You guys are such pessimists, ogre warmaul has 50% chance to attack wrong target, but look at it from other perspective, it has 50% chance to hit right target Keepo Also you can combo Hemet with Tinkmaster overspark, so you kill your own minions for more value
Here's how I use Ogre Warmail: Dreaded Corsair and Ogre. Occasionally I end up with Ogre plus two free Dreaded Corsair on the board. It's not bad, it's just random and you only really need one in your deck if you feel like using it. Its probability can be controlled to an extent.
So u play hemet with think overspark and it is basically a 9 mana combo that destroys a random minion, and u get a shitty 3/3 and 6/3 on the board, it's just not worth it for 9 mana, combos like starfall+ poison seed is already considered bad and that is a whole board clear for 9 mana which replaces ur minions with 2/2, my as well u play a ysera or something
Tomato-Intro creator Well, at some point somebody is so fat (like you) that a lifetime of exercise cant fix it. Also, the fact that I have a hot girlfriend, means that although Im ugly, I have a beautiful attitude in reality.
I think a fair buff to Hemet would be to change the text to: Batlecry: Destroy a beast. If you don't destroy a beast, gain +2 Health. It makes it a viable card with good stats even if you don't destroy a beast, and it doesn't get op with 6/5 stats and you kill a beast. If you don't kill a beast, it has the same stats as Stallag or Feugen, not counting their deathrattles of course.
Rather than kill a beast, Hemet should equip the hero with a weapon (gun), and make it fucking awesome, like a 4/3 or something (just a step down from Ashbringer).
You may hate him, but he's the only one who provides consistent content, even on holidays. Thank you Kripp, for giving me something to watch this New Years Day.
I dont believe there should be bad cards in the game. If all the cards were to be good people had more choices of making different exciting decks since they can only pick 30 cards. i really think blizzard should buff cards like nozdormu and hemet so that they are at least usable. Why don't they do that? If nozdormu for example is as good as ysera then players have to make decision to chose only one of them right? as it is, these cards just suck and they are just fillers, it should not be this way.
The reason is so people can have the option to make fun decks. Some cards many used to consider bad such as flare are now used in constructed hunters same with antique healbot it's used in priest the point is to make the game enjoyable compared to just having all good cards with very little variety
I was laughing my ass off so hard when you were describing Hemet and how BGH is up against Ragnaros and Hemet is up against a Fairie dragon or a 1/1 Boar.
IMO, Cobra Shot is probably worse than most of these cards. I just don't understand what blizzard was thinking when they made it. It's a dark bomb, but it costs 3 mana more just to deal 3 damage to the enemy hero, that's INSANE! It probably wouldn't even see play if it would cost 3 mana lol
I'm surprised that the 1/4 with charge and taunt (I don't even remember how is it called because it sucks) and the 4/1 with spell damage for 4 mana aren't in the list.
I can see what you're saying about Hemet, but think of this. This card most of the time trades with highmane, the best hunter card. Kill 6/5 and then both 2/2s trade into it. Sure thats a best case scenario. If this was a 6/5 it would see play.
Siorn who runs those cards though? CTM is ran in warrior decks, and the other two in zoo, but in what world do you run sergeant in priest, warrior or any other class?
Everyone: Nerf Harvest Golem. Blizzard: No! Everyone: Nerf Cairne Bloodhoof. Blizzard: No! (Hunter at the very very bottom of the ladder, receiving least play, least occurring class in tournaments) (months later, Haunted Creeper, Webspinner and Undertaker are released) Everyone: Nerf Hunter. Blizzard: Okay! (Blizzard nerf Starving Buzzard) Everyone: Nerf Undertaker. Blizzard: No! (months later, Feign Death, Piloted Shredder, Piloted Sky Golem and Sneed's Old Shredder are released)
Alex GoesNuts he would be good in any midrange rogue deck, i think... But now, i don't know. Long time ago, miracles completely eliminate midrange decks. Now here is chance of revival, when miracles takes the deathblow, but i'm not really sure.
Ruben Robles what so shit about 5/8 for 6 mana? Moreover, he can give you really powerfull spell, or restrict opponent from using them. It's not the best legendary here, but definetely not the shit... Well... It is, if you just don't play rogue class, but for entirely different reason.
I tried to make Shadowbomber work in a burst priest deck, together with Leper Gnome, Mind Blast, some rushy mechs and Auchenai+Zombie Chow. Didn't work out often, but when it did, it was fun^^.
Ogre Warmaul and Shadowbomber are FAAAAAR from being the worst GvG card. Have you ever seen a cobra shot in constructed maybe :P? There are many other cards which sucks. But I totally agree with the rest of the list though. Great vid Kripp Hipp
I find usage of Shadowbomber in a priest heal deck. It lets me get early Light of Naaru out and gives me a target to heal for my early Lightwardens. The extra reach of 6 damage that also puts a minion on the field is useful too.
well hemet nessingwarry is am metagame call. because when they released GvG they expected some beast decks because of all the new beast synergy cards and if those got a little out of hand hemmet would come in but Blizzard was wrong and its terrible now.
This is very true, especially now that Druid of the Claw is a beast in both forms. Hemet is likely to have a target against both druids and hunters, if we ever see a metagame environment where those are the two most frequently seen classes (not out of the question since both have had wildly popular netdecks multiple times in the first year) he could immediately jump from weak to being nearly an auto-include. I just wish they would have pushed his stats a little more. A 5/3 for 4 would probably be fair and would do a lot to make it less of a risky inclusion in decks since it would be easier to find a time to play him against decks without beasts. It still dies to almost everything other than 1-drops and 5 attack is already available in the 4-drop slot on better bodies. Maybe in the next round of card changes they will do something to make him just a tad more attractive.
logan mcvey You can make decks without spells pretty easily now and there have always been decks with very, very few spells. Minion-heavy decks will only become more common as the card pool grows each year, in addition to more and more competition for 5-drop slots showing up. Even now I don't usually include Loatheb and only rarely find the battlecry to be a serious issue when others play it, a stealth tiger is often far more threatening. We'll probably see a lot less of Loatheb in time. He isn't a bad card by any stretch of the imagination but he's nowhere near as good as his popularity would make it seem either.
As it turned out, Shadowbomber is pretty great in my Aggro Priest. Play him early to rush your enemy down or play him late for burst damage to finish him off. SB + double Mindblast = 12 Damage to face for 5 Mana.
I remember them talking about some internal GVG testing and they said some Beast themed deck was really OP. Although if they were talking about some crappy Druid of the Fang combo deck or maybe control hunter I've yet to see either of those deck types do anything but fail on the ladder. Could explain why Hemet is so overcosted.
I use shadowbomber for a deck with higher mana requirements. It's good to be able to do damage from start, and the next turn be able to heal yourself if you have no other 2 mana cards in hand. I find it usefull many times. I've also been able to win using this card directly to face.
Mustard0981 Milhouse isn't as bad as you think. If you can catch your opponent without any spells when you play that card (for example the opponent has only 3 cards left) you can get massive value out of it, plus with the extra 8 mana you can buff it up so it can survive damage spells. Playing it on turn 2 would force your opponent to waste at least 2 spells (most of the time and IF they have them in their hand) to kill millhouse and this is not really a wasted turn since your opponent had to waste his turn killing Millhouse. This makes it safer for you to play a big creature like a Yeti without any spells in its way. If Millhouse doesn't get removed, then there will be a massive tempo swing since they can't really play any minions otherwise it would be a 2 for 1 and it secures the early game for you. The bad situation to play this would be against a freeze mage or a Druid where they have powerful spells with massive value like Starfire and in the end-phase of a control game. In conclusion, Millhouse is meant to be used for drawing out removal or gain tempo. Disenchant Nesingwary though.
You know, thinking about it, Hemet Nesingwary might be trying to tell us something. I know at least in Magic, and other card games might do this as well, they'll usually put something in sets to hint at what the next set will be about. So one set they'll throw in a couple of cards with enchantment synergy, but then not that many enchantments, but then the next set will be filled to the brim with enchantments. They could be telling us that the next set might be themed around beasts, and that we'll be seeing a lot more beasts coming in the future, so that Hemet might actually be useful.
i see you're point, but hearthstone isn't like many other card games, nor should it be. it doesn't even have that many cards when you think about it (especially in terms of what's in the meta). there we're no hints to upcoming naxx or GvG cards, so why would they start doing stuff like that now? there are really only a few cards outside of each expansion that synergized extremely well with the new cards. making a shit card now in preparation for this new meta trend is just ridiculous. Hearthstone doesn't have enough cards to pull this kind of stunt off, and even if the meta did shift gears the card would simply get nerfed like everything else (im talking about unleash the hounds, leeroy, starving buzzard, soulfire, etc)
***** it is, which is why it has only so few cards. so one of my points is every card kind of has to count as of right now because there are only so few. blizzard could pull off stunts like this when there is a sizeable enough card base where one expansion doesn't disrupt the entire meta. you mentioned magic, magic does indeed foreshadow upcoming sets with their cards, but the meta in magic (magic doesn't really have that strict of a meta anyways) doesn't shatter after another set comes out. i'm excluding the standard format because that restricts card use, and there is no form of restriction in hearthstone yet besides class cards
Hemet was put in because beasts were supposed to be made more powerful with this expansion and everyone is bitching about Hunters all the time. He's bad because he was executed poorly, either in favour of flavour or because the devs are just bad at making card games. It's that simple.
Although there are a few uses for it (Über control, maybe, dunemaul shaman is really hard to use if your opponent has even a single minion on the board. Maybe if it had one more health and one less attack...)
Hemet Nesingwary can be useful in a hunter heavy meta. Basically it snipes Highmanes which are often played on turn 5/6 by hunter. So it might be worth keeping for scenario when the whole ladder goes hunter mode. The worst case scenario for it (aside from AoE which are always bad) will usually be exchanging this creature for a 2 mana card, which basically puts you 3 mana back tempo-wise. You can live through that. But killing Savannah Highmane/Gahz'rilla/The Beast/King Krush/Core Hound for 5 mana AND having a 6/3 residue is a good deal (and hunter gets these cards often from webspinners).
Hemet is also okay to have against Druid, since Druid of the Claw transforms into Beasts now. Granted, that still makes him bad against 7 classes, excluding stray Stranglethorn Tigers and Stampeding Kodos. But I suppose more classes might be getting random beast synergy in the future to make him somewhat viable. GvG already released random Murloc synergy for Shaman that I don't think too many people would have expected, so maybe we'll see some beast synergy with Warrior, Priest, or Mage or something.
Agree on most of it. Ogre Warmaul,however...I think has some possibilities: - When there's only one target to hit (hero) - You decide when to attack with it, so... you can attack with minions first to make sure your attack comes out good or ideal instead of *_urk-plsOMGkillme!_* Other notes: - I don't think it'd ever be viable to run 2 in a deck - it's absolutely true that it's a horrible turn 3-play - it's 8 dmg for 3 mana. If you're controlling the board, that's a lot of dmg for little mana on one card. Of course... having conditional cards isn't ideal.
I've actually had luck comboing the Ogre Warmaul with Dread Corsair (a 4 cost 3/3 pirate with taunt). I've even been able to play it on turn 2 with the coin.
I've use the Ogre Warmaul in a Weaponwarrior Deck and it's a decent weapon. If the board is clear, it's four damage to the face and since that count's as a turn on which the Warmaul did not hit the wrong target you can be somewhat sure it won't hit the right target next turn and act accordingly. It's certainly not an extremely reliable and god weapon but it is fun and has it's moments.
way to balance hemet. give him 2 health. Or better yet, if he kills a beast, give him +2/+2 which would make him a 5 drop that could theoritically become a 8/5 plus a destroyed beast. He would still be balanced enough in the fact that he wouldn't be good against anyone other than hunters and druids, so he wouldn't be overplayed, but at least he'd have a competeing chance against some other 5 drops.
i have one flying machine in my rouge deck it can be pretty beast with tinker's or coldblood. The 4 health and seemingly harmlessness usually makes it so it is one of the only windfury's that actually will live for its first attack.
Once i got owned in arena by a paladin who buffed his Flying Machine with Blessing of Wisdom, Blessing of Might, Blessing of Kings and Hand of Protection while my start was subpar and lacked removal. It was so painful.
I lost a warlock game when the warmaul passed my same taunt two turns in a row and hit my face, stopping me from tapping and letting him get crazy card advantage. Sometimes it fucks up in just the right way
Flying Machine + Cold Blood deserved some kind of a mention, I think, it's a far more practical combo for a 5/4 with Windfury for 4 mana... sounds far better than target dummy and even all the other cards, combined.
Okay, what? ....Warmaul is one of the main advantage cards in my warrior deck. At least half the time I play second on that deck, I use a coin on turn 2, use the weapon, and slap on the 3/3 pirate taunt. This weapon synergizes incredibly well with pirates and even when it comes to hitting things, it tends to let me hit what I wanted it to. And the shadowbomber is actually a 1 mana drop on purpose. How many times did it happen that on turn 2 you got nothing to play AND nothing to heal with hero ability, hm? That minion gives you advantage because the 3 damage you take is less significant from the 3 damage other classes take maybe with exception of high-healing paladin or druid decks.
They should change the battlycry on Hemet to "Kill a Dragon". Still not great, but at least it would have some niche application where it can actually be useful, like when there are a lot of decks with Ysera or Alex.
My first legendary was a Tink master overspark. I've used it about 3 times. all of them ended with turning an opponents moster into a 5/5. I disenchanted it a few minutes later after realizing how shit it is.
Could Hemet be okay in Warlock? A 6 attack creature could be pretty strong for a shadow flame, and on the off chance there is a beast, then you're golden. I agree it's awful, but could be made use there or possibly with Void Terror
I think Hemet would be far more viable and interesting if it was more related with his "hunting" quests. Lets say it still only removes beasts, but in return, it gives you a weapon. For casual scrub beasts, you get the Nessingway Elek gun, but for a legendary beast, you get the Nessingway 4000. Stats of those weapons could be made to ballance, and since nessingway effectively gives you removal and weapon, they can keep/nerf its stats if they wanna.
Have you tried flying machine in a spare parts deck? If you add alchemist to that deck too he transforms into an 8 damage minion with the stat swap (or more if you get +1 attack spare parts) or 4 to the face and clear a 4 minion. He's way better than that crappy 1-4 gargoyle and is a windfury minion that stands a chance of living through summoning sickness. I think he's actually okay. As a pure non-combo drop he works out okay vs Paladins.
easy fix for Hemet: Battlecry: Destroy a CREATURE. Makes him the bigger brother of Big Game Hunter that way and a legendary that specialises in killing other legendaries. And it would already have countering cards, mostly Deathrattles with some really negative stuff you dont want to launch. And like Big Game Hunter, he would die superfast after his battlecry anyway.
What if instead of the battlecry, Hemet Nesingwary was invincible while attacking? The whole "Lone-Range" mechanic would make sense. As well, it still dies to 3 damage even it's first attack (a la Darkbomb) so cards like Sludge Belcher still compete for the 5 slot. With something like Dr. Boom romping around, that won't be too overpowered.
The 1/4 minion Flying Machine + Divine Blessing and Inner Fire is probably the only creature that can deal 16dmg with that combo (if it doesn't get killed or silenced). But I agree that it's still quite bad on it's own. I'm pretty sure the idea behind the priests Shadow bomber is your ability to restore that health. I haven't really tried Target Dummy but I do feel like it can be decent and quite helpful in a few situations. Either than that, I agree. P.S: Gnomish experimenter is really bad (unless your deck is spell oriented) especially in arena where you're way more likely to pick the most valuable minions.
Flying machine is at least a decent card. It's a potential match winner with rogue's Iron Sensei and/or Cold Blood. Or anything that boosts its attack.People will tend ignore it when it's played if you have just about anything else on the board and then you can strike REALLY hard with it.
Unfairly for orge warmaul, I had awesome usage of it in arena, always turns out well if u dont give it 100% hit all the time, u would know how/when to use it. Also its decent on low ranks for sure, I dont have DB and ppl plaing more just creatures on low ranks so its pretty good in my exp.
I want to discuss about the Priest Deck.... A turn 10, With the legendary Velen, 1 mind blast and 1 shadowbomber, you have a burst to the enemy hero of 16 ! Yes is it maybe a crappy card but the priest can heal himself and u can get some good combo so it's not a useless card.
The reason why cards like hemmet nesingwary exists is because all the cards in HS are based of things in the warcraft universe, with the legendaries being specific known characters. They want the cards to match their warcraft equivalents, and so they make cards that have really wierd effects
I've been playing a Mech Warrior Hobgobliny deck. it's by no means the best deck, but I've gotten to rank 5 with it, and it very much feels that it could do better than that. Flying Machine is one of the best cards in that deck :) .
I feel like shadowbomber is a combo card without a companion. Like if a priest had a card which turned damage into healing for your characters on your turn or something.
Nice vid Kripp, fuck you had me laughing, talking about Hemet lol.. Anyway Happy New Year Bro, keep up the good work, and I hope the new year treats ya well :)
I had a Target Dummy and Iron Sensei combo in Tavern Brawl: I played Target Dummy on Turn 1, and then played Iron Sensei, and my Dummy got up to 10-attack 😂
I dont think flying machine should be on the list since all ut really needs to work ok is spare parts. 4/1 windfury actually hurts even a 2/4 windfury isnt that bad and it can also be used with for example powermace and so on
i dont agree with Hemet and shadowbomber. I think Gnome infantry charge taunt thing is worse, but i do agree with the rest. even tho i have seen target dummy being put to use in aggro mech rogue.
You guys are such pessimists, ogre warmaul has 50% chance to attack wrong target, but look at it from other perspective, it has 50% chance to hit right target
Keepo
Also you can combo Hemet with Tinkmaster overspark, so you kill your own minions for more value
god kripp said this card is bad, so it is.
Trinax11 Because obviously everything Kripp says is so true that everyone else's opinion means shit.
Here's how I use Ogre Warmail: Dreaded Corsair and Ogre. Occasionally I end up with Ogre plus two free Dreaded Corsair on the board. It's not bad, it's just random and you only really need one in your deck if you feel like using it. Its probability can be controlled to an extent.
The word on the street is that Hemet will be a hard counter to the new Tinkmaster token paladin meta, I already crafted myself a golden copy.
So u play hemet with think overspark and it is basically a 9 mana combo that destroys a random minion, and u get a shitty 3/3 and 6/3 on the board, it's just not worth it for 9 mana, combos like starfall+ poison seed is already considered bad and that is a whole board clear for 9 mana which replaces ur minions with 2/2, my as well u play a ysera or something
A Minute of silence for all those, who were opening a pack with legendary inside, and it was Hemmit 😟
EDIT: *Hemet
Commander_Pro Herbert*
I OPENED HIM TODAY T-T T-T A MINUTE OF SILENCE FOR ME ;-; (And 2 tree of lifes)
Thank you, i still cry every night because of opening him
at least his stats are not as shit as kidnapper's
When my friends say hemet is useless
I say: 400 dust aint useless
Not funny mate. You aren't a comedian.
Fatb0ybadb0y So are you FatBoy. Only Im not fat.
The Grinch Fatness can be fixed by exercising, your ugliness and attitude are beyond hope though
Tomato-Intro creator Well, at some point somebody is so fat (like you) that a lifetime of exercise cant fix it. Also, the fact that I have a hot girlfriend, means that although Im ugly, I have a beautiful attitude in reality.
Fatb0ybadb0y Alright, you don't have to believe me, as I know It is true. Although, I certainly don't need some saddos approval on the internet.
I'm going to have this video play when I am being lowered into the ground at my funeral.
So kripp can let you down one more time?
ayy lmao ayy lmao intensifies
ayy lmao Ayy lmao!
ayy lmao Yik Yak
so how many accounts did you have to make for that joke to work?
I think a fair buff to Hemet would be to change the text to:
Batlecry: Destroy a beast. If you don't destroy a beast, gain +2 Health.
It makes it a viable card with good stats even if you don't destroy a beast, and it doesn't get op with 6/5 stats and you kill a beast.
If you don't kill a beast, it has the same stats as Stallag or Feugen, not counting their deathrattles of course.
Blizzard doesn't want tutorial bosses to be playable cards
Danlord GT What about Hogger?
ExileUnlimited it isn't very good tho, the only deck is kind fittable is control hunter but isn't worth.
Rather than kill a beast, Hemet should equip the hero with a weapon (gun), and make it fucking awesome, like a 4/3 or something (just a step down from Ashbringer).
***** But then you would see it in most controls decks, specifically priest and druid for added board control.
It's good to see you again Kripp! You haven't uploaded a video since last year!
You may hate him, but he's the only one who provides consistent content, even on holidays. Thank you Kripp, for giving me something to watch this New Years Day.
I dont believe there should be bad cards in the game. If all the cards were to be good people had more choices of making different exciting decks since they can only pick 30 cards. i really think blizzard should buff cards like nozdormu and hemet so that they are at least usable. Why don't they do that? If nozdormu for example is as good as ysera then players have to make decision to chose only one of them right? as it is, these cards just suck and they are just fillers, it should not be this way.
And I believe there should be no wars.
That's just naive, every decent TCG/CCG has bad cards, you can't balance them all
The reason is so people can have the option to make fun decks. Some cards many used to consider bad such as flare are now used in constructed hunters same with antique healbot it's used in priest the point is to make the game enjoyable compared to just having all good cards with very little variety
Buffing some cards makes others useless. It's impossible to make every card viable.
Read this, it's really great even though it's about MTG: archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr5
I was laughing my ass off so hard when you were describing Hemet and how BGH is up against Ragnaros and Hemet is up against a Fairie dragon or a 1/1 Boar.
These videos are why I watch Kripp. Theory-crafting and talking from experience is fucking excellent. Thanks Kripp.
IMO, Cobra Shot is probably worse than most of these cards. I just don't understand what blizzard was thinking when they made it. It's a dark bomb, but it costs 3 mana more just to deal 3 damage to the enemy hero, that's INSANE! It probably wouldn't even see play if it would cost 3 mana lol
The lack of Dunemaul Ogre in this video is astounding.
I forgot about that card....screw Overload on that card.
I'm surprised that the 1/4 with charge and taunt (I don't even remember how is it called because it sucks) and the 4/1 with spell damage for 4 mana aren't in the list.
I can see what you're saying about Hemet, but think of this. This card most of the time trades with highmane, the best hunter card. Kill 6/5 and then both 2/2s trade into it. Sure thats a best case scenario. If this was a 6/5 it would see play.
Hemet is only shit right now because Hunters don't use beasts. Who knows, maybe a Hunter deck with huge beasts will be the new cancer in a year.
If they start using huge beasts, people will just put big game hunter not hemet
Mirza Ajanovic BGH can't kill anything with less than 7 attack, where Highmane is quite notable.
Hurr Durr cruel task master, dark iron dwarf, and sergeant can all force them into BGH range if they really need to be, or use other hard removal
Siorn who runs those cards though? CTM is ran in warrior decks, and the other two in zoo, but in what world do you run sergeant in priest, warrior or any other class?
Less common ever since buzzard became useless.
Who's watching in 2016?
🙋
Greetings from 2017
Greetings from 2017
Everyone: Nerf Harvest Golem.
Blizzard: No!
Everyone: Nerf Cairne Bloodhoof.
Blizzard: No!
(Hunter at the very very bottom of the ladder, receiving least play, least occurring class in tournaments)
(months later, Haunted Creeper, Webspinner and Undertaker are released)
Everyone: Nerf Hunter.
Blizzard: Okay!
(Blizzard nerf Starving Buzzard)
Everyone: Nerf Undertaker.
Blizzard: No!
(months later, Feign Death, Piloted Shredder, Piloted Sky Golem and Sneed's Old Shredder are released)
Hemet Nesingwary was the first and only legendary I got from opening GvG packs. And he was inside the 3 free packs.
=(
I had no legendaries at all and then I saved up for gvg packs. Had 26 + 3(Bonus) Packs to open. I found 2 legendaries: Fucking Hemet and Gallywix.
GG
Gallywix guy is really good though
Med1umentor
do you know a good deck with him?
Alex GoesNuts he would be good in any midrange rogue deck, i think... But now, i don't know. Long time ago, miracles completely eliminate midrange decks. Now here is chance of revival, when miracles takes the deathblow, but i'm not really sure.
Alex GoesNuts Lol Gallowyx is shit.. I got him and blingtron in my initial GvG packs that I opened and I dusted those fuckers.
Ruben Robles
what so shit about 5/8 for 6 mana? Moreover, he can give you really powerfull spell, or restrict opponent from using them. It's not the best legendary here, but definetely not the shit...
Well... It is, if you just don't play rogue class, but for entirely different reason.
For Some reason I can't actually see any video, but audio is fine. I checked other videos on your channel and they work fine. Any idea why?
Kripp, have you considered the use of flying machine in a hobgoblin deck, i got destroyed by this car din ladder i dunno just something to consider.
I just absolutely love his dry humour - he's brilliant at delivery and doesn't even realise it
I tried to make Shadowbomber work in a burst priest deck, together with Leper Gnome, Mind Blast, some rushy mechs and Auchenai+Zombie Chow. Didn't work out often, but when it did, it was fun^^.
Ogre Warmaul and Shadowbomber are FAAAAAR from being the worst GvG card. Have you ever seen a cobra shot in constructed maybe :P? There are many other cards which sucks. But I totally agree with the rest of the list though. Great vid Kripp Hipp
Target dummy can combo well with Cobalt Guardian since Cobalt Guardian isn't summoned with it's own Divine Shield.
That's how I use it
I find usage of Shadowbomber in a priest heal deck. It lets me get early Light of Naaru out and gives me a target to heal for my early Lightwardens. The extra reach of 6 damage that also puts a minion on the field is useful too.
well hemet nessingwarry is am metagame call. because when they released GvG they expected some beast decks because of all the new beast synergy cards and if those got a little out of hand hemmet would come in but Blizzard was wrong and its terrible now.
kind of like a worse loatheb if you think about it.
Well except loatheb will pretty much always be good every deck has spells and it will always be that way
well i said worse loatheb and a lot more decks have a beast than you think.
This is very true, especially now that Druid of the Claw is a beast in both forms. Hemet is likely to have a target against both druids and hunters, if we ever see a metagame environment where those are the two most frequently seen classes (not out of the question since both have had wildly popular netdecks multiple times in the first year) he could immediately jump from weak to being nearly an auto-include.
I just wish they would have pushed his stats a little more. A 5/3 for 4 would probably be fair and would do a lot to make it less of a risky inclusion in decks since it would be easier to find a time to play him against decks without beasts. It still dies to almost everything other than 1-drops and 5 attack is already available in the 4-drop slot on better bodies. Maybe in the next round of card changes they will do something to make him just a tad more attractive.
logan mcvey
You can make decks without spells pretty easily now and there have always been decks with very, very few spells. Minion-heavy decks will only become more common as the card pool grows each year, in addition to more and more competition for 5-drop slots showing up. Even now I don't usually include Loatheb and only rarely find the battlecry to be a serious issue when others play it, a stealth tiger is often far more threatening. We'll probably see a lot less of Loatheb in time. He isn't a bad card by any stretch of the imagination but he's nowhere near as good as his popularity would make it seem either.
Would it be balanced if Hemet Nesingwary switched effects with BGH?
I don't agree on two things, the ogre warmaul is not to bad if you lack weapon and hemet can hit druid cards aswell.
As it turned out, Shadowbomber is pretty great in my Aggro Priest. Play him early to rush your enemy down or play him late for burst damage to finish him off. SB + double Mindblast = 12 Damage to face for 5 Mana.
I remember them talking about some internal GVG testing and they said some Beast themed deck was really OP. Although if they were talking about some crappy Druid of the Fang combo deck or maybe control hunter I've yet to see either of those deck types do anything but fail on the ladder. Could explain why Hemet is so overcosted.
I use shadowbomber for a deck with higher mana requirements. It's good to be able to do damage from start, and the next turn be able to heal yourself if you have no other 2 mana cards in hand. I find it usefull many times. I've also been able to win using this card directly to face.
Got millhouse in a pack, then hemet in the next one.
Kill me.
Mulhouse is not a good card yet I love him
Mustard0981 Milhouse isn't as bad as you think. If you can catch your opponent without any spells when you play that card (for example the opponent has only 3 cards left) you can get massive value out of it, plus with the extra 8 mana you can buff it up so it can survive damage spells.
Playing it on turn 2 would force your opponent to waste at least 2 spells (most of the time and IF they have them in their hand) to kill millhouse and this is not really a wasted turn since your opponent had to waste his turn killing Millhouse. This makes it safer for you to play a big creature like a Yeti without any spells in its way. If Millhouse doesn't get removed, then there will be a massive tempo swing since they can't really play any minions otherwise it would be a 2 for 1 and it secures the early game for you. The bad situation to play this would be against a freeze mage or a Druid where they have powerful spells with massive value like Starfire and in the end-phase of a control game.
In conclusion, Millhouse is meant to be used for drawing out removal or gain tempo.
Disenchant Nesingwary though.
Shadowbomber would be slightly better if it was 4 damage. At least then it would have synergy with light of the naaru.
You know, thinking about it, Hemet Nesingwary might be trying to tell us something. I know at least in Magic, and other card games might do this as well, they'll usually put something in sets to hint at what the next set will be about. So one set they'll throw in a couple of cards with enchantment synergy, but then not that many enchantments, but then the next set will be filled to the brim with enchantments. They could be telling us that the next set might be themed around beasts, and that we'll be seeing a lot more beasts coming in the future, so that Hemet might actually be useful.
i see you're point, but hearthstone isn't like many other card games, nor should it be. it doesn't even have that many cards when you think about it (especially in terms of what's in the meta). there we're no hints to upcoming naxx or GvG cards, so why would they start doing stuff like that now? there are really only a few cards outside of each expansion that synergized extremely well with the new cards.
making a shit card now in preparation for this new meta trend is just ridiculous. Hearthstone doesn't have enough cards to pull this kind of stunt off, and even if the meta did shift gears the card would simply get nerfed like everything else (im talking about unleash the hounds, leeroy, starving buzzard, soulfire, etc)
Well Hearthstone is still a very young game, so anything is possible, really
***** it is, which is why it has only so few cards. so one of my points is every card kind of has to count as of right now because there are only so few. blizzard could pull off stunts like this when there is a sizeable enough card base where one expansion doesn't disrupt the entire meta.
you mentioned magic, magic does indeed foreshadow upcoming sets with their cards, but the meta in magic (magic doesn't really have that strict of a meta anyways) doesn't shatter after another set comes out. i'm excluding the standard format because that restricts card use, and there is no form of restriction in hearthstone yet besides class cards
Hemet was put in because beasts were supposed to be made more powerful with this expansion and everyone is bitching about Hunters all the time. He's bad because he was executed poorly, either in favour of flavour or because the devs are just bad at making card games. It's that simple.
Although there are a few uses for it (Über control, maybe, dunemaul shaman is really hard to use if your opponent has even a single minion on the board. Maybe if it had one more health and one less attack...)
Don't worry, he was educated on the value of Hemet in arena.
Hmmm what do with my golden Hemet Nessingwary? I think i'ma wait for a buff one day...
Hemet Nesingwary can be useful in a hunter heavy meta. Basically it snipes Highmanes which are often played on turn 5/6 by hunter. So it might be worth keeping for scenario when the whole ladder goes hunter mode. The worst case scenario for it (aside from AoE which are always bad) will usually be exchanging this creature for a 2 mana card, which basically puts you 3 mana back tempo-wise. You can live through that. But killing Savannah Highmane/Gahz'rilla/The Beast/King Krush/Core Hound for 5 mana AND having a 6/3 residue is a good deal (and hunter gets these cards often from webspinners).
Hemet is also okay to have against Druid, since Druid of the Claw transforms into Beasts now. Granted, that still makes him bad against 7 classes, excluding stray Stranglethorn Tigers and Stampeding Kodos. But I suppose more classes might be getting random beast synergy in the future to make him somewhat viable. GvG already released random Murloc synergy for Shaman that I don't think too many people would have expected, so maybe we'll see some beast synergy with Warrior, Priest, or Mage or something.
Agree on most of it. Ogre Warmaul,however...I think has some possibilities:
- When there's only one target to hit (hero)
- You decide when to attack with it, so... you can attack with minions first to make sure your attack comes out good or ideal instead of *_urk-plsOMGkillme!_*
Other notes:
- I don't think it'd ever be viable to run 2 in a deck
- it's absolutely true that it's a horrible turn 3-play
- it's 8 dmg for 3 mana. If you're controlling the board, that's a lot of dmg for little mana on one card. Of course... having conditional cards isn't ideal.
I've actually had luck comboing the Ogre Warmaul with Dread Corsair (a 4 cost 3/3 pirate with taunt). I've even been able to play it on turn 2 with the coin.
I've use the Ogre Warmaul in a Weaponwarrior Deck and it's a decent weapon. If the board is clear, it's four damage to the face and since that count's as a turn on which the Warmaul did not hit the wrong target you can be somewhat sure it won't hit the right target next turn and act accordingly.
It's certainly not an extremely reliable and god weapon but it is fun and has it's moments.
what about gnomeregan infantry?
way to balance hemet. give him 2 health. Or better yet, if he kills a beast, give him +2/+2 which would make him a 5 drop that could theoritically become a 8/5 plus a destroyed beast. He would still be balanced enough in the fact that he wouldn't be good against anyone other than hunters and druids, so he wouldn't be overplayed, but at least he'd have a competeing chance against some other 5 drops.
8/5? I've got the beast in ma' sights...
i have one flying machine in my rouge deck it can be pretty beast with tinker's or coldblood. The 4 health and seemingly harmlessness usually makes it so it is one of the only windfury's that actually will live for its first attack.
Some cards I was surprised were not on the list: cobra shot, mini mage, gnomeregan infantry
I have a flying machine OTK (with others windfury) it combos with the hobgoblin and the powermace and it makes really cool combos !
The Hemit dream is over. Rest in Pepperonis Nesingwarrino.
What would you do to fix Arena in this new expansion?
Kripp could you make a video about The Worst Legendary in HS.
Hemmet Nessingway: Battlecry - destroy all enemy beasts on the board. Not even that would be good. omg this battlecry was a stupid idea.
Great talk about the worst card. :D
Happy New Year!
Once i got owned in arena by a paladin who buffed his Flying Machine with Blessing of Wisdom, Blessing of Might, Blessing of Kings and Hand of Protection while my start was subpar and lacked removal. It was so painful.
what about the 1/4 charging taunt?
I lost a warlock game when the warmaul passed my same taunt two turns in a row and hit my face, stopping me from tapping and letting him get crazy card advantage. Sometimes it fucks up in just the right way
Where is the 1/4 charge and taunt?
Definitely agree with the warrior weapon Ogre Warmaul. Maybe if it had an additional charge, maybe, just maybe it would be semi-ok.
How is cobra shot not on this list..?
Hemet and BGH should have their effects switched, or give hemet a better version of the BGH effect, like 6 or more.
Flying Machine + Cold Blood deserved some kind of a mention, I think, it's a far more practical combo for a 5/4 with Windfury for 4 mana... sounds far better than target dummy and even all the other cards, combined.
Welcome to the 301+ club, how many spongebob references can you make?
Okay, what? ....Warmaul is one of the main advantage cards in my warrior deck. At least half the time I play second on that deck, I use a coin on turn 2, use the weapon, and slap on the 3/3 pirate taunt. This weapon synergizes incredibly well with pirates and even when it comes to hitting things, it tends to let me hit what I wanted it to.
And the shadowbomber is actually a 1 mana drop on purpose. How many times did it happen that on turn 2 you got nothing to play AND nothing to heal with hero ability, hm? That minion gives you advantage because the 3 damage you take is less significant from the 3 damage other classes take maybe with exception of high-healing paladin or druid decks.
They should change the battlycry on Hemet to "Kill a Dragon". Still not great, but at least it would have some niche application where it can actually be useful, like when there are a lot of decks with Ysera or Alex.
Good list Kripp ! Some interesting choices.
Hemet is the only GvG legendary I had in more than 35 packs T.T
No mension of Cobra Shot?
My first legendary was a Tink master overspark.
I've used it about 3 times. all of them ended with turning an opponents moster into a 5/5.
I disenchanted it a few minutes later after realizing how shit it is.
Could Hemet be okay in Warlock? A 6 attack creature could be pretty strong for a shadow flame, and on the off chance there is a beast, then you're golden.
I agree it's awful, but could be made use there or possibly with Void Terror
would hemet having immunity while attacking make him worth it?
I think Hemet would be far more viable and interesting if it was more related with his "hunting" quests. Lets say it still only removes beasts, but in return, it gives you a weapon. For casual scrub beasts, you get the Nessingway Elek gun, but for a legendary beast, you get the Nessingway 4000. Stats of those weapons could be made to ballance, and since nessingway effectively gives you removal and weapon, they can keep/nerf its stats if they wanna.
Have you tried flying machine in a spare parts deck? If you add alchemist to that deck too he transforms into an 8 damage minion with the stat swap (or more if you get +1 attack spare parts) or 4 to the face and clear a 4 minion. He's way better than that crappy 1-4 gargoyle and is a windfury minion that stands a chance of living through summoning sickness. I think he's actually okay. As a pure non-combo drop he works out okay vs Paladins.
Gnomeregan Infantry didn't even make the honerable mentions category?
Loved the video Kripp, keep 'em coming!
easy fix for Hemet: Battlecry: Destroy a CREATURE. Makes him the bigger brother of Big Game Hunter that way and a legendary that specialises in killing other legendaries. And it would already have countering cards, mostly Deathrattles with some really negative stuff you dont want to launch. And like Big Game Hunter, he would die superfast after his battlecry anyway.
What if instead of the battlecry, Hemet Nesingwary was invincible while attacking? The whole "Lone-Range" mechanic would make sense. As well, it still dies to 3 damage even it's first attack (a la Darkbomb) so cards like Sludge Belcher still compete for the 5 slot. With something like Dr. Boom romping around, that won't be too overpowered.
The 1/4 minion Flying Machine + Divine Blessing and Inner Fire is probably the only creature that can deal 16dmg with that combo (if it doesn't get killed or silenced). But I agree that it's still quite bad on it's own.
I'm pretty sure the idea behind the priests Shadow bomber is your ability to restore that health.
I haven't really tried Target Dummy but I do feel like it can be decent and quite helpful in a few situations.
Either than that, I agree.
P.S: Gnomish experimenter is really bad (unless your deck is spell oriented) especially in arena where you're way more likely to pick the most valuable minions.
Does Shadowbomber work with Malygos?
No.
No, beacuse it isnt a spell. Malygos doesnt buff up battlecrys
If he does,it will be a huge combo.Turn 10 deal 8 damage to each player.
Kotik Narkotik Damn, I was thinking about making that deck today D:
Malygos gives +5 SPELL damage, so no (since shadowbomber is a creature and not a spell) :)
Flying machine is at least a decent card. It's a potential match winner with rogue's Iron Sensei and/or Cold Blood. Or anything that boosts its attack.People will tend ignore it when it's played if you have just about anything else on the board and then you can strike REALLY hard with it.
i think shadowbomber isnt a halfbad turn one. with priest u dont usually even have a turn two if u dont have the coin, so u can just heal the dmg away
Gahzrilla meta is coming and only Hemet can save us!!!
Unfairly for orge warmaul, I had awesome usage of it in arena, always turns out well if u dont give it 100% hit all the time, u would know how/when to use it. Also its decent on low ranks for sure, I dont have DB and ppl plaing more just creatures on low ranks so its pretty good in my exp.
I want to discuss about the Priest Deck.... A turn 10, With the legendary Velen, 1 mind blast and 1 shadowbomber, you have a burst to the enemy hero of 16 !
Yes is it maybe a crappy card but the priest can heal himself and u can get some good combo so it's not a useless card.
I think Valen only affects your spells and hero power, not battlecrys.
ah maybe you are right :)
Long time didn't play him ...
The reason why cards like hemmet nesingwary exists is because all the cards in HS are based of things in the warcraft universe, with the legendaries being specific known characters. They want the cards to match their warcraft equivalents, and so they make cards that have really wierd effects
I've been playing a Mech Warrior Hobgobliny deck. it's by no means the best deck, but I've gotten to rank 5 with it, and it very much feels that it could do better than that. Flying Machine is one of the best cards in that deck :) .
What about mini Mage and gnome regard infantry
that feel when hemet nesingwary was my first and only GvG legendary i've gotten
flying machine can be decent for shaman if you combo it with the powermace weapon you get a 3/6 with windfury
Hate that Hemet is the only legendary I got from the GvG packs. :L
What about gnomeregan infantry? That one seems pretty awful
what about cobra shot?
I think that card is worse than flying machine that can be in hobgoblin/BUFF deck
Hemet needs to be at least a 6-5 to see some play
what about 1/4 taunt with charge for 3 mana? ._.
I feel like shadowbomber is a combo card without a companion. Like if a priest had a card which turned damage into healing for your characters on your turn or something.
Nice vid Kripp, fuck you had me laughing, talking about Hemet lol..
Anyway Happy New Year Bro, keep up the good work, and I hope the new year treats ya well :)
Cogmaster target dummy combo on first round why is that bad?
I had a Target Dummy and Iron Sensei combo in Tavern Brawl: I played Target Dummy on Turn 1, and then played Iron Sensei, and my Dummy got up to 10-attack 😂
I agree completely on Flame Levi-- great fit in a controlly mage. Just wish that the warrior and mage GVG legends were swapped.
I dont think flying machine should be on the list since all ut really needs to work ok is spare parts. 4/1 windfury actually hurts even a 2/4 windfury isnt that bad and it can also be used with for example powermace and so on
Quizz time!
Ok, which minion cost one mana and is worthy of a syphon soul/polymorph/execute...?
I would say none, but the OPtaker sometimes gets really out of control, so that's my bet
Augusto Schmitt Which 1 mana card should you use big removal on?
None, but use it on undertaker.
Contradicting statement right there
Wildflame101 "I WOULD say none", but I didn't.
No contradiction right there
i dont agree with Hemet and shadowbomber. I think Gnome infantry charge taunt thing is worse, but i do agree with the rest. even tho i have seen target dummy being put to use in aggro mech rogue.