undertaker should be 1/3 "whenever you summon a minion with deathrattle, gain 1 attack" that way it could still be killed with maybe darkboms or pyro+holysmite. and at the same time it would still have the potential of winning you games, a little bit like micro machine but better
Mesut Özil I mean statistically, yes, a 1/3 is pretty nasty. There are 1/2s with worse effects. But I'll still take a 1/3 +1 attack over a 1/2 +1/+1 anyday
Why? You basically can't get out of reach of the following cards : Fiery Win Axe, Dark Bomb, Frostbolt, Wrath, any 3 attack minion or higher and I probably forgot some other cards. 1/3 isn't great for a 1 drop, nobody would run a 1/3 for 1 mana. I'm not talking about the effects the card gives though. I hope I changed your mind, because if you would really choose a 1/3 + 1 attack over the original card, you might need to reconsider that.
My supposed fixes if anyone see's any glaring issues Undertaker (1*): 1/2, at the end of your turn, if you have a deathrattle minion gain +1/+1 Mechwarper (2*): 2/2, your next mech played costs 2 less Whirling Zapomatic (2*) 3/2, windfury, overload for 1 Micro Machine (2*), 2/2, at the start of your turn gain +1 attack Raging Worgen (3*), 2/3, enrage windfury and +1 attack
Like you're ideas however Raging wogen is completely fine as is and consider it a very average card. Micro machine is a bit strong sometimes but ok as is. I like the undertaker idea as it buffs and nerfs as the same time.
I agree. It's really lame to play a lengthy game of HS against Druid, being pretty neck to neck, then at some point he plays Ancient of Lore, drawing two cards, and then the next turn he uses combo plus a Shade that has been sitting there to just win. I actually think it's more lame than losing to a Mech Mage or Deathrattle Hunter that got an insane start, for when those games happen, the game is over by like turn 4, while with the Druid, you could very well play 20 cards and then you lose because you don't have your Healbot or Sludge Belcher. Force combo is more stupid than Miracle Rogue was. I would rather lose to a 10 mana combo of Leeroy, Shadowstep (x2), Cold Blood (x2), than the Force Combo because that combo required the Rogue to draw a shitload of cards as well as hoard a bunch of dead cards throughout the game. Force combo requires only two cards in hand and deals 14 damage by itself and way more if one or two minions are already on the board.
Coin SPINNING UP Draw: Sludge beltcher Flamestrike totem WEEEEE -5 WEEEEE -5 Draw: Loatheb Rockbiter Rockbiter WEEEEE -8 WEEEEE -8 You have bested me :-) THE LIGHT SHALL BURN YOU The elements will destroy you!
The biggest problem with Undertaker is that you can only have two of a card in your deck. This means that you can't straight-up nerf Undertaker because then Hunter dies and everyone plays control Warrior with 15 Legendaries. The best way to fix Undertaker would be to allow 3-4 copies of it in your deck AND reduce its power. This makes Hunter more consistent: fewer games where Undertaker curbstomps you, fewer games where Hunter never does anything.
I disagree, couse it would change too much in HearthStone and atm you don't really see as many control warriors. Also there are some good control hunter decks that you can hit legendary with... in my opinion we should explore a bit more for good, new type of hunter deck, which I am pretty sure is possible to find and then nurf Undertaker to for exaple 2/2 for 2 with same effect
wow. ive played a lot of card game. and 3-4 of a kind in a 30 card deck would ruin this game. completely. what horrible idea. no offense, it just would lead to way more specific decks, like secrets mage with 4 ice blocks, 4 mad scientists, 4 fireballs. it would literally break the game.
My friend keeps telling me to craft Dr. Boom. I've kept my hands clean thus far, but I'm running a Deathrattle Shaman deck and Boom is REALLY good there...
Connor Grummer No reason to gimp yourself just because people complain about a card! Plus if he gets nerfed you get the full dust value back by disenchanting him so it's a win/win scenario!
I distinctly remember losing to the expert ai shaman because it turn 1 used Dust Devil, Coin, Dust Devil into my really shitty draw so I took 12 damage before I even got anything on the board. The opening draw is just the most crucial part of the game most of the time.
+Randy “Macho Man” Savage Fortunately Dust Devil is actually a very bad card. Only has 1 health so you can kill it very easily and it overloads for 2 so if you play it on turn 1 you don't get a turn 2. Devil->coin->devil is just insane luck.
For undertaker, they could make that he doesn't have an immediate effect but his deathrattle is "summon a 0/1 that gains 1/1 for each deathrattle that you summoned while the undertaker was alive". It makes it way slower but still a fine card.
10:55 _"Well, I guess I'll just start this game with half life..."_ Wait a tick, let's consider this further. - starting with "half life" - damaged by a 3-health minion and a 3-attack minion with 3 attacks per turn between them, as well as a hit from a one-shot weapon giving 3 attack *_HALF-LIFE 3 CONFIRMED._*
The Zap-o-matic DREAM!: Turn 1: Coin - Zap-o-matic. Turn 2: Another Zap-o-matic. Turn 3: Flametongue totem and Rockbiter on one of the Zap-o-matics. = 2 damage overkill :) I've had it work a few times in constructed ^^ And the rest of the time, a mech shaman is decent anyway.
I seriously regret starting "skipperino Kripperino". Now, whenever I go into the comments section, I cringe when someone copy pastes my comment and substitutes the time at which Kripp stops talking. Also, 7:53 to not listen to kripp.
Nerfing it's stats and how it works? I hate the card more then the next guy, but if it was a 1/1 body and only got buffed when a friendly deathrattle went off, it would be completely worthless and never seen any play in any way.
nerfing the card itself i think will make the card slower before reaching its potential again, like undertaker, why not go make new mechanic to semi-nerf this udnertaker but yes, undertaker is very annoying. and needs to be destroyed.
***** I know it's a 1/2, but you said you wanted it to gain +1/1 when a friendly deathrattle activates, not when you play a minion with deathrattle. that would kill it.
The Void Walker well then maybe when any deathrattle triggers, would make hunter vs hunter more interesting, and i dont think it would kill it, it would just make you play the deathrattle cards first, and save it for when many deathrattles are about to go of, making it less agressive
i've played vs rogue several times when they had 2 mechwarpers, that class mech card that give +2/+2 each turn to another mech and micro machine. If you go first and cannot play anything and they go mech warper mech warper annoyotron micromachine, you're dead, or any similar combo... that little rogue card is broken as hell
☑ “This guy's deck is CRAZY!” ☑ “My deck can't win against a deck like that” ☑ "He NEEDED precisely those two cards to win" ☑ “He topdecked the only card that could beat me” ☑ "He had the perfect cards" ☑ “There was nothing I could do” ☑ “I played that perfectly"
I think they should put out more silencing options. Nice minions with silence and interesting mechanics or stats, just more choices than what there currently is. Sometimes you just feel those two minions who can silence just don't fit in the deck. Or are too weak.
Hearthstonе Itеm Tool v2.0 is 100% undеtеctablе, sо уоur acсount will be sаfe. Wе set monthly resourсes limit and we аrе using the bеst Аnti-ban sсript. You can gеt a lot оf gold аnd аrcаne dust in hearthstоnе in 6 minutеs !!★◆ twitter.com/898112a7349ce3ffa/status/754573659260329984?wiJkcJ=3f8fec28-6c00-427c-9514-ba90155f7cba ★◆ [Hearthstone] Top 5 Cаrds I Hаte Lоsing Тo
Well, good news! Blizzard will nerf "The Undertaker" in the next upcomming patch: "Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack. Undertaker was frustrating to play against. It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game. With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions. " -Blizzard.
"Half of the time you queue in to these cards, and half of those times, you're losing to them..." I don't know if that observation was just casually tossed out (seems fairly accurate to me)...but I'd say that kind of statement would elicit a big fat "nothing to see here folks" from the devs at Blizz. Just a couple cards, despite their popularity, making most players lose only a quarter of the games they queue in to sounds about "right".... Of course what I'm saying loses some merit on the heels of a pretty significant Undertaker nerf (still viable in super rush desk IMO), but I think your original point holds true...these aren't really that game-breaking, but they are ridiculously annoying to be on the receiving end of. I think I used to concede most games where an UT got bigger than 4/5 before turn 4, but that was really just a choice.
Make the undertaker a 1/2 who gains +2 attack if there is a friendly deathrattle minion in play, same stats and concept as the one drop who gains +2 for mechs.
The real problem with undertaker is it gaining health too. You see other cards like secret keeper, light warden, mana wyrm and they are all balanced as they have a nice upside but can always be killed by a 2 or 3 drop.
The micromachine zapomatic and worgen arent all that annoying in constructed. Doomguard wolfrider and iron sensei would definitely be up there though. Not that any of these three are broken, but they always seem to be drawn just at the right time to completely fuck you over
UT was the legendary of the poor. I can only laugh at people who are for the nerf of this card. They say that people who use this card are brainless and it's no fun to play against a zoo deck. Now, let's see the typical control warrior. Stacked with weapons, so during half of the game you can't play anything, because creatures get destroyed asap. Stacking up armour so you can't even scratch them. Then comes the legendary swarm. Alex: boom half your health gone. Hard poor life of a warrior filled with tough choices: Should I drop this legendary which gives me another legendary when killed? Or maybe the bomb summoner? Hmm.... sooo much hard decisions.... Cairne or Rag???? Sylvanas or BK???? God, my brain works with full capacity. Smoke comes out of my ears and my hearth is racing. What to do? What to do? Edit: Experience of today's "fun" gametime: Sword of justice + legendaries combo at rank 15. Handlocks all over the place with silences and hoards of removals. Try to climb in this environment.......... This game became a fucking joke. The initial goal was to create a casual card game. This is not true anymore. You can't do shit unless you are a legendary hoarder.
I like playing a OTKO warrior raging worgen deck with things like whirlwind, charge, etc. :3 Can do 30+ damage on turn ten (with no board) with the combo. ;)
GoH Titan How so? The deck is a control deck similar to control warrior. The win condition is just different. :3 I think cancer can be defined more by players that go around calling people names for no reason. :)
+tygonmaster I didn't call you a name I told you I think you are cancerous for playing that deck. It's not really control, you just stall the game and cycle, while gaining tons of armor, and clearing everything until you draw into an unstoppable combo. it isn't fun when you can't stop death, even if you have played well the whole game.
GoH Titan Every deck has a win condition. :) For the worgen deck, the win condition is just a huge frothing or the worgen or a combo of the two. For face decks, it is gettin to low hp and bursting down. For temp decks, it often is outvaluing. For freeze mage, it is stalling and doing the same thing as the worgen deck, but with spells (and as such is much more of a reliable deck). The deck is easily beaten by other control decks and only really manages to do well in the current cancer shaman / tempo meta. Do you consider freeze mage a cancer deck?
I like the zap-o-matic card, but I must admit that the card might be too powerful; in one game, my opponent played coin turn 1, then zap-o-matic. I have no counter. Turn 2, he plays two rockbiter weapons. On his second turn, he had dealt 18 damage to the face :D
I would say Archmage Antonidas + stealth spare part would be my #2 (after undertaker), so actually fireball I guess. You know the infinite fireballs are coming but there's usually nothing you can do.
Once per turn when you summon a deathrattle minion have that minion gain +1/+1 you can only give one buff to one minion every turn with this effect Stats: 1 atk 1 health
probably not a popular choice because priest isn't OP and therefore people don't complain about its BS, but no mention of northshire cleric? in some matchups it's risky on t1 (though while, say, shaman is very likely to kill it, it's still a 1 for 1) and unplayable on t1 vs warrior but in some matchups it just dominates the early game not through sheer power, but the threat of drawing multiple cards if you play anything against it. it's basically got near-buzzard level draw power on a 1 drop with premium stats. compare to acolyte of pain. absolutely crazy card.
Northshire cleric would be OP if it wasn't for all the hunters on ladder, it dies on turn 2 to a buffed undertaker (which hunters always seem to have in their opening hand) without actually doing anything. And as you said, priests aren't at their strongest right now.
Darth Papa northshire cleric is actually amazing vs hunter. even if they have undertaker in their opening hand, they still need to win the coinflip to go first. if you go t1 cleric then even if they go undertaker coin leper gnome (basically worst case scenario) you can kill the leper gnome for free, then heal up the cleric, drawing a card. if the hunter goes first and goes t1 undertaker you can take the risk that they don't have 2x 1-cost deathrattles on turn 2 anyway though if he DOES have the double buff you're pretty fucked. but overall that opener is really unlikely (must have undertaker, must go first, must have 2x 1cost deathrattles by turn 2) and i wouldn't worry about it. if the hunter goes first and doesn't have undertaker, cleric shuts down everything until turn 3 except knife juggler which you can smite. if they go first and play undertaker and you reply with cleric and they only have 1 or 0 deathrattles, you can generally take out something like a loot hoarder and draw, or at least hit the undertaker for 1 and draw, also taking up the hunter's next turn to kill the cleric which at least nets you a card and some effective lifegain. tl;dr cleric is AWESOME vs hunter and is maybe the single biggest reason for priest's good MU against them
Honestly a good silence can counter undertaker pretty easily, if you just ran Ironbeak owl, or if your a shaman using earth shock, you can counter that huge scaling pretty hard.
I play a lot of Mech-Rogue and on turn 1: Coin into mech warper turn 2: Iron Sensei and I got a 4/5 and a 2/2 on turn 2 and then I play a 1 mana annoyatron with a mechspider and basically win untill flamestrike for which I got piloted shreders.
I was playing vs Wallet Warrior with about 20-25 armour and and full hp with Mech rouge. I was losing pretty badly(I was about 10 hp fearing grommash). I had 2xTinker oil 2x iron sensei and 2x cold blood. I drew Piloted shreder and played it with 2x iron sensei. He executed my 8/7 shreder and I got zap-o-matic out of it. He had no answer to my board. He just gained some armour. He had 31 armour the next turn and I had a 7/6 zap-o-matic. I drew my backstab. I attacked with the iron senseis and backstabed one of them so I can combo my hand. I ended up with a freaking 30/6 zap-o-matic. I won the game. Miracle rouge is alive :)
before watching... my top 5: 1. Mind Control Tech 2. Skill command (especially topdecked) 3. Grommash Hellscream 4. Double fireball (they always fucking have it) 5. dr. boom
Undertaker is abused so easely beceause it's a drop1. Huntard plays Undertaker, coin, leper gnome/webspinner. And then a 2 deathratte drop. I think It should be a 2 or 3 drop. like 2/3 for 2, that way it can't be abused so quick. But that nerf will not kill the undertaker, that will be just a really good card.
As much as I hate aggro I think undertaker is actually fine. Deathrattle aggro has been done quite well with mage, shaman and a few other classes and while those decks are competitive it's noteworthy that they aren't nearly as powerful as the hunter variant which would indicate that it is that class and not necessarily the card itself which is to blame. The main issue is how consistent hunter aggro is, most aggro decks have to overcome the issue of bursting the opponent down to around 10 life and then running out of steam. With hunter the hero power completely negates that difficulty and allows them to finish out the game even if they have a few rocky turns or play right into a massively efficient board wipe. "Fixing" undertaker just takes a mutli-class archetype out of the game, but aggro hunters will always find a new toy to round out their netdecks so long as new cards are added to the game. It's a shame they didn't catch this before beta ended, would have been a small matter to tweak the entire class back then but it could be far too late for that now.
Aww title led me to believe that deathwing would be #1 Also i think that micro machine is fine, it has to be on the board for 4 turns before it's big and there is no way to speed it up
I think undertaker should keep its +1/+1 buff for deathrattles just the card should be a 2 drop 0/2. Or maybe just +1 attack as a 2 drop starting at 0/3.
I don't think Undertaker needs to be nerfed, but if Blizzard does eventually do it then I think it's as simple as making it a 2-mana minion (and possibly buffing the stats a little bit).
this is why I like kripp.... when he gets an unfair advantage he's salty at himself or the game instead of pretending it was skill like some other streamers.
Hearthstone is one of my fav games but I have to agree with what Kripp is saying and I get really pissed sometimes. I mean I have played 17 rush decks in a row on rank and 8 of them hunters.
I believe the claim "no fundertaker funter no good" will go the same as "no buzzard hunter no good",in the end people under-estimate the huntard roster and hero power and their "let-opponent-figure-it-out"-card:namely mad scientist,traps,highmane,piloted shredder,bow.
I'm 100% not okay with Undertaker (thank god it's getting hit), and there's a strong case to hit Mechwarper, although I'm not horribly concerned about it. The others, I really don't have any issues with. Yeah, they CAN ruin your game, but they very rarely do. I think in my entire time playing Arena, I've had Micro Machine spiral out of control on me once, and gotten it to around 8 attack myself 2 or 3 times, although if that happens you're probably already having a really good game. Similar case with Zap, and I don't think I've ever seen the Wargen be a remotely decisive card. I think decks that are built around protecting these minions that pose a threat by staying on the board (Micro, Demolisher, Ghoul, etc) are really interesting, fun, and totally in the spirit of Hearthstone, but here's the kicker: they're not that effective. So I really don't see a reason to nerf them.
Last game is more like about Shielded Minibot, i feel like conceding when i see one against me in arena, if you have 2+ of them - guaranteed 12 wins. Flasheating ghoul and Questing Adventurer turn into distaster pretty often.
They should just change the portrait of the mechwarper to a gnome and make it not a mech itself, would prevent you from getting to play like 3 creatures for 6mana total on turn 3.
On rhe other hand, these are exactly the cards, that prevent Hearthstone from being a solely pay-2-win-game. I opened 186 packs by now and still have to play aggressive, because I did not draw Alexstrasza, Dr.Boom, Ragnaros, Ysera, Jaraxxus, Antonidas, Grommash or Thalnos. Not everyone on earth has 500+ Dollars to spend on a single game ...
That's true, good control decks are usually a lot more expensive. Maybe they shouldn't just nerf cards like undertaker but also buff some basic/common cards that never see play so that everyone has the chance to play an atleast decent control deck without grinding for a year or spending a lot of money. War golem for example is a big creature so only fits in control decks but it's just so bad that it will never be played in any serious deck. Still, legendaries should be stronger than common/basic/rare cards because you can only put one in your deck.... It's hard to come up with a model that lets Blizzard earn lots of money while still being fair to people who can't afford to buy loads of packs.
I am a f2p (18$ total close enough)player since beta and have alexstraza rag ysera sylvsnas cenarius . I drew dr book on my 22 nd gvg pack . Yes I play ramp Druid at legendary. Yes I have versions of deck with 2x ancient of war instead of rag boom depending on meta. Legendary doesn't always keen auto include . Btw 50% of games are win or lost in the first 3 turns depending on draws anyway. That's why I seldom play it anymore even a at legend it's simply nothing but luck
Jo Sa OK, so you were either incredibly lucky or you played 24/7 for more than a year. My point is, that normal people play Deathrattle Hunter or Mech Mage, not because they are lazy but because they have to, to be competitive on the ladder. Legendaries may be no auto-include in every deck, but they give you a lot more options. Show me one single Control Deck without any of above mentioned cards.
You are totally right. UT was the legendary of the poor. I can only laugh at people who are for the nerf of this card. They say that people who use this card are brainless and it's no fun to play against a zoo deck. Now, let's see the typical control warrior. Stacked with weapons, so during half of the game you can't play anything, because creatures get destroyed asap. Stacking up armour so you can't even scratch them. Then comes the legendary swarm. Alex: boom half your health gone. Hard poor life of a warrior filled with tough choices: Should I drop this legendary which gives me another legendary when killed? Or maybe the bomb summoner? Hmm.... sooo much hard decisions.... Cairne or Rag???? Sylvanas or BK???? God, my brain works with full capacity. Smoke comes out of my ears and my hearth is racing. What to do? What to do?
People always act like undertaker is an almost unstoppable card that just continues to grow, yet half the time i just see it trade for a 2 drop or worse do nothing. I don't think ive ever seen it grow every turn consecutively past 4. Though it does need to be nerfed, Maybe make it only gain attack? Or make it a 1/1
undertaker should be 1/3 "whenever you summon a minion with deathrattle, gain 1 attack" that way it could still be killed with maybe darkboms or pyro+holysmite. and at the same time it would still have the potential of winning you games, a little bit like micro machine but better
I could live with that.
***** what, are you serious?
Mesut Özil I mean statistically, yes, a 1/3 is pretty nasty. There are 1/2s with worse effects. But I'll still take a 1/3 +1 attack over a 1/2 +1/+1 anyday
Why? You basically can't get out of reach of the following cards : Fiery Win Axe, Dark Bomb, Frostbolt, Wrath, any 3 attack minion or higher and I probably forgot some other cards. 1/3 isn't great for a 1 drop, nobody would run a 1/3 for 1 mana. I'm not talking about the effects the card gives though. I hope I changed your mind, because if you would really choose a 1/3 + 1 attack over the original card, you might need to reconsider that.
No no no I mean I'll take it as a nerf, I'll accept that as the future card because it'd be balanced.
My supposed fixes if anyone see's any glaring issues
Undertaker (1*): 1/2, at the end of your turn, if you have a deathrattle minion gain +1/+1
Mechwarper (2*): 2/2, your next mech played costs 2 less
Whirling Zapomatic (2*) 3/2, windfury, overload for 1
Micro Machine (2*), 2/2, at the start of your turn gain +1 attack
Raging Worgen (3*), 2/3, enrage windfury and +1 attack
that are some good ideas but srlsly you dont need to nerf zapomatic and worgen they are totally balanced
I love the undertaker and mechwarper suggestions! but srsly, theres no reason in nerfing zapomatic, micro machine and raging worgen
Like you're ideas however Raging wogen is completely fine as is and consider it a very average card. Micro machine is a bit strong sometimes but ok as is. I like the undertaker idea as it buffs and nerfs as the same time.
I don't know about that Mechwarper change. This could turn into turn 1 coin mechwarper, turn 2 mech yeti. That's pretty damn strong
shit nerfs
I hate losing to Force of Nature Savage Roar bullshit.
I just don't think it's fair that I have to keep my life above 14 for the entire match.
*14 yo
I agree. It's really lame to play a lengthy game of HS against Druid, being pretty neck to neck, then at some point he plays Ancient of Lore, drawing two cards, and then the next turn he uses combo plus a Shade that has been sitting there to just win. I actually think it's more lame than losing to a Mech Mage or Deathrattle Hunter that got an insane start, for when those games happen, the game is over by like turn 4, while with the Druid, you could very well play 20 cards and then you lose because you don't have your Healbot or Sludge Belcher.
Force combo is more stupid than Miracle Rogue was. I would rather lose to a 10 mana combo of Leeroy, Shadowstep (x2), Cold Blood (x2), than the Force Combo because that combo required the Rogue to draw a shitload of cards as well as hoard a bunch of dead cards throughout the game. Force combo requires only two cards in hand and deals 14 damage by itself and way more if one or two minions are already on the board.
Well, can be worse if they have Innervate + 2nd Savage Roar.
*****
lmaoo noxious
You're right, but compare it with Taskmasker +Gromash, its almost the same damage but you have a bretter strong board afterwards
great explanations!
You didnt skipperino the kripperino?
***** he didnt say it was good, he said it was annoying to lose against and also that it can get really out of hand.
Top 5
1) Double fireball
2) Skill Command
3-4) Force of Nature / Saverage roar
5) Doomguard
7:35 skipperino the kripperino
no thanks
Thank you mate!
ty bro
Благодарю, comrade
tack min vän
Coin
SPINNING UP
Draw: Sludge beltcher
Flamestrike totem
WEEEEE -5
WEEEEE -5
Draw: Loatheb
Rockbiter
Rockbiter
WEEEEE -8
WEEEEE -8
You have bested me :-)
THE LIGHT SHALL BURN YOU
The elements will destroy you!
Top 5 UA-camrs I hate watching:
1. Kripparrian
2. Kripparrian
3. Kripparrian
4. Kripparrian
5. Pewdiepie
-
17:04 to skipperino Kripperino
Siedler Joe To make this comment you fucking dumbass.
EhtaZUGGE Don't you have homework to do?
daminox Actually I have a 100 word essay for tomorrow and I can only get like 20 down. I'm so fucked XDD
100 word essay? What's it on? The price of milk?
+Blorp Nope, it's on a post-it note, because a 100 words is NOT an essay.
The biggest problem with Undertaker is that you can only have two of a card in your deck. This means that you can't straight-up nerf Undertaker because then Hunter dies and everyone plays control Warrior with 15 Legendaries. The best way to fix Undertaker would be to allow 3-4 copies of it in your deck AND reduce its power. This makes Hunter more consistent: fewer games where Undertaker curbstomps you, fewer games where Hunter never does anything.
Wtf did i just read..
Swe Dayz Stupid - is what you just read
Or just make a card similar to undertaker. Like maybe a 2-3 for 3 mana and the undertaker effect
I disagree, couse it would change too much in HearthStone and atm you don't really see as many control warriors. Also there are some good control hunter decks that you can hit legendary with... in my opinion we should explore a bit more for good, new type of hunter deck, which I am pretty sure is possible to find and then nurf Undertaker to for exaple 2/2 for 2 with same effect
wow. ive played a lot of card game. and 3-4 of a kind in a 30 card deck would ruin this game. completely. what horrible idea. no offense, it just would lead to way more specific decks, like secrets mage with 4 ice blocks, 4 mad scientists, 4 fireballs. it would literally break the game.
My personal most hated cards atm would be Mechwarper (cuz it's op), Mind Control Tech (cuz RNG is much skill) and Dr. Boom (cuz it's op).
My friend keeps telling me to craft Dr. Boom.
I've kept my hands clean thus far, but I'm running a Deathrattle Shaman deck and Boom is REALLY good there...
Connor Grummer
No reason to gimp yourself just because people complain about a card! Plus if he gets nerfed you get the full dust value back by disenchanting him so it's a win/win scenario!
undertaker was nerfed the next day that video was posted lmao.
I distinctly remember losing to the expert ai shaman because it turn 1 used Dust Devil, Coin, Dust Devil into my really shitty draw so I took 12 damage before I even got anything on the board. The opening draw is just the most crucial part of the game most of the time.
***** He's a 1 drop and coin gives you one mana for the turn, it doesn't replenish your mana so it is unaffected by overload.
+Randy “Macho Man” Savage Fortunately Dust Devil is actually a very bad card. Only has 1 health so you can kill it very easily and it overloads for 2 so if you play it on turn 1 you don't get a turn 2. Devil->coin->devil is just insane luck.
For undertaker, they could make that he doesn't have an immediate effect but his deathrattle is "summon a 0/1 that gains 1/1 for each deathrattle that you summoned while the undertaker was alive". It makes it way slower but still a fine card.
10:55 _"Well, I guess I'll just start this game with half life..."_
Wait a tick, let's consider this further.
- starting with "half life"
- damaged by a 3-health minion and a 3-attack minion with 3 attacks per turn between them, as well as a hit from a one-shot weapon giving 3 attack
*_HALF-LIFE 3 CONFIRMED._*
The Zap-o-matic DREAM!: Turn 1: Coin - Zap-o-matic. Turn 2: Another Zap-o-matic. Turn 3: Flametongue totem and Rockbiter on one of the Zap-o-matics. = 2 damage overkill :)
I've had it work a few times in constructed ^^ And the rest of the time, a mech shaman is decent anyway.
Praise the lord undertaker nerf!
Am I the only one who doesn't skipperino kripperino
Yes why don't you skipperino
Elijah Goods Why do you skipperino?
I dont, I like learning mechanics, haha
Knarksafari Am i the only one who skips the gameplay?
Knarksafari thats the best part of his videos. explaining the cards up and down side.
00:01 to skipperino kripperino
Kappa
I just came home from work and I see kripp uploaded a new video, so good ^-^
I seriously regret starting "skipperino Kripperino". Now, whenever I go into the comments section, I cringe when someone copy pastes my comment and substitutes the time at which Kripp stops talking. Also, 7:53 to not listen to kripp.
you nerf undertaker by making it only gain 1\1 when a friendly deathrattle triggers
Nerfing it's stats and how it works? I hate the card more then the next guy, but if it was a 1/1 body and only got buffed when a friendly deathrattle went off, it would be completely worthless and never seen any play in any way.
The Void Walker its a 1/2
nerfing the card itself i think will make the card slower before reaching its potential again, like undertaker, why not go make new mechanic to semi-nerf this udnertaker but yes, undertaker is very annoying. and needs to be destroyed.
***** I know it's a 1/2, but you said you wanted it to gain +1/1 when a friendly deathrattle activates, not when you play a minion with deathrattle. that would kill it.
The Void Walker well then maybe when any deathrattle triggers, would make hunter vs hunter more interesting, and i dont think it would kill it, it would just make you play the deathrattle cards first, and save it for when many deathrattles are about to go of, making it less agressive
Undertaker has just been nerfed. According to the newest patch, Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack.
7:35 to skipperino the kripperino babblerino
no
ty
Isn't Raging Worgen the card Artosis used to pretty much beat Kripp in a certain game at the Innkeeper's Invitational?
Undertaker was recently nerfed!
Now it only gains +1 attacked per Deathrattle Creature, making it more manageable to kill.
i've played vs rogue several times when they had 2 mechwarpers, that class mech card that give +2/+2 each turn to another mech and micro machine. If you go first and cannot play anything and they go mech warper mech warper annoyotron micromachine, you're dead, or any similar combo... that little rogue card is broken as hell
No
*****
ye, lost games in 3-4 turns like that because i did not draw the answers needed.
mech rogues are only good if they get that crazy opening though, otherwise it's a pretty underwhelming deck
definitelyeric
same could be said for all the cards in the video. if undertaker stays 1/2 it's easy pickings or if you draw a hard removal card etc.
great timing for the video, literally the next day they announce an undertaker nerf, it now ONLY gains +1 attack instead of +1/+1
☑ “This guy's deck is CRAZY!” ☑ “My deck can't win against a deck like that” ☑ "He NEEDED precisely those two cards to win" ☑ “He topdecked the only card that could beat me” ☑ "He had the perfect cards" ☑ “There was nothing I could do” ☑ “I played that perfectly"
8:35
Isn't that a missplay? shouldn't he have hit face first?
Kreep thanks for helping me become a full adult man
I think they should put out more silencing options. Nice minions with silence and interesting mechanics or stats, just more choices than what there currently is. Sometimes you just feel those two minions who can silence just don't fit in the deck. Or are too weak.
Mechwarper should be 2/2 for 2 and ALL mechs cost 1 less.
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Well, good news! Blizzard will nerf "The Undertaker" in the next upcomming patch:
"Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack.
Undertaker was frustrating to play against. It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game. With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions. " -Blizzard.
Watching at the background and trying to figure out if that is a model boat skelet in the top right corner.
Could you make a review video for the Troggs? I love these cards.
17:04 to skipperino kripperino plz no haterinno
0:00 to hear Kripp talk
Shredder into Zap-O-matic. That's a really nice combo.
*Top 3 buzzfeed headlines Kripp is baiting us with!*
What about if Undertaker only gets the buff when a deathrattle minion dies instead of when its summoned?
"Half of the time you queue in to these cards, and half of those times, you're losing to them..."
I don't know if that observation was just casually tossed out (seems fairly accurate to me)...but I'd say that kind of statement would elicit a big fat "nothing to see here folks" from the devs at Blizz. Just a couple cards, despite their popularity, making most players lose only a quarter of the games they queue in to sounds about "right"....
Of course what I'm saying loses some merit on the heels of a pretty significant Undertaker nerf (still viable in super rush desk IMO), but I think your original point holds true...these aren't really that game-breaking, but they are ridiculously annoying to be on the receiving end of. I think I used to concede most games where an UT got bigger than 4/5 before turn 4, but that was really just a choice.
Krip I think your audio isn't synched xD
Make the undertaker a 1/2 who gains +2 attack if there is a friendly deathrattle minion in play, same stats and concept as the one drop who gains +2 for mechs.
Dat Ben Brode cosplay
I see we have Redd the same post
The real problem with undertaker is it gaining health too. You see other cards like secret keeper, light warden, mana wyrm and they are all balanced as they have a nice upside but can always be killed by a 2 or 3 drop.
The micromachine zapomatic and worgen arent all that annoying in constructed. Doomguard wolfrider and iron sensei would definitely be up there though. Not that any of these three are broken, but they always seem to be drawn just at the right time to completely fuck you over
Undertaker's other brother
1 mana 1/2
Whenever you play a minion with deathrattle, gain either +1 attack or +1 health
???
Would be hilarious with all the moments it ends up as a 1/6+
other brother.. do you mean he has 2 brothers?
UT was the legendary of the poor. I can only laugh at people who are for the nerf of this card. They say that people who use this card are brainless and it's no fun to play against a zoo deck. Now, let's see the typical control warrior. Stacked with weapons, so during half of the game you can't play anything, because creatures get destroyed asap. Stacking up armour so you can't even scratch them. Then comes the legendary swarm. Alex: boom half your health gone. Hard poor life of a warrior filled with tough choices: Should I drop this legendary which gives me another legendary when killed? Or maybe the bomb summoner? Hmm.... sooo much hard decisions.... Cairne or Rag???? Sylvanas or BK???? God, my brain works with full capacity. Smoke comes out of my ears and my hearth is racing. What to do? What to do?
Edit: Experience of today's "fun" gametime: Sword of justice + legendaries combo at rank 15. Handlocks all over the place with silences and hoards of removals. Try to climb in this environment.......... This game became a fucking joke. The initial goal was to create a casual card game. This is not true anymore. You can't do shit unless you are a legendary hoarder.
I like playing a OTKO warrior raging worgen deck with things like whirlwind, charge, etc. :3 Can do 30+ damage on turn ten (with no board) with the combo. ;)
You are cancer.
GoH Titan
How so? The deck is a control deck similar to control warrior. The win condition is just different. :3 I think cancer can be defined more by players that go around calling people names for no reason. :)
+tygonmaster I didn't call you a name I told you I think you are cancerous for playing that deck. It's not really control, you just stall the game and cycle, while gaining tons of armor, and clearing everything until you draw into an unstoppable combo. it isn't fun when you can't stop death, even if you have played well the whole game.
GoH Titan
Every deck has a win condition. :) For the worgen deck, the win condition is just a huge frothing or the worgen or a combo of the two. For face decks, it is gettin to low hp and bursting down. For temp decks, it often is outvaluing. For freeze mage, it is stalling and doing the same thing as the worgen deck, but with spells (and as such is much more of a reliable deck). The deck is easily beaten by other control decks and only really manages to do well in the current cancer shaman / tempo meta. Do you consider freeze mage a cancer deck?
Yes. Also control does NOT win against combo. You can control the board the whole game and still get otk'ed.
What if undertaker maxed at yeti stats? You'd probably still lose but not necessarily.
I'm seriously wondering if the server maintenance tomorrow is finally addressing Undertaker and other broken cards.
I like the zap-o-matic card, but I must admit that the card might be too powerful; in one game, my opponent played coin turn 1, then zap-o-matic. I have no counter. Turn 2, he plays two rockbiter weapons. On his second turn, he had dealt 18 damage to the face :D
I would say Archmage Antonidas + stealth spare part would be my #2 (after undertaker), so actually fireball I guess. You know the infinite fireballs are coming but there's usually nothing you can do.
kripp is so good at english that the captions are almost correct
Once per turn when you summon a deathrattle minion have that minion gain +1/+1 you can only give one buff to one minion every turn with this effect
Stats: 1 atk 1 health
probably not a popular choice because priest isn't OP and therefore people don't complain about its BS, but no mention of northshire cleric? in some matchups it's risky on t1 (though while, say, shaman is very likely to kill it, it's still a 1 for 1) and unplayable on t1 vs warrior but in some matchups it just dominates the early game not through sheer power, but the threat of drawing multiple cards if you play anything against it. it's basically got near-buzzard level draw power on a 1 drop with premium stats. compare to acolyte of pain. absolutely crazy card.
Northshire cleric would be OP if it wasn't for all the hunters on ladder, it dies on turn 2 to a buffed undertaker (which hunters always seem to have in their opening hand) without actually doing anything. And as you said, priests aren't at their strongest right now.
Darth Papa northshire cleric is actually amazing vs hunter. even if they have undertaker in their opening hand, they still need to win the coinflip to go first. if you go t1 cleric then even if they go undertaker coin leper gnome (basically worst case scenario) you can kill the leper gnome for free, then heal up the cleric, drawing a card. if the hunter goes first and goes t1 undertaker you can take the risk that they don't have 2x 1-cost deathrattles on turn 2 anyway though if he DOES have the double buff you're pretty fucked. but overall that opener is really unlikely (must have undertaker, must go first, must have 2x 1cost deathrattles by turn 2) and i wouldn't worry about it. if the hunter goes first and doesn't have undertaker, cleric shuts down everything until turn 3 except knife juggler which you can smite. if they go first and play undertaker and you reply with cleric and they only have 1 or 0 deathrattles, you can generally take out something like a loot hoarder and draw, or at least hit the undertaker for 1 and draw, also taking up the hunter's next turn to kill the cleric which at least nets you a card and some effective lifegain.
tl;dr cleric is AWESOME vs hunter and is maybe the single biggest reason for priest's good MU against them
Honestly a good silence can counter undertaker pretty easily, if you just ran Ironbeak owl, or if your a shaman using earth shock, you can counter that huge scaling pretty hard.
I play a lot of Mech-Rogue and on turn 1: Coin into mech warper turn 2: Iron Sensei and I got a 4/5 and a 2/2 on turn 2 and then I play a 1 mana annoyatron with a mechspider and basically win untill flamestrike for which I got piloted shreders.
"hearthstone is awesome, i totally outskilled my opponent there." lmaoo
and with perfect timing, blizz announces undertaker nerf
Before i watch, my top 5 cards i late losing to:
5. Fireball
4. Flamestrike (Arena)
3. Skill Command
2. Undertaker
1. Thought Steal
I was playing vs Wallet Warrior with about 20-25 armour and and full hp with Mech rouge. I was losing pretty badly(I was about 10 hp fearing grommash). I had 2xTinker oil 2x iron sensei and 2x cold blood. I drew Piloted shreder and played it with 2x iron sensei. He executed my 8/7 shreder and I got zap-o-matic out of it. He had no answer to my board. He just gained some armour. He had 31 armour the next turn and I had a 7/6 zap-o-matic. I drew my backstab. I attacked with the iron senseis and backstabed one of them so I can combo my hand. I ended up with a freaking 30/6 zap-o-matic. I won the game. Miracle rouge is alive :)
before watching... my top 5:
1. Mind Control Tech
2. Skill command (especially topdecked)
3. Grommash Hellscream
4. Double fireball (they always fucking have it)
5. dr. boom
Undertaker is abused so easely beceause it's a drop1. Huntard plays Undertaker, coin, leper gnome/webspinner. And then a 2 deathratte drop. I think It should be a 2 or 3 drop. like 2/3 for 2, that way it can't be abused so quick. But that nerf will not kill the undertaker, that will be just a really good card.
"Undertaker is balanced because you can sometimes find a way to kill him before your hero explodes. Probably." - Blizzard 2015
I think Undertaker could be something like 2 mana 1/2 with Battlecry: Gain +1/+1 for every minion with Deathrattle on the board.
As much as I hate aggro I think undertaker is actually fine. Deathrattle aggro has been done quite well with mage, shaman and a few other classes and while those decks are competitive it's noteworthy that they aren't nearly as powerful as the hunter variant which would indicate that it is that class and not necessarily the card itself which is to blame.
The main issue is how consistent hunter aggro is, most aggro decks have to overcome the issue of bursting the opponent down to around 10 life and then running out of steam. With hunter the hero power completely negates that difficulty and allows them to finish out the game even if they have a few rocky turns or play right into a massively efficient board wipe. "Fixing" undertaker just takes a mutli-class archetype out of the game, but aggro hunters will always find a new toy to round out their netdecks so long as new cards are added to the game.
It's a shame they didn't catch this before beta ended, would have been a small matter to tweak the entire class back then but it could be far too late for that now.
Now undertaker is replaced by secret keeper for paladins, it's the exact same shit.
The last line made me cry with laughter
The following cards have been changed:
Undertaker: Whenever you summon a minion with deathrattle, gain +1 attack.
WE DID IT BOYS
Aww title led me to believe that deathwing would be #1
Also i think that micro machine is fine, it has to be on the board for 4 turns before it's big and there is no way to speed it up
Thanks Kripp for reminding me why i don't play arena anymore :)
I think undertaker should keep its +1/+1 buff for deathrattles just the card should be a 2 drop 0/2. Or maybe just +1 attack as a 2 drop starting at 0/3.
1:37 nailed it!
I thought there would be like mana worm for tempo mage, or like knife juggler
+naruhina012607 This is preeeety old. Before undertaker nerf
I don't think Undertaker needs to be nerfed, but if Blizzard does eventually do it then I think it's as simple as making it a 2-mana minion (and possibly buffing the stats a little bit).
lol you think that hunter regrets arcane shooting the imp?
this is why I like kripp.... when he gets an unfair advantage he's salty at himself or the game instead of pretending it was skill like some other streamers.
Hearthstone is one of my fav games but I have to agree with what Kripp is saying and I get really pissed sometimes.
I mean I have played 17 rush decks in a row on rank and 8 of them hunters.
I feel like undertake would be totally fine if you just flip it to a 2/1. That 1 health is always what makes the difference.
Didn't actually skipperino the kripperino :D
I believe the claim "no fundertaker funter no good" will go the same as "no buzzard hunter no good",in the end people under-estimate the huntard roster and hero power and their "let-opponent-figure-it-out"-card:namely mad scientist,traps,highmane,piloted shredder,bow.
I use Mechwarper all the time in my decks and well, I agree with you Kripp.
What about unstable portal?
Funny how blizzard announced a nerf to undertaker right after kripp made this video.
I'm not saying that the nerf on undertaker wasn't a good idea, but undertaker was the only thing keeping every deathrattle deck to switch to mech...
Undertaker has just been blue posted in a nerf 'Only gains +1 attack' instead of +1health +1 damage
1. Undertaker
2. Mechwarper
3. Whirling Zap-o-matic
4. Micro Machine
5. Raging Worgen
For those who want to skip.
I'm 100% not okay with Undertaker (thank god it's getting hit), and there's a strong case to hit Mechwarper, although I'm not horribly concerned about it. The others, I really don't have any issues with. Yeah, they CAN ruin your game, but they very rarely do. I think in my entire time playing Arena, I've had Micro Machine spiral out of control on me once, and gotten it to around 8 attack myself 2 or 3 times, although if that happens you're probably already having a really good game. Similar case with Zap, and I don't think I've ever seen the Wargen be a remotely decisive card. I think decks that are built around protecting these minions that pose a threat by staying on the board (Micro, Demolisher, Ghoul, etc) are really interesting, fun, and totally in the spirit of Hearthstone, but here's the kicker: they're not that effective. So I really don't see a reason to nerf them.
Last game is more like about Shielded Minibot, i feel like conceding when i see one against me in arena, if you have 2+ of them - guaranteed 12 wins. Flasheating ghoul and Questing Adventurer turn into distaster pretty often.
They should just change the portrait of the mechwarper to a gnome and make it not a mech itself, would prevent you from getting to play like 3 creatures for 6mana total on turn 3.
On rhe other hand, these are exactly the cards, that prevent Hearthstone from being a solely pay-2-win-game. I opened 186 packs by now and still have to play aggressive, because I did not draw Alexstrasza, Dr.Boom, Ragnaros, Ysera, Jaraxxus, Antonidas, Grommash or Thalnos. Not everyone on earth has 500+ Dollars to spend on a single game ...
That's true, good control decks are usually a lot more expensive. Maybe they shouldn't just nerf cards like undertaker but also buff some basic/common cards that never see play so that everyone has the chance to play an atleast decent control deck without grinding for a year or spending a lot of money. War golem for example is a big creature so only fits in control decks but it's just so bad that it will never be played in any serious deck. Still, legendaries should be stronger than common/basic/rare cards because you can only put one in your deck.... It's hard to come up with a model that lets Blizzard earn lots of money while still being fair to people who can't afford to buy loads of packs.
I am a f2p (18$ total close enough)player since beta and have alexstraza rag ysera sylvsnas cenarius . I drew dr book on my 22 nd gvg pack . Yes I play ramp Druid at legendary. Yes I have versions of deck with 2x ancient of war instead of rag boom depending on meta. Legendary doesn't always keen auto include . Btw 50% of games are win or lost in the first 3 turns depending on draws anyway. That's why I seldom play it anymore even a at legend it's simply nothing but luck
Jo Sa
OK, so you were either incredibly lucky or you played 24/7 for more than a year. My point is, that normal people play Deathrattle Hunter or Mech Mage, not because they are lazy but because they have to, to be competitive on the ladder. Legendaries may be no auto-include in every deck, but they give you a lot more options. Show me one single Control Deck without any of above mentioned cards.
You are totally right. UT was the legendary of the poor. I can only laugh at people who are for the nerf of this card. They say that people who use this card are brainless and it's no fun to play against a zoo deck. Now, let's see the typical control warrior. Stacked with weapons, so during half of the game you can't play anything, because creatures get destroyed asap. Stacking up armour so you can't even scratch them. Then comes the legendary swarm. Alex: boom half your health gone. Hard poor life of a warrior filled with tough choices: Should I drop this legendary which gives me another legendary when killed? Or maybe the bomb summoner? Hmm.... sooo much hard decisions.... Cairne or Rag???? Sylvanas or BK???? God, my brain works with full capacity. Smoke comes out of my ears and my hearth is racing. What to do? What to do?
dude.. you should craft your legendaries..
Fact of the day: It takes 7 minutes and 35 seconds to preparino a cappuccino.
People always act like undertaker is an almost unstoppable card that just continues to grow, yet half the time i just see it trade for a 2 drop or worse do nothing.
I don't think ive ever seen it grow every turn consecutively past 4.
Though it does need to be nerfed,
Maybe make it only gain attack? Or make it a 1/1
7:33 to skipperino Kripperino, ( no hate pls i just do it for the people who want to see gameplay)
I'm really surprised Pyroblast isn't on this list, losing to pyro when you have board control and happen to be under 10 health is SOOOOOO frustrating
Ragnaros when you have full board and lethal next round. Happened to me once... And also happened where I had 6 minions... RAGEEE. xD
7:35 skippler krippler
How about a 1 mana 1/2 Battlecry: Gain 1/1 for every friendly minion with deathrattle on your board? Or maybe it can have an effect like Bolvar's.
whirling zapomatic is OP, won at 4th round once after using flametounge totem, rockbiter x2 on him gg