I was hoping kan would be in this one just to experience the insanity... but I guess he's busy with his engineering projects in Scrap Mechanic and the occasional participation in TrailMakers videos from others.
@@darealkosmo GOLF? That's not even a legitimate excuse to miss out on something this insane! But I suppose it keeps him active... I have a night shift job stocking shelves to do that. Why pay to exercise when I can get paid to exercise?
@@jacksonstarky8288well if you like having small balls then golf is your game.... also as far as i know its stupidly expensive and i would not golf even if i could do it for free... you would probably have to pay me instead to get me to golf.. although minigolf is fun if done like twice a year or less often unless you can go to some new tracks then its acceptable on a slightly more frequent pace
I think you should remake this track... but place the finish line on top of the pipes which Twoface and Yannac hit while you viewed them right around the 13th or 14th check point... so that you need to get the last checkpoint, do an entire lap (again), and then have a perfect launch onto the pipes, without crashing, and then hit the finish.
make a track only made out of checkpoints (the ring ones not the ones that have track to it) and it will be just the checkpoint soundeffect all over XD
Does anyone know if the traffic light is a solid object in this? If it is then this is impossible, if it isn't then it would be possible after 2~3 mins.
Idk if it's solid or not, but it's presumably at least small enough for the character hitbox to pass through and reach the goals hotbox, a track has to be verified before publishing which means it has to be winnable
i know this is a year old, but i really like this idea. maybe you could revisit it and add more ways to confuse people on whether they've looped or are just on a really big map. my first thought would be for the start to lead into the core loop, rather than being part of the loop, that way the stoplight doesnt act like a recognizable checkpoint. you could also add variating branching paths, so that players have a harder time memorizing if they've been somewhere before or not, and even if they realize theyre looping, they could convince themselves theres a secret route or pattern of lefts and rights to take in order to unlock the end. plus, with some of the stuff ive seen modern zeepkist capable of, wouldn't it be possible to sort of create doors? like maybe you have a trigger somewhere in the tubes that changes things in prior sections. maybe cosmetic changes so that people continue to have a hard time memorizing the layout, but also, completely blocking off routes and revealing new ones. naturally the blockades would blend in with the walls, that way they wont suspect anything is strange when passing through a section for the first time, but when they revisit that section they wont recognize it because of the changes, and will just think its a different section. that combined with the fog, and the insanely disorienting level design you incorporated here, i feel like people would have a much harder time realizing theyre looping lmao. heck, when you have people drop into the loop from the starting line, you could use a one time trigger to block off the starting zone, that way if they ever get near it again they just keep driving past it none the wiser, again thinking its a different area in the pipe network.
@@Jason9637 It wouldn't be unbreakable, but the solution I see is that when the track gets validated in-game, a short encryption code thing gets added to the track file where it currently records the validation in plain text. This couldn't be used to play back the validation run, because as you say, the game doesn't have consistent physics; but at least it would require more effort for someone to fake a validation.
What if there was a map with no checkpoints and no ending in sight with a lot of hills way below the track. at the base of every hill there is an opening to fall below the map where the ending is so you automatically cross it if you die and wait a bit.
You should of made the finish a jump that requires maximum speed and a skill jump into a tiny tube. After you make it so the end splits 5 ways, forcing you do do that track 5 times before having to make a difficult jump. I actually think some of pros might end up taking up the challenge just as a screw you given it'll take like 10 minutes even reach the end.
I was hoping kan would be in this one just to experience the insanity... but I guess he's busy with his engineering projects in Scrap Mechanic and the occasional participation in TrailMakers videos from others.
lol nah he had golf practice 😂
@@darealkosmo GOLF? That's not even a legitimate excuse to miss out on something this insane! But I suppose it keeps him active... I have a night shift job stocking shelves to do that. Why pay to exercise when I can get paid to exercise?
@@jacksonstarky8288well if you like having small balls then golf is your game.... also as far as i know its stupidly expensive and i would not golf even if i could do it for free... you would probably have to pay me instead to get me to golf.. although minigolf is fun if done like twice a year or less often unless you can go to some new tracks then its acceptable on a slightly more frequent pace
Kan rage on this track would have been the best ever.
@@jacksonstarky8288how far can you hit the stock during night shift?
If they've added something like a checkpoint resetter that you can add to the starting area tunnel, that would be a perfect punish/force reset.
Its nice to hear Yannic again. I hope he doesn't have to delete his game because of all the BS with unity.
I think you should remake this track... but place the finish line on top of the pipes which Twoface and Yannac hit while you viewed them right around the 13th or 14th check point... so that you need to get the last checkpoint, do an entire lap (again), and then have a perfect launch onto the pipes, without crashing, and then hit the finish.
That would be pretty cool honestly
Descending into madness? Kosmo, my brother brother under the sun's light, we're far past that station 😂
Rofl. It's even funnier that nobody picked up on it. Lol good work kosmo
So much fun my friend😂 the only thing that would have made it funnier would have been them doing 4-5 laps and not noticing 😂😂😂
Seeing leiter's reactions from watching Ronan's stream was great.
make a track only made out of checkpoints (the ring ones not the ones that have track to it) and it will be just the checkpoint soundeffect all over XD
Was already done. :)
Does anyone know if the traffic light is a solid object in this? If it is then this is impossible, if it isn't then it would be possible after 2~3 mins.
I think the finish is too small for you to fit in so no chance.
@@MrKoalabeere With the right amount of oil, power and speed, anything will fit.
@@ducewags i- i guess.
Idk if it's solid or not, but it's presumably at least small enough for the character hitbox to pass through and reach the goals hotbox, a track has to be verified before publishing which means it has to be winnable
@@link7417 verification can be faked, It was done in the past.
i know this is a year old, but i really like this idea. maybe you could revisit it and add more ways to confuse people on whether they've looped or are just on a really big map. my first thought would be for the start to lead into the core loop, rather than being part of the loop, that way the stoplight doesnt act like a recognizable checkpoint. you could also add variating branching paths, so that players have a harder time memorizing if they've been somewhere before or not, and even if they realize theyre looping, they could convince themselves theres a secret route or pattern of lefts and rights to take in order to unlock the end.
plus, with some of the stuff ive seen modern zeepkist capable of, wouldn't it be possible to sort of create doors? like maybe you have a trigger somewhere in the tubes that changes things in prior sections. maybe cosmetic changes so that people continue to have a hard time memorizing the layout, but also, completely blocking off routes and revealing new ones. naturally the blockades would blend in with the walls, that way they wont suspect anything is strange when passing through a section for the first time, but when they revisit that section they wont recognize it because of the changes, and will just think its a different section.
that combined with the fog, and the insanely disorienting level design you incorporated here, i feel like people would have a much harder time realizing theyre looping lmao. heck, when you have people drop into the loop from the starting line, you could use a one time trigger to block off the starting zone, that way if they ever get near it again they just keep driving past it none the wiser, again thinking its a different area in the pipe network.
I love your videos❤
Pls never stop❤❤❤
You did it! I like those trolls.
"The track doesn't line up with my lines." Great quote!
What do you think of action keys? I saw you using them in the vid.
Also as per usual love the video today!
He turned the Dark Souls of racing games into the Getting Over It of racing games.
id like to see this map remade to be half as long
This in first-person mode would have been sick
how did you validate the track if you can't hit the finish
Kosmo probably just edited the file the track is saved in to say it was validated.
I'd like that patched. Maybe a short encryption that differs between validated and unvalidated tracks?
Knowing Kosmo, he probably had what Italian Leap Guy Creators call a dev exit.
@@OriginalPiMan Unfortunately, without consistent physics, it's impossible to verify the validation.
@@Jason9637
It wouldn't be unbreakable, but the solution I see is that when the track gets validated in-game, a short encryption code thing gets added to the track file where it currently records the validation in plain text.
This couldn't be used to play back the validation run, because as you say, the game doesn't have consistent physics; but at least it would require more effort for someone to fake a validation.
Shame on you Kosmo. At least put the Finish into the fog!
But the trolling was indeed legendary! LoL!😂
u should have told them the sekret and then added another 5 min to see if anyone could do it ;)
I've definitely seen this track before, didn't know it was this game.
I love the prank you pulled on your friends.
yay more zeepkist
Ok... I NEED TO KNOW WHAT WAS THE WORD
Bird.
Bird is the word.
What if there was a map with no checkpoints and no ending in sight with a lot of hills way below the track.
at the base of every hill there is an opening to fall below the map where the ending is so you automatically cross it if you die and wait a bit.
hilariously evil 😈
You should of made the finish a jump that requires maximum speed and a skill jump into a tiny tube. After you make it so the end splits 5 ways, forcing you do do that track 5 times before having to make a difficult jump.
I actually think some of pros might end up taking up the challenge just as a screw you given it'll take like 10 minutes even reach the end.
Genius!
Is Zeepkist going Unreal now that Unity is going down the toilet with itself?
"i have all the lines but the track doesn't line up with my lines!"
great track!
sorry editor i did not think my message would be considered vulgar enough to censor
Thats exactly why dapper had his chat turned off for multiple episodes ..... Makes it more difficult on editing if people want to be that salty
You shoulda not told them the secret of the track so you could try it again.
Task failed successfully
:'( It's been forever.. Smaug track please?
Just waiting for people to turn off fog.
first 👁️👄👁️
No, 3rd
no one cares
F 3rd this time fiets. Better luck next time
Blue shell
Hello
Hello
i have lines, the track doesn't follow my lines, lol fiets.
I liked my own comment
@@RustTree0915 Oops
Scammed
Frikandel Speciaal 😂
Put the link to this track on R/foundsatan.