Breaking news: on the first flash sale, costumers were complaining that 4 players were interrupting their paths on getting items, and that one time the roof got destroyed, thankfully no one got hurt, either way the sales keep booming after someone used their entire life savings for a glove.
As a neurodivergent person, seeing all the major turn events laid out in a timeline is super helpful! Now I don't have to try and process everything that's going on based on a single textbox! I sincerely hope Nintendo gets in the habit of adding more accesibility features like this.
3:53 The rubble falling is a really nice touch! 4:43 Now that I think about it there are some among the Mario Party items that could be useful even at home, the Pipe for example other than obviously the Mushroom no matter if it has the moving further effect or not.
It amuses me that, from what little I've admittedly seen of the reception to this game, everyone's least favorite part of Super Mario Party Jamboree appears to be...well, the "Jamboree" part :V
True. i think they need to update it to have a option to make allys aways stay with you after the end of Minigame, so other players can't just snatch your Jamboree ally after you just completed those loooong Minigames.
Unrelated on anything that happens in this video I got this game in Christmas and can’t wait to play it Will be a while though, I need to take a break after beating MP3’s story mode…with Hard CPU’s on
I didn't know triggering chance time on this board would break a hole through the ceiling, maybe having to repair those is why everything is twice its price most of the time. actually maker 2 had those on/off blocks first, in fact this minigame would be pretty easy to recreate in that game ; only letdown is you'd have to use spikeballs instead of those guys I forgot the name of, which break on impact instead of bouncing. haven't been in malls in forever but I have seen paid toilets at a gas station once. in my experience, the crane minigame can be very easy to win as the team of 3.
The first time I got Chance Time in this game, it was on this board. Them going through the roof was a nice touch that I was not expecting. Also, ah so THAT'S what the "Super Store" does. No one ever landed on it in my one game on this board. '^^
Yes, UA-cam, this is obviously TTYD. Anyway, if you think Yoshi's minigame last way longer than it should... Uhhhh well. Let's just say there's a much, much worse minigame on that respect.
3:51 I love that detail that they launched THROUGH the roof and so rubble came down
The Red, Blue On Off Switch Blocks appeared in Super Mario Maker 2 first.
You should turn Fast Messages as Well. The CPUs take an eternity reading the chance time text without it. Lol
Breaking news: on the first flash sale, costumers were complaining that 4 players were interrupting their paths on getting items, and that one time the roof got destroyed, thankfully no one got hurt, either way the sales keep booming after someone used their entire life savings for a glove.
As a neurodivergent person, seeing all the major turn events laid out in a timeline is super helpful! Now I don't have to try and process everything that's going on based on a single textbox! I sincerely hope Nintendo gets in the habit of adding more accesibility features like this.
3:53 The rubble falling is a really nice touch!
4:43 Now that I think about it there are some among the Mario Party items that could be useful even at home, the Pipe for example other than obviously the Mushroom no matter if it has the moving further effect or not.
3:53 RIGHT THROUGH THE ROOF?? I love you ND-Cube😭😭
10:30 Such is the life of an Attendee😔😔
It amuses me that, from what little I've admittedly seen of the reception to this game, everyone's least favorite part of Super Mario Party Jamboree appears to be...well, the "Jamboree" part :V
Definitely.
True. i think they need to update it to have a option to make allys aways stay with you after the end of Minigame, so other players can't just snatch your Jamboree ally after you just completed those loooong Minigames.
5:29 No the style is introduced in Mario Maker 2 and they more resemble the Super Mario 3D World style look
Unrelated on anything that happens in this video
I got this game in Christmas and can’t wait to play it
Will be a while though, I need to take a break after beating MP3’s story mode…with Hard CPU’s on
Fishy Boopkins ftw
I didn't know triggering chance time on this board would break a hole through the ceiling, maybe having to repair those is why everything is twice its price most of the time.
actually maker 2 had those on/off blocks first, in fact this minigame would be pretty easy to recreate in that game ; only letdown is you'd have to use spikeballs instead of those guys I forgot the name of, which break on impact instead of bouncing.
haven't been in malls in forever but I have seen paid toilets at a gas station once.
in my experience, the crane minigame can be very easy to win as the team of 3.
6:30 I mean… you have been rolling rather low for the majority of this game so… are we really surprised by that 3?
3:53 It amuses me how everyone is completely oblivious to the ceiling being destroyed.
How are there people commenting before the video was posted?
It was available as early access on patreon.
This style of On/Off Blocks was introduced in Super Mario Maker 2, and is by far THE most popular course part among course creators.
The first time I got Chance Time in this game, it was on this board. Them going through the roof was a nice touch that I was not expecting.
Also, ah so THAT'S what the "Super Store" does. No one ever landed on it in my one game on this board. '^^
I absolutely love Goomba's defeat animation.
6:44 The miracle never happen.
Yes, UA-cam, this is obviously TTYD.
Anyway, if you think Yoshi's minigame last way longer than it should... Uhhhh well. Let's just say there's a much, much worse minigame on that respect.
They're all too long imo
The Jauntlet?
Waluigi Pinball and it 3 minute timer
Mario and Luigi’s seem shorter than everyone else’s ngl
@@duskdash2546very very true
Grade F performance everyone!