Thanks man, awsome tutorial, really helpful! Hope you will do also a tutorial on how to create seamless textures as well, im missing the workflow on that rn...
You can recalculate the normals in Blender if they’re facing the wrong way. The steps: 1) Select the mesh that has the already applied texture 2) Go into Edit Mode 3) At the top of the page(at the same panel where you select things like snapping, viewport mode, vertex/edge/face select, etc.), select the, “Mesh,” tab. 4) Scroll down to, “Normals,” and click it. 5) Select one of the first 3 options to recalculate the normals as needed. “Flip,” is probably the simplest.
You can also go in to edit mode, hit a to select all and then alt n. This gives you a dialogue asking if you want to flip normals, re calculate inside or recalculate outside.
Shame Materialize does not support 4K monitors. I tried it not too long ago the font and controls were so tiny it was unusable, I could not see the menus and buttons. I used to use Materialize back in the day when I used a 1080p monitor and it was great. We need new tools that are free. I am not going to rent Adobe $$$ just to make PBR materials.
Very Nice man, i AM using that program for centuries to make Maps in GG clássic but now i learn how to use it in mas , very good, congrats and thanks
Glad it was helpful!
I never knew about this awesome free tool! Thanks for the video. I'm just getting into making my own PBR materials for Redshift.
Can't wait to see what you can do with it!
Brilliant! 🤜🏼💥🤛🏼
3:30 AO is ambient occlusion, for anyone confused. It's a shadow detail property.
Thanks man, awsome tutorial, really helpful!
Hope you will do also a tutorial on how to create seamless textures as well, im missing the workflow on that rn...
I will see what I can do (sorry for the super late reply. AFK for quite a while)
useful as hell, thanks man
Great video! Will textures made like this be seamless, or will they look tiled?
Tiled unless you put them in to something like quixel mixer or substance painter
You can recalculate the normals in Blender if they’re facing the wrong way.
The steps:
1) Select the mesh that has the already applied texture
2) Go into Edit Mode
3) At the top of the page(at the same panel where you select things like snapping, viewport mode, vertex/edge/face select, etc.), select the, “Mesh,” tab.
4) Scroll down to, “Normals,” and click it.
5) Select one of the first 3 options to recalculate the normals as needed. “Flip,” is probably the simplest.
You can also go in to edit mode, hit a to select all and then alt n. This gives you a dialogue asking if you want to flip normals, re calculate inside or recalculate outside.
Click O nth show up in mtrl slot ? M i missed smth?
I can use this Minecraft textures, correct?
Couldn't follow this tutorial as I am on a Mac. Materialize is Windows only.
I don't use mac but I belive you can use a container like wine to run it
Shame Materialize does not support 4K monitors. I tried it not too long ago the font and controls were so tiny it was unusable, I could not see the menus and buttons. I used to use Materialize back in the day when I used a 1080p monitor and it was great. We need new tools that are free. I am not going to rent Adobe $$$ just to make PBR materials.
Good to know, thank you for the information!
Only for PC, no support for Mac
Correct