Not even hit it big, I’d say hit it average. There are SO many Reddit stories I see about people quitting drawing because they didn’t like the results after 3 or 4 days. I just wish they stuck through more because then they’d go from hitting it small to hitting it average. Sure that’s it hitting it big, but hitting average is still progression
@@kigairu Trust me I understand. I made so many bad drawings that I avoided posting when I started out cuz I was just pumping them out. But like Pikat said, you have to draw them out to get past them
"A master already committed more mistakes than you ever tried" is also a phrase that keeps me motivated. You have to get those "bad drawings" out of your system and, eventually, you will end up with something you enjoy.
LET'S GO GAMBLING!!!! 🔥🔥🔥 *messes perspective* aw dangit *messes anatomy* aw dangit *messes colour theory* aw dangit *messes values* aw dangit *messes composition* aw dangit
@@THATBrokeAroSpecWallet I guess it's not really 50/50, maybe it's like 10/90 and it gets to balance the better your skills get. So you just have to try more until it comes right
LET'S GO GAMBLING! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT!
AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT!
AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT! AW DANGIT!
drawing is double stage gacha- first you have to get lucky enough to get the motivation in the right situation so you can begin drawing and then you actually have to start sketching for endless hours until you either give up and take a break or get a sketch you like
As beginner artist who's re-learning how to draw this is so relatable 😭 I spend hours on a drawing, I might like it or hate it then I get 1-2 days break lmao
@@ihrnoir as an intermediate/ advanced artist whose looking to get into the art field I assure you the feeling doesn't stop no matter how advanced you get 😞 especially the 1-2 days break between drawing because you didn't do well last time
I really like that you said that RNGs aren't truly RNG. There's a game called Golden Sun that I love, it's had a huge impact on my writing and world building, and it's a Turn based JRPG that I'm sure makes a certain Niche happy. Your spells in the game are called Psyenergy, you have these little elemental guys called Djinni (I swear that this is relevant), That all being said, we of course encounter the monsters at what seems to be random, There's specific monsters that drop specific items, and typically you have like a one out of 300 chance to get those items (Not quite that, but those items are still very rare). A Number of years ago I came across a youtuber who was doing a tutorial on how to get a pair of items by stringing along what psyenergy, and what djinni you use, six or so battles later in one specific area if you follow the meticulous instructions, it will result in a 100% Drop rate as opposed that 1 in 300 chance.
the Gacha comparison seems a bit convoluted but sure. Walt Stanchfield had a similar lesson in his book "Drawn to life" he was an instructor for Walt Disney Artists when Animation was still a burgeoning industry. he said to his students "We all have 10,000 bad drawings in us. The sooner we get them out the better." I can still recommend his book after all these years it still holds up if you want to learn about expressive figures and gestures and importance for clear construction / composition of figures even if you do not work in Animation they broaden your horizon for character illustration. I also empathise with sketching being a process where you often discover something as you do it and without consciously pursuing that thing. these moments can sometimes feel like you are not following a plan at all. you just react and discover on your canvas as you draw, and then pen over it. the same way you spontaneously look up at the cloud and see a dogshape or whatever in them. these moments will naturally happen more often the more you build your visual memory by studying with purpose - and then practice what you studied. And before you know it you pull 5 star sketch out of your brain you never knew you had in you - if you can stick long enough with it, to see the pay off. thats. why i liked and remember this quote of his. Art is a skill, not a Talent - you can learn it. you aren't condemned to artistic mediocrity by an unfavorable predetermined fate by not having the right brain or hands. just get to work and get your 10k bad drawings out of your system.
Thank you for this metaphor! Honestly the mental hurdle of not seeing what's in your brain on the page is really frustrating. This is a such a helpful way to view the less accurate sketches I do!
there's actually a gacha game i played in which when you do pulls you have to draw (you can just make a scribble or whatever, the game doesn't really care lol), and it's implied that all of the cards are paintings that the mc made, with the SR/SSR ones being the ones she posts online
I see where you are coming from! Unlike actual Gatcha, the Rates and Drops do improve over time like you said! Thus doing Art for me is more satisfying! As for Gatcha itself, I loath it and quit playing a long time ago.
2:38 This is what I keep telling my mum. She doesn't believe me when I say I'm not proud of my work, and she says "But you post amazing things!" (Typical N°1 fan mother lol) Yeah, mum, you think so because you don't see the GRAVEYARD of dead and ugly projects, that's all!
I dont remember where i saw that but, there was a comparison between gatcha and roguelikes due the fact that you dont know what you are going to get and, because of that you must deal with the resources that the game gave you. With that, we can also compare art to a roguelike with the simple idea that you are going to begin loosing, and as more as you play, you get some good and bad runs and, with time, getting better. Conclusion: drawing is a gacha and/or a roguelike
This is how I always thought about sketching too 😅 it’s totally random what I’m going to draw until I do it. Sometimes I hit the drawing tablet and nothing sticks, and I just have to try again tomorrow. But it’s true that as you draw more, you get better and more and more sketches start sticking. So keep trying 💪
This is so true sometimes you spend 8 hours in a work a hate the out come but sometimes you have 30 minutes sketch and it's the most beautiful thing ever.
I was very confused at first but once I realized where you were going with this, I was completely on board. This is actually a really good thing to keep in mind, and I'm saving it to my repertoire of wisdom for when I start teaching art in school
2:00 You are not bad at sketching its just we cant always preform at our best 100% of the times. Thats why even people who are generally good at drawing dont make master pieces all the time, no need to be harsh on yourself.
This reminds me of a similar thing Saava said once It was about how an artist only gets good art every x amount of bad art, and you can "decrease" the x amouny of bad art per good art piece by practising, to the point it goes the other way and turns into y good art until bad art!
I finally understand this a bit better. I guess you can say I rolled a 5 star recently as a little doodle attracted a guy who Commissioned me Twice back-to-back with large sequence comms.
I haven't seen the video fully yet but I agree with the thumbnail. I used to tell my MMORPG friends that 'successful' drawing was landing a critical hit with a character that.... doesn't have high crit, and hits once every 30 hours.
In PEAK Gacha game LIMBUS COMPANY you dont need to relay purely on rng, but daily grind Mirror Dungeons and get whatever you want. I think drawing its more like it.
I love this comparison! I've felt similarly about art but you put it into words that work extremely well! Sometimes you gotta work out the "ugly" from your art to get to the good stuff!
Already seeing the thumbnail I knew exactly what you were going to talk about, it's something I've been thinking about recently, 100% agree, yesterday I was making sketches and out of 20, I only liked 1 enough to clean it, and I know that eventually I'm going to finish or leave because in the end it didn't convince me at all, but the more I practice and draw, the fewer the failed attempts, maybe tomorrow I will make 10 sketches and I like one, for example, you just have to keep trying
Omg I was so surprised to see the title of the vid because this is what I've been saying all of my friends for last years!! Like, I alway have the same knowledge, same tablet, same hands, usually - same mood, but quality of my art can greatly vary! Sometimes good result just happens, but sometimes it takes hours not to even come up with something you'd like. This realization also helped me a lot not to be frustrated so much about it. But I still wish the process was more controllable and easy lol 🥲 Anyway, thanks for video, pikat❤
I needed this video so badly. Thank you for making it. After watching some of your stuff here and there, this is the video that made me subscribe for the pure mindset shift it gave me.
life is just like a gamble no one can win. in the end everyone ends up dying. in the end everyone ends up losing it is especially because there is an end, that people during a gamble shine
Great video! Recently got back into drawing and doing lots of bad sketches really is frustrating. Will try to change one's mindset and strive to get better.
There has never been a more perfectly timed video upload. I was just staring at my few completed and decent looking art and then the many half finished cryptic texts filling up my files
You know, your comparison of the simplified RNG mechanics to the spherical cow in a vacuum actually made me change my opinion and agree with you (and also laugh quite a bit), sure it ain't a perfect model but it sure gets the job done
I'm no stranger to gacha games. But I've never thought it's the same in art. Your tips really opened my eyes up. (0:13 Project Sekai and D4DJ mentioned!!)
i think of it this way - every day i get either a "good" art day a "mid" art day, or a "bad" art day the better the day the less time it takes me to make something acceptable. so its not that bad art days make it impossible to come up with something, but make it much harder.
That actually makes so much sense---one of the main reasons I decided to stick to art was that I made a rly good drawing that gave me motivation to learn how to do more rly good drawings
I found you yesterday and after just one video I felt compelled to draw. Now I find this video and I'm suddenly more motivated to study more. WHat to say? THANKS A LOT. ♥
I feel more like a heroin addict than a gambler. I'm forever chasing the high of a perfect drawing. I'll never make a perfect drawing, but sometimes I get a really good drawing and I can't wait to make another one. I'm worried I may one day steal from art stores just to get my fix.
As a gacha addict I can confirm that 1) not trying to aim at a specific result makes the games far more enjoyable and 2) pulling isn't frustrating, it's fun. In fact , a story that I love to tell is the time I realised I am too far gone. Don't Starve Together offered a gacha system where the players could roll in game gacha for in game currency. But if you wanted to spend money, you could only buy specific items, they didn't allow any randomness to purchases involving real money. And when I read that I thought "Doesn't it just take all of the fun away?" - which again, I quickly realised is not something that I should think ^^ (As for drawing though, unfortunately I'm not yet at a level where I can follow this advice. When my sketch comes out bad - it's beyond saving. The bad sketches of other artists look like finished lineart to me )
Yeah it’s all in perspective I think. The better people get at art, the higher their standards, so they end up calling things bad which anyone at lower levels can’t fathom that view about it. (Sometimes even people at similar levels of art may not even see what is so bad about it lol) There’s no avoiding it, we tend to view what our baseline should be as being around our best even though there’s no reason it has to be the case I think the main point of the video is just ‘don’t be discouraged, try to go to the next drawing’ more than anything. To not think of your best work as what your baseline needs to be set at, but allow for human variation.
This is soooo true for me, specially when I open the canvas with a gacha attitude, like "Okay, time to pull some sketches!" and I draw and draw until I see something shiny behind all the messy lines, and after some work, IT HAPPENS! A cool drawing!
I think this applies super hard for character designs. Being a fan of gacha games and their excellent designs makes me want to create the same and falling short, so the only way is to keep sketching and iterating. (also the fact each character is often designed by multiple top-tier industry pros and not just one artist lol)
I need to think this way about my art. I have been a long time artist and have had troubles recently doing any good art that is in my head for prompts in toontober, but I try. The first one I did was a real good one, but ever since I feel like it is getting worse and today I just felt upset that I feel like it wasn't good enough. I need to think positive about it and maybe something better will be drawn by me.
I still cant help myself from thinking everytime artist does sketch and drawing it's always good everytime. It comforts me that even artist have bad drawings too that never sees light of day.
Yesss I've been trying to use this mentality when drawing! Sometimes I spend way too long too long trying to make a sketch look good when I could've redrawn quicker and better haha. I need to remember that I can keep pulling the sketch gacha instead of trying to work with the awful first sketch I made
i knew i wasn't the only one... i literally just draw something until i get something i like and usually reframe from editing a sketch to not waste time cuz i can be there for an entire month and from that point, theres too much to fix or its usually just suggestion. the literal life of an artist is faking it until you make it and by artist i mean anyone who creates. as ive learned with drawing, writing, programming, gamemaking, traditional painting, having money, being a perfectionist, etc what helped me somewhat is Duchess Celestia video as well talking about let bad drawings be bad cuz everything doesnt need to be perfect and in most cases, your audience isnt there for perfection, theyre there for you. and in other cases, those imperfections make it real. and i honestly love the messy ink pen, lineart style. as well as from somenormalartist that said even perfection has flaws and marc brunet, which is an actual "professional" who said the focal point is what matters most cuz when you look at an image you only see it for 2 secs and dont even deviate past the focal point. while watching your videos, i find myself looking at the moving model than anything else which is perfect by the way, love it
Pika: that randomness is part of the fun Me: * didn't get the SSR card that I wanted * 🤬 ... How in hell is this fun?... * keeps trying to have the SSR card * 🤬
I can feel this "drop rate of art gacha" sometimes so much. Last time I was checking my old sketchbooks and most of this art look meh but there are like 4/5 drawings I'm really proud off and I have no idea how did I made them look so good even if other stuff in the same art style look worse. Also last week I made some sketches of my new style, today I took a photo of one sketch of my OC from there that I really liked and tried to redraw it in digital.. It looks BAD...
I have a tip for overcoming your sketch problems and it is to imagine the image before drawing it. This also makes it easier to bend, rotate or twist the perspective of the image in the way you want it to be, this works because the brain imagines things in 3d! if you struggle with imagining things try visualising your own room, as it is familiar this is easier than doing things that have yet to exist. Also when the brain visualizes things it is not shown in the eyes but rather in another space in the head, this is a common misconception that leads people down the wrong path of assuming they cant visualise. Good luck!
I've heard similar comparisons of this nature before. My dilemma with it comes down to the fact that there is often a very specific thing I WANT to draw, and not being able to make a good sketch for it drives me crazy. Other times its something I HAVE to draw for a client so I need to get something going. Being content with the 'randomness' of art is a lot more tolerable when you don't have any kind of specific goal in mind, but that's very rarely the case for me when drawing.
Something I told myself about art at the beginning of this year was "If I just keep making lines slightly different every time, eventually every pixel will line up the way that I think looks good EVENTUALLY." There IS a finite number of pixels on a canvas and every piece you want to create is just waiting for you to make them appear. Its a very in-depth way of thinking and CAN be overwhelming because I overwhelmed myself at first but eventually I just started feeling good about it. Not really thinking about that fact and just knowing that eventually I was going to get the outcome I was looking for with every stroke.
I think another good way this analogy fits is how reaching the next milestone is a matter of spending stamina to make small amounts of progress consistently, sort of like logging in everyday to complete your dailies.
My late oil painting teacher told me this which stuck with me to this day: You’re gonna make thousands of bad paintings. It’s gonna happen and there’s nothing you can do about it but you just have to get through them. Once you get through those bad paintings, you will start making good ones. Whenever I draw I think about it in the same way. You’re gonna make a lot of bad drawings but you just have to do it so you can get to the good ones.
i totally agree with that and it feels extremely frustrating most of the time because you have to FIX these mistakes in order to get a solid and amazing sketch out of a bad drop, so tiresome
i think of art (and life) in a similar way. for me, i compare it more to a rouge-lite game where every run progresses you and you get permanent upgrades that help you in future runs you will always have some bad runs, but as long as you push to get better and go farther each time, you'll eventually have a good run.
As a beginner artist, I feel this a lot. The vast majority of what I make is pretty bad, but every so often, I make something that gives me the same rush as pulling a legendary in a gacha game.
Been drawing for 21 years and playing gotcha for 13 I’m used to the unsatisfactory feeling that comes with bad sketches. But I do steal something from that bad sketch to add to the next one. It helps improve the odds of churning out a good drawing.
I can truthfully say this is how it's been for me for years and I never thought about the gacha system... I've always wondered why I'd sit down and make so many ugly drawings, persist, and and hour or so later I actually get something worthwhile! With practice and patience I can get that hour to be 30 minutes or less, which means my rates will increase!
Pretty gud example for someone like me that doesn't always produce the same SSS/5 star art and I often get disappointed whenever I don't get that same level of quality and that's probably one of my reasons why I often stop drawing for a while, it's terrible and I'm trying to stop thinking that way
Tbh this is true of most skills. The more you improve, the 'luckier' you get at performing those skills. Things take less time, or behave suspiciously well.
99% of artists quit right before they hit it big
Not even hit it big, I’d say hit it average. There are SO many Reddit stories I see about people quitting drawing because they didn’t like the results after 3 or 4 days. I just wish they stuck through more because then they’d go from hitting it small to hitting it average. Sure that’s it hitting it big, but hitting average is still progression
LETS GO DRAWING 🤑🤑🤑💰💰💸💸💸💸
I give you one better: Quitting before even starting 😎
@@InmateOmighty ive been hitting it for 150 days and still shit and not close to average lmao. i invested too much time to quit now
@@kigairu Trust me I understand. I made so many bad drawings that I avoided posting when I started out cuz I was just pumping them out. But like Pikat said, you have to draw them out to get past them
"A master already committed more mistakes than you ever tried" is also a phrase that keeps me motivated. You have to get those "bad drawings" out of your system and, eventually, you will end up with something you enjoy.
Damn. I needed to hear this
LET'S GO GAMBLING!!!! 🔥🔥🔥
*messes perspective* aw dangit
*messes anatomy* aw dangit
*messes colour theory* aw dangit
*messes values* aw dangit
*messes composition* aw dangit
*messes right eye* aw dangit
*messes the hands* aw dangit
Messes line art aw dangit
*messes hair* aw dangit
*messes the head* aw dangit
What? Now I gotta hope I win my 50/50 Everytime I pick up a pen to draw?
Just play it like a DnD game lmao
I win my 50/50 in most gacha games, but why am i no winning them in my art-
@@THATBrokeAroSpecWallet Sounds like your blowing all your luck on the Gacha lol
Maybe u just built different, most of use still have the gamble tho
@@THATBrokeAroSpecWallet I guess it's not really 50/50, maybe it's like 10/90 and it gets to balance the better your skills get. So you just have to try more until it comes right
I love gambling.
(2)
(3)
i think im addicted
(4)
(5)
LET'S GO GAMBLING 🗣️🔥🔥
AW DANG IT
AW DANG IT
AW DANG IT
AW DANG IT
AW DANG IT
LET'S GO GAMBLING!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
Omg! I won! I actually won!
Repeat:
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
AW DANGIT!
drawing is double stage gacha- first you have to get lucky enough to get the motivation in the right situation so you can begin drawing and then you actually have to start sketching for endless hours until you either give up and take a break or get a sketch you like
As beginner artist who's re-learning how to draw this is so relatable 😭
I spend hours on a drawing, I might like it or hate it then I get 1-2 days break lmao
@@ihrnoir as an intermediate/ advanced artist whose looking to get into the art field I assure you the feeling doesn't stop no matter how advanced you get 😞 especially the 1-2 days break between drawing because you didn't do well last time
@@zori5503 omg 💔💔 I've never thought art could be so tiring before haha, but as long as I learn something and improve xD
@@ihrnoir this is very real! art exhausts you more so emotionally that physically but even physically the carpel tunnel will get to you
@@zori5503 right??
"We all have 10,000 bad drawings in us. The sooner we get them out the better."
Attributed to Walt Disney animator Walt Stanchfield
Money Gambler ❌
Art Gambler ✅
1:51 V SAUCE REFERENCE🤯🤯
Or is it? 🧐
I knew i wasn't crazy
Shout-out to Jake Chudnow
This was an actual jumpscare. 😢
I really like that you said that RNGs aren't truly RNG. There's a game called Golden Sun that I love, it's had a huge impact on my writing and world building, and it's a Turn based JRPG that I'm sure makes a certain Niche happy. Your spells in the game are called Psyenergy, you have these little elemental guys called Djinni (I swear that this is relevant), That all being said, we of course encounter the monsters at what seems to be random, There's specific monsters that drop specific items, and typically you have like a one out of 300 chance to get those items (Not quite that, but those items are still very rare). A Number of years ago I came across a youtuber who was doing a tutorial on how to get a pair of items by stringing along what psyenergy, and what djinni you use, six or so battles later in one specific area if you follow the meticulous instructions, it will result in a 100% Drop rate as opposed that 1 in 300 chance.
the Gacha comparison seems a bit convoluted but sure. Walt Stanchfield had a similar lesson in his book "Drawn to life" he was an instructor for Walt Disney Artists when Animation was still a burgeoning industry.
he said to his students "We all have 10,000 bad drawings in us. The sooner we get them out the better."
I can still recommend his book after all these years it still holds up if you want to learn about expressive figures and gestures and importance for clear construction / composition of figures even if you do not work in Animation they broaden your horizon for character illustration.
I also empathise with sketching being a process where you often discover something as you do it and without consciously pursuing that thing. these moments can sometimes feel like you are not following a plan at all. you just react and discover on your canvas as you draw, and then pen over it. the same way you spontaneously look up at the cloud and see a dogshape or whatever in them.
these moments will naturally happen more often the more you build your visual memory by studying with purpose - and then practice what you studied.
And before you know it you pull 5 star sketch out of your brain you never knew you had in you - if you can stick long enough with it, to see the pay off.
thats. why i liked and remember this quote of his. Art is a skill, not a Talent - you can learn it.
you aren't condemned to artistic mediocrity by an unfavorable predetermined fate by not having the right brain or hands.
just get to work and get your 10k bad drawings out of your system.
“Art is a gacha.”
- Pikat, 2024
That phrase is literally me, I draw head empty then I sit back and become awed by the fact I drew something good.
Thank you for this metaphor! Honestly the mental hurdle of not seeing what's in your brain on the page is really frustrating. This is a such a helpful way to view the less accurate sketches I do!
there's actually a gacha game i played in which when you do pulls you have to draw (you can just make a scribble or whatever, the game doesn't really care lol), and it's implied that all of the cards are paintings that the mc made, with the SR/SSR ones being the ones she posts online
skilled gambler
So I can get better at art and overcome my gambling addiction with just one mindset change? Awesome.
If art was really a lottery, I'd suck at it more cause i never won any lotteries. Thankfully I can actually improve myself by practicing.
I see where you are coming from! Unlike actual Gatcha, the Rates and Drops do improve over time like you said! Thus doing Art for me is more satisfying! As for Gatcha itself, I loath it and quit playing a long time ago.
2:38 This is what I keep telling my mum. She doesn't believe me when I say I'm not proud of my work, and she says "But you post amazing things!" (Typical N°1 fan mother lol)
Yeah, mum, you think so because you don't see the GRAVEYARD of dead and ugly projects, that's all!
I dont remember where i saw that but, there was a comparison between gatcha and roguelikes due the fact that you dont know what you are going to get and, because of that you must deal with the resources that the game gave you. With that, we can also compare art to a roguelike with the simple idea that you are going to begin loosing, and as more as you play, you get some good and bad runs and, with time, getting better.
Conclusion: drawing is a gacha and/or a roguelike
Even Kim Jung Gi practiced a hella ton everyday in 3D from an early age, so we can all get better odds if we put intentional time
This is how I always thought about sketching too 😅 it’s totally random what I’m going to draw until I do it. Sometimes I hit the drawing tablet and nothing sticks, and I just have to try again tomorrow. But it’s true that as you draw more, you get better and more and more sketches start sticking. So keep trying 💪
0:10 Arknights mentioned!!!!!🔥🔥🔥🔥
This is so true sometimes you spend 8 hours in a work a hate the out come but sometimes you have 30 minutes sketch and it's the most beautiful thing ever.
Extremely motivating to me as a beginner and feeling like everything is and is going to be trash, thanks for this!
I was very confused at first but once I realized where you were going with this, I was completely on board. This is actually a really good thing to keep in mind, and I'm saving it to my repertoire of wisdom for when I start teaching art in school
Remember folks, 9/10 people quit before they make it big!
The fact that I knew what you meant by this right away yeahhh this makes absolute sense
2:00 You are not bad at sketching its just we cant always preform at our best 100% of the times. Thats why even people who are generally good at drawing dont make master pieces all the time, no need to be harsh on yourself.
This reminds me of a similar thing Saava said once
It was about how an artist only gets good art every x amount of bad art, and you can "decrease" the x amouny of bad art per good art piece by practising, to the point it goes the other way and turns into y good art until bad art!
I finally understand this a bit better. I guess you can say I rolled a 5 star recently as a little doodle attracted a guy who Commissioned me Twice back-to-back with large sequence comms.
I haven't seen the video fully yet but I agree with the thumbnail.
I used to tell my MMORPG friends that 'successful' drawing was landing a critical hit with a character that.... doesn't have high crit, and hits once every 30 hours.
In PEAK Gacha game LIMBUS COMPANY you dont need to relay purely on rng, but daily grind Mirror Dungeons and get whatever you want. I think drawing its more like it.
Sup fellow JiHoon Kim follower.
I love this comparison! I've felt similarly about art but you put it into words that work extremely well! Sometimes you gotta work out the "ugly" from your art to get to the good stuff!
I-i thought I'll be able to escape gamblìng
Already seeing the thumbnail I knew exactly what you were going to talk about, it's something I've been thinking about recently, 100% agree, yesterday I was making sketches and out of 20, I only liked 1 enough to clean it, and I know that eventually I'm going to finish or leave because in the end it didn't convince me at all, but the more I practice and draw, the fewer the failed attempts, maybe tomorrow I will make 10 sketches and I like one, for example, you just have to keep trying
I don't normally get distracted by music in videos but.. that Sharlayan music is just [chefs kiss]
Omg I was so surprised to see the title of the vid because this is what I've been saying all of my friends for last years!! Like, I alway have the same knowledge, same tablet, same hands, usually - same mood, but quality of my art can greatly vary! Sometimes good result just happens, but sometimes it takes hours not to even come up with something you'd like. This realization also helped me a lot not to be frustrated so much about it. But I still wish the process was more controllable and easy lol 🥲 Anyway, thanks for video, pikat❤
I needed this video so badly. Thank you for making it. After watching some of your stuff here and there, this is the video that made me subscribe for the pure mindset shift it gave me.
life is just like a gamble no one can win.
in the end everyone ends up dying.
in the end everyone ends up losing
it is especially because there is an end, that people during a gamble shine
Pulling bad drawings until you get a good one is such a mood. I felt that personally.
Great video! Recently got back into drawing and doing lots of bad sketches really is frustrating. Will try to change one's mindset and strive to get better.
There has never been a more perfectly timed video upload. I was just staring at my few completed and decent looking art and then the many half finished cryptic texts filling up my files
You know, your comparison of the simplified RNG mechanics to the spherical cow in a vacuum actually made me change my opinion and agree with you (and also laugh quite a bit), sure it ain't a perfect model but it sure gets the job done
I'm no stranger to gacha games. But I've never thought it's the same in art. Your tips really opened my eyes up.
(0:13 Project Sekai and D4DJ mentioned!!)
i think of it this way - every day i get either a "good" art day a "mid" art day, or a "bad" art day
the better the day the less time it takes me to make something acceptable. so its not that bad art days make it impossible to come up with something, but make it much harder.
I never had thought it that way before! This kind of thought give me more motivation to do drawing!!
Thank you Pikat!!
That actually makes so much sense---one of the main reasons I decided to stick to art was that I made a rly good drawing that gave me motivation to learn how to do more rly good drawings
I found you yesterday and after just one video I felt compelled to draw. Now I find this video and I'm suddenly more motivated to study more. WHat to say? THANKS A LOT. ♥
I feel more like a heroin addict than a gambler. I'm forever chasing the high of a perfect drawing. I'll never make a perfect drawing, but sometimes I get a really good drawing and I can't wait to make another one. I'm worried I may one day steal from art stores just to get my fix.
As a gacha addict I can confirm that 1) not trying to aim at a specific result makes the games far more enjoyable and 2) pulling isn't frustrating, it's fun.
In fact , a story that I love to tell is the time I realised I am too far gone. Don't Starve Together offered a gacha system where the players could roll in game gacha for in game currency. But if you wanted to spend money, you could only buy specific items, they didn't allow any randomness to purchases involving real money. And when I read that I thought "Doesn't it just take all of the fun away?" - which again, I quickly realised is not something that I should think ^^
(As for drawing though, unfortunately I'm not yet at a level where I can follow this advice. When my sketch comes out bad - it's beyond saving. The bad sketches of other artists look like finished lineart to me )
Yeah it’s all in perspective I think. The better people get at art, the higher their standards, so they end up calling things bad which anyone at lower levels can’t fathom that view about it. (Sometimes even people at similar levels of art may not even see what is so bad about it lol) There’s no avoiding it, we tend to view what our baseline should be as being around our best even though there’s no reason it has to be the case
I think the main point of the video is just ‘don’t be discouraged, try to go to the next drawing’ more than anything. To not think of your best work as what your baseline needs to be set at, but allow for human variation.
This is soooo true for me, specially when I open the canvas with a gacha attitude, like "Okay, time to pull some sketches!" and I draw and draw until I see something shiny behind all the messy lines, and after some work, IT HAPPENS! A cool drawing!
1:15 The first Granblue image, and all those characters are farmable xddddd
I am BLESSED with your wisdom and mindset thank you
I love this way of thinking it just gave me motivation yaya!
I think this applies super hard for character designs. Being a fan of gacha games and their excellent designs makes me want to create the same and falling short, so the only way is to keep sketching and iterating. (also the fact each character is often designed by multiple top-tier industry pros and not just one artist lol)
I need to think this way about my art. I have been a long time artist and have had troubles recently doing any good art that is in my head for prompts in toontober, but I try. The first one I did was a real good one, but ever since I feel like it is getting worse and today I just felt upset that I feel like it wasn't good enough. I need to think positive about it and maybe something better will be drawn by me.
I still cant help myself from thinking everytime artist does sketch and drawing it's always good everytime.
It comforts me that even artist have bad drawings too that never sees light of day.
The way it took me so long to realize I have not subscribed yet despite watching your vids for a long time
This video confused me so hard in the first minutes because i had the BGM for years as my ringtone.
Loved the message of the video though. :D
Yesss I've been trying to use this mentality when drawing! Sometimes I spend way too long too long trying to make a sketch look good when I could've redrawn quicker and better haha. I need to remember that I can keep pulling the sketch gacha instead of trying to work with the awful first sketch I made
I dont normally comment but this is a great mindset to have for not just art, but all creative mediums.
Another parallel would be how saving (taking a break) can really help to get the motivation to draw!
I was extremely suspect at first, but your hypothesis is solid
i knew i wasn't the only one...
i literally just draw something until i get something i like and usually reframe from editing a sketch to not waste time cuz i can be there for an entire month and from that point, theres too much to fix or its usually just suggestion. the literal life of an artist is faking it until you make it and by artist i mean anyone who creates. as ive learned with drawing, writing, programming, gamemaking, traditional painting, having money, being a perfectionist, etc
what helped me somewhat is Duchess Celestia video as well talking about let bad drawings be bad cuz everything doesnt need to be perfect and in most cases, your audience isnt there for perfection, theyre there for you. and in other cases, those imperfections make it real. and i honestly love the messy ink pen, lineart style. as well as from somenormalartist that said even perfection has flaws and marc brunet, which is an actual "professional" who said the focal point is what matters most cuz when you look at an image you only see it for 2 secs and dont even deviate past the focal point. while watching your videos, i find myself looking at the moving model than anything else which is perfect by the way, love it
instructions unclear, gambled my son's college fund
Pika: that randomness is part of the fun
Me: * didn't get the SSR card that I wanted * 🤬 ... How in hell is this fun?... * keeps trying to have the SSR card * 🤬
IZUTSUMI! Glad to see more Dungeon Meshi.
I'd rather see rocks..... not complaining though
"Or is it?" Love the Vsauce reference! With the music it's perfect!
I can feel this "drop rate of art gacha" sometimes so much.
Last time I was checking my old sketchbooks and most of this art look meh but there are like 4/5 drawings I'm really proud off and I have no idea how did I made them look so good even if other stuff in the same art style look worse.
Also last week I made some sketches of my new style, today I took a photo of one sketch of my OC from there that I really liked and tried to redraw it in digital..
It looks BAD...
The V-sauce music kicking in got me!~
Thanks for the insight
pikat is the number 1 motivator
Can you hear it ... the fever of GAMBLING 🗣🔥
Keep continue the good work
I have a tip for overcoming your sketch problems and it is to imagine the image before drawing it. This also makes it easier to bend, rotate or twist the perspective of the image in the way you want it to be, this works because the brain imagines things in 3d!
if you struggle with imagining things try visualising your own room, as it is familiar this is easier than doing things that have yet to exist. Also when the brain visualizes things it is not shown in the eyes but rather in another space in the head, this is a common misconception that leads people down the wrong path of assuming they cant visualise.
Good luck!
I've heard similar comparisons of this nature before. My dilemma with it comes down to the fact that there is often a very specific thing I WANT to draw, and not being able to make a good sketch for it drives me crazy. Other times its something I HAVE to draw for a client so I need to get something going. Being content with the 'randomness' of art is a lot more tolerable when you don't have any kind of specific goal in mind, but that's very rarely the case for me when drawing.
Something I told myself about art at the beginning of this year was "If I just keep making lines slightly different every time, eventually every pixel will line up the way that I think looks good EVENTUALLY." There IS a finite number of pixels on a canvas and every piece you want to create is just waiting for you to make them appear. Its a very in-depth way of thinking and CAN be overwhelming because I overwhelmed myself at first but eventually I just started feeling good about it. Not really thinking about that fact and just knowing that eventually I was going to get the outcome I was looking for with every stroke.
I think another good way this analogy fits is how reaching the next milestone is a matter of spending stamina to make small amounts of progress consistently, sort of like logging in everyday to complete your dailies.
Burst? Or maybe I'll take it all.- certain handsome gamble
As an artist who is struggling, who is also a gambling addict (because of genshin), this helps SO much! Thank u so much!❤
This perfectly describes what my art journey's been like
My late oil painting teacher told me this which stuck with me to this day: You’re gonna make thousands of bad paintings. It’s gonna happen and there’s nothing you can do about it but you just have to get through them. Once you get through those bad paintings, you will start making good ones. Whenever I draw I think about it in the same way. You’re gonna make a lot of bad drawings but you just have to do it so you can get to the good ones.
i totally agree with that and it feels extremely frustrating most of the time because you have to FIX these mistakes in order to get a solid and amazing sketch out of a bad drop, so tiresome
I heard that pity kicks in around the 10.000 hour mark. We'll get there eventually.
This was very helpful to me, thank you. :)
i think of art (and life) in a similar way. for me, i compare it more to a rouge-lite game where every run progresses you and you get permanent upgrades that help you in future runs
you will always have some bad runs, but as long as you push to get better and go farther each time, you'll eventually have a good run.
Me hearing gacha: Limbus Company
Limbus Comopany: Sanity
This came at the perfect time. I was stressed out today bc everything I sketched came out ass today. But I know I’m just having a bad day
that was really good advice for me acually thank you
As a beginner artist, I feel this a lot. The vast majority of what I make is pretty bad, but every so often, I make something that gives me the same rush as pulling a legendary in a gacha game.
Gamblecore at its finest
that's actually a really good and healthy way to look at it
Been drawing for 21 years and playing gotcha for 13 I’m used to the unsatisfactory feeling that comes with bad sketches. But I do steal something from that bad sketch to add to the next one. It helps improve the odds of churning out a good drawing.
i haven't heard that FEH pull bgm in FOREVER LMAO (one day i'll go through the grind of reaching art hard pity... one day)
As someone who procrastinates on drawing with gacha games to avoid art frustration... yes, this is very helpful
I can truthfully say this is how it's been for me for years and I never thought about the gacha system... I've always wondered why I'd sit down and make so many ugly drawings, persist, and and hour or so later I actually get something worthwhile! With practice and patience I can get that hour to be 30 minutes or less, which means my rates will increase!
Pretty gud example for someone like me that doesn't always produce the same SSS/5 star art and I often get disappointed whenever I don't get that same level of quality and that's probably one of my reasons why I often stop drawing for a while, it's terrible and I'm trying to stop thinking that way
love the vid but wanna mention i did not expect old sharlayan's theme to seep into the vid. great taste
Tbh this is true of most skills. The more you improve, the 'luckier' you get at performing those skills. Things take less time, or behave suspiciously well.