I made a non-significant mistake in the coding by subconsciously using the basic initialization C++ technique. I highly advocate using the direct list initialization instead: `int var{ 0 };` instead of `int var = 0;`. But you won't have problems because of it 😊
Lol I some days ago saw comments on a video you made about hooking where people asked you to create a series like this and u made it, insane. Even better, you tell people where they can be learning on their own some of the stuff on the video. Anyways, keep it going! I hope I can learn a lot from here. And hey, why don't you create a Discord server?
@@axxo1337 Sure, makes sense. I think you'll have some more viewers soon because of this new series. I mean, a lot of people would like to learn how to create clients for Minecraft
The code in the video is not hooking anything, it is simply getting the Mouse class pointer, and the isButtonDown method id, then calling the method and checking if its return value is true in an "infinite" loop.
I made a non-significant mistake in the coding by subconsciously using the basic initialization C++ technique. I highly advocate using the direct list initialization instead: `int var{ 0 };` instead of `int var = 0;`. But you won't have problems because of it 😊
Amazing again)
Thanks :)
Lol I some days ago saw comments on a video you made about hooking where people asked you to create a series like this and u made it, insane. Even better, you tell people where they can be learning on their own some of the stuff on the video.
Anyways, keep it going! I hope I can learn a lot from here. And hey, why don't you create a Discord server?
I plan to create a Discord server when I'll have a little more viewers. For now I just don't see the point
@@axxo1337 Sure, makes sense. I think you'll have some more viewers soon because of this new series. I mean, a lot of people would like to learn how to create clients for Minecraft
great tutorial, super helpful. please keep them coming, u earned a like + sub
Thanks appreciate!
Этот "Здразвуте!" просто прекрасен! 🥰
Nice tutorial
Thank you!
You explain very well, keep it up
Thank you, I try my best 🙏
These tutorials are very well made
I try to improve my editing every video I make 👍
Why does the source code say '"clicked" while in the video, the console says "pressed"?
"Здраствуйте" это сильно
💪
Ty for "Здравствуйте"
How do we do this with LWJGL 3?
As i understand its basically a hook on java method. The only question now is how to intercept and overwrite the return value of a method you hook?
The code in the video is not hooking anything, it is simply getting the Mouse class pointer, and the isButtonDown method id, then calling the method and checking if its return value is true in an "infinite" loop.
@@axxo1337 so the isButtonDown was executed in your code, not in the game? I completely misunderstood it then.
@@MatVeiQaaa Exactly, the code of the isButtonDown of the game was being called by my dll.
Isn't using a mapper better ? For getting methods
You can, but the point of my series is to actually teach and not just copy and paste
im not seeing any output in the console whatsoever even tho i printf/debug
Join my discord I’ll help you
Здравствуйти
Hello!
When new video?😁😁
Thursday, I upload weekly for as long as I can :)
@@axxo1337 ok :)🤌
Здравствуйте
Hola