"I don't know why you would ever bother with light flametanks" he says while his mouse hovers right next to the icon that tells us that light flametanks can be dropped from transport planes.
@@Tulik2 If you have civs, you can always buy from someone that hasn't embargoed you yet, the ai almost always put their spare equipment to sale so its not hard to buy some from neutral country say Sweden. If that's not an option, do some focuses and get some free stuff If all else fails, you can try to encircle and kill enemy units fully, promote a general to have the scavenger trait if you're really desperate, but that's legit the worst and hardest options you have, if it ever reaches that far, you're pretty much screwed
Can also just throw it on a pocket closer division or two to loot a ton of infantry equipment + support equipment. For 10XP, you're getting a lot of material for this. Bad as it is on regular combat divisions in most cases, putting it in F is nonsense. It's a niche company just like pioneers.
Honestly I'd put the Engineer Company ("Shovels") in S+ They are pretty much essential for absolutely everything you do. Also Signal Companies ("Radio") Companies are essential for Inf+Arty Armies as they provide Initiative and Reinforcement, helping Combat not immediately end if you have more than 2 Arty in a Division as Arty has terrible Reinforcement. Basically it makes it so you can actually "click" your enemies instead of getting a green and then immediately a red Bubble.
An engineer company cost 2.5 times a support artillery company. If you are making 20 width filler infantry without support companies, they cost 500. Adding Engineers makes that 625. Thats 25% less divisions you will have on the front. And no, the stats of an engineer company do not make the 20 width 25% more effective in combat. However they are still worth taking if you can afford it or need help with crossing rivers and taking forts. But the rest of the time, more divisions in the field will mean you win.
@@Warcrimy Unless your defending forts on good terrain, your infantry will not win a battle against good tanks, regardless of having hard attack or engineers. If you have a good reinforcement rate & the guerilla warfare tactic, you can reinforce a battle indefinitely as long as you have enough divisions nearby. This is when having more cheaper divisions is incredibly strong. Although you will need to rely on CAS to do most of your damage.
As a side note, artillery themselves are quite expensive relative to their damage output and debuff. They cost a fortune to supply and resupply, people tend to forget how many artillery you lose after a battle because artillery lower HP and Org compare to just using infantry. Artillery are a IC sink in my opinion and it alot cheaper to funnel the factory back into making proper tank division or space marine tank (medium AA tank) to make the infantry more bulky. This also make signal company alot less useful outside of tank use since only tank really rely on the Initiative bonus, infantry with arty while does get some use out of them, cost a crap load for the bonus it give.
And at the end of the war - who will tell the wives and sons that their husband was one of the 2 people that died in the war? I don't want this burden.
As someone who plays a lot of minor nations, I think you're too harsh on maintence. The equipment capture is really good for stealing things like infantry equipment and arty when you're on the defence [or clearing up encirclements]. They are absolutly a trap though, the way the game makes you think they're good for offensive vehicle divisions, when those are the divisions that benefit the least.
@@tommyfortress7515 So, my point is more about WHO maintence companies are for, rather than what. If you're playing germany and you have an army of offensive tank divisionsand entire army groups of infantry to hold while you pull sick encirclements around your enemies, Maintence companeis are not for you. if you're playing Romania, and you have just enough infantry to keep your borders safe and like two okayish tank divisions? Yeah, put Maintinence on them, it'll help you capture more equipment when you finish off encirclements with them. But if you're Romania in that situation you have Maintenence on EVERYTHING. Fundamentally maintence companies usefulness depends on how small your army is. 24 divisions winning 24 battles with maintenence companies is going to net you roughtly the same amount of gear [and it will mostly be infantry equipment], now if that 24 divisions is your entire army, that's a useful amount of equipment, but if that's only a small fraction of your overall army then you probably have enough surplus that it's not needed.
@@CM-db5cg It's not about capturing gear, it's about increasing your tanks reliability, try fighting a battle with 40% reliability vs 90-100% and see the HUGE difference... Not using them is a noob trap cuz they will lose all of their tanks in few bad attacks...
@@mikemandalorian9226 To put it as politely as possible, you are fucking retarded. So, I thought it was already a commonly known thing that Maintenence companies actually only offer a % increase to the reliablity [not a directly increase to the reliablity %]. Meaning that if you're on 40% reliablity you're only going to get 8% reliablity, whereas the 90% reliablity tank unit will get an additional 18%. Now, there is a use case for this when you're dealing with 80% reliablity tanks and you want to push them just over the good reliablity numbers [90%+]. The reason I'm calling you retaded is because even if you've managed to somehow avoid this information while playing hoi4 for any significant amount of time, it's literally fucking stated in the video, the video that you're commenting on, that you clearly didn't watch. So yes, while reliablity is good, maintenence companies are generally outside of very niche situations a bad way to get it for your vehicles. Hence, my point, that they're main use case, which they're actually pretty good at is for low-IC countries that benefit from stealing enemy infantry equipment.
10:51: my brother, the less xp loss is amazing for lategame offensive units. I got 4 modern tank division with 5k breakthrough and 2k soft attack because of the +75% attack AND DEFENSE bonus of max level veteran, that's genuinely insane, and that wasn't even on plains, it was on a forest tile.
The reduction in War Support and manpower Loss is also pretty important if a war ends up dragging out longer than expected: sure, the ideal situation is to just not get hit in the first place, but sometimes, especially as a less experienced player, you're gonna get stuck in a meat grinder somewhere, and you do NOT want that meat grinder to drain your manpower and mobilization.
@@spindash64 or if you fight in places where the terrain is just bad. like I play as democtatic japan and half of Chaina and eastern Russa because logistic is so bad Field hospital is a god save.
5:53 not useless in SP - load the light tank up with fuel drums and put it on your tank divs and you will get a MASSIVE increase in DPS because they can fight for significantly longer
Wow Vijo, I never knew Light Armored Recon was so good. Thanks for the very thorough explanation! Anyway, can we get more tier lists? For some reason I fucking love them.
@@Shieldv13 Tetrarch too ( which had Little John adaptors on the gun which meant that they could penetrate P4 and StuG 3 to the front at close range and Panther with TIger to the sides which is not hard when enemy doesn;t expect to have ANY armor opposition behind his lines)
The two times I can think of when support AA shouldn't be in your division is: 1. When you're trying to make the cheapest possible division to hold that can't be pierced. SPAA is the cheapest option for armour. 2. You're playing as Finland that has a lot of good support companies. It might be beneficial to move the AA for support to line and use the other options.
1. You missed Italian Assault Battalion. 2. Recon + Signal comp + CAS spam with nice addition of planes with recon cameras / Spy Agency / Radar Station is absolute GOAT!!! Bruh, believe me! You cancel enemy attack bonuses so much and buff your troops. META GAMEPLAY!
The Assault Battalion are now in Fascist Chile too, They are great but a hell expensive to Mass produce and the CAS spam its a true fact. You can even have more breaktrough only for Signals
@@heroplay_official9653 HoI4 became a game where stacking all buffs or debuffs of one type is the basic strat. One player is a shovel defensive line holder, other is mad tank rusher and another one worships arty.
@@gabe75001 Not reduce. Cancel. Your general uses perfect countertactics (that boost you troops and deflect enemies tactical boost) and due to higher initiative you can easily switch tactics. It works in offensive battle as well as in defensive.
I used to spam the hell out of MC is good when Russia, getting pushed by Germany because that fight's main twist is there's a ton of combat going on with little gear Russia can mass up before hand.
I personally agree with most of the but I would put both Maintenance and MPs higher. (Btw I only play SP) Maintenance is pretty good for minor nations which have like 0 industry because you can steal all the equipment of your enemies. Even better if you are defending since enemy will just run into you and die while you steal all their stuff. Also I use MPs quite a lot but only for garrison divisions and nothing else. They help reduce resistance and build up compliance which is ussually pretty good.
Anti tank is good when you do like 3-6 squads with them to spot block armor trying to shove your line. More so with the new AI where the armor tends to clump up more. How ever, doing this but with AA spam is likely better in most cases.
As finland the maintenance company was pretty helpful to keep myself stocked with equipment, especially with the other boni I get from the focus tree, I even took all the equipment the soviets used that they got from annexing the baltics.
Fr during my alt Finland play through which it took the Soviets a little awhile to attack (late 40) which gave time to make a light tank division because I was bored and i figured well with the bonus+maintenance i figured i should be able to get some stuff, not much but something, turns out when i went to check my second LT that i was recruiting it got maxed tanks and I was like "huh how i already got stock?" Turns out i was stealing 50 Soviet LTs lol!!! God i love Finland.
@@lisaruhm6681 yep, in 1 of the focuses u get that 30% capture ratio along with 50% conversion speed and some other bonuses and research that I can't remember rn., but yeah i love Finland especially if you form Nordic empire but honestly my favorite challenge is essentially playing historical Finland.
On occasion I will actually put MPs in my coast garrisons if I have the extra manpower and support equipment laying around to give them that extra bit of defense. Never would use them on offense though.
Field Hospitals are a personal S tier for me, since it's a huge piece for snowballing division levels. Unit loses less XP, levels up to vet or elite, elite will naturally take less losses and gain XP, letting you remove the field hospital and replace it with a better one.
I play lot of hist MP i would move AT up B tier infront of arty , logi up to S-Tier (if you have ever seen a proper MP dday you would understand, every little bit of supply counts as less supply = more units at frontline) Field hospitals up to S- tier ( in the most common hist MP mod it is limited to tier 1 FH as higher lvl would make the game unbalanced due to the xp-lose-reduction would snowball ( barb would be oneshot every game ) Signal is rather used in mass-mob than tank divs due to making it even harder to meme a tile
Playing as like Turkey or Iran or some other backwater nation, maybe even China and suddenly maintenance companies become insane. You have vast fronts of big infantry divisions doing constant attacking or defending and the only way you can maintain your army realistically is to have maintenance companies siphon basic equipment. Without this company you will be like -8k infantry equipment in the tank after a few offensives and have to start to disband divisions to maintain acceptable strength. Also, signal equipment are the single best investment for any division over 25 width. They help prevent reinforce memes. And reinforce meme is why you lost your war. Bonus meme: Armored car recon has the highest recon value and armored cars increase captured equipment rate. True desperate defense enthusiasts can lock down a front with mini-width infantry divisions with armored car recons and a general that prefers the 'guerrilla warfare' tactic. It is magical. It is endsieg.
The best 2 overlooked are Armored Recon and Hospitals. I can now go an entire game with those two and never lose more than 50K people. Armored Recon gives you a good amount of armor as well.
@mikemandalorian9226 maybe so but I'm thinking of a tank-light template (as in 3:1 inf to tank and 2 motor to 1 mech) and 1 HT w/ the large cannon and a tune up to 8mph, all fuel drums and a radio, to 2 medium assault guns with the howitzer and same attachments) as being a stupidly economical template for its capacity to gain veterancy, org and supply cost, but keeping it in the fight for a continued offensive after supplementing all the other limiting factors like attack with a full stack of CAS, and supply with transports, can you see a more unburdened and active unit now that recovery rate is the only limiting factor being relieved
I feel like the 5 slots for support companies is really limiting. That's why I usually put AA in normally and not as support, especially into the large normal divisions.
Ngl the funniest thing about armored cars it that if you have truck tech you can build them as light tanks by swapping the suspension type so why armor cars are still a separate tech who knows but u can build custom ones with the light tank designer
So I've never actually used the wheeled suspensions [that reliablity hit sucks ass]. But they don't actually make the resulting vehicle an armoured car do they? as in your armoured car support companies will use them?
@GoldenMoonOfDeltaCommentaries damn got my hopes up then. I would totally use armoured cars if we could make them in the tank editor. Totally fucked that we can't.
Maintenence companies can be good or bad depending on what you do with them. For example they are bad when you put them on infantry because you dont really need the buff to reliability. But if you put them on your tank divisions they can be GODLIKE because its possible to get up to +40 reliability. That could allow you to focus on soft attck with your tank designer instead of having good reliability. Just saying thats the strat I use, feel free to have your own opinions.
Almost all of the Support Option are Situational. So this is usually hard to Judge. Field Hospital is basicly a Must Have Company if You play Germany without going the "Steal Manpower from Puppets" Route. Where You take the Netherlands early to get Indonesia and just Steal absurd amounts of Manpower from them. But for a Country like China which has insane Manpower but not enough IC. Its effectively useless. Still. Anti Air I actually like to use in every Division as well. Because it means the AI often Spams Aircraft alot. I always use full Artillery Brigades. Never as Support. Armored Recon I use almost all the time. Even on Infantry Divisions. Because it gives a bit of Hardness which basicly works as Damage Reduction. Its basicly an option to add some Light Tanks to the Division. Which does Help. BUT I will immediately Replace them with Flame Tanks tough. Because Flame Tanks basicly give the option to Add better Medium Tanks to the Division. Which Yeah. Is just outright better. Super Heavy Tanks by the way are really Strong for one Specific Situation. Which is to put them into a Fort along the Frontline of Superior Enemies. And just let the Enemy Deplete themselves. Because there they Shine as they inflict quite massive damage on anything that Attacks You. While massively reducing any Damage You Take. But That is just such a Niche use. And it can also be done by just using Infantry with Artillery. So it rarely ever makes sense. My Divisions are usually set up with. Field Hospital (If its a Country with lots of IC. Otherwise Support Artillery because its a Cheap Stat Booster) Anti Air Engineers Armored Recon at the Start which will then as soon as I get it be replaced by Medium Flame Tanks. And then Logistics for everything at start. And later Logistics remain in the Mobile Divisions while in Slower Divisions its Replaced by Rangers if possible.
This guy really said that you need field hospital to not run out of manpower with Germany of all countries, y'know that country that starts with +60 million core population, and like 1.2 million manpower on limited conscription Like really what kind of reckless pushes are you doing to run out of manpower as Germany
yes but the problem whit armor cars is that its from la resistance and the tank designer came 2 expansion later and paradox did not update the cost. meaning player was designing a Light tank whit better stats that was cheaper then the armored car and armor car gave zero thing the Light tank also did not give. exept for 0.5 more recon but that did not matter. especually as Light tank gave hard attack to tanks and armor car just gave some stats to was it line artilery or something. cav also gave it and so did motorised (and whit motorised you had 12 speed) armored car as caped at 9 untill armor car 3 that was 10 I think. (you could design a div that was line trucks 12MPH, then support artilery and AA and then you slaped on motorised recon (12MPH speed) and now you got a div that could speedy gonzola behind the enemy causing endless stress on the enemies front. did not work whit armor cars becuase they are stuck at 9MPH whit nothing going for them (I played whit a mod that cut the armored cars IC cost by 50% I think and that made them sort of worthwile because it made them cheaper then a light tank).
@Zack_Wester ah I see, thx for the explanation. Its really a shame that some equipment like trucks, cars and mechs dont have the same modular system. Some of the new special project stuff also just has the minimal generic exp buy upgrades which is a shame and makes a lot of it semi unusable as time goes on
Soon! New Support Companies will come out in a couple of days, then the Special Projects and then we'll see. Also want to get to playing HoI at some point again lmao
I'd say Armored Car recon have a single use, Mobile Infantry/Left path of Mobile Warfare. With a ratio of 2 mechanized to 1 tank battalion, that's how I personally always play my Germany. There's also min-maxing tactics but that's a taking the game too serious. Field Hospital wise, I'll never not play a Japanese game without it. Offensive push with infantry, and only infantry demands the buff in HP stat that could offset the poor breakthrough stats infantry has. 9/4 pushing divs and 6/1 fillers, all with field hospital and logistics, can end the Chinese war quickly agasint the AI. It's a niche only for Japan, and it's doubly good if you grind Adaptable early on in Ethiopia. I believe Maintenance has some limited use, especially where the player spends 100 army xp to make mechanized 50% cheaper at the cost of reliability. It's only a bandaid fix, and good micro can avoid the need for it but I'm a battle plan enjoyer so gotta suffer through some attrition. Researching Maintenance 2 for the Easy Maintenance module is totally worth it imo. Cost no IC, reduces it actually, and free reliability boost.
Idk why but if I can pull it off I really really really really really really love not going above volunteer only unless I'm playing a country that starts on conscription and even then, trying not to push it up is always a personal challenge so for that reason I am and always will be firmly in the field hospitals rule side of that discussion x Edit: volunteer only monarchist Great Britain world domination play through is ridiculously challenging but also so much fun
Eh, I'd say it's challenging up until you get back India and do ghe focus Imperial Conscription, which gives 10% non core manpower. You shouldn't have any problems after that.
You missed a big thing about maint companies: Reliability gives you more org recovery, so if you have 90% reliability and boost it up with maint comp, you get better org.
Mentioned it in the video: The additional initiative is crucial for quick strikes. Higher Initiative means they can join the battles quicker and potentially cause a breakthrough, instead of the enemy player being able to reinforce and solidify the front
I'd argue that AT is pretty good if your playing as a minor with low industrial capacity. Often with these nations you can't really afford tanks, so they will be the only source of hard attack when defending against them.
If this game let you design trucks and light cars like you can tanks, and let you design blimps and helicopters like you can planes, it'd be actually useful to use those support companies. But the new helis seem kind of weak for the effort you put in.
You probably don't play with nations that lack manpower. That much is evident from your placement of MP. Try to do a world conquest as democratic Estonia without MP. You'll notice how saving 120 thousand men changes things. Edit: I am not saying they are fantastic. For me, they are one tier lower than field hospitals.
Why do most good hoi 4 players reside in either scandinavia or central europe,those places are getting destroyed and you people try to escape in hoi,me too. BBut we gotta rise up,victory at all costs
One thing to be said for captured equipment in Singleplayer: useful to sell on the market for cheap to boost your construction. And that's basically it.
logistic is F tier in Europe (franch/germany/UK/US) because you got railways line everwhere thats decently high level, you got a supplie hub every thierd provence plus infrastructure level is at least level 3 if not level 5(max) so logistic is not needed. if you play in China or South America or Africa or any other location. There is 1 logistic hub in the capital (that gets removed if another nation capture the capital as the capital did not actually have a logisic hub its just that HOI4 puts a temporary supplie hub in a nations capital or other location if thats set). you can see it in China whit the warlord nation capture there capital and the supplies hub that was there is just gone. and that was the only supple hub in that whole country that is big. lets not talk about infrastructure level its level 1 maybe 2 whit some state having zero. so you walk in whit 1 infantry div 1 and nothing else... gets the alert for been low on supplies capacity in that region. the level of supplies in that region is so bad (while been larger then the Netherlands) that 1000 soldiers whit there 100 Infantry Equipment is to much for a random province in china.
the only reason why you would have cars is because you captured them from an ai nation and are using your stockpile of them to ease the stress on your actual recon company
why youtubers love to name stuff different than who created? IC ?? The game describes it as Production Cost should not be called as PC ? Someone plz explain it to this noob here.
🔴🔴🔴 ATTENTION!
Tier List for the Götterdämmerung Support Companies is also out!
ua-cam.com/video/CXtUy1fT5sA/v-deo.htmlsi=TTftciytiCvcwG6N
"I don't know why you would ever bother with light flametanks" he says while his mouse hovers right next to the icon that tells us that light flametanks can be dropped from transport planes.
They are also sooo cheap because you can put wheels on them. If you want flame tanks quick on mass then light flames tanks are the way to go.
@@t2force212 Why would you want flame tanks with negative terrain modifiers?
@@emiktra7929 they dont have negative terrain modifiers, they just have worse than mediums, the stats shown were in comparisson
Maintenance companies: F tier absolute noob trap
Endsieg players: hold my Luger
Endsieg players using Maintenance companies to steal food and feed their army:
How do I get equipment for my army, if I don't have the production capabilites and can't steal it without maintenance companies?
@@Tulik2 If you have civs, you can always buy from someone that hasn't embargoed you yet, the ai almost always put their spare equipment to sale so its not hard to buy some from neutral country say Sweden. If that's not an option, do some focuses and get some free stuff
If all else fails, you can try to encircle and kill enemy units fully, promote a general to have the scavenger trait if you're really desperate, but that's legit the worst and hardest options you have, if it ever reaches that far, you're pretty much screwed
Can also just throw it on a pocket closer division or two to loot a ton of infantry equipment + support equipment. For 10XP, you're getting a lot of material for this. Bad as it is on regular combat divisions in most cases, putting it in F is nonsense. It's a niche company just like pioneers.
@@Tulik2
You have enough support eq in the beginning, just divert it from something useless in defense like recon.
this guy has so much energy we should connect him to the grid.
" I like speed " 😂
I'm sure he doesn't act different once the camera stops recording.
Honestly I'd put the Engineer Company ("Shovels") in S+
They are pretty much essential for absolutely everything you do.
Also Signal Companies ("Radio") Companies are essential for Inf+Arty Armies as they provide Initiative and Reinforcement, helping Combat not immediately end if you have more than 2 Arty in a Division as Arty has terrible Reinforcement.
Basically it makes it so you can actually "click" your enemies instead of getting a green and then immediately a red Bubble.
An engineer company cost 2.5 times a support artillery company. If you are making 20 width filler infantry without support companies, they cost 500. Adding Engineers makes that 625. Thats 25% less divisions you will have on the front. And no, the stats of an engineer company do not make the 20 width 25% more effective in combat. However they are still worth taking if you can afford it or need help with crossing rivers and taking forts. But the rest of the time, more divisions in the field will mean you win.
Isn't the entrenchment kind of the king when it comes to filler units?
@@macaronibingbamboni5975 Also 20 width infantry without AT capabilities is litteraly useless against any competent player
@@Warcrimy Unless your defending forts on good terrain, your infantry will not win a battle against good tanks, regardless of having hard attack or engineers. If you have a good reinforcement rate & the guerilla warfare tactic, you can reinforce a battle indefinitely as long as you have enough divisions nearby. This is when having more cheaper divisions is incredibly strong. Although you will need to rely on CAS to do most of your damage.
As a side note, artillery themselves are quite expensive relative to their damage output and debuff. They cost a fortune to supply and resupply, people tend to forget how many artillery you lose after a battle because artillery lower HP and Org compare to just using infantry.
Artillery are a IC sink in my opinion and it alot cheaper to funnel the factory back into making proper tank division or space marine tank (medium AA tank) to make the infantry more bulky.
This also make signal company alot less useful outside of tank use since only tank really rely on the Initiative bonus, infantry with arty while does get some use out of them, cost a crap load for the bonus it give.
I'm a field hospital guy, but I love playing minor nations.
Woah
ok diddy
I love minors too
sans the tutorial, I didnt play a major until over 500 hours in.
I'm a field hospitals convert. Recently just discovered its so overlooked.
0:10 ALMOST canceled, good recovery ;P
But... but... the HP on Field Hospitals stack with Mass Mob and you lose like 10 ppl every time you right click even with infantry.
And at the end of the war - who will tell the wives and sons that their husband was one of the 2 people that died in the war?
I don't want this burden.
Flame tank should give +100% damage in jungle
why?
@@Ninjasty47 Burn the jungles i guess
But jungles are wet and humid, I doubt they'd burn very well, forests would make more sense
As someone who plays a lot of minor nations, I think you're too harsh on maintence. The equipment capture is really good for stealing things like infantry equipment and arty when you're on the defence [or clearing up encirclements].
They are absolutly a trap though, the way the game makes you think they're good for offensive vehicle divisions, when those are the divisions that benefit the least.
Will you konsly explain why its not as good on offensive tank divisions compared to defensive divisions?
@@tommyfortress7515 So, my point is more about WHO maintence companies are for, rather than what. If you're playing germany and you have an army of offensive tank divisionsand entire army groups of infantry to hold while you pull sick encirclements around your enemies, Maintence companeis are not for you. if you're playing Romania, and you have just enough infantry to keep your borders safe and like two okayish tank divisions? Yeah, put Maintinence on them, it'll help you capture more equipment when you finish off encirclements with them. But if you're Romania in that situation you have Maintenence on EVERYTHING.
Fundamentally maintence companies usefulness depends on how small your army is. 24 divisions winning 24 battles with maintenence companies is going to net you roughtly the same amount of gear [and it will mostly be infantry equipment], now if that 24 divisions is your entire army, that's a useful amount of equipment, but if that's only a small fraction of your overall army then you probably have enough surplus that it's not needed.
@@CM-db5cg It's not about capturing gear, it's about increasing your tanks reliability, try fighting a battle with 40% reliability vs 90-100% and see the HUGE difference... Not using them is a noob trap cuz they will lose all of their tanks in few bad attacks...
@@mikemandalorian9226 To put it as politely as possible, you are fucking retarded.
So, I thought it was already a commonly known thing that Maintenence companies actually only offer a % increase to the reliablity [not a directly increase to the reliablity %]. Meaning that if you're on 40% reliablity you're only going to get 8% reliablity, whereas the 90% reliablity tank unit will get an additional 18%. Now, there is a use case for this when you're dealing with 80% reliablity tanks and you want to push them just over the good reliablity numbers [90%+].
The reason I'm calling you retaded is because even if you've managed to somehow avoid this information while playing hoi4 for any significant amount of time, it's literally fucking stated in the video, the video that you're commenting on, that you clearly didn't watch.
So yes, while reliablity is good, maintenence companies are generally outside of very niche situations a bad way to get it for your vehicles. Hence, my point, that they're main use case, which they're actually pretty good at is for low-IC countries that benefit from stealing enemy infantry equipment.
@@CM-db5cg Oh Thats a good view on it. Thanks :-)
10:51: my brother, the less xp loss is amazing for lategame offensive units. I got 4 modern tank division with 5k breakthrough and 2k soft attack because of the +75% attack AND DEFENSE bonus of max level veteran, that's genuinely insane, and that wasn't even on plains, it was on a forest tile.
The reduction in War Support and manpower Loss is also pretty important if a war ends up dragging out longer than expected: sure, the ideal situation is to just not get hit in the first place, but sometimes, especially as a less experienced player, you're gonna get stuck in a meat grinder somewhere, and you do NOT want that meat grinder to drain your manpower and mobilization.
@@spindash64 or if you fight in places where the terrain is just bad.
like I play as democtatic japan and half of Chaina and eastern Russa because logistic is so bad Field hospital is a god save.
5:53 not useless in SP - load the light tank up with fuel drums and put it on your tank divs and you will get a MASSIVE increase in DPS because they can fight for significantly longer
Wow Vijo, I never knew Light Armored Recon was so good. Thanks for the very thorough explanation!
Anyway, can we get more tier lists? For some reason I fucking love them.
I have a couple in mind!
I especially love the more freaky ones (like the pasta condiment one I made half a year ago), so more will come, yep :D
i had no idea paradrop tanks even existed
They are one of the support companies ever
bros fucking throwing the tanks from the sky 💀
@@EvgeniVutov m 22 locust was able to be paradroped
@@Shieldv13 Tetrarch too ( which had Little John adaptors on the gun which meant that they could penetrate P4 and StuG 3 to the front at close range and Panther with TIger to the sides which is not hard when enemy doesn;t expect to have ANY armor opposition behind his lines)
The two times I can think of when support AA shouldn't be in your division is:
1. When you're trying to make the cheapest possible division to hold that can't be pierced. SPAA is the cheapest option for armour.
2. You're playing as Finland that has a lot of good support companies. It might be beneficial to move the AA for support to line and use the other options.
I have never even considered how great Light Armored Recon is, but I‘m gonna try it out in my next singleplayer game.
Thanks for the Video
0:10 W save
Cav Recon can also be good if you go right side Grand Battleplan, where it gains soft attack for infantry divisions.
You remind me of that German guy who travelled from Munich to Berlin to meet Conan o'Brian and hand him a list of errors in the show.
For the correct experience you now need to watch the video at 2.6x speed
1. You missed Italian Assault Battalion.
2. Recon + Signal comp + CAS spam with nice addition of planes with recon cameras / Spy Agency / Radar Station is absolute GOAT!!! Bruh, believe me! You cancel enemy attack bonuses so much and buff your troops. META GAMEPLAY!
The Assault Battalion are now in Fascist Chile too, They are great but a hell expensive to Mass produce and the CAS spam its a true fact.
You can even have more breaktrough only for Signals
@@heroplay_official9653 HoI4 became a game where stacking all buffs or debuffs of one type is the basic strat.
One player is a shovel defensive line holder, other is mad tank rusher and another one worships arty.
How does Recon reduce enemy attack?
@@gabe75001 Not reduce. Cancel. Your general uses perfect countertactics (that boost you troops and deflect enemies tactical boost) and due to higher initiative you can easily switch tactics. It works in offensive battle as well as in defensive.
Recon and Signals are my favorite. Every division always has the two
Roach lights with close support guns act like an armored 3rd secret artillery company if you use SF RR
I used to spam the hell out of MC is good when Russia, getting pushed by Germany because that fight's main twist is there's a ton of combat going on with little gear Russia can mass up before hand.
I personally agree with most of the but I would put both Maintenance and MPs higher. (Btw I only play SP) Maintenance is pretty good for minor nations which have like 0 industry because you can steal all the equipment of your enemies. Even better if you are defending since enemy will just run into you and die while you steal all their stuff. Also I use MPs quite a lot but only for garrison divisions and nothing else. They help reduce resistance and build up compliance which is ussually pretty good.
Anti tank is good when you do like 3-6 squads with them to spot block armor trying to shove your line. More so with the new AI where the armor tends to clump up more. How ever, doing this but with AA spam is likely better in most cases.
As finland the maintenance company was pretty helpful to keep myself stocked with equipment, especially with the other boni I get from the focus tree, I even took all the equipment the soviets used that they got from annexing the baltics.
Fr during my alt Finland play through which it took the Soviets a little awhile to attack (late 40) which gave time to make a light tank division because I was bored and i figured well with the bonus+maintenance i figured i should be able to get some stuff, not much but something, turns out when i went to check my second LT that i was recruiting it got maxed tanks and I was like "huh how i already got stock?" Turns out i was stealing 50 Soviet LTs lol!!! God i love Finland.
@@lorezaddy9000 Yeah, doesnt FInland gets a like 30% equipment capture rate in the focuses?
@@lisaruhm6681 yep, in 1 of the focuses u get that 30% capture ratio along with 50% conversion speed and some other bonuses and research that I can't remember rn., but yeah i love Finland especially if you form Nordic empire but honestly my favorite challenge is essentially playing historical Finland.
On occasion I will actually put MPs in my coast garrisons if I have the extra manpower and support equipment laying around to give them that extra bit of defense. Never would use them on offense though.
love ur vids bro
Field Hospitals are a personal S tier for me, since it's a huge piece for snowballing division levels. Unit loses less XP, levels up to vet or elite, elite will naturally take less losses and gain XP, letting you remove the field hospital and replace it with a better one.
Idk if they fixed it. But swiss Field Hospital lets you Gain manpower. Those were the days.
That was fixed in the first month of release for bba
What map mod are you using? Looks great man
steamcommunity.com/sharedfiles/filedetails/?id=2915927333
The way they ruined the Super Heavy Tank is so unfun. LET ME DO SILLY SHIT GOD DAMNIT
Yea, if super heavies gave you their armor, they would be viable in line infantry for org walling
I play lot of hist MP
i would move AT up B tier infront of arty ,
logi up to S-Tier (if you have ever seen a proper MP dday you would understand, every little bit of supply counts as less supply = more units at frontline)
Field hospitals up to S- tier ( in the most common hist MP mod it is limited to tier 1 FH as higher lvl would make the game unbalanced due to the xp-lose-reduction would snowball ( barb would be oneshot every game )
Signal is rather used in mass-mob than tank divs due to making it even harder to meme a tile
That was really helpful. Vielen Dank
Playing as like Turkey or Iran or some other backwater nation, maybe even China and suddenly maintenance companies become insane. You have vast fronts of big infantry divisions doing constant attacking or defending and the only way you can maintain your army realistically is to have maintenance companies siphon basic equipment. Without this company you will be like -8k infantry equipment in the tank after a few offensives and have to start to disband divisions to maintain acceptable strength.
Also, signal equipment are the single best investment for any division over 25 width. They help prevent reinforce memes. And reinforce meme is why you lost your war.
Bonus meme:
Armored car recon has the highest recon value and armored cars increase captured equipment rate. True desperate defense enthusiasts can lock down a front with mini-width infantry divisions with armored car recons and a general that prefers the 'guerrilla warfare' tactic. It is magical. It is endsieg.
Maintenance companies are super good for low-industry, high-manpower nations
you can also notice that AT in multiplayer is also a high tier
The best 2 overlooked are Armored Recon and Hospitals. I can now go an entire game with those two and never lose more than 50K people. Armored Recon gives you a good amount of armor as well.
I was a passioned Field Hospital Hater, now they seem okay since they added the HP Buff to Divisions.
MP's are underrated 30% higher than base recovery rate with mobile warfare will keep your divisions in the fight
That's true, but recovery rate is sadly not as important like in previous games from the hoi series... Here it's all about attack..
@mikemandalorian9226 maybe so but I'm thinking of a tank-light template (as in 3:1 inf to tank and 2 motor to 1 mech) and 1 HT w/ the large cannon and a tune up to 8mph, all fuel drums and a radio, to 2 medium assault guns with the howitzer and same attachments) as being a stupidly economical template for its capacity to gain veterancy, org and supply cost, but keeping it in the fight for a continued offensive after supplementing all the other limiting factors like attack with a full stack of CAS, and supply with transports, can you see a more unburdened and active unit now that recovery rate is the only limiting factor being relieved
Some small european countries (Bulgaria comes to mind) can defo still benefit from Logistics Comps
I feel like the 5 slots for support companies is really limiting. That's why I usually put AA in normally and not as support, especially into the large normal divisions.
Ngl the funniest thing about armored cars it that if you have truck tech you can build them as light tanks by swapping the suspension type so why armor cars are still a separate tech who knows but u can build custom ones with the light tank designer
So I've never actually used the wheeled suspensions [that reliablity hit sucks ass]. But they don't actually make the resulting vehicle an armoured car do they? as in your armoured car support companies will use them?
@CM-db5cg by definition they are technically an armored car but they in game count as light tanks
@GoldenMoonOfDeltaCommentaries damn got my hopes up then. I would totally use armoured cars if we could make them in the tank editor. Totally fucked that we can't.
@CM-db5cg it's the closest you get to living your dream
just me who likes armoured cars then; always have fun with them playing as SA against the Italians in ethiopia and libya
Maintenence companies can be good or bad depending on what you do with them. For example they are bad when you put them on infantry because you dont really need the buff to reliability. But if you put them on your tank divisions they can be GODLIKE because its possible to get up to +40 reliability. That could allow you to focus on soft attck with your tank designer instead of having good reliability. Just saying thats the strat I use, feel free to have your own opinions.
If you design a flame tank and have free slots always add extra ammo mudule , free stats
Logistics companies are usefull. you can just put more divisions per supply hub. thats very usefull
starting off with a good catch and a fair pick
They should finally allow 10 support companies
Which mod adds Mr. Incredible getting uncanny as the world tension modifier?
Tierlist on every battalion next please!
Almost all of the Support Option are Situational. So this is usually hard to Judge.
Field Hospital is basicly a Must Have Company if You play Germany without going the "Steal Manpower from Puppets" Route. Where You take the Netherlands early to get Indonesia and just Steal absurd amounts of Manpower from them.
But for a Country like China which has insane Manpower but not enough IC. Its effectively useless.
Still.
Anti Air I actually like to use in every Division as well. Because it means the AI often Spams Aircraft alot.
I always use full Artillery Brigades. Never as Support.
Armored Recon I use almost all the time. Even on Infantry Divisions. Because it gives a bit of Hardness which basicly works as Damage Reduction. Its basicly an option to add some Light Tanks to the Division. Which does Help. BUT
I will immediately Replace them with Flame Tanks tough. Because Flame Tanks basicly give the option to Add better Medium Tanks to the Division. Which Yeah. Is just outright better.
Super Heavy Tanks by the way are really Strong for one Specific Situation.
Which is to put them into a Fort along the Frontline of Superior Enemies. And just let the Enemy Deplete themselves. Because there they Shine as they inflict quite massive damage on anything that Attacks You. While massively reducing any Damage You Take.
But That is just such a Niche use. And it can also be done by just using Infantry with Artillery.
So it rarely ever makes sense.
My Divisions are usually set up with.
Field Hospital (If its a Country with lots of IC. Otherwise Support Artillery because its a Cheap Stat Booster)
Anti Air
Engineers
Armored Recon at the Start which will then as soon as I get it be replaced by Medium Flame Tanks.
And then Logistics for everything at start. And later Logistics remain in the Mobile Divisions while in Slower Divisions its Replaced by Rangers if possible.
This guy really said that you need field hospital to not run out of manpower with Germany of all countries, y'know that country that starts with +60 million core population, and like 1.2 million manpower on limited conscription
Like really what kind of reckless pushes are you doing to run out of manpower as Germany
Airborne Tanks with SF are just Illegal, the Ammount of Stats u get is insane.
Rookie mistake. AA should be its own tier
i only use maintenance companies in my Port AI Trap Divisions
Dont armored cars give most recon?
yes but the problem whit armor cars is that its from la resistance and the tank designer came 2 expansion later and paradox did not update the cost.
meaning player was designing a Light tank whit better stats that was cheaper then the armored car and armor car gave zero thing the Light tank also did not give.
exept for 0.5 more recon but that did not matter.
especually as Light tank gave hard attack to tanks and armor car just gave some stats to was it line artilery or something.
cav also gave it and so did motorised (and whit motorised you had 12 speed) armored car as caped at 9 untill armor car 3 that was 10 I think.
(you could design a div that was line trucks 12MPH, then support artilery and AA and then you slaped on motorised recon (12MPH speed) and now you got a div that could speedy gonzola behind the enemy causing endless stress on the enemies front.
did not work whit armor cars becuase they are stuck at 9MPH whit nothing going for them
(I played whit a mod that cut the armored cars IC cost by 50% I think and that made them sort of worthwile because it made them cheaper then a light tank).
@Zack_Wester ah I see, thx for the explanation. Its really a shame that some equipment like trucks, cars and mechs dont have the same modular system. Some of the new special project stuff also just has the minimal generic exp buy upgrades which is a shame and makes a lot of it semi unusable as time goes on
Pls more tier lists
Soon!
New Support Companies will come out in a couple of days, then the Special Projects and then we'll see.
Also want to get to playing HoI at some point again lmao
this is my first time hearing that people hate recon i had always used recon
Don't maintenance companies on high reliability dividions cause equipment to duplicate due to division recovery rate shenanigans?
I'd say Armored Car recon have a single use, Mobile Infantry/Left path of Mobile Warfare. With a ratio of 2 mechanized to 1 tank battalion, that's how I personally always play my Germany. There's also min-maxing tactics but that's a taking the game too serious.
Field Hospital wise, I'll never not play a Japanese game without it. Offensive push with infantry, and only infantry demands the buff in HP stat that could offset the poor breakthrough stats infantry has. 9/4 pushing divs and 6/1 fillers, all with field hospital and logistics, can end the Chinese war quickly agasint the AI. It's a niche only for Japan, and it's doubly good if you grind Adaptable early on in Ethiopia.
I believe Maintenance has some limited use, especially where the player spends 100 army xp to make mechanized 50% cheaper at the cost of reliability. It's only a bandaid fix, and good micro can avoid the need for it but I'm a battle plan enjoyer so gotta suffer through some attrition. Researching Maintenance 2 for the Easy Maintenance module is totally worth it imo. Cost no IC, reduces it actually, and free reliability boost.
I add hospital always, i hate seeing my seasoned divisions go down to green
Don’t field hospitals cost more manpower than they save?
Idk why but if I can pull it off I really really really really really really love not going above volunteer only unless I'm playing a country that starts on conscription and even then, trying not to push it up is always a personal challenge so for that reason I am and always will be firmly in the field hospitals rule side of that discussion x
Edit: volunteer only monarchist Great Britain world domination play through is ridiculously challenging but also so much fun
Eh, I'd say it's challenging up until you get back India and do ghe focus Imperial Conscription, which gives 10% non core manpower. You shouldn't have any problems after that.
you baited me with the logistics in the last, fortunately it was just clickbait
Field hospitals are my S+ 🙂
is that pokemon music in the background?
All the music is in the description!
You missed a big thing about maint companies: Reliability gives you more org recovery, so if you have 90% reliability and boost it up with maint comp, you get better org.
I just got out of class😂 (this was 12 seconds of the video being uploaded)
Always happy to call your teacher so you can watch one of my videos instead of hanging around in class!
Armored recon (cuz tank destroyer divs meta
Rangers
Pioneers
Medium Flame tank support
AA
engineers
Supply
Hospitals
He says logistics is useful in 70-80% of the world, but other than that...
13:46 can you explain why does the signal company is essential for tanks in mp?
Mentioned it in the video: The additional initiative is crucial for quick strikes.
Higher Initiative means they can join the battles quicker and potentially cause a breakthrough, instead of the enemy player being able to reinforce and solidify the front
@ alright, thx
I'd argue that AT is pretty good if your playing as a minor with low industrial capacity. Often with these nations you can't really afford tanks, so they will be the only source of hard attack when defending against them.
AA will give you reduction from -50% defense to -38% defense. Still not enough.
Field Hospitals SSS tier.
Reason? Smug Sense of Moral Superiority
If this game let you design trucks and light cars like you can tanks, and let you design blimps and helicopters like you can planes, it'd be actually useful to use those support companies.
But the new helis seem kind of weak for the effort you put in.
Do recon company upgrades also affect rangers?
Yep!
i think it is really not the time to make tier lists. New huge dlc is coming, as a patch with it, i suppose.
When is ultimate italy hoi4 guide?
After Götterdämmerung!
With Germany getting such a big rework, I'd probably just have to remake the guide in 2 weeks anyway x)
Guys, I accidentally reported this video, how can I delete that report?
"In MP"
*I ain't listening*
are you colorblind? the tierlist colors are a bit off
Mashalaa o kire khar
where can i research flame tanks
Get Engineers 2, but that changes in 2 days, then they'll be a Special Project
You probably don't play with nations that lack manpower. That much is evident from your placement of MP.
Try to do a world conquest as democratic Estonia without MP. You'll notice how saving 120 thousand men changes things.
Edit: I am not saying they are fantastic. For me, they are one tier lower than field hospitals.
its cool, you can call it SS tier, i dont mind...
I skipped the video at the perfect time I saw you moving armor Recon from c to s
F u
Why are paratroopers busted?
Why do most good hoi 4 players reside in either scandinavia or central europe,those places are getting destroyed and you people try to escape in hoi,me too. BBut we gotta rise up,victory at all costs
Victory at all costs!
Anti-tank is S tier in MP
Logistic is definitely S
One thing to be said for captured equipment in Singleplayer: useful to sell on the market for cheap to boost your construction. And that's basically it.
Oh that's in interesting idea
how can be S+
Puts logistics in F tier, im already disliking the video nah youre washed bro gg unlucky with the reinforcements HAHA(i have 0 hours played in hoi)
logistic is F tier in Europe (franch/germany/UK/US) because you got railways line everwhere thats decently high level, you got a supplie hub every thierd provence plus infrastructure level is at least level 3 if not level 5(max) so logistic is not needed.
if you play in China or South America or Africa or any other location.
There is 1 logistic hub in the capital (that gets removed if another nation capture the capital as the capital did not actually have a logisic hub its just that HOI4 puts a temporary supplie hub in a nations capital or other location if thats set).
you can see it in China whit the warlord nation capture there capital and the supplies hub that was there is just gone.
and that was the only supple hub in that whole country that is big.
lets not talk about infrastructure level its level 1 maybe 2 whit some state having zero.
so you walk in whit 1 infantry div 1 and nothing else... gets the alert for been low on supplies capacity in that region.
the level of supplies in that region is so bad (while been larger then the Netherlands) that 1000 soldiers whit there 100 Infantry Equipment is to much for a random province in china.
need to update after new dlc
Yep, working on it as we speak!
id say noggen spooks tier
the only reason why you would have cars is because you captured them from an ai nation and are using your stockpile of them to ease the stress on your actual recon company
Bro is losing his identity💀💀💀 14:12
why youtubers love to name stuff different than who created? IC ?? The game describes it as Production Cost should not be called as PC ? Someone plz explain it to this noob here.
It was called IC in the old games, a lot of people who started with HOI2 or 3 call it IC still.
IC stands for Industrial Capacity - mostly just force of habit, sorry lmao!
I played HoI2--I not only call it IC, I THINK of it as IC.
quit yapping its ic piggie
@@2lives706 Bro he just asked a question
Germans will be Germans. :D
Hello