Fighter's Dojo Ep. 3: Hitboxes and Hurtboxes (Street Fighter V)
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- Опубліковано 5 жов 2024
- Got more questions? Fire away / frabisaur or tune in to / frabisaur for fun times! Ever swear your character's attack went straight through the other one's body? Episode 3 dives into hitboxes and hurtboxes and how knowing about them helps us figure out how to best use our character's buttons. Be ready cause this one is definitely packed full info!
eiSH's hitbox page: eish.deviantart...
Music: • Street Fighter 3 Third...
OK, to clarify, the solid red box is the hit box, the yellow solid box is the proximity, the green border box is the hurtbox? whats the red border box?
No worries let me help. SOLID boxes are the hit and hurt boxes. Red is hit and yellow is hurt. The yellow solid box that goes in front of the attack is also a proximity box which is deceiving but you can ignore it for all intents and purposes. Just pay attention to the solid yellow and red boxes ON the character. The border boxes show proximity for the character model but they don't factor into the game registering a hit. The only thing that the game cares about is if two SOLID boxes collide. I hope this helps!
Side note: if you look up a picture, throw boxes will be blue =)
OK, the proximity box was confusing me, so in Zangief jumping HK, his hurtbox is way up in his junk, damn.
Yea that thing pulls way back! So to anti-air him you have to hit his feet (which is dangerous and can trade) or find a way to hit him back in his torso. That's why sometimes you see nash get hit and sometimes the button just misses completely in that example
Uhm. This is wrong.
Red-filled boxes = Hitboxes
Green outlined boxes = Hurtboxes
Yellow box inside model = Collision box / Grab box
Yellow box extending with hitboxes = Proximity Block Trigger Box
Red outlined boxes = Hurtboxes that have projectile immunity
No boxes = Fully invincible
No boxes but yellow box inside model = Strike / Projectile invincible but not throw invincible. (because the yellow box inside model is also the grab box)
So there's a lot of misinformation in the video here. I think it might need a remake. If you have any questions about hitboxes, feel free to ask.
I agree that this video in the series might need to be remade. I am still enjoying the series so far. I came down to the comments to see if anyone clarified cause I noticed him mis speaking about the Hurtboxes and Collision boxes.
Man your videos are just what i needed, im no beginner in fighting games but i want to get high in ranks and always used to play more fast paced games, SFV is the first street fighter i try competitively and i couldn´t find anything more useful, well explained and enjoyable than this series, im surprised you don´t have more subscribers with this quality but i assure you i´ll use this videos as example with everyone who i later try to play with and i´ll be here to watch you grow, i wish the biggest success for you this year man.
Enjoying this series so far - even as a relatively knowledgable scrub player :) One detail I didn't get from this though: When you show the images of gief's and nash's hit boxes there's actually a yellow box poking out of the front of the character...
Yes, that's just added information I didn't want to cram into the video and wasn't necessary to the rest of the examples. That's a proximity box (so to speak) and it's the range that will cause the other player to go into their block animation. This is why your character may brace up even though the attack doesn't touch them or you see them start to block before the projectile actually gets to you. The only down side is it can prevent you from walking backwards when an attack is close to you because your character will stop and block.
Frabisaur thanks for clarifying and agreed - not necessary for understanding the points you're making for understanding hitboxes
loving the series man. keep the people informed.
Good example w/Giefs hitboxes & how different antiairs work.
Gief's solid red hitbox isn't what is being hit by nash's cr.MP its the red outlined box that is getting hit. It looks like it is there for the sole purpose of Giefs body splash not being so powerful. It gives you a spot that you can hit before Gief's Hitbox reaches you.
Yeah those boxes always confused me, like I knew that they are for but it didn't fully get it. Nice in depth explanation, 'scribed.
Thanks so much! Glad I could help! I feel ya though, this kind of information was so hard to get a hold of when I was starting out so that's why I'm making it.
This also clarifies those air to air situations in where one move beats another even though the second move "looked" like it should hit. But I feel there is more to "air to air" story.
That is part of the story, the other part is a mechanic called priority. So if two moves collide outright and they have the same level of priority they will trade. If one has a higher priority than the other then the higher priority move will win. Priority is determined by a mixture of things and can cause a similar effect as well. Generally speaking hit boxes and hurt boxes will play a bigger role than priority though.
Please feature your dog in every video.
Haha I try to but I also don't wanna force it if I can't think I f a good way to include him
Thanks for the awesome video! Question: where can we find hitbox and hurtbox data on the web if we don't have SFV on the PC and can't install an app to show us? I know there are some images up from S1, but is there anywhere we can find this data?
Hitbox and Hurtbox data is a bit trickier to find than frame data since it's not exactly supposed to be known. The best ways to find it are simply youtube, reddit, and googling honestly You cn also check out tool assisted on twitter as he mines data and posts frame and box data like crazy.
Bro', You do not have videos in twitch, it's Empty
Yeah it's cause I haven't streamed in months. It became a bit too much for work and family so I stopped doing it
Another really awesome video.Will you be breaking down other fighting games like Mk X or killer instinct?Keep up the good work.
Thanks Glen! I've been wrestling with it and as of right now I can't say for sure. I do want to utilize other fighting games but I also don't want to cast too wide a net with the material. I'm most comfortable explaining and visually showing the basics of learning fighting games in SF.