@@foreignuser_ I hear you, but I mean more in terms of turning everything into progress and gamifying things to feel as though I'm accomplishing something. That and constantly worrying about the next activity I'm going to do instead of focusing on what is in front of me.
I think the sunk cost fallacy of games can often keep you in that gone enjoyment. When we are so dedicated to this hobby, it’s rough to just appreciate a game less than you have before and leave it in that state of less-appreciation. It almost feels like a break up, but that’s why you have to do it if you’re hating yourself over it.
I just don't waste my time with grindy live service multiplayer trash, open world games that are mainly about boring and repetitive filler content, or sandbox games that have no real goal. Just not having these types of games in your backlog makes things much easier.
It's not that players actually prefer the constant dopamine cycle, they just got too used to it. They got used to the fun bits of gameplay being spread out with oceans of mindless grinding with micro-rewards between. So, when something short and sweet comes along, they don't know what to do. Some games really are hundred hour adventures with tons of content. Many are not, but felt the need to pretend to be anyways. Ignore what the skinner box addicts think. Play fun games.
I know you were just talking about how big your backlog is but I highly recommend you check out Prince of Persia the Lost Crown. It’s a Metroidvania that focuses on tight platforming and stylish combat with a surprising amount of depth. The devs were inspired by Hollow Knight, Celeste, and the Ori games. If you liked Dread I definitely think you’d like Prince of Persia the Lost Crown.
After realizing how done I was with any open world game or games that last 50+ (XBC3), I decided to play more of Prince of Persia: The Lost Crown to see if it wasn't me just done with gaming. Thankfully, I was enjoying myself a lot! I really wish that game was more of a success. It is so overlooked and unfairly dismissed. It is such a great game!
Remember when back in the day people thought that "open world" immediately meant a better superior game? Until devs stopped actually exploring the possibilities of being in a fictional living and breathing world and all of them started getting made the same way, just a giant map with repetitive chores to do in. I'm so glad most people grew out of such a childish mindset. What I'm trying to say is that thinking "long game = better game" is as childish as that :)
One of my FAVORITE styles of games are those games where it's "Do a few missions quickly, hop off", action experience. Not like Genshin or COD multiplayer or anything, but stuff like Monster Hunter or EDF. Just some quick carnage to satisfy. They don't try to be deep, and I love them for that. (I also LOVE COD zombies, so that's probably another thing.)
I really appreciate you sharing your experience with ADHD. I also think that is important for this information to be presented in a good way, so here are some details that are nice to have. - ADHD has become progressively a more accessible diagnosis, so skepticism is actually a good thing. - Medication is not always needed. My country cannot give/test medication without a diagnosis so ADHD being more accessible is actually quite useful, yet profitable. Medication is usually implemented after different forms for psychotherapy have been applied first, so in no way should we look at medication as a problem solver. There are also tons of side effects that we have to keep in mind. - ADHD can easily be comorbid with something else such autism, anxiety and/or depression. The symptoms of ADHD are rather general in some aspects and very common in some ages, so other psychopathologies should always be considered. - Explaining how ADHD works and how both therapy and medication affects it is crucial if you want to have good results with therapy. - On a sadder note, there are many who get the diagnosis at a young age (preteen) and know nothing but medication and their condition. If they were misdiagnosed or simply given the diagnosis and medication (basically treated in a not very professional way), they might even not have ADHD or at least a form of it that is too problematic. If anything, at that point they would have Munchausen by proxy. This to say that we should always be careful with diagnosing such serious conditions at a young age.
I appreciate you sharing all of this! I definitely support solutions that don’t involve medicine and I actually do wish I was never diagnosed as a child for this reason. No one told me how it worked. No one told me how the medicine was affecting me. I remember it made me noticeably less enthusiastic, while having little affect on my school performance. Taking it as an adult after understanding it more thoroughly, I can more confidently say that it’s having a positive effect. The big thing to realize is that it makes doing the things you WANT to do easier. It’s not gonna magically make you want to do chores or homework. But it can make it a lot easier to take the boring steps needed to move towards the thing you want, without quickly losing motivation. This realization changed everything for me and I wish I understood something this basic before being pushed medication as a kid. Mental health diagnoses are confusing and obviously imperfect, so I think it can be scary and hard to know whether medicine is a good decision, but I do believe it’s important to avoid stigmatizing medicine as a solution and I worry too many people are moving towards this mindset. It’s easy to convince yourself it’s a scam, or a placebo. Or even worse viewing it as evil or as a “shortcut.” Again I appreciate the comment. And thanks so much for watching!
@ stigmatizing medicine is definitely a real issue, but at the same time it is an industry that does prey on people (internationally). This is why good information, especially about something as abstract as mental health, is crucial. Like I mentioned, in my country, to treat ADHD with medication you have to have diagnosed the person with it and have engaged with psychotherapy. Having psychotherapy also implies that psycho education is being taught to the patient and thus teaching and informing them about important stuff. Simultaneously, it is helping the patient develop good strategies to better handle every day life even without medication, so it is a win-win situation. Here, medication is used and presented in a way that is clearly part of the process rather than a shortcut. Different countries have different laws and practices, and those who prioritize medication should be criticized because they are hurting the end result by taking a shortcut in the treatment. Without a more holistic approach, the patient will experience a poor outcome similar to what you’ve described. I wish that more clinical psychologist who are good at their job were to engage with entertainment and informative content similar to how Dr Mike does. Right now we have many content creators who make a living by talking about their conditions, such as ADHD and autism, but their content is often extremely biased and even misleading. We have had several cases, at my university clinic, of teenagers and young adults seeking psychological help due to watching such content and it has been weighing on our system quite significantly. This is why I appreciated your story because you made it very clear that it was about you and your experience, rather than using your personal experience as a starting point to then act as a pseudo psychologist and give information that is generalized and misleading.
@@BeatBrat imagine not being diagnosed as a kid and wondering for 30 years what the hell is wrong with you and why is everyone normal excep you? why is nobody struggling with everyday tasks as much as you do? I wish I was diagnosed as a kid. getting diagnosed is always the right thing to do. It makes you and your social circle stop blaming you and instead blame ADHD for certain behaviour. you basically stop worrying and stop hating parts of yourself because you now know the reason for it.
I think that the hours are worse, but that's my own personal bias in regards to Elder Scrolls Legends. I've been playing it since before the closed beta, and it breaks my heart to see my favorite card game die.
I've told myself it's okay not to finnish games. The money I pay is a ticket to experience, how long I stay, is up to me. But the best part is that I can come back to it. Well, exept heavy RPG's I really like em but MAN. Puttning down an RPG and coming back to it a year later just dose not work 😱
Same here. As long as you enjoyed the time you had with a game, if you haven't finished it's all good. Baldurs Gate 3 was my Goty last year and I am not close to finishing that thing.
The shortest live service is exactly 2.7 billion hours long but having a single player game over 20 is an atrocity. I actually play and enjoy games so i want them long. My chart would just go straight up.
Love the topics discussed and how you discussed them, agreed with most of what you said, and bro, SF6 is the best. Great video thanks for a great listen while driving home.
Games don’t have to be so expensive tho. CEO’s can take off a fraction of their self imposed income and allow games to stay normal price and not have microtransaction or exploitation
I don't like when people say PS+ games are "free." You have to literally pay for a subscription, so it's not free. Free would mean you're not paying anything at all for it. Also, at this point in my life (I'm almost 40) I prefer shorter games. When I was a kid, I didn't like how short MGS was because back then, I didn't have a giant library of games and games were expensive. Today, I have literally hundreds of games in my backlog and no time to play any of them. I'm too busy working or spending time with my family.
My solution to the problem: play that which gives you an itch and be more selective in your preferences. I enjoy single player games. I have lost interest in the MMOs and Live Service Games. I spend intimate time replaying classic from my library to carefully veto the newest game releases. That way, I'm more conscientious of my time and expenses and I'm able to enjoy myself. Right now I'm replaying FFXIII after playing through the Mass Effect Trilogy. Next game I'm itching on playing is Darksiders 2 while I wait for the Soul Reaver remaster. Just play what you feel like playing.
Woah, you are back. Congratulations on the new video. It was high quality, as always. I really enjoyed listening to you. :) I don't have much more to say about the topic though, I fullheartedly agree. I struggle with focus on many days, and I also struggle with boredom, but funnily enough, "life service games" like Dota back in the day or Pokémon Unite more lately let me get past that dreadful part of "readjusting" to a new activity (like a new game I want to get into). Some roguelike or roguelite games have a similar effect (and I was surprised that they didn't get a mention in your video because they are often times designed without an "end" in mind and come with tons of content). I grew a lot over the past few years and now I try to avoid open world games and life service games because I know quite well what they do to my mental health. Quitting Pokémon Unite was the best decision and I'm better off without it even though the huge gap it left didn't help me enjoy single player games more easily. But it is what it is, if I can't finish a game it not only says something about me but also about the game's design. I'm more content about unfinished project with that in mind.
I wish that when I was a kid games were as long as they are now. I think games used to use challenge in place of length, but that slowly changed, and now games use length, scope, and scale in place of depth, challenge, and intentional game design. _"Just make it bigger, they'll love it!"_ is like the motto of modern design. And again, that might have been okay when games were mostly consumed by kids under 18... But nowadays I'd say there are probably as many, if not far more over-18 gamers than back in the 90's... And that means a majority of gamers are working with a more restricted schedule, and don't have as much time to dump into games as they once would have. And with games going out of their way to disrespect the player's time, I've noticed that gamers are making it to the end credits far less than they once did. And as a developer, that should be your primary goal... To create an experience that players want to see through to the end... Not just give them something so unwieldly, awkwardly, and unreasonably big that they never get around to finishing it. It's like, you can give someone an overcooked shank steak that will be so rubbery and chewy that they're munching on it for hours... Or you can give them a perfectly portioned cut of medium-rare filet mignon that is so tender it falls off the fork and melts in your mouth like cotton candy. Sure, they'll finish the filet far sooner than the shank... but they'll enjoy it more and they'll actually finish the entire meal. And that's more important than giving someone the cheapest, biggest portions you can.
replaying some older games , they used to make us use our heads more when playing. modern games are way too “hand holdy”. i hate that the most. i’d rather figure something out on my own than just follow a marker on my map on where to go next.
Splendid analysis. The most common reason I'd usually drop a game is too high of a learning curve, a high level of investment that is required to master just the basics, let alone become proficient. If it's a title that demands high levels of technicality before it can hook you in with its plot or potential rewards, forget it, it will automatically hit the bottom in terms of completion priority. On a more general note, such willingness to let go of multiple games in succession can really be indicative of another issue entirely, like depression, anhedonia, or a general dissatisfaction with life itself. There doesn't seem to be a universal solution to the issue, and the existence of backlogs coupled with the paradox of choice is a whole other can of worms.
ADD medication helped me enjoy games too! It helped me not feel as overwhelmed by my backlog and open world games and also stick through tutorials and slow sections in games
I appreciate the effort that goes into large games. I am an older gamer and need quick fixes. I have bypassed some great games due to the length. I also like to keep games to replay more than once or return to later. Then a sequel comes out before i am thoroughly satisfied with my first experience. I would care more about trophies but the backlog is real.
Over time i've been able to figure out what kind of games tend to make me feel like im forcing myself to finish it(usually the games that have that ubisoft style of open world) so i usually avoid those or wait for them to go on sale and i usually pick out a long game and few shorter games. When i start to feel burned out of the longer game i can go to one of the shorter games that i know i can beat in a few days and then go back to the longer game without feeling like i have to restart cause i haven't played it in a year. By the time i've finished whatever longer game im playing i've usually also finished 2-3 shorter games
Developers should reduce time waste as a strategy. The time you spend killing the same evil characters, the time you spend recognizing a labyrinth with same bricks on every wall, etc. There are many more games than before and many are great, there is no reason why to waste time on games, you wont get any real deep feelings for them that way.
I wrote a whole essay until I found out you have ADD. I hope you start one of those daunting 100hr games. ER and BG3 most recently, the kind of immersion and payoff at the end is simply incomparable to shorter games regardless of how good they are.
I wish you listed every game featured in your videos. I’m always on the hunt for new games, and as plugged in as I am, I still miss some. Like @17:05 what game is that? I’d really appreciate it if anyone knew and could tell me. Thanks! PS, love the video.
Good point. I use a whole lot of clips from a lot of different games, so I guess I just didn’t know if it was worth the hassle of listing each of them haha The game @ 17:05 is Strider. I thought it was pretty good! Definitely worth the time if you like metroidvanias.
@ sweet thank you so much! Not sure it’s worth the time listing them all just because I wanted it. But if enough people ask maybe consider it? Some of my favorite channels like Razbuten and Adam Millard do this because sure they show A LOT of games. Just a thought. Love the channel.
My problem isn’t on length of the game, just why is it lengthy. absolutely love FF, but just the hours of traversing between battles… 5 minutes of walking for 10 seconds of battle I mean cmon hahaha played an old game recently and really liked that between areas where I had to do something, it was maybe a minute exposing whatever I had to do next. Metroid might be short, but if it is 10 hours of playing it for real, I’m down for it. Another good example of massive game that you sink HOURS in just walking around is Mario Odyssey. Even if the purpose is you walk and explore the map, it does not feel like going to the glowy spot or whatever
I see so many people get addicted to something like MOBA's and they all hate the game, but they're so addicted to it that they're like yeah I mean I still kinda like it and it's so sad. I feel bad for them
Love the video. I agree with your points. I stop playing the game when im not interested. If they is too much stuff for mfori will ignore and might come back to it later. An example is ff7 rebirth. The game is good but i have a hard time with the chandley brutal challenges. They feel unfair to me and had to grind the game to beat it which i didn't feel like doing. I dropped the game.
I feel the same way. I have rise of the ronin, dd2, horizon forbidden west, and many other games that I WANT to play, but i barely have time to invest in them for 1, and 2 which is probably my biggest problem is, the dark souls series is my comfort games that I can play and feel like rather playing in my short moments of game time. Because playing the others I feel like im forcing myself to playthrough for the sake of saying I did, but I can’t have fun with them anymore, im no longer a kid with no responsibilities, that can game forever.. so my backlog got out of hand..
I feel like games have gotten shorter overall. I remember spending 100+ hours on every new jrpg from the PS2 era compared to spending 20-60 at most on almost every modern game.
I miss the old AC, uncharted and Batman Arkham games. 10-20 hours. I replayed those so much i probably spent 100s of hours with them. But give me a 100+ hour game and ill never finish it.
Too long? Yes, some, but only to the point of burnout if you play too much too fast. Most games, no matter how good they are, will start having diminishing returns well before you 100% them, and there's a very simple reason for this: less stuff to use versus stuff to do. Content to do always overtakes things to make use of in longer games. Even Elden Ring started to burn me out way before I was finished because of this, and AC Valhalla destroyed my enjoyment when I started intentionally trying to complete side content with the aim of 100%ing that title, which was a huge mistake.
i hated that about Elden Ring. i felt like it was around 10-20 hours too long. if it was just a bit shorter , my god it would’ve been legendary. i still liked it a lot but i definitely prefer FromSofts more linear games for their dungeons and layouts.
I paid full price for Hellblade II and enjoyed every second of it to the point that I replayed it and still think about it months later. On the other hand I would never pay full price for a Ubisoft open world, and each time I think about starting one or continue the ones I haven't finished yet I groan with dispair at facing more bugs, boring side missions and endlesss tutorials.😅 It all boils down to preference, in the end.
"(it's not that) I don't have time for video games, I just don't enjoy them as much as I used to.", now here's a whole ass video essays where I tell you games are too long and that's bad. Zoomers, no joke, can find a way to bitch about anything. It's impressive.
Since Metacritic is referred to again here, I'll try to explain how it works. The magazines that give ratings are mass journalism, they are paid to give good ratings because they get games from the publisher and, more importantly, the publisher books advertising on the mass video game journalism sites. Of course, you don't bite the hand that feeds you.
You should look at it like this: if you're having fun playing those daily games, when you finally feel like playing something else, so many other games will have released and they'll be cheap too. For gamers it's really a golden age. Not so much for the actual devs though unfortunately.
SF6 being scoped for 500 hours makes sense. If SF5 is anything to judge by, this game has a scope life of about 5 years. You break that 500 hours down into 100 hours per year for 5 years, THAT breaks down to about two hours a week, which is reasonable both in overall scope and projected longevity. The problem is when a RUN of a game takes 500 hours.
Back then in the 90s we used to have so many genre of games to play on the PlayStation and a lot of them were pretty experimental. The longest games are usually kept to the JRPG genre. Games were a lot more fun back then. The problem with most of the modern AAA games is that they try to justify the price with the length of the game instead of the quality and fun factor hence you see tons of map markers and the neverending fetch quests. Sure you can still play fighting games for hundreds of hours but as long as you're having fun, it's okay (I used to play hundred of hours of Tekken 3 with my friends) But modern open world games is nothing more than busywork with poor quality content especially if you played any of the current Ubisoft AC or FC games. Most of the side quest is pretty forgettable. I do also find Elden Ring to be a bit too long and once I finished it, I don't have the urge to go back and replay the whole game again unlike Bloodborne but it's still a better game than most Ubisoft game. Also poured hundreds of hours on CDPR games like The Witcher 3 and Cyberpunk just because the world felt immersive and not like a checklist of things to do. Lastly why you choose Nostalgia Critic over AVGN when you're talking about game critics? NC aka Doug Walker is more of a movie critic. 😂
I don't play multiplayer games and rarely play massive games because of this, I hate games wanting me to stay tuned. I much rather play some single player game that last 15 hours than one game that last 100. I do have a massive backlog of games but I'm making progress on it
Games are very often over scoped and over budgeted and way too long for simple satisfaction. But fighting games have a long history of having roughly 15 minutes to 2 hours worth of content for anyone who isn't a competitive player with local friends or really good online, and the provided incentive to play any of that content typically starts with "Each character has a different artwork at the end" and ends with "You might unlock a new color scheme for the character you played". So I'm very frustrated seeing Street Fighter 6 in the thumbnail when it's their first time breaking a very long tradition of functionally non-existant single player.
Don't be afraid of Tekken. Its a beast of a learning curve but its the most fun I've had in a fighter in a looooong time. DM me if you ever wanted a coach to help you out.
Disagree with the idea that they’re just “giving these [games] away” on gamepass. Their objective is to make you have finite access to your library and keep paying the subscription month to month instead of simply buying individual titles.
Idk why you put street fighter 6 in the thumnail me and most people I know haven't touched any of the single player content especially since its not even the main draw of a fighting game
If you want to play the classics from nes to ps2 I recommend getting the Odin 2 it is basically the best android gpu and cpu to have amazing emulation with a form factor a bit like the switch
@ I couldn’t buy Funko Fusion because it was expensive to purchase as the price range was 60 dollars! I could spend that money for buying food, and some clothes.
I don’t think length is the problem. I think the moment to moment substance and gameplay are lacking. I could play a god of war type game for 500 hours if the quality didn’t drop. My job be damned.
Just came to say no games are not getting too long. Theres just so many games now and you have to prioritize. For example, ocarina of time was played alot and still played til this day. But back then there werent as many options. We are spoiled with mobile games, indie games, triple a, double a, rts, zombies. Too many
thats why ps2 era was the best, small games, excellent games on launch no DLC, no patches, and you can play multiple games a year. silent hill and resident evil series as an example.
Okay if you won't be mean about it I will I am so goddamn sick of people that would prefer 100 hours of SLOP to 10 hours of absolute fire, and this tendency is making games worse because instead of devs making a tight experience, they instead have to sprinkle in that goodness into hours and hours of filler because otherwise people will complain that "number too low", like the amount of time it takes up is the only point in playing a video game. The critique around Metroid Dread's length killed any faith I had in the general public to recognize quality. I have to assume that the people that say "game too short" are just sitting there slack jawed, letting the dopamine flow into their brain, not unlike a sea sponge getting nourishment just by sitting there and filter feeding. comedic exaggerated rant over
I like Nintendo games but my favorite franchise of those (at least in these years) is the one that has a lot of reps in Smash without quote on quote deserving it. In my opinion the quantity of characters in Smash is right, but really they give the image that all that Fire Emblem is swordplay, we have a medieval fantasy world and all you advertise it as is look at all those characters that wield swords: I know that Robin also uses magic, Corrin can transform into a dragon and Byleth has axes, bow and lances but come on: It wouldn't be more interesting and faithful to have one character be a lord wielding lord, another a lance wielding cavalier, other an archer, other a mage, other a pegasus knight, other a manakete (the ones that turn into dragons I think), an armored knight and other an ax wielding unit.
11:54 Nintendo never puts their games on sale, and are the only console company to not release most exclusives on PC. This is a good choice for modern titles , but I wish we got their classics from before the Wii era. They aren’t hard to get if you want them on pc or mobile anyway, and most people will still buy them on switch so they are just throwing away free money.
No they aren't actually it's exactly the opposite they are getting too short or filled with copy paste content i would love games like Fallout 3 and Fallout New Vegas to be 1000 hours long if the game is good it's never too long
I have certain rules to gaming. Only buy one console. Don't buy more games until you have had enough of the ones you have. Dont rebuy games. Edit: I don't play to finish games. I play until im satisfied/had enough. Also I can go back to the game later if I want to finish or keep playing. If you played 5 hours of a 100 hour game. But still had fun. Then it was still worth it. I'd put battlepasses in a different category/live service games. It's more addicting to keep unlocking stuff. So you keep playing. Butnyou could stop if you wanted to. But since you bought the battlepass you feel like itcwouldnt be worth it. Unless you bought it.
@philipberlanda Because I like finality in media and hate leaving shit unfinished Some what completion mindset It's Fun to see a game to the end and revel in the satisfaction
The 2 last games I've finished were Elden Ring and Little Nightmares. First was Elden Ring - I LOVED the game. I've spent 200 hours there, finishing it twice. The problem was: it took me MONTHS to do that. I'm an adult, have a full time job, do house chores daily and, of course, have a life outside - hobbies, sports, friends, hang outs... Everytime I oppened the game, I felt like the few hours I could play had no progress. The map is bloated for the sake of size, the enemies are reused hundreds of times, incluiding bosses/mini-bosses; most of the items or equipments felt like just trash occupying space on my inventory... In short, the game could've been half, even a third of its size imo. Meanwhile, I've finished Little Nightmares in 6 hours. Everytime I oppened it, even if I only had 30min to play, I had a blast - new stage, new mechanic, different uses of mechanics, objects, the story would advance... The feeling of progress was amazing. The time I spent there was perfect - not too long and not too short. I was hooked up from beggining to end. I just don't understand why games made for adults would do what Elden Ring did. Aren't adults supposed to have a life like me? If so, wouldn't a more focused and not so bloated expereince work better? Well, for me, it would. I would love it much more.
My guy, games have always been around that price. The original N64 version of Ocarina of Time was £70 in the UK back in 1998. Also length doesn't equate to value. I've played 8 hour games that I felt gave me more value for my money than a 100 hour slog. By comparison to other things, gaming is relatively cheaper now than it's ever been.
I really appreciate an 8-hour game that has a good story and gameplay
Gaming with ADHD is a fucking journey. I turn every fun thing into work even when I don't want to
sounds closer to obsessive compulsive than hyperactive just a heads up. i have the same issue
@@foreignuser_ I hear you, but I mean more in terms of turning everything into progress and gamifying things to feel as though I'm accomplishing something. That and constantly worrying about the next activity I'm going to do instead of focusing on what is in front of me.
@@darkknight11311 i knew what you meant
i feel you, not sure if I do have ADHD but the same thing has been happening to me nowadays
As someone without ADHD
I think the games themselves are turning every fun thing into work
wait until he finds the longest game, having a kid. he's gonna be fuming at that time sink
It's second place to Paying Taxes
I think the sunk cost fallacy of games can often keep you in that gone enjoyment. When we are so dedicated to this hobby, it’s rough to just appreciate a game less than you have before and leave it in that state of less-appreciation. It almost feels like a break up, but that’s why you have to do it if you’re hating yourself over it.
5 seconds into the video and I only want to say that it depends on WHAT game is too long
I just don't waste my time with grindy live service multiplayer trash, open world games that are mainly about boring and repetitive filler content, or sandbox games that have no real goal. Just not having these types of games in your backlog makes things much easier.
It's not that players actually prefer the constant dopamine cycle, they just got too used to it. They got used to the fun bits of gameplay being spread out with oceans of mindless grinding with micro-rewards between. So, when something short and sweet comes along, they don't know what to do.
Some games really are hundred hour adventures with tons of content. Many are not, but felt the need to pretend to be anyways. Ignore what the skinner box addicts think. Play fun games.
I know you were just talking about how big your backlog is but I highly recommend you check out Prince of Persia the Lost Crown. It’s a Metroidvania that focuses on tight platforming and stylish combat with a surprising amount of depth. The devs were inspired by Hollow Knight, Celeste, and the Ori games. If you liked Dread I definitely think you’d like Prince of Persia the Lost Crown.
After realizing how done I was with any open world game or games that last 50+ (XBC3), I decided to play more of Prince of Persia: The Lost Crown to see if it wasn't me just done with gaming. Thankfully, I was enjoying myself a lot! I really wish that game was more of a success. It is so overlooked and unfairly dismissed. It is such a great game!
I’ll definitely consider it! It seems right up my alley
UA-cam videos are too long, and there are too many of them.
True!
This comment is so fire is almost makes watching the video arbitrary.
I saw Metaphor on your list and thats what Im currently playing through. Its so good, every character is fantastic.
Remember when back in the day people thought that "open world" immediately meant a better superior game? Until devs stopped actually exploring the possibilities of being in a fictional living and breathing world and all of them started getting made the same way, just a giant map with repetitive chores to do in. I'm so glad most people grew out of such a childish mindset.
What I'm trying to say is that thinking "long game = better game" is as childish as that :)
my favorite thing is food
One of my FAVORITE styles of games are those games where it's "Do a few missions quickly, hop off", action experience.
Not like Genshin or COD multiplayer or anything, but stuff like Monster Hunter or EDF. Just some quick carnage to satisfy. They don't try to be deep, and I love them for that.
(I also LOVE COD zombies, so that's probably another thing.)
You might enjoy warframe
I really appreciate you sharing your experience with ADHD. I also think that is important for this information to be presented in a good way, so here are some details that are nice to have.
- ADHD has become progressively a more accessible diagnosis, so skepticism is actually a good thing.
- Medication is not always needed. My country cannot give/test medication without a diagnosis so ADHD being more accessible is actually quite useful, yet profitable. Medication is usually implemented after different forms for psychotherapy have been applied first, so in no way should we look at medication as a problem solver. There are also tons of side effects that we have to keep in mind.
- ADHD can easily be comorbid with something else such autism, anxiety and/or depression. The symptoms of ADHD are rather general in some aspects and very common in some ages, so other psychopathologies should always be considered.
- Explaining how ADHD works and how both therapy and medication affects it is crucial if you want to have good results with therapy.
- On a sadder note, there are many who get the diagnosis at a young age (preteen) and know nothing but medication and their condition. If they were misdiagnosed or simply given the diagnosis and medication (basically treated in a not very professional way), they might even not have ADHD or at least a form of it that is too problematic. If anything, at that point they would have Munchausen by proxy. This to say that we should always be careful with diagnosing such serious conditions at a young age.
I appreciate you sharing all of this!
I definitely support solutions that don’t involve medicine and I actually do wish I was never diagnosed as a child for this reason. No one told me how it worked. No one told me how the medicine was affecting me. I remember it made me noticeably less enthusiastic, while having little affect on my school performance.
Taking it as an adult after understanding it more thoroughly, I can more confidently say that it’s having a positive effect. The big thing to realize is that it makes doing the things you WANT to do easier. It’s not gonna magically make you want to do chores or homework. But it can make it a lot easier to take the boring steps needed to move towards the thing you want, without quickly losing motivation. This realization changed everything for me and I wish I understood something this basic before being pushed medication as a kid.
Mental health diagnoses are confusing and obviously imperfect, so I think it can be scary and hard to know whether medicine is a good decision, but I do believe it’s important to avoid stigmatizing medicine as a solution and I worry too many people are moving towards this mindset. It’s easy to convince yourself it’s a scam, or a placebo. Or even worse viewing it as evil or as a “shortcut.”
Again I appreciate the comment. And thanks so much for watching!
@ stigmatizing medicine is definitely a real issue, but at the same time it is an industry that does prey on people (internationally). This is why good information, especially about something as abstract as mental health, is crucial. Like I mentioned, in my country, to treat ADHD with medication you have to have diagnosed the person with it and have engaged with psychotherapy. Having psychotherapy also implies that psycho education is being taught to the patient and thus teaching and informing them about important stuff. Simultaneously, it is helping the patient develop good strategies to better handle every day life even without medication, so it is a win-win situation. Here, medication is used and presented in a way that is clearly part of the process rather than a shortcut.
Different countries have different laws and practices, and those who prioritize medication should be criticized because they are hurting the end result by taking a shortcut in the treatment. Without a more holistic approach, the patient will experience a poor outcome similar to what you’ve described.
I wish that more clinical psychologist who are good at their job were to engage with entertainment and informative content similar to how Dr Mike does. Right now we have many content creators who make a living by talking about their conditions, such as ADHD and autism, but their content is often extremely biased and even misleading. We have had several cases, at my university clinic, of teenagers and young adults seeking psychological help due to watching such content and it has been weighing on our system quite significantly. This is why I appreciated your story because you made it very clear that it was about you and your experience, rather than using your personal experience as a starting point to then act as a pseudo psychologist and give information that is generalized and misleading.
@@BeatBrat You can play indie games, for shorter adventures.
@@BeatBrat imagine not being diagnosed as a kid and wondering for 30 years what the hell is wrong with you and why is everyone normal excep you? why is nobody struggling with everyday tasks as much as you do?
I wish I was diagnosed as a kid. getting diagnosed is always the right thing to do. It makes you and your social circle stop blaming you and instead blame ADHD for certain behaviour. you basically stop worrying and stop hating parts of yourself because you now know the reason for it.
you got any numbers of misdiagnosed vs diagnosed children or is it just made up/ gut feeling?
So modern slot machine games are literally messing with our brains.
Final Fantasy Brave Exvius milked almost 3K from me like half a decade ago. It shut down a month ago.
Learned my lesson the hard way.
I don't know whats worse: $3k or 3k hours
I think that the hours are worse, but that's my own personal bias in regards to Elder Scrolls Legends. I've been playing it since before the closed beta, and it breaks my heart to see my favorite card game die.
@@KaptainKerlwhen you get older time is way more valuable.
wait ya'll are out here getting joy out of things?
I've told myself it's okay not to finnish games. The money I pay is a ticket to experience, how long I stay, is up to me. But the best part is that I can come back to it.
Well, exept heavy RPG's I really like em but MAN. Puttning down an RPG and coming back to it a year later just dose not work 😱
Same here. As long as you enjoyed the time you had with a game, if you haven't finished it's all good. Baldurs Gate 3 was my Goty last year and I am not close to finishing that thing.
The shortest live service is exactly 2.7 billion hours long but having a single player game over 20 is an atrocity. I actually play and enjoy games so i want them long. My chart would just go straight up.
This is also main vs. optional content. I'd love a game that LETS me play 25 hours but also lets me *win*, if I know what I'm doing, in one or two.
Love the topics discussed and how you discussed them, agreed with most of what you said, and bro, SF6 is the best. Great video thanks for a great listen while driving home.
Games don’t have to be so expensive tho. CEO’s can take off a fraction of their self imposed income and allow games to stay normal price and not have microtransaction or exploitation
I don't like when people say PS+ games are "free." You have to literally pay for a subscription, so it's not free. Free would mean you're not paying anything at all for it. Also, at this point in my life (I'm almost 40) I prefer shorter games. When I was a kid, I didn't like how short MGS was because back then, I didn't have a giant library of games and games were expensive. Today, I have literally hundreds of games in my backlog and no time to play any of them. I'm too busy working or spending time with my family.
Well you shouldn't have made a family
My solution to the problem: play that which gives you an itch and be more selective in your preferences. I enjoy single player games. I have lost interest in the MMOs and Live Service Games. I spend intimate time replaying classic from my library to carefully veto the newest game releases. That way, I'm more conscientious of my time and expenses and I'm able to enjoy myself. Right now I'm replaying FFXIII after playing through the Mass Effect Trilogy. Next game I'm itching on playing is Darksiders 2 while I wait for the Soul Reaver remaster.
Just play what you feel like playing.
Woah, you are back. Congratulations on the new video. It was high quality, as always. I really enjoyed listening to you. :)
I don't have much more to say about the topic though, I fullheartedly agree. I struggle with focus on many days, and I also struggle with boredom, but funnily enough, "life service games" like Dota back in the day or Pokémon Unite more lately let me get past that dreadful part of "readjusting" to a new activity (like a new game I want to get into). Some roguelike or roguelite games have a similar effect (and I was surprised that they didn't get a mention in your video because they are often times designed without an "end" in mind and come with tons of content).
I grew a lot over the past few years and now I try to avoid open world games and life service games because I know quite well what they do to my mental health. Quitting Pokémon Unite was the best decision and I'm better off without it even though the huge gap it left didn't help me enjoy single player games more easily. But it is what it is, if I can't finish a game it not only says something about me but also about the game's design. I'm more content about unfinished project with that in mind.
I wish that when I was a kid games were as long as they are now.
I think games used to use challenge in place of length, but that slowly changed, and now games use length, scope, and scale in place of depth, challenge, and intentional game design. _"Just make it bigger, they'll love it!"_ is like the motto of modern design.
And again, that might have been okay when games were mostly consumed by kids under 18... But nowadays I'd say there are probably as many, if not far more over-18 gamers than back in the 90's... And that means a majority of gamers are working with a more restricted schedule, and don't have as much time to dump into games as they once would have.
And with games going out of their way to disrespect the player's time, I've noticed that gamers are making it to the end credits far less than they once did. And as a developer, that should be your primary goal... To create an experience that players want to see through to the end... Not just give them something so unwieldly, awkwardly, and unreasonably big that they never get around to finishing it.
It's like, you can give someone an overcooked shank steak that will be so rubbery and chewy that they're munching on it for hours... Or you can give them a perfectly portioned cut of medium-rare filet mignon that is so tender it falls off the fork and melts in your mouth like cotton candy. Sure, they'll finish the filet far sooner than the shank... but they'll enjoy it more and they'll actually finish the entire meal.
And that's more important than giving someone the cheapest, biggest portions you can.
replaying some older games , they used to make us use our heads more when playing. modern games are way too “hand holdy”. i hate that the most. i’d rather figure something out on my own than just follow a marker on my map on where to go next.
don't forget you actually come back for the filet mignon
Great video keep making high quality videos like this, I've subscribed. I'm not a big pokemon unite guy but I might check out those videos too.
Splendid analysis. The most common reason I'd usually drop a game is too high of a learning curve, a high level of investment that is required to master just the basics, let alone become proficient. If it's a title that demands high levels of technicality before it can hook you in with its plot or potential rewards, forget it, it will automatically hit the bottom in terms of completion priority. On a more general note, such willingness to let go of multiple games in succession can really be indicative of another issue entirely, like depression, anhedonia, or a general dissatisfaction with life itself. There doesn't seem to be a universal solution to the issue, and the existence of backlogs coupled with the paradox of choice is a whole other can of worms.
Preach my brother
ADD medication helped me enjoy games too! It helped me not feel as overwhelmed by my backlog and open world games and also stick through tutorials and slow sections in games
I appreciate the effort that goes into large games. I am an older gamer and need quick fixes. I have bypassed some great games due to the length. I also like to keep games to replay more than once or return to later. Then a sequel comes out before i am thoroughly satisfied with my first experience. I would care more about trophies but the backlog is real.
i loved long games when I was a kid but now that i have a job i like a game i can kill in like a weekend when i have time off. sucks.
in a way, I think the long length of some games was a response to people complaining about Call of Duty campaigns being "too short"
Over time i've been able to figure out what kind of games tend to make me feel like im forcing myself to finish it(usually the games that have that ubisoft style of open world) so i usually avoid those or wait for them to go on sale and i usually pick out a long game and few shorter games. When i start to feel burned out of the longer game i can go to one of the shorter games that i know i can beat in a few days and then go back to the longer game without feeling like i have to restart cause i haven't played it in a year. By the time i've finished whatever longer game im playing i've usually also finished 2-3 shorter games
Developers should reduce time waste as a strategy. The time you spend killing the same evil characters, the time you spend recognizing a labyrinth with same bricks on every wall, etc. There are many more games than before and many are great, there is no reason why to waste time on games, you wont get any real deep feelings for them that way.
BeatBrat is so back!!
I wrote a whole essay until I found out you have ADD.
I hope you start one of those daunting 100hr games. ER and BG3 most recently, the kind of immersion and payoff at the end is simply incomparable to shorter games regardless of how good they are.
I wish you listed every game featured in your videos. I’m always on the hunt for new games, and as plugged in as I am, I still miss some. Like @17:05 what game is that? I’d really appreciate it if anyone knew and could tell me. Thanks!
PS, love the video.
Good point. I use a whole lot of clips from a lot of different games, so I guess I just didn’t know if it was worth the hassle of listing each of them haha
The game @ 17:05 is Strider. I thought it was pretty good! Definitely worth the time if you like metroidvanias.
@ sweet thank you so much! Not sure it’s worth the time listing them all just because I wanted it. But if enough people ask maybe consider it? Some of my favorite channels like Razbuten and Adam Millard do this because sure they show A LOT of games. Just a thought. Love the channel.
Bro is back
My problem isn’t on length of the game, just why is it lengthy. absolutely love FF, but just the hours of traversing between battles… 5 minutes of walking for 10 seconds of battle I mean cmon hahaha played an old game recently and really liked that between areas where I had to do something, it was maybe a minute exposing whatever I had to do next. Metroid might be short, but if it is 10 hours of playing it for real, I’m down for it.
Another good example of massive game that you sink HOURS in just walking around is Mario Odyssey. Even if the purpose is you walk and explore the map, it does not feel like going to the glowy spot or whatever
mario odyssey is a platformer, platformers are meant to make movement feel good
I think about 15s in I was like "I know a fellow ADHD enjoyer when I see one" 👋
Great video!
Damn had to look at the channel to remember what it was and if I didn't click sub by mistake lol
*I love a 5 hour monster with unlimited replay value* 😍
I see so many people get addicted to something like MOBA's and they all hate the game, but they're so addicted to it that they're like yeah I mean I still kinda like it and it's so sad. I feel bad for them
Love the video. I agree with your points. I stop playing the game when im not interested. If they is too much stuff for mfori will ignore and might come back to it later. An example is ff7 rebirth. The game is good but i have a hard time with the chandley brutal challenges. They feel unfair to me and had to grind the game to beat it which i didn't feel like doing. I dropped the game.
I feel the same way. I have rise of the ronin, dd2, horizon forbidden west, and many other games that I WANT to play, but i barely have time to invest in them for 1, and 2 which is probably my biggest problem is, the dark souls series is my comfort games that I can play and feel like rather playing in my short moments of game time. Because playing the others I feel like im forcing myself to playthrough for the sake of saying I did, but I can’t have fun with them anymore, im no longer a kid with no responsibilities, that can game forever.. so my backlog got out of hand..
I feel like games have gotten shorter overall. I remember spending 100+ hours on every new jrpg from the PS2 era compared to spending 20-60 at most on almost every modern game.
I miss the old AC, uncharted and Batman Arkham games. 10-20 hours. I replayed those so much i probably spent 100s of hours with them. But give me a 100+ hour game and ill never finish it.
Too long? Yes, some, but only to the point of burnout if you play too much too fast. Most games, no matter how good they are, will start having diminishing returns well before you 100% them, and there's a very simple reason for this: less stuff to use versus stuff to do. Content to do always overtakes things to make use of in longer games. Even Elden Ring started to burn me out way before I was finished because of this, and AC Valhalla destroyed my enjoyment when I started intentionally trying to complete side content with the aim of 100%ing that title, which was a huge mistake.
i hated that about Elden Ring. i felt like it was around 10-20 hours too long. if it was just a bit shorter , my god it would’ve been legendary. i still liked it a lot but i definitely prefer FromSofts more linear games for their dungeons and layouts.
I paid full price for Hellblade II and enjoyed every second of it to the point that I replayed it and still think about it months later. On the other hand I would never pay full price for a Ubisoft open world, and each time I think about starting one or continue the ones I haven't finished yet I groan with dispair at facing more bugs, boring side missions and endlesss tutorials.😅
It all boils down to preference, in the end.
The only game that I ever thought was WAY too long was Assassin’s Creed Valhalla
Elden Ring is the only souls that I never ng+7 due how long every playthrough is
Bro remembered his channel
"(it's not that) I don't have time for video games, I just don't enjoy them as much as I used to.", now here's a whole ass video essays where I tell you games are too long and that's bad.
Zoomers, no joke, can find a way to bitch about anything. It's impressive.
Since Metacritic is referred to again here, I'll try to explain how it works. The magazines that give ratings are mass journalism, they are paid to give good ratings because they get games from the publisher and, more importantly, the publisher books advertising on the mass video game journalism sites.
Of course, you don't bite the hand that feeds you.
God of war Ragnarok got lo ling for its own good, couldn't bring myself to finish it even though it's really good...
simple answer is yes...and i hate it when "video game journalists" says an 8hr game or less is a bad thing..
I'd much rather pay $70 for a tight, purposeful experience than $70 for an aimless game I will never beat.
why pay $70 at all? there's thousands of amazing games at half that price or less
You should look at it like this: if you're having fun playing those daily games, when you finally feel like playing something else, so many other games will have released and they'll be cheap too. For gamers it's really a golden age. Not so much for the actual devs though unfortunately.
SF6 being scoped for 500 hours makes sense.
If SF5 is anything to judge by, this game has a scope life of about 5 years. You break that 500 hours down into 100 hours per year for 5 years, THAT breaks down to about two hours a week, which is reasonable both in overall scope and projected longevity. The problem is when a RUN of a game takes 500 hours.
IMO, 8-12 hrs experience with a solid pace it's enough, I want to be able to play other games too, and with all these 50+ hours game it's imposible
I’m still enjoying SF6. Been playing since day 1 but I have taken breaks
Man I wanted to watch this but I’m trying to avoid metroid dread spoilers
Back then in the 90s we used to have so many genre of games to play on the PlayStation and a lot of them were pretty experimental. The longest games are usually kept to the JRPG genre. Games were a lot more fun back then. The problem with most of the modern AAA games is that they try to justify the price with the length of the game instead of the quality and fun factor hence you see tons of map markers and the neverending fetch quests. Sure you can still play fighting games for hundreds of hours but as long as you're having fun, it's okay (I used to play hundred of hours of Tekken 3 with my friends) But modern open world games is nothing more than busywork with poor quality content especially if you played any of the current Ubisoft AC or FC games. Most of the side quest is pretty forgettable. I do also find Elden Ring to be a bit too long and once I finished it, I don't have the urge to go back and replay the whole game again unlike Bloodborne but it's still a better game than most Ubisoft game. Also poured hundreds of hours on CDPR games like The Witcher 3 and Cyberpunk just because the world felt immersive and not like a checklist of things to do. Lastly why you choose Nostalgia Critic over AVGN when you're talking about game critics? NC aka Doug Walker is more of a movie critic. 😂
I just recently crossed the 1000 hour mark with Elden Ring 😅
I basically haven’t stopped playing it since it came out. I might have a problem.
I don't play multiplayer games and rarely play massive games because of this, I hate games wanting me to stay tuned. I much rather play some single player game that last 15 hours than one game that last 100. I do have a massive backlog of games but I'm making progress on it
Do you want more Hellblade 2 type of games?
Yeah dude gaming since game boy Color, far out!!!
Games are very often over scoped and over budgeted and way too long for simple satisfaction.
But fighting games have a long history of having roughly 15 minutes to 2 hours worth of content for anyone who isn't a competitive player with local friends or really good online, and the provided incentive to play any of that content typically starts with "Each character has a different artwork at the end" and ends with "You might unlock a new color scheme for the character you played". So I'm very frustrated seeing Street Fighter 6 in the thumbnail when it's their first time breaking a very long tradition of functionally non-existant single player.
Ill play in retirement
If you want to play more short and sweet games then go play more indie games(pizza tower,cuphead,gravity circuit,etc)
Don't be afraid of Tekken. Its a beast of a learning curve but its the most fun I've had in a fighter in a looooong time. DM me if you ever wanted a coach to help you out.
tekken is the only fighting game where you constantly here pro's say "what the hell was that?". I love it
That's cute that you think Tears of the Kingdom is an 80 hour game. I started that game as a college freshman. I just finished and I have 3 kids now.
1:57 BAYOEN
im almost positive im somewhere on the spectrum for ADD, but getting a proper diagnosis seems long and annoying.
Disagree with the idea that they’re just “giving these [games] away” on gamepass. Their objective is to make you have finite access to your library and keep paying the subscription month to month instead of simply buying individual titles.
Idk why you put street fighter 6 in the thumnail me and most people I know haven't touched any of the single player content especially since its not even the main draw of a fighting game
If you want to play the classics from nes to ps2 I recommend getting the Odin 2 it is basically the best android gpu and cpu to have amazing emulation with a form factor a bit like the switch
No, the real problem is that video games are all expensive to buy. They’re all 60 dollars nowadays.
no they're not. most games are cheaper than that.
@ I couldn’t buy Funko Fusion because it was expensive to purchase as the price range was 60 dollars! I could spend that money for buying food, and some clothes.
I don’t think length is the problem. I think the moment to moment substance and gameplay are lacking. I could play a god of war type game for 500 hours if the quality didn’t drop. My job be damned.
Ladies and gentlemen, we’re back.
Just came to say no games are not getting too long. Theres just so many games now and you have to prioritize.
For example, ocarina of time was played alot and still played til this day. But back then there werent as many options.
We are spoiled with mobile games, indie games, triple a, double a, rts, zombies. Too many
thats why ps2 era was the best, small games, excellent games on launch no DLC, no patches, and you can play multiple games a year. silent hill and resident evil series as an example.
Okay if you won't be mean about it I will
I am so goddamn sick of people that would prefer 100 hours of SLOP to 10 hours of absolute fire, and this tendency is making games worse because instead of devs making a tight experience, they instead have to sprinkle in that goodness into hours and hours of filler because otherwise people will complain that "number too low", like the amount of time it takes up is the only point in playing a video game.
The critique around Metroid Dread's length killed any faith I had in the general public to recognize quality. I have to assume that the people that say "game too short" are just sitting there slack jawed, letting the dopamine flow into their brain, not unlike a sea sponge getting nourishment just by sitting there and filter feeding.
comedic exaggerated rant over
I like Nintendo games but my favorite franchise of those (at least in these years) is the one that has a lot of reps in Smash without quote on quote deserving it. In my opinion the quantity of characters in Smash is right, but really they give the image that all that Fire Emblem is swordplay, we have a medieval fantasy world and all you advertise it as is look at all those characters that wield swords: I know that Robin also uses magic, Corrin can transform into a dragon and Byleth has axes, bow and lances but come on: It wouldn't be more interesting and faithful to have one character be a lord wielding lord, another a lance wielding cavalier, other an archer, other a mage, other a pegasus knight, other a manakete (the ones that turn into dragons I think), an armored knight and other an ax wielding unit.
I don't understand how street fighter 6 as long it didn't feel long but in my case I beat it in a day
But didn't complete it fully a tell week later
I don't like having my time wasted.
How forward are you looking to them being banned in the next 4 years 8D
11:54 Nintendo never puts their games on sale, and are the only console company to not release most exclusives on PC. This is a good choice for modern titles , but I wish we got their classics from before the Wii era. They aren’t hard to get if you want them on pc or mobile anyway, and most people will still buy them on switch so they are just throwing away free money.
Puyo Puyo mentioned
UA-cam. Make this shit viral, right now.
Yes.
No they aren't actually it's exactly the opposite they are getting too short or filled with copy paste content i would love games like Fallout 3 and Fallout New Vegas to be 1000 hours long if the game is good it's never too long
Not on topic but if you havnt you should play pizza tower
I have certain rules to gaming. Only buy one console. Don't buy more games until you have had enough of the ones you have. Dont rebuy games.
Edit: I don't play to finish games. I play until im satisfied/had enough. Also I can go back to the game later if I want to finish or keep playing. If you played 5 hours of a 100 hour game. But still had fun. Then it was still worth it.
I'd put battlepasses in a different category/live service games. It's more addicting to keep unlocking stuff. So you keep playing. Butnyou could stop if you wanted to. But since you bought the battlepass you feel like itcwouldnt be worth it. Unless you bought it.
ONLY 1 CONSOLE😂😂😂😂
Playing until you satisfied just sounds you got bored and dropped it
The point of the game is to play until you finish
@murderman8578 the point of games is to have fun.
If a game is really long and you have had enough. Why finish?
@philipberlanda Because I like finality in media and hate leaving shit unfinished
Some what completion mindset
It's Fun to see a game to the end and revel in the satisfaction
@murderman8578 it makes sense to finish the game if you like it.
Yes, they are.
The 2 last games I've finished were Elden Ring and Little Nightmares.
First was Elden Ring - I LOVED the game. I've spent 200 hours there, finishing it twice. The problem was: it took me MONTHS to do that. I'm an adult, have a full time job, do house chores daily and, of course, have a life outside - hobbies, sports, friends, hang outs... Everytime I oppened the game, I felt like the few hours I could play had no progress. The map is bloated for the sake of size, the enemies are reused hundreds of times, incluiding bosses/mini-bosses; most of the items or equipments felt like just trash occupying space on my inventory... In short, the game could've been half, even a third of its size imo.
Meanwhile, I've finished Little Nightmares in 6 hours. Everytime I oppened it, even if I only had 30min to play, I had a blast - new stage, new mechanic, different uses of mechanics, objects, the story would advance... The feeling of progress was amazing. The time I spent there was perfect - not too long and not too short. I was hooked up from beggining to end.
I just don't understand why games made for adults would do what Elden Ring did. Aren't adults supposed to have a life like me? If so, wouldn't a more focused and not so bloated expereince work better? Well, for me, it would. I would love it much more.
Try and Play Warframe for a Bit. Its fun being a Space Ninja.
Play through LaD
Beatbratttttt
It costs like around 60 to 70 dollars for a new video game. So it should be long.
My guy, games have always been around that price. The original N64 version of Ocarina of Time was £70 in the UK back in 1998. Also length doesn't equate to value. I've played 8 hour games that I felt gave me more value for my money than a 100 hour slog. By comparison to other things, gaming is relatively cheaper now than it's ever been.
@@DuggyDarko I was talking about the game length relative to the price.
@@jacquecortez5014 so was I. I've played £70, 8 hour games that have been amazing.
AAA games aren't worth $70, even if they make you grind for 120 hours.
Dont play video games if you didnt get fun anymore 🤣