When Two Arrows are Better Than Five
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- Опубліковано 28 вер 2024
- Trushers HATE him!! Use this one simple trick to win 92.6% of tower battles!
0:18 How one tower can beat two
1:10 Which buildings this works against
2:27 Are castles affected as well?
3:40 Yasama towers
Article on Age of Empires wiki: ageofempires.f...
Patreon: / spiritofthelaw
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Game: Age of Empires 2 HD with Forgotten Empires, African Kingdoms, and Rise the Rajas expansions
In every other game: "It's definitely a bug!"
In AOE2: "It's a hidden mechanic!"
AOE2: "It is a surprise mechanic!"
I never really thought of it as a hidden mechanic. I mean, if you upgrade the tower, it’s gonna have more defense and attack. Common sense. I didn’t really need the manual to tell me that.
@@MoistTowelette125 I think, the weird part is when you consider the same total number of arrows doing different amounts of damage depending on how many are shot by a certain number of towers. Honestly, it would make zero sense in real life because you are not really upgrading the tower but just garrisoning more people inside :D
the difference is, this behaviour has to be coded extra. it can't result as an error from normal code. it would have been simpler to make each arrow do the same damage...
@@RKBock you really don't know that. Weird mistakes can happen for a variety of reasons.
What kind of sick mind would put stuff this complicated that makes zero sense in real-life context into this game and expect people to figure it out in year 2000 with no internet. Really, this is beyond weird.
To paraphrase Barney Stinson: "Why? Why? Why do we let you be a game?"
Ding-ding, somebody joined your lobby... Yay!
Side note, however, I feel this was done specifically keeping trush in mind... Can you imagine how the game would be if Tower wars went on and on forever since they only do utmost 5 damage to each other... The defending player is crippled horribly...
Well, I don't particularly like but can understand the idea of not revealing all mechanics to avoid exploit/confusion/additional work.
Maybe it wasn't in the original and they added it later in HD because of those tower battles in multiplayer as a mean of self defense.
Well I kinda actually like the fact that there are these hidden bonuses not mentioned anywhere and for players to figure it out themselves. Even after 20 years, people keep exploring these hidden secrets that were built into the game which kind of makes it more fun.
That's because of the projectile duplication mechanic. When the game duplicates extra arrows, those arrows use their /own/ stats, presumably because their “origin” is the projectile and not the unit/building.
The problem with this is that if you edit the tower's stats, it doesn't affect the arrows' stats unless you also remember to edit them too, and the es dev team was not nearly as careful with data editing as they could be.
The bonus damage is probably a remnant from alpha/beta when towers did extra damage to each other, and remained because they forgot to edit the arrow itself.
AOE2 logic: If I shoot enough arrows at that building, it will eventually explode.
*arrow breaks through and hits a candle, sending it up in flames*
AOE logic: if i shoot enough arrows or stab that stone wall enough times it will burst into perpetual flames and eventually explode.
also AOE logic: a burning wooden structure will remain on fire indefinitely, or at least until someone crouch down next to it and hit the ground with a hammer for a while.
@@abitofsupport601 Candle ignites the table! Table ignites the curtains!!
Then the enemies leave and the situation stabilizes for the rest of the game -_-
Arthur J The wood in the building regenerates at the same rate that it burns, so it only gets worse if someone is actively adding more flames before the wood can react.
Look it makes total sense though. You can only fit so many arrows inside a building, so eventually it'll burst. The occupants will frantically try reducing the amount of arrows by setting them on fire, but it's never enough.
Obviously this is because of the turret-mounted RPGs which all villagers are born with but can only use from inside a structure. Do Town Centre arrows receive this bonus?
What about bombard towers?
Would be interesting to know for doing the persian rush
Without actually checking the stats I'd say yes. TCs are really quick at taking down towers
I mean tc vs tc. When i play persians i tend to delete my tc and put it in front of the enemy's tc and destroy it with my own, but it might take ages to do so. Anyways, its fun.
@@felipemonasterio6397 TCs are not classed as stone defences afaik, so it wouldn't help vs them.
But checking the Age wiki it seems that TCs don't get the tower arrow bonus vs stone defenses. Their aroows don't act like towers do but they get a general bonus of +5 vs all buildings, not just stone defenses
from a strategic point all those unrealistic mechanics are quite interesting. It feels like they wanted to put as much variety as they can to create a masterpiece, an everlasting game - just like chess.
And look. This game is 20 years old and we still play it.
Hellooooo
Every time you upload, i just drop what i was doing and watch your vids they are so entertaining and i find it marvellous how you never run out of Content. Keep up the good work !
So... you gonna pick the baby up and change the dipers now?
or what?
@@DaspYDoog when this Video came out i was doing stuff
Him not running out of content is a testament to the greatness of this game.
I know man. Same here
@@chungus816
There's also the fact that, in the situation of multiple towers vs. one garrisoned tower, the unmanned towers actually lose DPS when they're destroyed one by one while the single tower/castle will keep its full damage output until it hits zero. I suspect that the castle would have won the 1v5 even without the bonus.
Could you do more campaign vs history and also a video on how to properly use mangonels? You always talk about how good they are and I absolutely suck at using them.
Benjamin Maughan ik one important tip he’s mentioned is using the attack move command to manually target where units are going instead of letting it automatically target and attack.
@@mthaygood3334 Also if you only play against bots then mangonels are extra difficult to use as the AI are masters at splitting their units, Mangonels are good vs players and not AI
Also, if you can pull off the perfect timing / micromanagement, stagger their attacks if you have multiple mangonels, makes it considerably harder to dodge all shots than when they shoot all at once.
T90 at 2:37: "Nice."
I have played this game since 2000, at this point i'd like to think i am at least familiar with most mechanics (certainly not an expert by any means). But I seriously never knew this, how did i not notice it?
Maybe you never found yourself in a position where your towers fired at enemy towers and walls, understandable if you don't use them offensively
When two Arrows are better than five?
When two hit and five miss.
EEAAASYYY
I am not from an English speaking country, and I do not know English well, but for some reason, I still understand almost every word you say about the game. PS Where is the intro?
He speaks very clearly and uses pretty simple sentence structure. Makes sense
make video about comparing teutonic knights to elephants and how they fill similar roles pretty please
TheNewMaxico they both have similar speed and do melee damage. You’re welcome
@@shnoogums1 they also have good defense and are good against and with siege units
What about balista teutonic knights? 😁
@@JNCressey well uh, those not so much
Well, they're both hideously slow, very tanky, very high damage units. They both, in general, have a disdain for buildings, with war elephants getting a boatload of bonus damage against them on top of their already high base damage, and Teutonic Knights get a pikeman's worth of bonus damage against buildings on top of their already high base damage. That, combined with up to around 6 or so pierce damage makes them very hard to kill with arrows, but doable because they are, in fact, hideously slow.
In addition to being anti-building, in general, their primary role is going to be absolutely messing up enemy units that are melee based. War elephants are one of the few units in the games capable of doing trample damage-- area of effect melee damage. This, with their insane damage numbers, makes facing them up close really dangerous, even for spearman-line units which will do absurd damage right back at them. Teutonic knights, on the other hand, while they have way less health, though still admittedly high, they are the melee equivalent to the Goth's Huskarl in that they have dopey amounts of armor, making facing them in melee one of the more impractical things to do.
However, both units are not necessarily good alone-- however potent they may be when grouped up in large masses, for their weaknesses are just as heavy as their strengths. Once again, they are slow; archers, especially cavalry archers, will be able to kite these units around, and hand cannoneers will make teutonic knights not have the happiest of days. Pikemen, monks, and Mameluke will eat war elephants alive, while Teutonic knights will be destroyed by anti-special/anti-infantry units like the Japanese and Aztec unique units, and war elephants. Both will be absolutely eaten up by siege because they are so slow-- though massed Teutonic Knights alongside massed siege makes a good pairing, with the siege dealing with most things the TK's cannot and vica-versa. These units will tear down the world when they are in mass, but need assistance to do such things from units who are better equipped to deal with things that they cannot.
2:38 that has to be a joke
I immediately said "Nice..."
Also with castles vs towers once one tower is taken out their attack is down but no matter how weak a castle is it has full attack
Age of empires II was one of the first games I consistently played. I didn't know this game was 5 years older than me
UA-cam recommendation: here's your 50% part of your childhood no need to thanks me
Me: OOHHHH THIS IS WONDERFUL, MORE AOE2 videos please thank you
This is the video i have to go digging in your video history to find every year or two, as i can never remember the intracacies of extra garrisoned arrow damage
This was so helpful to know especially on Frances 'cleansing of the loire' mission where there's plenty of english guard towers protecting resources.
Hello Spirit Of The Law, is there anything special about Teuton TC garrisoned 25 villagers? How well can this technology be used?
We need answers!
If I remember correctly, the maximum number of arrows fired are limited and a town center reaches that point even before 15 vills (citation needed)
Such a fascinating game! So many hidden mechanics that it's still being analyzed in the year 2019!
Can you do a video about the most useless unique techs from castle age and how they could be buffed?
The original!
The very first Peter Griffin on UA-cam!
New video, new game
Garrisioned units get obsidian arrows
Glad that my comment was helpful =)
Being featured in a SOTL video, my dream comes true
High five! :P
how do arrows punch through ROCK walls yet has trouble punching through wooden walls ?! XD
AOE2 has so many hidden attack boni it makes the displayed attack value irrelevant.
Imagine all bonuses and armor classes showing in the tech tree. That would be nice
"boni" this guy Latins
I hope the remaster actually show all of this in an user friendly interface if you actually checked
@@jonaswollenweber No need to imagine it - just search for extended help in the steam workshop and your wish comes true ;)
Thank you Spirit! For not making your video title as shamefully clickbaity as your description text is, lol
hey Spirit, have you heard of a small youtuber called Marcel Vos?
he does a similar thing for Rollercoaster Tycoon 2 like you do for AoE2.
maybe you could make a video together
Where's the connection between RCT2 and AoE2?
@@Jixxor marvel vos made a q and a recently where he said he likes SotL and i wanna see them make a video together, would be awesome :D
2:37 Nice
Wow. This is actually something I didn't know. Unexpected, yet neat.
Great now the entire Aoe community knows about this
I had figured it out a long time ago and used it very often
So thanks Spirit... Thanks...
You can’t even enter towers you dumb mangonel.
Don't listen to him. Mangonels are excellent against towers!
This bad boi can fit so many hidden mechanics
2:37 nice
I wonder why the devs added so many of the hidden and incredibly specific mechanics
Most likely a bug like the camels being ships.
Oh yeah! It must be a referrence to when William of Normandy defeated the stone defenses of the City of London by building watch towers and puting villagers inside.
I don’t know why Im watching this at 2am on a weekday.
Spirit's video is the only that makes math looks fun lol
You ought to do a "Top five defensive civs" video.
2:37 noiiiice 69 damage
That talks a lot about the advantages of upgrading.
What amaze me is how tf this community still survive!?
Never would have guessed that to be the case.
I just realized how crazy can Teuton tower rush be, if you first tower rush, then get to castle age for two reasons :
1. You can't be countered by enemy towers, because you do up to 49 damage per shot to enemy towers, if you get maximum garrison on your tower, as opposed to maximum 25 damage that enemy can deal. That of course would require you to get units that do 48 damage. Or in castle age 56 damage.
2. Hence you need about 7 castle age crossbowmen to garrison the tower. Or three crossbowmen and seven villagers.
3. If you upgrade them to Guard towers in castle age, you need 10 crossbowmen.
4. If you upgrade them in imperial age, you will need to research chemistry and use hand cannoners instead, because they have higher attack.
Also, if you get castle age fast enough, you will have free murder holes, so attacking your tower will not be great strategy.
So, if you play Teutons you should probably combine archer rush AND tower rush, and go into castle age if you can.
This strategy probably has never been tried, and might need some refining, but it could become incredibly potent if used right.
You also need to remember : You only need those archers against TOWERS and STONE WALLS if you want to breach THRU a stone wall.
Another fun fact, if you're making castle drop in arena, it basically means you can garrison your archers/infantry/peasants to destroy enemy walls very fast, and then start invading them.
I realized that the Teutons have the untapped potential, that probably no one yet has realized...
I think you're right. With this new knowledge, Teutons should be able to tower rush on full-hp AOC strength walls in Arena even if they block corners.
all these bonuses/weaknesses etc should be in game
But..but...u can't calculate the 2 towers.as 2060 HP 2x attack..when the first one died, the damage output cuts in half.
True, but even if the garrisoned tower would have attacked one tower then the other and so on and it would have been destroyed before the two enemy ones it would still have almost payed double for its cost, which was the point the video was set to prove
@@shinkiro403 you replied 10 months later, i would have to watch it again to know what you were talking about, so in the meantime i agree with you
@@fajarn7052 no worries, not that important anyway (it was mainly for whoever would have passed by)
My guess, a programming error no one noticed. Nice catch.
buildings shoot down buildings with arrows xD love this game
Yes but one thing was forgotten right? If looking at castles or other, single, fat unit vs many small units, the castle doesn't lose any DPS until it is completely dead while multiple towers are dropping dps during the war, making them already not as good.
I was going to ask how the hell did you find in your tests about the Malay docks? This is something that could have only been found out by accident. Finding it in the Wiki explains it of course.
It's easy to forget that at least a bit of research goes into every episode like this. Even if you test everything.
There's a program called A.G.E (Advanced Genie Editor) that can read aoe2 data and edit it. Very useful.
Why i watch this at 4:00 am.
Does it make a difference if you garrison with an archer or a villager?
Could you go in depth in a future vid on what kinds of hidden bonuses there are? When i hear that stuff like the +5 to buildings from Indians doesn't work against civs with masonry, it really makes me wonder how all that stuff works.
For an overview of all these bonuses. you can check out aoe2sheet.info
Cool video, keep it up!
I was wondering, does the arrows of a TC have this bonus damage agains towers?
Love the clickbait in the description.
Useless information:exists
Sotl: PRETTY IMPORTANT MECHANICC
This is quite relevant in a trush situation.
Harbours die quicker to garrisoned towers than docks do?
Instant +1000 ELO
So a fully garrisioned castle ≈ 20 arrows totally destroys buildings with such vulnerability
legend game.
You forgot the most important thing! Does this mean its better to put your vills inside a tower when trushing on arena or have them smacking the wall when trying to break in?
Villagers deal 6 damage per attack to a stone wall, so you'd want them outside. Though if not all vills can reach the wall segment, you could put some in the tower.
Can you make a video with the best castle unit
Damn, I wish I knew this...
*20 years ago!*
Hey Spirit, how about another vid of you doing tdm with some analysis?
just à simple question im trying To run some tests in aoe2 editor and i want some unite To fight each other but every time i try the blue Will attack but the red je veut running away and dont attack... how can i do ?
Stone defense that Made entirely out of wood...
Seems like the harbor is too op
Well, I'm waiting for a History VS Campaign like other people...
Make a video talking deeply about eagle warriors.
Town centers should be also included, towers seem to always lose in mutual fire.
I saw this happen to me online I was tower rushing on nomad and the other guy destroy 3-4 of my towers with 2 towers with 1-3 vils inside. Also my towers had a hill bonus and I still lost the momentum. Needless to say I was furious because this made zero sense. I had the element of surprise, superior numbers, terrain bonus and I still lost.
Hill bonus doesn't matter in tower vs. tower fights as only the first arrow would be affected, which only does the minimum damage of 1 anyway.
wait so does this work with all CIVS or only Teutons who have the garrison bonus?
all civs, Teutons can just get more out of it (8 extra arrows max instead of 4)
Hey SotL, i recently started to learn the basic strategies of AoE 2 and is quite difficult (even with tutorial from workshop). Can you make a top five civs for noob players in your opinion? (Other videos about this topic centers in one specific map style that I don't really enjoy [deathmatch], so a more generic, or center in more comon maps, analisys would be great). Enjoy summer :D
Civs don't matter much at an early stage. All you need to know are the basic strategies (scouts, m@a->archers, etc.) which are very similar for most civs.
@@freefallintoflames thank you! And in your opinion, which strategy is the easiest/best for a noob (like me)? ^^
@@birlibirloco1711 That depends a bit. What settings are you usually playing? 1v1 Arabia? One fairly "easy" strategy is Fast Castle into Knights, because Knights are well armoured and you don't lose them as quickly when you're accidentally running into a TC or a spear that quickly.
But that only works if your opponent isn't that quick. Longer term, the best strategy to get started is probably m@a into archers. Almost all civs can do it reasonably well and it can be a good strategy even at higher levels. It's a bit less forgiving though.
@@freefallintoflames i still didn't play any on-line match (only between I and my friends, as noobs as me), i just want ti be ready ti try that aspect when DE is live. But your last comment is really helpfull, thaks a lot :D
What about bombard tower?
And is it a good idea to risk 10 villagers on this tower strategy , it seems a lot to risk 10 of them ?
wow thanks for that
I hope definitive edition has no hidden mechanics and everything is told to the players. It is, a strategy game, after all.
It will have the same mechanics. Would be nice if they included better tooltips by default instead of relying on mods though.
can anyone else hear the panic in his voice in this vid
YO I WANT TO KNOW THE NAME OF THE MUSICS U HAVE PLAYING ON YOUR VIDEOS PLS!!!!!! THE FACT O PUTING JUST THE WEBSIT DOESNT HELP!! I NEED NAMES!!
Another great reason why Age of Empires series is still one of the greatest RTS games ever. 20 years old and still running strong.
why is your fire looking old school
Damn... You really have a lot of free time...
It's amazing what you can do when you don't spend 40 hours a week playing video games or watching TV!
Hey, you can dodge arrows, cannonballs and another projectiles
Top 5 Petard civs plz
Man u gotta do a video on age of mythology.
So teutons are best tower rushers?
I'm a simple man. If I see Spirit of the Law upload a new video, I click.
This feels like some sort of bug which has been accepted as a feature in the game..
16 times the damage. 4 times the cost of Fallout 4 today.
You need to do one vid on definative edition...... YOU HAVE TO PLZ ASAP
malay harbours are "towers" in a way ;)
or do I think of the wrong civ here?
When you upgrade your dock to get more damage from towers
New reason for korean tower rush.
69 Damage. Nice.
Guys i have question.Can i download Aoe2 hd edition from internet while having steam version with all Dlcs
Hey could you make a beginner tutorial!!?? Please!!
Nice.
Slavs Redux
Can you do atleast 1 more vid on game of thrones overhaul it has recived alot of updates and balence changes
AGE II DE could learn a lot from SOTL -_-
Interesting title.
69 damage? nice