Starsector Phase Ship Guide - 0.97

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  • Опубліковано 4 сер 2024
  • Today were covering everything you need to know about phase ships, both in combat and out.
    / grumpythumper
    / discord
    0:00 - Intro
    0:14 - Phase Ships Explained
    0:42 - In Combat
    2:45 - Out of Combat
    4:30 - Officer Skills
    7:20 - Hull Mods
    9:00 - Silent Knights
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КОМЕНТАРІ • 7

  • @onestupidboi9320
    @onestupidboi9320 4 місяці тому +5

    I was piloting a doom for a bit in my last playthrough. The pros where that the mines absolutely deleted frigates, and it didn't take much effort to get behind a ships shields and smack it with a reaper. The cons were that to reliably kill capital ships, you had to get very very close, and when they went boom, so did the doom.

    • @redroseanon9773
      @redroseanon9773 Місяць тому

      Doom works best when in large battles when they are ship debris blocking the enemy line of fire. You can hide behind debris while you mine your target, shoot a reaper salvo then hide and vent. 6 reapers and two phase beams with high intensity laser works well.

  • @MisterG_Gaming
    @MisterG_Gaming 4 місяці тому +4

    Friday, the upload day for good Starsector contents.
    Miss you Grumpy

  • @jaegster1312
    @jaegster1312 4 місяці тому +3

    Would love to see a new series from you

  • @SargentGunnery
    @SargentGunnery 4 місяці тому

    Thanks for the video man!

  • @Aereto
    @Aereto 4 місяці тому +1

    Phase Ships are a menace when done right. I personally fly Harbingers to support the capital I accompany at the flanks while the mobile officer frigates destroy their flanks.

    • @babygorilla4233
      @babygorilla4233 4 місяці тому

      I take em on my capital as well, they can do some pretty long range burst damage with phase lances escort package and advanced optics