The air planes, when i clicked the option to "send volunteers" there was a tiny check box on the top right that you had to click to allow the airplanes to join him. When i clicked ok, the 2 squadrons instantly flew to friendly air bases in spain and automatically assisted Romel. But because I was able to successfully send the planes. 1. The war ended super fast, and my tanks did not reach Veteral Level. 2. The Ace pilot attatched to the fighter squardon died. Considering we did this whole thing to level up Romel and his tanks, maybe it was better to not send the support air craft at all.
That's exactly how it works with the DLC. I need to play this through post mid-March update, and hopefully I'll get what you did. Thank you for the tip
@@gameswithbrains I can confirm on my playthrough. Also, I was able to send a total of 3 squadrons (initially 2 using the method carlolaput mentioned) and the 3rd became available later on. I think this has to do with the increased number of aircraft available domestically resulting in an additional squadron to send as volunteers. I can see the 3 squadrons assigned to a Spanish airfield and supporting the commander. Cheers!
@@gameswithbrains .... playing along in my first real game (ie: im not really sure whats normal lol), and thank you so much for the detailed tutorials .... my planes ended up at the same german airbase yours did so i tried to manually rebase them in spain, it worked, they started supporting the war and even rebased themselves a couple times within spain for colour .... the spainish war ended very quickly but still managed high4 low5 level on the panzers .... my fighter ace also died quickly, but the bomber ace gained looks very promising ... one of the reasons it ended so quickly was by clicking to observe a battle, and to my delight Zhukov was the opposing general and resulted in micro managing several battles, am sure they will meet again later with bigger tanks on a bigger battlefield and, for Z, a much bigger pool of reserves - but for now its Rommel 1 - Zhukov 0
Small remark from my game. I did had the icon saying shortage of stuff in my game a while ago (my game runs a lot differently as yours, probably due to some patches, but not differently enough to not allow me to follow (most of major events and choices trigger about 6 months earlier than yours. I researched that icon and I found out the reasons for the shortage being sent to me was not linked to Siam producing stuff. But due to degrading relationships (Siam has -10 with me), my trading score was low and other countries with trading score were higher. They were mass producing something, and took more resources, which are attributed based on trading score, highest getting 100% and the rest being distributed following that score until there is nothing left.
49:35 I had the same bug in my Spanish Civil War. What I noticed is that even though it looks like the airbases are grayed out for Nationalist Spain you can still send your airwings there as long as they have accepted your air volunteers. Once your planes have "transferred" over to the Spanish Civil War Theatre they will behave like they normally do, including the ability to assign them to a general like Rommel.
Been following along at x2 speed so i can blast through this before the free weekend on steam ends. Probably will buy as the game seems entertaining. Thanks for the guide but somehow my Rommel was insanely effective and won the war in Spain by February and my Hindenburg didnt explode like in the other part 😅
Watching this a bit late to get an answer in the video. However, I'm wondering if there is a bonus to making a plan and not execute it. For example, if you'd make an attack plan on Poland without starting it, would it generate a bonus for plan preparation ? The logic would be there is, since the generals already know what's to come and an action plan is different to hold a position.That could lead to a different placement of the units, with more organisation (since the troops would know where they go, rather than being told in the morning "hey let's go here", that would lead to a time to organize the troops.
Loving the playlist so far. This is my second playthrough of HOI4 and your guides have been incredibly insightful and fun to follow. In both of my playthroughs as Germany (including the current one I am following along with you), Republican Spain has always won and annexed the Nationalist insurrection. I just finished Antony Beevor's novel about the Spanish Civil War and seeing the alternate history play out in my HOI4 file is interesting to say the least!
So I’ve been following along with this tutorial without any of the DLC enabled, as you said. I stepped away from the tutorial for about 2 months after episode 12 to try stuff out on my own. The stuff you taught plus others. I ended up getting the La Resistance DLC and tried that out and only saved on OTHER save files that were NOT this tutorial’s save file. When I opened up the tutorial save file with DLC’s disabled it said I couldn’t play it cause La Resistance was disabled. Again, I never played the tutorial save file with the DLC enabled. It’s fine for the tutorial cause I’m still following along. My question is do you know if this will affect games in the future? For example I may have one game saved with a DLC enabled and another without but will whatever I have going on affect every non-DLC save in the future?
I just want to make something clear before I say this. I do love this game, even though I still have much to learn, and can barely play. However, some things in this game make no sense at all, like the gun “upgrades”. The fact that the MP38, (MP40 later) would do more damage than the Kar98k and the Gewher, is insane. Panzerfaust and all other upgrades are obvious and I understand those. The MP38/MP40 however are sub machine guns, which fire the 9mm which is a pistol cartridge. The Gewher and Kar98k are both rifles, that fire the 7.92x57mm Mauser cartridge. While both are deadly, the rifle cartridge is obviously far deadlier, because it is a bigger bullet. It can go a longer distance, it can also do more damage. You can also use it at basically any range. Although, both the Kar98k and Gewher are not the best for big groups of enemies. Now I think it was the Gewher 43 that is semiautomatic, so it is a little bit better for large groups of enemies, but ideally you would want a sub machine gun, or light machine gun in that situation. The Kar98k was also used as a sniper rifle. The MP38/MP40 is only good for short to medium distance, along with big groups of enemies. Both are obviously deadly, but it just wouldn’t work in real life. If you replaced the weapons of all of your divisions with sub machine guns, then your enemies could just use rifles, light machine guns, and sniper rifles to kill your divisions from a distance. Along with using air power, naval bombardment if possible, artillery, and anything else that outdistances your divisions, to kill them without your enemies taking any casualties. That would obviously be a disaster. Just something I’ve had a problem with for a while lol. Also btw I am loving the guide, it is very helpful. I am learning a lot. Navy is the most confusing thing for me. Along with playing different countries. Air force is the simplest. The army is both I’d say.
Conceptually I believe it works, or at least in my imagination, the upgrade in damage isn't just its caliber because like you said a 9mm is a 9mm (not counting the difference in ammo type that are still using the same caliber) but there is a reason there are better 9mm weapons than other 9mm weapons (think Sig Sauer vs HitPoint). Accuracy, speed of reload, recoil, etc... which in effect gives it a better output. So gun A when firing 100 shots hits 90% of the time and Gun B only hits 86% of the time. That 4% equates to slightly more damage. Realistic, not even close, usable as a concept, more or less.
If you plan on following what Germany historically did, you will at some point invade and take over Yugoslavia, so it would be better not to give them military equipment to use against you.
I havent sent them those planes, even though i did have 200+ interwar planes to spend ,I wasnt sure will that make me befriend them and have issues if i wanted to anschlus them violently ie declare war. Also, fighter and CAS wings that were assigned to rommel in spain didnt level up one bit, but no bugs like here while sending them.
You can continue and Rommel won't be gone. The only thing you will lose are the 2-3 divisions you sent, which are easily replaced. It's something I never mentioned, generals don't die! They only get old...
@gameswithbrains thanks for the reply la. I had the saves after every part so I went back before the civil war started. I am catching up where I left off now. I am forever grateful for your videos
Nationalist Spain also lost in my Playthrough. Rommel initially took a bad route towards the south of Spain which left him in danger of being cut off at the beginning of the war which derailed everything. I even had to disband Heinz Guderian’s panzer division to provide reinforcements. Thank you for speaking to the difference we might encounter in this instance. I’m training a new division for Guderian in the meantime and seeing where we go from here.
The air planes, when i clicked the option to "send volunteers" there was a tiny check box on the top right that you had to click to allow the airplanes to join him. When i clicked ok, the 2 squadrons instantly flew to friendly air bases in spain and automatically assisted Romel. But because I was able to successfully send the planes. 1. The war ended super fast, and my tanks did not reach Veteral Level. 2. The Ace pilot attatched to the fighter squardon died. Considering we did this whole thing to level up Romel and his tanks, maybe it was better to not send the support air craft at all.
That's exactly how it works with the DLC. I need to play this through post mid-March update, and hopefully I'll get what you did. Thank you for the tip
@@gameswithbrains I can confirm on my playthrough. Also, I was able to send a total of 3 squadrons (initially 2 using the method carlolaput mentioned) and the 3rd became available later on. I think this has to do with the increased number of aircraft available domestically resulting in an additional squadron to send as volunteers. I can see the 3 squadrons assigned to a Spanish airfield and supporting the commander. Cheers!
@@gameswithbrains .... playing along in my first real game (ie: im not really sure whats normal lol), and thank you so much for the detailed tutorials .... my planes ended up at the same german airbase yours did so i tried to manually rebase them in spain, it worked, they started supporting the war and even rebased themselves a couple times within spain
for colour .... the spainish war ended very quickly but still managed high4 low5 level on the panzers .... my fighter ace also died quickly, but the bomber ace gained looks very promising ... one of the reasons it ended so quickly was by clicking to observe a battle, and to my delight Zhukov was the opposing general and resulted in micro managing several battles, am sure they will meet again later with bigger tanks on a bigger battlefield and, for Z, a much bigger pool of reserves - but for now its Rommel 1 - Zhukov 0
@@gameswithbrains When you say DLC , Could you be more specific as there's about a dozen
I turned off dlc, still had the air option. Two months late lol.
Small remark from my game. I did had the icon saying shortage of stuff in my game a while ago (my game runs a lot differently as yours, probably due to some patches, but not differently enough to not allow me to follow (most of major events and choices trigger about 6 months earlier than yours. I researched that icon and I found out the reasons for the shortage being sent to me was not linked to Siam producing stuff. But due to degrading relationships (Siam has -10 with me), my trading score was low and other countries with trading score were higher. They were mass producing something, and took more resources, which are attributed based on trading score, highest getting 100% and the rest being distributed following that score until there is nothing left.
For the algorithm! I never would have played this game without your patience and time.
49:35 I had the same bug in my Spanish Civil War. What I noticed is that even though it looks like the airbases are grayed out for Nationalist Spain you can still send your airwings there as long as they have accepted your air volunteers. Once your planes have "transferred" over to the Spanish Civil War Theatre they will behave like they normally do, including the ability to assign them to a general like Rommel.
I have to admit that this series is the best tutorial for HoI4 ever :)
... a particularly rewarding and enjoyable film today. Thanks!
Been following along at x2 speed so i can blast through this before the free weekend on steam ends. Probably will buy as the game seems entertaining. Thanks for the guide but somehow my Rommel was insanely effective and won the war in Spain by February and my Hindenburg didnt explode like in the other part 😅
Watching this a bit late to get an answer in the video. However, I'm wondering if there is a bonus to making a plan and not execute it. For example, if you'd make an attack plan on Poland without starting it, would it generate a bonus for plan preparation ? The logic would be there is, since the generals already know what's to come and an action plan is different to hold a position.That could lead to a different placement of the units, with more organisation (since the troops would know where they go, rather than being told in the morning "hey let's go here", that would lead to a time to organize the troops.
Loving the playlist so far. This is my second playthrough of HOI4 and your guides have been incredibly insightful and fun to follow. In both of my playthroughs as Germany (including the current one I am following along with you), Republican Spain has always won and annexed the Nationalist insurrection. I just finished Antony Beevor's novel about the Spanish Civil War and seeing the alternate history play out in my HOI4 file is interesting to say the least!
That is one BIG book!
So I’ve been following along with this tutorial without any of the DLC enabled, as you said. I stepped away from the tutorial for about 2 months after episode 12 to try stuff out on my own. The stuff you taught plus others. I ended up getting the La Resistance DLC and tried that out and only saved on OTHER save files that were NOT this tutorial’s save file. When I opened up the tutorial save file with DLC’s disabled it said I couldn’t play it cause La Resistance was disabled. Again, I never played the tutorial save file with the DLC enabled. It’s fine for the tutorial cause I’m still following along. My question is do you know if this will affect games in the future? For example I may have one game saved with a DLC enabled and another without but will whatever I have going on affect every non-DLC save in the future?
I just want to make something clear before I say this. I do love this game, even though I still have much to learn, and can barely play. However, some things in this game make no sense at all, like the gun “upgrades”. The fact that the MP38, (MP40 later) would do more damage than the Kar98k and the Gewher, is insane. Panzerfaust and all other upgrades are obvious and I understand those. The MP38/MP40 however are sub machine guns, which fire the 9mm which is a pistol cartridge. The Gewher and Kar98k are both rifles, that fire the 7.92x57mm Mauser cartridge. While both are deadly, the rifle cartridge is obviously far deadlier, because it is a bigger bullet. It can go a longer distance, it can also do more damage. You can also use it at basically any range. Although, both the Kar98k and Gewher are not the best for big groups of enemies. Now I think it was the Gewher 43 that is semiautomatic, so it is a little bit better for large groups of enemies, but ideally you would want a sub machine gun, or light machine gun in that situation. The Kar98k was also used as a sniper rifle. The MP38/MP40 is only good for short to medium distance, along with big groups of enemies. Both are obviously deadly, but it just wouldn’t work in real life. If you replaced the weapons of all of your divisions with sub machine guns, then your enemies could just use rifles, light machine guns, and sniper rifles to kill your divisions from a distance. Along with using air power, naval bombardment if possible, artillery, and anything else that outdistances your divisions, to kill them without your enemies taking any casualties. That would obviously be a disaster. Just something I’ve had a problem with for a while lol.
Also btw I am loving the guide, it is very helpful. I am learning a lot. Navy is the most confusing thing for me. Along with playing different countries. Air force is the simplest. The army is both I’d say.
Conceptually I believe it works, or at least in my imagination, the upgrade in damage isn't just its caliber because like you said a 9mm is a 9mm (not counting the difference in ammo type that are still using the same caliber) but there is a reason there are better 9mm weapons than other 9mm weapons (think Sig Sauer vs HitPoint). Accuracy, speed of reload, recoil, etc... which in effect gives it a better output. So gun A when firing 100 shots hits 90% of the time and Gun B only hits 86% of the time. That 4% equates to slightly more damage. Realistic, not even close, usable as a concept, more or less.
The air support in Spain bug is still a thing, apparently, because I don't think they helped Rommel in my war at all.
Good video
Yugoslavia requests sale of airplanes, not sure if anyone else has that. Should I sell fighters, bombers, or nothing to yugoslavia?
If you plan on following what Germany historically did, you will at some point invade and take over Yugoslavia, so it would be better not to give them military equipment to use against you.
I havent sent them those planes, even though i did have 200+ interwar planes to spend ,I wasnt sure will that make me befriend them and have issues if i wanted to anschlus them violently ie declare war. Also, fighter and CAS wings that were assigned to rommel in spain didnt level up one bit, but no bugs like here while sending them.
In my game, the Republicans won the Civil War. Rommel is gone. Now I have to start over, I guess
You can continue and Rommel won't be gone. The only thing you will lose are the 2-3 divisions you sent, which are easily replaced.
It's something I never mentioned, generals don't die! They only get old...
@gameswithbrains thanks for the reply la. I had the saves after every part so I went back before the civil war started. I am catching up where I left off now. I am forever grateful for your videos
@JoachimPeiper1915Handsome I managed to beat them easily the second time. When you know what you are doing, it becomes much easier, haha
@JoachimPeiper1915Handsome no I can't recall that I got such a message. Even if I did I said no.
Nationalist Spain also lost in my Playthrough. Rommel initially took a bad route towards the south of Spain which left him in danger of being cut off at the beginning of the war which derailed everything. I even had to disband Heinz Guderian’s panzer division to provide reinforcements. Thank you for speaking to the difference we might encounter in this instance. I’m training a new division for Guderian in the meantime and seeing where we go from here.