Blood Oath is a really neat mechanic but poorly explained in the game. I'm sure you have it figured but for anyone confused: As you win battles/sack settlements you gain glory. Your glory is tracked on a bar on the bottom right of your army bar's UI. You have CURRENTLY HELD GLORY which maxes out at something like 350 or 400? and TOTAL EARNED GLORY which is not capped. CURRENTLY HELD GLORY gives your army buffs if it is over certain threshholds, and can be spent to summon blood oath units FOR TWO TURNS by clicking the little blooddrop circle icon next to the bar. For two turns you get whatever blood oath units you have unlocked, in an amount decided by the amount of glory you had in your bar before you spent it (maxes out at 9 free units at maxed glory bar). After two turns the blood oath units leave, and your held glory resets back to 50 (which is below the first threshhold and thus incurs you upkeep penalties). While they are with you, blood oath units do not incur any upkeep and they fully replenish after every battle. They are also UNBREAKABLE whilst in battle. This means they are FULLY DISPOSABLE and can essentially be thrown at the enemy to wear them down before you use any of your REAL units, there is no benefit to them surviving and they go away after 2 turns (starting from the turn you summon them) Blood Oath units are upgraded under the Blood Oath tab which can be found on the top bar UI element on the campaign map. Upgrading blood oath units is gated by TOTAL EARNED GLORY. After reaching certain thresholds of total all time glory gained, you can spend resources to unlock blood oath, upgrading the blood oath units you get. You must do this at least once before you can even summon blood oath units.
The more hordes you have, the more growth it cost to create new ones. The second one costed 2, the third will cost 6 (see the number top left) Also, the more buildings there are in a horde, the more growth it cost to build new one. It usually good to get rid of useless buildings before building better new one at a lower cost
"Cavalry in this era is just not effective" sir you charged them (slightly) uphill into a braced unit of spears who were probably excited to FINALLY have something large to fight
I wonder if Initiation Rites is a sort of test of a potential TW:W3 mechanic. I would have assumed for a Beastmen rework, but it clearly wasn't that, now that we have the rework.
Blood Oath is a really neat mechanic but poorly explained in the game. I'm sure you have it figured but for anyone confused: As you win battles/sack settlements you gain glory. Your glory is tracked on a bar on the bottom right of your army bar's UI. You have CURRENTLY HELD GLORY which maxes out at something like 350 or 400? and TOTAL EARNED GLORY which is not capped. CURRENTLY HELD GLORY gives your army buffs if it is over certain threshholds, and can be spent to summon blood oath units FOR TWO TURNS by clicking the little blooddrop circle icon next to the bar. For two turns you get whatever blood oath units you have unlocked, in an amount decided by the amount of glory you had in your bar before you spent it (maxes out at 9 free units at maxed glory bar). After two turns the blood oath units leave, and your held glory resets back to 50 (which is below the first threshhold and thus incurs you upkeep penalties). While they are with you, blood oath units do not incur any upkeep and they fully replenish after every battle. They are also UNBREAKABLE whilst in battle. This means they are FULLY DISPOSABLE and can essentially be thrown at the enemy to wear them down before you use any of your REAL units, there is no benefit to them surviving and they go away after 2 turns (starting from the turn you summon them)
Blood Oath units are upgraded under the Blood Oath tab which can be found on the top bar UI element on the campaign map. Upgrading blood oath units is gated by TOTAL EARNED GLORY. After reaching certain thresholds of total all time glory gained, you can spend resources to unlock blood oath, upgrading the blood oath units you get. You must do this at least once before you can even summon blood oath units.
...Chaos, but Greek.
Ahh yes Penthesilea a good chaos faction we never got in Warhammer.
The more hordes you have, the more growth it cost to create new ones. The second one costed 2, the third will cost 6 (see the number top left)
Also, the more buildings there are in a horde, the more growth it cost to build new one. It usually good to get rid of useless buildings before building better new one at a lower cost
Loving CK3 and now this. Cheers mate.
Procerastis to your east has Sirens. It's useful because your own range units are garbage, so you can use the mythic ones instead.
"Cavalry in this era is just not effective" sir you charged them (slightly) uphill into a braced unit of spears who were probably excited to FINALLY have something large to fight
The knock back even when that’s not the case is nothing like 3K cavalry knock backs but yes I can try to flank better
@@SeriousTrivia that is true, they built this off of TWW2's skeleton so i'm just used to cavalry knockback being very 'meh'
I know it's late but i hope to see even the Hippolyta campaign too
Hell yeah, more Troy
Penthesilea... it reminds me to FGO in a way or another
I wonder if Initiation Rites is a sort of test of a potential TW:W3 mechanic. I would have assumed for a Beastmen rework, but it clearly wasn't that, now that we have the rework.
"Archers isn't really our thing," are you really Serious Trivia? Because that is not something the real Servious Trivia would say.
It's the perfect faction for Athena pray and Drill Expert skill lol
Trying to finish every TW campaign, only have Aeneas and the amazons left but this looks like a real nightmare
Damn still the tiny unit sizes
Always the default setting
Have they fixed the diplomacy exploits in Troy?
Yes it has been patched since patch 1.1
Does anyone know where the dismount button is in the battle UI? Can't get Penthesilea off her horse to use divine challenge.
I think it is right in the middle of the screen
More like Baethesilea.
Have you encountered the bug that stops you playing with the Amazons DLC? That's stopped my campaign after 14 turns. :(
Not yet
Apparently re-verifying the game files is one way to fix that issue, at least according to comments over on reddit.
@@Vonstab I'll give that a try, thanks mate!
Hey just curious, how much did you pay for your pc?
I built it and it probably took around 1000
Did they remove supply lines from the game???
Only penthesilea since she has no economy
@@SeriousTrivia that's unfortunate