Drawing / sculpting in VR is my passion. Grease Pencil VR project sounds amazing, and I hope they manage to get past a working prototype and offer it as an official Blender feature or even just an add-on. I would love to know how I can support it or be part of testing it.
This looks so cool! Honestly, I’d sink the money into a headset if this works out. Wish it was explained a little more clearly though, it is a little vague as other commenters have mentioned. Still, the potential of drawing in 3D space accurately (as opposed to doing it without VR, where strokes often end up in places you don’t want them) is immense. I’m very excited to see where this goes!
VR for 3D is underrated for reason the software can't catchup to the hardware since it need the whole UX redesign, I'm sure at some point it going to be mainstream like how everyone using a pen tablet now.
I worked with Quill before and although it is a good app, but is very limiting and if I want to transfer data to Blender it would take lots of patient and technical knowledge. For me, Doing everything in Blender would be wish comes true moment. Please make it possible! by this approach more 2D/Indi artist will join to team Blender.
I don't quite understand this presentation, there seems to be a discussion about a replacing 3d modeling, rigging and animating with a more traditional approach by leveraging the grease pencil, but there was no indication of how you use your tech to animate an actual 3D model, only effects like explosions, and creating an animation outline. But where do you demonstrate how you can use this to animate an actual 3D modeled character? Or is this simply a 3D vs 2.5D scenario? It's not very clear.
Same, I don't really understand the point of this discussion. He claims the point of the presentation is to show a VR workflow with Blender but doesn't talk about it. He also says a lot of "I'm not talking about that" but not very clear about what he is talking about? He mentions things like 'Quile'? but not saying what that is, he shows a lot of animations (of which he gets upset about) and doesn't mention if they were made in Blender or this "Quile" software and imported into Unreal.
So I think its very similar to grease pencil, push for it to happen and its huge, I think the Idea is the same to show what else could happen very his research so who knows it might happen and become part of blender like Grease pencil. But Honeslty its exciting, new ways to animate and explore story creation.
Yes I agree, the main point that the presentation was trying to push is not clear at all. On a side note he was refering to Quill, the VR modeling and animation tool. It looks good, but unless you demonstrate what it is exactly, not many at what is specifically Blender con are going to know what it is.
No. I don't think that he wants to replace the current pipeline of 3d modeling, rigging or animating and there is no discussion about that (He states specifically to evade that discussion). He simply wants to introduce another workflow that currently doesn't exist inside Blender adding Vr in the mix, but the Vr is just a peripheric that may be suited better for some tasks or may be inappropriate for others. So when people want to use the VR set they should be able to do it, but is not a requirement to have it, to work on Blender and accomplish the same tasks(That is why is not replacing anything). The examples shown in quill is just to give a general idea of how it should be possible, like another medium (Maybe check quill, gravity sketch or Dreams from Playstation Vr, to understand a little of how it works) is a little different from the traditional 3d workflow, , so what they are trying to is to take some things of that said medium and trying to apply it to Blender, but no to replace the current ones, just trying to add another option, he states that he is creating a prototype for that so we will have to see to the specific implementation of that "Medium" in Blender.
@@Inmagy-Arts I'm aware he didn't mean to replace it altogether, but instead just adding another option. Bad choice of words on my part. My point is he didn't do a very good job and explaining or demonstrating what his alternative methods even were...
I want this. Im a long time blender user, and VR sculpting tools are so amazing, i wish i could create direstly in blender like this? How can i support this and other blemder VR development?
OMG PLEASE 😢 VR SCLUPT animation and more for blender I really want it
Drawing / sculpting in VR is my passion. Grease Pencil VR project sounds amazing, and I hope they manage to get past a working prototype and offer it as an official Blender feature or even just an add-on. I would love to know how I can support it or be part of testing it.
This looks so cool! Honestly, I’d sink the money into a headset if this works out. Wish it was explained a little more clearly though, it is a little vague as other commenters have mentioned. Still, the potential of drawing in 3D space accurately (as opposed to doing it without VR, where strokes often end up in places you don’t want them) is immense. I’m very excited to see where this goes!
I had learn blender from starting and I want to make shorts videos from blender.... It's a really a good platform for beginner
VR for 3D is underrated for reason the software can't catchup to the hardware since it need the whole UX redesign, I'm sure at some point it going to be mainstream like how everyone using a pen tablet now.
Less gooo, blender really looks promising this update
Would love a public alpha version!!
hey i subbed to Daniel ) i am glad to see him
Vr workflows for animation are the best. Still using quill because it feels 10 years ahead of any tool for making cartoons.
so... is there a plugin or something like that? Estimated time?
Exciting
Blender VR! this looks awesome
I worked with Quill before and although it is a good app, but is very limiting and if I want to transfer data to Blender it would take lots of patient and technical knowledge. For me, Doing everything in Blender would be wish comes true moment. Please make it possible! by this approach more 2D/Indi artist will join to team Blender.
I don't quite understand this presentation, there seems to be a discussion about a replacing 3d modeling, rigging and animating with a more traditional approach by leveraging the grease pencil, but there was no indication of how you use your tech to animate an actual 3D model, only effects like explosions, and creating an animation outline. But where do you demonstrate how you can use this to animate an actual 3D modeled character? Or is this simply a 3D vs 2.5D scenario? It's not very clear.
Same, I don't really understand the point of this discussion. He claims the point of the presentation is to show a VR workflow with Blender but doesn't talk about it. He also says a lot of "I'm not talking about that" but not very clear about what he is talking about?
He mentions things like 'Quile'? but not saying what that is, he shows a lot of animations (of which he gets upset about) and doesn't mention if they were made in Blender or this "Quile" software and imported into Unreal.
So I think its very similar to grease pencil, push for it to happen and its huge, I think the Idea is the same to show what else could happen very his research so who knows it might happen and become part of blender like Grease pencil. But Honeslty its exciting, new ways to animate and explore story creation.
Yes I agree, the main point that the presentation was trying to push is not clear at all. On a side note he was refering to Quill, the VR modeling and animation tool. It looks good, but unless you demonstrate what it is exactly, not many at what is specifically Blender con are going to know what it is.
No. I don't think that he wants to replace the current pipeline of 3d modeling, rigging or animating and there is no discussion about that (He states specifically to evade that discussion). He simply wants to introduce another workflow that currently doesn't exist inside Blender adding Vr in the mix, but the Vr is just a peripheric that may be suited better for some tasks or may be inappropriate for others. So when people want to use the VR set they should be able to do it, but is not a requirement to have it, to work on Blender and accomplish the same tasks(That is why is not replacing anything).
The examples shown in quill is just to give a general idea of how it should be possible, like another medium (Maybe check quill, gravity sketch or Dreams from Playstation Vr, to understand a little of how it works) is a little different from the traditional 3d workflow, , so what they are trying to is to take some things of that said medium and trying to apply it to Blender, but no to replace the current ones, just trying to add another option, he states that he is creating a prototype for that so we will have to see to the specific implementation of that "Medium" in Blender.
@@Inmagy-Arts I'm aware he didn't mean to replace it altogether, but instead just adding another option. Bad choice of words on my part. My point is he didn't do a very good job and explaining or demonstrating what his alternative methods even were...
I want this. Im a long time blender user, and VR sculpting tools are so amazing, i wish i could create direstly in blender like this?
How can i support this and other blemder VR development?
Eu gostei muito e queria saber sobre tutorial de blender e tudo mais.
How I can sclupt in VR with blender ?
Honestly we don't need to draw frame by frame in VR. Even traditional modeling is faster. The only part useful in VR are posing.
And thats a big part
Worst presentation ever.
yeah, but the thing being presented is the best thing ever