Exoskeleton Skyscraper -Sub-D modeling Tutorial

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  • Опубліковано 26 сер 2024
  • final project file / 3dbeast
    In this, video You will learn how you can One Thousand Museum
    Designed by: Zaha Hadid
    Reference picture: drive.google.c...
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    #RhinoForArchitecture #grasshopper3d #SubD

КОМЕНТАРІ • 28

  • @HamidKarami-jr2fe
    @HamidKarami-jr2fe 11 місяців тому +1

    One of the best SubD tutorial in youtube! This approach is much more informative than referenceless modeling. I had a lot of rough sketches, but I didn't know how to model my ideas with Subd. Great work! Keep producing tutorial like this ✌

  • @huzefamalik3182
    @huzefamalik3182 Місяць тому

    Love it, really helped me resolve issues❤

  • @juanricardogeraldotorres3727
    @juanricardogeraldotorres3727 2 роки тому

    i love all proyect by zaha hadid thank u a lot hello from the Dom. Rep.

  • @IlkinKarachay
    @IlkinKarachay 2 роки тому

    Thank you for great tutorials. I didn't know this type of works can also be done in sub-d. Although it's not very important but I think image plane is not accurate. I compared it with real images.

  • @computationdesign
    @computationdesign 2 роки тому

    amazing bro GOD only knows what best for u , i wish u best bro

    • @3DBeast
      @3DBeast  2 роки тому

      Yes, thank you

  • @amoghkatkar6436
    @amoghkatkar6436 2 роки тому

    Im getting problem in last part of center joining ,that to is joined in 2 faces its not coming in other 2 faces

  • @jalehuseynova6374
    @jalehuseynova6374 Рік тому

    thank you, love you 😍

  • @parastormlab4866
    @parastormlab4866 2 роки тому

    Great stuff and good job 👍

    • @3DBeast
      @3DBeast  2 роки тому

      Thank you! Cheers!

  • @basmaarrayech768
    @basmaarrayech768 10 місяців тому

    Can we do this with rhino 6 ?

  • @Hitesh-fw4sy
    @Hitesh-fw4sy 2 роки тому

    Amazing

    • @3DBeast
      @3DBeast  2 роки тому

      Thank You Hitesh

  • @zhenyuan5846
    @zhenyuan5846 2 роки тому

    Very cool!👍

    • @3DBeast
      @3DBeast  2 роки тому

      Thank You Zhen

  • @CHORKMAKARA011
    @CHORKMAKARA011 6 місяців тому

    😍😘😍😀😀thank

  • @ferdipauner8674
    @ferdipauner8674 2 роки тому

    awesome...❤👍

  • @vishantsolanki6267
    @vishantsolanki6267 2 роки тому

    at 3:29my curve is getting into surface instead of sub d plane, ( I did turn on the sub d friendly on while making nerb curve), any idea how to solve it ?

    • @3DBeast
      @3DBeast  2 роки тому

      use command "MakeSUbDfriendly"

  • @amoghkatkar6436
    @amoghkatkar6436 2 роки тому

    why didnt u show till end the adding floors and yellow fins final render

    • @3DBeast
      @3DBeast  2 роки тому +1

      I intended to make the tutorial as short as possible, and the things you mentioned are simple enough for anyone who can follow along until that point.

    • @amoghkatkar6436
      @amoghkatkar6436 2 роки тому

      @@3DBeast i have DM on insatgram plz chk image

  • @fulviowirz1185
    @fulviowirz1185 Рік тому +2

    Although this is an impressive tutorial it does not reflect the way this building was conceived at ZHA. For this reason, your tutorial does not help a designer understand the design process and reapply it to a personal project. There are several approaches one can take either starting from a simple primitive and scaling faces/moving edges to define the layout of the exoskeleton or starting from the curves lofting the whole skin. In both cases, details are added later by further dividing the faces and using a sequence of inset/extrude to achieve thickness. Your method is way slower and does not allow you to explore multiple options in a concept design scenrio.

    • @Frankiecinnamon13
      @Frankiecinnamon13 7 місяців тому

      ok so wtf do u suggest then

    • @NonLethalGhost
      @NonLethalGhost 5 місяців тому

      @@Frankiecinnamon13 This person is Fulvio Wirz perviously a designer in Zaha Hadid office. His approach is literally written down in his comment. Usually he starts with a primitive that is a cube of plane and adding detail of complexity. Usually he uses autodesk Maya as his main tool.