Real time eye tracking is going to be a Pandora’s box for advertisers. Imagine an ad that would only play if it knew your eyes were looking at it. Can’t wait
Don't forget the totalitarian regimes who will use this data to fuel models that predict deviancy and subversive behavior! It's scary. But then again even on the modern web your every move is tracked by advertisers and big corporations. Your browser has a pretty unique fingerprint that when combined with your IP or other information can reliably identify you even if you aren't logged in anywhere. Probably even if you're using a VPN (and that VPN provider will get all of that same data). That nightmare is real, and not too far off eye tracking. People (anyone on this website included, especially logged in users) are absolutely willing to give up privacy in return for some useful tool or enjoyable product. That is the path that tech is leading us down... for better or worse. I suppose there are ways to try and preserve privacy and anonymity. Encryption being a crucial part of that toolset which isn't going anywhere, but it seems like trying to stay truly anonymous will eventually present so many downsides that basically no one chooses to live that way. Even if you are able to anonymize your activity that in and of itself could constitute a social faux pas or legally dubious behavior.
just make the ad always be in the center of your vision and make the straps tighten automatically to make removal impossible during viewing. simple really
@@Nate-bd8fg it wasnt a prototype, its an infamous patent by mcdonalds(?) that specified a TV set that would only let an advertisment end with user interaction, it featured an illustration of someone watching television standing up say say "McDonalds!" to let whatever you were watchig continue. it never really passed the patent stage for p obvious reasons, and unskippable online ads dripfed thru content is popular now anyways so i doubt it will become a real thing.
As much as I hate Meta, it's such a shame the Quest 2 is so bloody good. If I'm not using it at work I'm messing about with it in my own time. It's exactly how I imagined VR as a kid
@@ObitoUchihaisgay I work for an infrastructure company that has a small department for Unity Developers. We illustrate CAD models in VR or create little simulations for them. The Quest 2 being the cheapest headset for its quality by far has made it fairly appealing, I've been trying my best to convince them to purchase more of them for general use. The Vive is just too clunky and not suited for what they need. Otherwise it's great for just developing normal VR applications, OpenXR can handle all the inputs and niches of each platform, so it really doesn't matter what headset you develop for, which is great.
@@Padlock_Steve Stealing your data and using it to manipulate you.. that goes far beyond the levels of cringe.. "But i dont use it" Oh they still track you. Even without your consent.
@@tiernanmccarthy well it's only so cheap because it's a loss leader. Facebook sells it 200 dollars under what others would charge and makes the money off the app store
Yeah it's unfortunate both the technology and it's use in war of nuclear tech is well understood. Because now we have to wait for the next incomprehensibly awful technology
so many VR youtubers out there, all have been doing nothing but read news articles and sprinkle in a bit of reactions in between. i'm so glad to have you actually bring me such interesting information i would have never heard of otherwise.
There is a scene in the recent Ghost in the Shell SAC_2045 season, where a woman is standing in front of a little food stand, waving her hand in front of her face from time to time, as to keep some flies away. The viewer gets to see that scene a few times from slightly different angles. However, near the end of the episode, the view drastically changes for a brief moment, into the pov of the woman, revealing that she, all this time, swiped some pop up ads from her peripheral away. When I saw that little glimpse, it blew my mind.
@@ImpressionismFTW both. Its on the path to self-destruction but it takes years, decades. The problem is that its too slow for the human brain to notice But no matter what you think it will turn out to be, treat it like we're in a superposition. Treat it like the future is never determined already, but is determined by weather or not we do something about it, or give up. Mind you, for this kind of situation, giving up and not doing anything is something we do daily on a routinely basis. The only group I know that is the oppisite is Extinction Rebellion
Honestly, it's just the same thing with a new coat of paint. Internet, Radio and Television hurling commercials at everyone and snooping for sales patterns. Billboards on every compliant surface. Not a damn thing has changed since the first radio ad broadcast in 1922, or the first printed ad on papyrus in Egypt around 3000 bc.
Phil, as a youtuber you just don't understand when you say "Oh this can replace zoom calls". As a remote software web dev and a VR owner I can say with confidence nobody will like or use that. There is nothing a zoom meet can't functionally achieve vs a real one. Screen sharing is actually easier in zoom vs a conference cast too. Also nobody cares about avatars in a business world. Nobody wants to be in a meeting and just wants to get in and out. Wearing VR also is uncomfortable and hurts eyes after time. It also makes drinking and snacking annoying, and this is coming from a gamer. I have colleagues who have used the quest and feel even worse about it. Its NOT mainstream and its NOT entering the business world anytime soon. Its a stupid novelty people who don't actually have real meetings think will be good for them.
As much as I like VR, I definitely can't fault anything you have said here, VR isn't suitable application for business meetings at all. If anything I'd rather keep work out of my home VR system.
With all the data surrounding eye-tracking I would imagine there would be countless new ways to categorize people. I'm sure an AI program could use this data in incredible ways whether it is good or bad.
I'm a little worried that meta is gonna do so much work advancing vr that they'll own a whole layer of technological progression, it would give them a tight grip around their tech advantage when it comes to vr, they might be paving the way for vr but it might just be paving a path from our hands to the banks of facebook.
This. All their research will be patented, governments will be lobbied to increase the barrier of entrance into the VR market and smaller startups will be bought out until no new competitors have a chance. I haven't touched my Oculus Rift since a Facebook account became mandatory and judging by this video I don't think VRs future is bright.
That is possible, but I doubt people in the future are just gonna sit around and do nothing about it. Microsoft has dominated the OS market for decades, but we also have Linux and MacOS, and people actively developing on it.
It really depends where people's priorities are. It doesn't matter if Meta has a tight grip on VR technology if it's incredibly niche. They're really betting on "the metaverse" being everything, and even people within the company are worried they're putting all their eggs in the same basket.
Reminds me of General Motors destroying the electric car in the 90s. The bought up the completion, made their own- and then trashed all but a small number that sit in collections. 30 years later, we finally gave them coming back strong. The free market seems to really stifle innovation, at least.. when large companies can so easily absorb the smaller ones.
I mean honestly once gen z and millenial generations are majority in office the big tech companies will be broken up pretty quickly. They are monopolies, even just youtube alone is a monopoly. The only reason they havent been broken is the people in office would rather ask mark zuck if he can help them print some files.
Said it before, and gonna say it again: Meta is the last company you'd want to make your VR headset. Having said that, this stuff is truly exciting, so I am torn.
which is kind of funny cuz it's also the reason they're the only ones who can really do it right now. getting this tech made and making it popular within the mainstream is going to require a really big investment up front with no real profits in the near future seeing how they're selling headsets at a loss and have a lot of R&D costs. like a traditional hardware company wouldn't do shit like this but facebook with it's giant bank account and hunger for personal data is like the perfect company to foot this bill....
Nah, the headset is hardware. The problem with Meta is the software and the ecosystem. If you can hack the headset to not require a Meta account and to use SteamVR, you have the best of both worlds.
Admiring Meta's headsets is for me like gushing over Russian planes... it's a very cool tech, but it leaves a bitter taste when you think why it's being made.
@@zwenkwiel816 that's not true. I'd be more comfortable with Google, or even Microsoft to handle this than Facebook. The problem with them for me, isn't that they are the "Big tech" it's that they are the most nefarious company I can think of that is allowed to exist. Yeah, Microsoft is pretty uncompetitive too, but meta is the worst in my eyes.
IKR like i've played VR chat and shit is weird AF XD and right now it's just the anime weirdo's and shit but imagine if the mainstream gets a hold of this shit :S
You know I like the idea of the telephone for business purposes, but the idea of people socializing with it just seems dystopian to me.... -said by an idiot in 1930 Pull your head out of your ass
Depends on implementation... I'm for VR socialising, but not under any large corpo rule... I love VRChat, but it it was a Meta product made with such a huge team I would fear for everything I do as they have to get money somewhere (the VRC team is like 15 people, compared to Horizon Worlds 10000 last time I checked)
Im just waiting for valve to make a budget headset or something. I own an oculus cv1 and I'm sick of all the meta shenanigans by now. We need some other good options in the space
valve isnt going to make a budget headset, gabe isnt about making a hardware company, I think he is more about making VR cool things because he likes VR cool things.
It is difficult for me to get excited about these advancements in VR because Meta is the one in charge. Between their walled garden approach to VR and their past unethical behaviour I don't see myself ever getting one of their headsets especially as they require you to login to your Facebook account for the device to work. I'm incredibly disappointed that Valve has almost completely abandoned VR hardware development and let Meta take over such a large part of the market even though Valve were so important in getting VR from the prototype stage to a real product that normal people could realistically buy and use. I wish a more ethical company would have bought Oculus instead and that the technology was more open and had less restrictions. While Meta may have the money to fund VR R&D their approach to it is hurting the medium as a whole.
I'm fully on board with the general sentiment that Meta is a pretty shitty company and it would be really great if almost anyone else was taking these same initiatives, but I do want to point out that at the very least they're now officially removing the facebook account requirement going forward. Sucks for everyone who already handed that info over, but better late than never I guess.
@@tarakivu8861 I mean once again, I trust meta as far as I can throw their corporate headquarters, but having to make a normal meta account is a lot less of a privacy concern than linking a surveillance device to all the very personal info on my Facebook account. So I don't see how it's the same.
@@tarakivu8861 kind of but there's some differences. like of course you'll be giving any data you create on the device to Meta but at least your games library won't be tied to your social media. so if you get banned for not being PC enough on facebook at least you won't lose access to your games library also not sure but I don't think you need to use your real name for your meta account (and send in photo ID for verifications and shit) like you have to with facebook.
4:55 @2kliksphilip I love this channel do much. This and 3, and 1. You have literally single handed me got into CSGO, and game development. I got fusion 2.5 and followed your tutorials and used it for a year and a half. I have recently for the last couple of months have started coding in GD script, and it is something I want to focus on for the rest of my life. It is all thanks to you. Sounds really dumb, but I didn't realize until I saw this clip how much your channels have entertained and edjecucated me. Destruction Darius 2 better be fucking awesome 😎
I don't think optimization is the only reason Mark wants Eye tracking that much. Don't forget that Meta makes its money with advertising and data collection, and just imagine how valuable it would be for them to know exactly where you are looking at all times. They could create virtual billboards and analyze which types of ads you are most drawn to, unconsciously.
@@Nate-bd8fg You don't think they've thought of that? I mean, it's LITERALLY the entire point of the whole thing. Point blank, that's it. They don't care about anything else BUT advertising to you and taking your life away from you so you're within their ad blitz.
@@jonny-b4954 "and taking your life away" wait wut?! how do you go from advertising to whatever the hell you mean with "taking your life away" are they gonna kill me?! XD
@@zwenkwiel816 Hah, I mean, like taking your time from you ;) But you never know, all that sitting will technically take some years off. Hasten you visit to (likely) Hell. Then the images of that bitch from high school who's still hot and married a rich man who's never around to bother her; it will kill your motivation, the blue light of the screen; you lose your eyesight! Hear hear folks, I tell you, back pain awaits from the sitting position. And for only the low payment of $14.99 a month we can make it an ad-less experience too.
what an insanely comprehensive summary. The original video is obviously really great, but I think you've nailed the right balance of information to length here. Without being too wordy too.
I bought the first gen HTC Vive and it's still impressive and gets the job done, in regards to tracking and gameplay. Now it's the case of waiting a few years to enjoy the sum of all these incremental changes with a new headset.
Yup, most people don't have the latest phones or buy a new GPU every year. This kind of stuff will slowly trickle down, generations down the line it'll be more accessible.
the only thing that annoys me with my used Vive I got recently is that lighthouses use quite loud gyros, making me disconnect the thing every time. Other than that, A great headset free from Facebook rule.
The rename from facebook to meta shows zucc never was good at naming schemes. Some things never change. The same is present in the naming of their prototypes. lmao
it kinda sucks that the main company pushing vr is such a money hungry anti-privacy conglomerate but the tech is extremely impressive and cool, to me at least. i just hope more companies or even open source projects try and dethrone meta's consumer vr dominance cause then not only will every company be forced to innovate faster to break in which will result in better hardware for people, but it will also hopefully make people less reliant on playing vr games on a device that tracks your home by a company that sells your data.
HDR is a massive upgrade over SDR. You see so many more colours that when going back to SDR it looks kinda flat and dull in comparison. I've only experienced peak HDR 1000 even that still is incredibly good. At around 110 PPI mark and 120fps mark HDR 1000 is a much better upgrade over increasing PPI and framerate further (talking from a content consumption perspective)
although morbid, im glad meta is in the VR industry making these advances, nobody likes this shady company but we need it to pave the path to the future of vr. hopefully we discard them when others join the vr market and we have better options to choose from
Greatly appreciate you covering this topic! VR technology development is still in a bit of a bottleneck, but bringing awareness to how certain issues are being overcome gives me hope for the future of VR :)
You think they're counting on "Meta" not being associated with Facebook? I think it's more about communicating the company broadening it's domain. The news about Facebook corporation renaming was a really loud thing, though maybe I'm in a tech bubble and average users don't hear about that.
Even if Mark the lizardman's vision of Meta doesn't pan out, there'll still be innovations made in pursuit of that vision, innovations that the people of the future could iterate on and create new products. Remember, the Space Race was a military endeavor to put weapons in, well, Space, and look at how that panned out. And the Rocket to Space wasn't built in a day, it was built upon failure after failure and having to build new technology to solve problems. I still don't like Meta, however. Don't like all this big corpo spying stuff, but credit where credits due, at least they're using their money to push technology forward, even if it's in pursuit of a modern dystopia. Better than fatasses sitting on money for the sake of it.
@@Kpba32 You mean horizon worlds will be beaten out by VRChat? Totally, but I really hope VRChat ups their moderation before it becomes too popular. Most public worlds sound eerily similar to a kindergarten.
@@MrMoon-hy6pn most public worlds sound like 4chan, and that's simply due to the nature of internet anonymity. Similar things in the real world can happen, but usually with people with nothing to lose.
I see this comment a lot - that somehow its ok to push tech even if your the devil. I will take not-the-devil if it means some tech takes longrer (which is really the ONLY drawback to not having the devil around, actually).
People have legit reasons for not trusting Facebook and Mark. They've already ruined the VR market with exclusives like Resident Evil 4, segregating the market into a console like thing. Plus they require you make a Facebook account with real info for a gaming VR headset, which I shouldn't have to say why that's problematic. Considering it's Facebook, the whole "metaverse" thing is a weird corporate renaming of VR stuff that they can shove ads into and harvest info from. Mark is not a tech man, he only has VR because he bought VR.
biggest issue with vr isn't the tech it's not having any games the only vr game i like is dirt rally 2.0 and that game wasn't even made with vr in mind and it also runs like sht
2 роки тому
Half-Life Alyx. But yeah, There are only few good VR games.
no offense to your content but holy crap i cannot get over how fall-asleep-to-able your videos are. the mix of soft voice, music, and moderately long videos is so amazingly perfect to just doze off to. great stuff, man. loving your videos.
that's the sad thing... Engineer will have the best intentions of adding eye tracking so the quality drop or in game interactions are not based where centre of your screen is, but where you actually look... ...And then they are told by sales department that they made great job in making another datapoint if people look at an ad.
cool video. i have only tried vr headsets only once in my life many years ago and it was pretty nice experience! i can only imagine how realistic vr is now or in 10 years.
Interesting to see how often they talk about eye tracking, because it's one of the things I find the most eerie. Predicting your eye movements before they happen doesn't seem like just a problem to help with rendering, Facebook/Meta dealing so much with advertising makes that very important. I can only hope this technology becomes more widespread, and these breakthroughs eventually trickle down to companies whose sole profit motive is collecting personal data. It's why they have the "two tiers" for consumers and businesses, because currently it costs $400USD more if you want a Quest which DOESN'T tie you to a Meta account. I love this video because it is just the tech, which IS mindblowing. Technology is a tool, there is nothing wrong with any of this development, just how it's going to be used. If a company like Valve or HTC implements even a fraction of this technology, I'll be very happy. I would be way more excited to fund this kind of research when it didn't have the business practices of Meta looming over it.
Imagine a headset with all 4 of those attributes together. I wonder when we will have that. If meta keeps pouring money in i think it would only be a few years before we can see a headset like that
@@thomaspump168 not to mention getting a PC capable to drive that resolution. kind of weird how Meta is focusing so heavy on higher resolutions and shit when they seemingly have all but abandoned PCVR...
"Part of the payment model for buying a meta vr headset will be agreeing to allow ads to be rendered in the edges of your field of vision during gameplay." /S
VRChat: "anime people" Horizon Worlds: "humans only" VRC: "furries" HW: "avatars are floating torsos" VRC: "If you know a bit of unity you can add your own avatar" HW: "We plan to add NFT like custom skins."
VR with eye tracking is already here - a friend at university used a FOVE VR headset to develop a proof of concept where a spider in the room reacts differently depending on whether you have line of sight to it. I wouldn't be surprised if this starts to rear it's head (not only for technical reasons like you mentioned here) but also integrated into gameplay in some way. It seems like it shouldn't be too difficult to integrate one inside of a mainstream mass market headset already. Much of the tracking problems traditional desktop eye trackers might encounter are a result of conditions that are more controllable when you put one inside a headset - IR light reflection on glasses, the distance of the tracker from the user or the room lighting conditions. Also, standard desktop eye trackers require extensive calibration for accurate tracking and they in no way provide reliable user-independent tracking without recalibration. It'll be interesting to see if placing the trackers so close to one's eyes inside of a VR headset allows for calibration to be eliminated entirely. User independence isn't really an issue for VR experiences but it'll hopefully prompt more research into passive calibration techniques that can maybe be ported over to the traditional eye tracker space.
I don't think the technology can be described as anything else than impressive. But the question really is at what price. If Meta is to control this whole sphere your vr life will be more fragile than a csgo digital copy. They can brick your device for any numbers of reasons. Or suspend your Meta account for stuff said on social media. And imagine the nightmare if your "vr work life" is dependent on this platform. The sad part is simply that we don't own the hardware after we purchased it. Marky Mark is just keeping you around for as long as he wants to. We can simply hope that modding/3rd party developers can piggy back off this technological leap. And allow us to control our hardware
i wonder if they're addressing variable IPD as well as variable focus, because our eyes do the former, looking closer together when we are looking at something close, and more parallel and to "maximum ipd"
My husband walked into the room when you were doing your angry face and now he will not stop screaming. He's in the bathroom and it's been half an hour and he is still screaming how do I get him to stop? Please :(
So I have been very sceptical of VR ever since trying the 3D glasses that came with my TNT2 card at the time, the oculus rift convinced me that it was a fad. Last weekend though Ii was visiting friends who have a recent meta VR set, and I was pleasantly surprised that the quality was quite good, and I was not tethered by a bulk of cables to a PC… perhaps I will invest in a headset when the next generation comes out. Thanks for the sneak peek Philip!
Meta cannot keep on ignoring VRChat, there's so much in it that Metaverse doesn't have yet. Though I honestly wish Meta would just continue treating VRChat as if it doesn't even exist.
I started laughing up My food when you did de-enhance spinner bit and the focusing on “i never asked for this” Adam Jenson pop figure thing! Thanks for the mess lol
i feel that although these are cool prototypes, I feel that there isnt any need for workplaces to become virtual spaces. Personal interaction is a massive driver for humans. To me it seems like facebook is investing in things to become the next iphone etc... with its own app store etc all integrated where they take a nice cut, but ultimately I feel there really isnt a huge market for this technology commercially. It is always going to be niche, even if all the problems with the hardware are solved.
Important question: Have you ever considered how much you look like the scientist in the opening cutscene of 1997 Ukrainian PC Quake-clone Chasm: The Rift?
7:00 problem with the 20,000nits number they gave, I wonder if this is before or after the reduction due to display duty cycle and lens system. Both of which can reduce it by 80-90% each time
yeah, while I want to believe this tech is possible, it's a bit sus, and if all presentations were as baren as showed here (not for example using headset as flashlight in lit room) I question validity of that claim.
I'm never gonna buy a meta product but I really like how they're pumping money into the VR scene, the bigger it gets the better for me and for other companies that, for my needs, make better. (mainly valve lul)
@@AmelpsXett not entirely, lot of the quest 2 games would have never existed if it wasn't for Meta. as much as you can hate on Meta for a long list of valid reasons they do directly support a lot of VR game development. so in a lot of ways they are like the Console of VR (i mean microsoft and sony do exactly the same, give devs a big bag of money to make a game exclusive to their system) also they don't lock down PCVR for their headsets at all, in fact they support it. I mean I don't see Sony MS or Nintendo letting you play Steam games on their systems. still sucks I can't play RE4VR on my Rift S though, I mean I even bought one of their damn headsets!!!!
@@AmelpsXett wtf?! no dude that's just a ridiculous comparison that makes no sense what-so-ever. do you not understand the basics of computers or something?! the quest 2 is a computer. it has it's own CPU (that stands for Central Processing Unit) it's not a fucking keyboard or controller it's a computer that can run software. now Meta who has made this computer has paid other companies to write (or license) software for that computer. it's not exactly rocket surgery and it's no different from what Nintendo Sony and MS have been doing for decades now....
@@AmelpsXett you are dvmb dude, how in the fuck is the quest 2 any different from a switch!? both have a mobile processor, battery, screen and some buttons and sticks to control the damn thing. it's a fucking computer (standalone system) whether your dvmb ass likes it or not
Excited for the possibilities of VR but the metaverse sounds dumb af. Trying to make ready player one real is a fools game but IMO this tech will probably make better vr headsets for games so Im not complaining too much.
Exactly, Meta makes interesting hardware, but it's all sold at a loss to make people use their services where they expect money on game sales, ads, and user data. What I hate the most is that metaverse is presented as something brand new and exciting, but VRC is right there.
hmm... yeah real time eye tracking is going to be a challenge, humans can feel a difference in as little as like 3ms of latency, so idk how they are going to tackle that, even if they somehow could predict exactly where the eye is going to look 100% of the time, which obviously wouldn't be the case.
I can't really get exited about this, because they'll just patent this technology, so the only one that will be able to use it is a terrible social media company with a name inspired by a distopian sci-fi story.
VR will forever be dead for me until we get some sort of magical auto-corrected lens filters that don't cost an arm and a leg. I may have vision so bad I'm almost legally blind, but dammit I wanna try VR too.
2:25 Okay, but what if you don't like who you're sitting next to, or like being looked at while you whisper? Wouldn't you prefer to just use the zoom chat feature to dm, or to just use your phone? Imo, the reason that people think the metaverse is dumb is because it looks stupid, but more importantly, that it is also less convenient and comfortable, which is antithetical to the design principals of portable, digital tech since the 90's or so.
Real time eye tracking is going to be a Pandora’s box for advertisers. Imagine an ad that would only play if it knew your eyes were looking at it. Can’t wait
What about the prototype that was going to require people to standup and say the name of the product before the advertisement ended.
Don't forget the totalitarian regimes who will use this data to fuel models that predict deviancy and subversive behavior!
It's scary. But then again even on the modern web your every move is tracked by advertisers and big corporations. Your browser has a pretty unique fingerprint that when combined with your IP or other information can reliably identify you even if you aren't logged in anywhere. Probably even if you're using a VPN (and that VPN provider will get all of that same data). That nightmare is real, and not too far off eye tracking.
People (anyone on this website included, especially logged in users) are absolutely willing to give up privacy in return for some useful tool or enjoyable product. That is the path that tech is leading us down... for better or worse.
I suppose there are ways to try and preserve privacy and anonymity. Encryption being a crucial part of that toolset which isn't going anywhere, but it seems like trying to stay truly anonymous will eventually present so many downsides that basically no one chooses to live that way. Even if you are able to anonymize your activity that in and of itself could constitute a social faux pas or legally dubious behavior.
just make the ad always be in the center of your vision and make the straps tighten automatically to make removal impossible during viewing. simple really
@@LukieLuke5 lol you say that like that was a real prototype? Was it?
@@Nate-bd8fg it wasnt a prototype, its an infamous patent by mcdonalds(?) that specified a TV set that would only let an advertisment end with user interaction, it featured an illustration of someone watching television standing up say say "McDonalds!" to let whatever you were watchig continue. it never really passed the patent stage for p obvious reasons, and unskippable online ads dripfed thru content is popular now anyways so i doubt it will become a real thing.
As much as I hate Meta, it's such a shame the Quest 2 is so bloody good. If I'm not using it at work I'm messing about with it in my own time. It's exactly how I imagined VR as a kid
What do you do for work with a quest 2?
@@ObitoUchihaisgay I work for an infrastructure company that has a small department for Unity Developers. We illustrate CAD models in VR or create little simulations for them. The Quest 2 being the cheapest headset for its quality by far has made it fairly appealing, I've been trying my best to convince them to purchase more of them for general use. The Vive is just too clunky and not suited for what they need.
Otherwise it's great for just developing normal VR applications, OpenXR can handle all the inputs and niches of each platform, so it really doesn't matter what headset you develop for, which is great.
@@Padlock_Steve Stealing your data and using it to manipulate you.. that goes far beyond the levels of cringe..
"But i dont use it" Oh they still track you. Even without your consent.
@@Padlock_Steve what do you mean by cringe? I see this word thrown around so much I don't even know what it means anymore.
@@tiernanmccarthy well it's only so cheap because it's a loss leader. Facebook sells it 200 dollars under what others would charge and makes the money off the app store
Cant WAIT for man made horrors beyond my comprehension
Yeah it's unfortunate both the technology and it's use in war of nuclear tech is well understood. Because now we have to wait for the next incomprehensibly awful technology
you can technically already torture people with VR
Or even AI-made!
Ah sweet!
wait i thought HL: Alyx was released like 2 years ago?
so many VR youtubers out there, all have been doing nothing but read news articles and sprinkle in a bit of reactions in between.
i'm so glad to have you actually bring me such interesting information i would have never heard of otherwise.
Imagine getting hacked, and it just shining a fucking 420kw sun beam into your pupils 💀💀
in future everyone will have mattresses on walls, to not hit walls while in VR
In the future, you won’t be hitting the walls in vr
We will have gone past the need for walls in the future
where we're going, we don't need walls
You'd rather own A mattress to lie on together with the VR and nothing more
You'll eat ze bugz and be happy
And mattresses on floor to sleep
This looks really facinating.
Can't wait to see all the dystopian ways corporations use all this! (No, I don't)
There is a scene in the recent Ghost in the Shell SAC_2045 season, where a woman is standing in front of a little food stand, waving her hand in front of her face from time to time, as to keep some flies away.
The viewer gets to see that scene a few times from slightly different angles.
However, near the end of the episode, the view drastically changes for a brief moment, into the pov of the woman, revealing that she, all this time, swiped some pop up ads from her peripheral away.
When I saw that little glimpse, it blew my mind.
Is right now the time that humanity will destroy itself to avoid this future?
@@ImpressionismFTW both. Its on the path to self-destruction but it takes years, decades. The problem is that its too slow for the human brain to notice
But no matter what you think it will turn out to be, treat it like we're in a superposition. Treat it like the future is never determined already, but is determined by weather or not we do something about it, or give up.
Mind you, for this kind of situation, giving up and not doing anything is something we do daily on a routinely basis. The only group I know that is the oppisite is Extinction Rebellion
@@somerandomguy___ opposite*
Honestly, it's just the same thing with a new coat of paint.
Internet, Radio and Television hurling commercials at everyone and snooping for sales patterns. Billboards on every compliant surface.
Not a damn thing has changed since the first radio ad broadcast in 1922, or the first printed ad on papyrus in Egypt around 3000 bc.
Phil, as a youtuber you just don't understand when you say "Oh this can replace zoom calls". As a remote software web dev and a VR owner I can say with confidence nobody will like or use that. There is nothing a zoom meet can't functionally achieve vs a real one. Screen sharing is actually easier in zoom vs a conference cast too. Also nobody cares about avatars in a business world. Nobody wants to be in a meeting and just wants to get in and out. Wearing VR also is uncomfortable and hurts eyes after time. It also makes drinking and snacking annoying, and this is coming from a gamer. I have colleagues who have used the quest and feel even worse about it. Its NOT mainstream and its NOT entering the business world anytime soon. Its a stupid novelty people who don't actually have real meetings think will be good for them.
It definitely is a janky solution looking for a problem
As much as I like VR, I definitely can't fault anything you have said here, VR isn't suitable application for business meetings at all. If anything I'd rather keep work out of my home VR system.
On the bright side, we might have just advanced VR tech if metaverse goes downhill
With all the data surrounding eye-tracking I would imagine there would be countless new ways to categorize people. I'm sure an AI program could use this data in incredible ways whether it is good or bad.
Don't worry, it'll be bad.
Can't wait for VR ads in real life when I'm on the subway going to work
cant wait to be categorized for glancing some random furry art piece 💀
@@Shiodiodia “yiff makes me stiff” 😂😂 some guys name on Valorant I saw the other day 💀😭😭😭
well it’s facebook so don’t worry it will be a very bad use
I'm a little worried that meta is gonna do so much work advancing vr that they'll own a whole layer of technological progression, it would give them a tight grip around their tech advantage when it comes to vr, they might be paving the way for vr but it might just be paving a path from our hands to the banks of facebook.
This. All their research will be patented, governments will be lobbied to increase the barrier of entrance into the VR market and smaller startups will be bought out until no new competitors have a chance.
I haven't touched my Oculus Rift since a Facebook account became mandatory and judging by this video I don't think VRs future is bright.
That is possible, but I doubt people in the future are just gonna sit around and do nothing about it. Microsoft has dominated the OS market for decades, but we also have Linux and MacOS, and people actively developing on it.
It really depends where people's priorities are. It doesn't matter if Meta has a tight grip on VR technology if it's incredibly niche. They're really betting on "the metaverse" being everything, and even people within the company are worried they're putting all their eggs in the same basket.
Reminds me of General Motors destroying the electric car in the 90s. The bought up the completion, made their own- and then trashed all but a small number that sit in collections. 30 years later, we finally gave them coming back strong. The free market seems to really stifle innovation, at least.. when large companies can so easily absorb the smaller ones.
I mean honestly once gen z and millenial generations are majority in office the big tech companies will be broken up pretty quickly. They are monopolies, even just youtube alone is a monopoly. The only reason they havent been broken is the people in office would rather ask mark zuck if he can help them print some files.
Said it before, and gonna say it again: Meta is the last company you'd want to make your VR headset.
Having said that, this stuff is truly exciting, so I am torn.
which is kind of funny cuz it's also the reason they're the only ones who can really do it right now. getting this tech made and making it popular within the mainstream is going to require a really big investment up front with no real profits in the near future seeing how they're selling headsets at a loss and have a lot of R&D costs.
like a traditional hardware company wouldn't do shit like this but facebook with it's giant bank account and hunger for personal data is like the perfect company to foot this bill....
Nah, the headset is hardware. The problem with Meta is the software and the ecosystem. If you can hack the headset to not require a Meta account and to use SteamVR, you have the best of both worlds.
Admiring Meta's headsets is for me like gushing over Russian planes... it's a very cool tech, but it leaves a bitter taste when you think why it's being made.
@@zwenkwiel816 that's not true. I'd be more comfortable with Google, or even Microsoft to handle this than Facebook. The problem with them for me, isn't that they are the "Big tech" it's that they are the most nefarious company I can think of that is allowed to exist. Yeah, Microsoft is pretty uncompetitive too, but meta is the worst in my eyes.
@@cola98765 pretty on the point comparison.
I don't know. I like VR for games but the idea of using it to socialize has something very dystopian in my opinion
Yeah. I can imagine in the future people being banned from the real world because it's too dangerous
IKR like i've played VR chat and shit is weird AF XD and right now it's just the anime weirdo's and shit but imagine if the mainstream gets a hold of this shit :S
You know I like the idea of the telephone for business purposes, but the idea of people socializing with it just seems dystopian to me....
-said by an idiot in 1930
Pull your head out of your ass
How is it any different from a phone
Depends on implementation... I'm for VR socialising, but not under any large corpo rule... I love VRChat, but it it was a Meta product made with such a huge team I would fear for everything I do as they have to get money somewhere (the VRC team is like 15 people, compared to Horizon Worlds 10000 last time I checked)
Replace Meta with Valve and I would've been happy
I like how they gave them funny names, now I feel like I crave a holocake
ua-cam.com/video/AJPMPXO4XFo/v-deo.html
I really appreciate you putting subtitles, for those of us who don't speak English naturally, they help a lot.
Im just waiting for valve to make a budget headset or something.
I own an oculus cv1 and I'm sick of all the meta shenanigans by now. We need some other good options in the space
Please gaben release us from these meta shackles 😩
if you really want. you can buy a enterprise quest 2 that don't require a meta account XD
I'm just waiting for Valve to sell the Index in Australia...
@@namegoeshere197 multi-player features will still require a Meta account, or you may just be locked out of multi-player altogether
valve isnt going to make a budget headset, gabe isnt about making a hardware company, I think he is more about making VR cool things because he likes VR cool things.
It is difficult for me to get excited about these advancements in VR because Meta is the one in charge. Between their walled garden approach to VR and their past unethical behaviour I don't see myself ever getting one of their headsets especially as they require you to login to your Facebook account for the device to work.
I'm incredibly disappointed that Valve has almost completely abandoned VR hardware development and let Meta take over such a large part of the market even though Valve were so important in getting VR from the prototype stage to a real product that normal people could realistically buy and use.
I wish a more ethical company would have bought Oculus instead and that the technology was more open and had less restrictions. While Meta may have the money to fund VR R&D their approach to it is hurting the medium as a whole.
I'm fully on board with the general sentiment that Meta is a pretty shitty company and it would be really great if almost anyone else was taking these same initiatives, but I do want to point out that at the very least they're now officially removing the facebook account requirement going forward. Sucks for everyone who already handed that info over, but better late than never I guess.
@@Leap623 Yeah, no Facebook Account, now you are forced to have a Meta-Account.. as if thats not pretty much the same..
@@tarakivu8861 I mean once again, I trust meta as far as I can throw their corporate headquarters, but having to make a normal meta account is a lot less of a privacy concern than linking a surveillance device to all the very personal info on my Facebook account. So I don't see how it's the same.
Valve have not abanded VR at all, look up Valve Deckard.
@@tarakivu8861 kind of but there's some differences. like of course you'll be giving any data you create on the device to Meta but at least your games library won't be tied to your social media. so if you get banned for not being PC enough on facebook at least you won't lose access to your games library
also not sure but I don't think you need to use your real name for your meta account (and send in photo ID for verifications and shit) like you have to with facebook.
4:55 @2kliksphilip I love this channel do much. This and 3, and 1. You have literally single handed me got into CSGO, and game development. I got fusion 2.5 and followed your tutorials and used it for a year and a half. I have recently for the last couple of months have started coding in GD script, and it is something I want to focus on for the rest of my life. It is all thanks to you. Sounds really dumb, but I didn't realize until I saw this clip how much your channels have entertained and edjecucated me. Destruction Darius 2 better be fucking awesome 😎
I don't think optimization is the only reason Mark wants Eye tracking that much. Don't forget that Meta makes its money with advertising and data collection, and just imagine how valuable it would be for them to know exactly where you are looking at all times. They could create virtual billboards and analyze which types of ads you are most drawn to, unconsciously.
Geez that's actually genius, virtual billboards and all that. Don't give them ideas
Or, conspiracy time, they are stealing your retinal data for the future cyberpunk dystopian war.
@@Nate-bd8fg You don't think they've thought of that? I mean, it's LITERALLY the entire point of the whole thing. Point blank, that's it. They don't care about anything else BUT advertising to you and taking your life away from you so you're within their ad blitz.
@@jonny-b4954 "and taking your life away"
wait wut?! how do you go from advertising to whatever the hell you mean with "taking your life away"
are they gonna kill me?! XD
@@zwenkwiel816 Hah, I mean, like taking your time from you ;) But you never know, all that sitting will technically take some years off. Hasten you visit to (likely) Hell. Then the images of that bitch from high school who's still hot and married a rich man who's never around to bother her; it will kill your motivation, the blue light of the screen; you lose your eyesight! Hear hear folks, I tell you, back pain awaits from the sitting position. And for only the low payment of $14.99 a month we can make it an ad-less experience too.
what an insanely comprehensive summary. The original video is obviously really great, but I think you've nailed the right balance of information to length here. Without being too wordy too.
There goes the last bit of privacy in our lives.
Please don't give Facebook the satisfaction of calling them Meta.
It's a bit sad seeing him give them what they want
if only it didn't track you with meta account
can we talk about competition instead?
I would love to see if Valve is working on something cool or just incremental change.
I bought the first gen HTC Vive and it's still impressive and gets the job done, in regards to tracking and gameplay. Now it's the case of waiting a few years to enjoy the sum of all these incremental changes with a new headset.
Yup, most people don't have the latest phones or buy a new GPU every year. This kind of stuff will slowly trickle down, generations down the line it'll be more accessible.
the only thing that annoys me with my used Vive I got recently is that lighthouses use quite loud gyros, making me disconnect the thing every time. Other than that, A great headset free from Facebook rule.
The rename from facebook to meta shows zucc never was good at naming schemes. Some things never change. The same is present in the naming of their prototypes. lmao
Literally named it after a dystopian novel didn’t he?
Kliksphillip you are my comfort character. Just 20 minutes ago, I was super anxious and popping on one of your videos made me relax. Thank you bro
mark in vr looks even more terrifying than in real life
it kinda sucks that the main company pushing vr is such a money hungry anti-privacy conglomerate but the tech is extremely impressive and cool, to me at least. i just hope more companies or even open source projects try and dethrone meta's consumer vr dominance cause then not only will every company be forced to innovate faster to break in which will result in better hardware for people, but it will also hopefully make people less reliant on playing vr games on a device that tracks your home by a company that sells your data.
I can't wait for all this tech that could be used for something cool is only used to make more dystopian advertising.
The visualization of eye focus was definitely my favorite part of the video
HDR is a massive upgrade over SDR. You see so many more colours that when going back to SDR it looks kinda flat and dull in comparison. I've only experienced peak HDR 1000 even that still is incredibly good. At around 110 PPI mark and 120fps mark HDR 1000 is a much better upgrade over increasing PPI and framerate further (talking from a content consumption perspective)
I think when PSVR2 drops, people are gonna be blown away for that very reason combined with the true foveated rendering
although morbid, im glad meta is in the VR industry making these advances, nobody likes this shady company but we need it to pave the path to the future of vr. hopefully we discard them when others join the vr market and we have better options to choose from
Morb?!??
MORBid?
Have you seen the hit movie morbuis?
Good point.
Do we really need to cheer on a shady corporation and push further into dystopia, all because you wanna play VR games?
Hello philip! Thank you for making all videos about VR :)
I can't wait for them to shine blinding light directly into my eyes that I cannot escape. (For realism, of course.)
Yeah not exactly a fan of 10,000 nits right in my eyes
Great summary, thank you! I'll have to now go view some of the full video you linked in the description.
tfw when you pause to read the text and it's Twilight.
Never change, Philip.
Imagine playing pavlov with those future head seadsets and getting flashbanged
just need 180db speakers to deafen the player too
My friend who literally goes deaf for 3 days after flashbangs in some games because of his tinnitus: "I don't think I want that"
Greatly appreciate you covering this topic! VR technology development is still in a bit of a bottleneck, but bringing awareness to how certain issues are being overcome gives me hope for the future of VR :)
FaceBook is one of the very few companies so broadly hated that they had to entirely rebrand to "Meta". Same with Comcast as an ISP.
You think they're counting on "Meta" not being associated with Facebook? I think it's more about communicating the company broadening it's domain. The news about Facebook corporation renaming was a really loud thing, though maybe I'm in a tech bubble and average users don't hear about that.
This is one of my favorite channels
This stuff sure looks cool but having Facebook at the head of it feels really dystopian
Even if Mark the lizardman's vision of Meta doesn't pan out, there'll still be innovations made in pursuit of that vision, innovations that the people of the future could iterate on and create new products. Remember, the Space Race was a military endeavor to put weapons in, well, Space, and look at how that panned out. And the Rocket to Space wasn't built in a day, it was built upon failure after failure and having to build new technology to solve problems.
I still don't like Meta, however. Don't like all this big corpo spying stuff, but credit where credits due, at least they're using their money to push technology forward, even if it's in pursuit of a modern dystopia. Better than fatasses sitting on money for the sake of it.
Meta will most definitely be beaten out by VRChat in the long term.
@@Kpba32 You mean horizon worlds will be beaten out by VRChat? Totally, but I really hope VRChat ups their moderation before it becomes too popular. Most public worlds sound eerily similar to a kindergarten.
@@MrMoon-hy6pn most public worlds sound like 4chan, and that's simply due to the nature of internet anonymity. Similar things in the real world can happen, but usually with people with nothing to lose.
I see this comment a lot - that somehow its ok to push tech even if your the devil. I will take not-the-devil if it means some tech takes longrer (which is really the ONLY drawback to not having the devil around, actually).
People have legit reasons for not trusting Facebook and Mark. They've already ruined the VR market with exclusives like Resident Evil 4, segregating the market into a console like thing. Plus they require you make a Facebook account with real info for a gaming VR headset, which I shouldn't have to say why that's problematic. Considering it's Facebook, the whole "metaverse" thing is a weird corporate renaming of VR stuff that they can shove ads into and harvest info from. Mark is not a tech man, he only has VR because he bought VR.
Someone should make an open source headset
Man I wish that Facebook doesn’t just gain a monopoly over vr.
looking really hopeless right now though
Thank you to all the millions of Facebook users who fund this research. Your sacrifice was not in vain.
biggest issue with vr isn't the tech it's not having any games
the only vr game i like is dirt rally 2.0 and that game wasn't even made with vr in mind and it also runs like sht
Half-Life Alyx. But yeah, There are only few good VR games.
no offense to your content but holy crap i cannot get over how fall-asleep-to-able your videos are. the mix of soft voice, music, and moderately long videos is so amazingly perfect to just doze off to. great stuff, man. loving your videos.
The point of eye tracking is to make sure you are looking at ads.
that's the sad thing... Engineer will have the best intentions of adding eye tracking so the quality drop or in game interactions are not based where centre of your screen is, but where you actually look...
...And then they are told by sales department that they made great job in making another datapoint if people look at an ad.
4:53
this needs to be memed
I gotta respect someone genuinely looking into what meta is doing rather than mindlessly making fun of them (though that can still be pretty fun).
cool video. i have only tried vr headsets only once in my life many years ago and it was pretty nice experience! i can only imagine how realistic vr is now or in 10 years.
Interesting to see how often they talk about eye tracking, because it's one of the things I find the most eerie. Predicting your eye movements before they happen doesn't seem like just a problem to help with rendering, Facebook/Meta dealing so much with advertising makes that very important. I can only hope this technology becomes more widespread, and these breakthroughs eventually trickle down to companies whose sole profit motive is collecting personal data. It's why they have the "two tiers" for consumers and businesses, because currently it costs $400USD more if you want a Quest which DOESN'T tie you to a Meta account.
I love this video because it is just the tech, which IS mindblowing. Technology is a tool, there is nothing wrong with any of this development, just how it's going to be used. If a company like Valve or HTC implements even a fraction of this technology, I'll be very happy. I would be way more excited to fund this kind of research when it didn't have the business practices of Meta looming over it.
Imagine a headset with all 4 of those attributes together. I wonder when we will have that. If meta keeps pouring money in i think it would only be a few years before we can see a headset like that
a few years before you can see it, a few decades before you can afford one
He literally talked about that on the video, it's gonna be many generations
@@thomaspump168 not to mention getting a PC capable to drive that resolution. kind of weird how Meta is focusing so heavy on higher resolutions and shit when they seemingly have all but abandoned PCVR...
@@zwenkwiel816 I mean all their headsets support PCVR? The quest 2 is small and light weight but if you want better graphics you use pcvr.
@@zwenkwiel816 I mean by the time it comes out computers should be faster. Just use a pc or phone from 2010, or even 2000.
"Part of the payment model for buying a meta vr headset will be agreeing to allow ads to be rendered in the edges of your field of vision during gameplay." /S
I'm still rooting for Gabe Newell. When you compare the two you don't got to ask which one is investing more into virtual anime women
a quick glance at the steam front page already tells you.
VRChat: "anime people"
Horizon Worlds: "humans only"
VRC: "furries"
HW: "avatars are floating torsos"
VRC: "If you know a bit of unity you can add your own avatar"
HW: "We plan to add NFT like custom skins."
5:00 me trying to see all the little neat details Valve put on the gravity gloves in HL:A
Great video Phil, although the whole eye-tracking thing is making me a bit concerned.
VR with eye tracking is already here - a friend at university used a FOVE VR headset to develop a proof of concept where a spider in the room reacts differently depending on whether you have line of sight to it. I wouldn't be surprised if this starts to rear it's head (not only for technical reasons like you mentioned here) but also integrated into gameplay in some way. It seems like it shouldn't be too difficult to integrate one inside of a mainstream mass market headset already. Much of the tracking problems traditional desktop eye trackers might encounter are a result of conditions that are more controllable when you put one inside a headset - IR light reflection on glasses, the distance of the tracker from the user or the room lighting conditions.
Also, standard desktop eye trackers require extensive calibration for accurate tracking and they in no way provide reliable user-independent tracking without recalibration. It'll be interesting to see if placing the trackers so close to one's eyes inside of a VR headset allows for calibration to be eliminated entirely. User independence isn't really an issue for VR experiences but it'll hopefully prompt more research into passive calibration techniques that can maybe be ported over to the traditional eye tracker space.
Ready Player One and SAO are getting a lot closer now
Thanks for covering these stuff. Fascinating topic.
I love the resolution twiddling man.
I like VR as much as the next guy but Metas vision of VR is just scary and dystopian. I will never support them.
Awesome summary
It’s just a shame that there isn’t a different company than Facebook that’s leading the VR charge
Isn’t Valve also doing more VR stuff?
haha i love following latest vr tech news, and latest AI news, so your channel has been pretty perfect for me lately 😂
What a wonderful video - the future is bright for VR!
And for humanity?
X Doubt
i laughed too hard at the knob turning zoom
i just wish this stuff wasn't in the hands of greedy, soulless corporations. Imagine open sourcing all of it
All I see is that this will be what future generations look back on to laugh at.
Thanks philip
Oh boy I can't wait to live in Baudrillardian hyperreality
This looks very impressive! I wonder if the valve deckard will use a similar tech
It is. From what i heard that a few years ago, Facebook even stolen the VR lens ideal from Valve.
I don't think the technology can be described as anything else than impressive. But the question really is at what price. If Meta is to control this whole sphere your vr life will be more fragile than a csgo digital copy. They can brick your device for any numbers of reasons. Or suspend your Meta account for stuff said on social media. And imagine the nightmare if your "vr work life" is dependent on this platform. The sad part is simply that we don't own the hardware after we purchased it. Marky Mark is just keeping you around for as long as he wants to.
We can simply hope that modding/3rd party developers can piggy back off this technological leap. And allow us to control our hardware
i wonder if they're addressing variable IPD as well as variable focus, because our eyes do the former, looking closer together when we are looking at something close, and more parallel and to "maximum ipd"
cant wait for the NSA to get my eye-movement profile
great video!
you did not watch the video that fast
@@fortniterobloxpro6774 12x speed
@@fortniterobloxpro6774 speed buff from the recent update, duh
great comment!
Get in the pod, eat the bugs, live in the metaverse 😏
i'd love for bugs to be more available to eat
@@DemsW *smiles Klaus Schwably*
My husband walked into the room when you were doing your angry face and now he will not stop screaming. He's in the bathroom and it's been half an hour and he is still screaming how do I get him to stop? Please :(
You can't. His consciousness was replaced by a seagull's.
So I have been very sceptical of VR ever since trying the 3D glasses that came with my TNT2 card at the time, the oculus rift convinced me that it was a fad. Last weekend though Ii was visiting friends who have a recent meta VR set, and I was pleasantly surprised that the quality was quite good, and I was not tethered by a bulk of cables to a PC… perhaps I will invest in a headset when the next generation comes out. Thanks for the sneak peek Philip!
If Meta moves towards Open Source and stays there I'd might buy.
A “this is not a sponsored video” message would be appreciated, unless it is…
And please don’t act naive, like you wouldn’t know what reputation meta has at the moment
To be fair, the tech itself is cool... the way it's used and sold at a loss is not so much.
Anything is not sponsored unless it is stated so
Love your videos
Meta cannot keep on ignoring VRChat, there's so much in it that Metaverse doesn't have yet.
Though I honestly wish Meta would just continue treating VRChat as if it doesn't even exist.
I started laughing up
My food when you did de-enhance spinner bit and the focusing on “i never asked for this” Adam Jenson pop figure thing! Thanks for the mess lol
i feel that although these are cool prototypes, I feel that there isnt any need for workplaces to become virtual spaces. Personal interaction is a massive driver for humans. To me it seems like facebook is investing in things to become the next iphone etc... with its own app store etc all integrated where they take a nice cut, but ultimately I feel there really isnt a huge market for this technology commercially. It is always going to be niche, even if all the problems with the hardware are solved.
Important question: Have you ever considered how much you look like the scientist in the opening cutscene of 1997 Ukrainian PC Quake-clone Chasm: The Rift?
Very interesting, thanks for this video!
i hope one day we get a headset with built in lenses for people with myopia or other eye problems like that
It's a very interesting concept. The future is scary though.
7:00 problem with the 20,000nits number they gave, I wonder if this is before or after the reduction due to display duty cycle and lens system. Both of which can reduce it by 80-90% each time
yeah, while I want to believe this tech is possible, it's a bit sus, and if all presentations were as baren as showed here (not for example using headset as flashlight in lit room) I question validity of that claim.
This may sound weird but: With a Brain-Computer-Interface, wouldn't you be able to track eye movement most efficiently?
I'm never gonna buy a meta product but I really like how they're pumping money into the VR scene, the bigger it gets the better for me and for other companies that, for my needs, make better. (mainly valve lul)
@@AmelpsXett not entirely, lot of the quest 2 games would have never existed if it wasn't for Meta. as much as you can hate on Meta for a long list of valid reasons they do directly support a lot of VR game development. so in a lot of ways they are like the Console of VR (i mean microsoft and sony do exactly the same, give devs a big bag of money to make a game exclusive to their system)
also they don't lock down PCVR for their headsets at all, in fact they support it. I mean I don't see Sony MS or Nintendo letting you play Steam games on their systems.
still sucks I can't play RE4VR on my Rift S though, I mean I even bought one of their damn headsets!!!!
@@AmelpsXett wtf?! no dude that's just a ridiculous comparison that makes no sense what-so-ever.
do you not understand the basics of computers or something?! the quest 2 is a computer. it has it's own CPU (that stands for Central Processing Unit)
it's not a fucking keyboard or controller it's a computer that can run software. now Meta who has made this computer has paid other companies to write (or license) software for that computer. it's not exactly rocket surgery and it's no different from what Nintendo Sony and MS have been doing for decades now....
@@AmelpsXett you are dvmb dude, how in the fuck is the quest 2 any different from a switch!? both have a mobile processor, battery, screen and some buttons and sticks to control the damn thing.
it's a fucking computer (standalone system) whether your dvmb ass likes it or not
Excited for the possibilities of VR but the metaverse sounds dumb af. Trying to make ready player one real is a fools game but IMO this tech will probably make better vr headsets for games so Im not complaining too much.
Exactly, Meta makes interesting hardware, but it's all sold at a loss to make people use their services where they expect money on game sales, ads, and user data.
What I hate the most is that metaverse is presented as something brand new and exciting, but VRC is right there.
hmm... yeah real time eye tracking is going to be a challenge, humans can feel a difference in as little as like 3ms of latency, so idk how they are going to tackle that, even if they somehow could predict exactly where the eye is going to look 100% of the time, which obviously wouldn't be the case.
I can't really get exited about this, because they'll just patent this technology, so the only one that will be able to use it is a terrible social media company with a name inspired by a distopian sci-fi story.
VR will forever be dead for me until we get some sort of magical auto-corrected lens filters that don't cost an arm and a leg. I may have vision so bad I'm almost legally blind, but dammit I wanna try VR too.
As a near-sighted person I mock you and your ilk 😂
2:25 Okay, but what if you don't like who you're sitting next to, or like being looked at while you whisper? Wouldn't you prefer to just use the zoom chat feature to dm, or to just use your phone? Imo, the reason that people think the metaverse is dumb is because it looks stupid, but more importantly, that it is also less convenient and comfortable, which is antithetical to the design principals of portable, digital tech since the 90's or so.
I won't be happy until vr makes me genuinely fear for my life
let's let them gather data on every small detail, feature and movement of millions of faces, it won't backfire