@@bean9O Tool assisted speedrun. The game is essentially played frame by frame for what can be considered a 'perfect' playthrough, usually unable to be replicated by humans in normal play
@@tzetzat He does a lot that isn't for optimization, it's just for style. Backwards jumping, juggling items, enemy hits, bouncing around and wall-clipping during auto-scrollers like at 2:46, that kind of stuff.
Because many might question it. This run has a goal to beat the game with the maximum exits possible as a Small Mario and by not beating the Switch Palaces.(86 of 96) Along with it, this includes to not to collect any permanent powerups listed: Mushroom, Fire Flower, Feather as well as Yoshi. Balloon powerup is not a permanent one, so the usage is allowed. Read the description before.
As a kid playing this game i tried to get through every single level and exit of this game. I had the most trouble with Valley Fortress and finding the entrance to Chocolate Secret respectively due to those pillars that squash you in an instant and my confusion of trying to find the key respectively. I ended up beating both levels within days. I was so happy to finally beat all the levels until years later when i discovered that i missed Soda Lake. I was a bit devastated but at least it was worth trying to beat 100% of my childhood.
@@AndrevusWhitetail I find it hard to joke about Panga's skill in a denigratory manner, what with all the leaderboards his name's firmly entrenched upon and his dedication to the well-being of the community. Heck, he's one of four human beings that's completed 11-exit blindfolded, so I hope you'll forgive me for my oversight.
This TAS did something even greater than saving a marriage for me..... it showed me how to complete Super Mario World for the SNES in 1:18:23.22 with no power ups and with the maximum amount of exits
re: p balloon use at 1:09:40 and 1:14:40 - on the TASVideos forum discussion, kaizoman666: "The P-Balloon is actually a carryable sprite (as weird as it sounds, it actually is), so its not considered a powerup like Yoshi is." also in the comments here someone mentions that it's a temporary powerup, and allowed by the ruleset
@@arachnidz7750 That seems like a weird technicality. After all, even if you become small Mario at the end of the level, it still gives you an extra hit and special powers during the level.
all impossible exits (credit to jackwsm): Donut Ghost House - Secret, Cheese Bridge Area - Secret, Soda Lake, Star World 1 - Both exits, Valley of Bowser 4 - Secret As well as the four switch Palaces, due to the category restriction
There’s also the one forest of illusion level where you have to break turn blocks to get to the keyhole underground if I am not mistaken. Haven’t watched the full TAS yet but that would be the tenth exit that’s missing
I like this particular take on the super mario speed run. If you're just going to grab a cape and fly off screen the entire time, what's there for me to watch?
Walljumping is possible by humans (heck, even the original NES SMB has a walljump trick) But it's very complicated, since it's frame perfect and pixel perfect
Some fun glitches.. never seen this run? ua-cam.com/video/IOsvuEA2h4w/v-deo.html But it can be used to also win the game with 0 exits: ua-cam.com/video/M17sEyFvLWI/v-deo.html
@@TheRiddler6129 Donut Ghost House - Secret, Cheese Bridge Area - Secret, Soda Lake, Star World 1 - Both exits, Valley of Bowser 4 - Secret As well as the four switch Palaces, due to the category restriction
@@jackwsm5805 I did a bit of testing and you can reach the Donut Ghost House Secret exit as Luigi without any powerups. …That was the only exit I could actually reach however as all the other ones were not possible.
Can't get up high for secret ghost exit to unlock the secret items cache level. Can't use Yoshi to get Key to unlock secret path to Bowser Star Road. Can't get either exit on 1st Star Road level, because you need to be big to break any of the yellow bricks. And skipping 4 Switch Palaces. That's 8 exits I can think of off the top of my head. What are the other two? I'm thinking maybe a couple of other inaccessible Keys that are behind a wall (Yoshi) or under yellow bricks (Mushroom), but I can't remember.
Chocolate Island 2 requires certain conditions to get different rooms and allow you to beat it multiple ways. The main way is that the timer has to be at a specific second interval.
5:00 aw man I am exciting to see how terminal montage is gonna use that Mario swimming while holding items with his buttcheeks on their speedrun videos, this man called panga is a God among us
Okay so let me try and explain! 2:49 What is happening here is that the crusher cannot kill Mario while he is in the air, by jumping on each frame when you technically hit the ground, the game doesn't register you on the ground actually and therefore you can survive it! 10:24 You can walljump in SMW by clipping into the wall with enough horizontal speed and a precise angle.
Now here’s another challenge. Try beating the game without any power ups AND without glitching. I’ve tried. It’s impossible. You need a super mushroom to get the secret exit of Forest of Illusion 3, which is necessarily to get out of the Forest. You can also exit by using the secret exit in Forest of Illusion 4, which does not require a power up. That will take you to the Forest Secret and then the Fortress, and then Star Road, which will make you do Star Worlds 3 and 4, and it is not possible to get the secret exit of Star World 4 without a Cape Feather.
I didnt realize that stars were considered ok. I thought that it was included in list of banned powerups. When i first watched this as it got to sunken ship i was like CHEATEEEEEER!!! LOL
I've heard it said that a good TAS makes the viewer unsure what's optimization and what's entertainment. This is a very good TAS.
Ooh, that's a great quote. Makes me think of the double death technique in Mega Man 2.
What does TAS stand for?
@@bean9O Tool assisted speedrun. The game is essentially played frame by frame for what can be considered a 'perfect' playthrough, usually unable to be replicated by humans in normal play
It's all about swag. \m/
@@Nikkibuh hence why it's considered very boring for some to observe
I love that Panga's sense of humor still comes out in a TAS run.
how so? what would be specific examples from this video
@@tzetzat He does a lot that isn't for optimization, it's just for style. Backwards jumping, juggling items, enemy hits, bouncing around and wall-clipping during auto-scrollers like at 2:46, that kind of stuff.
You know you got a good TAS when panga does it.
@@okidosapper Dont be a useless human being.
"wait how do you take that key that needs a cape?"
TAS: *takes a shell*
"oh....."
I can't seem to get that exit without a Cape lmao
4:22
12:31 he swims along to the song of the level, its beautiful
this feels like a tas that could only come from the mind of pangaea panga
Because many might question it.
This run has a goal to beat the game with the maximum exits possible as a Small Mario and by not beating the Switch Palaces.(86 of 96)
Along with it, this includes to not to collect any permanent powerups listed: Mushroom, Fire Flower, Feather as well as Yoshi.
Balloon powerup is not a permanent one, so the usage is allowed. Read the description before.
i feel like the switch palaces should be beaten after the rest of the levels are completed, for completionary sakr
@@zenon8 Switch Palaces involve collecting a permanent powerup which is against the clause on this run.
Poor Yoshi, he's not a powerup, he's a friend, he has feelings! : P
@@MattiaBulgarelli lets sacrify him in the next long jump!
@@DarthPferd : poor Yoshi! XD
I don't watch these TAS videos often, but when I do, I'm damn entertained.
As a kid playing this game i tried to get through every single level and exit of this game. I had the most trouble with Valley Fortress and finding the entrance to Chocolate Secret respectively due to those pillars that squash you in an instant and my confusion of trying to find the key respectively. I ended up beating both levels within days. I was so happy to finally beat all the levels until years later when i discovered that i missed Soda Lake. I was a bit devastated but at least it was worth trying to beat 100% of my childhood.
Git good. I even found all coins when I was a kid. And I had 99999990 score
@@danielhenderson762We all had that satisfying maximum lives count
So panga has finally reached the point where he can submit normal runs as TAS's?
This is an older run, not anything recent
@@ezgames6925 I think you missed the implied joke there that Penga did this run RTA.
@@Phroggster I think you missed the joke where it's implied Panga was this good even back then
@@AndrevusWhitetail I find it hard to joke about Panga's skill in a denigratory manner, what with all the leaderboards his name's firmly entrenched upon and his dedication to the well-being of the community. Heck, he's one of four human beings that's completed 11-exit blindfolded, so I hope you'll forgive me for my oversight.
This TAS was so good it saved my marriage!
Your marriage to watching good TAS videos?
This TAS did my taxes for me.
This TAS did something even greater than saving a marriage for me..... it showed me how to complete Super Mario World for the SNES in 1:18:23.22 with no power ups and with the maximum amount of exits
@@kriller3771 But is it humanly possible?
Got this in reccomend you seem to have hit the big time
"Okay, for this speedrun, you're not going to be able to fly in any way."
Panga: "Eh. There's turtle shells laying around. I fail to see the problem."
The level of swag in this run is TOO DAMN HIGH
Didn't know it was possible to complete Tubular without any powerups, that's crazy!
Mario: (enters a water level)
Panga: time to s c h m o o v e
13:00 literally 30 seconds before this all the way up to this has some crazy sync
@@okidosapper i think you should get a life.
3:02 i almost forgot, it's without power up.
Every time shell jumps are used to save time in a TAS, it makes me happy.
I should've had some drinks before watching this. Some of those moves... I couldn't believe I was sober. LOL
Panga is the goat
@@okidosapper Bruh why do u have so many comments of saying that these comments are racist? No way you're this stupid
I got so much appreciation that even when there's no way to cut time you just make mario get sexy, very entertaining
Finally, a re-encode of this TAS
Soak in those sweet, sweet 60 frames per second
re: p balloon use at 1:09:40 and 1:14:40 - on the TASVideos forum discussion, kaizoman666: "The P-Balloon is actually a carryable sprite (as weird as it sounds, it actually is), so its not considered a powerup like Yoshi is." also in the comments here someone mentions that it's a temporary powerup, and allowed by the ruleset
10:32 you can't look at me with a straight face...
I live for SMW runs
Finally you post another smw tas video
There was a P-balloon at about 1:09:40. Doesn't that count as a powerup?
just saw this and was gonna comment. you'd think...? doesn't mention it in the author's notes on TASVideos, either
and there's another at 1:14:40
It actually doesn’t. It’s temporary- so it can be taken, while still being small Mario at the end of the level
@@arachnidz7750 That seems like a weird technicality. After all, even if you become small Mario at the end of the level, it still gives you an extra hit and special powers during the level.
Panga God Mode Amazing!!! RUN 👏👏👏
Nice TAS 👍
all impossible exits (credit to jackwsm): Donut Ghost House - Secret,
Cheese Bridge Area - Secret,
Soda Lake,
Star World 1 - Both exits,
Valley of Bowser 4 - Secret
As well as the four switch Palaces, due to the category restriction
There’s also the one forest of illusion level where you have to break turn blocks to get to the keyhole underground if I am not mistaken. Haven’t watched the full TAS yet but that would be the tenth exit that’s missing
@@baLANDor 54:40 you underestimate
I like this particular take on the super mario speed run. If you're just going to grab a cape and fly off screen the entire time, what's there for me to watch?
those wall jumps 10:15 , same as yoshi island? only possible on emulator?
Walljumping is possible by humans (heck, even the original NES SMB has a walljump trick)
But it's very complicated, since it's frame perfect and pixel perfect
Great work
Panga is the most gifted Super Mario player.
Prove me wrong.
The schmoves
12:56
It wouldn't be PaPagna without abusing Yoshi
Lol
same yoshi 44:45
This is the best game in Mario's history
*_WOW. AWESOME VIDEO. THANKS & RESPECT from Russia_*
*gets to a water level*
Mario: 👁 👄 👁
Can't wait to watch this instead of working
I like how the big squashy things are more of a suggestion now rather than death lol
When you have frame-perfect input precision you are the Neo of SNES lol
Good to see some old TASes in 60fps.
Anyone who can speedrun tubular without the p balloon is a legend.
Ryuto138 did that before
Ok can someone explain me how the heck did mario not die when squished by the "wood pillars" at the first castle?
If I remember correctly jumping on every frame will prevent getting squished
@@Calebtheninja115 wait, rly??? I know this is a TAS but how did they discovered that? Also, is that humanly possible?
@@menphris prolly not, but I learned it from watching nathanisbored he did a glitch playthrough, you should definitely check it out
@@Calebtheninja115 oh, great! Thanks for the tip. I'll watch it later
0:53 what a combo
23:22 You mind telling me what the hell is going on in this stage?
Some fun glitches.. never seen this run? ua-cam.com/video/IOsvuEA2h4w/v-deo.html
But it can be used to also win the game with 0 exits: ua-cam.com/video/M17sEyFvLWI/v-deo.html
Always wanted to see a palaceless run.
1:11:51 Go Mario!
59:37 The buzzy keeps turning around when Mario goes through the pipe
Nice schmooves, PePanga
13:43 my brain can’t brain this sh*t 😭😭😂
Saudade do tempo em que era criança e jogava este jogo.
36:00 how do you even optimize that???
mario needed to save the princess before his spaghetti was done cooking
Why is the Star at 1:08:00 included in a 'no power-up' speedrun? Is it like the baloon because it's temporary?
1:08:02 How did he miss that mushroom?
That shell throwing must have took a...... wait, this is a tas.
10:03 i see this Room, the forst time. GG and Ty for this. 1:09:42, in my eyes, its an Power Up,
*first* & *a* , not an.
@@jayskicksnfits9372 ^^ ty
@@dermilestailsprowerbeutel6644👍🏻 Yw
Shell Protective Services are going to give Mario a call after this...
On it
I had no idea you did tases panga! This in phenomenal! Also, how the hell are you supposed to get to that secret in castle 2?? I've never seen that
This was done back in 2011 just FYI, panga has pretty much stopped doing any TAS's now.
Out of curiosity, what is the maximum amount of exits possible without powerups?
86
@@jackwsm5805 Which Exits aren't possible without Powerups then?
@@TheRiddler6129
Donut Ghost House - Secret,
Cheese Bridge Area - Secret,
Soda Lake,
Star World 1 - Both exits,
Valley of Bowser 4 - Secret
As well as the four switch Palaces, due to the category restriction
@@jackwsm5805 I did a bit of testing and you can reach the Donut Ghost House Secret exit as Luigi without any powerups. …That was the only exit I could actually reach however as all the other ones were not possible.
@@TheRiddler6129 With Luigi? What version of the game are you using?
awesome! 👏
how u can jump on walls?
Those SHENANIGANS in Chocolate Island 3.. I wonder if a human has ever pulled this off.
Can't get up high for secret ghost exit to unlock the secret items cache level. Can't use Yoshi to get Key to unlock secret path to Bowser Star Road. Can't get either exit on 1st Star Road level, because you need to be big to break any of the yellow bricks. And skipping 4 Switch Palaces. That's 8 exits I can think of off the top of my head. What are the other two?
I'm thinking maybe a couple of other inaccessible Keys that are behind a wall (Yoshi) or under yellow bricks (Mushroom), but I can't remember.
I'm usually not a fan of Tas but this one was stunningly hilarious.
That could be an impossible challenge! 🎮
That star at 1:07:55 doesn't count... Right?
Does anyone know why in the level Chocolate Island 2 that he was stalling in some areas, where he could of just gone forward to beat the level?
Chocolate Island 2 requires certain conditions to get different rooms and allow you to beat it multiple ways. The main way is that the timer has to be at a specific second interval.
5:00 aw man I am exciting to see how terminal montage is gonna use that Mario swimming while holding items with his buttcheeks on their speedrun videos, this man called panga is a God among us
4:50 nice
Are you using the invincibility cheat?
so mario's doctor thinks the mushrooms are bad but clipping through walls is ok??
Really good ass tas
Little known fact: this was actually Panga playing RTA
I honeztly can't tell if jumping backwards and doing weird shit with Koopa shells is style or just makes you _FAST_
Now Panga is just showing off...
I think we have learned a lesson.
NEVER GIVE MARIO UNLIMITED SHELLS
2:49 I have several questions
10:24 Wall jumps. Someone please help me understand how this is happening here lol
Okay so let me try and explain!
2:49
What is happening here is that the crusher cannot kill Mario while he is in the air, by jumping on each frame when you technically hit the ground, the game doesn't register you on the ground actually and therefore you can survive it!
10:24
You can walljump in SMW by clipping into the wall with enough horizontal speed and a precise angle.
10:00 what even is this level, how is mario walljumping everywhere
Now here’s another challenge. Try beating the game without any power ups AND without glitching. I’ve tried. It’s impossible. You need a super mushroom to get the secret exit of Forest of Illusion 3, which is necessarily to get out of the Forest. You can also exit by using the secret exit in Forest of Illusion 4, which does not require a power up. That will take you to the Forest Secret and then the Fortress, and then Star Road, which will make you do Star Worlds 3 and 4, and it is not possible to get the secret exit of Star World 4 without a Cape Feather.
HOW ARE YOU WALL JUMPING
10:32 wtf? Telekinetic spring jump
Pangaea doesn't need no spring
So wait, do the Switch Palaces also count as powerups? Or were they just not done for glitching purposes?
i think its the former
That’s cool but can you do it coinless?
Best Tas
RTA viable when?
Mario’s legs after this run must have fell off
That is the speed of the average mario 64 player
Where can I download this hack?
this isnt a hack
Joke?
I didnt realize that stars were considered ok. I thought that it was included in list of banned powerups. When i first watched this as it got to sunken ship i was like CHEATEEEEEER!!! LOL
No powerups? But at 01:09:43 you got a powerup!
The same at 01:14:43!
Balloons don't count.
@@unfortunate4768 why?
@@DocMefistO
Because it's not a permanent power up, like a mushroom or fire flower.. The balloon is only temporary.
there is no wall jump in SMW. 10:15, o rly?
Excellent run, but to be honest I was hoping for some panga commentary.
the power ups : am i a joke to you?
The P Balloon doesn't count as a power up?
Ruleset allows temporary powerups, not permanent ones
@@superbaas8822 Thanks!
50 coin for the fans?
That SW5 secret exit. O,O
@24:15 comedy GOLD
That's a LOT of styling in Lemmy's Castle. I get he's the "clown prince" of the Koopas, but it was Mario who stole the show!