Evasion Fundaments, Why You Can't Hit Players (PIP Evasion)

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  • Опубліковано 19 лип 2024
  • Guides: • The Most Concise Start...
    Controls: • Losing Fights in the P...
    The guide is still relevant, This will help you understand Star Citizen's combat functions more profoundly. Focusing on the three styles of combat, from long range to close range.
    _Social
    / discord
    / johnathanwinters
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    johnathan-winters-shop.fourth...
    _Reshade
    drive.google.com/file/d/1d5xk...
    _Play
    If you want to play Star Citizen make an account here with my referral code for a bonus.
    robertsspaceindustries.com/en...
    _Thumbnail
    ‪@Hasgaha‬
    _Music
    Curtis Cole - Night Shift
    • Night Shift
    _Setup
    VPC Constellation ALPHA-R/L
    With Cosmos Cam No Center - Light Springs
    VPC WarBRD Base
    VPC Control Panel - #2
    Monstertech mounts
    TrackIR Head Tracking
    Pedals Thrustmaster T3pa - Light Springs
    _Settings
    Pitch/Yaw - 1.3
    Roll - 2.5
    Strafes XY/Z - 3.0
    Dead Zones - 0
    Saturation only on Strafes X/Y - 0.70
    ESP Degrees 7.02
    ESP Sens 1.0
    _Computer
    RTX 3090
    I7 9700k
    DDR4 3200 32Gigs
    Mouse Naga Pro
    Razer Huntsman Mechanical Keyboard
    Monitor LG 34UC79G-B 34
    Pad Fnatic Dash L Pro Pad
    _Audio
    Dac Fosi X6
    Amp Fosi TB10A
    Headphones DT 770
    Preamp Scarlett Solo
    Mic Samson Q2U
    Speakers Dayton B652
    _Stands
    Monitor ErGear
    Speakers IsoAcoustics
    #starcitizen
    #space
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    _Contents
    0:00 Intro
    0:15 Degrees
    1:26 Explanation
    1:45 The Hud
    2:00 PiP Movement
    2:16 Circle Strafe
    2:28 Corkscrew
    2:43 Demonstration
    2:57 Basics
    3:18 Degree Movement
    4:13 Degree Demo
    4:46 PiP Distance
    5:34 The Circle
    6:02 Circle Management
    6:30 Circle Distance
    8:25 The Ship is the PiP
    9:15 Inversions
    10:48 Cuts
    12:06 Merge
    12:56 Main Engine Far
    13:36 Main Engine Close
    14:01 Chasing
    14:51 Combat
    15:45 Outro
  • Ігри

КОМЕНТАРІ • 63

  • @sttosin
    @sttosin Рік тому +17

    Absolutely game changer content. Great job Winters and Carbides!

  • @miked7728
    @miked7728 Рік тому +5

    Loving these advanced maneuvers. The visuals helped a ton. Thank you!

  • @TravelingAnvil
    @TravelingAnvil Рік тому +1

    Thanks for the description. Glad to see more PVP pilots showing off their skills and perspectives.

  • @TrokarSC
    @TrokarSC Рік тому +1

    Thank you very much for the new homework. Outstanding content, as always!
    Also a big thank you to Carbides. Great and very helpful job!

  • @NovaAlcor
    @NovaAlcor Рік тому +1

    Really cool video. The graphics really help clarify some of these concepts.

  • @voidgameplays2970
    @voidgameplays2970 Рік тому +1

    Very useful and detailed explanation for what I've seen on your demo with Space Tomato. Try to master this. Thanks again, Johnathan

  • @korzhakov
    @korzhakov Рік тому +1

    Great stuff, Learning so much for you, Thank you for putting these together.

  • @riggaden4248
    @riggaden4248 Рік тому +13

    For a moment say you work for CIG, you have been tasked with making ship pvp much more accessible to new players and casual players, basically you must reduce their casualties from 100% against experienced pvp'ers to 80% . Their standard input is mouse and key board with only minor changes to assigned keys, you can change flight mechanics any way you see fit, you can add new content like training missions or target practice in Arena Commander (doesn't specifically have to be Arena Commander), you can change weapon functionality (increase or decreasing projectile travel times or changing fire rates or whatever you see fit). You may not alter the range pvp is supposed to be fought at e.g. rule of cool close range. What would you do?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому +14

      I'd wait for the new flight model :)

    • @riggaden4248
      @riggaden4248 Рік тому

      @@JohnathanWinters I keep forgetting about that. Good answer though .

    • @rubberdorky
      @rubberdorky Рік тому +5

      Well the question got kinda limited there, but I have one thought - CIG should add a search bar to the keybinds. DCS has that and it make it real easy to find less known bindings that may end up categorized poorly in a weird place.
      Oh also if there were training modules, I’d make sure the instructor briefly touches on the fact that you can create different flight priorities for yourself and thus build different habits, simply from how you map your own controls. Just emphasize the importance of learning what your style might become and how to map accordingly

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      @@rubberdorky
      Yeah man search function would be based and to clarify,
      Doesn't matter what your style is, there are specific things that need to be mapped no matter how you feel about it.
      I have a controls video dedicated to that.

    • @teahousereloaded
      @teahousereloaded 8 місяців тому

      I’m kinda late..
      I would add missions that explain the pip to new players and I would make relative target speed much more readable, maybe with a line indicating speed or something.

  • @JourneymanJohn
    @JourneymanJohn Рік тому +1

    12:06 is definitely me. Great tutorial vid, finally have an idea on how to practice these maneuvers.

  • @BossJoker
    @BossJoker Рік тому

    Thank you very much for this. I'll try to get better since a while now and allthough I make little progress the content helps me a lot.

  • @professorvandusen6847
    @professorvandusen6847 Рік тому +1

    great portion of condensed flight knowledge ! very helpful

  • @Norman_Peterson
    @Norman_Peterson 4 місяці тому

    another great use of graphic instruments to exlain BEST tutorial ever

  • @wtfwarchyld2019
    @wtfwarchyld2019 Рік тому +1

    Loving the content JW, Carbides you sir are doing God's work.

  • @13TH_Armada_Bavar
    @13TH_Armada_Bavar Рік тому +1

    Making sure to share this with my industrial eg members.

  • @andredicarlo3310
    @andredicarlo3310 Рік тому +1

    Very well explained

  • @RicoZaid_
    @RicoZaid_ 11 місяців тому

    12:55 forward strafe circle is awesome.

  • @Bruce_Warren
    @Bruce_Warren 8 місяців тому

    Excellent, thanks!

  • @ScarredCitizen
    @ScarredCitizen Рік тому +1

    Awesome video

  • @1337murk
    @1337murk Рік тому +1

    Nice, this vid dope af

  • @ricardoperez4121
    @ricardoperez4121 Рік тому

    Amazing content, thank you! As a newcomer, I'm wondering, are any of these concepts applicable with lag pip?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      All of them, just read differently. Instead of using the enemy ship as the measurement device, you use your crosshair.

  • @MagicMahn
    @MagicMahn Рік тому +1

    Remember: Any input you do with strafes without using a some forward strafe will bring you away from your target. It's subtle, but it's there.

    • @commander_haas1415
      @commander_haas1415 Рік тому

      That depends entirely on your rotation relative to your target. If I'm rotated 90° clockwise to the target and strafe to the left, I'm moving directly toward them.
      Obvious exaggeration as there's rarely a reason to intentionally have your nose that far off the target, but to illustrate the principle..

  • @AWI298
    @AWI298 Рік тому +1

    carbides makes cute animations

  • @imobius_1i98
    @imobius_1i98 Рік тому +1

    Hmm Im learning something new everyday :)

  • @LimDerek
    @LimDerek Рік тому

    Awesome video. When do we use lag or lead pip?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      Lead most of the time, Lag if I'm targeting something specific without sub targeting.

    • @alexanderellwood8952
      @alexanderellwood8952 6 місяців тому

      ​@JohnathanWinters I prefer lag pip personally, is the pip placement just the same but inverse, or is its placement calculated differently somehow??

  • @Moon-no3ts
    @Moon-no3ts Рік тому

    I always fight with my cruise enabled feels like a plane then a space ship

  • @CuuchCRUSHER
    @CuuchCRUSHER Рік тому +2

    Is there a way to use the lag pip to do these maneuvers?

    • @1337murk
      @1337murk Рік тому +1

      Yes, but better to just have a toggle

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      Pip aligns to your crosshair instead of ship. Harder to follow but it works.

  • @BoardGameClub
    @BoardGameClub Рік тому

    I’m confused on when you’re supposed to be shooting as you approach in a circle strafe. Your pip is rotating around your enemy, so how do you actually land shots?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому +1

      Just put your crosshair on the pip.

    • @BoardGameClub
      @BoardGameClub Рік тому

      @@JohnathanWinters And that doesn't interfere with the desired circle pattern the PIP is supposed to be going in? It doesn't neutralize the pip?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      @@BoardGameClub No the PiP and the crosshair do not interact in lead pip.

  • @Literata
    @Literata Рік тому

    I'm presuming that as your pip on the target behaves erratically, *their* pip on you is likewise behaving erratically. Is that correct?

  • @Tau37th
    @Tau37th Рік тому

    Hello i would like to understand how to do same with Keyboard/Mouse since it's 0 to 100%
    maneuver thing on strafe rotation etc. Also not realy free to move our character head to see the pimp like you do .

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      Decoupled flight, padlock view toggle in keybindings.

    • @Tau37th
      @Tau37th Рік тому

      @@JohnathanWinters thanks trying to improve with that . Have you a keyboard mouse player to advice to have a comparison?

    • @JohnathanWinters
      @JohnathanWinters  Рік тому

      @@Tau37th Ako111, guys a god.

    • @Tau37th
      @Tau37th Рік тому

      Thanks

  • @dkphantomdk
    @dkphantomdk Рік тому

    well, does this even work ingame, seems like the server desync and the "random" input of an enemy will make this impossible to do !

  • @kenreynolds4385
    @kenreynolds4385 5 місяців тому

    Can you do this on a mouse and keyboard?

  • @The_Diginaut
    @The_Diginaut Рік тому

    12:12 how do you know me?! :(

  • @artlife9563
    @artlife9563 Рік тому

    You are using a lead pip in these examples right?

  • @oldman1111
    @oldman1111 Рік тому

    I can't hit players because I suck at aiming. I'm just also good at dodging. ;)

  • @Citizen_Red
    @Citizen_Red Рік тому

    Just a thought you may want to turn up your mic gain on these videos, your voice is very soft

  • @1337murk
    @1337murk Рік тому +1

    First

  • @drgeorgec
    @drgeorgec Рік тому

    Nice video, bad title :)

  • @WhyDidYTstartThisHandleShit

    It's strange to me that despite all that movement, your pip was often just stuck to the target. You're using some gnarly esp settings aren't you.. Or is the strange way the pip seems to act because you're using lead?
    Such as.. 13:45 why the hell is the pip way over there near the target and it's just kinda hovering around it? Is it because you're using lead pip for this vid? Never seen this before, I use lag.

    • @JohnathanWinters
      @JohnathanWinters  Рік тому +1

      Yes, Lead pip is tied to enemy ship, lag is tied to your crosshair.

    • @Ph4n_t0m
      @Ph4n_t0m Рік тому

      @@JohnathanWinters That is the single most concise and clear explanation of the difference between the two!