Xenoverse would be making way more money if they did this. This guy’s a Genius for doing all this, it’s insane. He would definitely get paid working for Dimps and designing Updates to the Game.
This should be interesting for me to take on. Also for my suggestion change and it's just a minor one: All Supervillain characters now having special dialog. Because in the original game aside from Cell, all the Supervillain characters are mute like if you put Supervillain Broly vs Goku for example Broly would just say nothing. A minor change but would love to see it happen because I have my own version the Supervillain characters and I gave them dialog like they should have.
Love how this mod has been improving I think my only suggestion would be a Revamp Compatability version that incorporates some of revamps added on movesets instead of overriding them, but at the same time I'd much rather wait for you to do something like that once we get the next big update for Revamp.
A big gripe I have with offline Xenoverse 2 is the Parallel Quests not providing enough insentive to replay older missions. Rewards such as Raid exclusive super souls and costumes, a bigger jump in difficulty, and more variety in the characters that would appear within said Parallel Quests would be a few more things to bring more interest and replayability to the game. This should include a much better method in finding Dragon Balls. Replaying PQs 23 and 4 every time can be tiring, and trying to fight the Time Patrollers (discluding predetermined Patroller fights scripted to happen at the end of the quest) while I spent too much time on the quest itself can be taxing. Removing timers, increasing XP and Zeni earnings, and increasing the difficulty on AI partners and AI opponents are amazing steps in the right direction for Expert Missions that would fit right in with Parallel Quests, and heck, even Story Missions. I'm just putting all of that out there. No pressure. Lmao
@DJLegends I just looked that Mod up and it seems to look pretty sweet! Thank you for bringing it to my attention. Does anyone know if that mod can work well with this Expert Missions mod?
Question, Did you remove their infinite dodge that makes it inpossible for strength builds to be useful? Because the dodge basically makes spam a neccessity with how unfairly the game balances itself.
Do you think it would be possible to make a 1v2 or 1v3 compatible Photo mode, and you just switch through on screen characters but just toggling the character switch button?
The only PC I have that can run Xenoverse 2 is my Steam Deck, but I hear mods for that game don't play nice with Linux platforms like the Deck. Anyone have any suggestions?
this mod is sick but something I noticed in the videos for this mod is that you have many different villainous characters in the video while I have only maybe 5 in the actual game under masked saiyan along with many different presets like the Xeno 1 villainous characters that I don't have/are not found. Is this because you're using other mods or am I doing something wrong with the installation maybe? Also as a bit of a suggestion I guess could you add a timebreaker/villainous version of Turles?
Your improvements to this game is very nice. But I think that for DBS Gogeta, you could replace god punisher with a different skill my reasoning is that he never used that in the lore and he doesnt have any expressions while he uses it, also you can give him spirit blaster as a super skill. Thanks
Xenoverse would be making way more money if they did this. This guy’s a Genius for doing all this, it’s insane. He would definitely get paid working for Dimps and designing Updates to the Game.
This should be interesting for me to take on.
Also for my suggestion change and it's just a minor one: All Supervillain characters now having special dialog. Because in the original game aside from Cell, all the Supervillain characters are mute like if you put Supervillain Broly vs Goku for example Broly would just say nothing. A minor change but would love to see it happen because I have my own version the Supervillain characters and I gave them dialog like they should have.
Love how this mod has been improving
I think my only suggestion would be a Revamp Compatability version that incorporates some of revamps added on movesets instead of overriding them, but at the same time I'd much rather wait for you to do something like that once we get the next big update for Revamp.
A big gripe I have with offline Xenoverse 2 is the Parallel Quests not providing enough insentive to replay older missions. Rewards such as Raid exclusive super souls and costumes, a bigger jump in difficulty, and more variety in the characters that would appear within said Parallel Quests would be a few more things to bring more interest and replayability to the game.
This should include a much better method in finding Dragon Balls. Replaying PQs 23 and 4 every time can be tiring, and trying to fight the Time Patrollers (discluding predetermined Patroller fights scripted to happen at the end of the quest) while I spent too much time on the quest itself can be taxing.
Removing timers, increasing XP and Zeni earnings, and increasing the difficulty on AI partners and AI opponents are amazing steps in the right direction for Expert Missions that would fit right in with Parallel Quests, and heck, even Story Missions.
I'm just putting all of that out there. No pressure. Lmao
the PQ’s are meant for you to play a few times around a level like * is for 3-7 ** is for 8-12 if you get what I’m getting at
@@jmz1677the rng destroyed that saying
theres also proud mode btw
@DJLegends I just looked that Mod up and it seems to look pretty sweet! Thank you for bringing it to my attention.
Does anyone know if that mod can work well with this Expert Missions mod?
@@thecannollifiles6514 it may conflict gotta see first
Another thing you should make is a Revised Dialogue in Game All Languages in PQS + Story Mode Due to Poor Wording/Poor Localization
LOL that edit at the beginning WITH THOSE BIGGER PPL LOL
Maybe either extending or removing the timer from offline battles? I've always hated the 3 minute timer in the vs battles.
Question, Did you remove their infinite dodge that makes it inpossible for strength builds to be useful?
Because the dodge basically makes spam a neccessity with how unfairly the game balances itself.
Yo warden how did you add presets to cast characters? I have been curious as to how I would go about doing it
Wish I could get this on PlayStation.
hmm so when using proud mode I gotta use your version Expert mission instead of his version
Do you think it would be possible to make a 1v2 or 1v3 compatible Photo mode, and you just switch through on screen characters but just toggling the character switch button?
Expert missions what’s next ?
The only PC I have that can run Xenoverse 2 is my Steam Deck, but I hear mods for that game don't play nice with Linux platforms like the Deck. Anyone have any suggestions?
Dual boot would be your best bet
Okay, thanks.
this mod is sick but something I noticed in the videos for this mod is that you have many different villainous characters in the video while I have only maybe 5 in the actual game under masked saiyan along with many different presets like the Xeno 1 villainous characters that I don't have/are not found. Is this because you're using other mods or am I doing something wrong with the installation maybe? Also as a bit of a suggestion I guess could you add a timebreaker/villainous version of Turles?
Sad that Mods are not on console
i wish they enabled mod support on console games, bethesda did it so it's definitely possible
Your improvements to this game is very nice. But I think that for DBS Gogeta, you could replace god punisher with a different skill my reasoning is that he never used that in the lore and he doesnt have any expressions while he uses it, also you can give him spirit blaster as a super skill. Thanks
It an alternative move of that move when he dodge broly gigantic breath
Do I get anything for beating them? If not then *PASS*