Minecraft RTX isn’t Actually the Same as Shaders
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- Опубліковано 23 кві 2020
- This video is sponsored by MSI and NVIDIA
Today we take a look at the new Minecraft RTX beta and talk about its features, how it works and how it's actually quite different from 'traditional' shaders we've come to know over the years!
For this video, I used an MSI RTX 2080 TI. Get one yourself here:
www.scan.co.uk/products/msi-g...
You can get the entire PC I used here:
www.currys.co.uk/gbuk/computi...
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(This is an affiliate link. I may earn a small commission on sign-ups) - Ігри
me: heavy breathing
my computer fan: heavy whirring
Your CPU Temperature is at 3506820°C, prolonged use at this Temperature may cause a nuclear explosion
My bad computer somehow handles hard thinga
I have a 2060... I get 40 frames at best and I think my PC started fusion reactions.
ThatGuyPete I had an 4 year old laptop
@@ShufflesCards you do realize that RTX isn't supported on non-RTX GPUs, right? You need to install drivers that literally will not work without an RTX card.
I feel like this review would be far more complete if you reviewed existing ray-tracing shaders that have been there months before RTX was even announced for Minecraft, such as umsoea's shaders. There is no doubt that this looks amazing, I just think the review could be far more complete going into these small details that I enjoy watching your videos for.
umsoea makes a resource pack tho, the shader used is usually SEUS PTGI
the diference is that SEUS doesnt use rtx making it able to used in computers that dont have rtx but also making it slower than rtx
Remember this a sponsored video
Philipp Hoehn whoch means the least amount of integrity possible
@@soulswordobrigadosegostar Well, it really depends on the contract between the creator and sponsor. Some sponsorships (*cough* raid shadow legends) require you to read a script or only praise the product. There are also sponsorships where you can say whatever you want -that includes criticism. Also I think you're more inclined to be generous towards someone that is giving you money.
“Thanks to Msi and NVIDIA for sponsoring this video”
That seems familiar for some reason
Man Man wow I think that’s the tough draft doh
@Man Man bruh he just reads the script, thanks for showing it
@@BumAssNigga408 bro why does everyone have that profile picture
@@itsmagma Because *Y E S*
Yeah they just sponsor them to promote RTX and bedrock, minecraft RTX is just a marketing device for nvidia
Cool that you got sponsored
Ok?
He can now have a better pc and higher budget youtube videos
This US flags fits very well.
Finally
aka ventriloquism.
Okay, obviously your PC was gonna perform pretty well since the GPU alone costs about as much as the average minecraft gaming PC.
I'm really happy for you that you got sponsored but I would *love* a video where you really compare the shaders mod and rtx. A video where you're really being critical, like in the video about the biome updates and stuff. Really show where either shaders or rtx lacks.
It's entirely additive the only downside is that Minecrafts spawning system is now impossible to account for by eye (it was a weird choice of spawning system once Notch knew he wasn't making a colony game, maybe it could do with an overhaul anyway).
As far as performance goes so long as you have a 2070 or higher you'll get 60fps in all situations at 18 chunks render distance its upper-midrange but shiny new graphics tech has always been driving buyers to more powerful systems in the PC space.
@@cupidknewrap The SEUS PTGI ray tracing shader for Java has a setting to show spots where the light level is low enough to allow spawns
Well yeah, but I think that was meant to say this works better than most shaders and isn’t as laggy.
King Oblivion ofcourse it “isn’t as laggy” he literally has the Best gaming computer money Can buy right now
Valentine sorry if I didn’t portray the meaning of what I said properly. Basically he has had lag with shaders before, and as you said he has “the best computer money can buy” meaning that this immediately has something over some shaders. Along with a few other bonuses that make it easier it just is “better” than most shaders in Sarc’s opinion. At least that’s what I got.
"Definitely give it a go yourself"
Oh yes, we all have 1000 dollar RTX 2080s.
Edit:
I'm getting REALLY tired of everyone posting "But I have rtx 2060/2070 and it costed only 400 dollars" and shit like that. Maybe in the US, yes, but everywhere else in the world, you're gonna get a lot of import taxes etc. Meaning your 400 dollar card, is 500 euros here, which is 580 dollars. Making it a lot less worth it.
2060s don't run RTX well. Even 2070s aren't that great.
And yes, the 30 series changes everything, but that did not yet exist when I wrote this comment originally.
"Ah yes, I too, enjoy amazing lighting on my integrated graphics."
@@kohimame Funny thing is, I have a pretty good computer, good enough for VR even, but even that isn't gonna cut it for this new sorcery.
@@MaxArceus SEUS PTGI is there for you :P
Yep. This isn't even for Java either. Which I find disgusting.
it works on the laptop version of the rtx 2070, so there's that.
00:00 Totally unbiased, boys
i now know why he doesn't have 20M subs already.
Haha for real. Just stick with shaders and let nvidia pound sand with the rtx cards.
I doubt he would've accepted the offer if it was horrible
3:03 "this is mimicking real life light; it's creating rays that shoot out in a straight line, that can then bounce off, onto other surfaces."
Technically it's not the light source shooting out the rays, as they would in real life, but the camera. The card can't process ever single possible light ray from every light source rendered, that's just too much computing. Instead, it shoots out rays from the camera, lets those bounce off of surfaces, and checks if those have a direct line of sight with a light source. If this is the case, it'll render the object it's bounced off of lit up.
This has been possible for a while now, using your computers own processing unit. But with these RTX cards, you get a separate chip entirely dedicated to exactly that, and nothing but that. Allowing for waaaay more light rays to be shot out of the camera, and allowing for them to bounce more often.
As far as I've been able to find, it isn't actually dedicated "ray-trace" hardware, rather it's a really good denoiser so you can get away with low-quality low-sample count path traces and have the GPU "fill in" the rest of the detail.
What difference would it make? The rays that don't hit the camera don't need to be rendered anyway
Luka Krstić, it’s just a different process, has the same effect, but is doing it differently. There are definitely some caveats, like the hand shadow after breaking the torch, that can only be explained by knowing the real process.
@@mincrmatt12 its both ai denoising and especific procesing units for ray tracing
@@AntiDroidZ That's a really small price to pay to make it run several orders of magnitude faster. Either way I'm pretty sure that the reason RTX doesn't look completely lifelike is because it's not actually the conventional "ray tracing", it's still heavily supported by rasterzation, and it's just a very close mimic of actual light. If you want something that looks 100% realistic, you would need to render it in something like cuda or cycles.
*That's at least what i understood from a small amount of research, I'm not an expert
I'm not against sponsors, but it felt very dishonest to not mention the already existing "raytracing" shader, seus PTGI. It basically has all of the features you mentioned in this video using normal graphics card hardware, not requiring RTX. It is path traced global illumination and not true raytracing, but I think the rtx is doing something similar.
@Man Man Those are pretty great, thanks for sharing :)
It is true ray tracing. Path tracing is a variety of rayttacing
pathtracing > raytracing
"path traced global illumination and not true raytracing"
What is the "ray tracing" you're refering to though? For example Whitted's ray tracing algorithm gives less photorealistic and more "biased" results than path tracing, BDPT, or MLT.
Here's an article for it: en.wikipedia.org/wiki/Unbiased_rendering
i think that one thing great about the rtx beta is the fact that with seus ptgi, my 2080 can barely pull a 60fps at 1080p with TAA, but rtx minecraft can do double that FPS.
of course I still play on Java for most of my games but in all honesty shaders rob too much performance.
It looks nice but I really hate how it makes everything look glassy when they are not smooth, dirt should not shine.
apparently, minecraft has mirror dirt
Yeah i guess the blocks have no depth so its just smooth lego and thats how the light interacts with it
thats one of my favorite features tbh
I was thinking about how the grass looks wet
Nvidia decided to "show off" with this feature that's why there's too many reflective surfaces.
"you should try this out"
Yeah because who plays win 10 over Java on PC AND has an RTX graphics card.
**ibxtoycat politely looks at you**
..I do, lol
a lot of people actualy. probably millions
Me
I do
I'm happy that our boy got a sponsor, but being sponsored by *NVIDIA* already says everything about this video
@Carl Kirchhoff not always true as some companies are surpsingly genuine, but yep, in this case it's very clear lol
@@slovakthrowback3738 what's wrong with this video extactly? explains why RTX is different that shaders well enough for a low level overview. are you complaining he mentioned that he was sponsored and he used an nvidia card...?
@@elon6131 Not really, it was very heavily biased towards making the RTX thing look better, not to mention how we kept mentioning how easy it was for his PC to render and shit, as if he didn't a multiple thousand dollar card he prolly got from Nvidia. The whole thing is just super disingenuous
@Carl Kirchhoff You do realize he needs to eat, right? It's not his fault that he needs money, however, the SPONSORSHIP is literally an ADVERTISEMENT for the company. This isn't 'corporate propaganda,' this is an ADVERTISEMENT.
@@slovakthrowback3738 he said it runs smoothly, which is accurate. he said it look good, which is accurate. there was not a single factually wrong statement in the video. you can't complain unless he's actually lying.. he didn't claim to do anything but explain how it works compared to normal shaders. 1k$ is not "multi thousand dollars". are you seriously complaining that he didn't tell you everything wrong with it in a *sponsored video*? ffs. yes it's here to make it look good. yes it's sponsored. it's also entirely factual and you thus have to right to complain.
Simplysarc: talk about computers like it’s cheap.
Me: “oh I’ll see how much it costs”
Computer: 4202$
What computers are you looking at? The graphics card is $1000 but you can get decent everything else. I can understand this more if you don’t mean USD
Ya just the graphics card costs more than my whole setup.
And the computer does care if it's on. Look at Linus' video if you actually think about buying it. You'll need a 2070 to be able to run this at 1080p and 60fps.
Its actually 4202.86$ in US dollar (since the price listed is in british pound).
@Man Man i hate you
Glad you got a sponsorship, but this felt really dishonest. I was expecting comparing shots between shaders and RTX, but none of those were included. You did not mention any of the (quite obvious) disadvantages of RTX. While you definitely should take sponsorships, they should never ever be allowed to change anything about the content of the video (except for checking if they were misrepresented or their brand was misused or something). I hope I‘ll like your next video better again.
I mean, usually a company wouldn't sponsor a video that shows downsides of their products, after all it's like an ad for their product: you don't see the bad side on ads
A youtube sponsorship should be a review, not an ad
iskander should it though? I mean it is literally paid promotion
@@sketchy5782 How will they improve if they only hear the goods and never the bad
Carter they aren’t paying for a review they’re paying for an ad, it’s called marketing
TLDW: “This is sponsored and I cannot say anything bad about this product.”
If it was truly bad then he wouldn't accept the offer 🤷
Now that he sponsors video is over can we get a side by side, because most of the features mentioned are possible with traditional shaders
Possible but significantly worse
@@mitzi3262 not really, shaders look better as you can customize them to your liking and there are several shaders that have volumetric lighting / raytracing. Plus you don't need an rtx card with is nice those that don't want to shell out for a 600 dollar gpu as any thing under a rtx super struggles for rtx minecraft.
ua-cam.com/video/0qoPC6DyCSQ/v-deo.html
Can I combine rtx with shaders? To get even a better experience?
It’s cool and all, though I think regular shaders look better in a way. Sure many don’t actually have realistic lighting unless you have SEUS shaders, but they look more cinematic and change some static textures that ruin the effect of good lighting, such as water. The crucial differences between the changes performance and look of the game with optifine and shaders makes a huge difference when you compare it to just changing the lighting engine.
I should also note: I have an nvidia 1070, which I guess could be considered mid-high tier, but I run sildur’s extreme volumetric at a consistently high frame rate, which is helped by optifine’s FPS smoothing option.
i agree
This video is sponsored? No wonder why you aren’t comparing another Shaders that already has rtx quality.
This is bedrock though (if I recall correctly). If you played bedrock before you know how terrible it’s shaders are
Edit: Not saying these look good though
He is talking about Sues Ptgi, which imo looks way better
It’s not the same as shaders
@@anjai4448 Bedrock has incridible shaders, but not these very realistic that are better than RTX, call them horrible is underrating them a lot! They are cool, but simpler
Take a look at Seus PE, Zebra Shader, Natural Mystic Shaders, Enhanced Biomes Shader/ EB shader
@@The_Copper_Element_Itself
I never got SEUS shaders to work, and I’ve never heard of those others so I’ll look into those
No way! Your game didn’t lag when running RTX shaders on your £1250 graphics card!?
4:10 That's what ray tracing shaders do generally, and they do it without the slow fade which honestly looks and feels weird given that lights don't work that way, it is supposed to be instant.
Not talking a single time about SEUS PTGI, which use path tracing (which is another kind of ray tracing) AND isn't limited to use wwith RTX cards.
Pretty disappointed
I mean, it's a sponsored video...?
And also, SEUS PTGI actually runs slower.
Yeah, it is a sponsored video, that's the point, it's not objective.
Also, no SEUS PTGI doesn't run slower, it's a hoax
@@FlipperWolf it isn't a hoax but whether it's a hoax or not, do note that both are in development and both are really good looking and comparing what's better between the two; is purely subjective that it shouldn't even be a debate.
Somebody I know uses a 5700XT with SEUS PTGI. They complain about a lot of things...Radeon driver support, Chevrolet, Blender, what have you...and let me tell you, not a complaint about SEUS. They love it. The 5700XT is roughly comparable to the 2070 Super, and the 5700 non XT can be BIOS flashed to an XT, to put things in perspective.
Here's a side by side, purely comparing visuals rather than performance.
ua-cam.com/video/0qoPC6DyCSQ/v-deo.html
This is a sponsored video. And these UA-camrs aren't going to show footage of traditional shaders and seus ptgi because they probably aren't allowed to. I asked Pixlriffs on the comment section on his Minecraft Podcast about whether his RTX video was going to have comparisons between RTX and Java shaders. He literally replied saying that it's sponsored so he "didn't think it'd be right" if he compared Nvidia's work with others.
For those who are too lazy to even read a very short paragraph: This video is an Advertisement and won't show footage of Java Shaders.
Minecraft: "this is available for free for everyone to download and explore!"
Me: *happiness intensifies*
Also Minecraft: *"As long as you have an EXTREMELY powerful computer and an exclusive expensive NVIDIA visual enhancing graphics card and you have expensive technology to support it on."*
Me: *straight up dies*
I must admit it is rather impressive you wrote that comment when you are dead.
*AND own Minecraft bedrock for Windows*
@Monster Playz! What? He didn't say this in the vid?
You’re right, the only critique is the word exclusive. It’s not exclusive just because it’s expensive, if that was the case everything would be exclusive because not everybody can afford everything
meanwhile SEUS PTGI is there without needing any hardware raytracing capabilities :P
Oh hey, one of my favorite technical Minecraft UA-camrs is comparing RTX to other shaders! This looks neat!
>"sponsored by MSI and NVIDIA"
...Nevermind.
Bruh, mango is saying facts, how rtx has more cool stuff than normal shaders
@@tickaten he’s really not
Them eyebrows on the dog looking amazing
Man Man I was looking for this link hee hee
i usually like your content but this just seems like an ad rather than a comparison
NVIDIA is sponsoring youtubers to make their hardware seem worth it... no... its not worth it
Because it is. This doesn't work well without DLSS enabled, which basically upscales a lower res render to a full res. So his point that shaders don't run as fast is entirely false, and is actually the opposite. Even the $1200 RTX 2080 Ti struggles to get to 60 fps without DLSS. Plus, note how he specifically avoided certain information, which the average viewer can notice easily. For example, any time he made a criticism against "traditional" shaders, he failed to back up his points. This video is basically a carefully scripted (by NVIDIA, of course), paid lie.
@@enveloreal sorry but your wrong buddy, i tested rtx with dlss off on my 2070s and i get easily over 60fps why are so many people exaggerating how hard it is to run
@@AndysTransformerCrisps eww you're playing on 1440p and lower.
@@noth1ngnss921 who the hell runs 4k minecraft it's a game about blocks
This...kinda seems biased....i was expecting the simply sarc critical and looking into absolutely everything sarc style but...this feels very one sided while it does feel exciting after reading the comments my enjoyment has been soured after realizing everything left out that he could have talked about.
Yea because this guy was payed like 10 thousand dollars for this
This is sponsored or something. That is why it's like that.
“Minecraft RTX isn’t Actually the Same as Shaders”
Sponsored by NVIDIA
Totally not biased
It's true though. Its far better
@@AgroFro it's not FAR better, because some shaders have ray tracing as well... so if those shaders don't looks like ray tracing, they're not far (and he's obviously doing it for MSI and NVIDIA)
@@AgroFro imo traditional shaders almost always look better
Every sponsored RTX video: Yeah we'll just ignore SEUS PTGI shader pack.
Shame on you.
I was already kinda confused how most other people seemed to not know about PTGI, but this is just bordering on misinformation
@@ValentineC137 not talking about ptgi isn't misinformation that's like saying a McDonald's ad that doesn't talk about Burger King is misinformation
@@dantediiorio7547 Talking about RTX in context to comparing it to "old shaders" and then ignoring another Ray tracing shader that has been around for years and doesn't require RTX isn't really the same as just talking about RTX on it's own
Valentine technically its a Path Tracing shader, not ray tracing shader and it’s not publicly available atm anyways
Path tracing is ray tracing
but
ray tracing isn't always raytracing
If I'm not mistaken, isn't there a branch of SEUS that contains ray-tracing as well?
It uses path-tracing
@@nou5877 (just to note: the difference between the two is blurry.
I think path tracing has more noise in the end but I don't know.)
@@ann_onn RTX isn't completely hype. It is a technology that uses the new RT cores and tensor cores to provide a way to use real time ray tracing on a constantly changing real time application like games.
Ray tracing has been around but not real time. Games that are real time have had to use rasterization. (Though we can do it with powerful cards without RTX just a higher proformance penalty)
The RTX beta demo works on your own maps too on bedrock beta.
This video is an ad and it feels off for sarc's normal content. But whatever puts food on the table so heyo.
Most shaders are not completely path tracing. We cannot get rtx features on java but we can optimise to death to get every bit of proformance without the special tech like DLSS.
Heck. DLSS as an RTX feature has made Ray Tracing more viable by using the tensor cores to upscale.
Yeah, but it's slower.
@@zahedchowdhury0 just another name the concept is exactly the same gi/ptgi/rtx no difference
Do a video analyzing the bastions (as well as the new blocks) and any possible improvements you would personally make, I personally would like chains to connect diagonally and be able to connect mine carts or other entities
It’s funny how all these sponsored videos mention how well it ran when LTT showed most RTX cards getting about 60fps or worse and the 2080 being the only one that's somewhat decent (but still meh for the price)
Zigzagoon Balloon you can find some vids with someone rocking a 2070 super or a reg 2080, and that’s fine you don’t need a TI to run rtx, I got a 2070super and I can pull 70-60 FPS at 1080p at 16 render on normal worlds! So don’t listen to Ann onn. He’s trying to spread misinformation
ann onn pffffft, that’s fuckin ez. Here ya go :) ua-cam.com/video/DD0nHDb5_bE/v-deo.html it’s the 2nd card btw( do some actual research before you talk out your ass, you will look like less of an idiot)
@@dubstepgod123 (just wanted to add this and not trying to offend you)
Tbh 60 fps on Minecraft bedrock is kindof sad. Getting 60 fps with mods and things on java is justifiable but 60 fps on vanilla normal on bedrock is sad.
Zahed Chowdhury it’s not vanilla though? I have rtx on and I get 70-60 FPS on that. If it’s off I’m usually in the 200-180 in FPS :)
@@dubstepgod123
Vanilla is to say that it is unmoded which it is.
1/3rd fps is not good.
he's surprised that the game doesn't stutter, but like... he has a graphics card that costs 1350£
what I understood from this: "guys this is like shaders but looks worse when you move because it takes a lot of time to update, and also it isn't for java only for bedrock"
looks better, i know from comparing them both. If you watch a comparison video on youtube its not the same as actually seeing it in game RTX is 1000000x (not enough room to comment the amount of zeros) better
ua-cam.com/video/0qoPC6DyCSQ/v-deo.html SEUS is better.
@@mrmaniac3 I use Seus on java and yes it looks very nice but most of it is just water, rtx looks better in every way apart from water and that's because it's in beta
@@AndysTransformerCrisps BSL
@@AndysTransformerCrisps complementary
Me: hmmm, let’s see some differences!
Video starts: thanks to msi and nvidia for sponso...
Me: so, yep, they’re going to say good things about rtx and bad things to shaders lol
Good video here ua-cam.com/video/0qoPC6DyCSQ/v-deo.html
I love how SEUS looks, though I'm a KUDA fan. There's no way I would buy an RTX card for Bedrock RTX. I might for SEUS. But that's if I had the money for anything at all.
FeliGZ facts hurt
It's less a "RTX good shader bad" and more of "these things that seem related are actually pretty different in function"
@@jimym__ only if they didn't gatekeep this to an inferoir version of the game
@@blazmatic1216 The bedrock edition runs smoother than java and has many quality of life features that java doesn’t. Neither version is objectively better than the other, and each has their pros and cons.
> uses most powerful gaming card on the market
> is surprised when it works
good job sarc.
Nice going getting sponsored by nvidia and MSI though!
The deal is, the computer he is using for this costs 3300$!!! Of course does it run shaders without a problem! Lits of people that arent sponsored by msi cant afford a pc for 3300$ the rtx also only works for bedrock edition which is a scam.
No one is forcing you to play this, let alone buy a new computer. It's a niche feature at the moment as it is cutting edge technology. Of course this wouldn't work without an expensive graphics card, the point is that it pushes graphics to the limit. As for being bedrock only I think that's because the Java engine runs a whole lot worse and I'm not so sure if this would even run on Java. Saying it's a scam implies you are being tricked, which isn't the case. You can still play the game vanilla or install shaders.
@@QuPlexion erm. My £150~ GTX 1060 can run pretty good shaders just fine, not really expensive.
Bedrock isn’t a scam lol it’s just a lil different than java
@@QuPlexion just because no one falls for a scam doesn't mean it's not one
3:18 it basically takes multiple frames to get the light stable. Not really what I would call "realtime"...
I mean yeah, it's not pre-rendered of course or uses pre-baked shadows, but this is not what comes to my mind for the term "realtime graphics".
Like if you look at a single frame, some lighting information used has been calculated multiple frames before and might be out-of-date.
funnily enough Sonic has massively mitigated that problem with his SEUS PTGI pack and it's barely noticable anymore.
@@ValentineC137 PTGI has been developed at least for 2 years and a half, and NVIDIA RTX has only 1 BETA O___O
@@pyxel64 The earliest release I could find was E2 from sep. 2018, also I dont think it's fair comparing 1 guy trying to make something work on all GPUs to a team of professionals who're developing it to work purely on thier own sepcialised hardware :P
@@ValentineC137 Sonic's approach is really quite different, and doesn't try to achieve the same thing either.
I don't like sponsors. You can't criticize them.
This video is not about which is better, but about the technical differeces
BlueAngel_Daniel I mean he seems fairly honest and it looks great. HOWEVER you can’t really criticize and it looks like nobody didn’t take the sponser ship so :/
@@ann_onn Well it's still being worked on ofcourse, it's no where near being suitable for common use on all platforms
Yes but I'm just glad it supports creators atleast, other than that it would be nice if there were videos about the new rtx that isn't sponsored
You can definitely have sponsors which allow critique, nvidia adjust isn't one of those :)
I love how straightforward this video is.
Compressed pumpkin doesn’t exist
Compressed pumpkin can’t hurt you
Compressed pumpkin:
Wait what happened to the realistic textures with realistic reflection and surface quality? In this video everything looks typically matte...
He‘s using a different texture pack
Seus does use a form of ray tracing and and the shader mod was aiming to utilize RTX at some point but it’s hard to build that kind of support. But if Mojang worked with the people making that mod I assure you, you’d see the same or similar performance. But now it’s a ploy to get people on Bedrock edition
Isn't seus path traced
@@xevalia6692 Ray tracing is the overall term, path tracing is an evolution of that. Path tracing generates rays randomly and traces them to solve more complex lighting situations, such as global illumination. The main difference between RTX ray tracing and path tracing written by sues is that RTX uses dedicated hardware and AI to increase performance and PGTI is solely built on the path tracing algorithm, so it's not going to be as fast, but will still get the same and even better visual results.
Basically Ray tracing comes from both ray casting and ray marching using a series of steps to determine when a ray is hitting an object and where it's going and then rendering the surface accordingly. Path tracing does this similarly by sending out rays from the light source and calculating how many go toward the camera, because it's built on the Ray tracing algorithm, but the key difference in path tracing is that it's built to naturally simulate things like soft shadows, global illumination, ambient occlusion and depth of field. Ray tracing alone simulates light, but you have to use other methods to achieve better results. So path tracing is ray tracing and then some. You'll still get beautiful lighting from ray tracing, and most likely get better performance, but the visual results won't be as good unless you implement some other rendering methods along side ray tracing. And you can see this when comparing the RTX shaders to the PGTI videos, PGTI looks much more natural than RTX, but like I said it doesn't have the hardware or AI to help with performance, so it is much slower unless you have a computer that can handle it. The idea of RTX is that even if you don't have the most powerful RTX card you're still going to get great performance and pretty good visual results as well.
1:48 You actually got me there.
yes sarc!! What an amazing sponsorship, so proud of you my guy!
And when the world needed him most, he vanished
hes back!!!!
@@offshorey he’s gone again
Here's why imo shaders are still better
-shaders are on java edition
-rtx will probably only allow you to use an rtx capable card, while shaders can look just as good and not need an rtx card
-most shaders you don't have to buy
Yes, but the java community have a much better version of minecraft, with working redstone, hundreds of genuine shaders, not much bugs, a steady income of community made mods and more.
Bedrock edition is a much more bugged version of minecraft, and cant run shaders like they do in java.
@@yoinkerman8524 they should do something with java edition too and port the RTX pack somehow, possibly without requiring an RTX card
I wonder if it would be possible to create actual working lenses with certain glass shapes
Him shows some epic ray tracing
Me laughs painfully in dell computer
A very similar process to rendering a 3d image with render emgines such as blender's cycles. The engine, as said, simulates the way light bounces nd refracts. Though the fact that NVIDIA managed to Do this in real time is quite impressive.
"Definitely give it a go yourself"
Gets a computer that costs 3399.00 dollars
This is a great demonstration of how it works, I knew a fair bit about ray tracing, but this taught me some things even still.
That UA-cam compression at 1:21
Here's something nvidia didn't want you to say:
You can find shaders that run perfectly fine on medium level PCs.
Too bad my laptop can't even run those shaders with 10fps
@@lolpop7799 if you can't run Sildurs Enhanced default, then oof.
remember that the reason it runs in realtime isn't due to some super powerful GPU or advanced algorithm, rather it's a built-in neural network on RTX cards that removes noise from normal path-traced scenes; you could probably run the RTX version without an RTX card except that it'd look super grainy since that's what the game's trying to do behind the scenes.
The RTX cores accelerate both the raytracing and the denoiser.
@@gyroninjamodder RTX cores accelerate Ray tracing but Tensor Cores are the one handling the neural network upscaling. The GTX card have neither RTX nor tensor cores.
It is still posibble for gtx card for utilizing rtx but not as fast as rtx cards
@@alexanderkevin3493 You are confusing the RT cores for RTX cores. An RT core in an RTX core, but an RTX core is not necessarily a RT core.
@@alexanderkevin3493 That's why I said it accelerates the process.
A few months before Nvidia's beta of this came out for bedrock, Sonic Ether came out with the alpha for SEUS PTGI, which is also a raytraced shader but for Java edition. PTGI is interesting in that it works with non-RTX cards, although of course your graphics card specifically designed for raytracing will struggle less. I just find it funny that minecraft with raytraced became available from the modding community before it was from the Nvidia.
PTGI isn't really Ray Tracing though. It is Path Tracing (thought some can argue it is basically the same thing)
Will you fix the audio and make it a little bit louder
I's quite a shame they changed the aesthetic of the game so much, I was expecting RTX to look like vanilla plus shaderpack but with actual raytracing, instead, they changed all the colors and light intensities to sell the effect better.
5:46 this gave me anxiety
This is cool and everything, but can you use it to do a dual slit experiment?
Wow, Sarc! you are alive! I almost thought you quit minecraft.
I still don't really care because it's Bedrock only
Agreed, Java will always be the superior version.
@Man Man Well played. I have literally memorized the official Rick Astley link so this caught me.
@@johnwest6690 not for long tho lol
@@ephraimboateng5239 bug funny
@@ephraimboateng5239 explain. How is the version where I have to cough up $20 to get one texture pack better?
5:30 so... Anyone going to talk about the redstone components underwater...?
Rtx only runs in the bedrock version of the game, where this is possible
what about it?
It's a great suprise how i use a msi gaming laptop. sadly i only have a 3090, but im seeking to know if its possible for me to switch it to a 3090?
question, which rtx resource pack was used for this video? none of the ones i have downloaded have glass this nice
Well if I will install RTX my PC will go boom boom.
i install rtx on my 8GB RAM PC AND NOTHING WAS HAPPNED
I’ll stick with my bsl for now.
2:03 that tripped me out 😂😂😂
so is it possible to mix what java shaders can do with these impressive RTX shaders?
"Definitely give it a go yourself!" where the hell are we going to get that type of money?? you can't just say that casually as if it didn't cost so much goddamn money to just get the fucking graphics card alone GOD talk about a bias
But... it is the same. Shaders are simply programs that run on your graphics card and Minecraft RTX definitely does use shaders. Also, optifine shaders have already existed that implement ray tracing, the only difference is that they couldn't make use of the new ray tracing acceleration present in nvidia's cards.
Its not
if a shader is just a program that runs on a graphics card, many things could be considered shaders lol
@@DuckInGameStop and they all are
@@nathansnail don't people use graphics cards for making cryptocurrency though? would you call that a shader?
@@DuckInGameStop its a compute shader, where it computes a lot of things at the same time, it doesnt have to output the result to the screen
What RTX ressource pack do you use ?
Me breathing after a marathon:
My computer running RTX: LËTŠ TRŸ THÄT ÆHGĒÑ
Bro you upload, what?
the minecraft graphics i want: 0:34
the minecraft graphics i get: 0:40
Leave it to Sarc to make the most intuitive explaination of raytracing I've heard yet.
What are the maps used for footage?
other youtubers: Oh man minecraft looks great! and look at the sun! yay cool click on the link below
Sarc: so you think RTX is just shaders?
me: yes defin-
Sarc: WRONG SHADERS ARE A LIE THIS IS THE REAL DEAL and so its basically real life light but in minecraft
me: this looks pretty cool
My crappy pc: I dont feel so good
Apollo RT , and Continuum RT is pure RT , so its same as other shaders but can access RT cores.
This was published TODAY, and some mad man decided to add human captions.
While im glad you got sponsored and enjoyed the video i do think this is very not your thing, to me the video didnt come off as genuine, you say def go try it, and that it ran with no issues and then you proceed to link a +1k graphics card, thats not "it ran wit no issues" the 99% of players will never ever be able to play this. I don't think this is an honest review, which is fine, but I really kind of feel a bit abused as I expected transparency from you.
I do think this is amazing tech and a really insane step for minecraft but its definetly not a go try yourself thing, so you shoudnt really sell it as one, perhaps going "while it does require a beefy computer, its great to experience the tec by yourself so give it a try if youre able to"
Me : heavy breathing
My computer : heavy fan noises
My wallet : shoots out its last breath
great video! how did you get that 3D texture effect (bumpmapping) at 3:28?
yeah, it's normal maps that are used.
Well East teaching shader’s throw out rays to ready for lighting right? Isn’t this a problem because every light source works become super laggy? I have to run 4 render distance without Raytracing.
nice points but we still already had ray-traced shading before this and it looked way better and honestly half the time the shaders look better I don't care if it's mimicking real life, this is coming from a person who makes CG Minecraft renders using path tracing based render engine. This is still a big deal being able to simulate real to life light bouncing in real-time and apply real-world properties to things in Minecraft but RTX is worth nothing to games if it doesn't look good and currently, the non-official ray-traced shaders are outpacing them on that.
not to mention to marketing a platform-specific solution is not a good thing. vulkan compute shaders will make work of this. Anyway this just looks like a raytraced bloom effect and i always turn that shit off as it hurts my eyes.
ok so ray tracing isn't RTX, they arent the same thing. RTX is the specific technology nvidia uses for ray tracing this includes things like the ai denoising and the separate cores that are specific for ray tracing while ray tracing is the way of rendering images simulating the light bouncing and then there's path tracing which is like ray tracing but more cost efficient if you want to know the difference look it up. a lot of people are confusing the terms.
in java we had path tracing shaders that did NOT use RTX making them more resource heavy and lower quality but you didn't need a RTX graphics card while these use RTX making them better because it affects performance less and there is less noise what you probably think looks better is because a lot of people showcasing them used higher quality textures with better normal maps and with displacement maps
@@dantediiorio7547No by default they just look better and perform better despite not having RTX support, you can see if you look anywhere on the edges of the RTX the flat cast shadowless blocks that aren't being fully ray-traced. I said RTX because the term is so interchangeable
not to mention they also didn't have access to DLSS 2.0 technology and still preform really well
Ofc another hit
May i ask what the RTX Texture pack is?
0:44 I was quit surprised when, on a Nitro 5 laptop with a GTX1650, I was able to reach 70 FPS with Complementary shaders on medium and 16 chunk render
Just gonna say what we're all thinking here to get it out of the way:
This looks fantastic, it's a definite improvement over my usual shader pack... but I'm still not going to buy an RTX card because I just can't justify emptying my bank account just so _some parts_ of _one game_ look more realistic.
Until they release RTX cards that can significantly outperform my GTX 1060 in general purpose applications _and_ some killer raytraced game releases, I'll just stick to BSL shaders and deal with the inferior graphics.
Or, as others have said, you could try SEUS PTGI path tracing shader.
Literally this
@@chalichaligha3234 I can't say I've heard of that unfortunately, I'll check it out.
this LITTERALLY looks like optifine or any other decent shader.
Älä Kerjää optifine isnt a shader
Did you even watch the video bruh?
I feel like morty getting off the super level floor when I play on ps4
Me watching this with my pc sounding like a jet engine:
seus ptgi:
I've seen better shaders from years ago...
you can make optical rigs in minecraft RTX?
This video comes as a relief for me after months of telling my friend that his dynamic lighting shaders aren't real ray tracing
*Cough* *Cough* *ᴵⁿᶜˡᵘᵈᵉˢ ᴾᵃᶦᵈ ˢᵖᵒⁿˢᵒʳ* *Cough* *Cough*
it is real ray tracing, it is just not path tracing
Real question is, is rtx as good as mc with shaders AND mods? No definitivly not
And why compare that?
That's irrelevant.
@@DonaldEAH because bedrock has little to no mod support, unlike java
@@benjaminchen4367 Hmmm...
Yeah... Sorry, not sorry, but your opinion in this video became irrelevant the moment you mentioned that Nvidia sponsored the video. Huge bias in their favor
Ham planet
Wolf in thumbnail doing rock face
So which ones are actual rtx mods?