What's the Best Support Company in Hoi4? | Tier List

Поділитися
Вставка
  • Опубліковано 3 січ 2025
  • Ігри

КОМЕНТАРІ • 236

  • @VijoPlays
    @VijoPlays  Місяць тому +16

    🔴🔴🔴 ATTENTION!
    Tier List for the Götterdämmerung Support Companies is also out!
    ua-cam.com/video/CXtUy1fT5sA/v-deo.htmlsi=TTftciytiCvcwG6N

  • @kotzebrecher
    @kotzebrecher Місяць тому +306

    "I don't know why you would ever bother with light flametanks" he says while his mouse hovers right next to the icon that tells us that light flametanks can be dropped from transport planes.

    • @t2force212
      @t2force212 Місяць тому +32

      They are also sooo cheap because you can put wheels on them. If you want flame tanks quick on mass then light flames tanks are the way to go.

    • @emiktra7929
      @emiktra7929 Місяць тому +3

      @@t2force212 Why would you want flame tanks with negative terrain modifiers?

    • @phantom3969
      @phantom3969 Місяць тому +28

      @@emiktra7929 they dont have negative terrain modifiers, they just have worse than mediums, the stats shown were in comparisson

  • @pacocheung1864
    @pacocheung1864 Місяць тому +319

    Maintenance companies: F tier absolute noob trap
    Endsieg players: hold my Luger

    • @CarmanDrex
      @CarmanDrex Місяць тому +86

      Endsieg players using Maintenance companies to steal food and feed their army:

    • @Tulik2
      @Tulik2 Місяць тому +23

      How do I get equipment for my army, if I don't have the production capabilites and can't steal it without maintenance companies?

    • @pacocheung1864
      @pacocheung1864 Місяць тому +14

      ​@@Tulik2 If you have civs, you can always buy from someone that hasn't embargoed you yet, the ai almost always put their spare equipment to sale so its not hard to buy some from neutral country say Sweden. If that's not an option, do some focuses and get some free stuff
      If all else fails, you can try to encircle and kill enemy units fully, promote a general to have the scavenger trait if you're really desperate, but that's legit the worst and hardest options you have, if it ever reaches that far, you're pretty much screwed

    • @TheMelnTeam
      @TheMelnTeam Місяць тому +1

      Can also just throw it on a pocket closer division or two to loot a ton of infantry equipment + support equipment. For 10XP, you're getting a lot of material for this. Bad as it is on regular combat divisions in most cases, putting it in F is nonsense. It's a niche company just like pioneers.

    • @Finnishnat-conservativedot7126
      @Finnishnat-conservativedot7126 Місяць тому

      ​@@Tulik2
      You have enough support eq in the beginning, just divert it from something useless in defense like recon.

  • @bubuluwithagoldendudul9709
    @bubuluwithagoldendudul9709 Місяць тому +318

    this guy has so much energy we should connect him to the grid.

  • @niku4154
    @niku4154 Місяць тому +116

    Honestly I'd put the Engineer Company ("Shovels") in S+
    They are pretty much essential for absolutely everything you do.
    Also Signal Companies ("Radio") Companies are essential for Inf+Arty Armies as they provide Initiative and Reinforcement, helping Combat not immediately end if you have more than 2 Arty in a Division as Arty has terrible Reinforcement.
    Basically it makes it so you can actually "click" your enemies instead of getting a green and then immediately a red Bubble.

    • @macaronibingbamboni5975
      @macaronibingbamboni5975 Місяць тому +6

      An engineer company cost 2.5 times a support artillery company. If you are making 20 width filler infantry without support companies, they cost 500. Adding Engineers makes that 625. Thats 25% less divisions you will have on the front. And no, the stats of an engineer company do not make the 20 width 25% more effective in combat. However they are still worth taking if you can afford it or need help with crossing rivers and taking forts. But the rest of the time, more divisions in the field will mean you win.

    • @Warcrimy
      @Warcrimy Місяць тому +13

      Isn't the entrenchment kind of the king when it comes to filler units?

    • @Warcrimy
      @Warcrimy Місяць тому +1

      @@macaronibingbamboni5975 Also 20 width infantry without AT capabilities is litteraly useless against any competent player

    • @macaronibingbamboni5975
      @macaronibingbamboni5975 Місяць тому +6

      @@Warcrimy Unless your defending forts on good terrain, your infantry will not win a battle against good tanks, regardless of having hard attack or engineers. If you have a good reinforcement rate & the guerilla warfare tactic, you can reinforce a battle indefinitely as long as you have enough divisions nearby. This is when having more cheaper divisions is incredibly strong. Although you will need to rely on CAS to do most of your damage.

    • @spookyengie735
      @spookyengie735 Місяць тому

      As a side note, artillery themselves are quite expensive relative to their damage output and debuff. They cost a fortune to supply and resupply, people tend to forget how many artillery you lose after a battle because artillery lower HP and Org compare to just using infantry.
      Artillery are a IC sink in my opinion and it alot cheaper to funnel the factory back into making proper tank division or space marine tank (medium AA tank) to make the infantry more bulky.
      This also make signal company alot less useful outside of tank use since only tank really rely on the Initiative bonus, infantry with arty while does get some use out of them, cost a crap load for the bonus it give.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark Місяць тому +133

    I'm a field hospital guy, but I love playing minor nations.

  • @Imeowbackatcatsfr
    @Imeowbackatcatsfr Місяць тому +16

    Maintenance Companies are funny. If I tweak the equipment capture ratio in the game files, I can play culturally accurate Romania.
    Like, imagine going to war agains a country and having every rifle in the enemy's hands land in your own stockpile.

    • @Frontline_view_kaiser
      @Frontline_view_kaiser 14 годин тому +2

      Accurate Romania would require to not just steal from your enemies, but also your allies.
      Thats why we need a mod that gives you a Romanian Support company which automatically... acquires equipment from allies division on the same tile

  • @MijnAfspeellijst1234
    @MijnAfspeellijst1234 Місяць тому +118

    0:10 ALMOST canceled, good recovery ;P

  • @totalwar1793
    @totalwar1793 Місяць тому +67

    But... but... the HP on Field Hospitals stack with Mass Mob and you lose like 10 ppl every time you right click even with infantry.

    • @VijoPlays
      @VijoPlays  Місяць тому +82

      And at the end of the war - who will tell the wives and sons that their husband was one of the 2 people that died in the war?
      I don't want this burden.

    • @Eanso-706
      @Eanso-706 Місяць тому +1

      Based? Im subscribing JUST from this response ​@@VijoPlays

    • @giuseppegaribaldi5198
      @giuseppegaribaldi5198 Місяць тому

      @@VijoPlays Ow sh... It's sense...

  • @yamikami13
    @yamikami13 Місяць тому +11

    Idk if they fixed it. But swiss Field Hospital lets you Gain manpower. Those were the days.

    • @TheTripleAce3
      @TheTripleAce3 Місяць тому +2

      That was fixed in the first month of release for bba

  • @logoncal3001
    @logoncal3001 Місяць тому +6

    Maintenance can be F to S+ Tier in multiplayer, depending who youre fighting against and how much youre stealing his good equipment.

  • @desperadoscres9915
    @desperadoscres9915 Місяць тому +64

    Flame tank should give +100% damage in jungle

    • @Ninjasty47
      @Ninjasty47 Місяць тому +4

      why?

    • @nicnicninc7685
      @nicnicninc7685 Місяць тому +23

      ​@@Ninjasty47 Burn the jungles i guess

    • @coygus
      @coygus Місяць тому +7

      But jungles are wet and humid, I doubt they'd burn very well, forests would make more sense

    • @SantinoLombardi-ic5zq
      @SantinoLombardi-ic5zq 23 дні тому

      @@coygus the amazon burnt well a while ago

  • @CM-db5cg
    @CM-db5cg Місяць тому +17

    As someone who plays a lot of minor nations, I think you're too harsh on maintence. The equipment capture is really good for stealing things like infantry equipment and arty when you're on the defence [or clearing up encirclements].
    They are absolutly a trap though, the way the game makes you think they're good for offensive vehicle divisions, when those are the divisions that benefit the least.

    • @tommyfortress7515
      @tommyfortress7515 Місяць тому

      Will you konsly explain why its not as good on offensive tank divisions compared to defensive divisions?

    • @CM-db5cg
      @CM-db5cg Місяць тому +7

      @@tommyfortress7515 So, my point is more about WHO maintence companies are for, rather than what. If you're playing germany and you have an army of offensive tank divisionsand entire army groups of infantry to hold while you pull sick encirclements around your enemies, Maintence companeis are not for you. if you're playing Romania, and you have just enough infantry to keep your borders safe and like two okayish tank divisions? Yeah, put Maintinence on them, it'll help you capture more equipment when you finish off encirclements with them. But if you're Romania in that situation you have Maintenence on EVERYTHING.
      Fundamentally maintence companies usefulness depends on how small your army is. 24 divisions winning 24 battles with maintenence companies is going to net you roughtly the same amount of gear [and it will mostly be infantry equipment], now if that 24 divisions is your entire army, that's a useful amount of equipment, but if that's only a small fraction of your overall army then you probably have enough surplus that it's not needed.

    • @mikemandalorian9226
      @mikemandalorian9226 Місяць тому +1

      @@CM-db5cg It's not about capturing gear, it's about increasing your tanks reliability, try fighting a battle with 40% reliability vs 90-100% and see the HUGE difference... Not using them is a noob trap cuz they will lose all of their tanks in few bad attacks...

    • @CM-db5cg
      @CM-db5cg Місяць тому

      @@mikemandalorian9226 To put it as politely as possible, you are fucking retarded.
      So, I thought it was already a commonly known thing that Maintenence companies actually only offer a % increase to the reliablity [not a directly increase to the reliablity %]. Meaning that if you're on 40% reliablity you're only going to get 8% reliablity, whereas the 90% reliablity tank unit will get an additional 18%. Now, there is a use case for this when you're dealing with 80% reliablity tanks and you want to push them just over the good reliablity numbers [90%+].
      The reason I'm calling you retaded is because even if you've managed to somehow avoid this information while playing hoi4 for any significant amount of time, it's literally fucking stated in the video, the video that you're commenting on, that you clearly didn't watch.
      So yes, while reliablity is good, maintenence companies are generally outside of very niche situations a bad way to get it for your vehicles. Hence, my point, that they're main use case, which they're actually pretty good at is for low-IC countries that benefit from stealing enemy infantry equipment.

    • @tommyfortress7515
      @tommyfortress7515 Місяць тому +1

      @@CM-db5cg Oh Thats a good view on it. Thanks :-)

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja Місяць тому +13

    The two times I can think of when support AA shouldn't be in your division is:
    1. When you're trying to make the cheapest possible division to hold that can't be pierced. SPAA is the cheapest option for armour.
    2. You're playing as Finland that has a lot of good support companies. It might be beneficial to move the AA for support to line and use the other options.

    • @mattk1202
      @mattk1202 13 днів тому +1

      The most obvious is if you know you are going to have better air control.

  • @JDothan
    @JDothan Місяць тому +7

    5:53 not useless in SP - load the light tank up with fuel drums and put it on your tank divs and you will get a MASSIVE increase in DPS because they can fight for significantly longer

    • @darkosiris09
      @darkosiris09 Місяць тому +2

      fuel reserves affect anything in combat? AFAIK they only affect how long a division can endure being out of supplies before it starts getting attrition damage

    • @Wormopera
      @Wormopera 18 днів тому

      Why?

    • @Glory264
      @Glory264 11 днів тому

      You get huge debuffs when your divs are out of fuel.

  • @Majora1988
    @Majora1988 Місяць тому +101

    Wow Vijo, I never knew Light Armored Recon was so good. Thanks for the very thorough explanation!
    Anyway, can we get more tier lists? For some reason I fucking love them.

    • @VijoPlays
      @VijoPlays  Місяць тому +12

      I have a couple in mind!
      I especially love the more freaky ones (like the pasta condiment one I made half a year ago), so more will come, yep :D

  • @ultimatedespair9087
    @ultimatedespair9087 Місяць тому +22

    10:51: my brother, the less xp loss is amazing for lategame offensive units. I got 4 modern tank division with 5k breakthrough and 2k soft attack because of the +75% attack AND DEFENSE bonus of max level veteran, that's genuinely insane, and that wasn't even on plains, it was on a forest tile.

    • @spindash64
      @spindash64 Місяць тому

      The reduction in War Support and manpower Loss is also pretty important if a war ends up dragging out longer than expected: sure, the ideal situation is to just not get hit in the first place, but sometimes, especially as a less experienced player, you're gonna get stuck in a meat grinder somewhere, and you do NOT want that meat grinder to drain your manpower and mobilization.

    • @Zack_Wester
      @Zack_Wester Місяць тому

      @@spindash64 or if you fight in places where the terrain is just bad.
      like I play as democtatic japan and half of Chaina and eastern Russa because logistic is so bad Field hospital is a god save.

  • @raylast3873
    @raylast3873 Місяць тому +8

    14:25 the hilarious thing about that is that flame tanks were basically useless irl. Sure, in theory having a flamethrower with armor and longer range sounds fantastic…until you realize what you‘ve actually done is built a much weaker tank, not a stronger flamethrower.
    Flame tanks have such terrible range that it makes them sitting ducks. Sure, they can theoretically take out entire bunkers, but tanks can also usually do that, and they can do it from a distance where the defenders probably won’t even see them. A tank that has to close to 100m or less to do damage? That‘s just asking for the defender to shoot his shot with even the most limited anti-tank capability he might have.
    At least the man-portable flamethrower has a chance to sneak up on them.

    • @overtale4516
      @overtale4516 Місяць тому

      Wasn't tr main reason why they suck because the gas tanks were very exposed?

    • @TovKafur
      @TovKafur Місяць тому +4

      @@overtale4516 Not more exposed than ammunition in an ordinary tank. Flame tanks usually had their main gun replaced with a flamethrower, and i presume that artillery shells exploding is somehow more dangerous than fuel exploding.
      Also, the original commenter is kinda wrong, flame tanks were made mostly for urban combat, and were used even in the Cold War by both sides (OT-54, M67). The real reason they fell from grace is increasing power and accessibilty of anti-tank infantry weapons (Panzerfausts, Bazookas, RPGs and so on) and modern thermobaric weapons being as good as flamethrowers while not suffering from range limitations.

    • @raylast3873
      @raylast3873 Місяць тому +1

      @@TovKafur if you look at the countries that used flametanks in WWII, they were not considered a success. And we are talking about WWII here. The advances in AT capability by the infantry which you mentioned were already happening in WWII, and this comes back to the major problem I mentioned: range. Urban combat doesn’t really solve this problem, as the tanks is if anything even more vulnerable, meanwhile infantry flamethrowers become less vulnerable than they are in open terrain, and probably more deadly. Bottom line is it does very little that neither a regular tank (or even better, SPGs!) nor portable flamethrowers can do.
      Now I wasn’t talking about post-war, but even then just because someone was still using them doesn’t mean they were a decisive weapon.

    • @TovKafur
      @TovKafur Місяць тому +2

      @@raylast3873 I dunno why do you think that flame tanks were ineffective, the US forces used flame Shermans to a great success when assaulting Japanese bunkers on islands, where uneven, obscured terrain allowed them to close in burn down the defenders. In Europe, Churchill Crocodiles were quite effective at cleansing fortified positions such as Fort Montbarey.
      Standard tank of WW2 had 75-76 mm gun, which is barely enough to tickle most concrete fortifications, even with HE shells, and rather ineffective even against civilian buildings. Flames don't care about concrete (as burning liquid will pour inside anyway) and can force infantry inside to leave purely by smoking them out, let alone burning alive especially unlukcy ones. Terror effect of flame tanks was unparalleled and widely known. Besides, tank-mounted flamethrowers usually were much more potent than infantry ones.
      And, as i mentioned before, both the US and the USSR kept using flame tanks for at least 20 years more, which is more than, say, heavy tanks existed as a concept after the war.

  • @dwarfbard6226
    @dwarfbard6226 Місяць тому +5

    Playing as like Turkey or Iran or some other backwater nation, maybe even China and suddenly maintenance companies become insane. You have vast fronts of big infantry divisions doing constant attacking or defending and the only way you can maintain your army realistically is to have maintenance companies siphon basic equipment. Without this company you will be like -8k infantry equipment in the tank after a few offensives and have to start to disband divisions to maintain acceptable strength.
    Also, signal equipment are the single best investment for any division over 25 width. They help prevent reinforce memes. And reinforce meme is why you lost your war.
    Bonus meme:
    Armored car recon has the highest recon value and armored cars increase captured equipment rate. True desperate defense enthusiasts can lock down a front with mini-width infantry divisions with armored car recons and a general that prefers the 'guerrilla warfare' tactic. It is magical. It is endsieg.

    • @darkosiris09
      @darkosiris09 Місяць тому

      explain the reinforce meme
      and basically sell me the radio company because normally I don't even bother researching them

    • @TovKafur
      @TovKafur Місяць тому

      @@darkosiris09 Reinforce is rolled when you have divisions in reserve that can enter the fight (= current battle width is greater than possible total width of your divisions). Normally it's 2% per hour, which can potentially lead to losing the battle even if you have more units attacking/defending simply because they couldn't join in time. Thus, for attacking companies they are godsent because they keep rotating attacking force faster (especially naval invasion forces). In SP it's pretty useless because AI can't play reactively.

    • @TovKafur
      @TovKafur Місяць тому

      The problem with ACs is that they need their own researches (that lead nowhere) and production lines, don't have a designer and overall feel like virgin LTs. Yeah, their recon is huge, and i think they have better than average movement modifiers, but recon is kinda meh stat and (ironically) this is not why you add recon to your divisions.

  • @tylerredforge5563
    @tylerredforge5563 Місяць тому +37

    i had no idea paradrop tanks even existed

    • @ziggytheassassin5835
      @ziggytheassassin5835 Місяць тому +11

      They are one of the support companies ever

    • @EvgeniVutov
      @EvgeniVutov Місяць тому +16

      bros fucking throwing the tanks from the sky 💀

    • @Shieldv13
      @Shieldv13 Місяць тому +1

      ​@@EvgeniVutov m 22 locust was able to be paradroped

    • @yevheniibodnar9008
      @yevheniibodnar9008 Місяць тому +1

      @@Shieldv13 Tetrarch too ( which had Little John adaptors on the gun which meant that they could penetrate P4 and StuG 3 to the front at close range and Panther with TIger to the sides which is not hard when enemy doesn;t expect to have ANY armor opposition behind his lines)

  • @jefffreeman8905
    @jefffreeman8905 7 годин тому

    One nice thing about armored recon is that it gives you a place to put your light tanks once they're no longer useful in the front line.

  • @Mateo43561
    @Mateo43561 Місяць тому +14

    0:10 W save

  • @tijnjansen858
    @tijnjansen858 Місяць тому +6

    You remind me of that German guy who travelled from Munich to Berlin to meet Conan o'Brian and hand him a list of errors in the show.

    • @VijoPlays
      @VijoPlays  Місяць тому +4

      For the correct experience you now need to watch the video at 2.6x speed

  • @Flamerule13th
    @Flamerule13th 26 днів тому +2

    Military police is useful in one place - on your garrison template, it reduces the needed manpower and guns per suppression.

  • @Malazag
    @Malazag 17 годин тому

    I still love maintenance ... especially as germany when you can get a national spirit for even more stolen equipment, you sure can stack up a lot of additional equipment

  • @Methenius-s3r
    @Methenius-s3r Місяць тому +3

    I have never even considered how great Light Armored Recon is, but I‘m gonna try it out in my next singleplayer game.
    Thanks for the Video

  • @pawezdziech7120
    @pawezdziech7120 Місяць тому +16

    1. You missed Italian Assault Battalion.
    2. Recon + Signal comp + CAS spam with nice addition of planes with recon cameras / Spy Agency / Radar Station is absolute GOAT!!! Bruh, believe me! You cancel enemy attack bonuses so much and buff your troops. META GAMEPLAY!

    • @heroplay_official9653
      @heroplay_official9653 Місяць тому +4

      The Assault Battalion are now in Fascist Chile too, They are great but a hell expensive to Mass produce and the CAS spam its a true fact.
      You can even have more breaktrough only for Signals

    • @pawezdziech7120
      @pawezdziech7120 Місяць тому +1

      @@heroplay_official9653 HoI4 became a game where stacking all buffs or debuffs of one type is the basic strat.
      One player is a shovel defensive line holder, other is mad tank rusher and another one worships arty.

    • @gabe75001
      @gabe75001 Місяць тому

      How does Recon reduce enemy attack?

    • @pawezdziech7120
      @pawezdziech7120 Місяць тому +2

      @@gabe75001 Not reduce. Cancel. Your general uses perfect countertactics (that boost you troops and deflect enemies tactical boost) and due to higher initiative you can easily switch tactics. It works in offensive battle as well as in defensive.

  • @nightshade4186
    @nightshade4186 Місяць тому +4

    They should finally allow 10 support companies

  • @lordshaxx4693
    @lordshaxx4693 Місяць тому +3

    Recon and Signals are my favorite. Every division always has the two

  • @GoldenMoonOfDeltaCommentaries
    @GoldenMoonOfDeltaCommentaries Місяць тому +7

    Ngl the funniest thing about armored cars it that if you have truck tech you can build them as light tanks by swapping the suspension type so why armor cars are still a separate tech who knows but u can build custom ones with the light tank designer

    • @CM-db5cg
      @CM-db5cg Місяць тому +1

      So I've never actually used the wheeled suspensions [that reliablity hit sucks ass]. But they don't actually make the resulting vehicle an armoured car do they? as in your armoured car support companies will use them?

    • @GoldenMoonOfDeltaCommentaries
      @GoldenMoonOfDeltaCommentaries Місяць тому +2

      @CM-db5cg by definition they are technically an armored car but they in game count as light tanks

    • @CM-db5cg
      @CM-db5cg Місяць тому +2

      @GoldenMoonOfDeltaCommentaries damn got my hopes up then. I would totally use armoured cars if we could make them in the tank editor. Totally fucked that we can't.

    • @GoldenMoonOfDeltaCommentaries
      @GoldenMoonOfDeltaCommentaries Місяць тому

      @CM-db5cg it's the closest you get to living your dream

  • @XXLPIakat
    @XXLPIakat Місяць тому +6

    As finland the maintenance company was pretty helpful to keep myself stocked with equipment, especially with the other boni I get from the focus tree, I even took all the equipment the soviets used that they got from annexing the baltics.

    • @lorezaddy9000
      @lorezaddy9000 Місяць тому

      Fr during my alt Finland play through which it took the Soviets a little awhile to attack (late 40) which gave time to make a light tank division because I was bored and i figured well with the bonus+maintenance i figured i should be able to get some stuff, not much but something, turns out when i went to check my second LT that i was recruiting it got maxed tanks and I was like "huh how i already got stock?" Turns out i was stealing 50 Soviet LTs lol!!! God i love Finland.

    • @lisaruhm6681
      @lisaruhm6681 Місяць тому

      @@lorezaddy9000 Yeah, doesnt FInland gets a like 30% equipment capture rate in the focuses?

    • @lorezaddy9000
      @lorezaddy9000 Місяць тому

      @@lisaruhm6681 yep, in 1 of the focuses u get that 30% capture ratio along with 50% conversion speed and some other bonuses and research that I can't remember rn., but yeah i love Finland especially if you form Nordic empire but honestly my favorite challenge is essentially playing historical Finland.

  • @RedShocktrooperRST
    @RedShocktrooperRST Місяць тому +2

    Cav Recon can also be good if you go right side Grand Battleplan, where it gains soft attack for infantry divisions.

  • @boomknight1015
    @boomknight1015 Місяць тому

    I used to spam the hell out of MC is good when Russia, getting pushed by Germany because that fight's main twist is there's a ton of combat going on with little gear Russia can mass up before hand.

  • @eldadmarbach2288
    @eldadmarbach2288 19 днів тому

    7:20 Thanks for the information, I thought it gave 20%. (I'm new to the game)

  • @bigdiccmarty9335
    @bigdiccmarty9335 Місяць тому

    Roach lights with close support guns act like an armored 3rd secret artillery company if you use SF RR

  • @boomknight1015
    @boomknight1015 Місяць тому

    Anti tank is good when you do like 3-6 squads with them to spot block armor trying to shove your line. More so with the new AI where the armor tends to clump up more. How ever, doing this but with AA spam is likely better in most cases.

  • @kyrozephyr8628
    @kyrozephyr8628 27 днів тому

    Logistics is actually only useful in high supply areas like Europe. In places like Siberia or Africa Supply Consumption isn’t really relevant. It’s the supply range that is relevant due to the sparse supply hubs, logistics companies don’t make a difference in that case.

  • @erkhesbatkhuyag9915
    @erkhesbatkhuyag9915 Місяць тому

    Love your enthusiasm, makes me love the game more

  • @ztrax7133
    @ztrax7133 Місяць тому

    On occasion I will actually put MPs in my coast garrisons if I have the extra manpower and support equipment laying around to give them that extra bit of defense. Never would use them on offense though.

  • @pyro111100
    @pyro111100 Місяць тому

    Field Hospitals are a personal S tier for me, since it's a huge piece for snowballing division levels. Unit loses less XP, levels up to vet or elite, elite will naturally take less losses and gain XP, letting you remove the field hospital and replace it with a better one.

  • @ooo_Kim_Chi_ooo
    @ooo_Kim_Chi_ooo Місяць тому

    The best 2 overlooked are Armored Recon and Hospitals. I can now go an entire game with those two and never lose more than 50K people. Armored Recon gives you a good amount of armor as well.

  • @Hypernova559x
    @Hypernova559x Місяць тому

    Maintenence companies can be good or bad depending on what you do with them. For example they are bad when you put them on infantry because you dont really need the buff to reliability. But if you put them on your tank divisions they can be GODLIKE because its possible to get up to +40 reliability. That could allow you to focus on soft attck with your tank designer instead of having good reliability. Just saying thats the strat I use, feel free to have your own opinions.

  • @nausimur6035
    @nausimur6035 Місяць тому

    If you design a flame tank and have free slots always add extra ammo mudule , free stats

  • @helmetfire5973
    @helmetfire5973 Місяць тому

    4:30 "Speed is nice, I love speed.....(sniff)" 🧐

  • @bubla2659
    @bubla2659 Місяць тому +15

    The way they ruined the Super Heavy Tank is so unfun. LET ME DO SILLY SHIT GOD DAMNIT

    • @redstonehero7944
      @redstonehero7944 Місяць тому +5

      Yea, if super heavies gave you their armor, they would be viable in line infantry for org walling

  • @rexnewman3859
    @rexnewman3859 5 днів тому

    If you have proper heritage or motorisation priority MP is S tier because you get great garrison divisions especially if u use IW light tanks garrison is so cheap and easy

  • @bigbenhgy
    @bigbenhgy Місяць тому

    I feel like the 5 slots for support companies is really limiting. That's why I usually put AA in normally and not as support, especially into the large normal divisions.

  • @gOtze1337
    @gOtze1337 Місяць тому

    I was a passioned Field Hospital Hater, now they seem okay since they added the HP Buff to Divisions.

  • @ryankolbe365
    @ryankolbe365 Місяць тому +1

    MP's are underrated 30% higher than base recovery rate with mobile warfare will keep your divisions in the fight

    • @mikemandalorian9226
      @mikemandalorian9226 Місяць тому +2

      That's true, but recovery rate is sadly not as important like in previous games from the hoi series... Here it's all about attack..

    • @ryankolbe365
      @ryankolbe365 Місяць тому

      @mikemandalorian9226 maybe so but I'm thinking of a tank-light template (as in 3:1 inf to tank and 2 motor to 1 mech) and 1 HT w/ the large cannon and a tune up to 8mph, all fuel drums and a radio, to 2 medium assault guns with the howitzer and same attachments) as being a stupidly economical template for its capacity to gain veterancy, org and supply cost, but keeping it in the fight for a continued offensive after supplementing all the other limiting factors like attack with a full stack of CAS, and supply with transports, can you see a more unburdened and active unit now that recovery rate is the only limiting factor being relieved

  • @markusaurelius8822
    @markusaurelius8822 27 днів тому

    I can tell based on the way you talk about this game that I will copy everything you do lol. Ez sub bro

  • @johncmousley
    @johncmousley Місяць тому

    just me who likes armoured cars then; always have fun with them playing as SA against the Italians in ethiopia and libya

  • @LoliPolice-bf7mw
    @LoliPolice-bf7mw Місяць тому

    Maintenance companies are super good for low-industry, high-manpower nations

  • @darkdragonsoul99
    @darkdragonsoul99 Місяць тому

    You know honestly the maintenance company mostly gets used at least by me for the capture ratio And it's not about getting what I want it's about padding my supplies admittedly I tend to play nations that have supply problems in the first place. Ethiopian for example you combine scavenging tactics scavenger general and a lvl 1 maintenance company and you've suddenly got 47% capture one more lvl and you're better then a coin flip and suddenly you're only real worry is manpower. It's even better now that you can sell the crap you're not using for build speed.

  • @Rekutor
    @Rekutor 9 годин тому

    Its so funny to me that Feedbackgaming put maintenaince in B Tier

  • @a8er
    @a8er Місяць тому

    I personally agree with most of the but I would put both Maintenance and MPs higher. (Btw I only play SP) Maintenance is pretty good for minor nations which have like 0 industry because you can steal all the equipment of your enemies. Even better if you are defending since enemy will just run into you and die while you steal all their stuff. Also I use MPs quite a lot but only for garrison divisions and nothing else. They help reduce resistance and build up compliance which is ussually pretty good.

  • @goots1
    @goots1 Місяць тому

    The gg sound track for hoi 4 beloved!!

  • @Hyde_Hill
    @Hyde_Hill 11 годин тому

    Question regarding the AA. Would you also put them in companies with line AA? Such as the space marine medium tank AA? Or is that just overkill?

  • @gOtze1337
    @gOtze1337 Місяць тому

    Airborne Tanks with SF are just Illegal, the Ammount of Stats u get is insane.

  • @nausimur6035
    @nausimur6035 Місяць тому

    I play lot of hist MP
    i would move AT up B tier infront of arty ,
    logi up to S-Tier (if you have ever seen a proper MP dday you would understand, every little bit of supply counts as less supply = more units at frontline)
    Field hospitals up to S- tier ( in the most common hist MP mod it is limited to tier 1 FH as higher lvl would make the game unbalanced due to the xp-lose-reduction would snowball ( barb would be oneshot every game )
    Signal is rather used in mass-mob than tank divs due to making it even harder to meme a tile

  • @White_Raven91
    @White_Raven91 Місяць тому

    i only use maintenance companies in my Port AI Trap Divisions

  • @lordkauck
    @lordkauck Місяць тому

    Some small european countries (Bulgaria comes to mind) can defo still benefit from Logistics Comps

  • @Enagizerbunny
    @Enagizerbunny Місяць тому

    this is my first time hearing that people hate recon i had always used recon

  • @booogdan123
    @booogdan123 Місяць тому

    13:46 can you explain why does the signal company is essential for tanks in mp?

    • @VijoPlays
      @VijoPlays  Місяць тому +1

      Mentioned it in the video: The additional initiative is crucial for quick strikes.
      Higher Initiative means they can join the battles quicker and potentially cause a breakthrough, instead of the enemy player being able to reinforce and solidify the front

    • @booogdan123
      @booogdan123 Місяць тому

      @ alright, thx

  • @MufQueVonBuschbeck
    @MufQueVonBuschbeck 23 дні тому

    I think you missed the Nation specific Support Tropfen Like the „Ascari Core“ of the Italians the „Ski Troops“ of the Finnish the „assault battalion“ from the germans etc. i would realy Like a Video on These aswell.

  • @hanneslundin346
    @hanneslundin346 Місяць тому +1

    What map mod are you using? Looks great man

    • @VijoPlays
      @VijoPlays  Місяць тому

      steamcommunity.com/sharedfiles/filedetails/?id=2915927333

  • @oneballimann6425
    @oneballimann6425 Місяць тому

    Logistics companies are usefull. you can just put more divisions per supply hub. thats very usefull

  • @xModerax
    @xModerax Місяць тому +4

    Dont armored cars give most recon?

    • @Zack_Wester
      @Zack_Wester Місяць тому +1

      yes but the problem whit armor cars is that its from la resistance and the tank designer came 2 expansion later and paradox did not update the cost.
      meaning player was designing a Light tank whit better stats that was cheaper then the armored car and armor car gave zero thing the Light tank also did not give.
      exept for 0.5 more recon but that did not matter.
      especually as Light tank gave hard attack to tanks and armor car just gave some stats to was it line artilery or something.
      cav also gave it and so did motorised (and whit motorised you had 12 speed) armored car as caped at 9 untill armor car 3 that was 10 I think.
      (you could design a div that was line trucks 12MPH, then support artilery and AA and then you slaped on motorised recon (12MPH speed) and now you got a div that could speedy gonzola behind the enemy causing endless stress on the enemies front.
      did not work whit armor cars becuase they are stuck at 9MPH whit nothing going for them
      (I played whit a mod that cut the armored cars IC cost by 50% I think and that made them sort of worthwile because it made them cheaper then a light tank).

    • @xModerax
      @xModerax Місяць тому

      @Zack_Wester ah I see, thx for the explanation. Its really a shame that some equipment like trucks, cars and mechs dont have the same modular system. Some of the new special project stuff also just has the minimal generic exp buy upgrades which is a shame and makes a lot of it semi unusable as time goes on

  • @anomite121
    @anomite121 Місяць тому

    love ur vids bro

  • @vonvonvonvonvonvonvonvonvo7009
    @vonvonvonvonvonvonvonvonvo7009 Місяць тому +1

    You missed a big thing about maint companies: Reliability gives you more org recovery, so if you have 90% reliability and boost it up with maint comp, you get better org.

  • @darkosiris09
    @darkosiris09 Місяць тому

    Serious question: is armor car recon viable if you have a million mils and can afford them without sacrificing anything else? Or should I still go directly for light tank recon
    Also pls general/admiral trait tier list right fucking now

  • @Kalbot84
    @Kalbot84 Місяць тому +2

    Idk why but if I can pull it off I really really really really really really love not going above volunteer only unless I'm playing a country that starts on conscription and even then, trying not to push it up is always a personal challenge so for that reason I am and always will be firmly in the field hospitals rule side of that discussion x
    Edit: volunteer only monarchist Great Britain world domination play through is ridiculously challenging but also so much fun

    • @azh698
      @azh698 Місяць тому

      Eh, I'd say it's challenging up until you get back India and do ghe focus Imperial Conscription, which gives 10% non core manpower. You shouldn't have any problems after that.

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs Місяць тому

    Which mod adds Mr. Incredible getting uncanny as the world tension modifier?

  • @bigpoppa1234
    @bigpoppa1234 24 дні тому

    "Every division should have AA".. how am I gonna fit into my medium tank shock divisions AA when I need Armoured Engineers, Helo Recon, Self Propelled Super Heavy Artillery, Medium Flank Tanks and Rocket Artillery?

    • @Glory264
      @Glory264 11 днів тому

      Just make AA tanks.

  • @Gilder-von-Schattenkreuz
    @Gilder-von-Schattenkreuz Місяць тому

    Almost all of the Support Option are Situational. So this is usually hard to Judge.
    Field Hospital is basicly a Must Have Company if You play Germany without going the "Steal Manpower from Puppets" Route. Where You take the Netherlands early to get Indonesia and just Steal absurd amounts of Manpower from them.
    But for a Country like China which has insane Manpower but not enough IC. Its effectively useless.
    Still.
    Anti Air I actually like to use in every Division as well. Because it means the AI often Spams Aircraft alot.
    I always use full Artillery Brigades. Never as Support.
    Armored Recon I use almost all the time. Even on Infantry Divisions. Because it gives a bit of Hardness which basicly works as Damage Reduction. Its basicly an option to add some Light Tanks to the Division. Which does Help. BUT
    I will immediately Replace them with Flame Tanks tough. Because Flame Tanks basicly give the option to Add better Medium Tanks to the Division. Which Yeah. Is just outright better.
    Super Heavy Tanks by the way are really Strong for one Specific Situation.
    Which is to put them into a Fort along the Frontline of Superior Enemies. And just let the Enemy Deplete themselves. Because there they Shine as they inflict quite massive damage on anything that Attacks You. While massively reducing any Damage You Take.
    But That is just such a Niche use. And it can also be done by just using Infantry with Artillery.
    So it rarely ever makes sense.
    My Divisions are usually set up with.
    Field Hospital (If its a Country with lots of IC. Otherwise Support Artillery because its a Cheap Stat Booster)
    Anti Air
    Engineers
    Armored Recon at the Start which will then as soon as I get it be replaced by Medium Flame Tanks.
    And then Logistics for everything at start. And later Logistics remain in the Mobile Divisions while in Slower Divisions its Replaced by Rangers if possible.

    • @RostamCTM
      @RostamCTM Місяць тому

      This guy really said that you need field hospital to not run out of manpower with Germany of all countries, y'know that country that starts with +60 million core population, and like 1.2 million manpower on limited conscription
      Like really what kind of reckless pushes are you doing to run out of manpower as Germany

  • @krystiannona7141
    @krystiannona7141 3 дні тому

    1. flame tank all you care is low price maybe they change that. readability is connected with quantity.
    2. look how huge are bonus for armor unit. cheapest why is anty tank campany aa never work so good and close.
    3. the best scout is armored vehicle and you need only 1 division in defense or attack. why only in defense if you getting benefit in defense so when you attack your enemy not get that benefit. and 2.0 is best
    4. light tank recon no pass light tank statistic into armor.
    5. if you get total air domination or close to 100% then your aa in division is useless. and your goal is get domination in air.
    6. mp can be not stupid for light tank + mp for city. when you need to occupation zsrr + German can be crazy expensive and maybe you take force from puppet state.
    also aa take only 1 width in division.
    artillery > aa in support company because attack > defense

  • @xModerax
    @xModerax Місяць тому +1

    Rookie mistake. AA should be its own tier

  • @Militavia
    @Militavia Місяць тому

    Why is busted and banned in MP the paras?

  • @flameguy3416
    @flameguy3416 Місяць тому

    I add hospital always, i hate seeing my seasoned divisions go down to green

  • @99NeroTR
    @99NeroTR Місяць тому

    That was really helpful. Vielen Dank

  • @laahocsm0019
    @laahocsm0019 Місяць тому +1

    I'd argue that AT is pretty good if your playing as a minor with low industrial capacity. Often with these nations you can't really afford tanks, so they will be the only source of hard attack when defending against them.

  • @wewliusevola
    @wewliusevola Місяць тому +1

    Field hospitals are my S+ 🙂

  • @gforce95vn
    @gforce95vn Місяць тому

    I'd say Armored Car recon have a single use, Mobile Infantry/Left path of Mobile Warfare. With a ratio of 2 mechanized to 1 tank battalion, that's how I personally always play my Germany. There's also min-maxing tactics but that's a taking the game too serious.
    Field Hospital wise, I'll never not play a Japanese game without it. Offensive push with infantry, and only infantry demands the buff in HP stat that could offset the poor breakthrough stats infantry has. 9/4 pushing divs and 6/1 fillers, all with field hospital and logistics, can end the Chinese war quickly agasint the AI. It's a niche only for Japan, and it's doubly good if you grind Adaptable early on in Ethiopia.
    I believe Maintenance has some limited use, especially where the player spends 100 army xp to make mechanized 50% cheaper at the cost of reliability. It's only a bandaid fix, and good micro can avoid the need for it but I'm a battle plan enjoyer so gotta suffer through some attrition. Researching Maintenance 2 for the Easy Maintenance module is totally worth it imo. Cost no IC, reduces it actually, and free reliability boost.

  • @Aragorn-87
    @Aragorn-87 Місяць тому +1

    Pls more tier lists

    • @VijoPlays
      @VijoPlays  Місяць тому +1

      Soon!
      New Support Companies will come out in a couple of days, then the Special Projects and then we'll see.
      Also want to get to playing HoI at some point again lmao

  • @SentryWill
    @SentryWill Місяць тому

    Tierlist on every battalion next please!

  • @srbin420
    @srbin420 Місяць тому

    Do recon company upgrades also affect rangers?

  • @cupcakecomrade2378
    @cupcakecomrade2378 20 днів тому

    "logistics are more useful in say china, siberia, south america or africa"
    so basically the rest of the world.

  • @Tommy-qc4rj
    @Tommy-qc4rj Місяць тому +1

    If this game let you design trucks and light cars like you can tanks, and let you design blimps and helicopters like you can planes, it'd be actually useful to use those support companies.
    But the new helis seem kind of weak for the effort you put in.

  • @TheTripleAce3
    @TheTripleAce3 Місяць тому

    Don't maintenance companies on high reliability dividions cause equipment to duplicate due to division recovery rate shenanigans?

  • @plamenzapryanov7375
    @plamenzapryanov7375 Місяць тому

    where can i research flame tanks

    • @VijoPlays
      @VijoPlays  Місяць тому

      Get Engineers 2, but that changes in 2 days, then they'll be a Special Project

  • @flameguy3416
    @flameguy3416 Місяць тому

    "In MP"
    *I ain't listening*

  • @Frontline_view_kaiser
    @Frontline_view_kaiser 14 годин тому

    I think Rocket artillery is incredibly useless.
    It requires (niche) 1945 tech to even compare to tube artillery.
    It does not gain bonus damage from Recon Coy
    And you almost never want both.
    There is literally no reason to ever use it
    Absolute F tier

  • @drsm7947
    @drsm7947 Місяць тому

    Support company are always good for big stock division but for small division there just waste

  • @guy-0ffic1al
    @guy-0ffic1al Місяць тому

    you baited me with the logistics in the last, fortunately it was just clickbait

  • @LittleFire131
    @LittleFire131 Місяць тому

    starting off with a good catch and a fair pick

  • @jimbo2227
    @jimbo2227 Місяць тому

    Don’t field hospitals cost more manpower than they save?

  • @Taluien
    @Taluien Місяць тому

    One thing to be said for captured equipment in Singleplayer: useful to sell on the market for cheap to boost your construction. And that's basically it.

  • @jozopako
    @jozopako Місяць тому +1

    AA will give you reduction from -50% defense to -38% defense. Still not enough.

  • @IMP_ROM
    @IMP_ROM Місяць тому

    4:29 Panzerschokolade?

  • @maximka_dernul
    @maximka_dernul Місяць тому +1

    i think it is really not the time to make tier lists. New huge dlc is coming, as a patch with it, i suppose.

  • @alexsalazar5161
    @alexsalazar5161 Місяць тому

    is that pokemon music in the background?

    • @VijoPlays
      @VijoPlays  Місяць тому

      All the music is in the description!