David Bittorf
David Bittorf
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Mario Blender/Unreal Tutorial! (Link Below)
Create Super Mario Brothers in Blender & Unreal
See Course: davidbittorf.com/p/fullcourses
Welcome to Create Super Bros from Scratch! In this comprehensive course, you'll learn how to design and model every element of your game using Blender, including the iconic Mario character. Once your models are ready, you'll bring them into Unreal Engine to build a fully functional, playable game. You'll even learn how to integrate game controller support for seamless gameplay.
This course covers everything you need to create your own version of Super Mario, including essential game mechanics like warping, collecting coins, power-ups (mushroom, flower, star), high scores, lives, and enemies like Goombas. By the end, you’ll have a complete, interactive game ready to play!
Files:
Need Blender 4.2 or newer
Need Unreal 5.4 or newer
Pureref is needed to view handout
Video Tutorials
There are 173 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more.
PRIVATE TUTORING:
davidbittorf.com/p/private-one-on-one-tutoring
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
3D STORES:
Tutorials : davidbittorf.com/p/fullcourses
3D Assets: www.cgtrader.com/dcbittorf
FOLLOW ME:
School: www.davidbittorf.com
Art Station: www.ArtStation.com/dcbittorf
Twitter: dcbittorf
Linked In: linkedin.com/in/davidbittorf
Instagram: dcbittorf
Sketchfab: sketchfab.com/dcbittorf
#dcbittorf #davidbittorf #artstation #davidbittorfschool
Переглядів: 524

Відео

Zbrush Rendering - Wireframes
Переглядів 89Місяць тому
Learn to quickly and easily render wireframes in ZBrush. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STORES...
Zbrush Rendering - Compositing Renders in Photoshop
Переглядів 352 місяці тому
Enhance your renders by learning to composite them together in Photoshop! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dc...
ZBrush Rendering - Turntables
Переглядів 532 місяці тому
Learn how to quickly and easily Render Turntables in ZBrush! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D ST...
12 Principles of Animation ... for 3D artist
Переглядів 1262 місяці тому
The text discusses the 12 principles of animation, which were developed by Disney animators in the 1930s. These principles, which are used to create believable characters and animations, are still relevant today, but need to be updated and expanded to address the new techniques and styles of three-dimensional computer animation. The author provides examples of how these principles can be applie...
MetaHumans
Переглядів 702 місяці тому
Metahumans (www.unrealengine.com/en-US/metahuman) Metahuman Tutorial (davidbittorf.com/p/meta-human) The sources provide a comprehensive overview of MetaHumans, a powerful tool for creating and animating realistic digital human characters within Unreal Engine. The first source is a video tutorial explaining how to use MetaHumans in games, while the second source details the MetaHuman framework,...
ZBrush Rendering - Document Size and Saving
Переглядів 832 місяці тому
Learn how to Render in ZBrush. Set up your document size and save still renders today! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtS...
Render Perfect Wireframes in Maya
Переглядів 1112 місяці тому
This UA-cam video (ua-cam.com/video/szW4yYwsloE/v-deo.html) from David Bittorf provides a detailed tutorial on how to render a wireframe in Maya using Arnold. The video covers how to apply the correct material settings, including changing the edge type from triangles to polygons to create a more accurate representation. Bittorf explains the role of the mesh smoothing feature in affecting wirefr...
ZBrush Renders - Publishing to ArtStation
Переглядів 832 місяці тому
Learn how to present your work on ArtStation the right way This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STOR...
Zbrush 2025 - New Features
Переглядів 2,2 тис.2 місяці тому
Weblink (help.maxon.net/zbr/en-us/Content/html/features/whats-new-in-zbrush-2025/zbrush-whats-new.html) An overview of the new features, updates, and fixes included in ZBrush 2025. It highlights the addition of GoZ support for ZBrush for iPad, allowing for seamless file transfer between devices. It also mentions new file format support, including USDZ, MOV, and MP4, as well as updates to materi...
Maya 2025 - New Features
Переглядів 1302 місяці тому
Weblink (help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-96FC4776-D3ED-4746-BF76-75093E165F4F) The source text provides a detailed overview of the new features and updates included in Maya 2025, Autodesk's 3D modeling and animation software. The document highlights updates to modeling, rigging, animation, and simulation tools, including the inclusion of new features like Smart Extrude and the...
ZBrush Rendering - Stylized Renders
Переглядів 492 місяці тому
Learn how to use ZBrush render sets to create stylized renders. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D...
Meet Mat 4 Contest
Переглядів 162 місяці тому
Meet Mat Competition (www.therookies.co/contests/groups/meet-mat-4/) The Adobe Blog post announces the "Meet MAT 4" 3D texturing contest hosted by The Rookies. Participants are challenged to texture a 3D model of "MAT", Adobe's mascot, using Substance 3D Painter. The contest is open to aspiring artists and students with limited professional experience, offering a chance to showcase their skills...
Megascans - Act Now before it's too late
Переглядів 132 місяці тому
Fab.com (www.fab.com/) Quixel Megascans (quixel.com/megascans) Quixel Megascans, a library of 3D assets used in video game development, is transitioning to Epic Games' new digital marketplace, Fab. This move will take place in October 2024, and will make all Megascans content free until the end of the year. After that, Megascans will be available for purchase on Fab using a dollar-based pricing...
iPad ZBrush -> Desktop
Переглядів 432 місяці тому
Link to UA-cam Video (ua-cam.com/video/CyOqWpQ5Ut4/v-deo.html) This Podcast explains how to transfer ZBrush files between an iPad and desktop computer using the GoZ feature. The process requires the latest version of ZBrush on both devices and enables users to seamlessly send and receive models for continued work across platforms. The video demonstrates the transfer steps, highlighting the "Dis...
Create Art in VR!
Переглядів 862 місяці тому
Create Art in VR!
Unreal 5.5 updates
Переглядів 722 місяці тому
Unreal 5.5 updates
Zbrush Rendering - Stylized Lighting
Переглядів 493 місяці тому
Zbrush Rendering - Stylized Lighting
Blender Character Series - Baking Normal Maps
Переглядів 663 місяці тому
Blender Character Series - Baking Normal Maps
Blender Character Series - TexTools Addons
Переглядів 2033 місяці тому
Blender Character Series - TexTools Addons
Blender Character Series - UV Mapping
Переглядів 373 місяці тому
Blender Character Series - UV Mapping
Blender Character Series - UV Interface
Переглядів 593 місяці тому
Blender Character Series - UV Interface
Blender Character Series - Final Sculpting Edits
Переглядів 163 місяці тому
Blender Character Series - Final Sculpting Edits
Blender Character Series - Sculpting Feet
Переглядів 453 місяці тому
Blender Character Series - Sculpting Feet
Blender Character Series - Finger Nails
Переглядів 413 місяці тому
Blender Character Series - Finger Nails
ZBrush for iPad: Worth the $$?
Переглядів 8463 місяці тому
ZBrush for iPad: Worth the $$?
ZBrush on iPad: The Ultimate Customization Guide
Переглядів 2654 місяці тому
ZBrush on iPad: The Ultimate Customization Guide
Does ZBrush for iPad have Ctrl / Alt /Shift?
Переглядів 4744 місяці тому
Does ZBrush for iPad have Ctrl / Alt /Shift?
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Переглядів 1,1 тис.4 місяці тому
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Blender Character Series - Sculpting Hands
Переглядів 374 місяці тому
Blender Character Series - Sculpting Hands

КОМЕНТАРІ

  • @KshitijKumar-m9w
    @KshitijKumar-m9w Годину тому

    I am having this problem in ansys degin modeller while using boolean. Any solution?

  • @NoplanetB23
    @NoplanetB23 День тому

    Please when i click create a new scene i don't get the two options of recording or uploading i mediately go the the scene with no video and therefore no animation can you help please 🥺🙏

  • @neeviix3
    @neeviix3 2 дні тому

    this was so pleasant to watch, thank you! you're amazing at explaining things :)

    • @davidbittorf
      @davidbittorf День тому

      Wow thank you so much. 😊 I really appreciate that.

  • @nicko_3d_art
    @nicko_3d_art 5 днів тому

    in my version or MD "w" is no longer the hotkey, took me a while to figure out what you were using

    • @davidbittorf
      @davidbittorf 5 днів тому

      What is your hot key? If you have your shortcuts mapped to anything other than Marvelous Designer than all hotkeys will be screwed up. For example if you have shortcuts mapped to Maya.

    • @nicko_3d_art
      @nicko_3d_art 5 днів тому

      @davidbittorf mine didn't have a hockey mapped only for that one which is weird. No big deal tho, good tutorial in all

  • @rodcav3
    @rodcav3 6 днів тому

    Very helpful...thanks..but you need to redo frames 6:40 to the end because ...no one can see what is happening when you import the OBJ file..otherwise its an excellent tutrial

    • @davidbittorf
      @davidbittorf 6 днів тому

      Sorry about that! Thank you for letting me know. I can’t believe you are the first person to mention. I’ll have to fix that.

  • @Eggazy
    @Eggazy 8 днів тому

    Ilysm your vids are such a life saver

    • @davidbittorf
      @davidbittorf 8 днів тому

      @@Eggazy awesome! Glad I was able to help!

  • @neha_3d_artist
    @neha_3d_artist 9 днів тому

    How can we delete this colour which u have applied to ur model through colour option?

    • @davidbittorf
      @davidbittorf 9 днів тому

      You have to go to Mesh Display > Toggle Display Colors Attribute

  • @JamesonDiNovo-bl2bu
    @JamesonDiNovo-bl2bu 12 днів тому

    gotta love how he did nothing in this video

  • @heheboi2703
    @heheboi2703 12 днів тому

    It's 6am local time and I'm so happy I came across your video. I'm so tired and so happy) thank you so much, you're a genius

  • @kwallyg
    @kwallyg 16 днів тому

    Awesome software (vizref). The procedure on the set up to draw and using references is great. Thank you.

  • @hemantbhagat8567
    @hemantbhagat8567 20 днів тому

    Greate job 🫡

  • @guidancebeats
    @guidancebeats 21 день тому

    Can you not load stls into the iPad version ? I can’t locate it only obj and a few other formats

    • @davidbittorf
      @davidbittorf 14 днів тому

      Hmmm I’ll have to look into that. If not I guess you convert to obj 1st.

  • @XtrimUniverse
    @XtrimUniverse 22 дні тому

    Yesssssss finally I found what I was haunting for since a month !! Thanks for making this !!

  • @juniorfilipesilva6128
    @juniorfilipesilva6128 22 дні тому

    Caramba, você me ajudou muito! obg

  • @dngl21
    @dngl21 23 дні тому

    I have two questions. First, does the school/degree you are enrolling in have to be specific to animation to qualify for the student version? Also, if you use the student version to learn and make content for a year, can that same content that was created under the student version be used if you upgrade or buy the license to Indie or the commercial version a year later?

    • @davidbittorf
      @davidbittorf 23 дні тому

      Those are great questions. If I were you I would reach out to autodesk and ask them directly. I would assume you could get student version even without an animation degree. I would also assume you could continue to use content created with student version even if you upgraded your license but again I’m just assuming.

    • @dngl21
      @dngl21 23 дні тому

      @davidbittorf Thank you. I will be sure to reach out to them.

  • @pavloivasiuk5487
    @pavloivasiuk5487 27 днів тому

    Thanks for tutorial. Really helpful!

  • @alexanderbaumann4239
    @alexanderbaumann4239 Місяць тому

    Hey David, do you know how i can place a decal ( jpg File from corel exportet ) on a polygroup of a subtool? I can Not find any good Tutorial...might you Help?

    • @davidbittorf
      @davidbittorf 28 днів тому

      Hmmm. Trying to picture exactly what you mean by that. If you have polygroups, try masking everything except where you want the decal, then use drag rec to place the decal where you want.

    • @alexanderbaumann4239
      @alexanderbaumann4239 28 днів тому

      @@davidbittorf OK, i will try...is it possible to drag rect a picture or should I convert the color gaphic into a alpa with Sharp edges?....and another question might I give to you my e-mail contact for Info exchanging? Or do you have a Website to stay in contact with you?

  • @sedghammer
    @sedghammer Місяць тому

    AI narration has gotten really....weird.

    • @davidbittorf
      @davidbittorf 29 днів тому

      I find it fascinating… and a little weird 😂

  • @LifeLess1999
    @LifeLess1999 Місяць тому

    Why are you adding letters to words. Its Dilation like for an eye it dilates for light not delineation which means to describe something. Fkn femboys and their non binary language

  • @XTH24-y5s
    @XTH24-y5s Місяць тому

    Totally agree! Zbrush is dead to me after the acquisition by Maxon. I spent so many hours with the first version, but that's finally over now. The end of the cooperation with Keyshot was another reason. Sad. Sad. Sad...

    • @davidbittorf
      @davidbittorf Місяць тому

      I’ve been using Zbrush since 2006. Loved pixologic. Great company free upgrade only pay one time. It’s always a shame when companies get acquired. I must say I do like the iPad app and it seems like it has potential.

  • @anchan4805
    @anchan4805 Місяць тому

    substance plugin + change each file to UDIM, I wish I know this sooner. Thank you!

  • @messengercreator
    @messengercreator Місяць тому

    if u want to not struggle to create anything u want is tap engine is lightweight to running anything and trivia u can also write code Lua and python and every languages code without plugin

    • @davidbittorf
      @davidbittorf Місяць тому

      @@messengercreator thanks for the heads up! I’ll have to check it out!

  • @Liberty_stn
    @Liberty_stn Місяць тому

    Can't we have a smooth model in the render view with the same amount of subdivision in viewport?( When we prese 3 )

    • @davidbittorf
      @davidbittorf Місяць тому

      You mean level 1 wire with level 3 smoothness? No, you can do that in Zbrush but not in Maya that I know of. Anyone else know if this is possible?

    • @Liberty_stn
      @Liberty_stn Місяць тому

      In V-Ray we have displacement for it.

  • @controlcasters5193
    @controlcasters5193 Місяць тому

    Do you know why the displacement makes parts of the model look black? not breaking but a darker color of the mesh

    • @davidbittorf
      @davidbittorf Місяць тому

      🤔 it could be a problem with the uv map. Make sure it’s not flipped upside down or overlapping. Also make sure make sure your normal map color space is set to raw, not sRGB. Can I see an image of it?

    • @controlcasters5193
      @controlcasters5193 Місяць тому

      @@davidbittorf Hello, I tried both, the uvs look blue so the faces are ok, not overlapping either and how can I send you an image? do you happen to have a discord? Thanks!

  • @Morts3DWork
    @Morts3DWork Місяць тому

    for some reason the background legacy is not appearing in my render settings?

    • @davidbittorf
      @davidbittorf Місяць тому

      Make sure your sky dome is not visible in your camera view. Also are you using 2025? I haven’t tested in there and it may not work since it’s a legacy setting.

    • @Morts3DWork
      @Morts3DWork Місяць тому

      @@davidbittorf yes i am using 2025

  • @Ab19647
    @Ab19647 Місяць тому

    Looks very interesting. Bit pricy for me as I’m not 100% committed to unreal, but I’ll keep it in mind if I do.

    • @davidbittorf
      @davidbittorf Місяць тому

      Thanks for the feedback. $139 one time or $20/month is a great deal for what you are getting but I totally understand. Perhaps I’ll run some sales at some point.

  • @imretamasszabo8147
    @imretamasszabo8147 Місяць тому

    Thanks for the vid! I just realized we have Scale Master plugin in Zbrush, so you can setup the unit and it'll fix this problem. I have tried to import to Marvelous Designer and it works nice!

    • @davidbittorf
      @davidbittorf Місяць тому

      Thanks for the tip! I’ll have to check it out.

  • @_T2om
    @_T2om Місяць тому

    This whole series is amazing, you explain and show everything so well! I've been having a hard time finding Maya tutorials that are relatively new + actually good, but you scored both!! This is really coming in handy for a school project, thank you!

    • @davidbittorf
      @davidbittorf Місяць тому

      @@_T2om thank you so much! I really appreciate it. Please take a second to check out my school at www.davidbittorf.com and let me know what you think!

  • @josemarcosnf1637
    @josemarcosnf1637 Місяць тому

    When I export from maya to zbrush and try to move some body part with move tool ou move by UV this move detatching the subgroup making a hole in the mesh. You know how I could solve this?

    • @davidbittorf
      @davidbittorf Місяць тому

      I would suggest opening the mesh in Maya and carefully examining the area where the problem occurs. I’m getting there are some unmerged verts.

  • @kamkolfilms
    @kamkolfilms Місяць тому

    This is an incredibly informative and insightful vid! I've been chasing understanding of the baked maps and this one delivered. Thanks so much.

    • @davidbittorf
      @davidbittorf Місяць тому

      That’s awesome to hear. Thank you so much for the feedback

  • @nursyazwanarasynorazmy8981
    @nursyazwanarasynorazmy8981 Місяць тому

    Hi, how can i unbaked the simulation? If i delete the keys, the mesh won't be influence by the dynamics anymore

    • @davidbittorf
      @davidbittorf Місяць тому

      You cannot unbake a simulation. Once it’s baked it’s finished. However you can add dynamics to an object, then set a passive key (which allows you to manually keyframe) then you can set an active key which will continue dynamics. For example, think of a cartoon bowling scene. You could add dynamics to the bowling ball. Then set a passive key, animate it by hand curving and doing silly loops down the alley. Once it gets to the pins you can set an active key and dynamics will take over.

  • @diambangfajar5776
    @diambangfajar5776 Місяць тому

    This is how all tutors supposed to be.. very clear explanation Can you make tutorial for zbrush to substance painter workflow for texturing

    • @davidbittorf
      @davidbittorf Місяць тому

      @@diambangfajar5776 thank you so much! Check out ua-cam.com/play/PLd_Ah9UykgiNPPecXfWUL7xEwg-MLBwTF.html&si=DUEfkxAzz3hVuAc2 also check out my school at www.davidbittorf.com

  • @jamesbullo
    @jamesbullo Місяць тому

    Thanks, exactly what I needed!

  • @divyanshdivyansh7351
    @divyanshdivyansh7351 Місяць тому

    Now we have zbrush on ipad itself

    • @davidbittorf
      @davidbittorf Місяць тому

      Exactly! It’s better than I thought. What do you think of it?

  • @nickholl
    @nickholl Місяць тому

    Blenders modifiers are great, but without the ability to mirror non destructively like Maya does it's really not great :( . I often want to make mirrored changes AFTER ive UVd an object. there's no good way in blender (that I can find) that will allow me to make mirrored changes without screwing up the UVs :( . Do you know of a way?

    • @davidbittorf
      @davidbittorf Місяць тому

      Hmmm no I don’t. I usually uv after the model is complete. Anyone else have any suggestions?

  • @Autaka-Nubia
    @Autaka-Nubia Місяць тому

    thanks much, but I've got a big problem: all rendered images are bigger than 10 MB, and Artstation refuses to upload any image bigger than 10 MB.

    • @davidbittorf
      @davidbittorf Місяць тому

      Not sure why they would be so big. Try resaving as a jpg. Also should be only 72 dpi since it’s made for screens

    • @Autaka-Nubia
      @Autaka-Nubia Місяць тому

      @davidbittorf thanks for ur relaying, because I'm a newbie, so artist friend has experience told me to convert PNG image to JPEG image and it successed

  • @mel7021
    @mel7021 Місяць тому

    thanks bro

  • @ArtAmplified
    @ArtAmplified Місяць тому

    Heyo, thanks for the video. Just letting you know I was expecting to find shortcuts for the most common brushes rather than an intro to sculpting/ initial setup based off the video title.

    • @davidbittorf
      @davidbittorf Місяць тому

      @@ArtAmplified thanks for the feedback. I think I’ll change the title and perhaps make a video like you were looking for.

  • @trystanbleuven791
    @trystanbleuven791 Місяць тому

    I have issue going FROM Maya to zbrush for some reason, I had the pop up once, and know it's opening a new instance of Zbrush everytime with just the selected mesh in it, any help on this ? thanks!

    • @davidbittorf
      @davidbittorf Місяць тому

      See if you can try it in Maya 2024. I heard 2025 might have some issues. I haven’t personally tested it yet. Anyone else know?

    • @trystanbleuven791
      @trystanbleuven791 Місяць тому

      @ I’m using Maya 2024 already :/ can’t find anything about Maya to Zbrush, only the other way around

  • @seafaringmax3159
    @seafaringmax3159 2 місяці тому

    You just made my life easier, thanks man!

    • @davidbittorf
      @davidbittorf 2 місяці тому

      @@seafaringmax3159 glad I could help!

  • @TOMATOAMTOAMTO
    @TOMATOAMTOAMTO 2 місяці тому

    hello. If I apply udim, it doesn't show up in the render view. Do you know how to solve it? There is no problem with naming

    • @davidbittorf
      @davidbittorf 2 місяці тому

      @@TOMATOAMTOAMTO are you sure you are rendering using Arnold?

  • @JohnSlaughterND
    @JohnSlaughterND 2 місяці тому

    How did you remove the gravity constraints after/durring the bake? When I break connections in the channel box, they are unkeyed as well?

    • @davidbittorf
      @davidbittorf 2 місяці тому

      I believe I go to edit/ delete by type/rigid bodies. You could also hit the “+” in the outliner to open up additional information about object and manually delete the rigid body from there.

    • @JohnSlaughterND
      @JohnSlaughterND 2 місяці тому

      @@davidbittorf Delete All By Type > RigidBody was the solution. You are a hero! Thank you so much.

    • @davidbittorf
      @davidbittorf 2 місяці тому

      @@JohnSlaughterND awesome. Glad I was able to help!

  • @3drodrigolima
    @3drodrigolima 2 місяці тому

    Its a shame it doesnt work on maya 2025 =[

    • @davidbittorf
      @davidbittorf 2 місяці тому

      Hmm I didn’t realize that. That a bummer. Anyone know if there an update to make this work?

  • @wonkaytry
    @wonkaytry 2 місяці тому

    Zbrush u FIRED!, since Waxon bought it, their development are JUNK

    • @davidbittorf
      @davidbittorf 2 місяці тому

      I usually get upset when another company buys another. I do feel like they did a good job with the iPad app.

  • @SMooresCharacters
    @SMooresCharacters 2 місяці тому

    Great breakdown of collections verses descriptions. You really made the concept clear and understandable. Thanks!

    • @davidbittorf
      @davidbittorf 2 місяці тому

      Thanks for the feedback! Glad I could help!!

  • @expandapantsii341
    @expandapantsii341 2 місяці тому

    3:40 Lmao I usually use cv curve tool so the cube doesnt do that

  • @nvmPratyush
    @nvmPratyush 2 місяці тому

    Thanks Brother, I owe you $0.99

    • @davidbittorf
      @davidbittorf 2 місяці тому

      Haha why is that? Did I save you from buying an add-on?

  • @8ava8198
    @8ava8198 2 місяці тому

    i really appreciate this video, it covers the most features, its hard finding any third party information on this kind of stuff. much love.

    • @davidbittorf
      @davidbittorf 2 місяці тому

      @@8ava8198 thank you for the feedback

  • @NeroZeroes
    @NeroZeroes 2 місяці тому

    why i can't render multiple aov?? even if i already select and checklist it, only 1 aov aside beauty that get rendered

    • @davidbittorf
      @davidbittorf 2 місяці тому

      Are you doing a batch render? Even if you are rendering a still image, a batch render is recommended so it pushes out all aovs. To be honest I’m not a big fan of aovs in Arnold. In Mental Ray they seemed to be way more intuitive. That is the only thing l like better about Mental Ray.

  • @yuwong5850
    @yuwong5850 2 місяці тому

    I used them both a lot, Blender in 2024 is absolutely better than ZBrush in almost every way

    • @davidbittorf
      @davidbittorf 2 місяці тому

      I lalso love the fact that blender can have multiple views where you are limited to one viewport in zbrush.