The lack of innovation in the Far Cry series is expecially ironic when you look at the origin of the series. All the first 3 games are significantly different from each other in story and gameplay (honorable mention Far cry 3 dlc "blood dragon"). This is a series that kept changing until it found a huge success and then...it stopped.
The same can be said for assasins creed games. They feel like the exact same game since origins. It's not that they're bad, I enjoy them, but Ubisoft just follows a formula. Phoenix Rising almost feels like a re skinned assassin creed game. I really wish they would tighten up the play time some. They are too long and quite a bit is just needless filler content. I quit Valhalla after about 40 hours in and likely won't go back.
It had the perfect framework but Ubisoft doesn't know what to do with it. They don't need to throw the whole thing out and change the genre that would be avoiding the problem but they need to improve and iterate instead of doing the same thing over and over. Ubisoft doesn't take the time to research what works and why and all of their long-running franchises suffer greatly for it.
@@davso91 FIFA, PES, MADDEN, F1, etc to name the worst. Ubi changed for AC:O nearly everything compared to AC and ACII fan base got mad and for FC6 they changed nearly nothing fans(reviewers more likely) are mad. Fans/gamers are far more insane than you would believe. P.S: I like playing FC for what it is I'd switch to an other franchise if it changed.
On the topic of companions, it baffles me that they got rid of the gun for hire system 5 had. It fits so well into 6, possibly moreso than 5. Also, no human companions really annoys me. I loved that about 5 and New Dawn. Your teammates would actively converse with one another as you explored Hope County (Even if they would repeat a tad too often.) They also allowed more variety and flexibility in your gameplay style. Plus they were actually useful and could actually rack up a kill count, Instead of running up to a soldier only to get kicked in the face and shot to pieces like the Amigos in 6.
No it doesn't, because the line say that insanity is doing the same thing EXPECTING THINGS TO CHANGE, but Ubisoft doesn't expect things to change, thay expect to make a game from a very sucessfull franchise that will sell very well just like the previous ones, because nobody has shown that they want a change here. Ubisoft is actually the opposite of insane, they perfectly undertand that if it works you do'nt change it too much.
@@SuperBallani that’s not what they mean. Ubisoft does the same things over and over again, and us as players expect things to change. That’s insanity.
The real insanity here is that Ubisoft keep making the same shit over and over and people keep buying the same shit over and over. Like the FIFA games, that’s the true definition of insanity.
I no longer view huge open-world games with a sense of wonder or enthusiasm sadly. Maybe it’s because I can’t dedicate 10 hrs. a day to gaming anymore or the Ubisoft formula failing to innovate. Nevertheless I just need a break from these checklist, mindless side activity, RPG-lite, (insert new location/time period) driven games. It also dawned on me that it’s never a “must-buy” at release as they always go on sale soon anyways.
Ghost of Tsushima is the best open world game I’ve played in a long time. Much of what you said can sort of be applied to it, but the devs still managed to make a world that is very rewarding to explore.
@@joshmay2944 exactly. It gave me a sense of wonder i haven't felt while playing open world games in years. 99% of open world games aren't even worth completing nowadays
I feel like the open world design sensibilities of developers have been cursed this generation. Can't think of an open world game since Skyrim where instead of checklist style repetitive activities, there were unique locations, quests, and mini-stories around every corner. I liked Ghost of Tsushima because the core gameplay was so good but exploration wasn't interesting.
The far cry games have been extremely similar ever since three. The only one I skipped was primal and I can say I've thoroughly enjoyed all of the other ones. I think the big thing for me is I don't typically play far cry games at release; so when one comes out, while it may be a little stale, I can still enjoy the moment to moment gunplay. What really disappoints me about 6 is the de-emphasis on stealth. Sure I can stealthily take out and outpost, but why would I do that when I get barely anything for it. Especially when I can have a lot more fun just blowing everything up
@@caftood primal was probably one of my favorites, maybe other than 4. Primal needed an outpost master for replaying outposts and stuff though. Can't believe they didn't have a feature like that.
@@ハーフ-r1m I also find these 2 to be my favorites of the franchise. Primal is rather unique, and anyone liking the formula should take a sidestep and play it.
Skillup’s reviews are kind of all over the place. In 2018 he praised Far Cry 5 as an ‘almost perfect experience’ saying ‘he never got bored in his entire 30 hours playthrough which is rare for an open world game and they really nailed the experience’. But now years later he laments that all the games since 3 have been exactly the same. Which isn’t really accurate, and 5 feels nothing like even 4. And 5 was tonally different and an entirely different setting and New Dawn introduced rpg mechanics. They change up enough while still making it an open world first person action and story driven shooter. If they change those core elements it’s not Far Cry. And they do change quite a bit more than people think each iteration. If he’s saying it’s too much like 5, then that is 2 games in the past half decade. I’d argue that the same could be said for God of War, or Horizon especially, or any of the other titles that changed far less and are considered masterpieces by Skillup. Gotta say I did not expect this level of bashing on this one considering his absolute praise of 5. If they finally got it right in 5 according to him, now he’s mad they have not drastically changed it again for 6? It’s just such a weird take.
HELP MY!!! My muscles are too big! I am a big tall man and my muscles are even BIGGER! I use them to get views but they HURT so much!!! Because they are heavy. Do you have any advice, dear h
The thing I never understand is if the game levels with you, why is there even a leveling system? Just implement a natural progression that gives you useful perks like less cd on your heal or a second heal that shares cd so you could use it twice to get back into the fight. Or have the player unlock some fun stuff through difficult challenges, if you are good enough to get through those, then the rest of the game should be easier by design, but no, they just give us xp to give us the illusion of gaining strength instead of giving us the choice of using stronger stuff if we like. I love games where I have the choice of using the starter gear to get through the whole game while challenging urself but I couldn't tell you a modern game where you just do that...
The leveling system in FC6 put me off getting it entirely. I agree, they shld just do wat they did in FC3, genuine progression and sweet o.p gear unlocks through challenges. Btw, idk if all these are modern but games tht come to mind in where u can use starter gear from start to finish for challenge I can think of Skyrim Dark souls Resident evil, any of them Bioshock Days gone Mass effect Alan wake Dead space The Witcher (insanely hard but possible) The evil within 2 (in fact there's a difficulty specificly for completing the game without any upgrades of any kind and it is absolutely the hardest challenge I ever beat) Ghost of Tsushima Red dead 2 (might be wrong on tht one but I'm assuming it's possible)
@@arkinrain5758 They should have kept the FC5 weapon system with some minor modifications. That way u cant just fly around and get the op guns straight out of the tutorial island and if u really wanted the better guns fast then u hade to upgrade your buildings and that also upgraded the enemys even in the first areas. So by doing that u made it potentially very hard to later do challenges with the lower ranked guns. The worst thing imo is that the game let´s u buy fast travel points/air drop in areas of the map u might not even have looked at yet. U can buy a fast travel point just outside of the main capital. In a game where they activly placed AA guns to stop u from flying around all over the place u are still allowed to air drop even before clearing the AA gun in that area.
dont fix something if it aint broke? this looks like a blast and farcry 5 was a blast, stop being pretentious for the sake of standing out. This guy is tired of 100s of enemies and helicopters to kill because he has 100s of other games to review, literally 99% of the ppl who buy this game will not have that problem. Think......
17:00 The Architect of Games has a video talking at length about exactly this idea. Players don't feel antagonized by characters they are just *told* are horrible villains, they feel antagonized by characters who actually interact with them and limit their sense of agency. For example, Doom Eternal players hate the Marauder much more than they hate the Icon of Sin, or that alien angel boss.
What's really funny is how the Metroid series has shown both the best and the worst of this concept. In Metroid Fusion, you're terrified of the SA-X because it's everything that you aren't. The X Parasites have stolen all of Samus's abilities, along with the player's agency, which makes growing strong enough to conquer it and gain that agency back all the more gratifying. But in Metroid Other M, the same thing happens but with a character that we're meant to like. Adam limits all of Samus's powers, taking away all of the player's agency, even though Samus goes along with it. This creates a frustrating disconnect between the player and their avatar, making them hate both Adam and Samus, one for being the colossal dick that took all of their powers away, and the other for being an idiot who makes errors that the player themselves would never make.
This sounds exactly as I expected tbh. Ubi is in shocking form at the moment. The announcements of Xdefiant and Ghost Recon Frontline went down like a lead balloon, meanwhile we still can't get a sniff of Splinter Cell, and Skull and Bones is seemingly in development hell.
It does get to a point when you realize you're not the target audience anymore. I typically don't like goofy stuff in games or movies I watch. That includes any cartoony fortnight bullshit that is being shoved into every game now. XDefiant has to be one of the worst things I've seen announced in a long time. It takes the Tom Clancy brand, one famous for its realism and militaristic accuracy, amazing books and gripping story telling, and then makes the worst change they could think of. Punk rock aesthetic. Who is this for? Its not Tom Clancy fans thats for sure. Its not people who are older than 16 thats for sure. Its target is children who want to see more shiny skins and more crazy colors when they play a game. Id like to imagine that people are generally smarter than this but comparing them to crows is quite accurate. It doesn't matter how ugly or stupid something looks if its shiny. Some people just need to buy it just because its shiny.
I think from memory they had an issue with Skulll and Bones that they built the systems for it then realised there wasn't a fun gameplay loop in what they'd built, because it was basically the serial numbers filed off a filler game mode from another title, so everything went back to the drawing board and then eventually covid hit
They'll never do another Splinter Cell because they don't sell (Blacklist sold less than 2M copies, and it was a really good entry). There's a vocal minority that really want it, but that's not enough.
About 10 hrs ago, I watched the ign review of fc6. I mean I get it, you can only change the gameplay mechanics so much. What really made my eyes burn was the pathetic facial animations, and animations in general. How is it that a next gen game is having such garbage character models. This was mass defect andromeda level garbage. At 00:47 in ign's review, its very clearly visible just how lazy they were while using Giancarlo.
Yeah well blame the fanboys who buy this shit every year. I really can't blame Ubisoft too much for this (even tho I really want to). But ask yourselves this question: Why would they bother to innovate if people are gonna buy the game regardless?
A J honestly, I only get that feeling with the antagonist. I think all the other characters, essentially every non-real character, looks well animated and expressive.
It's amazing how scared Ubisoft is with this game and is too afraid to call it Cuba when they had no problem doing that with other games but then again they happily changed historical events, paintings and artifacts because "it was offensive, we're better now"
Ubisoft is so politically correct scared to do anything to offend someone hell now in every game you get to choose to play as a male or female which i think makes the character suffer just pick 1 to play as jesus ...some games its ok to have both but not every god damn game grow some balls ubisoft
I don't think Ubi even set out to make FC6 about Cuba, that is just something people are saying. I am sure people who live in other non-Cuban tropical hell-holes ruled by dictators would also see parallels. The whole side story about the dictator being propped up by capitalists looking to exploit the island's super-drug is very non-Cuban, given that the main thing about Cuba is the trade embargo from the US.
@@garrick3727 right but why not just set it in Cuba? They clearly had no problems making other games set in other countries but now it's taboo and they refuse to elaborate on it? Didn't the last game had a crazy Christian white guy as the villain set in the US in the Mid West?
@@Arcademan09 You're missing the point: it was never meant to be Cuba. People with limited knowledge of Cuba are saying it's Cuba, but it's not. A crazy made up person in some rural part of the US is not meant to be anyone in particular, so why can't a dictator on a Caribbean island be no-one? You had larger-than-life Caucasians in FC5. Now you have larger-than-life Hispanics in FC6. It's not that different.
'Something closer to Far Cry 2' I've been waiting for a Far Cry game like that since forever. Loved FC3, loved Blood Dragon, but then it just got the same. Far Cry 2 is a gem, and thankfully it's been resurrected on PC recently with mods. Still nothing like it.
I love how this video has gone up about 1 minute ago and thanks to the title I already know that I'll be holding off on far cry 6 for now, appreciate the blunt titles Shillup 👍
I knew this from the first gameplay reveal. Every FC game since FC3 has felt like DLC Ubisoft seems to think slapping RPG mechanics on all their games is essential to a reboot or totally new format
And I am still here waiting for a game with good RPG mechanics. Ubisoft can't even do meaningful or good RPG mechanics but proceeds to ruin every single game with this half-assed bullshit
Farcry 2 has more people talking about it being good right now than it ever had people actually play it. Farcry 2 is on grounds for being overrated at this point as far as i'm concerned.
@@TheDarkblue57 A lot of people have gone back and tried it. I never played it until I dunno, 5 years ago? After hearing people talk about it. I replay it again once every year or so now
@@TheDarkblue57 Yeah definitely. People seem to view FC2 with rose-tinted glasses these days. It had a lot of good ideas, technical features and mechanics, but the game as a whole was a deeply flawed repetitive mess.
@@SvenElven It was a tech demo basically. People gush over the weapon degradation, fire mechanics, etc. But very few actually remember what it was like to play to completion.
@@casthedemon 4 was sometime in 2018 if I remember correctly, and I vaguely remember 3 being free at the very beginning of the PS4's life cycle, maybe 2013 or something but I may be imagining things.
I used to not enjoy the parts in your reviews when you'd discuss technical performance but you've come a long way with your knowledge and I appreciate all the work you do to make comprehensive reviews. Thank you.
I was super excited to get this game until I saw 2 things. Health bars and gigantic map. Why must Ubisoft turn every franchise into a 60 hour RPG? What's wrong with having a really fun and complete 20 hour experience?
the formula is so old at this point. Lazy Ubi milking and sticking to their BS sadly. Same with ACreed despite new formula. Origin was nice and then milk train again. It is sad to me, because I used to love those franchises.
@@GGamersUnited who wants to finish a game that fast? I pay 70 for a game not a quick flick. Decent game though, the health bars hopefully they disappear. The maps in far cry games should be big, unlike assassins creed games besides origins and black flag.
@@DagAmaRamaGaming The content is often mostly repetitive, the stories are always meh...they can do better. Ubi creates amazing open worlds..to fill them with boring stuff. My 2 cents. They need to let those games cook more, come up with new ideas and actually evolve the franchises. Not just the next new thing with 0 innovation and re-skin basically.
It’s really nuts, I’ve watched 3 reviews now, including this one and this one is the only useful of them all. The big outlets‘s review style is just not suited for games like this, everything someone who was on the fence needed to know really just was in this review and not at all in the others…
"real" reviewers don't really review the game they mostly say buzzwords about whether something is good or bad and eventually give the game a score without actually going into depth on why they gave it that score. UA-camrs like yongyea, angryjoe, skillup, actually take the time to play the game and write up the reviews because they go into depth with problems both gameplay and technical which is why there normally over 30 mins, and the "real" reviewers are like 8-10 mins. Fact that IGN gave deathloop a 10/10 really shows how little they actually played the game.
@TheRealRogerEbert oh, you reminded me of that reviewer from GameSpot talking about Cyberpunk 2077 being mediocre. That review was a bit unprofessional but quite honest. Huge swath of "reviewers" started posting videos to attack and harass her. Many cyberpunk fans were among these harassers, and they had their rude awakening when the game released in such a shoddy quality... Among those harassers the most notorious is the Quatering...
@@MrToren01 "real" reviewers gave God Hand a bad score because it was hard. (IGN) "real" reviewers fired Jeff Gertsmann for giving Kane and Lynch a bad score. (Gamespot) "real" reviewers rated Halo 4 higher than Halo 3 (IGN). "real" reviewers couldn't get past the Cuphead tutorial (venturebeat) "real" reviewers only use half of doom's movement abilities (polygon) "real" reviewers hired plagiarists to write content (ign) "real" reviewers talk about the "Exaggerated Swagger of Black Teens" as a point in favor of buying a game. (Gamespot) "real" reviewers talk about BLM as a reason to not buy a Playstation 5 (Kotaku)
I can't even begin to explain how disappointed I was seeing health bars above enemies and hearing about those ammo type damage reductions in a Far Cry game.
@@ChiefSupreme6803 well, the guy is upset about the whole leveling thing, not about literally seeing the health bars, lol. I am upset too, if I wanna level shit up and shoot sponges I go play Destiny.
This. The TTK in farcry games have always been a love of mine. Having the ability to walk around dropping most enemies with a silenced pistol with only a couple to few shots gave it a little more grounded feeling to the game. And also no map editor personally bothers me a lot.
Castillo's son should have been a few years older and be the playable character. imagine if you begin as an enforcer of Castillo and somwhere along the line, you either join the rebellion or continue your father's legacy- or even better- userp him and become a worse dictator!
Fortunately for me, this was my very first far cry game, so the gameplay loop wasn't something I'd already played to death and I've been having a super fun time. Totally valid take on the game though, Skillup. Love all your videos.
I played 3,4,5 and this. I barely have time for games, so the same formula but different settings and bosses is fine with me. Plus I enjoy the shooting and that I can be stealthy or go Rambo with it..
A repost that still perfectly explains how I feel about this game: I don't really see the appeal to play any Far Cry after Far Cry 4. And I say that as a huge fan of the series. The first three game were telling a thrilling story and the gameplay latched on to that with tattoo's for upgrades and such. It was an epic and gritty experience. With Far Cry 4, I can at least appreciate the fact that in the end you actually didn't make things better. You were helping a couple of asshole take down a slightly more charismatic asshole. The frustration of that knowledge, mixed in with the fun of the game, made 4 a good ride for me. But Far Cry 5 and seemingly this new far cry are just loud noise without any substance. You're "The cool protagonist" trying to take down "The evil villan". You take outpost, you unlock wacky guns, all the NPC's are very impressed by you all the time and tell you how great you are or will be. There's no struggle, no moral grey area, no doubt in your actions. It's just such an eye rolling bore for me to even think about. But then again, I guess what I just said isn't to far off from every Far Cry game ever. I might just be spent from the formula after 5 games of it. I don't know. I just think I'd rather play another round of Far Cry 3 or 4 instead of paying for this new one.
5 had some moral gray area. Many times the cult was right but their methods were, umm, less than sound. It was easy to hate them but could see where they were coming from.
@@FlyfishermanMike I’m sorry, but branding people like cattle, immediately culling those you deem too weak to survive alongside you, torturing people into compliance, drugging people into obedience, propping yourself as godlike saviors and literally brainwashing people with sound is not morally grey at all. Thats just straight evil. Saying their actions were them trying to save people is either the talk of a lunatic who bought into their own insanity or a psychopath hell bent on ensuring his vision comes to pass by any means. Yeah, no, there is no understanding where they were coming from.
I felt the same frustrations with bullet types and helicopters as you until I learned a couple things. 1. Armor piercing bullets kill everyone fast, more so with headshots, it’s the only one I use 2. You can change out your weapons and armor anytime even mid fight when you need an rpg 3. Special armor like fire armor and poison armor sets actually come in really handy for certain missions
Somehow I guessed when all the advertisements around the villain were about Esposito instead of the actual villain that it was going to be a weak character no matter how good he is.
Same. Like, they somehow made Vaas a lackluster villain despite how interesting a character he was back in FC3. After that, I just expect a weak ass villain every time I see a far cry game.
I’ve never played this game or looked at any leaks or anything, but I think it’s pretty clear that Dani is gonna be too good of a guerrilla fighter causing the young girl guerrilla fighter trying to unite everyone, to get jealous and betray Dani.
Actually, she is captured by the Cubans after thinking she was invincible. Hidden away in a cell under a large castle like building she spends her days being raped by honey Badgers and forced to watch Barney on a loop.
This chops my hype tree at exactly the same height as other already cut tree stumps. Not sure if I actually expected a big change or not. Maybe a way better story/vilain. Seems like this setting could’ve been prime for an epic story.
Loved Far Cry 2 and 3. Starting with 4 I've never been able to finish one, I just get bored after the first couple of hours when it it's, it's just like the last one with different setting and characters
2 is the best one, easily. I know a lot of people hated the malaria thing but I actually thought it was kind of cool, I think it really helped with the characterization of the main character.
@@whywhy8324 I am kind of divided between 2 and 3. 3 was just raw fun and had great gameplay overall 2 has some really good AI, your malaria situation, the guns breaking off from time to time made a really engaging and partly strategic experience. 4 in my opinion isn't really that bad, just that the plot feels a bit weaker compared to 2 and 3. If 4 had a negative route option where Pagan straight up tells him the whole golden path tale, which Ajay realises was the whole cause of their current life in the US and ajay becoming pagan's successor or just Ajay straight up taking the entire rein of the golden path for himself (either resolving the whole leadership tussle or getting rid of both of them as they were both annoying characters with glaring flaws in their logic and ideology), the unncessary addition of those 2 fools (yogi and Reggie are downright waste of space)) etc.
“Insanity is doing the exact... same f*cking thing... over and over again expecting... shit to change...” - Vaas from Far Cry 3 Sums up Ubisoft’s stale open-world formula in the past decade perfectly.
I bet you play battlefield, fifa, formula one, cod, assassins creed? Right? they all do the same why the fuck is everyone hating on this game with a fucking famous quote from a game 14 years ago!! Every fucking game is the same thing!
@@gamerinatrance3618 I hate agree but yes! I find myself playing old games now, been playing ff7 ff8 a few n64 games. There seems to be nothing exciting anymore and it’s a shame
@@iOSGaming14 There were literally over ten thousand games released on Steam last year. Even if we assume 90% of it is asset-flip garbage that Jim Sterling used to cover on their channel, the remainder is still more than anyone can get through even if they dedicated their life to it. Trust me, there is plenty of games on offer both new and old, you might just be outgrowing video games or your tastes changing :)
@@gamerinatrance3618 I think my taste is changing, the last game that got be very excited like a kid was breath of the wild! That’s coming to 4 years ago. I don’t think the new one is even going to be good.
I enjoy the game very much, no big complaints from me, im playing it through with my brother and we have lots of fun, I think people take these games way to serious, especially reviewers, I didn't go into this expecting something new and groundbreaking but that's just me.
I was convinced to buy the game during the first half of the video, but decided against it when I learned about the enemies spawning behind you and the ammo system. Also the enemies generally being bullet sponge puts me off. One of the most enjoyable experience in far cry for me is to clear an enemy outpost completely in stealth. Not being able to do that ruins half of the game for me.
As someone who has put in about 10 hours I can confidently say enemies are not bullet sponges and I have not ever had an enemy “spawn behind me” usually if I’m wreaking havoc in a base they drive up in a vehicle and fly in with a copter.
I personnally know the Game Director of all the previous Far Cry, he was moved to another project after Far Cry 5, so expect to don't see anything different from now on. He's the one that pushed for custom levels, custom missions and he was the one bringing the vision of the story and the narrative of the game. It's a shame especially since they put him on Extraction.
@@mattjudy6780 He did Far Cry 3-4-5, he was the Game Director since Far Cry 2. I'm talking about Patrik Méthé. He was against Far Cry Primal as they recycle another game at Ubi and made it without his concent.
They added a much needed quality of life change, swapping ammo types on the fly using the weapon wheel, this should have been here at launch, would have greatly improved people's tolerance with the combat system.
I would love to see a Far Cry game set in a big really urban city. Have it set in a Hong Kong esque type location where you have to deal with the exploration of a big city. That could be pretty awesome, rather than solely trekking through jungles.
You know what I agree, I always felt like a far cry game set in a Rio de Janeiro-esque city would be brilliant. The divide between rich and poor in an urban landscape as well as surrounding natural areas would make for excellent biome diversity, also the problem with corruption in Brazilian government would make for an excellent antagonist. Maybe a more subtle antagonist that works in the background but is still a charismatic public figure (with a dark side). That would be so much fun
I think so to n that could make the game more engaging with characters and ai, but then maybe have like 1 small jungle region, cuz i need a jungle in farcry
I loved Far Cry 4, its one of my favourite games ever. The amazing aesthetic made me want to travel to countries like nepal or to go see everest, the missions where it would take us up into the white mountains were amazing and gave the game beautiful contrast, the radio tower and the pagan min radio vs the good guy radio was equally incredible and felt so realistic. I feel like I lives far cry 4, I felt nostalgic when i played it and heard the pagan min radio and proaganda, yet I have never lived such things that i could be nostalgic about. Far cry 4 was such an amazing world, the enemies were convincing and your allies had so much character as well. Far cry 5 was fun but it was a huge let down for me in terms of world, how does far cry 6 compare to 4?
It's like fc 4 version 0.5, no seriousness, no depth, too much wacky stuff PS replaying fc4 all over again, damn... It's amazing... Pagan is my fav "bad guy" in the series
Far Cry 4 does not get enough love when people talk about this series. I think 3 over shadows it and a lot of people kind of just see it as a clone of 3 when that's not the case. What people fail to remember is that 3's narrative gets completely boring once Vaas is gone, 4 stays consistently good throughout. To me 4 is just and overall improvement on 3 in every way.
@@Jordo246 far cry 3 had one of my favorite things in the series though. The tatau gradually getting bigger as you get more skills was one of the most aesthetically pleasing things. I also loved that about the guns in the first bioshock.
I haven’t played a Far Cry game since the 3rd one. I missed the “realism” that Far Cry 2 had and say far cry 4 and 5 where just more of the same so I just did not even bother. I can wait for a sale to jump back in on this one.
@@egberteil8462 amazing ? i remember people shitting over it when it came out, and then FC5 came out they shat over it too and FC4 is a good game now, and now FC6 comes out and all of the sudden FC5 is good, people are weird
"you need to constantly switch to different weapons for ammo types" just headshot them with armorpiercing. done. or just shoot them once with poison. done (except the poison dudes themselves) I really liked the ammo types, gave me choices (which i didnt use that much because armorpiercing is an omni tool, soft target is useless, but the other ones were fun) and in regards to the "i had to swap weapons too often" i never did, i always had the 4 weapons that could deal with any situation a short/medium weapon (often a rifle) a vehicle killer (rpg, grenade launcher, emp weapon, minigun with blast rounds) a long range weapon (sniper/rifle) and i also swapped those weapons throughout the game as i got new gear because weapons are often different enough so that i could find my favourite ones.
I'm so on the fence for this one. I've only played far cry 4 and never finished it, but what I remember it was fun. So I'm intrigued to hear your opinion on far cry 5 which I remember many thought was super mediocre
@@bezoro-personal nah. One of the best. God of war, red dead 2, Spider-Man. I absolutely loved all of those but my funnest times came from far cry 5 with me and a buddy playing through it and it was so much fun. Was it the “ Best game “? No. But I had the most fun with it and that’s my main barometer for personal GOTY.
@@Sizzlinpapaya1014 For real though I've had so many gut busting laughs playing far cry games in co-op with my buddy. Just so much random chaotic shit happens I can't get tired of it.
I think "more Far CRy" makes sense from a business perspective. Don't fix what ain't broke and all that. Its not for me, but I'm happy for those who still like the gameplay and setting, personally I got burnt out right at the end of far cry 4.
Same, after FC4 I figured that was going to be the formula. I played thru 50% of FC5 when it became free on PS+ and I’m cool with not playing this one until it’s sub $15
I really liked FC5, more than FC4, which was also pretty good. But when they introduced level gating and "light RPG" in New Dawn I new I would never play a FC ever again. Same as AC origins.
Yeah, the "Light rpg" stuff really turned me away from this series. In a fantasy setting with fantasy weapons and fantasy creaures/monsters, okay. But not with normal weapons and humans.
Let me guess, they implemented health bars, and damage increase/reduction stats so you engage on a loot system they have tweaked to make it grindy so you can farm the material/money for hours, or simply skip it with real money which also unlocks the best weapons in the game that were purposely put behind a paywall.
The game isn’t that grindy at all actually. You get decent equipment pretty easily and cheaply in the game, and besides that it’s not like any area is truly level gated; some areas are just a bit tougher than others. That said, if you’re good enough at playing the game, you can go straight to the supposedly hardest area of the game right after the tutorial missions and hold your own there just fine.
You're wrong about literally all of that. There's a way to grind for mats sure but it's not like Destiny where you do the same exact thing for 3 hours for loot. The health bars are just visual. The ammo system fucking sucks tho. Just let me snipe everyone in the head ffs.
@@huskycruxes7232 I find putting armor piercing rounds pretty much works for virtually every enemy besides vehicular ones. You can headshot insta kill any enemy with AP rounds I found, or using the bow or the nail gun does the trick as well. I do agree though that the different ammo type idea was a pretty derpy move.
Far Cry 5 was my "introduction" to the Far Cry series, so this game is hilariously chaotic yet satisfying. I can see how it would be old news if you've played the series from the start tho...
Same! I went back and played 3 and 4 but I felt like 5 was my favorite out of the 2 before it. 6 is starting to get very boring for me and I legit just finished the 1 out of the 3 districts. oof.
Yeah, I think it's important to remember that although this formula is more than "tried and true" at this point, there are also still going to be plenty of people coming into Far Cry 6 who've never played more than 1 or 2 iterations, and so this will probably still feel fresh enough to be enjoyable. I myself do wish Ubisoft would put more effort into mixing it up, though. I think this is about as far as Ubisoft can push the same formula, and that we can expect FC7 to have some drastic changes (I foresee a brand new engine, and a complete overhaul of the mechanics).
Watching this review just made me want to reinstall Far Cry 5 and play through that again, so I will. Also, I saw over on Boomstick Gaming's channel that helicopters can be trivialized with a grenade launcher equipped with EMP ammo.
I played Far Cry 3 to death, loved it. Couldn't get into FC 4 for some reason so skipped 5 until now. Got FC5 with all the dlc content really cheap last week and I'm actually having a really great time - to my surprise! Sometimes more of the same can be bland or boring but if done with enough unique additions it can be ideal for the right player at the right time. Did no one tell Ubisoft the definition of insanity? :p
@@charliewadeproductions5463 FC5 was actually really good , the main downfall is the amount of enemies on the road and the fact that they dont disappear when you liberate an area..
@@lhays117 havent tried 6 yet. but i hear they removed the buddy hire system and went all out on doubling the special ammo types. I love the guns for hire and hate faffing about with ammo changes.... I do prefer voiced protagonists though, and will have to see it myself. Do you prefer fc4 over 5?
Ye, I've only watched a few SkillUp videos recently and this one highlighted a lack of technical knowledge. He spends half a minute talking about not recieving a notification that HD textures are maxing his VRAM but then immediately 7:58 shows us a screen that displays how much VRAM the game is intending to use. Ubisoft games always include this and it's great. Been there for many years to show people how much VRAM will be used before they apply the settings.
is there even such a thing as real time AI upscaling? sounds like a total fantasy at least at the moment. like, AI upscaling is computationally more expensive than just rendering at a higher resolution. it would yield a worse framerate AND worse image quality for a video game's frame buffer. well, I just think it's only worthwhile for non-real-time tasks. basically just image and video. and obviously only for tasks in which you don't have the option to produce a higher resolution from the start. mainly for upscaling old images. things that were good but were scaled down or compressed too heavily to make them fit on an optical disk. or just really old videos or photos. I can't imagine why someone would want to upscale an actual video game, rather than upscaling the game's textures. which is obviously something you do during production, not in real-time, because upscaling from 1024 to 4096 with most models takes like 20-40 seconds on my editing workstation. and more often we would upscale to 8192 and then *downscale* in photoshop because it makes it much easier to deal with the artifacts caused by splitting the image into tiles, which is how most ESRGAN tools work. I used to be very interested in upscaling a couple years ago. I made models for ESRGAN and made a lot of texture mods for skyrim. kind of lost interest after topaz released a version of gigapixel AI that didn't suffer from chromatic aberration, and didn't require you to deal with the tiling. kinda made me obsolete in that world. topaz also released a similar application for videos, which I have used sporadically in my video work ever since. but one thing I don't think has changed is all that shit takes a very long time. I still use video enhance AI and I've tested gigapixel after every major update just to keep up with the state of the art, and as far as I know it's pretty close to the cutting edge in the realm of consumer hardware. and it's quite slow. especially ESRGAN but all of it is way less than what you'd need to keep up with a AAA video game's frame buffer at 1080p60, which is like the absolute bare minimum that would even be worthwhile. what I mean is, as far as I can tell, AI upscaling from 1080p to 2160p would be slower than just rendering at 2160p. that is, unless the technique is not a "real" machine learning algorithm. I guess it's conceivable that you could use a box or lanczos filter to upscale and only use AI for broad strokes or just for large-scale contrast. I don't know if such a thing exists. edit: I can understand why there'd be some hype around just the terminology though. everyone wants to latch onto the phrase "AI" just for branding purposes these days
@@ToxicallyMasculinelol The problem is, your comment is literally outdated. NVidia's DLSS deserves to be called 'AI' upscaling because while AI is still a thing of the future, the only legit use of it is in neural networks. Yes, any old algroithmn gets 'AI' slapped on it nowadays. You must not have heard of DLSS because it is a real-time AI temporal upscaling method for RTX GPUs. It is a neural net that runs on RTX Tensor Cores and achieve pretty breathtaking results in games. It is a viable and very useful addition that takes lower resolution frames as well as pixel motion vectors and uses this information to create a higher resolution frame while doing so much much faster than the same processor could render the higher resolution natively. It can push a game from 1080p to 4K with minimal impact to performance. I'm quite surprised you haven't heard of it, given you said that an upscaler could not achieve a better result than rendering natively. Sure, native looks better, especially in-motion but DLSS provides a huge frame rate boost, anti-aliasing and sharpening. There isn't much of a downside to enabling it on supported games.
@@2KOOLURATOOLGaming ah thanks, that's a good answer and makes sense. I thought there must be something I'm not aware of for people to be using this terminology in the real time graphics sense. I'm kind of out of that loop since unfortunately I'm still stuck with my workstation with a quadro p4000 that missed out on all the stuff that came with the RTX series. and by the way, it's not that I don't think a network based upscaler couldn't produce a better result than native rendering. there are so many creative ways to train one that it can have other merits besides just a standard of resolution. but I was just under the impression that upscaling from 1080p to 4K seems more computationally expensive than just rendering natively at 4K. however, I don't own a gpu with tensor cores. so it was just a comparison based on my experience with adversarial networks running on traditional, albeit powerful cuda hardware. one thing I would say however is that there's a wide spectrum of visual results, at least with adversarial networks. so it's like, you could save on computation for the same resolution at the expense of consistency. like you could operate on the same principle of identifying contrast but make the tiles much larger, and conserve time that way. although I was basing my conclusion on my sense that even with very large tiles, it's still slower than native rendering on cuda hardware, I think that same idea would be applicable to whatever is going on with the RTX cards. so like, it could be that DLSS seems to have little performance impact because it's just set to be relatively shallow. and that in principle we could get results much closer to native rendering once the hardware advances further. I watched some videos of it and it does look quite nice. however, a lossy video is never going to be a valid form of comparison, so I just have to plead ignorance on that. but I still suspect it's the kind of thing that's currently heavily compromised even though in principle it could even produce better results than a higher frame resolution. again, idk the specifics of how DLSS works though. by the way, I don't necessarily prefer the look of native rendering. I mean, anti-aliasing at native resolution is always going to feel more jarring than the various models that involve scaling of some sort. it's one of the reasons I originally got into ESRGAN, because I genuinely prefer the look of certain models. again, I haven't tried an RTX card so I don't know what its limits are or how great DLSS looks. but at least in my experience with upscaling, I have always preferred the look of box downscaling on textures drawn at much higher than necessary resolutions to the look of network based upscaling. I absolutely believe they are both an improvement over native rendering though, as long as the model is correct for the context. there are lots of bad models of course but some can really make things look nice. like I used to even take some 4K textures and upscale them to 8K only to downscale them back to 4K, just because it looks better. in that case you're getting the best of both worlds to some extent, although it's possible to overdo it. for me the big merit of upscaling is that it kinda contracts and sharpens the high-contrast edges. and downscaling has the effect of amplifying the dark & light leading and trailing pixels on the edges, to compensate for the nn model's tendency to make the colors look kind of painted or homogenized. so they fit nicely together in my experience. so don't get me wrong, I'm not criticizing the results. I just found it hard to believe it could be done at that level of quality in real time. I genuinely did not know it already existed.
About ammo type, I also felt it as annoying until I found a nice loadout balance and never needed to go into the menu again: one LMG with anti vehicle rounds, then one silenced pistol, one silenced sniper and one smg, all three with piercing rounds, aiming always to the head. Like this you can kill and melt everything in the game without ever need to swap loadout, and makes the experience much smoother.
The minute I saw gameplay of it from Smii7y, I instantly was uninterested in buying it. I mean, FFS, they need to make a new engine, because this game somehow makes me realize just how long ago 2014 really was.
It's wild how they have some really great settings but all their games ultimately fall short of greatness due to lackluster story telling and uninteresting characters. Their recent games tend to be huge disappointments
That’s been one of Ubisoft’s most critical issues. They have some of the most inconsistent writing in the gaming industry. One game could have great writing and then the next be downright horrendous
Literally nobody in the game is a bullet sponge. If you shoot them in the armor plates Yh ofc. I can still kill armored enemies with pistols, just go for the head.
They have armour which is why there shouldn't be health Bars. Turn them off in the settings and you'll actually play the game like it's intended to be played. Different ammunition for different enemies.
Physical damage to the enemies looks too tame, can't see any bullet wounds anywhere. Being able to take their limbs off too would make combat feel so much more satisfying (the games are already over the top so why not add dismemberment)
These are games made for little children first and actual adult gamers second. Gore will never be a thing in FarCry, the next release will probably be Rated E for Everyone. They want kids to buy it, not adults.
That really would spice things up. That seems to plague all Ubisoft titles now a days. I think AC Valhalla has some gore, but thats about it. Far Cry could use some decapitations. I see a Machete in this game, I'd love to go all Manhunt and start hacking peoples heads off, then they lay on the floor death twitching. Maybe when slicing a throat you actually see a wound, and hear them choking on their blood and gurgling.
The Far Cry series is my guilty pleasure. I've loved them since the first. No matter how many times I'm told "it's more of the same" it's kind of what I'm looking for in Far Cry games.
That frame chugging @ 6:40 reminds me of how all games used to run on my PC back in the day, if I could get them to run at all. Nostalgia...isn't always a good thing. Sometimes it's traumatic.
UBI messed up cutting Vaas Montenegro's story so short, literally every other character is almost forgettable compared to him. FC sucks these days, I used to love FarCry now it's just copy/paste/sell & repeat. (edit: excellent review i might add)
I'm on the same boat as you. Far cry 3 was also the last far cry game that I played. I loved the game so much, both story-mode, co-op and mp. But since then I have been waiting for a far cry game that give me a different feel, and not just a copy paste of far cry 3 with a different setting and some new mechanics. I miss playing a far cry game, but it looks like that I will have to wait at least 2/3 more years for the next seris entry, because I'm gonna pass on this one.
Far Cry 3 was my favorite game of all time, and when I beat it the first time I said something along the line of “man i will play this game again and again forever and I’ll be ok with that.” I now regret saying that since that’s exactly what Ubisoft did, and I got so burnt out after I beat Far cry 4 and primal already
Am I crazy for adoring Far Cry 5? The amazing music and sound design, the beautiful countryside, tight AF stealth mechanics, satisfying guns. It's definitely the same old far cry gameplay, but everything around it is, dare I say, lovingly crafted.
I don't think you are. I'm much the same way. I think it's all about your subjective preferences, what you love, what you don't. I haven't watched the review of Far Cry 6 by Luke Stephens, but in the title he calls that game "The Best Yet," surprisingly so because he deemed Assassin's Creed Valhalla a waste of time, much to my agreement. And yet in this particular review, Far Cry 6 isn't really presented as the best of the franchise. I loved Far Cry 5 and played it tons, but honestly, I've only played this installment for 4 hours, and I feel like I have to force myself to progress any further.
You say you can't find a reason not to play this game, but your description of the labourious tediousness of the RPG'd combat and your admission of being bored of the game at the end sounds like a pretty good reason.
A game being overly long isn't the same as not being worth playing. I'm into story heavy RPGs and yeah, I can feel a little burned out when they start hitting the 80-100 hour mark but I don't regret playing them. It just means its a little long for personal preference. Also, the vast majority of gamers don't finish games so fot many this may be a moot point regardless.
The description of the multiple ammo types being only good against certain enemies killed it for me. What's the point of having all these cool guns if each one you carry is completely situational?
If there’s one thing that’s been re-established in the last year, it’s that games with celebrities in them are used to get people interested, rather than the gameplay itself.
I'd like to see a similar thing to Fry Cry 2 where you had malaria, but instead you are on the brink of insanity like what Vaas Montenegro talks about in Far Cry 3, and with that is an insanity meter that fills causing you to have visions that bring back old villains from all the Far Cry games, shooting and killing them to stop them from consuming you, and becoming lost in insanity. They could bring back Vaas, and all the others. It's what Far Cry needs!
@@FlyfishermanMike i think it was because the ways to get those malaria pills were shit. Could've been implemented better, but personally i think conceptually it's pretty interesting.
Thank you, finally someone actually telling me the truth about something about this title that I suspected. Don’t get me wrong here I like Far Cry games and have since the beginning, but to be told over and over that this is a reinvention of the series when, it kind of clearly isn’t is quite insulting. What a shame I will give it a go eventually but I’m so glad I didn’t fall into the trap of preordering the gold edition as I did with the bug filled Valhalla. Thanks again for your honesty mate
Idk why, ever since 3 I play each game all the way through, and while it might not top my experience with 3 when I first played it, I still get this sense of comfort while playing. I don't give up half way through either which I do with a lot of games, for some reason, taking down each base and unlocking each tower is like catharsis for me. The AC games dont have the same effect on me and I lose interest. So I like Far Cry for what it is and look forward to doing the same game loop with a new skin every few years. I guess they come out spaced out enough for me to not get completely burnt out on the franchise, like say COD or other games do with annual releases. So ya, I am stoked, I will wait for a sale because whats a little while longer, I don't count down the days till release with these games like I do others, I just play them eventually... but its is an absolute "I am going to play this game at some point" for me.
This is a great review. Particularly well-written. I haven't played a Far Cry since 3 and it left me underwhelmed after loving 2. Seems like this one isn't the one to bring me back
I never really struggled on far cry 6's weapons, my loadout was only a suppressed riffle with armour piercing (or the urushi) a desert eagle with armour piercing, a suppressor and sniper scope, the gun that one hits and goes through the wall when you use your Supremo, and a rocket launcher for helicopters. Armour piercing is literally the only bullet type i use since i only go for headshots and i like to play stealthy
Yea that part of the vid felt a bit off I would use a similar loadout swapping launcher for some random fun when not needed . You’re right about AP but also I’m confused because you can swap ammo types in the fly. Was that an update?
Weird how even with the HD texture pack the gun and vehicle models still look so low res. While I understand distant models may appear lower detailed while streaming in, having items so close up to the character have such blurry textures look 3 gens old.
An HD-texture pack on a next gen-console. Hihi. 😄 My guess is, they sell it without HD, textures, so you think: Woa, it doesn't take much space on my harddisc! So they increasing their chances you buy it. Then, once bought: Tadaa! Here is the rest of the game!
Remember when the devs put out that poll asking which type of universe we would want the next far cry game to take place in? 1 was vampires and I believe another was with dinosaurs. Whatever happened to that? The farcry formula is cool but the same-ish settings really feel dull at this point. Throw us into a fantasy world where we are vastly outpopulated by vampires and maybe give us the option to add vampire powers to the mix. A bit if a throwback to the beast form in the earlier far cry game
those probably are gonna be held off for their next spin off thing if they are still doing those, it went 3, blood dragon, 4, primal, 5, then we didnt get anything so maybe we will get something this time
They asked AC fans the similar question years ago. Majority wanted JAPAN setting. Yeah.... They are full BS I am so glad that 2020's GHOST basically beat them mercilessly at their own game while AC Valhalla was atrocious especially with mtx & booster shenanigans.
I was waiting for your take on this game, you're one of the most honest yet critical reviewers out there. I was thinking about waiting for a sale, and this pretty much justified the idea. Awesome as always much love 🙏🏿
It definitely is the VRAM for the HD textures, I had insufficient VRAM for RE8 and it looked exactly the same as this. When my card's VRAM wasn't being taxed it ran at 60, smooth as butter, but when it was it looked EXACTLY like that.
Ah yes, the "iconic" "A UbiSoft Original" callout on the opening screen. ;-) Yeah, I didn't have much desire to pick this up (at least not right away), but this review makes sense. Even the criticism about Giancarlo, like...it feels like Ubi wanted to make a Far Cry game, and feature Giancarlo as the bad guy, but didn't put enough work into really making that a deep experience.
@@bustanut5501 Oof, yeah, probably. Same as the whole "iconic" keyword they were pushing not too long ago, they really love that aspect of their marketing, when lots of people see right through it.
@@RedShadowOfSaturn God, I probably know why they would push "Iconic" that hard. It's because of these repetitive fan videos with the MiiShop music playing over them. An MCU character might have explosive diarrhea and they'll be considered "IcONic". "It's popular with the kids!" The entire thought process behind the campaign...
@@bustanut5501 Could be. Or, ya know, might just as simple as "hey, fancy buzzword, use it." Kinda like in restaurants, when a meal is listed as "artisan." From what I've heard, that doesn't mean shit, it's just on there to look fancy and make it sound more high end. Marketing and advertising is all about that sorta thing. Perception over substance.
3:48 I love this - Far Cry is _definitely_ a franchise made for the kind of people who buy games based primarily on how many hours they can get out of them.
I like the intro so much, balanced and well thought. I've played 3 & 4 and couldn't play another installement because from what I see it is the same game with different story and set up.
Awesome review, love your content! The only thing to point out is that AMD's FSR is NOT AI upscaling like DLSS. It's great at what it does, but it doesn't even use info from previous frames to upscale, let alone any kind of AI, so it's really not comparable to DLSS (not yet anyway). Digital Foundry did an awesome video on FSR when it came out for anyone curious. Other than that great stuff!
I hope they don’t take another swing at the row of completely identical missions that FC2 had though! UFLL or APR leader - «We need you to take out the other guys at this point on the map, but remember even our guys will shoot at you on your way there because not even we know which mercs are employed by which faction» Buddy calls - «Go and shoot some other guys at another point on the map instead» Buddy calls again after you killed your targets - «Come to this other point on the map and help me, I’m getting killed here»!
@@SvenElven You're 100% right. The themes, environment, tone, and gameplay were great, but the mission structure wasn't nearly varied enough and the AI was too limited.
I've only played 5 and I really enjoyed it. I guess you nailed it, 6 seems like a good option for people who want more Far Cry, but a letdown for people who wanted to see the franchise evolve in any direction whatsoever. I'm the former for now, so I'll be playing it at some point.
I'm currently in the same boat. I just finished 5 and I thought it was so good. The next step would be 6, but I don't want to get too invested. I feel like a one off is good enough. I've done the same thing with Assassin's Creed. I only played Syndicate, then dipped. It's not the best Assassin's Creed game Ubisoft had to offer, but it was a good first and final experience.
They should keep the FORMULA the same But the AI and GRAPHICS need to be vastly improved with each new game And also they need to make the LOCATIONS alot different each time: Wild west Outer space Primal 2 with dinos Antarctica with secret government bases and aliens Middle east Medieval times Etc
Only far cry I played was 4 and that’s all I needed, honestly one of my favorite games of all time and I loved every second. Also Pagan Min is such a good villain
@@habarvaz tried far cry 3 a few days ago on ps5. Man I really just don't get what people praise far cry 3 to high heavens for. The villain seems cool yeah. But I just can't stand the gameplay. Like Jesus it's horrid. Maybe far cry was only fun for me as a 1 and done deal. Played far cry 4 and yeah it was real fun. That was my only far cry. Currently playing through 5. Also fun. But very imbalanced since I have alien guns from the start. Like, that just kills my motivation and reasoning to grind for getting any equipment and weapons whatsoever.
@@habarvaz I’ll pass on that lol, I’m tired of Ubisoft open world games, they all feel the same, plus I seen the cutscenes vaas is in and he’s seems really annoying and cliché
I think a lot of Ubisoft's issues stem from the cooperate overlords I genuinely see some cool ideas and the art team over there always does a great job just such a short dev cycle for every game that we wont get a "masterpiece" till there studios are allotted the time needed like a Rockstar or cd project red(minus cyberpunk) to fully fledge out a game and ideas.
You lost me with “enemies level up with you.” Stop doing that Ubisoft. That’s how you lost me on the Assassins Crees series. I hated how Odyssey did the same. Pass.
@@Mr_G_s_Route_66 Wow, that's really insightful, that's why I decry it. It's pointless, why progress if you've nothing to show for it? Why play at all, for that matter. Thank you!
Don't forget that Ubi tried to reinvigorate the series with New Dawn by making it a live service. So before we start demanding change let's just remember it can always be worse.
The lack of innovation in the Far Cry series is expecially ironic when you look at the origin of the series.
All the first 3 games are significantly different from each other in story and gameplay (honorable mention Far cry 3 dlc "blood dragon").
This is a series that kept changing until it found a huge success and then...it stopped.
That’s mostly the problem when it comes to big franchises. Once you found a successful formula, what’s the point in changing it.
@@snelldor1474 Yeah it sucks but it isn't unexpected. I guess when the formula stops working it's time to innovate...
The same can be said for assasins creed games. They feel like the exact same game since origins. It's not that they're bad, I enjoy them, but Ubisoft just follows a formula. Phoenix Rising almost feels like a re skinned assassin creed game. I really wish they would tighten up the play time some. They are too long and quite a bit is just needless filler content. I quit Valhalla after about 40 hours in and likely won't go back.
Far Cry Primal was different than other games but inide it was still the same
I feel like the only person who loved the immersive/realism features in 2. I loved the a.i. too.....2 & 3 are defo best for me
Far Cry 3 has been a blessing and a curse to the Far Cry series
Given that I'm not a fan of 3 to begin with. It has mostly been a curse imo.
It had the perfect framework but Ubisoft doesn't know what to do with it. They don't need to throw the whole thing out and change the genre that would be avoiding the problem but they need to improve and iterate instead of doing the same thing over and over. Ubisoft doesn't take the time to research what works and why and all of their long-running franchises suffer greatly for it.
Read this exact same comment in Yong Yea's first impressions video.
I wish they stuck to the far cry 2 formula instead, best game in the series IMO
@@tominatorxx shame. Fc3 is great
Vaas : Did I ever tell you the definition of insanity?
Ubisoft : No please do tell
Players : 🥴
Ha you played yourself. Ubi does not expect a different outcome. FC3 did make money so will FC6.
@@Nemesisth Yeah cuz players are insane they will buy the same shit over and over it's an endless circle
Well at least it has a different skin if this was Bethesda you would the far cry 3 ultra ultimate deluxe supreme edition
@@davso91 FIFA, PES, MADDEN, F1, etc to name the worst. Ubi changed for AC:O nearly everything compared to AC and ACII fan base got mad and for FC6 they changed nearly nothing fans(reviewers more likely) are mad. Fans/gamers are far more insane than you would believe.
P.S: I like playing FC for what it is I'd switch to an other franchise if it changed.
@@davso91
Players get mad when they don't change the formula , but get even more mad when they do !
On the topic of companions, it baffles me that they got rid of the gun for hire system 5 had. It fits so well into 6, possibly moreso than 5. Also, no human companions really annoys me. I loved that about 5 and New Dawn. Your teammates would actively converse with one another as you explored Hope County (Even if they would repeat a tad too often.) They also allowed more variety and flexibility in your gameplay style. Plus they were actually useful and could actually rack up a kill count, Instead of running up to a soldier only to get kicked in the face and shot to pieces like the Amigos in 6.
The def f insanity line now hits different
Oof! Too accurate. 👏
No it doesn't, because the line say that insanity is doing the same thing EXPECTING THINGS TO CHANGE, but Ubisoft doesn't expect things to change, thay expect to make a game from a very sucessfull franchise that will sell very well just like the previous ones, because nobody has shown that they want a change here. Ubisoft is actually the opposite of insane, they perfectly undertand that if it works you do'nt change it too much.
@@SuperBallani that’s not what they mean. Ubisoft does the same things over and over again, and us as players expect things to change. That’s insanity.
The real insanity here is that Ubisoft keep making the same shit over and over and people keep buying the same shit over and over. Like the FIFA games, that’s the true definition of insanity.
@@SuperBallani We are insane, buying far cry over and over again and expect it will change. Ubisoft is smart af
"Don't rush out and buy it, because you've probably already played it" tell that to Fifa fans.
Fans of any series. CoD, Battlefield, Fifa, Destiny, etc. It's the sane thing with a new name every time
@@CMTechnica resident evil hits different.... uncharted... God of war... bioshock back in the day... not any series fam
@@CMTechnica destiny only has 2 games lol
@@GameoftheYear-fx4mq Yes but how many "expansions" do they have? Didn't someone say that for D1 buying everything day 1 amounted to over 300$?
@@CMTechnica Battlefield actually isn’t as bad when it comes to that
I no longer view huge open-world games with a sense of wonder or enthusiasm sadly. Maybe it’s because I can’t dedicate 10 hrs. a day to gaming anymore or the Ubisoft formula failing to innovate. Nevertheless I just need a break from these checklist, mindless side activity, RPG-lite, (insert new location/time period) driven games. It also dawned on me that it’s never a “must-buy” at release as they always go on sale soon anyways.
Only rockstar games nails that formula. Sadly they stopped caring about fans.
I need to stop buying them because I never finish them.
Ghost of Tsushima is the best open world game I’ve played in a long time. Much of what you said can sort of be applied to it, but the devs still managed to make a world that is very rewarding to explore.
@@joshmay2944 exactly. It gave me a sense of wonder i haven't felt while playing open world games in years. 99% of open world games aren't even worth completing nowadays
I feel like the open world design sensibilities of developers have been cursed this generation. Can't think of an open world game since Skyrim where instead of checklist style repetitive activities, there were unique locations, quests, and mini-stories around every corner. I liked Ghost of Tsushima because the core gameplay was so good but exploration wasn't interesting.
The far cry games have been extremely similar ever since three. The only one I skipped was primal and I can say I've thoroughly enjoyed all of the other ones.
I think the big thing for me is I don't typically play far cry games at release; so when one comes out, while it may be a little stale, I can still enjoy the moment to moment gunplay.
What really disappoints me about 6 is the de-emphasis on stealth. Sure I can stealthily take out and outpost, but why would I do that when I get barely anything for it. Especially when I can have a lot more fun just blowing everything up
Bro u skipped primal
@@caftood yea, I've tried playing it a couple if times and it's just not for me.
@@caftood primal was probably one of my favorites, maybe other than 4. Primal needed an outpost master for replaying outposts and stuff though. Can't believe they didn't have a feature like that.
@@ハーフ-r1m I also find these 2 to be my favorites of the franchise. Primal is rather unique, and anyone liking the formula should take a sidestep and play it.
Skillup’s reviews are kind of all over the place. In 2018 he praised Far Cry 5 as an ‘almost perfect experience’ saying ‘he never got bored in his entire 30 hours playthrough which is rare for an open world game and they really nailed the experience’. But now years later he laments that all the games since 3 have been exactly the same. Which isn’t really accurate, and 5 feels nothing like even 4. And 5 was tonally different and an entirely different setting and New Dawn introduced rpg mechanics. They change up enough while still making it an open world first person action and story driven shooter. If they change those core elements it’s not Far Cry. And they do change quite a bit more than people think each iteration. If he’s saying it’s too much like 5, then that is 2 games in the past half decade. I’d argue that the same could be said for God of War, or Horizon especially, or any of the other titles that changed far less and are considered masterpieces by Skillup. Gotta say I did not expect this level of bashing on this one considering his absolute praise of 5. If they finally got it right in 5 according to him, now he’s mad they have not drastically changed it again for 6? It’s just such a weird take.
Boss: Alright Far Cry. Any more fresh ideas?
Dev: Hmm.. cockfighting?
Dev: *gets promoted to Chief Creative Officer*
Ironically sleeping dog did cockfighting already so it's not that much of a fresh idea.
HELP MY!!! My muscles are too big! I am a big tall man and my muscles are even BIGGER! I use them to get views but they HURT so much!!! Because they are heavy. Do you have any advice, dear h
Imagine if the dev was like: "Oh, I was talking about different cocks but this is still good"
classic ubisoft, always easier to widen the puddle than to make it deeper
It's funny because Far Cry 2 had a cockfighting ring and a town of shacks built around it, just without the actual minigame.
The thing I never understand is if the game levels with you, why is there even a leveling system? Just implement a natural progression that gives you useful perks like less cd on your heal or a second heal that shares cd so you could use it twice to get back into the fight. Or have the player unlock some fun stuff through difficult challenges, if you are good enough to get through those, then the rest of the game should be easier by design, but no, they just give us xp to give us the illusion of gaining strength instead of giving us the choice of using stronger stuff if we like. I love games where I have the choice of using the starter gear to get through the whole game while challenging urself but I couldn't tell you a modern game where you just do that...
The leveling system in FC6 put me off getting it entirely. I agree, they shld just do wat they did in FC3, genuine progression and sweet o.p gear unlocks through challenges.
Btw, idk if all these are modern but games tht come to mind in where u can use starter gear from start to finish for challenge I can think of
Skyrim
Dark souls
Resident evil, any of them
Bioshock
Days gone
Mass effect
Alan wake
Dead space
The Witcher (insanely hard but possible)
The evil within 2 (in fact there's a difficulty specificly for completing the game without any upgrades of any kind and it is absolutely the hardest challenge I ever beat)
Ghost of Tsushima
Red dead 2 (might be wrong on tht one but I'm assuming it's possible)
Yeah leveling systems like that never make sense to me
@@arkinrain5758 I would add Prey to the list. The game has a beautiful progression system.
@@arkinrain5758 same here fc6 whole leveling crap system turned me off from getting it
@@arkinrain5758 They should have kept the FC5 weapon system with some minor modifications. That way u cant just fly around and get the op guns straight out of the tutorial island and if u really wanted the better guns fast then u hade to upgrade your buildings and that also upgraded the enemys even in the first areas. So by doing that u made it potentially very hard to later do challenges with the lower ranked guns. The worst thing imo is that the game let´s u buy fast travel points/air drop in areas of the map u might not even have looked at yet. U can buy a fast travel point just outside of the main capital. In a game where they activly placed AA guns to stop u from flying around all over the place u are still allowed to air drop even before clearing the AA gun in that area.
Ubisoft aren’t the insane ones, we are. Ubisoft does the same thing over and over and us players keep expecting them to change. That is crazy
Tell that to EA , FIFA
@ashy football with lasers does sound like a good time.
Hope you're not a sports fan. You could say this same thing about almost every freakin' genre.
Tis only insane if you keep paying for them instead of replaying 3 or 5.
dont fix something if it aint broke? this looks like a blast and farcry 5 was a blast, stop being pretentious for the sake of standing out. This guy is tired of 100s of enemies and helicopters to kill because he has 100s of other games to review, literally 99% of the ppl who buy this game will not have that problem. Think......
17:00 The Architect of Games has a video talking at length about exactly this idea. Players don't feel antagonized by characters they are just *told* are horrible villains, they feel antagonized by characters who actually interact with them and limit their sense of agency. For example, Doom Eternal players hate the Marauder much more than they hate the Icon of Sin, or that alien angel boss.
Khan Maykr
What's really funny is how the Metroid series has shown both the best and the worst of this concept. In Metroid Fusion, you're terrified of the SA-X because it's everything that you aren't. The X Parasites have stolen all of Samus's abilities, along with the player's agency, which makes growing strong enough to conquer it and gain that agency back all the more gratifying. But in Metroid Other M, the same thing happens but with a character that we're meant to like. Adam limits all of Samus's powers, taking away all of the player's agency, even though Samus goes along with it. This creates a frustrating disconnect between the player and their avatar, making them hate both Adam and Samus, one for being the colossal dick that took all of their powers away, and the other for being an idiot who makes errors that the player themselves would never make.
Do you know the name of this video?
Interested in watching it
@@brycebitetti1402 Interesting! Never played Metroid games but yeah that sounds super frustrating
@@Henlak- It's called How to Fix Borderlands 3's Villains (it's not just about Borderlands, that's just one of the examples)
This sounds exactly as I expected tbh. Ubi is in shocking form at the moment. The announcements of Xdefiant and Ghost Recon Frontline went down like a lead balloon, meanwhile we still can't get a sniff of Splinter Cell, and Skull and Bones is seemingly in development hell.
It does get to a point when you realize you're not the target audience anymore. I typically don't like goofy stuff in games or movies I watch. That includes any cartoony fortnight bullshit that is being shoved into every game now. XDefiant has to be one of the worst things I've seen announced in a long time. It takes the Tom Clancy brand, one famous for its realism and militaristic accuracy, amazing books and gripping story telling, and then makes the worst change they could think of. Punk rock aesthetic. Who is this for? Its not Tom Clancy fans thats for sure. Its not people who are older than 16 thats for sure. Its target is children who want to see more shiny skins and more crazy colors when they play a game. Id like to imagine that people are generally smarter than this but comparing them to crows is quite accurate. It doesn't matter how ugly or stupid something looks if its shiny. Some people just need to buy it just because its shiny.
First sentence pretty much sums it up
I think from memory they had an issue with Skulll and Bones that they built the systems for it then realised there wasn't a fun gameplay loop in what they'd built, because it was basically the serial numbers filed off a filler game mode from another title, so everything went back to the drawing board and then eventually covid hit
@@Hudson316 I can't say much but, I wouldn't be too surprised if we got a Skull and Bones announcement sometime soon:D
They'll never do another Splinter Cell because they don't sell (Blacklist sold less than 2M copies, and it was a really good entry). There's a vocal minority that really want it, but that's not enough.
Crazy that chopping down trees and breaking rocks would be considered innovation in this series.
About 10 hrs ago, I watched the ign review of fc6.
I mean I get it, you can only change the gameplay mechanics so much.
What really made my eyes burn was the pathetic facial animations, and animations in general. How is it that a next gen game is having such garbage character models. This was mass defect andromeda level garbage.
At 00:47 in ign's review, its very clearly visible just how lazy they were while using Giancarlo.
Give me an idea for something new in this series............. I’ll wait
@@jeriah4k218 Not making any more?
Yeah well blame the fanboys who buy this shit every year. I really can't blame Ubisoft too much for this (even tho I really want to). But ask yourselves this question: Why would they bother to innovate if people are gonna buy the game regardless?
A J honestly, I only get that feeling with the antagonist. I think all the other characters, essentially every non-real character, looks well animated and expressive.
It's amazing how scared Ubisoft is with this game and is too afraid to call it Cuba when they had no problem doing that with other games but then again they happily changed historical events, paintings and artifacts because "it was offensive, we're better now"
YaRrrrrA.
Ubisoft is so politically correct scared to do anything to offend someone hell now in every game you get to choose to play as a male or female which i think makes the character suffer just pick 1 to play as jesus ...some games its ok to have both but not every god damn game grow some balls ubisoft
I don't think Ubi even set out to make FC6 about Cuba, that is just something people are saying. I am sure people who live in other non-Cuban tropical hell-holes ruled by dictators would also see parallels. The whole side story about the dictator being propped up by capitalists looking to exploit the island's super-drug is very non-Cuban, given that the main thing about Cuba is the trade embargo from the US.
@@garrick3727 right but why not just set it in Cuba? They clearly had no problems making other games set in other countries but now it's taboo and they refuse to elaborate on it? Didn't the last game had a crazy Christian white guy as the villain set in the US in the Mid West?
@@Arcademan09 You're missing the point: it was never meant to be Cuba. People with limited knowledge of Cuba are saying it's Cuba, but it's not. A crazy made up person in some rural part of the US is not meant to be anyone in particular, so why can't a dictator on a Caribbean island be no-one? You had larger-than-life Caucasians in FC5. Now you have larger-than-life Hispanics in FC6. It's not that different.
'Something closer to Far Cry 2'
I've been waiting for a Far Cry game like that since forever. Loved FC3, loved Blood Dragon, but then it just got the same.
Far Cry 2 is a gem, and thankfully it's been resurrected on PC recently with mods. Still nothing like it.
Amen!
They had SO much potential to bring back the mechanics of FC2, but with a revamped approach to the socio/political aspect of Cuba.
far cry 2 had a few major issues like the pneumonia, long boring driving sections.
FC5 was really good.
I love how this video has gone up about 1 minute ago and thanks to the title I already know that I'll be holding off on far cry 6 for now, appreciate the blunt titles Shillup 👍
I knew this from the first gameplay reveal. Every FC game since FC3 has felt like DLC
Ubisoft seems to think slapping RPG mechanics on all their games is essential to a reboot or totally new format
Can’t sell xp booster dlc in a game like AC 2.
And I am still here waiting for a game with good RPG mechanics. Ubisoft can't even do meaningful or good RPG mechanics but proceeds to ruin every single game with this half-assed bullshit
@@John-ie9ip just play Diablo 3
@@John-ie9ip outher world i heard is good. Witcher 3 is awesome. Hmmmmmmmmm zelda
Definitely much better than fc3. 3 was one of the most boring farcry out of all of the games.
Would love a tighter version of FC2. Highly underrated
Farcry 2 has more people talking about it being good right now than it ever had people actually play it.
Farcry 2 is on grounds for being overrated at this point as far as i'm concerned.
Needs a remaster!
@@TheDarkblue57 A lot of people have gone back and tried it. I never played it until I dunno, 5 years ago? After hearing people talk about it. I replay it again once every year or so now
@@TheDarkblue57 Yeah definitely. People seem to view FC2 with rose-tinted glasses these days. It had a lot of good ideas, technical features and mechanics, but the game as a whole was a deeply flawed repetitive mess.
@@SvenElven It was a tech demo basically. People gush over the weapon degradation, fire mechanics, etc. But very few actually remember what it was like to play to completion.
I look forward to picking this up as my free PS+ game in about five months.
Has any other far cry been free on ps plus?
@@boultonnn9907 yea
@@damn6039 when?
@@boultonnn9907 Yes, Far Cry 3 and 4
@@casthedemon 4 was sometime in 2018 if I remember correctly, and I vaguely remember 3 being free at the very beginning of the PS4's life cycle, maybe 2013 or something but I may be imagining things.
I used to not enjoy the parts in your reviews when you'd discuss technical performance but you've come a long way with your knowledge and I appreciate all the work you do to make comprehensive reviews. Thank you.
At this point Far Cry is the series I must buy at 50% plus sale, it's fun, it's far cry, I still supporting the series, but not worth full game.
I wait until it`s down to 20 bucks. As always. I did finish Far Cry 5 today.
I got Far Cry 5 for free and I still feel like I got scammed
Far cry 5 was so bad...
@@TheMattsem lmfaooo
Coz every "new" game is basically a DLC to something previously made.
My days always are better when there is a Skill Up review to watch!! You’re an absolute professional man!
Ya man. He's honestly the most thorough on his reviews
Probably the best reviewer on the site atm
It warmed my heart to see him get a shoutout by Bellular
Cyberpunk review says hi
I was super excited to get this game until I saw 2 things. Health bars and gigantic map. Why must Ubisoft turn every franchise into a 60 hour RPG? What's wrong with having a really fun and complete 20 hour experience?
the formula is so old at this point. Lazy Ubi milking and sticking to their BS sadly. Same with ACreed despite new formula. Origin was nice and then milk train again. It is sad to me, because I used to love those franchises.
@@GGamersUnited who wants to finish a game that fast? I pay 70 for a game not a quick flick. Decent game though, the health bars hopefully they disappear. The maps in far cry games should be big, unlike assassins creed games besides origins and black flag.
@@DagAmaRamaGaming The content is often mostly repetitive, the stories are always meh...they can do better. Ubi creates amazing open worlds..to fill them with boring stuff. My 2 cents. They need to let those games cook more, come up with new ideas and actually evolve the franchises. Not just the next new thing with 0 innovation and re-skin basically.
Parts. Collecting parts is such a turn off.
@@DagAmaRamaGaming short quality game < long filler game
It’s really nuts, I’ve watched 3 reviews now, including this one and this one is the only useful of them all. The big outlets‘s review style is just not suited for games like this, everything someone who was on the fence needed to know really just was in this review and not at all in the others…
"real" reviewers don't really review the game they mostly say buzzwords about whether something is good or bad and eventually give the game a score without actually going into depth on why they gave it that score. UA-camrs like yongyea, angryjoe, skillup, actually take the time to play the game and write up the reviews because they go into depth with problems both gameplay and technical which is why there normally over 30 mins, and the "real" reviewers are like 8-10 mins. Fact that IGN gave deathloop a 10/10 really shows how little they actually played the game.
@@MrToren01 word. I'm honestly weary of games that get very high scores on official outlets.
@TheRealRogerEbert oh, you reminded me of that reviewer from GameSpot talking about Cyberpunk 2077 being mediocre. That review was a bit unprofessional but quite honest. Huge swath of "reviewers" started posting videos to attack and harass her. Many cyberpunk fans were among these harassers, and they had their rude awakening when the game released in such a shoddy quality...
Among those harassers the most notorious is the Quatering...
Check out ACG
@@MrToren01 "real" reviewers gave God Hand a bad score because it was hard. (IGN)
"real" reviewers fired Jeff Gertsmann for giving Kane and Lynch a bad score. (Gamespot)
"real" reviewers rated Halo 4 higher than Halo 3 (IGN).
"real" reviewers couldn't get past the Cuphead tutorial (venturebeat)
"real" reviewers only use half of doom's movement abilities (polygon)
"real" reviewers hired plagiarists to write content (ign)
"real" reviewers talk about the "Exaggerated Swagger of Black Teens" as a point in favor of buying a game. (Gamespot)
"real" reviewers talk about BLM as a reason to not buy a Playstation 5 (Kotaku)
I can't even begin to explain how disappointed I was seeing health bars above enemies and hearing about those ammo type damage reductions in a Far Cry game.
You can turn them off. Don't be upset
@@ChiefSupreme6803 still takes a whole mag to down one enemy like wtf that about
@@seangraham3015 not sure until I play the game but probably using a low level gun on a higher level enemy. Not sure
@@ChiefSupreme6803 well, the guy is upset about the whole leveling thing, not about literally seeing the health bars, lol. I am upset too, if I wanna level shit up and shoot sponges I go play Destiny.
This. The TTK in farcry games have always been a love of mine. Having the ability to walk around dropping most enemies with a silenced pistol with only a couple to few shots gave it a little more grounded feeling to the game. And also no map editor personally bothers me a lot.
Castillo's son should have been a few years older and be the playable character. imagine if you begin as an enforcer of Castillo and somwhere along the line, you either join the rebellion or continue your father's legacy- or even better- userp him and become a worse dictator!
I legit thought that's what they were doing especially since the reveal trailer put so much emphasis on the son
Shows how devoid of creativity game devs are these days when one random comment has a better plot than anything a triple A has come up with in years.
Maybe that's the expansion!
you giving ubisoft way to much credit just relax 💀 they would never put that much effort into a game
All this time I thought that's who Dany was. That's a much more interesting story.
Fortunately for me, this was my very first far cry game, so the gameplay loop wasn't something I'd already played to death and I've been having a super fun time. Totally valid take on the game though, Skillup. Love all your videos.
I agree ... I personally think this game was fun AF ... and still better than most triple A games these days.
now try to play it 6-7 times again
@@Grom84 Ha, yeah, that'd suck.
I played 3,4,5 and this. I barely have time for games, so the same formula but different settings and bosses is fine with me. Plus I enjoy the shooting and that I can be stealthy or go Rambo with it..
@Tyler Douglas what games have you been playing?
A repost that still perfectly explains how I feel about this game:
I don't really see the appeal to play any Far Cry after Far Cry 4. And I say that as a huge fan of the series. The first three game were telling a thrilling story and the gameplay latched on to that with tattoo's for upgrades and such. It was an epic and gritty experience.
With Far Cry 4, I can at least appreciate the fact that in the end you actually didn't make things better. You were helping a couple of asshole take down a slightly more charismatic asshole. The frustration of that knowledge, mixed in with the fun of the game, made 4 a good ride for me.
But Far Cry 5 and seemingly this new far cry are just loud noise without any substance. You're "The cool protagonist" trying to take down "The evil villan". You take outpost, you unlock wacky guns, all the NPC's are very impressed by you all the time and tell you how great you are or will be. There's no struggle, no moral grey area, no doubt in your actions. It's just such an eye rolling bore for me to even think about.
But then again, I guess what I just said isn't to far off from every Far Cry game ever. I might just be spent from the formula after 5 games of it.
I don't know. I just think I'd rather play another round of Far Cry 3 or 4 instead of paying for this new one.
I mean the ending of far cry 5 isn't exactly a happy one
Thats what im doing im going back through playing 3 and 4 and primal and skipping 6
@@-TonytheArtist all 3 endings of 5 sucked lol it woulda been cool to have 1 shitty ending but all 3 were awful wtf lol
5 had some moral gray area. Many times the cult was right but their methods were, umm, less than sound. It was easy to hate them but could see where they were coming from.
@@FlyfishermanMike I’m sorry, but branding people like cattle, immediately culling those you deem too weak to survive alongside you, torturing people into compliance, drugging people into obedience, propping yourself as godlike saviors and literally brainwashing people with sound is not morally grey at all. Thats just straight evil.
Saying their actions were them trying to save people is either the talk of a lunatic who bought into their own insanity or a psychopath hell bent on ensuring his vision comes to pass by any means.
Yeah, no, there is no understanding where they were coming from.
I haven't played a Farcry since 3, might give this a try in a few years when all the content is out and it's on a deep sale.
Play 4 its amazing
I’ll get the complete edition 2 years from now when it’s $10 or less.
FACTS
Lol same
Yeah but I want to play it now
@@clingmarbleprod then play 4 5 primal or new dawn
@@deontecoleman7047 those games dont have the same map, weapons,villain or missions as 6 though
I felt the same frustrations with bullet types and helicopters as you until I learned a couple things.
1. Armor piercing bullets kill everyone fast, more so with headshots, it’s the only one I use
2. You can change out your weapons and armor anytime even mid fight when you need an rpg
3. Special armor like fire armor and poison armor sets actually come in really handy for certain missions
Somehow I guessed when all the advertisements around the villain were about Esposito instead of the actual villain that it was going to be a weak character no matter how good he is.
Same. Like, they somehow made Vaas a lackluster villain despite how interesting a character he was back in FC3. After that, I just expect a weak ass villain every time I see a far cry game.
I’ve never played this game or looked at any leaks or anything, but I think it’s pretty clear that Dani is gonna be too good of a guerrilla fighter causing the young girl guerrilla fighter trying to unite everyone, to get jealous and betray Dani.
You're not playing Far Cry till everyone betrays you.
Actually, she is captured by the Cubans after thinking she was invincible. Hidden away in a cell under a large castle like building she spends her days being raped by honey Badgers and forced to watch Barney on a loop.
Surprisingly that didn’t happen lmao
I mean, there's some games that feel right at home because they don't change much. If you're into Far Cry, this will scratch your itch.
Wrong Dark Souls and bloodborne they have the same mechanic but still different enough Far Cry it's just lazy
Precisely why I’m looking forward to playing it
@@TheMattsem Dark souls and bloodborne is different in mechanic
@@TheMattsem wrong dark souls and bloodborne are the same game just different aesthetic.
@@solo6396 You clearly haven’t played both of you think that
There is no larger narrative crime than wasting Giancarlo Esposito.
This chops my hype tree at exactly the same height as other already cut tree stumps. Not sure if I actually expected a big change or not. Maybe a way better story/vilain. Seems like this setting could’ve been prime for an epic story.
Loved Far Cry 2 and 3. Starting with 4 I've never been able to finish one, I just get bored after the first couple of hours when it it's, it's just like the last one with different setting and characters
maaate, finally someone with some good taste. yes 2/3 are the best.
2 is the best one, easily. I know a lot of people hated the malaria thing but I actually thought it was kind of cool, I think it really helped with the characterization of the main character.
Play Far Cry Primal.
@@whywhy8324 I am kind of divided between 2 and 3. 3 was just raw fun and had great gameplay overall
2 has some really good AI, your malaria situation, the guns breaking off from time to time made a really engaging and partly strategic experience.
4 in my opinion isn't really that bad, just that the plot feels a bit weaker compared to 2 and 3. If 4 had a negative route option where Pagan straight up tells him the whole golden path tale, which Ajay realises was the whole cause of their current life in the US and ajay becoming pagan's successor or just Ajay straight up taking the entire rein of the golden path for himself (either resolving the whole leadership tussle or getting rid of both of them as they were both annoying characters with glaring flaws in their logic and ideology), the unncessary addition of those 2 fools (yogi and Reggie are downright waste of space)) etc.
4 is amazing. Best setting and wildlife, awesome villain and as a bonus the wonderful Shangri-la missions.
“Insanity is doing the exact... same f*cking thing... over and over again expecting... shit to change...”
- Vaas from Far Cry 3
Sums up Ubisoft’s stale open-world formula in the past decade perfectly.
I bet you play battlefield, fifa, formula one, cod, assassins creed? Right? they all do the same why the fuck is everyone hating on this game with a fucking famous quote from a game 14 years ago!! Every fucking game is the same thing!
But they don't expect shit to change, that's the thing.
@@gamerinatrance3618 I hate agree but yes! I find myself playing old games now, been playing ff7 ff8 a few n64 games. There seems to be nothing exciting anymore and it’s a shame
@@iOSGaming14 There were literally over ten thousand games released on Steam last year. Even if we assume 90% of it is asset-flip garbage that Jim Sterling used to cover on their channel, the remainder is still more than anyone can get through even if they dedicated their life to it. Trust me, there is plenty of games on offer both new and old, you might just be outgrowing video games or your tastes changing :)
@@gamerinatrance3618 I think my taste is changing, the last game that got be very excited like a kid was breath of the wild! That’s coming to 4 years ago. I don’t think the new one is even going to be good.
I enjoy the game very much, no big complaints from me, im playing it through with my brother and we have lots of fun, I think people take these games way to serious, especially reviewers, I didn't go into this expecting something new and groundbreaking but that's just me.
I've played Far Cry 3 and Far Cry 4 already, meaning if I add them together I've already played Far Cry 7
🙂
I was convinced to buy the game during the first half of the video, but decided against it when I learned about the enemies spawning behind you and the ammo system. Also the enemies generally being bullet sponge puts me off. One of the most enjoyable experience in far cry for me is to clear an enemy outpost completely in stealth. Not being able to do that ruins half of the game for me.
But you can do bases in stealth
@@cskiller86 I shot head they need to die, the two shot thing breaks immersion
@@brandt2454, Higher level enemies half helmets so it takes two shots.
As someone who has put in about 10 hours I can confidently say enemies are not bullet sponges and I have not ever had an enemy “spawn behind me” usually if I’m wreaking havoc in a base they drive up in a vehicle and fly in with a copter.
I personnally know the Game Director of all the previous Far Cry, he was moved to another project after Far Cry 5, so expect to don't see anything different from now on. He's the one that pushed for custom levels, custom missions and he was the one bringing the vision of the story and the narrative of the game. It's a shame especially since they put him on Extraction.
Shame since extraction looks like it sucks massive ass
To be fair, far cry 5 was copy and paste as well. So he didn't bring much to the table anyway
@@mattjudy6780 the narrative of FC5 is so fucking bland. Co-op saved that game, albeit not by much.
@@mattjudy6780 He did Far Cry 3-4-5, he was the Game Director since Far Cry 2. I'm talking about Patrik Méthé. He was against Far Cry Primal as they recycle another game at Ubi and made it without his concent.
@@Blackcendre far cry primal was good in my opinion. Atleast they changed things up a bit in that one
They added a much needed quality of life change, swapping ammo types on the fly using the weapon wheel, this should have been here at launch, would have greatly improved people's tolerance with the combat system.
I would love to see a Far Cry game set in a big really urban city. Have it set in a Hong Kong esque type location where you have to deal with the exploration of a big city. That could be pretty awesome, rather than solely trekking through jungles.
You know what I agree, I always felt like a far cry game set in a Rio de Janeiro-esque city would be brilliant. The divide between rich and poor in an urban landscape as well as surrounding natural areas would make for excellent biome diversity, also the problem with corruption in Brazilian government would make for an excellent antagonist. Maybe a more subtle antagonist that works in the background but is still a charismatic public figure (with a dark side). That would be so much fun
I think so to n that could make the game more engaging with characters and ai, but then maybe have like 1 small jungle region, cuz i need a jungle in farcry
Turn it into to a sleeping dogs FPS
You just described cyberpunk lol, it's basically a Far Cry game
Dying Light minus the zombies?
I loved Far Cry 4, its one of my favourite games ever. The amazing aesthetic made me want to travel to countries like nepal or to go see everest, the missions where it would take us up into the white mountains were amazing and gave the game beautiful contrast, the radio tower and the pagan min radio vs the good guy radio was equally incredible and felt so realistic. I feel like I lives far cry 4, I felt nostalgic when i played it and heard the pagan min radio and proaganda, yet I have never lived such things that i could be nostalgic about. Far cry 4 was such an amazing world, the enemies were convincing and your allies had so much character as well. Far cry 5 was fun but it was a huge let down for me in terms of world, how does far cry 6 compare to 4?
Still a huge let down. I can't believe I wasted the $100 on this
@@Somedudeonyoutube123 you didn’t have to spend 100$ on it
It's like fc 4 version 0.5, no seriousness, no depth, too much wacky stuff
PS replaying fc4 all over again, damn... It's amazing... Pagan is my fav "bad guy" in the series
Far Cry 4 does not get enough love when people talk about this series. I think 3 over shadows it and a lot of people kind of just see it as a clone of 3 when that's not the case. What people fail to remember is that 3's narrative gets completely boring once Vaas is gone, 4 stays consistently good throughout. To me 4 is just and overall improvement on 3 in every way.
@@Jordo246 far cry 3 had one of my favorite things in the series though. The tatau gradually getting bigger as you get more skills was one of the most aesthetically pleasing things.
I also loved that about the guns in the first bioshock.
I haven’t played a Far Cry game since the 3rd one. I missed the “realism” that Far Cry 2 had and say far cry 4 and 5 where just more of the same so I just did not even bother.
I can wait for a sale to jump back in on this one.
Far cry 4 is amazing and on sale often. Maybe play 4 first. It had an amazing setting and villain
If FC 2 had the wildlife..
FC2 is an under rated diamond..
@@Icem4n84 was just about to comment this it was weird roaming around Africa and no animals.
Would’ve beaten far cry 2 already but that game is broken as shit, absolutely a great time when it’s working.
@@egberteil8462 amazing ? i remember people shitting over it when it came out, and then FC5 came out they shat over it too and FC4 is a good game now, and now FC6 comes out and all of the sudden FC5 is good, people are weird
"you need to constantly switch to different weapons for ammo types"
just headshot them with armorpiercing. done.
or just shoot them once with poison. done (except the poison dudes themselves)
I really liked the ammo types, gave me choices (which i didnt use that much because armorpiercing is an omni tool, soft target is useless, but the other ones were fun)
and in regards to the "i had to swap weapons too often"
i never did, i always had the 4 weapons that could deal with any situation
a short/medium weapon (often a rifle)
a vehicle killer (rpg, grenade launcher, emp weapon, minigun with blast rounds)
a long range weapon (sniper/rifle)
and i also swapped those weapons throughout the game as i got new gear because weapons are often different enough so that i could find my favourite ones.
Far cry is comfort food. It is what it is. 5 was my personal game of the year. I absolutely can’t wait for more of that.
I'm so on the fence for this one. I've only played far cry 4 and never finished it, but what I remember it was fun. So I'm intrigued to hear your opinion on far cry 5 which I remember many thought was super mediocre
@@bezoro-personal nah. One of the best. God of war, red dead 2, Spider-Man.
I absolutely loved all of those but my funnest times came from far cry 5 with me and a buddy playing through it and it was so much fun. Was it the “
Best game “? No. But I had the most fun with it and that’s my main barometer for personal GOTY.
Bro i relate to your comment so so much you described perfectly how i feel
@@Sizzlinpapaya1014 For real though I've had so many gut busting laughs playing far cry games in co-op with my buddy. Just so much random chaotic shit happens I can't get tired of it.
FC5 was so much fun coop, was my favourite coop game of the last generation
I think "more Far CRy" makes sense from a business perspective. Don't fix what ain't broke and all that. Its not for me, but I'm happy for those who still like the gameplay and setting, personally I got burnt out right at the end of far cry 4.
I mean there is a fair point to that. But you gotta at least change it a bit to keep it fresh
Same, after FC4 I figured that was going to be the formula. I played thru 50% of FC5 when it became free on PS+ and I’m cool with not playing this one until it’s sub $15
I really liked FC5, more than FC4, which was also pretty good. But when they introduced level gating and "light RPG" in New Dawn I new I would never play a FC ever again. Same as AC origins.
Yeah, the "Light rpg" stuff really turned me away from this series.
In a fantasy setting with fantasy weapons and fantasy creaures/monsters, okay.
But not with normal weapons and humans.
Let me guess, they implemented health bars, and damage increase/reduction stats so you engage on a loot system they have tweaked to make it grindy so you can farm the material/money for hours, or simply skip it with real money which also unlocks the best weapons in the game that were purposely put behind a paywall.
'Putted' hehe haha lolzzzz
The game isn’t that grindy at all actually. You get decent equipment pretty easily and cheaply in the game, and besides that it’s not like any area is truly level gated; some areas are just a bit tougher than others. That said, if you’re good enough at playing the game, you can go straight to the supposedly hardest area of the game right after the tutorial missions and hold your own there just fine.
You're wrong about literally all of that. There's a way to grind for mats sure but it's not like Destiny where you do the same exact thing for 3 hours for loot. The health bars are just visual.
The ammo system fucking sucks tho. Just let me snipe everyone in the head ffs.
@@huskycruxes7232 I find putting armor piercing rounds pretty much works for virtually every enemy besides vehicular ones. You can headshot insta kill any enemy with AP rounds I found, or using the bow or the nail gun does the trick as well. I do agree though that the different ammo type idea was a pretty derpy move.
Not at all. You dont have to grind. If you only follow the main story you can stilll play it
Far Cry 5 was my "introduction" to the Far Cry series, so this game is hilariously chaotic yet satisfying. I can see how it would be old news if you've played the series from the start tho...
Give a try to fc4
If you think that imagine people who have played since fc3.
Same! I went back and played 3 and 4 but I felt like 5 was my favorite out of the 2 before it. 6 is starting to get very boring for me and I legit just finished the 1 out of the 3 districts. oof.
I like all of them, don't care it's the same, but I care enough to not buy them at their full price
Yeah, I think it's important to remember that although this formula is more than "tried and true" at this point, there are also still going to be plenty of people coming into Far Cry 6 who've never played more than 1 or 2 iterations, and so this will probably still feel fresh enough to be enjoyable. I myself do wish Ubisoft would put more effort into mixing it up, though. I think this is about as far as Ubisoft can push the same formula, and that we can expect FC7 to have some drastic changes (I foresee a brand new engine, and a complete overhaul of the mechanics).
Watching this review just made me want to reinstall Far Cry 5 and play through that again, so I will.
Also, I saw over on Boomstick Gaming's channel that helicopters can be trivialized with a grenade launcher equipped with EMP ammo.
Just put explosive ammo on literally any rapid fire gun (especially machine guns) and you can trivialise helis too.
Whenever a new Far Cry comes out, that's when I play the previous Far Cry.
smart
I played Far Cry 3 to death, loved it. Couldn't get into FC 4 for some reason so skipped 5 until now. Got FC5 with all the dlc content really cheap last week and I'm actually having a really great time - to my surprise! Sometimes more of the same can be bland or boring but if done with enough unique additions it can be ideal for the right player at the right time. Did no one tell Ubisoft the definition of insanity? :p
Apart from the constant kidnapping I actually LOVED FC5. It was hilarious, especially in coop.
Im replaying it now that I can push it to the max at 4K.
@@charliewadeproductions5463 FC5 was actually really good , the main downfall is the amount of enemies on the road and the fact that they dont disappear when you liberate an area..
I thought FC5 was pretty mediocre. I had some fun with it, sure, but I’m liking FC6 quite a bit more so far. To each their own though.
@@lhays117 havent tried 6 yet. but i hear they removed the buddy hire system and went all out on doubling the special ammo types. I love the guns for hire and hate faffing about with ammo changes.... I do prefer voiced protagonists though, and will have to see it myself. Do you prefer fc4 over 5?
As someone who's never played farcry, this game is AMAZING! On XBSX it looks freaking beautiful and the game feels so solid overall
I love how your titles perfectly encapture your reviews - thanks for being you man
5:39
AMD's Fidelity FX is not AI based upscaling. It's a purely screenspace sharpener/smootherner that doesn't even take temporal data into account.
Ye, I've only watched a few SkillUp videos recently and this one highlighted a lack of technical knowledge. He spends half a minute talking about not recieving a notification that HD textures are maxing his VRAM but then immediately 7:58 shows us a screen that displays how much VRAM the game is intending to use. Ubisoft games always include this and it's great. Been there for many years to show people how much VRAM will be used before they apply the settings.
is there even such a thing as real time AI upscaling? sounds like a total fantasy at least at the moment. like, AI upscaling is computationally more expensive than just rendering at a higher resolution. it would yield a worse framerate AND worse image quality for a video game's frame buffer. well, I just think it's only worthwhile for non-real-time tasks. basically just image and video. and obviously only for tasks in which you don't have the option to produce a higher resolution from the start. mainly for upscaling old images. things that were good but were scaled down or compressed too heavily to make them fit on an optical disk. or just really old videos or photos.
I can't imagine why someone would want to upscale an actual video game, rather than upscaling the game's textures. which is obviously something you do during production, not in real-time, because upscaling from 1024 to 4096 with most models takes like 20-40 seconds on my editing workstation. and more often we would upscale to 8192 and then *downscale* in photoshop because it makes it much easier to deal with the artifacts caused by splitting the image into tiles, which is how most ESRGAN tools work. I used to be very interested in upscaling a couple years ago. I made models for ESRGAN and made a lot of texture mods for skyrim. kind of lost interest after topaz released a version of gigapixel AI that didn't suffer from chromatic aberration, and didn't require you to deal with the tiling. kinda made me obsolete in that world.
topaz also released a similar application for videos, which I have used sporadically in my video work ever since. but one thing I don't think has changed is all that shit takes a very long time. I still use video enhance AI and I've tested gigapixel after every major update just to keep up with the state of the art, and as far as I know it's pretty close to the cutting edge in the realm of consumer hardware. and it's quite slow. especially ESRGAN but all of it is way less than what you'd need to keep up with a AAA video game's frame buffer at 1080p60, which is like the absolute bare minimum that would even be worthwhile.
what I mean is, as far as I can tell, AI upscaling from 1080p to 2160p would be slower than just rendering at 2160p. that is, unless the technique is not a "real" machine learning algorithm. I guess it's conceivable that you could use a box or lanczos filter to upscale and only use AI for broad strokes or just for large-scale contrast. I don't know if such a thing exists.
edit: I can understand why there'd be some hype around just the terminology though. everyone wants to latch onto the phrase "AI" just for branding purposes these days
@@ToxicallyMasculinelol The problem is, your comment is literally outdated. NVidia's DLSS deserves to be called 'AI' upscaling because while AI is still a thing of the future, the only legit use of it is in neural networks. Yes, any old algroithmn gets 'AI' slapped on it nowadays. You must not have heard of DLSS because it is a real-time AI temporal upscaling method for RTX GPUs. It is a neural net that runs on RTX Tensor Cores and achieve pretty breathtaking results in games. It is a viable and very useful addition that takes lower resolution frames as well as pixel motion vectors and uses this information to create a higher resolution frame while doing so much much faster than the same processor could render the higher resolution natively. It can push a game from 1080p to 4K with minimal impact to performance. I'm quite surprised you haven't heard of it, given you said that an upscaler could not achieve a better result than rendering natively. Sure, native looks better, especially in-motion but DLSS provides a huge frame rate boost, anti-aliasing and sharpening. There isn't much of a downside to enabling it on supported games.
@@2KOOLURATOOLGaming ah thanks, that's a good answer and makes sense. I thought there must be something I'm not aware of for people to be using this terminology in the real time graphics sense. I'm kind of out of that loop since unfortunately I'm still stuck with my workstation with a quadro p4000 that missed out on all the stuff that came with the RTX series.
and by the way, it's not that I don't think a network based upscaler couldn't produce a better result than native rendering. there are so many creative ways to train one that it can have other merits besides just a standard of resolution. but I was just under the impression that upscaling from 1080p to 4K seems more computationally expensive than just rendering natively at 4K. however, I don't own a gpu with tensor cores. so it was just a comparison based on my experience with adversarial networks running on traditional, albeit powerful cuda hardware.
one thing I would say however is that there's a wide spectrum of visual results, at least with adversarial networks. so it's like, you could save on computation for the same resolution at the expense of consistency. like you could operate on the same principle of identifying contrast but make the tiles much larger, and conserve time that way. although I was basing my conclusion on my sense that even with very large tiles, it's still slower than native rendering on cuda hardware, I think that same idea would be applicable to whatever is going on with the RTX cards.
so like, it could be that DLSS seems to have little performance impact because it's just set to be relatively shallow. and that in principle we could get results much closer to native rendering once the hardware advances further. I watched some videos of it and it does look quite nice. however, a lossy video is never going to be a valid form of comparison, so I just have to plead ignorance on that. but I still suspect it's the kind of thing that's currently heavily compromised even though in principle it could even produce better results than a higher frame resolution. again, idk the specifics of how DLSS works though.
by the way, I don't necessarily prefer the look of native rendering. I mean, anti-aliasing at native resolution is always going to feel more jarring than the various models that involve scaling of some sort. it's one of the reasons I originally got into ESRGAN, because I genuinely prefer the look of certain models. again, I haven't tried an RTX card so I don't know what its limits are or how great DLSS looks. but at least in my experience with upscaling, I have always preferred the look of box downscaling on textures drawn at much higher than necessary resolutions to the look of network based upscaling.
I absolutely believe they are both an improvement over native rendering though, as long as the model is correct for the context. there are lots of bad models of course but some can really make things look nice. like I used to even take some 4K textures and upscale them to 8K only to downscale them back to 4K, just because it looks better. in that case you're getting the best of both worlds to some extent, although it's possible to overdo it.
for me the big merit of upscaling is that it kinda contracts and sharpens the high-contrast edges. and downscaling has the effect of amplifying the dark & light leading and trailing pixels on the edges, to compensate for the nn model's tendency to make the colors look kind of painted or homogenized. so they fit nicely together in my experience. so don't get me wrong, I'm not criticizing the results. I just found it hard to believe it could be done at that level of quality in real time. I genuinely did not know it already existed.
I'll be waiting for a sale. Ubi games seem to go on sale quite quickly these days.
About ammo type, I also felt it as annoying until I found a nice loadout balance and never needed to go into the menu again: one LMG with anti vehicle rounds, then one silenced pistol, one silenced sniper and one smg, all three with piercing rounds, aiming always to the head. Like this you can kill and melt everything in the game without ever need to swap loadout, and makes the experience much smoother.
Sounds unnecessarily awkward and complicated
But ill let you know the OFFICIAL verdict on that when i finally get around to playing it tho
The minute I saw gameplay of it from Smii7y, I instantly was uninterested in buying it.
I mean, FFS, they need to make a new engine, because this game somehow makes me realize just how long ago 2014 really was.
The repetition wouldn't be so apparent if Ubisoft actually had good writing
Agree they create larger and better looking open worlds - with nothing interesting in them.
It's wild how they have some really great settings but all their games ultimately fall short of greatness due to lackluster story telling and uninteresting characters. Their recent games tend to be huge disappointments
That’s been one of Ubisoft’s most critical issues. They have some of the most inconsistent writing in the gaming industry. One game could have great writing and then the next be downright horrendous
Alot of feedback on this game is that it's some of the best writing in a farcry game 🤷♂️
@@jcbass8847 the best in *far cry* doesn't automatically mean "good" coz the bar is very low
Bring back Far Cry games where every enemy isn't a damage sponge with a big health bar above there head
enemies are not bullet sponge... you're just bad at the game -_-
Literally nobody in the game is a bullet sponge. If you shoot them in the armor plates Yh ofc. I can still kill armored enemies with pistols, just go for the head.
They have armour which is why there shouldn't be health Bars. Turn them off in the settings and you'll actually play the game like it's intended to be played.
Different ammunition for different enemies.
@@newrockerofficial294 "play the game like it's intended" => Are you from the production team developing the game to make such an assumption?
@@jucv07 it's a wide development, not every member would have agreed with health bars. It breaks immersion.
I knew weeks ago I wouldnt like this game but I still watched your whole review because you do such a good job! keep it up!
I felt this way about FC5 and was surprised at how much I actually liked it. I think I'll wait for a sale and hold off on FC6 with the same optimism
Physical damage to the enemies looks too tame, can't see any bullet wounds anywhere. Being able to take their limbs off too would make combat feel so much more satisfying (the games are already over the top so why not add dismemberment)
These are games made for little children first and actual adult gamers second. Gore will never be a thing in FarCry, the next release will probably be Rated E for Everyone. They want kids to buy it, not adults.
@@deenanthekemoni5567 You can see someone take a machete right through the head and not one mark on them lol
@@deenanthekemoni5567 seems more like lazy design rather than purposely not doing so for a “target audience”
That really would spice things up. That seems to plague all Ubisoft titles now a days. I think AC Valhalla has some gore, but thats about it. Far Cry could use some decapitations. I see a Machete in this game, I'd love to go all Manhunt and start hacking peoples heads off, then they lay on the floor death twitching. Maybe when slicing a throat you actually see a wound, and hear them choking on their blood and gurgling.
I immediately thought of RDR2's gunshot wounds, when you put Decals on Ultra on PC, it looks very, very gruesome.
The Far Cry series is my guilty pleasure. I've loved them since the first. No matter how many times I'm told "it's more of the same" it's kind of what I'm looking for in Far Cry games.
good for you enjoying the same fucking game every time im happy that thats all you want
You should feel guilty...
@@dipchips34garvis68 stfu and let people enjoy what they want. There’s thousands of other games out there lmao
fc6 is generic and mediocre
@@dipchips34garvis68 congrats on getting upset for someone saying they like a video game.
That frame chugging @ 6:40 reminds me of how all games used to run on my PC back in the day, if I could get them to run at all. Nostalgia...isn't always a good thing. Sometimes it's traumatic.
UBI messed up cutting Vaas Montenegro's story so short, literally every other character is almost forgettable compared to him.
FC sucks these days, I used to love FarCry now it's just copy/paste/sell & repeat.
(edit: excellent review i might add)
The last fc game I played was 3, every review after said the same "its just like 3" line
well its true lol
I liked far cry 5 a lot but its basically far cry 3 in a different setting :D
And far cry 6 seems to be the same
@@Andi91 so are u buying fc6?
@@babyyyz7948 ill buy it when its on sale 50% off. wont get it on release tho
Farcry 3 is still probably the best which is the saddest part, this franchise literally has achieved and innovated on fucking nothing for a decade
I'm on the same boat as you. Far cry 3 was also the last far cry game that I played. I loved the game so much, both story-mode, co-op and mp. But since then I have been waiting for a far cry game that give me a different feel, and not just a copy paste of far cry 3 with a different setting and some new mechanics. I miss playing a far cry game, but it looks like that I will have to wait at least 2/3 more years for the next seris entry, because I'm gonna pass on this one.
Far Cry 3 was my favorite game of all time, and when I beat it the first time I said something along the line of “man i will play this game again and again forever and I’ll be ok with that.”
I now regret saying that since that’s exactly what Ubisoft did, and I got so burnt out after I beat Far cry 4 and primal already
@ShutterShocked Jason Brody
Am I crazy for adoring Far Cry 5? The amazing music and sound design, the beautiful countryside, tight AF stealth mechanics, satisfying guns. It's definitely the same old far cry gameplay, but everything around it is, dare I say, lovingly crafted.
Someone knows💯
Far Cry 5 was great. Its definitely the entry I would recommend to new players of the franchise.
I don't think you are. I'm much the same way. I think it's all about your subjective preferences, what you love, what you don't. I haven't watched the review of Far Cry 6 by Luke Stephens, but in the title he calls that game "The Best Yet," surprisingly so because he deemed Assassin's Creed Valhalla a waste of time, much to my agreement. And yet in this particular review, Far Cry 6 isn't really presented as the best of the franchise. I loved Far Cry 5 and played it tons, but honestly, I've only played this installment for 4 hours, and I feel like I have to force myself to progress any further.
Best in the series, hands down
Honestly my favorite far cry. Only thing missing was a blade takedown.
You say you can't find a reason not to play this game, but your description of the labourious tediousness of the RPG'd combat and your admission of being bored of the game at the end sounds like a pretty good reason.
A game being overly long isn't the same as not being worth playing.
I'm into story heavy RPGs and yeah, I can feel a little burned out when they start hitting the 80-100 hour mark but I don't regret playing them. It just means its a little long for personal preference. Also, the vast majority of gamers don't finish games so fot many this may be a moot point regardless.
The description of the multiple ammo types being only good against certain enemies killed it for me. What's the point of having all these cool guns if each one you carry is completely situational?
I wouldn’t even buy it when it’s a fiver in 5 years. If a yawn could yawn 🥱
"FarCry6 feels like the most inessential game I've played" - 4:30
Felt that since FC4
Primal on survival difficulty (where you had to eat and sleep) felt fresh and different
If there’s one thing that’s been re-established in the last year, it’s that games with celebrities in them are used to get people interested, rather than the gameplay itself.
I'd like to see a similar thing to Fry Cry 2 where you had malaria, but instead you are on the brink of insanity like what Vaas Montenegro talks about in Far Cry 3, and with that is an insanity meter that fills causing you to have visions that bring back old villains from all the Far Cry games, shooting and killing them to stop them from consuming you, and becoming lost in insanity. They could bring back Vaas, and all the others. It's what Far Cry needs!
You might want to check out the season pass. Not exactly what you described but old villains are back.
The malaria was universally hated in 2.
@@FlyfishermanMike i think it was because the ways to get those malaria pills were shit. Could've been implemented better, but personally i think conceptually it's pretty interesting.
Thank you, finally someone actually telling me the truth about something about this title that I suspected. Don’t get me wrong here I like Far Cry games and have since the beginning, but to be told over and over that this is a reinvention of the series when, it kind of clearly isn’t is quite insulting. What a shame I will give it a go eventually but I’m so glad I didn’t fall into the trap of preordering the gold edition as I did with the bug filled Valhalla. Thanks again for your honesty mate
Idk why, ever since 3 I play each game all the way through, and while it might not top my experience with 3 when I first played it, I still get this sense of comfort while playing. I don't give up half way through either which I do with a lot of games, for some reason, taking down each base and unlocking each tower is like catharsis for me. The AC games dont have the same effect on me and I lose interest. So I like Far Cry for what it is and look forward to doing the same game loop with a new skin every few years. I guess they come out spaced out enough for me to not get completely burnt out on the franchise, like say COD or other games do with annual releases. So ya, I am stoked, I will wait for a sale because whats a little while longer, I don't count down the days till release with these games like I do others, I just play them eventually... but its is an absolute "I am going to play this game at some point" for me.
This is a great review. Particularly well-written.
I haven't played a Far Cry since 3 and it left me underwhelmed after loving 2. Seems like this one isn't the one to bring me back
Far cry 2 is the best far cry of all time.
I never really struggled on far cry 6's weapons, my loadout was only a suppressed riffle with armour piercing (or the urushi) a desert eagle with armour piercing, a suppressor and sniper scope, the gun that one hits and goes through the wall when you use your Supremo, and a rocket launcher for helicopters. Armour piercing is literally the only bullet type i use since i only go for headshots and i like to play stealthy
Yea that part of the vid felt a bit off I would use a similar loadout swapping launcher for some random fun when not needed . You’re right about AP but also I’m confused because you can swap ammo types in the fly. Was that an update?
@@RIPmyoldstuff well with my first playthrough it did not allow to swap ammo types so, ye it probably got added later on
Weird how even with the HD texture pack the gun and vehicle models still look so low res. While I understand distant models may appear lower detailed while streaming in, having items so close up to the character have such blurry textures look 3 gens old.
An HD-texture pack on a next gen-console. Hihi. 😄
My guess is, they sell it without HD, textures, so you think: Woa, it doesn't take much space on my harddisc!
So they increasing their chances you buy it.
Then, once bought: Tadaa! Here is the rest of the game!
Remember when the devs put out that poll asking which type of universe we would want the next far cry game to take place in? 1 was vampires and I believe another was with dinosaurs. Whatever happened to that?
The farcry formula is cool but the same-ish settings really feel dull at this point. Throw us into a fantasy world where we are vastly outpopulated by vampires and maybe give us the option to add vampire powers to the mix. A bit if a throwback to the beast form in the earlier far cry game
those probably are gonna be held off for their next spin off thing if they are still doing those, it went 3, blood dragon, 4, primal, 5, then we didnt get anything so maybe we will get something this time
They asked AC fans the similar question years ago. Majority wanted JAPAN setting. Yeah.... They are full BS
I am so glad that 2020's GHOST basically beat them mercilessly at their own game while AC Valhalla was atrocious especially with mtx & booster shenanigans.
Anyone remember FC5 New Dawn?... That's what FC6 reminds me of and that's not a good thing
@@venmosh4822 oh right, that was their 5 spinoff, me not at all remembering it definitley shows how I felt about that
This is exactly why I don’t preorder any games, i never overspend
Cause your broke!!!! Get a job
@@eaglebearer1580 or he just doesn't like wasting money
@@mattjudy6780 nah he is broke
@@eaglebearer1580 you are exactly what we make fun of, please keep commenting a be our lolcow
Preordering cost the same amount as paying Day one 2 or months later. That’s good though. Pre ordering is lame
I like the base building and the backpack. It adds something different.
I was waiting for your take on this game, you're one of the most honest yet critical reviewers out there. I was thinking about waiting for a sale, and this pretty much justified the idea. Awesome as always much love 🙏🏿
We have seen that on Cyberpunk.....
looks like the perfect game to wait to buy for $20 for the gold edition in a year or so.
I wouldnt spend more than a cup of coffee for this.
I wouldn't ever buy this. Why would you?
@@prezlamen7906 facts brother. facts
Looks like the perfect game to not buy at all.
One of the best reviews on yt given how frequent they are!
It definitely is the VRAM for the HD textures, I had insufficient VRAM for RE8 and it looked exactly the same as this. When my card's VRAM wasn't being taxed it ran at 60, smooth as butter, but when it was it looked EXACTLY like that.
Ralph: Starts shooting enemies
NPC companions: "Hell Ya Dude!"
Ralph: Punches monitor
Your mom: "I'm crying and shaking."
@@MajorasLullaby go to bed
Ah yes, the "iconic" "A UbiSoft Original" callout on the opening screen. ;-)
Yeah, I didn't have much desire to pick this up (at least not right away), but this review makes sense. Even the criticism about Giancarlo, like...it feels like Ubi wanted to make a Far Cry game, and feature Giancarlo as the bad guy, but didn't put enough work into really making that a deep experience.
What is it with the "A Ubisoft Original" anyway?
Are they actually trying to ape Netflix?
@@bustanut5501 Oof, yeah, probably. Same as the whole "iconic" keyword they were pushing not too long ago, they really love that aspect of their marketing, when lots of people see right through it.
@@RedShadowOfSaturn God, I probably know why they would push "Iconic" that hard.
It's because of these repetitive fan videos with the MiiShop music playing over them. An MCU character might have explosive diarrhea and they'll be considered "IcONic".
"It's popular with the kids!"
The entire thought process behind the campaign...
@@bustanut5501 Could be. Or, ya know, might just as simple as "hey, fancy buzzword, use it." Kinda like in restaurants, when a meal is listed as "artisan." From what I've heard, that doesn't mean shit, it's just on there to look fancy and make it sound more high end.
Marketing and advertising is all about that sorta thing. Perception over substance.
3:48 I love this - Far Cry is _definitely_ a franchise made for the kind of people who buy games based primarily on how many hours they can get out of them.
Pretty dumb comment really
Which is why I didn't buy RE3 remake for retail price for a 2hour game and major cut content and even at 20$ I was like....thats it?
I like the intro so much, balanced and well thought.
I've played 3 & 4 and couldn't play another installement because from what I see it is the same game with different story and set up.
The definition of insanity...
Have i ever told you the definition of insanity?
@@clayfulton Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change...
Awesome review, love your content! The only thing to point out is that AMD's FSR is NOT AI upscaling like DLSS. It's great at what it does, but it doesn't even use info from previous frames to upscale, let alone any kind of AI, so it's really not comparable to DLSS (not yet anyway). Digital Foundry did an awesome video on FSR when it came out for anyone curious. Other than that great stuff!
I dont know if it's the nostalgia talking, but I really wish they'd take another swing at the darker, gritty, oppressive tone of Far Cry 2.
I hope they don’t take another swing at the row of completely identical missions that FC2 had though!
UFLL or APR leader - «We need you to take out the other guys at this point on the map, but remember even our guys will shoot at you on your way there because not even we know which mercs are employed by which faction»
Buddy calls - «Go and shoot some other guys at another point on the map instead»
Buddy calls again after you killed your targets - «Come to this other point on the map and help me, I’m getting killed here»!
@@SvenElven You're 100% right. The themes, environment, tone, and gameplay were great, but the mission structure wasn't nearly varied enough and the AI was too limited.
Maybe it's just me, but far cry 2 had better explosions.
I've only played 5 and I really enjoyed it. I guess you nailed it, 6 seems like a good option for people who want more Far Cry, but a letdown for people who wanted to see the franchise evolve in any direction whatsoever. I'm the former for now, so I'll be playing it at some point.
I'm currently in the same boat. I just finished 5 and I thought it was so good. The next step would be 6, but I don't want to get too invested. I feel like a one off is good enough.
I've done the same thing with Assassin's Creed. I only played Syndicate, then dipped. It's not the best Assassin's Creed game Ubisoft had to offer, but it was a good first and final experience.
They should keep the FORMULA the same
But the AI and GRAPHICS need to be vastly improved with each new game
And also they need to make the LOCATIONS alot different each time:
Wild west
Outer space
Primal 2 with dinos
Antarctica with secret government bases and aliens
Middle east
Medieval times
Etc
Only far cry I played was 4 and that’s all I needed, honestly one of my favorite games of all time and I loved every second. Also Pagan Min is such a good villain
Do yourself a favor and play FC3. Still holds.
@@habarvaz tried far cry 3 a few days ago on ps5. Man I really just don't get what people praise far cry 3 to high heavens for. The villain seems cool yeah. But I just can't stand the gameplay. Like Jesus it's horrid. Maybe far cry was only fun for me as a 1 and done deal. Played far cry 4 and yeah it was real fun. That was my only far cry. Currently playing through 5. Also fun. But very imbalanced since I have alien guns from the start. Like, that just kills my motivation and reasoning to grind for getting any equipment and weapons whatsoever.
@@habarvaz I’ll pass on that lol, I’m tired of Ubisoft open world games, they all feel the same, plus I seen the cutscenes vaas is in and he’s seems really annoying and cliché
I think a lot of Ubisoft's issues stem from the cooperate overlords I genuinely see some cool ideas and the art team over there always does a great job just such a short dev cycle for every game that we wont get a "masterpiece" till there studios are allotted the time needed like a Rockstar or cd project red(minus cyberpunk) to fully fledge out a game and ideas.
You lost me with “enemies level up with you.” Stop doing that Ubisoft. That’s how you lost me on the Assassins Crees series. I hated how Odyssey did the same. Pass.
You can turn off auto levelling in AC games
@@Gilmore74 not in odyssey
If enemies level with you, there is no point having a level-system in the first place.
@@hoti257 you can on PC it was added in one of patches
@@Mr_G_s_Route_66 Wow, that's really insightful, that's why I decry it. It's pointless, why progress if you've nothing to show for it? Why play at all, for that matter. Thank you!
Don't forget that Ubi tried to reinvigorate the series with New Dawn by making it a live service. So before we start demanding change let's just remember it can always be worse.
And then they didn't.
I love New Dawn, god I wish they had supported that game.