One of the Escoria core devs here. Thank you very kindly for the video! We're really glad to see people using and enjoying the framework. The project is most definitely under active and heavy development as we work to put out a major release in the coming months, but there are only about 4-5 of us working on this in our spare time and there's a lot to do. Once we get the next major release out, we have a roadmap for features and additions. Again, thank you for the video!
Escoria project leader here. Many many thanks for the video! We're doing our best to provide the best tool we can. Still rough edges at the moment, but we're getting somewhere! Thanks for the love!
@@HE360 Nah, the "scene" thing is common across gaming engines. It is like that in GDevelop, Unity, Blender Game Engine back when that was a thing, etc. Not sure about Unreal, but I think it's called that there as well. From engines that are still commercially used, I think only GameMaker and Clickteam have weird names, with their Rooms and Frames, respectively (even so in French version, which is the original language of it as Clickteam Fusion was originally made by French developers, they're called scéne, meaning, well, scene, so I think something got lost in translation).
I LOVE point and click games especially back in the day. They are bringing back the Monkey Island series too. But Maniac Mansion, Day of the Tentacle, Leisure Suit Larry Series (when it still was point and click), were just some of my favorite games.
Ok I laughed when I saw the title because Escoria is actually a spanish word for "scum" EDIT: I realized right after putting this comment out that someone else said the same thing! Glad we got other people of culture here 😎
Super helpful breakdown of the engine! Does this work with Godot 4 yet? Also, I see this is geared for 3rd person adventure games i.e. Monkey Island & Grim Fandango. Does it also have tools for 1st person, more Myst-styled games? I'm looking to make a game that is almost always 1st-person view.
Didnt they use the Escoria engine and one of the early Godot Versions for the Game The Adventures of Dog Mendonça & Pizzaboy? Thats was from 2014 or so.
Wow, that's really cool! Tried to make a point&click with AGS few years ago, couldn't make heads or tails out of that outdated crap. Hopefully, this is better.
Oh this is neat. At first I wasn't really interested, but watching the video is giving me Ideas™ (and not just because I now want to make a Horror game demo and call it "Es-Gore-ia" 🤣)
Links
gamefromscratch.com/escoria-point-click-adventure-game-framework-for-godot/
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Good that I work on my own solution called Rakugo, as this scripting language is hard to read.
One of the Escoria core devs here. Thank you very kindly for the video! We're really glad to see people using and enjoying the framework. The project is most definitely under active and heavy development as we work to put out a major release in the coming months, but there are only about 4-5 of us working on this in our spare time and there's a lot to do. Once we get the next major release out, we have a roadmap for features and additions. Again, thank you for the video!
Thanks a lot for your work. Nice to see a video explaining how it works !
This framework gonna be useful in near future for my future project. nice job 👍
Kudos for you and your team Duncan 👍🏼
Thanks everyone!! The encouragement is really appreciated. I know the rest of the team shares in this!
@@duncanbrown1393 Why did you choose that name? lol
Escoria project leader here. Many many thanks for the video! We're doing our best to provide the best tool we can. Still rough edges at the moment, but we're getting somewhere! Thanks for the love!
Is it still under development? The latest release is more than 2 years old.
@jmvh8736 yes we are currently working on a new scripting language for Escoria. Then we'll finally port Escoria to Godot 4 (already started).
Escoria is basically "Scum" in spanish, I laughed out loud when I noticed
Ah, that's clever.
And in portuguese
@@feliperisseto9113 makes sense! Both are ibero-romance languages, if I recall correctly
Funny as Godot was in the beginning created for point and click games.
So, that explains why everything is called a "scene" in Godot.
@@HE360 Nah, the "scene" thing is common across gaming engines. It is like that in GDevelop, Unity, Blender Game Engine back when that was a thing, etc. Not sure about Unreal, but I think it's called that there as well. From engines that are still commercially used, I think only GameMaker and Clickteam have weird names, with their Rooms and Frames, respectively (even so in French version, which is the original language of it as Clickteam Fusion was originally made by French developers, they're called scéne, meaning, well, scene, so I think something got lost in translation).
I LOVE point and click games especially back in the day. They are bringing back the Monkey Island series too. But Maniac Mansion, Day of the Tentacle, Leisure Suit Larry Series (when it still was point and click), were just some of my favorite games.
Ok I laughed when I saw the title because Escoria is actually a spanish word for "scum"
EDIT: I realized right after putting this comment out that someone else said the same thing! Glad we got other people of culture here 😎
awesome
more godot stuff pls
You talking about Godot supporting editing .esc files in the editor - Dialogue Manager can do it, so I'd imagine Escoria could too.
this looks intuitive! dang! cheers
Great video. I'm glad I found out about Escoria. Thanks, Mike from Gamefromscratch!
Super helpful breakdown of the engine!
Does this work with Godot 4 yet?
Also, I see this is geared for 3rd person adventure games i.e. Monkey Island & Grim Fandango. Does it also have tools for 1st person, more Myst-styled games? I'm looking to make a game that is almost always 1st-person view.
@Gamefromscratch Thanks for the video! Do you know any text-only adventure game engines?
Twine? gamefromscratch.com/twine-interactive-fiction-tool/
or Inform7, Ink (depends a little if you want choice- or parser-based)
Didnt they use the Escoria engine and one of the early Godot Versions for the Game The Adventures of Dog Mendonça & Pizzaboy? Thats was from 2014 or so.
any update? it's been a year
theres a lot of game engines. made with godot. Next we will see a mmorpg game engine in godot 4.x
Holy Cow!!! This is Lucasfilms classic habitat!!!
Wow, that's really cool! Tried to make a point&click with AGS few years ago, couldn't make heads or tails out of that outdated crap. Hopefully, this is better.
@Warriors Republic Maybe, haven't decided yet. Busy with other stuff right now, hectic times ahead.
@Warriors Republic No it won't. If you can't figure something as easy as AGS, this will likely cause you to blow a gasket.
And then there is me trying to replicate a game written in SCUMM (Spy Fox) in.. Turbowarp x)
Oh this is neat. At first I wasn't really interested, but watching the video is giving me Ideas™ (and not just because I now want to make a Horror game demo and call it "Es-Gore-ia" 🤣)
Thank you for the time and work you put into these videos, Its really helpful.👍
hmmm for me Escoria dont show up in the assetlib. i even tried older versions of godot like the one in the video.
same
Ok, I figured it out. You need to create a project first, then it will be in AssetLib
@@valeriia8379 rly... oh damn... haha.. ^^ thx.
Great video. is there an equivalent Adventure Game Engine for unity as well that you can recommend?
For what it's worth (I'm no Unity developer), I've heard (and seen!) great things from the folks who make PowerQuest.
Adventure creator for unity.
FINALY
Cool!
Nope we behind an Reddit GameDev group who loves anything about foliage
Woah! We're in the future!
The future looks... a lot like yesterday.
Over-hyped.
this thing don't work
go-DOT. Love your content.