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David Bittorf
United States
Приєднався 17 тра 2009
This channel is part of the DAVIDBITTORF.COM CG / VFX SCHOOL. The school offers files that are used in my UA-cam tutorials so you can practice and follow along. The school also offers online course, private tutoring and master classes.
Mario Blender/Unreal Tutorial! (Link Below)
Create Super Mario Brothers in Blender & Unreal
See Course: davidbittorf.com/p/fullcourses
Welcome to Create Super Bros from Scratch! In this comprehensive course, you'll learn how to design and model every element of your game using Blender, including the iconic Mario character. Once your models are ready, you'll bring them into Unreal Engine to build a fully functional, playable game. You'll even learn how to integrate game controller support for seamless gameplay.
This course covers everything you need to create your own version of Super Mario, including essential game mechanics like warping, collecting coins, power-ups (mushroom, flower, star), high scores, lives, and enemies like Goombas. By the end, you’ll have a complete, interactive game ready to play!
Files:
Need Blender 4.2 or newer
Need Unreal 5.4 or newer
Pureref is needed to view handout
Video Tutorials
There are 173 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more.
PRIVATE TUTORING:
davidbittorf.com/p/private-one-on-one-tutoring
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
3D STORES:
Tutorials : davidbittorf.com/p/fullcourses
3D Assets: www.cgtrader.com/dcbittorf
FOLLOW ME:
School: www.davidbittorf.com
Art Station: www.ArtStation.com/dcbittorf
Twitter: dcbittorf
Linked In: linkedin.com/in/davidbittorf
Instagram: dcbittorf
Sketchfab: sketchfab.com/dcbittorf
#dcbittorf #davidbittorf #artstation #davidbittorfschool
See Course: davidbittorf.com/p/fullcourses
Welcome to Create Super Bros from Scratch! In this comprehensive course, you'll learn how to design and model every element of your game using Blender, including the iconic Mario character. Once your models are ready, you'll bring them into Unreal Engine to build a fully functional, playable game. You'll even learn how to integrate game controller support for seamless gameplay.
This course covers everything you need to create your own version of Super Mario, including essential game mechanics like warping, collecting coins, power-ups (mushroom, flower, star), high scores, lives, and enemies like Goombas. By the end, you’ll have a complete, interactive game ready to play!
Files:
Need Blender 4.2 or newer
Need Unreal 5.4 or newer
Pureref is needed to view handout
Video Tutorials
There are 173 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more.
PRIVATE TUTORING:
davidbittorf.com/p/private-one-on-one-tutoring
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
3D STORES:
Tutorials : davidbittorf.com/p/fullcourses
3D Assets: www.cgtrader.com/dcbittorf
FOLLOW ME:
School: www.davidbittorf.com
Art Station: www.ArtStation.com/dcbittorf
Twitter: dcbittorf
Linked In: linkedin.com/in/davidbittorf
Instagram: dcbittorf
Sketchfab: sketchfab.com/dcbittorf
#dcbittorf #davidbittorf #artstation #davidbittorfschool
Переглядів: 524
Відео
Zbrush Rendering - Wireframes
Переглядів 89Місяць тому
Learn to quickly and easily render wireframes in ZBrush. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STORES...
Zbrush Rendering - Compositing Renders in Photoshop
Переглядів 352 місяці тому
Enhance your renders by learning to composite them together in Photoshop! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dc...
ZBrush Rendering - Turntables
Переглядів 532 місяці тому
Learn how to quickly and easily Render Turntables in ZBrush! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D ST...
12 Principles of Animation ... for 3D artist
Переглядів 1262 місяці тому
The text discusses the 12 principles of animation, which were developed by Disney animators in the 1930s. These principles, which are used to create believable characters and animations, are still relevant today, but need to be updated and expanded to address the new techniques and styles of three-dimensional computer animation. The author provides examples of how these principles can be applie...
MetaHumans
Переглядів 702 місяці тому
Metahumans (www.unrealengine.com/en-US/metahuman) Metahuman Tutorial (davidbittorf.com/p/meta-human) The sources provide a comprehensive overview of MetaHumans, a powerful tool for creating and animating realistic digital human characters within Unreal Engine. The first source is a video tutorial explaining how to use MetaHumans in games, while the second source details the MetaHuman framework,...
ZBrush Rendering - Document Size and Saving
Переглядів 832 місяці тому
Learn how to Render in ZBrush. Set up your document size and save still renders today! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtS...
Render Perfect Wireframes in Maya
Переглядів 1112 місяці тому
This UA-cam video (ua-cam.com/video/szW4yYwsloE/v-deo.html) from David Bittorf provides a detailed tutorial on how to render a wireframe in Maya using Arnold. The video covers how to apply the correct material settings, including changing the edge type from triangles to polygons to create a more accurate representation. Bittorf explains the role of the mesh smoothing feature in affecting wirefr...
ZBrush Renders - Publishing to ArtStation
Переглядів 832 місяці тому
Learn how to present your work on ArtStation the right way This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STOR...
Zbrush 2025 - New Features
Переглядів 2,2 тис.2 місяці тому
Weblink (help.maxon.net/zbr/en-us/Content/html/features/whats-new-in-zbrush-2025/zbrush-whats-new.html) An overview of the new features, updates, and fixes included in ZBrush 2025. It highlights the addition of GoZ support for ZBrush for iPad, allowing for seamless file transfer between devices. It also mentions new file format support, including USDZ, MOV, and MP4, as well as updates to materi...
Maya 2025 - New Features
Переглядів 1302 місяці тому
Weblink (help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-96FC4776-D3ED-4746-BF76-75093E165F4F) The source text provides a detailed overview of the new features and updates included in Maya 2025, Autodesk's 3D modeling and animation software. The document highlights updates to modeling, rigging, animation, and simulation tools, including the inclusion of new features like Smart Extrude and the...
ZBrush Rendering - Stylized Renders
Переглядів 492 місяці тому
Learn how to use ZBrush render sets to create stylized renders. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D...
Meet Mat 4 Contest
Переглядів 162 місяці тому
Meet Mat Competition (www.therookies.co/contests/groups/meet-mat-4/) The Adobe Blog post announces the "Meet MAT 4" 3D texturing contest hosted by The Rookies. Participants are challenged to texture a 3D model of "MAT", Adobe's mascot, using Substance 3D Painter. The contest is open to aspiring artists and students with limited professional experience, offering a chance to showcase their skills...
Megascans - Act Now before it's too late
Переглядів 132 місяці тому
Fab.com (www.fab.com/) Quixel Megascans (quixel.com/megascans) Quixel Megascans, a library of 3D assets used in video game development, is transitioning to Epic Games' new digital marketplace, Fab. This move will take place in October 2024, and will make all Megascans content free until the end of the year. After that, Megascans will be available for purchase on Fab using a dollar-based pricing...
iPad ZBrush -> Desktop
Переглядів 432 місяці тому
Link to UA-cam Video (ua-cam.com/video/CyOqWpQ5Ut4/v-deo.html) This Podcast explains how to transfer ZBrush files between an iPad and desktop computer using the GoZ feature. The process requires the latest version of ZBrush on both devices and enables users to seamlessly send and receive models for continued work across platforms. The video demonstrates the transfer steps, highlighting the "Dis...
Blender Character Series - Baking Normal Maps
Переглядів 663 місяці тому
Blender Character Series - Baking Normal Maps
Blender Character Series - TexTools Addons
Переглядів 2033 місяці тому
Blender Character Series - TexTools Addons
Blender Character Series - UV Mapping
Переглядів 373 місяці тому
Blender Character Series - UV Mapping
Blender Character Series - UV Interface
Переглядів 593 місяці тому
Blender Character Series - UV Interface
Blender Character Series - Final Sculpting Edits
Переглядів 163 місяці тому
Blender Character Series - Final Sculpting Edits
Blender Character Series - Sculpting Feet
Переглядів 453 місяці тому
Blender Character Series - Sculpting Feet
Blender Character Series - Finger Nails
Переглядів 413 місяці тому
Blender Character Series - Finger Nails
ZBrush on iPad: The Ultimate Customization Guide
Переглядів 2654 місяці тому
ZBrush on iPad: The Ultimate Customization Guide
Does ZBrush for iPad have Ctrl / Alt /Shift?
Переглядів 4744 місяці тому
Does ZBrush for iPad have Ctrl / Alt /Shift?
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Переглядів 1,1 тис.4 місяці тому
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Blender Character Series - Sculpting Hands
Переглядів 374 місяці тому
Blender Character Series - Sculpting Hands
I am having this problem in ansys degin modeller while using boolean. Any solution?
Please when i click create a new scene i don't get the two options of recording or uploading i mediately go the the scene with no video and therefore no animation can you help please 🥺🙏
this was so pleasant to watch, thank you! you're amazing at explaining things :)
Wow thank you so much. 😊 I really appreciate that.
in my version or MD "w" is no longer the hotkey, took me a while to figure out what you were using
What is your hot key? If you have your shortcuts mapped to anything other than Marvelous Designer than all hotkeys will be screwed up. For example if you have shortcuts mapped to Maya.
@davidbittorf mine didn't have a hockey mapped only for that one which is weird. No big deal tho, good tutorial in all
Very helpful...thanks..but you need to redo frames 6:40 to the end because ...no one can see what is happening when you import the OBJ file..otherwise its an excellent tutrial
Sorry about that! Thank you for letting me know. I can’t believe you are the first person to mention. I’ll have to fix that.
Ilysm your vids are such a life saver
@@Eggazy awesome! Glad I was able to help!
How can we delete this colour which u have applied to ur model through colour option?
You have to go to Mesh Display > Toggle Display Colors Attribute
gotta love how he did nothing in this video
It's 6am local time and I'm so happy I came across your video. I'm so tired and so happy) thank you so much, you're a genius
I’m glad this helped! 🙏
Awesome software (vizref). The procedure on the set up to draw and using references is great. Thank you.
Absolutely!👍
Greate job 🫡
🙏 thank you!
Can you not load stls into the iPad version ? I can’t locate it only obj and a few other formats
Hmmm I’ll have to look into that. If not I guess you convert to obj 1st.
Yesssssss finally I found what I was haunting for since a month !! Thanks for making this !!
That’s awesome to hear!
Caramba, você me ajudou muito! obg
De nada! 😄
I have two questions. First, does the school/degree you are enrolling in have to be specific to animation to qualify for the student version? Also, if you use the student version to learn and make content for a year, can that same content that was created under the student version be used if you upgrade or buy the license to Indie or the commercial version a year later?
Those are great questions. If I were you I would reach out to autodesk and ask them directly. I would assume you could get student version even without an animation degree. I would also assume you could continue to use content created with student version even if you upgraded your license but again I’m just assuming.
@davidbittorf Thank you. I will be sure to reach out to them.
Thanks for tutorial. Really helpful!
Hey David, do you know how i can place a decal ( jpg File from corel exportet ) on a polygroup of a subtool? I can Not find any good Tutorial...might you Help?
Hmmm. Trying to picture exactly what you mean by that. If you have polygroups, try masking everything except where you want the decal, then use drag rec to place the decal where you want.
@@davidbittorf OK, i will try...is it possible to drag rect a picture or should I convert the color gaphic into a alpa with Sharp edges?....and another question might I give to you my e-mail contact for Info exchanging? Or do you have a Website to stay in contact with you?
AI narration has gotten really....weird.
I find it fascinating… and a little weird 😂
Why are you adding letters to words. Its Dilation like for an eye it dilates for light not delineation which means to describe something. Fkn femboys and their non binary language
Totally agree! Zbrush is dead to me after the acquisition by Maxon. I spent so many hours with the first version, but that's finally over now. The end of the cooperation with Keyshot was another reason. Sad. Sad. Sad...
I’ve been using Zbrush since 2006. Loved pixologic. Great company free upgrade only pay one time. It’s always a shame when companies get acquired. I must say I do like the iPad app and it seems like it has potential.
substance plugin + change each file to UDIM, I wish I know this sooner. Thank you!
Glad I could help
if u want to not struggle to create anything u want is tap engine is lightweight to running anything and trivia u can also write code Lua and python and every languages code without plugin
@@messengercreator thanks for the heads up! I’ll have to check it out!
Can't we have a smooth model in the render view with the same amount of subdivision in viewport?( When we prese 3 )
You mean level 1 wire with level 3 smoothness? No, you can do that in Zbrush but not in Maya that I know of. Anyone else know if this is possible?
In V-Ray we have displacement for it.
Do you know why the displacement makes parts of the model look black? not breaking but a darker color of the mesh
🤔 it could be a problem with the uv map. Make sure it’s not flipped upside down or overlapping. Also make sure make sure your normal map color space is set to raw, not sRGB. Can I see an image of it?
@@davidbittorf Hello, I tried both, the uvs look blue so the faces are ok, not overlapping either and how can I send you an image? do you happen to have a discord? Thanks!
for some reason the background legacy is not appearing in my render settings?
Make sure your sky dome is not visible in your camera view. Also are you using 2025? I haven’t tested in there and it may not work since it’s a legacy setting.
@@davidbittorf yes i am using 2025
Looks very interesting. Bit pricy for me as I’m not 100% committed to unreal, but I’ll keep it in mind if I do.
Thanks for the feedback. $139 one time or $20/month is a great deal for what you are getting but I totally understand. Perhaps I’ll run some sales at some point.
Thanks for the vid! I just realized we have Scale Master plugin in Zbrush, so you can setup the unit and it'll fix this problem. I have tried to import to Marvelous Designer and it works nice!
Thanks for the tip! I’ll have to check it out.
This whole series is amazing, you explain and show everything so well! I've been having a hard time finding Maya tutorials that are relatively new + actually good, but you scored both!! This is really coming in handy for a school project, thank you!
@@_T2om thank you so much! I really appreciate it. Please take a second to check out my school at www.davidbittorf.com and let me know what you think!
When I export from maya to zbrush and try to move some body part with move tool ou move by UV this move detatching the subgroup making a hole in the mesh. You know how I could solve this?
I would suggest opening the mesh in Maya and carefully examining the area where the problem occurs. I’m getting there are some unmerged verts.
This is an incredibly informative and insightful vid! I've been chasing understanding of the baked maps and this one delivered. Thanks so much.
That’s awesome to hear. Thank you so much for the feedback
Hi, how can i unbaked the simulation? If i delete the keys, the mesh won't be influence by the dynamics anymore
You cannot unbake a simulation. Once it’s baked it’s finished. However you can add dynamics to an object, then set a passive key (which allows you to manually keyframe) then you can set an active key which will continue dynamics. For example, think of a cartoon bowling scene. You could add dynamics to the bowling ball. Then set a passive key, animate it by hand curving and doing silly loops down the alley. Once it gets to the pins you can set an active key and dynamics will take over.
This is how all tutors supposed to be.. very clear explanation Can you make tutorial for zbrush to substance painter workflow for texturing
@@diambangfajar5776 thank you so much! Check out ua-cam.com/play/PLd_Ah9UykgiNPPecXfWUL7xEwg-MLBwTF.html&si=DUEfkxAzz3hVuAc2 also check out my school at www.davidbittorf.com
Thanks, exactly what I needed!
Awesome! Glad I could help!
Now we have zbrush on ipad itself
Exactly! It’s better than I thought. What do you think of it?
Blenders modifiers are great, but without the ability to mirror non destructively like Maya does it's really not great :( . I often want to make mirrored changes AFTER ive UVd an object. there's no good way in blender (that I can find) that will allow me to make mirrored changes without screwing up the UVs :( . Do you know of a way?
Hmmm no I don’t. I usually uv after the model is complete. Anyone else have any suggestions?
thanks much, but I've got a big problem: all rendered images are bigger than 10 MB, and Artstation refuses to upload any image bigger than 10 MB.
Not sure why they would be so big. Try resaving as a jpg. Also should be only 72 dpi since it’s made for screens
@davidbittorf thanks for ur relaying, because I'm a newbie, so artist friend has experience told me to convert PNG image to JPEG image and it successed
thanks bro
Heyo, thanks for the video. Just letting you know I was expecting to find shortcuts for the most common brushes rather than an intro to sculpting/ initial setup based off the video title.
@@ArtAmplified thanks for the feedback. I think I’ll change the title and perhaps make a video like you were looking for.
I have issue going FROM Maya to zbrush for some reason, I had the pop up once, and know it's opening a new instance of Zbrush everytime with just the selected mesh in it, any help on this ? thanks!
See if you can try it in Maya 2024. I heard 2025 might have some issues. I haven’t personally tested it yet. Anyone else know?
@ I’m using Maya 2024 already :/ can’t find anything about Maya to Zbrush, only the other way around
You just made my life easier, thanks man!
@@seafaringmax3159 glad I could help!
hello. If I apply udim, it doesn't show up in the render view. Do you know how to solve it? There is no problem with naming
@@TOMATOAMTOAMTO are you sure you are rendering using Arnold?
How did you remove the gravity constraints after/durring the bake? When I break connections in the channel box, they are unkeyed as well?
I believe I go to edit/ delete by type/rigid bodies. You could also hit the “+” in the outliner to open up additional information about object and manually delete the rigid body from there.
@@davidbittorf Delete All By Type > RigidBody was the solution. You are a hero! Thank you so much.
@@JohnSlaughterND awesome. Glad I was able to help!
Its a shame it doesnt work on maya 2025 =[
Hmm I didn’t realize that. That a bummer. Anyone know if there an update to make this work?
Zbrush u FIRED!, since Waxon bought it, their development are JUNK
I usually get upset when another company buys another. I do feel like they did a good job with the iPad app.
Great breakdown of collections verses descriptions. You really made the concept clear and understandable. Thanks!
Thanks for the feedback! Glad I could help!!
3:40 Lmao I usually use cv curve tool so the cube doesnt do that
That’s a good call
Thanks Brother, I owe you $0.99
Haha why is that? Did I save you from buying an add-on?
i really appreciate this video, it covers the most features, its hard finding any third party information on this kind of stuff. much love.
@@8ava8198 thank you for the feedback
why i can't render multiple aov?? even if i already select and checklist it, only 1 aov aside beauty that get rendered
Are you doing a batch render? Even if you are rendering a still image, a batch render is recommended so it pushes out all aovs. To be honest I’m not a big fan of aovs in Arnold. In Mental Ray they seemed to be way more intuitive. That is the only thing l like better about Mental Ray.
I used them both a lot, Blender in 2024 is absolutely better than ZBrush in almost every way
I lalso love the fact that blender can have multiple views where you are limited to one viewport in zbrush.