Big Medium Small Special Ops Pack Review

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 14

  • @indianapapi
    @indianapapi 2 місяці тому +1

    Thank you, this helped me out. I'm a newbie to UE 5.5 and I bought this pack. I was lost until I watched your video.

  • @HussinKhan
    @HussinKhan 6 місяців тому +1

    Oh man! I was trying to animate the diff operators in the last one week! Did not get any reply from BMS! You just saved me from the agony and sleepless nights! Now it is worth the price. Thank you so much! 😁

    • @FilmryStudios
      @FilmryStudios  6 місяців тому

      Did you reach out on the discord by chance - everyone's back to bein active on there and glad I could help!

  • @roytr3494
    @roytr3494 6 місяців тому +1

    thanks a lot for this very nice review

    • @FilmryStudios
      @FilmryStudios  6 місяців тому

      @@roytr3494 absolutely, no problem.

  • @PainnGames
    @PainnGames 5 місяців тому +2

    How easy would it be to replace the soldiers head with a metahuman head? And do facial animation along with full body mocap

  • @cine_viking_1986
    @cine_viking_1986 Місяць тому

    could you please explain how can i export posed or animated modular blueprint of soldier with weapon to blender with all textures? I can't figure it out, would be much appreciated !

    • @FilmryStudios
      @FilmryStudios  Місяць тому

      They do the gumroad access - they have the Blender Library with the Posed rig set up with textures already to save you the trouble - I would utilize that instead - the other alternative is converting your blueprint into a static mesh and then then exporting that static mesh as a FBX.
      Now that's one way but to be honest save yourself the trouble and go into the gumroad dashboard and download the Blender set up with the asset library. Saves a lot of time and having to fix or adjust the fbx upon import

  • @jincangmiao
    @jincangmiao 2 місяці тому +1

    Hello, what should I do if I add multiple characters at the same time?

    • @FilmryStudios
      @FilmryStudios  2 місяці тому

      @@jincangmiao into sequencer? You can add each character/skeleton into sequencer by simply dragging each other and the . Adding the associated animation on the animation track

  • @СаняАвгуст-х4н
    @СаняАвгуст-х4н 5 місяців тому

    When I apply it to my project, all the textures related to color disappeared, I don't know what to do because the character needs to be colored with the textures available from the asset

    • @FilmryStudios
      @FilmryStudios  5 місяців тому

      @@СаняАвгуст-х4н what system or software are you using ? Unreal engine or blender
      And walk me through what your work flow is like - are you exporting from another software and then Importing back in UE?
      They provide a UE file comes with everything set up already as you saw in the video

  • @PANDAV1RUS
    @PANDAV1RUS 6 місяців тому +1

    Would this work with Blender and Mixamo animations?

    • @FilmryStudios
      @FilmryStudios  6 місяців тому +1

      @@PANDAV1RUS they do! Towards the end of the video - I used an animation I got for mixamo to demonstrate