Important thing to note: Your geo MUST be sitting on the XZ plane. Got to 13:22 on a wing and a prayer that my arm facing upwards in the Y axis would bind properly. On the ~10:29 Orient Constraint Options, orienting your constraints will place your joints flat on the XZ axis, even if they have a positive Y value.
Very informative! Quick question at 11.10 you mention that you would not parent constraint the first joint. So if you had an animal with a tail, would you not parent constraint your tail joints to the base tail joint or? What would work?
This helped me get my tail right on my cartoon dog. I can't thank you enough. Please tell me that you have more tutorials out there.
Thx so much for this tutorial
I couldnt find any normal beginner friendly tutorial with explanations about why we are doing smt and here it is
great tutorial!
Thank you so much. This helped a bunch
Important thing to note: Your geo MUST be sitting on the XZ plane. Got to 13:22 on a wing and a prayer that my arm facing upwards in the Y axis would bind properly.
On the ~10:29 Orient Constraint Options, orienting your constraints will place your joints flat on the XZ axis, even if they have a positive Y value.
This is super useful thank you so much
thanks for sharing!
Awesome video! Super helpful, thank you!
Very informative! Quick question at 11.10 you mention that you would not parent constraint the first joint. So if you had an animal with a tail, would you not parent constraint your tail joints to the base tail joint or? What would work?