Rigging A Tentacle or Tail

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  • Опубліковано 1 лис 2024

КОМЕНТАРІ • 9

  • @jamsketch
    @jamsketch 5 днів тому

    This helped me get my tail right on my cartoon dog. I can't thank you enough. Please tell me that you have more tutorials out there.

  • @TheTosha111
    @TheTosha111 3 роки тому +2

    Thx so much for this tutorial
    I couldnt find any normal beginner friendly tutorial with explanations about why we are doing smt and here it is

  • @robsonj9275
    @robsonj9275 8 місяців тому

    great tutorial!

  • @KieranMackinlay
    @KieranMackinlay Рік тому

    Thank you so much. This helped a bunch

  • @roachdoggjr722
    @roachdoggjr722 Рік тому

    Important thing to note: Your geo MUST be sitting on the XZ plane. Got to 13:22 on a wing and a prayer that my arm facing upwards in the Y axis would bind properly.
    On the ~10:29 Orient Constraint Options, orienting your constraints will place your joints flat on the XZ axis, even if they have a positive Y value.

  • @ghostly518
    @ghostly518 2 роки тому

    This is super useful thank you so much

  • @kioly_ah
    @kioly_ah Рік тому

    thanks for sharing!

  • @bingbong9641
    @bingbong9641 2 роки тому

    Awesome video! Super helpful, thank you!

  • @rufust.barlysheath1473
    @rufust.barlysheath1473 3 роки тому

    Very informative! Quick question at 11.10 you mention that you would not parent constraint the first joint. So if you had an animal with a tail, would you not parent constraint your tail joints to the base tail joint or? What would work?