its not, because it creates balancing issues. Imagine having a gun attachment that increases rate of fire with no downside. Creates an auto attachment on every class and reduces the concept of weapon and attachment diversity
@@yourstillwithme These guys doesn't care about diversity, they only care about the Top 10 best weapon builds (meta), so that's why diversity for them is useless or bad
@@yourstillwithme Ace said in the video that rapid fire does actually have a downside, which is higher recoil. They probably forgot to list it in the menus
@@alejonicolaslignac9142rapid fire always did that since it existed. it just never stated it gave u higher recoil but higher fire rate made ur gun kick up more automatically
@@alejonicolaslignac9142 Ah ok. Still though, definitely think attachments should have downsides. I think MW3 did a very good job of attachment downsides this year ASIDE from Bullet Velocity attachments for WZ. MP this year attachments were very fair foe guns. Perks on the other hand, were terribly balanced.
@@grant9872 Symfuhny was playing against top COD players while using MnK bud. Its literally an input diff plus the weapon builds used were not helping with consistency mouse recoil
I do really like that they are prioritizing gameplay over complicated builds with tons of redundant attachments and having to use charts or guides. Also using attachments won’t give negatives outside of larger mags is a huge plus. Thats a win for me.
The body multiplier being consistent across the whole body might be the key to fight back against the OD bunny hopping . The visual recoil look way better too . Much less visual noise and smoke
@@supersai4198 usually when in a gunfight and someone is bunny hopping its harder to track and the hitboxes are thrown off . One example is with some weapons there are bonus multipliers for hitting them in the chest area . If you get that same damage across the whole body doesn’t matter if I hit them in the chest hand or foot . When facing someone jumping a lot its just more forgiving for a more consistent ttk
Korean savage gets invited to COD events despite reverse boosting and asking his followers to pay for his dad’s operation, while sparing of his expensive cars and apartment, COD literally has no moral compass at all.
@@turbo558It’s just Stereo, sure, but if you play something like Siege you can see how much better audio can be. (And, IRL, you can tell by the sound whether someone is walking in the next room - in CoD it’s like there are no walls, ceilings, or floors, as far as audio is concerned)
@@Richard_Parker I have no issues with audio. Im very firm that most people simply have had EQ and/or cheap hardware. Not to mention, theres really no solid way to tell if someone is directly up/down or front/behind except making the audio more muffled or quieter in one direction, and for most casuals unless they knew the difference theyll also have no idea.
Ok so the strike maps make perfect sense now. From the leaked gameplay we all assume those were nuketown-ish maps but it made no sense because very limited streaks would work on those small maps
Since they are Not allowed to adjust graphic settings, there is Hope that Something Like Motion blure or Something is going on which u can Put of If u Play it on your console/pc
It looks like the killcam locks to your dead body instead of a specific, so it’s tracking your ragdoll. It’s probably a good thing to remove that or add a choice
Shotzzy is him when it comes to movement. Here are some of his comments on it. Communication isn't his strong suit, but I translated what I could lmao. • Omnimovement feels smooth and balanced • Dive canceling takes more precision than in MW2/3 (it's when you clip a ledge before landing from a dolphin dive, to cancel the slowdown and restore tac-sprint) • While sliding, you can't adjust your direction like in MW3 • Slide-cancel is still only 2 inputs (crouch+jump) • You can't really cancel your slide, you just do a full slide and stand up after (your guess is as good as mine with this one) • You can't dive underwater unless you jump there from somewhere high (maybe his settings were off, idk) • You can ADS and shoot while dolphin diving and sliding (with some restrictions and delays) • Slides are OP, jumping is kinda mid
My only major concern with BO6 right now, based on what I saw from Next, are the spawns. They seem to be a little all over the place. Seems to further prove the theory that spawns are extremely challenging to do right with the newer COD engine. Other than that, I'm really liking what I see, as expected with Treyarch. Really looking forward to playing the beta.
All my hype for zombies died with the Liberty falls gameplay. Soulless map that feels more like warzone than zombies. Zombies used to thrive when it was it's own thing and not an extension of warzone or mp
That's exactly what I thought and people were saying, it looks like it would be better suited for Warzone than Zombies. And the funny thing is, people are also saying the new Warzone maps suits more Zombies than Warzone 😂
Yeah people really reacted negatively to Liberty Falls (myself included.) Terminus looks really good but it’s still going to come with the same mechanics that we don’t like. One single person could EASILY create a custom HUD for zombies, many people have done that in BO3 custom zombies…. it’s not that hard, so why don’t they have a custom HUD?? Bring back the shield, bring back the starting pistol, make it actually difficult again, (people were getting to round 50 first try today!) bring back a custom HUD, and stop meshing zombies and campaign characters together…. Make zombies great again!
@@FerociousPancake888I know this might not happen, but I wish they could add some type of classic zombie mode, where you spawn in with a pistol, no rarity system, no scrap or salvage, just good ol' classic zombies
I was kinda hyped for zombies but theres so much wrong with bo6 zombies its not even funny... i mean zombies have "zombie" written above their head? And healthbars? Like wtf are they doing and why the fuck is liberty falls a day time map? Clueless woke people ruining everything
I find it so frustrating and infuriating that every year they separate the killstreaks from the classes, unlike MW3 (Original), AW and Ghost... it makes much more sense to have a different set of streaks for every class, with the option to "copy to all," instead of being stuck with the same set of streaks for every class; why would someone want to have to constantly switch them? It makes no sense, yet they do it every year because not enough people complain... all those streaks, to only use 3 out of all of them... each game I wait to see if they finally go back to that system but they never do. Typical cod. Come up with good features, then don't add them to future games... it should be a permanent thing... I've seen others complain so I know I'm not the only one, but it's not a "game breaking" issue for enough people to cry about. Just a very good "QOL" feature that they can reintroduce...
You will have to sweat because post-2019 CoDs are made exclusively to milk as much money as possible. Hence, they focus on protecting average/ below average players in order to ensure they keep playing the game/ buying their skins.
I was having too much fun with the Bal Deathmarch Amp. Scarlet Laser and Assault gloves are a must for movement. All-Terrain boots, for just a little more. Try not to sprint. Walk with decent movement speed and hop around if you need to. Ninja Vest if you need silent footsteps.
I would honestly like to give it a shot because I played every cod through mw3, but between the heavy SBMM and super sweaty movement, it just kills any desire for me
I believe Hacienda and Fringe were leaked. I don’t believe they are launch maps though. We may also get more next year as that cod is supposed to be a sequel to BO2.
They're trying out the omni movement you know the new feature they had a relatively short amount of time and they wanted to take it as far as they can.
I’m cautiously approaching this game. I actually would like to see CoD slow down with the movement and make the maps slightly smaller to accommodate the change. The footage from the first streamer shows the problem with modern CoD: if you’re not twitching all over the place every half second, then you’re at a massive disadvantage. CoD lost its “middle class” of players. You either play CoD champs wannabes or super noobs. No in between.
It hasn’t lost it’s middle class. They very much still exist. Activision’s EOMM system is ramped up super high so even average players will always face sweats. But if you want, you can spend hundreds of dollars on skins and you will get easier lobbies… this is very clearly detailed in Activision’s published patent which is easily available online. Activision is so flipping scummy dude…. I wish they would buzz off and just let treyarch cook.
24/7 packet burst will make this movement even worse to deal with. It's just cold war with MW engine. All these simpletons getting excited over an official mod.
@@YourWelshRaptorno bro. Different opinions are fine. But complaining about skill gaps is low testosterone embarrassing behavior. Competition is a must for men and if your not good enough your simply not good enough.
that first map with shotzy looks eerily similar to the ziba tower dlc map for bf3. they're going from remastering their own old maps to now another series'.
You da man Ace! Best COD content creator out there. I haven't been watching much the past several months. Glad to see you inching closer to million subs!
You mentioned the Zombies Mastery Camos, but not the fact that Warzone gets it's own Mastery Camos for the first time. I know you dont play Warzone, but I've not seen you play Zombies either.
Unpopular opinion. MW3s camos are easily up there amongst the top cods. The base camos were actually some of the best we've had for a long time, the mastery camos were pretty cool, the event camos were solid, and the weapon prestige camos were great. There isnt a lot of cod titles out there where I'll preferably pick a base camo/zombie variant of said camo over mastery or event camos. I hope Treyarch picks it up and continues the momentum.
Treyarch has never used a bad spawn system so I don't think that's a concern. The only strange spawns I saw were in the 6v6 faceoff mode, so basically 12 people on the gunfight maps.
@@patricklitterallyit4164 Most people prefer the traditional spawn design from those games over the randomness that IW and SHG have been bringing in recently. Small maps are always a chaos.
So far im still hopeful for bo6- theres a lot of good changes being inplemented, and I love the early 90s setting. My two biggest concerns are going to be- will they stick with the setting for operators/weapons/maps, or will it be off the walls crazy? My second concern is the new movement, in particular how it plays when youre dealing with real life latency ans connections. It looks fast atm ans has the potential to be both fun and sweaty too, but my biggest concern is how hit reg is going to work with it. I'm going into the beta with some excitement but also some concerns. Im really hoping treyarch can deliver this year.
Well, about the 90s settings, you can say goodbye to it even now at the BETA with those vault editions they're selling with the Doofenshmirtz ahhh blueprints and Zombie operators. If you play BO6 for the setting you're done
@@erm221 I thought cold war had a decent mix, but I do agree that the vault stuff is already starting off crazy. But after vanguard, mwii, and mwii all going completely off the rails, almost anything is an improvement
This video solidified it. This will be one of three CODs I won't be buying, and I might have outgrown COD all together. Movement is WAY too fast. Call me when this game gets at least somewhat realistic again.
I like the idea of omni-movement, I just think the pacing is still a little too fast. I think it would help if they reduced the tac sprint speed or removed it completely, and if they maybe introduced some delay between movements to stop people from snaking and spamming movement in general.
The simplification of the gunsmith i *know* will be good, it’ll make it less confusing, but the cosmetic availability of free stuff going down to make your gun *yours* is unfortunate for me, as somebody that plays barbie with their weapons
someone in the development started a challenge to use and reuse as many nuketown assets as possible. So the created an exploded nuketown map and a nuketown WZ map...
i love how with sandhouse they kept the dry nuketown name logic "what do we call a town thats gonna be nuked?" "nuketown" "so now the map still has houses but its all sandy everywhere" "sandhouse"
@@Anyting9OnTopGrrr No. That's just you. Everybody knows Bo4s dark matter has been the best it's ever been and they would rather stick with this inferior of a version. But whatever makes you delusion comfortable.
My god this Omni movement looks so sweaty I think I gotta go buy some sweatbands before I play I’m gonna be looking like a mummy with all my sweatbands
Ngl, the Omnimovement looks really spammy and annoying. I feel like it should be something you can use every like 5 seconds or something. Watching these streamers dive 5 different directions back-to-back was super ridiculous
Game doesn't look like is worth it comparing it to MWIII. The content is not that different or better than what you can have with MWIII, either the quantity. I was expecting to Treyarch at least doing new animations and textures, but everything just looks like a reskin from MWIII with Cold War textures and style. That ain't good.
Even the cheating top streamers will be included, 3rd year in a row! All of them were invited to the event, with everything paid for. The whitelist saga continues, nothing changes.
A lot of people hating on this game, but I truly think blops 6 is gonna be the best cod we’ve got since Cold War maybe even black ops 4 but that’s reaching. If you have game pass give it a try, you might as well
Watching the debut made me even happy this game is free with gamepass. Even more and more gimmicks and dumb movements added. I miss the CoD days when you actually had to be good instead of drop shotting, sliding, bunny hopping, etc etc,, all over the map.
Well if people didn't complain during MW2 then maybe things could have slowly gone to a middle ground. Granted, IW did literally screw up with the disgusting downsides of literally every ounce of moving, but that's beside the point. Our opportunity was there and people trashed it. And with how the current community of cod is. I don't think this game will ever not have those things, EVEN to a moderate degree. It's going to stay "movement based" or people complain. I dont entirely mind it tbh.
This feels like Cold War 2.0. They had four years to absolutely blow our minds and I feel like they got a luke-warm response at best from a lot of fans. I'm pretty disappointed so far.
That news about less downsides for attachments is absolutely amazing
its not, because it creates balancing issues. Imagine having a gun attachment that increases rate of fire with no downside. Creates an auto attachment on every class and reduces the concept of weapon and attachment diversity
@@yourstillwithme These guys doesn't care about diversity, they only care about the Top 10 best weapon builds (meta), so that's why diversity for them is useless or bad
@@yourstillwithme Ace said in the video that rapid fire does actually have a downside, which is higher recoil. They probably forgot to list it in the menus
@@alejonicolaslignac9142rapid fire always did that since it existed. it just never stated it gave u higher recoil but higher fire rate made ur gun kick up more automatically
@@alejonicolaslignac9142 Ah ok. Still though, definitely think attachments should have downsides. I think MW3 did a very good job of attachment downsides this year ASIDE from Bullet Velocity attachments for WZ.
MP this year attachments were very fair foe guns.
Perks on the other hand, were terribly balanced.
12:16 koreansavage going 13-10 against actual players is really funny. Can’t reverse boost at lan unfortunately
Warzone streamers like Symfuny getting exposed cause they can’t use their hacks Absolute trash.
@@grant9872 sym's acc good from what I've seen. He just has to learn LOL
Korean almost got a Nuke 😂 he got.kicked which was funny
Lmfao is he? He’s a scumbag
@@grant9872 Symfuhny was playing against top COD players while using MnK bud. Its literally an input diff plus the weapon builds used were not helping with consistency mouse recoil
Im sweating just watching this video.
I actually thought they might slow it down a bit. This looks so lame.
Comparing how fast BO1/BO2 are to BO6 apparently makes it feel like you're playing the Cranked gamemode 24/7
Dude, we're still in summer (joking)
Yeah it's a little much.
Moist AF
The death animation ragdoll is nice instead of just flopping around.
yeah the updated a lot of those animations
I do really like that they are prioritizing gameplay over complicated builds with tons of redundant attachments and having to use charts or guides. Also using attachments won’t give negatives outside of larger mags is a huge plus. Thats a win for me.
Are you dumb?
I wish prioritizing gameplay didn't mean making movement so damn annoying
Huh?this looks trash ,there's no tactics at all,this game is for crackheads
@@freshoftheoven965 cod never had tactics, it's a borderline arcade shooter
@memezurdreamz2203 bo1 was tactical, this one looks like a game for crackheads
Got MFs slide cancelling into a reverse dolphin dive 😭😭.
The body multiplier being consistent across the whole body might be the key to fight back against the OD bunny hopping .
The visual recoil look way better too . Much less visual noise and smoke
wydm
@@supersai4198 usually when in a gunfight and someone is bunny hopping its harder to track and the hitboxes are thrown off . One example is with some weapons there are bonus multipliers for hitting them in the chest area . If you get that same damage across the whole body doesn’t matter if I hit them in the chest hand or foot . When facing someone jumping a lot its just more forgiving for a more consistent ttk
@@AB-lb4zv I don't understand why they did this. Probably to balance the crazy movement, but why no headshot multiplier by default?
@@LetrixARYeah that's what doesn't make sense to me at all
@@LetrixAR great point I didn’t look at it that way. Definitely makes me reconsider my perspective
0:01 NEW INTRO BABY
It’s the same bro.
Thanks for the timestamp lmao
FINALLY!!
@@poordude21arf arf arf i typed out this comment because im cool arf arf arf… stfu
Thanks for timestamp didn't get that far in the video yet
2:41 missed opportunity to name it “Nukedhouse”
no, just nukeDtown
Korean savage gets invited to COD events despite reverse boosting and asking his followers to pay for his dad’s operation, while sparing of his expensive cars and apartment, COD literally has no moral compass at all.
It is the stupids fault, that support such scammers
Any videos about it?
Love the new intro ace!!!! ❤
Hearing that they have tuned the audio to be more directional or whatever, they already tried this with Black ops Cold war and I'm excited for it.
Just a bunch of hoopla, its all stereo theres only so much you can do lol
@@turbo558It’s just Stereo, sure, but if you play something like Siege you can see how much better audio can be. (And, IRL, you can tell by the sound whether someone is walking in the next room - in CoD it’s like there are no walls, ceilings, or floors, as far as audio is concerned)
@@Richard_Parker I have no issues with audio. Im very firm that most people simply have had EQ and/or cheap hardware. Not to mention, theres really no solid way to tell if someone is directly up/down or front/behind except making the audio more muffled or quieter in one direction, and for most casuals unless they knew the difference theyll also have no idea.
People are definitely gonna use emotes to peak around corners in third person, I used to do that in COD Mobile 😂
Blackout
they could fix this by having you stuck in the emote animation once you activate it, so yes you can use it but you're stuck for a couple of seconds
@@Marpurrsathats what they did in bo4
Hell ya!!! "Pop boogie" on em!
Love running into other CODM players.
A lot of games (like Apex Legends) make enemies invisible when you’re doing an emote.
The diving while maintaining perfect accuracy seems like an extremely broken mechanic
Don’t worry, you won’t have to worry about this. You are watching a professional
@@acomputernerd3505 You mean AA of a controller
@@kiprasking8581 WOMP. WOMP.
@@acomputernerd3505buddy this will be abused to all hell by shotguns diving around corners
@@brziperiodAm I wrong?
the annual cod and the annual new ace intro sweet!
It's always so fun seeing the new XclusiveAce intro graphics change to fit with each game.
Ok so the strike maps make perfect sense now. From the leaked gameplay we all assume those were nuketown-ish maps but it made no sense because very limited streaks would work on those small maps
5:09 Ace said the word 'methods' and the gameplay switched to Methodz's POV. Coincidence or intentional?
Editing easter eggs are awesome, lol.
Was just about to comment on that, some class editing there
8:59 What i noticed is that your camera is extremely wobbly when you die. Almost like im getting seasick. i hope this is not intentional.
Since they are Not allowed to adjust graphic settings, there is Hope that Something Like Motion blure or Something is going on which u can Put of If u Play it on your console/pc
It looks like the killcam locks to your dead body instead of a specific, so it’s tracking your ragdoll. It’s probably a good thing to remove that or add a choice
Reminds me of the horrible camera angles we'd get when you die in Skyrim or Fallout. Most of the time it just showed a low texture floor or wall
I think it is, and one of few cool things of new cod, like you dead bro, feel the intensity of it a little
@@stylishoverdrive its a multiplayer game, i dont feel like getting sick just for the immersion.
Waiting for XclusiveAce’s new gun guides:
I SLEEP
Waiting for XclusiveAce’s new intro:
ASCENDED
We need a tier list just for Ace's intros
WW2/Vanguard on top
Not gonna lie, I ain't feeling his new one
Or like a evolution of all his intros
Shotzzy is him when it comes to movement. Here are some of his comments on it. Communication isn't his strong suit, but I translated what I could lmao.
• Omnimovement feels smooth and balanced
• Dive canceling takes more precision than in MW2/3
(it's when you clip a ledge before landing from a dolphin dive, to cancel the slowdown and restore tac-sprint)
• While sliding, you can't adjust your direction like in MW3
• Slide-cancel is still only 2 inputs (crouch+jump)
• You can't really cancel your slide, you just do a full slide and stand up after (your guess is as good as mine with this one)
• You can't dive underwater unless you jump there from somewhere high (maybe his settings were off, idk)
• You can ADS and shoot while dolphin diving and sliding
(with some restrictions and delays)
• Slides are OP, jumping is kinda mid
My only major concern with BO6 right now, based on what I saw from Next, are the spawns. They seem to be a little all over the place. Seems to further prove the theory that spawns are extremely challenging to do right with the newer COD engine.
Other than that, I'm really liking what I see, as expected with Treyarch. Really looking forward to playing the beta.
@danjjjatest mw2 was terrible IMO. Could literally spawn in front of enemies sometimes... while they were already ADS
@@danjjjatest you think I'm just making it up for no reason? 😂 common now
Why is that intro so slick though
Are medals coming back? I.e so you can see how many bloodthirsty, merciless etc you have?
Yes. That was confirmed on the stream. I think they 150 , which sounds like a lot.
@@RevDrTarrThat's brilliant. Thanks for letting me know.
A part of me was wishing he'd just use the cold war intro again cause it's still my favorite. But this one is really slick
All my hype for zombies died with the Liberty falls gameplay. Soulless map that feels more like warzone than zombies. Zombies used to thrive when it was it's own thing and not an extension of warzone or mp
I got VG vibes at first from liberty falls.
That's exactly what I thought and people were saying, it looks like it would be better suited for Warzone than Zombies. And the funny thing is, people are also saying the new Warzone maps suits more Zombies than Warzone 😂
Yeah people really reacted negatively to Liberty Falls (myself included.) Terminus looks really good but it’s still going to come with the same mechanics that we don’t like. One single person could EASILY create a custom HUD for zombies, many people have done that in BO3 custom zombies…. it’s not that hard, so why don’t they have a custom HUD?? Bring back the shield, bring back the starting pistol, make it actually difficult again, (people were getting to round 50 first try today!) bring back a custom HUD, and stop meshing zombies and campaign characters together…. Make zombies great again!
@@FerociousPancake888I know this might not happen, but I wish they could add some type of classic zombie mode, where you spawn in with a pistol, no rarity system, no scrap or salvage, just good ol' classic zombies
I was kinda hyped for zombies but theres so much wrong with bo6 zombies its not even funny... i mean zombies have "zombie" written above their head? And healthbars? Like wtf are they doing and why the fuck is liberty falls a day time map? Clueless woke people ruining everything
With movement like this can we just get titanfall 3 already?
I find it so frustrating and infuriating that every year they separate the killstreaks from the classes, unlike MW3 (Original), AW and Ghost... it makes much more sense to have a different set of streaks for every class, with the option to "copy to all," instead of being stuck with the same set of streaks for every class; why would someone want to have to constantly switch them? It makes no sense, yet they do it every year because not enough people complain... all those streaks, to only use 3 out of all of them... each game I wait to see if they finally go back to that system but they never do. Typical cod. Come up with good features, then don't add them to future games... it should be a permanent thing... I've seen others complain so I know I'm not the only one, but it's not a "game breaking" issue for enough people to cry about. Just a very good "QOL" feature that they can reintroduce...
my concern will always be sbmm. i dont want to sweat to all evening
You will have to sweat because post-2019 CoDs are made exclusively to milk as much money as possible. Hence, they focus on protecting average/ below average players in order to ensure they keep playing the game/ buying their skins.
I was having too much fun with the Bal Deathmarch Amp.
Scarlet Laser and Assault gloves are a must for movement.
All-Terrain boots, for just a little more. Try not to sprint. Walk with decent movement speed and hop around if you need to.
Ninja Vest if you need silent footsteps.
That new intro is sick ace!
I would honestly like to give it a shot because I played every cod through mw3, but between the heavy SBMM and super sweaty movement, it just kills any desire for me
New intro and outro are excellent Ace!
Xclusive ace with new yearly intros i see😏
Will you be doing a setting up this time?
i rlly hope for bo6 we get bo3/bo4 maps remade somehow
I believe Hacienda and Fringe were leaked. I don’t believe they are launch maps though. We may also get more next year as that cod is supposed to be a sequel to BO2.
I want Combine and Hunted
Bo3 maps are very unlikely because they were dsigned around jetpack movement.
Combine for example would lose a lane
Search and Destroy in Beta?
Bro is the GOAT 🐐.
PLAYED it months before anyone else on YT❤.
Waiting for you to get to a million subs❤
i really hope there’s weapon prestige
I hate watching the insanely sweaty gameplay with constant pointless sliding and sprint cancelling.
They're trying out the omni movement you know the new feature they had a relatively short amount of time and they wanted to take it as far as they can.
@@habijjj lol another worthless cod with gimmicky trash
I mean, it's not really pointless. It has many purposes.
@@mercifuldeathonly crack heads play like this
Omg same
New intro looking good :)
I’m cautiously approaching this game. I actually would like to see CoD slow down with the movement and make the maps slightly smaller to accommodate the change. The footage from the first streamer shows the problem with modern CoD: if you’re not twitching all over the place every half second, then you’re at a massive disadvantage.
CoD lost its “middle class” of players. You either play CoD champs wannabes or super noobs. No in between.
The problem is the matchmaking algorithm actually
It hasn’t lost it’s middle class. They very much still exist. Activision’s EOMM system is ramped up super high so even average players will always face sweats. But if you want, you can spend hundreds of dollars on skins and you will get easier lobbies… this is very clearly detailed in Activision’s published patent which is easily available online. Activision is so flipping scummy dude…. I wish they would buzz off and just let treyarch cook.
Sliding and mounting doesnt belong in cod no idea why shit like this infested cod
0.34 “connectivity issues.” I fear an ominous foreshadowing. 😂
Lan events for most games have severe issues
The streamers made it look very sweaty and unenjoyable, and im sad tactical sprint returning is kinda a dealbreaker for me
cry harder lol
@@mikeyplayzwrldA different opinion than yours. Cope.
24/7 packet burst will make this movement even worse to deal with. It's just cold war with MW engine. All these simpletons getting excited over an official mod.
@@YourWelshRaptorno bro. Different opinions are fine. But complaining about skill gaps is low testosterone embarrassing behavior. Competition is a must for men and if your not good enough your simply not good enough.
Game always been sweaty
How about sbmm?
Probably gonna be cranked through the roof
likely gonna be the same as every other cod in the past few years since they didn't mention anything
The game hasn't been out and it feels like we forgot about the improved death animations
What's call of duty next?
Loving how the multiplayer is looking
that first map with shotzy looks eerily similar to the ziba tower dlc map for bf3. they're going from remastering their own old maps to now another series'.
I cannot wait to try it. I won't know until I actually play it, but it looks like we're in for a good year
same tomorrow is going to be hype
You da man Ace! Best COD content creator out there. I haven't been watching much the past several months. Glad to see you inching closer to million subs!
Do we know if gunfight/gunfight tournament is returning? Sorry if he said it im dumb
They also announced that warzone will have its own set of mastery camos as well
You mentioned the Zombies Mastery Camos, but not the fact that Warzone gets it's own Mastery Camos for the first time. I know you dont play Warzone, but I've not seen you play Zombies either.
🤯🤯🤯🤯
Any talk about a 3rd person mode or camera option?
I'm hoping they add a permanent game mode for 3rd person, it's really fun playing in 3rd person when they added it
I think you can go 3rd person in Zombies
They knocked it out of the park with the MP camos this year. I hope that the gameplay and post launch support is fun.
Unpopular opinion. MW3s camos are easily up there amongst the top cods. The base camos were actually some of the best we've had for a long time, the mastery camos were pretty cool, the event camos were solid, and the weapon prestige camos were great.
There isnt a lot of cod titles out there where I'll preferably pick a base camo/zombie variant of said camo over mastery or event camos. I hope Treyarch picks it up and continues the momentum.
thank god they look gorgeous and not whatever the fuck the past 2 games camos are.
Oh, did I see a flash of High Alert at 5.20 or so? I've missed that...
BLACK OPS 6 , new game , new INTRO!!!! Watched the whole watch party , one small question. What kind of spawn design does it look like so far?
"New" game
Treyarch has never used a bad spawn system so I don't think that's a concern. The only strange spawns I saw were in the 6v6 faceoff mode, so basically 12 people on the gunfight maps.
@@Arctic3OD Cold War had pretty ass spawns and so did BO4(I guess mostly on nuketown)
@@patricklitterallyit4164 Most people prefer the traditional spawn design from those games over the randomness that IW and SHG have been bringing in recently. Small maps are always a chaos.
@@Arctic3OD apperantly the spawn system is caused by the engine. So we are in for a fun time
New intro nice
I canceled my pre-order after watching cod next.
Can you do that? Shit this game looks terrible
I’ve been watching since ghosts era and his WWII intro is S tier.
Kudos to them for actually doing something different with nuketown. 14 years later
Well nuketown the mutli map will be the same they only changed it for warzone
4 years without Nuketown and I'm actually looking forward to it coming back, only to then probably get sick of it not too long afterward.
What's the point of ranked with all the sbmm?
so you want to play with noobs to feel good?
@@slaymed7304 Do you want to stay a noob?
@@kiprasking8581 And this explanation doesn't make sense. I've improved considerably in CoD even though you all say it's not possible because sbmm
@@railasvuo It depends. You can do well, get punished for a few games and get a pity match later. Doesn't feel natural
@@kiprasking8581 And in those more difficult matches, you improve. So simple
So... no weapon prestiging?
So far im still hopeful for bo6- theres a lot of good changes being inplemented, and I love the early 90s setting. My two biggest concerns are going to be- will they stick with the setting for operators/weapons/maps, or will it be off the walls crazy? My second concern is the new movement, in particular how it plays when youre dealing with real life latency ans connections. It looks fast atm ans has the potential to be both fun and sweaty too, but my biggest concern is how hit reg is going to work with it. I'm going into the beta with some excitement but also some concerns. Im really hoping treyarch can deliver this year.
Well, about the 90s settings, you can say goodbye to it even now at the BETA with those vault editions they're selling with the Doofenshmirtz ahhh blueprints and Zombie operators. If you play BO6 for the setting you're done
@@erm221 I thought cold war had a decent mix, but I do agree that the vault stuff is already starting off crazy. But after vanguard, mwii, and mwii all going completely off the rails, almost anything is an improvement
The fact that sliding is still a thing is enough to ruin the game
@@NoisRI have to ask. Why?
@@DrNukeShowSlide canceling sweats
I hope they add the reaper or a load-star like kill streak
This video solidified it. This will be one of three CODs I won't be buying, and I might have outgrown COD all together. Movement is WAY too fast. Call me when this game gets at least somewhat realistic again.
The new intro is fireee
Bo2 diamond and dark matter looks pretty "safeplayed" to me
How is it compared to Cold War?
People really calling this game a Cold War 2.0 or that it looks exactly like Cold War no kidding
They were created by the same team
Also cold war's name was black ops cold war
I like the idea of omni-movement, I just think the pacing is still a little too fast. I think it would help if they reduced the tac sprint speed or removed it completely, and if they maybe introduced some delay between movements to stop people from snaking and spamming movement in general.
The simplification of the gunsmith i *know* will be good, it’ll make it less confusing, but the cosmetic availability of free stuff going down to make your gun *yours* is unfortunate for me, as somebody that plays barbie with their weapons
someone in the development started a challenge to use and reuse as many nuketown assets as possible. So the created an exploded nuketown map and a nuketown WZ map...
That body shield gimmick looks busted and annoying as hell.
Yeah hopefully there's a way you can stop it somehow
I heard that you and the person you captured are able to talk to each other. This gonna be so funny I can't wait.
new intro goes hard
gunsmith and attachment changes seem really promising
I’m honestly loving bo6 definitely excited fs
i love how with sandhouse they kept the dry nuketown name logic
"what do we call a town thats gonna be nuked?" "nuketown"
"so now the map still has houses but its all sandy everywhere" "sandhouse"
That will be the best cod from a long time
Bro just give up there’s nothing new with cod anymore 😂 just another sweat fest with everyone getting a 1.0 KD
Will there be horizontal menus???
Oh wow dark matter, never seen that camo before🤦🏻♂️
I wish they would allow us to change the colors of the mastery camos or at least change the how fast it flows
Cry more lil bro, we all love dark matter and we're happy to see it back. U lot just wanna complain about anything
WOMP. WOMP.
@@Anyting9OnTopGrrr you’re very corny brother, I hope you grow into your own person eventually. Be yourself man.
@@Anyting9OnTopGrrr
No. That's just you. Everybody knows Bo4s dark matter has been the best it's ever been and they would rather stick with this inferior of a version. But whatever makes you delusion comfortable.
Do you lose all your progression on launch?
My god this Omni movement looks so sweaty I think I gotta go buy some sweatbands before I play I’m gonna be looking like a mummy with all my sweatbands
New intro! Like it !
Ngl, the Omnimovement looks really spammy and annoying. I feel like it should be something you can use every like 5 seconds or something. Watching these streamers dive 5 different directions back-to-back was super ridiculous
Yeah but I think some people will probably use it less over time
@@MetalHead4lifeGamer I’m hoping so!
Dropping a Nuke at CoD next is crazy work wtf 😂
Game doesn't look like is worth it comparing it to MWIII.
The content is not that different or better than what you can have with MWIII, either the quantity.
I was expecting to Treyarch at least doing new animations and textures, but everything just looks like a reskin from MWIII with Cold War textures and style. That ain't good.
Welcome to the cod cycle
Even the cheating top streamers will be included, 3rd year in a row! All of them were invited to the event, with everything paid for. The whitelist saga continues, nothing changes.
Movement system was made for Shotzzy ... can't wait to see it in CDL.
A lot of people hating on this game, but I truly think blops 6 is gonna be the best cod we’ve got since Cold War maybe even black ops 4 but that’s reaching. If you have game pass give it a try, you might as well
MW3***** unless you dont consider it a real game because Mw2 was so bad
what are smoking every game everyone says that then they fail
Blops 4 was so terrible. I don't understand how anyone liked it. I thought blops 3 was bad but 4 topped it.
"best COD since even Black Ops 4"
That's how you know how low the bar is for BO6
@@InvntdXNEWROMANblops 3 wasn’t bad wtf
Any gameplay without motion sickness ?
Cold war 2.0
If this is how I have to play.. hell nooo. Looks like this guy drank four Red Bulls and three C4’s. What a nut job.
Call of Duty Cold War 2.0
Yeah and? Plenty of people seemed to like BOCW.
I hope we can actually preview finishers like Cold War
Watching the debut made me even happy this game is free with gamepass. Even more and more gimmicks and dumb movements added. I miss the CoD days when you actually had to be good instead of drop shotting, sliding, bunny hopping, etc etc,, all over the map.
Well if people didn't complain during MW2 then maybe things could have slowly gone to a middle ground. Granted, IW did literally screw up with the disgusting downsides of literally every ounce of moving, but that's beside the point. Our opportunity was there and people trashed it. And with how the current community of cod is. I don't think this game will ever not have those things, EVEN to a moderate degree. It's going to stay "movement based" or people complain.
I dont entirely mind it tbh.
Any idea if the beta has split screen this year?!
This feels like Cold War 2.0. They had four years to absolutely blow our minds and I feel like they got a luke-warm response at best from a lot of fans. I'm pretty disappointed so far.
cod is dead hahah find a new game
@DOGOFNIGHTMARES Way ahead of you. I'm happy to watch this ship burn and sink from ashore. We've had a good run, at least.