scathe is trash
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- Опубліковано 9 січ 2023
- Hello, GWAPO here! While Scathe has its niches, it is terrible in most cases.
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About Mindustry → Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.
𓆉︎ I like turtles :) #mindustry - Ігри
Scathe
+Looks cool
+High damage
+big range
+radar
-carbide go gone
-shit building damage
-poor accuracy easyly dodgeable
-Air is immune to
-Missile can be shot down
-You wouldn't use it unless sandbox
1:09 its a pretty terrible radar now :/
i actually used it in crossroads to take out a few afflicts on the right, it didnt take that much time or ammo for it to be boring, its incredibly weak but there are situations
Scathe is good if and only if you really want to smack MR CRAB out of existence. I think it's the only good stationary counter for mr crab.
The fact that the missle scan be shot down is more to keep the tower balanced
fair
You know you can make it balanced without making it dogshit
Core defend is what scathe can do since the range from core to the enemy pretty high and also in pvp enemy cant build inside the core range to having them inside will make enemy have ground attack aware alot
Scathe:
1. Use VERY expensive ammo(20 carbide/shot);
2. Has a very low DpS (even less than the Titan turret, which complete similar tasks);
3. Can be destroyed by anti-air projectiles and rockets.
4. Can be distracted by incompatible cheap buildings.
In short, it's a Rock Bottom in Mindustry.
I didn't even know the missiles used 20 carbide per shot after making the video and I already called it trash
Everything when spamed becomes op, I got wrecked once by scathe spam 💀, I think trash is an understatement for me
@@tripleE34the carbide producion and power for scathe spam:
it's like a foreshadow but you take away most of what makes it good
Despite high range, Scathe is bullshit, because it has very low DpS and consumes a lot of carbide
@@Foreshadow Exactly, it's like if you took a foreshadow and sacrificed everything that made it good to give it an absurd amount of range that it can't even use most of the time
At least it outranges collaris. But the real issue is the ammo. Even a 400% carbide factory cant keep up with 1 scathe
yeah it eats carbide like silicon, though the ammo cost has been reduced to 15 so it's better now
And we still haven't talk about how it take 20 carbide just to miss an elude.
rip carbide
this item is used only for its view, you're meant to defend this because while an enemy base is in view, they don't rebuild (assuming they are AI and not players).
it has practical use, you're using it wrong if you're filling it with 20 carbide!
Its view range got nerfed twice, so...
@@Gwapo i still think even with half of what it was in the version im using you can still use it for that purpose. idk bout you.
At least it can be use for big radar.
1:09
could*, it got nerfed
i was playing a mixtech server, they used scathes to blow up my thorium reactors
I remember the first and last time I used it, is when it decided to use all of my resources to shoot enemy walls that weren't even connected to the main enemy base for the entire game until I destroyed the base.
carbide killer 💀
Isn't the reduced building damage a thing for *all* turrets?
Scathe is useful but only radar that so big range than classic radar so i can see enemy what are doing :)
but the range has been nerfed twice
scathe is good from attacks from far and the enemy turning can be used to advantage
tanks and enemies dont turn that quickly making a scathe good for backstabbing and distraction
rockets can distract enemies which will try to get the rocket down which gives time for your defences to destroy them
Have view range is the point, you can see where the base or units from the opponent.
1:09 not anymore I'm afraid
the one thing that scathe was good at and it was nerfed 😂
that view range tho....
It's probably not intended for a main damage dealer. it's most likely to be used for a long-range softener that weakens large groups so that other turrets will have an easier time dealthihg with them
I usually just control the rocket
Scathe is foreshadow but:
Can't shoot air.
Less damage.
Slower firerate.
More expensive ammo.
Can miss (miss most of the time).
Stoppable.
The turret is pretty weak to structures, But it does destroy units thats for sure
Malign:
1)Uses Ton Of Energy(Every Type Of Heat Uses Energy)
2) Bad Aiming
3) Uses Lot Of Space.
4) Large Cost(Like Ravage, But Ravage Uses Only Surge And Water As Coolant, Malign Doesn't Have Coolant And Heat Makers Uses Lot Of Space)
Ravage:
1) Uses Surge As Ammo(Large Production Of Them Available)
3) Doesn't Need Lots Of Energy
4) Good Via Large Amounts Of Units
5) Like Malign, Uses 5x5 Tiles
(It's All Plus For Ravage, Not 5, It's Minus)
Manual malign is crazy tho. And people usually pair malign with the big ass reactor that produce red cancer (I forgot the name). All and all its not that bad for requirements
i found only one use - its have big range and it shows you big area so its big radar but witout energy consumption but its not cheap
radar but it eats your carbide
Radar on steroids
*used to be
This comment aged poorly
it got nerfed a second time.
foreshadow over shadows this
yep
Эта турель нужна чисто для того чтобы её использовал противник в компании на Эрекире.
I used it in siege and destroyed the neighbour bases, but ammo is actually expensive
carbide eater
In the game code, missiles are actually units
yep
Scathe missile count as a unit,so it can be shotdown
lol new patch abt scathe losing sightline lol
it got nerfed twice
Over-balancing?
it's fun to fight tho
me with 999999999 scathe in my base: pathetic
Ig its for supporting your ground attack offensive
I beg to differ!
0:06 STAR WARS HAS IS NOOOOOOO THIS
Did someone bet Siege?
The worst thing a out scathe is it uses carbide
Not just carbide, but a LOT of carbide
@@user-xt1cj9dj3v yea, the best thing about schate is when you pair it with the infinite resource block🤣.
ammo cost has been reduced fortunately
scathe is only good at large target. it's like using a anti-ship cruise missile to shoot down a recon drone
Yeah the range is the one thing it's good at, which makes it decent for sniping.
scathe is
scathe is cool name for a guy with names like xxpronoobslayernoobproxx
scathe is when you like misile but the misile doesnt like you so it bad
scathe is when you try to fight some air shitty turret, the turret gives you outcome
scathe is when its cool looking
scathe is life
scathe is also when you want something to be and feel cool
scathe is when you have carbide but you need one more and that mf eats all your carbide
scathe is scathe
scathe is scythe
scathe is cool name (just cool)
scathe is when you download developer mode and type so it becomes a #fuckingshotgun
i dont think its an bad gun, its clearly not an "main gun", that you put in your front and rush for, but a complementar one with complementar damage and different utilities. it works to clutch small units, or weak the stronger ones, i dont think the radar is a big thing, since if you want to discover areas, using units can be way cheaper and free than a scathe.
i think the Scathe is the Meltdown of Erekir and it works better than one, its expensive, the ammo requires sacrifices, and the performance seems mostly under the expections, while the gun seems to work somewhat beautifully and efficiently under some circunstances. See different than erekir, in Serpulo there are effects, the purpose of meltdown is to input an effect of melting down that combines with the oil effect and gives "double", and "slowness" damage, see complementar damage.
The scathe do force your enemy to change, ground, t1 or t2 mostly will not work, or atleast will have their performance reduced and in erekir this is a big thing, since everything is expensive and slow, same with unit spams walking in group, forcing your enemy to a t3 or flying units, or actually micro better, he will need to change in some way. Same way ground t1 and t2 will not work against an meltdown, you force your enemy to build units with more range or to micro better exploiting the reload of the meltdown, because if dont the meltdown do input an complementar damage that meltdown.
Those are guns that need to be protected, and thats a big thing to notice, because normally guns are put to protect, not to be protected, i think thats why people have the tendency to descredibilize them besides their expensiveness. you cant place a meltdown with the same mindset as you place a swarm or cyclone, same way with scathe.
bad take, first off it used to be good for scouting heavily fortified enemy bases that scouting units wouldn't be able to go to so it had a niche as an endgame radar, recent patch hit that hard though, and titan does the exact same thing you extensively described here but cheaper and with higher dps
@@shalvei_A Titan cant do what a scathe can do and vice versa this is an exaggeration that creates an exxagerated sophism, just like saying a cyclone and a swarmer are the same, complementar damage is not simply about high DPS, is about incrementing an pre existent defence, just like how a swarmer or even ripple can protect an cyclone from fortress you can place a scathe far back in your front and it still work, meanning all your front guns would have a buff equals to the damage it caused in the enemy incoming units in the case of an Scathe an Titan would have this buff too, Titan is complementar damage to breach difuse,etc, an Scathe is complementar damage to a titan, afflict etc, it make them stronger by making the enemies weaker, especially good against hordes of chunky HP units.
rushing an scathe is similar as rushing an Dome but only for guns, the difference is that even tho more expensive scathe stack up, and of course in the cadency and range, an scathe have more range than a dome, and an dome have more cadency than a scathe, i think its a pretty weird balance but innovative, and the scathe also have the dynamic probabilities
@@sic111 nah it's expensive as shit to keep using, for 20 carbide a shot the dps is atrocious complementary damage or not
i agree
As the person who made this video, I also agree
Nah, i like it and i spam it on every map on campaign, 3 carbide 400% is enough for 4 scathes
then use more scathe
Supply of carbide cant keep up
@@UEnrift then add more carbide
@@tomthecyberhumandrone1412 not enough resources
@@tomthecyberhumandrone1412,24 shots isn't enough to kill a T5 unit
would rather use other turrets then more scathes
just one is enough for initial damage and as a radar
Btw the Schate missles are units
I know, still a cool fact to point out though
Yeah but it looks cool so opinion denied
lmao
Don't care, I love it.
The truth has been spoken
Make this just to waste your time and resource it takes me hours or even a days just get this bullshit and loses many important recourse for building
yep, scathe is truly trash
@@Gwapo its just the only one that is a trash in erikir
That's called balancing
losing 20 carbide to a single duct is balancing?
@@Gwapo
Well I Mean
You Don't Using Scathe As Main Turret Right?🗿
So Scathe Should Be Place Near Core
Finally someone actually make a video about this
First?
perhaps
Infinity items gamemode pvp: