recently had a friend get into source engine games, and I think I'll show them this video to spook them.
Most of the stuff in here wouldnt work tho.
holy shit the spooky coast one was executed so good, all the supence, occasional sounds, and the ending without actual screamer hits very hard
Hi: for the last part: 5:4 resolutions were common back then, if you want to make it believable, use 1280x1024. Also, FRAPS is still around, you might want to play the recording and re-record it using it, or just use it in general. The bad resolution and the wrong typeface was chatty, but it was a nice touch though 😉
They took your advice it seems.
That last clip genuinely terrified me, but if i had to guess, i’d almost say that these videos were almost definitely recorded in VR, so i wonder if it’s some early development content from valve experimenting with this new tech (since these vids are cir. 2005)
Could generally be motion capture tests, as they'd be used heavily in Valve's cinematics from then on, like TF2's Meet The Team series
This most def is an arg, but valve being the innovative bunch that they are, would DEFINITLY do VR tests around 2005 - 2009.
Sadly it’s not real. But it is one of the greatest ARGs I’ve seen in a long time. Thought it was real up until the tf2 portions. It does say at the end it was made is source film maker
Gmod, Gmod VR tool, and one pootis.
it’s indeed fake, it’s part of a series he’s working on called “SKY//BOX”
I always wondered if there was something more to the umbrella man graffiti that's spread across HL2's maps.
This might actually be one of the most well-made args in human history
the fact that you can actually play these demos and the fact that they’re implemented in other games is jaw dropping
This was perfect. I actually genuinely got disturbed by disturbed by the spooky coast clip. Well done.
This legit freaked me out. I need more
Thought this was real to the VR parts. Honestly though, the idea of Valve having a system to create randomy generated junk demos isn't that farfetched, and they are the exact type of company to put these weird, obscure and off-putting dev features in their games. Plus, considering the abundance of strange noises, textures, and general stuff in HL2 (that's not even getting into the beta), the weird corrupted one-time variant of a graffiti texture is so typical that it was a perfect hook. Looking forward to future sky//box episodes!
This is actually amazing, I honestly thought it was legit until I checked the comments and saw the ending, Great job.
This whole video is a desapiring influ dream. I love it great work
12:41 LMFAAOOO the double back and the hand gesture like "really?? theres fricking TWO of em??"
This is fantastic. I am getting huge Marble Hornets vibes from this and I am all in!
Damn you had me convinced for almost the whole thing. this really feels like some weird obscure secret that could be hidden in the game
Dang dude, This video actually sent me spiraling for a bit there. I genuinely thought this was real and was debating over whether this was real or not the whole way through.
5:30 i might have a theory to what happens to all the dynamic npcs, i have a feeling they get stuck in a loop of spinning around until the end of time, the map in this demo is the same one from the eida demo where the npc picks up a can off the floor
Thought it might be legit until the VR-type demos lol, awesome work dude
Now this looks like a real arg for once
something i haven't seen many people mention in their theorizing is the indication in the first entering of the console command at 4:02 that a server is being pinged and that a server admin message says "CONGRATULATIONS AND WELCOME PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE"
kinda a mixed message there
Nice ARG! hope to see more